mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-09-30 12:39:42 +02:00
fix: respawn controller multi-layer detection and cleanup
- Update idle detection from legacy '↵ send' to completion message pattern
("for Xm Xs" time patterns like "Worked for 2m 46s")
- Add confirming_idle state for false positive prevention
- Add completionConfirmMs (5s) and noOutputTimeoutMs (30s) config options
- Add multi-layer detection with confidence scoring (0-100%)
- Fix null pointer error in extractTokenCount with guard clause
- Fix respawn controller not stopping on session cleanup (broadcast respawn:stopped)
- Update tests to use new completion message patterns
- Add detection status UI display (confidence level, waiting state)
- Update CLAUDE.md with new detection documentation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
+452
-90
@@ -2,26 +2,34 @@
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* @fileoverview Respawn Controller for autonomous Claude Code session cycling
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*
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* The RespawnController manages automatic respawning of Claude Code sessions.
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* When Claude finishes working (detected by idle prompt), it automatically
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* cycles through update → clear → init steps to keep the session productive.
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* When Claude finishes working (detected by completion message + output silence),
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* it automatically cycles through update → clear → init steps to keep the session productive.
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*
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* ## State Machine
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*
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* ```
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* WATCHING → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
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* ↑ │
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* │ ▼
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* │ SENDING_INIT → WAITING_INIT → MONITORING_INIT ───────┘
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* │ │
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* │ ▼ (if no work triggered)
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* └── SENDING_KICKSTART → WAITING_KICKSTART ──┘
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* WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
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* ↑ │ │
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* │ │ (new output) ▼
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* │ └─────────────► SENDING_INIT → WAITING_INIT → MONITORING_INIT ────────┘
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* │ │
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* │ ▼ (if no work triggered)
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* └──────────────────────── SENDING_KICKSTART → WAITING_KICKSTART ──┘
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* ```
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*
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* ## Idle Detection (Updated for Claude Code 2024+)
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*
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* Primary detection: Completion message pattern "for Xm Xs" (e.g., "✻ Worked for 2m 46s")
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* Confirmation: No new output for configurable duration (default 5s)
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* Fallback: No output at all for extended period (default 30s)
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*
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* ## Configuration
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*
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* - `sendClear`: Whether to send /clear after update (default: true)
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* - `sendInit`: Whether to send /init after clear (default: true)
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* - `kickstartPrompt`: Optional prompt if /init doesn't trigger work
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* - `completionConfirmMs`: Time to wait after completion message (default: 5000)
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* - `noOutputTimeoutMs`: Fallback timeout with no output at all (default: 30000)
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*
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* @module respawn-controller
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*/
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@@ -46,10 +54,59 @@ const RESPAWN_BUFFER_TRIM_SIZE = 512 * 1024; // 512KB
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// ========== Constants ==========
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/**
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* The definitive "ready for input" indicator.
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* When Claude shows a suggestion, this appears and indicates idle state.
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* Pattern to detect completion messages from Claude.
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* Matches "for Xh Xm Xs" time duration patterns that appear at end of work.
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* Examples: "for 2m 46s", "for 46s", "for 1h 2m 3s", "for 5m"
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*/
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const READY_INDICATOR = '↵ send';
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const COMPLETION_TIME_PATTERN = /\bfor\s+\d+[hms](\s*\d+[hms])*/i;
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/**
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* Pattern to extract token count from Claude's status line.
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* Matches: "123.4k tokens", "5234 tokens", "1.2M tokens"
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*/
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const TOKEN_PATTERN = /(\d+(?:\.\d+)?)\s*([kKmM])?\s*tokens/;
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// Note: The old '↵ send' indicator is no longer reliable in Claude Code 2024+
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// Detection now uses completion message patterns ("for Xm Xs") instead.
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// ========== Detection Layer Types ==========
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/**
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* Detection layers for multi-signal idle detection.
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* Each layer provides a confidence signal that Claude has finished working.
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*/
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export interface DetectionStatus {
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/** Layer 1: Completion message detected ("for Xm Xs") */
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completionMessageDetected: boolean;
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/** Timestamp when completion message was last seen */
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completionMessageTime: number | null;
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/** Layer 2: Output silence - no new output for threshold duration */
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outputSilent: boolean;
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/** Milliseconds since last output */
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msSinceLastOutput: number;
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/** Layer 3: Token count stability - tokens haven't changed */
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tokensStable: boolean;
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/** Last observed token count */
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lastTokenCount: number;
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/** Milliseconds since token count changed */
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msSinceTokenChange: number;
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/** Layer 4: Working patterns absent - no spinners/activity words */
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workingPatternsAbsent: boolean;
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/** Milliseconds since last working pattern */
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msSinceLastWorking: number;
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/** Overall confidence level (0-100) */
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confidenceLevel: number;
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/** Human-readable status for UI */
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statusText: string;
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/** What the controller is currently waiting for */
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waitingFor: string;
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}
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// ========== Buffer Accumulator ==========
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@@ -121,6 +178,8 @@ class BufferAccumulator {
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export type RespawnState =
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/** Watching for idle, ready to start respawn sequence */
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| 'watching'
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/** Completion message detected, waiting for output silence to confirm */
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| 'confirming_idle'
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/** About to send the update docs prompt */
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| 'sending_update'
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/** Waiting for update to complete */
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@@ -194,6 +253,20 @@ export interface RespawnConfig {
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* @default undefined
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*/
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kickstartPrompt?: string;
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/**
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* Time to wait after completion message before confirming idle (ms).
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* After seeing "for Xm Xs" pattern, waits this long with no new output.
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* @default 5000 (5 seconds)
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*/
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completionConfirmMs: number;
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/**
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* Fallback timeout when no output received at all (ms).
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* If no terminal output for this duration, assumes idle even without completion message.
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* @default 30000 (30 seconds)
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*/
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noOutputTimeoutMs: number;
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}
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/**
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@@ -204,6 +277,7 @@ export interface RespawnConfig {
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* @event respawnCycleCompleted - Fired when a cycle finishes
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* @event stepSent - Fired when a command is sent to the session
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* @event stepCompleted - Fired when a step finishes (ready indicator detected)
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* @event detectionUpdate - Fired when detection status changes (for UI)
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* @event error - Fired on errors
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* @event log - Fired for debug logging
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*/
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@@ -218,6 +292,8 @@ export interface RespawnEvents {
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stepSent: (step: string, input: string) => void;
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/** Step completed (ready indicator detected) */
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stepCompleted: (step: string) => void;
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/** Detection status update for UI display */
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detectionUpdate: (status: DetectionStatus) => void;
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/** Error occurred */
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error: (error: Error) => void;
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/** Debug log message */
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@@ -226,12 +302,14 @@ export interface RespawnEvents {
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/** Default configuration values */
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const DEFAULT_CONFIG: RespawnConfig = {
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idleTimeoutMs: 10000, // 10 seconds of no activity after prompt
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idleTimeoutMs: 10000, // 10 seconds of no activity after prompt (legacy, still used as fallback)
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updatePrompt: 'update all the docs and CLAUDE.md',
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interStepDelayMs: 1000, // 1 second between steps
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enabled: true,
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sendClear: true, // send /clear after update prompt
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sendInit: true, // send /init after /clear
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completionConfirmMs: 5000, // 5 seconds of silence after completion message
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noOutputTimeoutMs: 30000, // 30 seconds fallback if no output at all
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};
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/**
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@@ -242,19 +320,25 @@ const DEFAULT_CONFIG: RespawnConfig = {
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*
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* ## How It Works
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*
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* 1. **Idle Detection**: Watches terminal output for `↵ send` indicator
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* 2. **Update**: Sends configured prompt (e.g., "update all docs")
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* 3. **Clear**: Sends `/clear` to reset context (optional)
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* 4. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
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* 5. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
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* 6. **Repeat**: Returns to watching state for next cycle
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* 1. **Idle Detection**: Watches for completion message ("for Xm Xs" pattern)
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* 2. **Confirmation**: Waits for output silence (no new tokens for 5s)
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* 3. **Update**: Sends configured prompt (e.g., "update all docs")
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* 4. **Clear**: Sends `/clear` to reset context (optional)
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* 5. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
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* 6. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
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* 7. **Repeat**: Returns to watching state for next cycle
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*
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* ## Idle Detection
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* ## Idle Detection (Updated for Claude Code 2024+)
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*
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* Primary indicator: `↵ send` - Claude's suggestion prompt
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* Fallback indicators: Various prompt characters (❯, ⏵, etc.)
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* Primary: Completion message with time duration (e.g., "✻ Worked for 2m 46s")
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* The pattern "for Xm Xs" indicates Claude finished work and reports duration.
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*
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* Working indicators: Thinking, Writing, spinner characters, etc.
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* Confirmation: After seeing completion message, waits for output silence.
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* If no new output for `completionConfirmMs` (default 5s), confirms idle.
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*
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* Fallback: If no output at all for `noOutputTimeoutMs` (default 30s), assumes idle.
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*
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* Working indicators: Thinking, Writing, spinner characters, etc. reset detection.
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*
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* ## Events
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*
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@@ -270,7 +354,7 @@ const DEFAULT_CONFIG: RespawnConfig = {
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* ```typescript
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* const respawn = new RespawnController(session, {
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* updatePrompt: 'continue working on the task',
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* idleTimeoutMs: 5000,
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* completionConfirmMs: 5000, // Wait 5s after completion message
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* });
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*
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* respawn.on('respawnCycleCompleted', (cycle) => {
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@@ -296,6 +380,15 @@ export class RespawnController extends EventEmitter {
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/** Timer for step delays */
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private stepTimer: NodeJS.Timeout | null = null;
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/** Timer for completion confirmation (Layer 2) */
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private completionConfirmTimer: NodeJS.Timeout | null = null;
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/** Timer for no-output fallback (Layer 5) */
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private noOutputTimer: NodeJS.Timeout | null = null;
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/** Timer for periodic detection status updates */
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private detectionUpdateTimer: NodeJS.Timeout | null = null;
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/** Number of completed respawn cycles */
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private cycleCount: number = 0;
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@@ -320,30 +413,43 @@ export class RespawnController extends EventEmitter {
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/** Fallback timeout for /clear step (ms) - sends /init without waiting for prompt */
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private static readonly CLEAR_FALLBACK_TIMEOUT_MS = 10000;
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// ========== Multi-Layer Detection State ==========
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/** Layer 1: Timestamp when completion message was detected */
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private completionMessageTime: number | null = null;
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/** Layer 2: Timestamp of last terminal output received */
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private lastOutputTime: number = 0;
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/** Layer 3: Last observed token count */
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private lastTokenCount: number = 0;
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/** Layer 3: Timestamp when token count last changed */
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private lastTokenChangeTime: number = 0;
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/** Layer 4: Timestamp when last working pattern was seen */
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private lastWorkingPatternTime: number = 0;
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/**
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* Patterns indicating Claude is ready for input.
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* Primary: `↵ send` (suggestion prompt)
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* Fallback: Various prompt characters
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* Patterns indicating Claude is ready for input (legacy fallback).
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* Used as secondary signals, not primary detection.
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*/
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private readonly PROMPT_PATTERNS = [
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'↵ send', // Suggestion ready to send (strongest indicator of idle)
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'❯', // Standard prompt
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'\u276f', // Unicode variant
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'⏵', // Claude Code prompt variant
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'> ', // Fallback
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'tokens', // The status line shows "X tokens" when at prompt
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];
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/**
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* Patterns indicating Claude is actively working.
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* When detected, resets idle detection.
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* When detected, resets all idle detection timers.
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* Note: ✻ and ✽ removed - they appear in completion messages too.
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*/
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private readonly WORKING_PATTERNS = [
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'Thinking', 'Writing', 'Reading', 'Running', 'Searching',
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'Editing', 'Creating', 'Deleting', 'Analyzing', 'Executing',
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'Synthesizing', 'Brewing', // Claude's processing indicators
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'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏', // Spinner chars
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'✻', '✽', // Activity indicators (spinning star)
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];
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/**
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@@ -383,6 +489,97 @@ export class RespawnController extends EventEmitter {
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return this._state !== 'stopped';
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}
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/**
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* Get current detection status for UI display.
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* Shows all detection layers and their current state.
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* @returns DetectionStatus object
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*/
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getDetectionStatus(): DetectionStatus {
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const now = Date.now();
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const msSinceLastOutput = now - this.lastOutputTime;
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const msSinceTokenChange = now - this.lastTokenChangeTime;
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const msSinceLastWorking = now - this.lastWorkingPatternTime;
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const completionMessageDetected = this.completionMessageTime !== null;
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const outputSilent = msSinceLastOutput >= this.config.completionConfirmMs;
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const tokensStable = msSinceTokenChange >= this.config.completionConfirmMs;
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const workingPatternsAbsent = msSinceLastWorking >= 3000; // 3s without working patterns
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// Calculate confidence level (0-100)
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let confidence = 0;
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if (completionMessageDetected) confidence += 40;
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if (outputSilent) confidence += 25;
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if (tokensStable) confidence += 20;
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if (workingPatternsAbsent) confidence += 15;
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// Determine status text and what we're waiting for
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let statusText: string;
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let waitingFor: string;
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if (this._state === 'stopped') {
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statusText = 'Controller stopped';
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waitingFor = 'Start to begin monitoring';
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} else if (this._state === 'confirming_idle') {
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statusText = `Confirming idle (${confidence}% confidence)`;
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waitingFor = `${Math.max(0, Math.ceil((this.config.completionConfirmMs - msSinceLastOutput) / 1000))}s more silence`;
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} else if (this._state === 'watching') {
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if (completionMessageDetected) {
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statusText = 'Completion detected, confirming...';
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waitingFor = 'Output silence to confirm';
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} else if (workingPatternsAbsent && msSinceLastOutput > 5000) {
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statusText = 'No activity detected';
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waitingFor = 'Completion message or timeout';
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} else {
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statusText = 'Watching for completion';
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waitingFor = 'Completion message (for Xm Xs)';
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}
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} else if (this._state.startsWith('waiting_') || this._state.startsWith('sending_')) {
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statusText = `Respawn step: ${this._state}`;
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waitingFor = 'Step completion';
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} else {
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statusText = `State: ${this._state}`;
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waitingFor = 'Next event';
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}
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return {
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completionMessageDetected,
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completionMessageTime: this.completionMessageTime,
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outputSilent,
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msSinceLastOutput,
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tokensStable,
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lastTokenCount: this.lastTokenCount,
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msSinceTokenChange,
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workingPatternsAbsent,
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msSinceLastWorking,
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confidenceLevel: confidence,
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statusText,
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waitingFor,
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};
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}
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/**
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* Start periodic detection status updates for UI.
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* Emits 'detectionUpdate' event every 500ms while running.
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*/
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private startDetectionUpdates(): void {
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this.stopDetectionUpdates();
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this.detectionUpdateTimer = setInterval(() => {
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if (this._state !== 'stopped') {
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this.emit('detectionUpdate', this.getDetectionStatus());
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}
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}, 500);
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}
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/**
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* Stop periodic detection status updates.
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*/
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private stopDetectionUpdates(): void {
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if (this.detectionUpdateTimer) {
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clearInterval(this.detectionUpdateTimer);
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this.detectionUpdateTimer = null;
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}
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}
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/**
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* Transition to a new state.
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* Emits 'stateChanged' event with old and new states.
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@@ -433,10 +630,20 @@ export class RespawnController extends EventEmitter {
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return;
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}
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this.log('Starting respawn controller');
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this.log('Starting respawn controller (multi-layer detection)');
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// Initialize all timestamps
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const now = Date.now();
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this.lastActivityTime = now;
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this.lastOutputTime = now;
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this.lastTokenChangeTime = now;
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this.lastWorkingPatternTime = now;
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this.completionMessageTime = null;
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this.setState('watching');
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this.setupTerminalListener();
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this.lastActivityTime = Date.now();
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this.startDetectionUpdates();
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this.startNoOutputTimer();
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}
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/**
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@@ -450,6 +657,7 @@ export class RespawnController extends EventEmitter {
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stop(): void {
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this.log('Stopping respawn controller');
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this.clearTimers();
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this.stopDetectionUpdates();
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this.setState('stopped');
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if (this.terminalHandler) {
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this.session.off('terminal', this.terminalHandler);
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@@ -500,30 +708,51 @@ export class RespawnController extends EventEmitter {
|
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}
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/**
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* Process terminal data for idle/working detection.
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* Process terminal data for idle/working detection using multi-layer approach.
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*
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* 1. Buffers data (with size limit)
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* 2. Detects working indicators → resets idle
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* 3. Detects ready indicator → triggers state-specific action
|
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* 4. Detects prompt indicators → starts idle timer
|
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* Detection Layers:
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* 1. Completion message ("for Xm Xs") - PRIMARY signal
|
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* 2. Output silence - confirms completion
|
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* 3. Token stability - additional confirmation
|
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* 4. Working pattern absence - supports idle detection
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* 5. No-output fallback - catches edge cases
|
||||
*
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* @param data - Raw terminal output data
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*/
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private handleTerminalData(data: string): void {
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// Guard against null/undefined/empty data
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if (!data || typeof data !== 'string') {
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return;
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}
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||||
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const now = Date.now();
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// BufferAccumulator handles auto-trimming when max size exceeded
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this.terminalBuffer.append(data);
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||||
|
||||
// Check for the definitive "ready for input" indicator
|
||||
const isReady = data.includes(READY_INDICATOR);
|
||||
// Track output time (Layer 2)
|
||||
this.lastOutputTime = now;
|
||||
this.lastActivityTime = now;
|
||||
this.resetNoOutputTimer();
|
||||
|
||||
// Detect working state
|
||||
const isWorking = this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
|
||||
// Track token count (Layer 3)
|
||||
const tokenCount = this.extractTokenCount(data);
|
||||
if (tokenCount !== null && tokenCount !== this.lastTokenCount) {
|
||||
this.lastTokenCount = tokenCount;
|
||||
this.lastTokenChangeTime = now;
|
||||
}
|
||||
|
||||
// Detect working patterns (Layer 4)
|
||||
const isWorking = this.hasWorkingPattern(data);
|
||||
if (isWorking) {
|
||||
this.workingDetected = true;
|
||||
this.promptDetected = false;
|
||||
this.lastActivityTime = Date.now();
|
||||
this.lastWorkingPatternTime = now;
|
||||
this.clearIdleTimer();
|
||||
|
||||
// Cancel any pending completion confirmation
|
||||
this.cancelCompletionConfirm();
|
||||
|
||||
// If we're monitoring init and work started, go to watching (no kickstart needed)
|
||||
if (this._state === 'monitoring_init') {
|
||||
this.log('/init triggered work, skipping kickstart');
|
||||
@@ -533,19 +762,55 @@ export class RespawnController extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
// Detect ready state (↵ send indicator)
|
||||
if (isReady) {
|
||||
// Detect completion message (Layer 1) - PRIMARY DETECTION
|
||||
if (this.isCompletionMessage(data)) {
|
||||
this.completionMessageTime = now;
|
||||
this.workingDetected = false;
|
||||
this.log(`Completion message detected: "${data.trim().substring(0, 50)}..."`);
|
||||
|
||||
// In watching state, start completion confirmation timer
|
||||
if (this._state === 'watching') {
|
||||
this.startCompletionConfirmTimer();
|
||||
return;
|
||||
}
|
||||
|
||||
// In waiting states, treat completion message as step completion
|
||||
switch (this._state) {
|
||||
case 'waiting_update':
|
||||
this.checkUpdateComplete();
|
||||
break;
|
||||
case 'waiting_clear':
|
||||
this.checkClearComplete();
|
||||
break;
|
||||
case 'waiting_init':
|
||||
this.checkInitComplete();
|
||||
break;
|
||||
case 'waiting_kickstart':
|
||||
this.checkKickstartComplete();
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// In confirming_idle state, any output (except completion) resets confirmation
|
||||
if (this._state === 'confirming_idle') {
|
||||
// Check if enough time has passed since completion message
|
||||
const msSinceCompletion = this.completionMessageTime ? now - this.completionMessageTime : 0;
|
||||
if (msSinceCompletion > 1000) {
|
||||
// New output more than 1s after completion message - might be new work
|
||||
this.log('New output during confirmation, checking if work resumed...');
|
||||
// Don't immediately cancel - the confirmation timer will handle it
|
||||
}
|
||||
}
|
||||
|
||||
// Legacy fallback: detect prompt characters (still useful for waiting_* states)
|
||||
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
|
||||
if (hasPrompt) {
|
||||
this.promptDetected = true;
|
||||
this.workingDetected = false;
|
||||
this.lastActivityTime = Date.now();
|
||||
this.log('Ready indicator detected (↵ send)');
|
||||
|
||||
// Handle based on current state
|
||||
// Handle legacy detection in waiting states
|
||||
switch (this._state) {
|
||||
case 'watching':
|
||||
// Start idle timer instead of immediate action - gives user time to type
|
||||
this.startIdleTimer();
|
||||
break;
|
||||
case 'waiting_update':
|
||||
this.checkUpdateComplete();
|
||||
break;
|
||||
@@ -562,24 +827,6 @@ export class RespawnController extends EventEmitter {
|
||||
this.checkKickstartComplete();
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback: detect prompt characters - start timeout-based check
|
||||
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
|
||||
if (hasPrompt) {
|
||||
const wasPromptDetected = this.promptDetected;
|
||||
this.promptDetected = true;
|
||||
this.workingDetected = false;
|
||||
this.lastActivityTime = Date.now();
|
||||
|
||||
if (!wasPromptDetected) {
|
||||
this.log('Prompt detected');
|
||||
// Start fallback timeout for watching state
|
||||
if (this._state === 'watching') {
|
||||
this.startIdleTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -710,24 +957,10 @@ export class RespawnController extends EventEmitter {
|
||||
this.completeCycle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the idle detection timer.
|
||||
* After idleTimeoutMs, triggers onIdleDetected if still idle.
|
||||
*/
|
||||
private startIdleTimer(): void {
|
||||
this.clearIdleTimer();
|
||||
// Note: Legacy startIdleTimer removed - now using completion-based detection
|
||||
// with startCompletionConfirmTimer() and startNoOutputTimer() instead.
|
||||
|
||||
this.idleTimer = setTimeout(() => {
|
||||
// Double-check we're still idle and in watching state
|
||||
if (this._state === 'watching' && this.promptDetected && !this.workingDetected) {
|
||||
const timeSinceActivity = Date.now() - this.lastActivityTime;
|
||||
this.log(`Idle timeout fired (${timeSinceActivity}ms since last activity)`);
|
||||
this.onIdleDetected();
|
||||
}
|
||||
}, this.config.idleTimeoutMs);
|
||||
}
|
||||
|
||||
/** Clear the idle detection timer if running */
|
||||
/** Clear the idle detection timer if running (legacy cleanup) */
|
||||
private clearIdleTimer(): void {
|
||||
if (this.idleTimer) {
|
||||
clearTimeout(this.idleTimer);
|
||||
@@ -735,7 +968,7 @@ export class RespawnController extends EventEmitter {
|
||||
}
|
||||
}
|
||||
|
||||
/** Clear all timers (idle, step, and clear fallback) */
|
||||
/** Clear all timers (idle, step, completion confirm, no-output, and clear fallback) */
|
||||
private clearTimers(): void {
|
||||
this.clearIdleTimer();
|
||||
if (this.stepTimer) {
|
||||
@@ -746,6 +979,132 @@ export class RespawnController extends EventEmitter {
|
||||
clearTimeout(this.clearFallbackTimer);
|
||||
this.clearFallbackTimer = null;
|
||||
}
|
||||
if (this.completionConfirmTimer) {
|
||||
clearTimeout(this.completionConfirmTimer);
|
||||
this.completionConfirmTimer = null;
|
||||
}
|
||||
if (this.noOutputTimer) {
|
||||
clearTimeout(this.noOutputTimer);
|
||||
this.noOutputTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ========== Multi-Layer Detection Methods ==========
|
||||
|
||||
/**
|
||||
* Check if data contains a completion message pattern.
|
||||
* Matches "for Xh Xm Xs" time duration patterns.
|
||||
*/
|
||||
private isCompletionMessage(data: string): boolean {
|
||||
return COMPLETION_TIME_PATTERN.test(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if data contains working patterns.
|
||||
*/
|
||||
private hasWorkingPattern(data: string): boolean {
|
||||
return this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract token count from data if present.
|
||||
* Returns null if no token pattern found.
|
||||
*/
|
||||
private extractTokenCount(data: string): number | null {
|
||||
const match = data.match(TOKEN_PATTERN);
|
||||
if (!match) return null;
|
||||
|
||||
let count = parseFloat(match[1]);
|
||||
const suffix = match[2]?.toLowerCase();
|
||||
if (suffix === 'k') count *= 1000;
|
||||
else if (suffix === 'm') count *= 1000000;
|
||||
|
||||
return Math.round(count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the no-output fallback timer.
|
||||
* If no output for noOutputTimeoutMs, triggers idle detection.
|
||||
*/
|
||||
private startNoOutputTimer(): void {
|
||||
if (this.noOutputTimer) {
|
||||
clearTimeout(this.noOutputTimer);
|
||||
}
|
||||
this.noOutputTimer = setTimeout(() => {
|
||||
if (this._state === 'watching' || this._state === 'confirming_idle') {
|
||||
const msSinceOutput = Date.now() - this.lastOutputTime;
|
||||
this.log(`No-output fallback triggered (${msSinceOutput}ms since last output)`);
|
||||
this.onIdleConfirmed('no-output fallback');
|
||||
}
|
||||
}, this.config.noOutputTimeoutMs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the no-output fallback timer.
|
||||
* Called whenever output is received.
|
||||
*/
|
||||
private resetNoOutputTimer(): void {
|
||||
this.startNoOutputTimer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Start completion confirmation timer.
|
||||
* After completion message, waits for output silence.
|
||||
*/
|
||||
private startCompletionConfirmTimer(): void {
|
||||
if (this.completionConfirmTimer) {
|
||||
clearTimeout(this.completionConfirmTimer);
|
||||
}
|
||||
|
||||
this.setState('confirming_idle');
|
||||
this.log(`Completion message detected, waiting ${this.config.completionConfirmMs}ms for silence...`);
|
||||
|
||||
this.completionConfirmTimer = setTimeout(() => {
|
||||
const msSinceOutput = Date.now() - this.lastOutputTime;
|
||||
if (msSinceOutput >= this.config.completionConfirmMs) {
|
||||
this.log(`Idle confirmed: ${msSinceOutput}ms silence after completion message`);
|
||||
this.onIdleConfirmed('completion + silence');
|
||||
} else {
|
||||
// Output received during wait, stay in confirming state and re-check
|
||||
this.log(`Output received during confirmation, resetting timer`);
|
||||
this.startCompletionConfirmTimer();
|
||||
}
|
||||
}, this.config.completionConfirmMs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel completion confirmation if new activity detected.
|
||||
*/
|
||||
private cancelCompletionConfirm(): void {
|
||||
if (this.completionConfirmTimer) {
|
||||
clearTimeout(this.completionConfirmTimer);
|
||||
this.completionConfirmTimer = null;
|
||||
}
|
||||
if (this._state === 'confirming_idle') {
|
||||
this.setState('watching');
|
||||
this.completionMessageTime = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when idle is confirmed through any detection layer.
|
||||
* @param reason - What triggered the confirmation
|
||||
*/
|
||||
private onIdleConfirmed(reason: string): void {
|
||||
this.log(`Idle confirmed via: ${reason}`);
|
||||
const status = this.getDetectionStatus();
|
||||
this.log(`Detection status: confidence=${status.confidenceLevel}%, ` +
|
||||
`completion=${status.completionMessageDetected}, ` +
|
||||
`silent=${status.outputSilent}, ` +
|
||||
`tokensStable=${status.tokensStable}, ` +
|
||||
`noWorking=${status.workingPatternsAbsent}`);
|
||||
|
||||
// Reset detection state
|
||||
this.completionMessageTime = null;
|
||||
this.cancelCompletionConfirm();
|
||||
|
||||
// Trigger the respawn cycle
|
||||
this.onIdleDetected();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -754,7 +1113,8 @@ export class RespawnController extends EventEmitter {
|
||||
* @fires respawnCycleStarted
|
||||
*/
|
||||
private onIdleDetected(): void {
|
||||
if (this._state !== 'watching') {
|
||||
// Accept both watching and confirming_idle states
|
||||
if (this._state !== 'watching' && this._state !== 'confirming_idle') {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -897,6 +1257,7 @@ export class RespawnController extends EventEmitter {
|
||||
* - timeSinceActivity: Milliseconds since last activity
|
||||
* - promptDetected: Whether prompt indicator seen
|
||||
* - workingDetected: Whether working indicator seen
|
||||
* - detection: Multi-layer detection status
|
||||
* - config: Current configuration
|
||||
*/
|
||||
getStatus() {
|
||||
@@ -907,6 +1268,7 @@ export class RespawnController extends EventEmitter {
|
||||
timeSinceActivity: Date.now() - this.lastActivityTime,
|
||||
promptDetected: this.promptDetected,
|
||||
workingDetected: this.workingDetected,
|
||||
detection: this.getDetectionStatus(),
|
||||
config: this.config,
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user