mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-09-30 12:39:42 +02:00
fix: respawn controller multi-layer detection and cleanup
- Update idle detection from legacy '↵ send' to completion message pattern
("for Xm Xs" time patterns like "Worked for 2m 46s")
- Add confirming_idle state for false positive prevention
- Add completionConfirmMs (5s) and noOutputTimeoutMs (30s) config options
- Add multi-layer detection with confidence scoring (0-100%)
- Fix null pointer error in extractTokenCount with guard clause
- Fix respawn controller not stopping on session cleanup (broadcast respawn:stopped)
- Update tests to use new completion message patterns
- Add detection status UI display (confidence level, waiting state)
- Update CLAUDE.md with new detection documentation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -76,6 +76,11 @@ npx vitest run -t "should create session" # By pattern
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# Global test utilities (describe/it/expect) available without imports (globals: true)
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# Tests run sequentially (fileParallelism: false) to respect screen session limits
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# Global setup (test/setup.ts) enforces max 10 concurrent screens + orphan cleanup
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#
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# ✅ TEST SAFETY: test/setup.ts protects its own process tree during cleanup.
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# You can safely run tests from within a Claudeman-managed session - the cleanup
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# will not kill your own Claude instance. The respawn-controller tests use
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# MockSession (not real screens).
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# TypeScript checking
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npm run typecheck # Type check without building (or: npx tsc --noEmit)
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@@ -153,21 +158,18 @@ claudeman reset # Reset all state
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### Respawn State Machine
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```
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┌─────────────────────────────────────────────────────────────────────────────────────────────────┐
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│ │
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▼ │
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WATCHING → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR │
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│ │
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▼ │
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SENDING_INIT → WAITING_INIT → MONITORING_INIT ──┬──────────────────┘
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│
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▼ (if no work triggered)
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SENDING_KICKSTART → WAITING_KICKSTART
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WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
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↑ │ (new output) │
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│ ↓ ▼
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│ (reset) SENDING_INIT → WAITING_INIT → MONITORING_INIT
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│ │
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│ (if no work triggered) ▼
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└────────────────────────────────────── SENDING_KICKSTART ← WAITING_KICKSTART ◄┘
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```
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**States**: `watching`, `sending_update`, `waiting_update`, `sending_clear`, `waiting_clear`, `sending_init`, `waiting_init`, `monitoring_init`, `sending_kickstart`, `waiting_kickstart`, `stopped`
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**States**: `watching`, `confirming_idle`, `sending_update`, `waiting_update`, `sending_clear`, `waiting_clear`, `sending_init`, `waiting_init`, `monitoring_init`, `sending_kickstart`, `waiting_kickstart`, `stopped`
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Steps can be skipped via config (`sendClear: false`, `sendInit: false`). Optional `kickstartPrompt` triggers if `/init` doesn't start work. Idle detection triggers state transitions.
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Steps can be skipped via config (`sendClear: false`, `sendInit: false`). Optional `kickstartPrompt` triggers if `/init` doesn't start work. Multi-layer idle detection triggers state transitions.
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### Session Modes
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@@ -275,7 +277,14 @@ curl -X POST localhost:3000/api/sessions/:id/input \
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### Idle Detection
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**RespawnController**: Primary `↵ send` indicator, fallback prompt chars (`❯`, `⏵`) + 10s timeout. Working patterns: `Thinking`, `Writing`, `Running`.
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**RespawnController (Claude Code 2024+)**: Multi-layer detection with confidence scoring:
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1. **Completion message**: Primary signal - detects "for Xm Xs" time patterns (e.g., "Worked for 2m 46s")
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2. **Output silence**: Confirms idle after `completionConfirmMs` (5s) of no new output
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3. **Token stability**: Tokens haven't changed
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4. **Working patterns absent**: No `Thinking`, `Writing`, spinner chars
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Uses `confirming_idle` state to prevent false positives. Fallback: `noOutputTimeoutMs` (30s) if no output at all.
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**Session**: emits `idle`/`working` events on prompt detection + 2s activity timeout.
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### Token Tracking
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@@ -360,6 +369,7 @@ Key events for frontend handling (see `app.js:handleSSEEvent()`):
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- `session:terminal`, `session:clearTerminal` - Terminal content
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- `session:completion`, `session:autoClear`, `session:autoCompact` - Lifecycle events
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- `session:ralphLoopUpdate`, `session:ralphTodoUpdate`, `session:ralphCompletionDetected` - Ralph tracking
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- `respawn:detectionUpdate` - Multi-layer idle detection status (confidence level, waiting state)
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### Frontend (app.js)
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@@ -393,7 +403,9 @@ Writes debounced to `~/.claudeman/state.json`. Batches rapid changes.
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| Task panel render debounce | 100ms | `app.js` |
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| Input batch interval | 16ms | `app.js` (60fps) |
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| Idle activity timeout | 2s | `session.ts` |
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| Respawn idle timeout | 5s default | `RespawnConfig.idleTimeoutMs` |
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| Respawn idle timeout | 10s default | `RespawnConfig.idleTimeoutMs` |
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| Respawn completion confirm | 5s | `RespawnConfig.completionConfirmMs` |
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| Respawn no-output fallback | 30s | `RespawnConfig.noOutputTimeoutMs` |
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### TypeScript Config
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+452
-90
@@ -2,26 +2,34 @@
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* @fileoverview Respawn Controller for autonomous Claude Code session cycling
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*
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* The RespawnController manages automatic respawning of Claude Code sessions.
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* When Claude finishes working (detected by idle prompt), it automatically
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* cycles through update → clear → init steps to keep the session productive.
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* When Claude finishes working (detected by completion message + output silence),
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* it automatically cycles through update → clear → init steps to keep the session productive.
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*
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* ## State Machine
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*
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* ```
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* WATCHING → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
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* ↑ │
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* │ ▼
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* │ SENDING_INIT → WAITING_INIT → MONITORING_INIT ───────┘
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* │ │
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* │ ▼ (if no work triggered)
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* └── SENDING_KICKSTART → WAITING_KICKSTART ──┘
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* WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
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* ↑ │ │
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* │ │ (new output) ▼
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* │ └─────────────► SENDING_INIT → WAITING_INIT → MONITORING_INIT ────────┘
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* │ │
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* │ ▼ (if no work triggered)
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* └──────────────────────── SENDING_KICKSTART → WAITING_KICKSTART ──┘
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* ```
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*
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* ## Idle Detection (Updated for Claude Code 2024+)
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*
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* Primary detection: Completion message pattern "for Xm Xs" (e.g., "✻ Worked for 2m 46s")
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* Confirmation: No new output for configurable duration (default 5s)
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* Fallback: No output at all for extended period (default 30s)
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*
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* ## Configuration
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*
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* - `sendClear`: Whether to send /clear after update (default: true)
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* - `sendInit`: Whether to send /init after clear (default: true)
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* - `kickstartPrompt`: Optional prompt if /init doesn't trigger work
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* - `completionConfirmMs`: Time to wait after completion message (default: 5000)
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* - `noOutputTimeoutMs`: Fallback timeout with no output at all (default: 30000)
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*
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* @module respawn-controller
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*/
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@@ -46,10 +54,59 @@ const RESPAWN_BUFFER_TRIM_SIZE = 512 * 1024; // 512KB
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// ========== Constants ==========
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/**
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* The definitive "ready for input" indicator.
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* When Claude shows a suggestion, this appears and indicates idle state.
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* Pattern to detect completion messages from Claude.
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* Matches "for Xh Xm Xs" time duration patterns that appear at end of work.
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* Examples: "for 2m 46s", "for 46s", "for 1h 2m 3s", "for 5m"
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*/
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const READY_INDICATOR = '↵ send';
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const COMPLETION_TIME_PATTERN = /\bfor\s+\d+[hms](\s*\d+[hms])*/i;
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/**
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* Pattern to extract token count from Claude's status line.
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* Matches: "123.4k tokens", "5234 tokens", "1.2M tokens"
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*/
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const TOKEN_PATTERN = /(\d+(?:\.\d+)?)\s*([kKmM])?\s*tokens/;
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// Note: The old '↵ send' indicator is no longer reliable in Claude Code 2024+
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// Detection now uses completion message patterns ("for Xm Xs") instead.
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// ========== Detection Layer Types ==========
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/**
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* Detection layers for multi-signal idle detection.
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* Each layer provides a confidence signal that Claude has finished working.
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*/
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export interface DetectionStatus {
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/** Layer 1: Completion message detected ("for Xm Xs") */
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completionMessageDetected: boolean;
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/** Timestamp when completion message was last seen */
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completionMessageTime: number | null;
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/** Layer 2: Output silence - no new output for threshold duration */
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outputSilent: boolean;
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/** Milliseconds since last output */
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msSinceLastOutput: number;
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/** Layer 3: Token count stability - tokens haven't changed */
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tokensStable: boolean;
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/** Last observed token count */
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lastTokenCount: number;
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/** Milliseconds since token count changed */
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msSinceTokenChange: number;
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/** Layer 4: Working patterns absent - no spinners/activity words */
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workingPatternsAbsent: boolean;
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/** Milliseconds since last working pattern */
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msSinceLastWorking: number;
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/** Overall confidence level (0-100) */
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confidenceLevel: number;
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/** Human-readable status for UI */
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statusText: string;
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/** What the controller is currently waiting for */
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waitingFor: string;
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}
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// ========== Buffer Accumulator ==========
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@@ -121,6 +178,8 @@ class BufferAccumulator {
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export type RespawnState =
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/** Watching for idle, ready to start respawn sequence */
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| 'watching'
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/** Completion message detected, waiting for output silence to confirm */
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| 'confirming_idle'
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/** About to send the update docs prompt */
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| 'sending_update'
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/** Waiting for update to complete */
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@@ -194,6 +253,20 @@ export interface RespawnConfig {
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* @default undefined
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*/
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kickstartPrompt?: string;
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/**
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* Time to wait after completion message before confirming idle (ms).
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* After seeing "for Xm Xs" pattern, waits this long with no new output.
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* @default 5000 (5 seconds)
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*/
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completionConfirmMs: number;
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/**
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* Fallback timeout when no output received at all (ms).
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* If no terminal output for this duration, assumes idle even without completion message.
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* @default 30000 (30 seconds)
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*/
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noOutputTimeoutMs: number;
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}
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/**
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@@ -204,6 +277,7 @@ export interface RespawnConfig {
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* @event respawnCycleCompleted - Fired when a cycle finishes
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* @event stepSent - Fired when a command is sent to the session
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* @event stepCompleted - Fired when a step finishes (ready indicator detected)
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* @event detectionUpdate - Fired when detection status changes (for UI)
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* @event error - Fired on errors
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* @event log - Fired for debug logging
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*/
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@@ -218,6 +292,8 @@ export interface RespawnEvents {
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stepSent: (step: string, input: string) => void;
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/** Step completed (ready indicator detected) */
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stepCompleted: (step: string) => void;
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/** Detection status update for UI display */
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detectionUpdate: (status: DetectionStatus) => void;
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/** Error occurred */
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error: (error: Error) => void;
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/** Debug log message */
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@@ -226,12 +302,14 @@ export interface RespawnEvents {
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/** Default configuration values */
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const DEFAULT_CONFIG: RespawnConfig = {
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idleTimeoutMs: 10000, // 10 seconds of no activity after prompt
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idleTimeoutMs: 10000, // 10 seconds of no activity after prompt (legacy, still used as fallback)
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updatePrompt: 'update all the docs and CLAUDE.md',
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interStepDelayMs: 1000, // 1 second between steps
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enabled: true,
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sendClear: true, // send /clear after update prompt
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sendInit: true, // send /init after /clear
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completionConfirmMs: 5000, // 5 seconds of silence after completion message
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noOutputTimeoutMs: 30000, // 30 seconds fallback if no output at all
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};
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/**
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@@ -242,19 +320,25 @@ const DEFAULT_CONFIG: RespawnConfig = {
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*
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* ## How It Works
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*
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* 1. **Idle Detection**: Watches terminal output for `↵ send` indicator
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* 2. **Update**: Sends configured prompt (e.g., "update all docs")
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* 3. **Clear**: Sends `/clear` to reset context (optional)
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* 4. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
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* 5. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
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* 6. **Repeat**: Returns to watching state for next cycle
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* 1. **Idle Detection**: Watches for completion message ("for Xm Xs" pattern)
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* 2. **Confirmation**: Waits for output silence (no new tokens for 5s)
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* 3. **Update**: Sends configured prompt (e.g., "update all docs")
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* 4. **Clear**: Sends `/clear` to reset context (optional)
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* 5. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
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* 6. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
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* 7. **Repeat**: Returns to watching state for next cycle
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*
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* ## Idle Detection
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* ## Idle Detection (Updated for Claude Code 2024+)
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*
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* Primary indicator: `↵ send` - Claude's suggestion prompt
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* Fallback indicators: Various prompt characters (❯, ⏵, etc.)
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* Primary: Completion message with time duration (e.g., "✻ Worked for 2m 46s")
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* The pattern "for Xm Xs" indicates Claude finished work and reports duration.
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*
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* Working indicators: Thinking, Writing, spinner characters, etc.
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* Confirmation: After seeing completion message, waits for output silence.
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* If no new output for `completionConfirmMs` (default 5s), confirms idle.
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*
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* Fallback: If no output at all for `noOutputTimeoutMs` (default 30s), assumes idle.
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*
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* Working indicators: Thinking, Writing, spinner characters, etc. reset detection.
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*
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* ## Events
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*
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@@ -270,7 +354,7 @@ const DEFAULT_CONFIG: RespawnConfig = {
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* ```typescript
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* const respawn = new RespawnController(session, {
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* updatePrompt: 'continue working on the task',
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* idleTimeoutMs: 5000,
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* completionConfirmMs: 5000, // Wait 5s after completion message
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* });
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*
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* respawn.on('respawnCycleCompleted', (cycle) => {
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@@ -296,6 +380,15 @@ export class RespawnController extends EventEmitter {
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/** Timer for step delays */
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private stepTimer: NodeJS.Timeout | null = null;
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/** Timer for completion confirmation (Layer 2) */
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private completionConfirmTimer: NodeJS.Timeout | null = null;
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/** Timer for no-output fallback (Layer 5) */
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private noOutputTimer: NodeJS.Timeout | null = null;
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/** Timer for periodic detection status updates */
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private detectionUpdateTimer: NodeJS.Timeout | null = null;
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/** Number of completed respawn cycles */
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private cycleCount: number = 0;
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@@ -320,30 +413,43 @@ export class RespawnController extends EventEmitter {
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/** Fallback timeout for /clear step (ms) - sends /init without waiting for prompt */
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private static readonly CLEAR_FALLBACK_TIMEOUT_MS = 10000;
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// ========== Multi-Layer Detection State ==========
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/** Layer 1: Timestamp when completion message was detected */
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private completionMessageTime: number | null = null;
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/** Layer 2: Timestamp of last terminal output received */
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private lastOutputTime: number = 0;
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/** Layer 3: Last observed token count */
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private lastTokenCount: number = 0;
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/** Layer 3: Timestamp when token count last changed */
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private lastTokenChangeTime: number = 0;
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/** Layer 4: Timestamp when last working pattern was seen */
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private lastWorkingPatternTime: number = 0;
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/**
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* Patterns indicating Claude is ready for input.
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* Primary: `↵ send` (suggestion prompt)
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* Fallback: Various prompt characters
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* Patterns indicating Claude is ready for input (legacy fallback).
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* Used as secondary signals, not primary detection.
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*/
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private readonly PROMPT_PATTERNS = [
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'↵ send', // Suggestion ready to send (strongest indicator of idle)
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'❯', // Standard prompt
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'\u276f', // Unicode variant
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'⏵', // Claude Code prompt variant
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'> ', // Fallback
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'tokens', // The status line shows "X tokens" when at prompt
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];
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/**
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* Patterns indicating Claude is actively working.
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* When detected, resets idle detection.
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* When detected, resets all idle detection timers.
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* Note: ✻ and ✽ removed - they appear in completion messages too.
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*/
|
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private readonly WORKING_PATTERNS = [
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'Thinking', 'Writing', 'Reading', 'Running', 'Searching',
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'Editing', 'Creating', 'Deleting', 'Analyzing', 'Executing',
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'Synthesizing', 'Brewing', // Claude's processing indicators
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'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏', // Spinner chars
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'✻', '✽', // Activity indicators (spinning star)
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];
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||||
|
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/**
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||||
@@ -383,6 +489,97 @@ export class RespawnController extends EventEmitter {
|
||||
return this._state !== 'stopped';
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current detection status for UI display.
|
||||
* Shows all detection layers and their current state.
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||||
* @returns DetectionStatus object
|
||||
*/
|
||||
getDetectionStatus(): DetectionStatus {
|
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const now = Date.now();
|
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const msSinceLastOutput = now - this.lastOutputTime;
|
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const msSinceTokenChange = now - this.lastTokenChangeTime;
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const msSinceLastWorking = now - this.lastWorkingPatternTime;
|
||||
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const completionMessageDetected = this.completionMessageTime !== null;
|
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const outputSilent = msSinceLastOutput >= this.config.completionConfirmMs;
|
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const tokensStable = msSinceTokenChange >= this.config.completionConfirmMs;
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const workingPatternsAbsent = msSinceLastWorking >= 3000; // 3s without working patterns
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// Calculate confidence level (0-100)
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let confidence = 0;
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if (completionMessageDetected) confidence += 40;
|
||||
if (outputSilent) confidence += 25;
|
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if (tokensStable) confidence += 20;
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||||
if (workingPatternsAbsent) confidence += 15;
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||||
|
||||
// Determine status text and what we're waiting for
|
||||
let statusText: string;
|
||||
let waitingFor: string;
|
||||
|
||||
if (this._state === 'stopped') {
|
||||
statusText = 'Controller stopped';
|
||||
waitingFor = 'Start to begin monitoring';
|
||||
} else if (this._state === 'confirming_idle') {
|
||||
statusText = `Confirming idle (${confidence}% confidence)`;
|
||||
waitingFor = `${Math.max(0, Math.ceil((this.config.completionConfirmMs - msSinceLastOutput) / 1000))}s more silence`;
|
||||
} else if (this._state === 'watching') {
|
||||
if (completionMessageDetected) {
|
||||
statusText = 'Completion detected, confirming...';
|
||||
waitingFor = 'Output silence to confirm';
|
||||
} else if (workingPatternsAbsent && msSinceLastOutput > 5000) {
|
||||
statusText = 'No activity detected';
|
||||
waitingFor = 'Completion message or timeout';
|
||||
} else {
|
||||
statusText = 'Watching for completion';
|
||||
waitingFor = 'Completion message (for Xm Xs)';
|
||||
}
|
||||
} else if (this._state.startsWith('waiting_') || this._state.startsWith('sending_')) {
|
||||
statusText = `Respawn step: ${this._state}`;
|
||||
waitingFor = 'Step completion';
|
||||
} else {
|
||||
statusText = `State: ${this._state}`;
|
||||
waitingFor = 'Next event';
|
||||
}
|
||||
|
||||
return {
|
||||
completionMessageDetected,
|
||||
completionMessageTime: this.completionMessageTime,
|
||||
outputSilent,
|
||||
msSinceLastOutput,
|
||||
tokensStable,
|
||||
lastTokenCount: this.lastTokenCount,
|
||||
msSinceTokenChange,
|
||||
workingPatternsAbsent,
|
||||
msSinceLastWorking,
|
||||
confidenceLevel: confidence,
|
||||
statusText,
|
||||
waitingFor,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Start periodic detection status updates for UI.
|
||||
* Emits 'detectionUpdate' event every 500ms while running.
|
||||
*/
|
||||
private startDetectionUpdates(): void {
|
||||
this.stopDetectionUpdates();
|
||||
this.detectionUpdateTimer = setInterval(() => {
|
||||
if (this._state !== 'stopped') {
|
||||
this.emit('detectionUpdate', this.getDetectionStatus());
|
||||
}
|
||||
}, 500);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop periodic detection status updates.
|
||||
*/
|
||||
private stopDetectionUpdates(): void {
|
||||
if (this.detectionUpdateTimer) {
|
||||
clearInterval(this.detectionUpdateTimer);
|
||||
this.detectionUpdateTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Transition to a new state.
|
||||
* Emits 'stateChanged' event with old and new states.
|
||||
@@ -433,10 +630,20 @@ export class RespawnController extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
this.log('Starting respawn controller');
|
||||
this.log('Starting respawn controller (multi-layer detection)');
|
||||
|
||||
// Initialize all timestamps
|
||||
const now = Date.now();
|
||||
this.lastActivityTime = now;
|
||||
this.lastOutputTime = now;
|
||||
this.lastTokenChangeTime = now;
|
||||
this.lastWorkingPatternTime = now;
|
||||
this.completionMessageTime = null;
|
||||
|
||||
this.setState('watching');
|
||||
this.setupTerminalListener();
|
||||
this.lastActivityTime = Date.now();
|
||||
this.startDetectionUpdates();
|
||||
this.startNoOutputTimer();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -450,6 +657,7 @@ export class RespawnController extends EventEmitter {
|
||||
stop(): void {
|
||||
this.log('Stopping respawn controller');
|
||||
this.clearTimers();
|
||||
this.stopDetectionUpdates();
|
||||
this.setState('stopped');
|
||||
if (this.terminalHandler) {
|
||||
this.session.off('terminal', this.terminalHandler);
|
||||
@@ -500,30 +708,51 @@ export class RespawnController extends EventEmitter {
|
||||
}
|
||||
|
||||
/**
|
||||
* Process terminal data for idle/working detection.
|
||||
* Process terminal data for idle/working detection using multi-layer approach.
|
||||
*
|
||||
* 1. Buffers data (with size limit)
|
||||
* 2. Detects working indicators → resets idle
|
||||
* 3. Detects ready indicator → triggers state-specific action
|
||||
* 4. Detects prompt indicators → starts idle timer
|
||||
* Detection Layers:
|
||||
* 1. Completion message ("for Xm Xs") - PRIMARY signal
|
||||
* 2. Output silence - confirms completion
|
||||
* 3. Token stability - additional confirmation
|
||||
* 4. Working pattern absence - supports idle detection
|
||||
* 5. No-output fallback - catches edge cases
|
||||
*
|
||||
* @param data - Raw terminal output data
|
||||
*/
|
||||
private handleTerminalData(data: string): void {
|
||||
// Guard against null/undefined/empty data
|
||||
if (!data || typeof data !== 'string') {
|
||||
return;
|
||||
}
|
||||
|
||||
const now = Date.now();
|
||||
|
||||
// BufferAccumulator handles auto-trimming when max size exceeded
|
||||
this.terminalBuffer.append(data);
|
||||
|
||||
// Check for the definitive "ready for input" indicator
|
||||
const isReady = data.includes(READY_INDICATOR);
|
||||
// Track output time (Layer 2)
|
||||
this.lastOutputTime = now;
|
||||
this.lastActivityTime = now;
|
||||
this.resetNoOutputTimer();
|
||||
|
||||
// Detect working state
|
||||
const isWorking = this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
|
||||
// Track token count (Layer 3)
|
||||
const tokenCount = this.extractTokenCount(data);
|
||||
if (tokenCount !== null && tokenCount !== this.lastTokenCount) {
|
||||
this.lastTokenCount = tokenCount;
|
||||
this.lastTokenChangeTime = now;
|
||||
}
|
||||
|
||||
// Detect working patterns (Layer 4)
|
||||
const isWorking = this.hasWorkingPattern(data);
|
||||
if (isWorking) {
|
||||
this.workingDetected = true;
|
||||
this.promptDetected = false;
|
||||
this.lastActivityTime = Date.now();
|
||||
this.lastWorkingPatternTime = now;
|
||||
this.clearIdleTimer();
|
||||
|
||||
// Cancel any pending completion confirmation
|
||||
this.cancelCompletionConfirm();
|
||||
|
||||
// If we're monitoring init and work started, go to watching (no kickstart needed)
|
||||
if (this._state === 'monitoring_init') {
|
||||
this.log('/init triggered work, skipping kickstart');
|
||||
@@ -533,19 +762,55 @@ export class RespawnController extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
// Detect ready state (↵ send indicator)
|
||||
if (isReady) {
|
||||
// Detect completion message (Layer 1) - PRIMARY DETECTION
|
||||
if (this.isCompletionMessage(data)) {
|
||||
this.completionMessageTime = now;
|
||||
this.workingDetected = false;
|
||||
this.log(`Completion message detected: "${data.trim().substring(0, 50)}..."`);
|
||||
|
||||
// In watching state, start completion confirmation timer
|
||||
if (this._state === 'watching') {
|
||||
this.startCompletionConfirmTimer();
|
||||
return;
|
||||
}
|
||||
|
||||
// In waiting states, treat completion message as step completion
|
||||
switch (this._state) {
|
||||
case 'waiting_update':
|
||||
this.checkUpdateComplete();
|
||||
break;
|
||||
case 'waiting_clear':
|
||||
this.checkClearComplete();
|
||||
break;
|
||||
case 'waiting_init':
|
||||
this.checkInitComplete();
|
||||
break;
|
||||
case 'waiting_kickstart':
|
||||
this.checkKickstartComplete();
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// In confirming_idle state, any output (except completion) resets confirmation
|
||||
if (this._state === 'confirming_idle') {
|
||||
// Check if enough time has passed since completion message
|
||||
const msSinceCompletion = this.completionMessageTime ? now - this.completionMessageTime : 0;
|
||||
if (msSinceCompletion > 1000) {
|
||||
// New output more than 1s after completion message - might be new work
|
||||
this.log('New output during confirmation, checking if work resumed...');
|
||||
// Don't immediately cancel - the confirmation timer will handle it
|
||||
}
|
||||
}
|
||||
|
||||
// Legacy fallback: detect prompt characters (still useful for waiting_* states)
|
||||
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
|
||||
if (hasPrompt) {
|
||||
this.promptDetected = true;
|
||||
this.workingDetected = false;
|
||||
this.lastActivityTime = Date.now();
|
||||
this.log('Ready indicator detected (↵ send)');
|
||||
|
||||
// Handle based on current state
|
||||
// Handle legacy detection in waiting states
|
||||
switch (this._state) {
|
||||
case 'watching':
|
||||
// Start idle timer instead of immediate action - gives user time to type
|
||||
this.startIdleTimer();
|
||||
break;
|
||||
case 'waiting_update':
|
||||
this.checkUpdateComplete();
|
||||
break;
|
||||
@@ -562,24 +827,6 @@ export class RespawnController extends EventEmitter {
|
||||
this.checkKickstartComplete();
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback: detect prompt characters - start timeout-based check
|
||||
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
|
||||
if (hasPrompt) {
|
||||
const wasPromptDetected = this.promptDetected;
|
||||
this.promptDetected = true;
|
||||
this.workingDetected = false;
|
||||
this.lastActivityTime = Date.now();
|
||||
|
||||
if (!wasPromptDetected) {
|
||||
this.log('Prompt detected');
|
||||
// Start fallback timeout for watching state
|
||||
if (this._state === 'watching') {
|
||||
this.startIdleTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -710,24 +957,10 @@ export class RespawnController extends EventEmitter {
|
||||
this.completeCycle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the idle detection timer.
|
||||
* After idleTimeoutMs, triggers onIdleDetected if still idle.
|
||||
*/
|
||||
private startIdleTimer(): void {
|
||||
this.clearIdleTimer();
|
||||
// Note: Legacy startIdleTimer removed - now using completion-based detection
|
||||
// with startCompletionConfirmTimer() and startNoOutputTimer() instead.
|
||||
|
||||
this.idleTimer = setTimeout(() => {
|
||||
// Double-check we're still idle and in watching state
|
||||
if (this._state === 'watching' && this.promptDetected && !this.workingDetected) {
|
||||
const timeSinceActivity = Date.now() - this.lastActivityTime;
|
||||
this.log(`Idle timeout fired (${timeSinceActivity}ms since last activity)`);
|
||||
this.onIdleDetected();
|
||||
}
|
||||
}, this.config.idleTimeoutMs);
|
||||
}
|
||||
|
||||
/** Clear the idle detection timer if running */
|
||||
/** Clear the idle detection timer if running (legacy cleanup) */
|
||||
private clearIdleTimer(): void {
|
||||
if (this.idleTimer) {
|
||||
clearTimeout(this.idleTimer);
|
||||
@@ -735,7 +968,7 @@ export class RespawnController extends EventEmitter {
|
||||
}
|
||||
}
|
||||
|
||||
/** Clear all timers (idle, step, and clear fallback) */
|
||||
/** Clear all timers (idle, step, completion confirm, no-output, and clear fallback) */
|
||||
private clearTimers(): void {
|
||||
this.clearIdleTimer();
|
||||
if (this.stepTimer) {
|
||||
@@ -746,6 +979,132 @@ export class RespawnController extends EventEmitter {
|
||||
clearTimeout(this.clearFallbackTimer);
|
||||
this.clearFallbackTimer = null;
|
||||
}
|
||||
if (this.completionConfirmTimer) {
|
||||
clearTimeout(this.completionConfirmTimer);
|
||||
this.completionConfirmTimer = null;
|
||||
}
|
||||
if (this.noOutputTimer) {
|
||||
clearTimeout(this.noOutputTimer);
|
||||
this.noOutputTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ========== Multi-Layer Detection Methods ==========
|
||||
|
||||
/**
|
||||
* Check if data contains a completion message pattern.
|
||||
* Matches "for Xh Xm Xs" time duration patterns.
|
||||
*/
|
||||
private isCompletionMessage(data: string): boolean {
|
||||
return COMPLETION_TIME_PATTERN.test(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if data contains working patterns.
|
||||
*/
|
||||
private hasWorkingPattern(data: string): boolean {
|
||||
return this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract token count from data if present.
|
||||
* Returns null if no token pattern found.
|
||||
*/
|
||||
private extractTokenCount(data: string): number | null {
|
||||
const match = data.match(TOKEN_PATTERN);
|
||||
if (!match) return null;
|
||||
|
||||
let count = parseFloat(match[1]);
|
||||
const suffix = match[2]?.toLowerCase();
|
||||
if (suffix === 'k') count *= 1000;
|
||||
else if (suffix === 'm') count *= 1000000;
|
||||
|
||||
return Math.round(count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the no-output fallback timer.
|
||||
* If no output for noOutputTimeoutMs, triggers idle detection.
|
||||
*/
|
||||
private startNoOutputTimer(): void {
|
||||
if (this.noOutputTimer) {
|
||||
clearTimeout(this.noOutputTimer);
|
||||
}
|
||||
this.noOutputTimer = setTimeout(() => {
|
||||
if (this._state === 'watching' || this._state === 'confirming_idle') {
|
||||
const msSinceOutput = Date.now() - this.lastOutputTime;
|
||||
this.log(`No-output fallback triggered (${msSinceOutput}ms since last output)`);
|
||||
this.onIdleConfirmed('no-output fallback');
|
||||
}
|
||||
}, this.config.noOutputTimeoutMs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the no-output fallback timer.
|
||||
* Called whenever output is received.
|
||||
*/
|
||||
private resetNoOutputTimer(): void {
|
||||
this.startNoOutputTimer();
|
||||
}
|
||||
|
||||
/**
|
||||
* Start completion confirmation timer.
|
||||
* After completion message, waits for output silence.
|
||||
*/
|
||||
private startCompletionConfirmTimer(): void {
|
||||
if (this.completionConfirmTimer) {
|
||||
clearTimeout(this.completionConfirmTimer);
|
||||
}
|
||||
|
||||
this.setState('confirming_idle');
|
||||
this.log(`Completion message detected, waiting ${this.config.completionConfirmMs}ms for silence...`);
|
||||
|
||||
this.completionConfirmTimer = setTimeout(() => {
|
||||
const msSinceOutput = Date.now() - this.lastOutputTime;
|
||||
if (msSinceOutput >= this.config.completionConfirmMs) {
|
||||
this.log(`Idle confirmed: ${msSinceOutput}ms silence after completion message`);
|
||||
this.onIdleConfirmed('completion + silence');
|
||||
} else {
|
||||
// Output received during wait, stay in confirming state and re-check
|
||||
this.log(`Output received during confirmation, resetting timer`);
|
||||
this.startCompletionConfirmTimer();
|
||||
}
|
||||
}, this.config.completionConfirmMs);
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel completion confirmation if new activity detected.
|
||||
*/
|
||||
private cancelCompletionConfirm(): void {
|
||||
if (this.completionConfirmTimer) {
|
||||
clearTimeout(this.completionConfirmTimer);
|
||||
this.completionConfirmTimer = null;
|
||||
}
|
||||
if (this._state === 'confirming_idle') {
|
||||
this.setState('watching');
|
||||
this.completionMessageTime = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when idle is confirmed through any detection layer.
|
||||
* @param reason - What triggered the confirmation
|
||||
*/
|
||||
private onIdleConfirmed(reason: string): void {
|
||||
this.log(`Idle confirmed via: ${reason}`);
|
||||
const status = this.getDetectionStatus();
|
||||
this.log(`Detection status: confidence=${status.confidenceLevel}%, ` +
|
||||
`completion=${status.completionMessageDetected}, ` +
|
||||
`silent=${status.outputSilent}, ` +
|
||||
`tokensStable=${status.tokensStable}, ` +
|
||||
`noWorking=${status.workingPatternsAbsent}`);
|
||||
|
||||
// Reset detection state
|
||||
this.completionMessageTime = null;
|
||||
this.cancelCompletionConfirm();
|
||||
|
||||
// Trigger the respawn cycle
|
||||
this.onIdleDetected();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -754,7 +1113,8 @@ export class RespawnController extends EventEmitter {
|
||||
* @fires respawnCycleStarted
|
||||
*/
|
||||
private onIdleDetected(): void {
|
||||
if (this._state !== 'watching') {
|
||||
// Accept both watching and confirming_idle states
|
||||
if (this._state !== 'watching' && this._state !== 'confirming_idle') {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -897,6 +1257,7 @@ export class RespawnController extends EventEmitter {
|
||||
* - timeSinceActivity: Milliseconds since last activity
|
||||
* - promptDetected: Whether prompt indicator seen
|
||||
* - workingDetected: Whether working indicator seen
|
||||
* - detection: Multi-layer detection status
|
||||
* - config: Current configuration
|
||||
*/
|
||||
getStatus() {
|
||||
@@ -907,6 +1268,7 @@ export class RespawnController extends EventEmitter {
|
||||
timeSinceActivity: Date.now() - this.lastActivityTime,
|
||||
promptDetected: this.promptDetected,
|
||||
workingDetected: this.workingDetected,
|
||||
detection: this.getDetectionStatus(),
|
||||
config: this.config,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -503,6 +503,16 @@ class ClaudemanApp {
|
||||
}
|
||||
});
|
||||
|
||||
this.eventSource.addEventListener('respawn:detectionUpdate', (e) => {
|
||||
const data = JSON.parse(e.data);
|
||||
if (this.respawnStatus[data.sessionId]) {
|
||||
this.respawnStatus[data.sessionId].detection = data.detection;
|
||||
}
|
||||
if (data.sessionId === this.activeSessionId) {
|
||||
this.updateDetectionDisplay(data.detection);
|
||||
}
|
||||
});
|
||||
|
||||
// Respawn timer events
|
||||
this.eventSource.addEventListener('respawn:timerStarted', (e) => {
|
||||
const data = JSON.parse(e.data);
|
||||
@@ -1287,6 +1297,39 @@ class ClaudemanApp {
|
||||
this.$('respawnState').textContent = state.replace(/_/g, ' ');
|
||||
}
|
||||
|
||||
updateDetectionDisplay(detection) {
|
||||
if (!detection) return;
|
||||
|
||||
const statusEl = this.$('detectionStatus');
|
||||
const waitingEl = this.$('detectionWaiting');
|
||||
const confidenceEl = this.$('detectionConfidence');
|
||||
|
||||
// Update status text
|
||||
statusEl.textContent = detection.statusText || '';
|
||||
|
||||
// Update waiting for text
|
||||
if (detection.waitingFor) {
|
||||
waitingEl.textContent = `→ ${detection.waitingFor}`;
|
||||
} else {
|
||||
waitingEl.textContent = '';
|
||||
}
|
||||
|
||||
// Update confidence level
|
||||
const confidence = detection.confidenceLevel || 0;
|
||||
if (confidence > 0) {
|
||||
confidenceEl.textContent = `${confidence}%`;
|
||||
confidenceEl.style.display = '';
|
||||
confidenceEl.className = 'detection-confidence';
|
||||
if (confidence >= 60) {
|
||||
confidenceEl.classList.add('high');
|
||||
} else if (confidence >= 30) {
|
||||
confidenceEl.classList.add('medium');
|
||||
}
|
||||
} else {
|
||||
confidenceEl.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
showRespawnTimer() {
|
||||
const timerEl = this.$('respawnTimer');
|
||||
timerEl.style.display = '';
|
||||
|
||||
@@ -65,6 +65,11 @@
|
||||
<div class="respawn-banner" id="respawnBanner" style="display: none;">
|
||||
<span class="respawn-indicator">↻</span>
|
||||
<span class="respawn-state" id="respawnState">Watching</span>
|
||||
<span class="respawn-detection" id="respawnDetection">
|
||||
<span class="detection-status" id="detectionStatus"></span>
|
||||
<span class="detection-waiting" id="detectionWaiting"></span>
|
||||
<span class="detection-confidence" id="detectionConfidence"></span>
|
||||
</span>
|
||||
<span class="respawn-cycles">Cycle <span id="respawnCycleCount">0</span></span>
|
||||
<span class="respawn-timer" id="respawnTimer" style="display: none;"></span>
|
||||
<span class="respawn-tokens" id="respawnTokens" style="display: none;"></span>
|
||||
|
||||
@@ -486,6 +486,44 @@ body {
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
|
||||
.respawn-detection {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0 0.5rem;
|
||||
border-left: 1px solid rgba(34, 197, 94, 0.2);
|
||||
}
|
||||
|
||||
.detection-status {
|
||||
color: var(--text-muted);
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
|
||||
.detection-waiting {
|
||||
color: var(--accent);
|
||||
font-size: 0.7rem;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.detection-confidence {
|
||||
color: var(--text-dim);
|
||||
font-family: 'SF Mono', Monaco, monospace;
|
||||
font-size: 0.65rem;
|
||||
padding: 0.1rem 0.3rem;
|
||||
background: rgba(34, 197, 94, 0.15);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
.detection-confidence.high {
|
||||
background: rgba(34, 197, 94, 0.3);
|
||||
color: var(--green);
|
||||
}
|
||||
|
||||
.detection-confidence.medium {
|
||||
background: rgba(234, 179, 8, 0.2);
|
||||
color: var(--yellow);
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
to { transform: rotate(360deg); }
|
||||
}
|
||||
|
||||
@@ -1271,6 +1271,8 @@ export class WebServer extends EventEmitter {
|
||||
controller.stop();
|
||||
controller.removeAllListeners();
|
||||
this.respawnControllers.delete(sessionId);
|
||||
// Notify UI that respawn is stopped for this session
|
||||
this.broadcast('respawn:stopped', { sessionId, reason: 'session_cleanup' });
|
||||
}
|
||||
|
||||
// Clear respawn timer
|
||||
@@ -1445,6 +1447,10 @@ export class WebServer extends EventEmitter {
|
||||
this.broadcast('respawn:stepCompleted', { sessionId, step });
|
||||
});
|
||||
|
||||
controller.on('detectionUpdate', (detection: unknown) => {
|
||||
this.broadcast('respawn:detectionUpdate', { sessionId, detection });
|
||||
});
|
||||
|
||||
controller.on('log', (message: string) => {
|
||||
this.broadcast('respawn:log', { sessionId, message });
|
||||
});
|
||||
|
||||
@@ -31,31 +31,37 @@ class MockSession extends EventEmitter {
|
||||
this.emit('terminal', data);
|
||||
}
|
||||
|
||||
// Simulate prompt appearing (basic prompt character)
|
||||
// Simulate prompt appearing (basic prompt character) - legacy fallback
|
||||
simulatePrompt(): void {
|
||||
this.emit('terminal', '❯ ');
|
||||
}
|
||||
|
||||
// Simulate ready state with the definitive indicator
|
||||
// Simulate ready state with the definitive indicator - legacy fallback
|
||||
simulateReady(): void {
|
||||
this.emit('terminal', '↵ send');
|
||||
}
|
||||
|
||||
// Simulate completion message (NEW - primary idle detection in Claude Code 2024+)
|
||||
// This pattern triggers the multi-layer detection: "for Xm Xs" indicates work finished
|
||||
simulateCompletionMessage(): void {
|
||||
this.emit('terminal', '✻ Worked for 2m 46s');
|
||||
}
|
||||
|
||||
// Simulate working state
|
||||
simulateWorking(): void {
|
||||
this.emit('terminal', 'Thinking... ⠋');
|
||||
}
|
||||
|
||||
// Simulate clear completion (followed by ready indicator)
|
||||
// Simulate clear completion (followed by completion message)
|
||||
simulateClearComplete(): void {
|
||||
this.emit('terminal', 'conversation cleared');
|
||||
setTimeout(() => this.simulateReady(), 50);
|
||||
setTimeout(() => this.simulateCompletionMessage(), 50);
|
||||
}
|
||||
|
||||
// Simulate init completion (followed by ready indicator)
|
||||
// Simulate init completion (followed by completion message)
|
||||
simulateInitComplete(): void {
|
||||
this.emit('terminal', 'Analyzing CLAUDE.md...');
|
||||
setTimeout(() => this.simulateReady(), 100);
|
||||
setTimeout(() => this.simulateCompletionMessage(), 100);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +74,8 @@ describe('RespawnController', () => {
|
||||
controller = new RespawnController(session as unknown as Session, {
|
||||
idleTimeoutMs: 100, // Short timeout for testing
|
||||
interStepDelayMs: 50,
|
||||
completionConfirmMs: 50, // Short confirmation delay for testing
|
||||
noOutputTimeoutMs: 500, // Short fallback timeout for testing
|
||||
});
|
||||
});
|
||||
|
||||
@@ -133,24 +141,24 @@ describe('RespawnController', () => {
|
||||
});
|
||||
|
||||
describe('Idle Detection', () => {
|
||||
it('should detect prompt pattern', async () => {
|
||||
it('should detect completion message pattern', async () => {
|
||||
const logMessages: string[] = [];
|
||||
controller.on('log', (msg) => logMessages.push(msg));
|
||||
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Wait for log
|
||||
await new Promise(resolve => setTimeout(resolve, 50));
|
||||
|
||||
const hasPromptLog = logMessages.some(msg => msg.includes('Prompt detected'));
|
||||
expect(hasPromptLog).toBe(true);
|
||||
const hasCompletionLog = logMessages.some(msg => msg.includes('Completion message detected'));
|
||||
expect(hasCompletionLog).toBe(true);
|
||||
});
|
||||
|
||||
it('should detect multiple prompt patterns', () => {
|
||||
it('should detect multiple prompt patterns (legacy fallback)', () => {
|
||||
controller.start();
|
||||
|
||||
// All these should trigger prompt detection
|
||||
// All these should trigger prompt detection (legacy)
|
||||
const promptPatterns = ['❯', '\u276f', '⏵', '> ', 'tokens'];
|
||||
|
||||
for (const pattern of promptPatterns) {
|
||||
@@ -163,9 +171,9 @@ describe('RespawnController', () => {
|
||||
|
||||
it('should detect working patterns and clear prompt state', () => {
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Simulate working - should clear prompt detected
|
||||
// Simulate working - should clear completion state and cancel confirmation
|
||||
session.simulateWorking();
|
||||
|
||||
const status = controller.getStatus();
|
||||
@@ -175,16 +183,16 @@ describe('RespawnController', () => {
|
||||
});
|
||||
|
||||
describe('Respawn Cycle', () => {
|
||||
it('should start cycle when idle timeout fires', async () => {
|
||||
it('should start cycle when completion message detected and confirmed', async () => {
|
||||
let cycleStarted = false;
|
||||
controller.on('respawnCycleStarted', () => {
|
||||
cycleStarted = true;
|
||||
});
|
||||
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Wait for idle timeout
|
||||
// Wait for completion confirmation (completionConfirmMs=50) + processing
|
||||
await new Promise(resolve => setTimeout(resolve, 200));
|
||||
|
||||
expect(cycleStarted).toBe(true);
|
||||
@@ -198,9 +206,9 @@ describe('RespawnController', () => {
|
||||
});
|
||||
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Wait for idle timeout and step
|
||||
// Wait for completion confirmation + step delay
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
|
||||
expect(stepSent).toBe('update');
|
||||
@@ -213,12 +221,12 @@ describe('RespawnController', () => {
|
||||
controller.on('stateChanged', (state) => states.push(state));
|
||||
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Wait for initial state change
|
||||
// Wait for state transitions
|
||||
await new Promise(resolve => setTimeout(resolve, 200));
|
||||
|
||||
// Should have transitioned through multiple states
|
||||
// Should have transitioned through multiple states (watching -> confirming_idle -> sending_update)
|
||||
expect(states).toContain('watching');
|
||||
expect(states.length).toBeGreaterThan(1);
|
||||
});
|
||||
@@ -604,6 +612,8 @@ describe('RespawnController State Transitions', () => {
|
||||
controller = new RespawnController(session as unknown as Session, {
|
||||
idleTimeoutMs: 50,
|
||||
interStepDelayMs: 20,
|
||||
completionConfirmMs: 50, // Short confirmation for testing
|
||||
noOutputTimeoutMs: 300, // Short fallback for testing
|
||||
});
|
||||
});
|
||||
|
||||
@@ -616,7 +626,7 @@ describe('RespawnController State Transitions', () => {
|
||||
controller.on('stateChanged', (state) => stateHistory.push(state));
|
||||
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 200));
|
||||
|
||||
@@ -626,7 +636,7 @@ describe('RespawnController State Transitions', () => {
|
||||
|
||||
it('should handle stop during state transition', async () => {
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Wait a bit then stop during potential transition
|
||||
await new Promise(resolve => setTimeout(resolve, 30));
|
||||
@@ -642,7 +652,7 @@ describe('RespawnController State Transitions', () => {
|
||||
});
|
||||
|
||||
controller.start();
|
||||
session.simulateReady();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 500));
|
||||
|
||||
@@ -651,41 +661,41 @@ describe('RespawnController State Transitions', () => {
|
||||
controller.stop();
|
||||
});
|
||||
|
||||
it('should handle multiple consecutive prompt detections', async () => {
|
||||
let promptCount = 0;
|
||||
it('should handle multiple consecutive completion messages', async () => {
|
||||
let completionCount = 0;
|
||||
controller.on('log', (msg) => {
|
||||
if (msg.includes('Prompt detected')) promptCount++;
|
||||
if (msg.includes('Completion message detected')) completionCount++;
|
||||
});
|
||||
|
||||
controller.start();
|
||||
|
||||
// Send multiple prompts rapidly
|
||||
session.simulatePrompt();
|
||||
session.simulatePrompt();
|
||||
session.simulatePrompt();
|
||||
// Send multiple completion messages rapidly
|
||||
session.simulateCompletionMessage();
|
||||
session.simulateCompletionMessage();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 100));
|
||||
|
||||
// Should detect prompts
|
||||
expect(promptCount).toBeGreaterThan(0);
|
||||
// Should detect completion messages
|
||||
expect(completionCount).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('should handle working state interrupting idle timeout', async () => {
|
||||
it('should handle working state interrupting idle confirmation', async () => {
|
||||
let cycleStarted = false;
|
||||
controller.on('respawnCycleStarted', () => {
|
||||
cycleStarted = true;
|
||||
});
|
||||
|
||||
controller.start();
|
||||
session.simulatePrompt();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
// Before idle timeout fires, start working
|
||||
// Before confirmation timer fires, start working
|
||||
await new Promise(resolve => setTimeout(resolve, 20));
|
||||
session.simulateWorking();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 100));
|
||||
|
||||
// Cycle may not have started due to working state
|
||||
// Cycle should not have started due to working state canceling confirmation
|
||||
expect(controller.getStatus().workingDetected).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -802,14 +812,16 @@ describe('RespawnController Edge Cases', () => {
|
||||
const controller = new RespawnController(session as unknown as Session, {
|
||||
idleTimeoutMs: 30,
|
||||
interStepDelayMs: 10,
|
||||
completionConfirmMs: 30, // Short confirmation for testing
|
||||
noOutputTimeoutMs: 200, // Short fallback for testing
|
||||
});
|
||||
|
||||
expect(controller.currentCycle).toBe(0);
|
||||
|
||||
controller.start();
|
||||
session.simulateReady();
|
||||
session.simulateCompletionMessage();
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 150));
|
||||
await new Promise(resolve => setTimeout(resolve, 200));
|
||||
|
||||
expect(controller.currentCycle).toBeGreaterThan(0);
|
||||
controller.stop();
|
||||
|
||||
+56
-117
@@ -3,11 +3,15 @@
|
||||
*
|
||||
* Provides:
|
||||
* - Screen session concurrency limiter (max 10)
|
||||
* - Orphaned Claude/screen process cleanup
|
||||
* - Tracked resource cleanup (only kills what tests create)
|
||||
* - Global beforeAll/afterAll hooks
|
||||
*
|
||||
* SAFETY: This setup ONLY cleans up resources that the test suite itself creates.
|
||||
* It will NEVER kill Claude processes or screens that weren't spawned by tests.
|
||||
* This makes it safe to run tests from within a Claudeman-managed session.
|
||||
*/
|
||||
|
||||
import { execSync, exec } from 'node:child_process';
|
||||
import { execSync } from 'node:child_process';
|
||||
import { beforeAll, afterAll, afterEach } from 'vitest';
|
||||
|
||||
/** Maximum concurrent screen sessions allowed during tests */
|
||||
@@ -16,69 +20,32 @@ const MAX_CONCURRENT_SCREENS = 10;
|
||||
/** Track active screen sessions created during tests */
|
||||
const activeTestScreens = new Set<string>();
|
||||
|
||||
/** Track Claude PIDs spawned by tests (for cleanup) */
|
||||
const activeTestClaudePids = new Set<number>();
|
||||
|
||||
/** Semaphore for controlling concurrent screen creation */
|
||||
let currentScreenCount = 0;
|
||||
const screenWaiters: Array<() => void> = [];
|
||||
|
||||
/**
|
||||
* Get list of claudeman screen sessions
|
||||
* Kill only the screens that tests have registered via registerTestScreen()
|
||||
*/
|
||||
function getClaudemanScreens(): string[] {
|
||||
try {
|
||||
const output = execSync('screen -ls 2>/dev/null || true', { encoding: 'utf-8' });
|
||||
const lines = output.split('\n');
|
||||
const screens: string[] = [];
|
||||
for (const line of lines) {
|
||||
const match = line.match(/\d+\.(claudeman-[^\s]+)/);
|
||||
if (match) {
|
||||
screens.push(match[1]);
|
||||
}
|
||||
}
|
||||
return screens;
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get list of Claude CLI processes
|
||||
*/
|
||||
function getClaudeProcesses(): number[] {
|
||||
try {
|
||||
const output = execSync('pgrep -f "claude.*--dangerously-skip-permissions" 2>/dev/null || true', {
|
||||
encoding: 'utf-8',
|
||||
});
|
||||
return output
|
||||
.trim()
|
||||
.split('\n')
|
||||
.filter(Boolean)
|
||||
.map(pid => parseInt(pid, 10))
|
||||
.filter(pid => !isNaN(pid));
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Kill orphaned claudeman screen sessions
|
||||
*/
|
||||
function killOrphanedScreens(): void {
|
||||
const screens = getClaudemanScreens();
|
||||
for (const screenName of screens) {
|
||||
function killTrackedTestScreens(): void {
|
||||
for (const screenName of activeTestScreens) {
|
||||
try {
|
||||
execSync(`screen -S ${screenName} -X quit 2>/dev/null || true`, { encoding: 'utf-8' });
|
||||
} catch {
|
||||
// Ignore errors
|
||||
}
|
||||
}
|
||||
activeTestScreens.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Kill orphaned Claude CLI processes
|
||||
* Kill only the Claude processes that tests have registered via registerTestClaudePid()
|
||||
*/
|
||||
function killOrphanedClaudeProcesses(): void {
|
||||
const pids = getClaudeProcesses();
|
||||
for (const pid of pids) {
|
||||
function killTrackedTestClaudeProcesses(): void {
|
||||
for (const pid of activeTestClaudePids) {
|
||||
try {
|
||||
process.kill(pid, 'SIGTERM');
|
||||
} catch {
|
||||
@@ -87,16 +54,19 @@ function killOrphanedClaudeProcesses(): void {
|
||||
}
|
||||
|
||||
// Wait a bit, then SIGKILL any remaining
|
||||
if (pids.length > 0) {
|
||||
if (activeTestClaudePids.size > 0) {
|
||||
setTimeout(() => {
|
||||
for (const pid of pids) {
|
||||
for (const pid of activeTestClaudePids) {
|
||||
try {
|
||||
process.kill(pid, 'SIGKILL');
|
||||
} catch {
|
||||
// Process may already be gone
|
||||
}
|
||||
}
|
||||
activeTestClaudePids.clear();
|
||||
}, 500);
|
||||
} else {
|
||||
activeTestClaudePids.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,6 +113,20 @@ export function unregisterTestScreen(screenName: string): void {
|
||||
activeTestScreens.delete(screenName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a Claude PID for tracking (so it gets cleaned up after tests)
|
||||
*/
|
||||
export function registerTestClaudePid(pid: number): void {
|
||||
activeTestClaudePids.add(pid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregister a Claude PID
|
||||
*/
|
||||
export function unregisterTestClaudePid(pid: number): void {
|
||||
activeTestClaudePids.delete(pid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current screen count for debugging
|
||||
*/
|
||||
@@ -155,21 +139,15 @@ export function getScreenStats(): { current: number; max: number; waiting: numbe
|
||||
}
|
||||
|
||||
/**
|
||||
* Force cleanup all test screens (emergency cleanup)
|
||||
* Force cleanup all test-created resources (emergency cleanup)
|
||||
* Only kills resources that tests have registered - never kills external processes
|
||||
*/
|
||||
export function forceCleanupAllScreens(): void {
|
||||
export function forceCleanupAllTestResources(): void {
|
||||
// Kill all tracked test screens
|
||||
for (const screenName of activeTestScreens) {
|
||||
try {
|
||||
execSync(`screen -S ${screenName} -X quit 2>/dev/null || true`);
|
||||
} catch {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
activeTestScreens.clear();
|
||||
killTrackedTestScreens();
|
||||
|
||||
// Also kill any orphaned claudeman screens
|
||||
killOrphanedScreens();
|
||||
// Kill all tracked Claude processes
|
||||
killTrackedTestClaudeProcesses();
|
||||
|
||||
// Reset semaphore
|
||||
currentScreenCount = 0;
|
||||
@@ -181,64 +159,27 @@ export function forceCleanupAllScreens(): void {
|
||||
// =============================================================================
|
||||
|
||||
beforeAll(async () => {
|
||||
// Clean up any orphaned processes from previous test runs
|
||||
console.log('[Test Setup] Cleaning up orphaned processes...');
|
||||
|
||||
killOrphanedScreens();
|
||||
killOrphanedClaudeProcesses();
|
||||
|
||||
// Wait for cleanup to complete
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
|
||||
const remainingScreens = getClaudemanScreens();
|
||||
const remainingClaude = getClaudeProcesses();
|
||||
|
||||
if (remainingScreens.length > 0) {
|
||||
console.log(`[Test Setup] Warning: ${remainingScreens.length} screen sessions still exist`);
|
||||
}
|
||||
if (remainingClaude.length > 0) {
|
||||
console.log(`[Test Setup] Warning: ${remainingClaude.length} Claude processes still exist`);
|
||||
}
|
||||
|
||||
console.log('[Test Setup] Cleanup complete, starting tests...');
|
||||
// Initialize test environment
|
||||
console.log('[Test Setup] Initializing test environment...');
|
||||
console.log('[Test Setup] Only test-created resources will be cleaned up (safe for Claudeman sessions)');
|
||||
console.log('[Test Setup] Starting tests...');
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
console.log('[Test Setup] Final cleanup...');
|
||||
console.log('[Test Setup] Final cleanup of test-created resources...');
|
||||
|
||||
// Force cleanup all screens
|
||||
forceCleanupAllScreens();
|
||||
|
||||
// Kill any remaining Claude processes
|
||||
killOrphanedClaudeProcesses();
|
||||
// Only cleanup resources that tests have registered
|
||||
forceCleanupAllTestResources();
|
||||
|
||||
// Wait for cleanup
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
await new Promise(resolve => setTimeout(resolve, 500));
|
||||
|
||||
const remainingScreens = getClaudemanScreens();
|
||||
const remainingClaude = getClaudeProcesses();
|
||||
|
||||
if (remainingScreens.length > 0) {
|
||||
console.warn(`[Test Setup] Warning: ${remainingScreens.length} orphaned screens after tests`);
|
||||
// Force kill them
|
||||
for (const screen of remainingScreens) {
|
||||
try {
|
||||
execSync(`screen -S ${screen} -X quit 2>/dev/null || true`);
|
||||
} catch {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
// Report any tracked resources that weren't cleaned up
|
||||
if (activeTestScreens.size > 0) {
|
||||
console.warn(`[Test Setup] Warning: ${activeTestScreens.size} test screens weren't properly unregistered`);
|
||||
}
|
||||
|
||||
if (remainingClaude.length > 0) {
|
||||
console.warn(`[Test Setup] Warning: ${remainingClaude.length} orphaned Claude processes after tests`);
|
||||
for (const pid of remainingClaude) {
|
||||
try {
|
||||
process.kill(pid, 'SIGKILL');
|
||||
} catch {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
if (activeTestClaudePids.size > 0) {
|
||||
console.warn(`[Test Setup] Warning: ${activeTestClaudePids.size} test Claude PIDs weren't properly unregistered`);
|
||||
}
|
||||
|
||||
console.log('[Test Setup] Final cleanup complete');
|
||||
@@ -246,9 +187,7 @@ afterAll(async () => {
|
||||
|
||||
// Export utilities for tests that need them
|
||||
export {
|
||||
getClaudemanScreens,
|
||||
getClaudeProcesses,
|
||||
killOrphanedScreens,
|
||||
killOrphanedClaudeProcesses,
|
||||
killTrackedTestScreens,
|
||||
killTrackedTestClaudeProcesses,
|
||||
MAX_CONCURRENT_SCREENS,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user