fix: respawn controller multi-layer detection and cleanup

- Update idle detection from legacy '↵ send' to completion message pattern
  ("for Xm Xs" time patterns like "Worked for 2m 46s")
- Add confirming_idle state for false positive prevention
- Add completionConfirmMs (5s) and noOutputTimeoutMs (30s) config options
- Add multi-layer detection with confidence scoring (0-100%)
- Fix null pointer error in extractTokenCount with guard clause
- Fix respawn controller not stopping on session cleanup (broadcast respawn:stopped)
- Update tests to use new completion message patterns
- Add detection status UI display (confidence level, waiting state)
- Update CLAUDE.md with new detection documentation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
arkon
2026-01-22 19:24:36 +01:00
co-authored by Claude Opus 4.5
parent 34fb33fbc6
commit ec92e5b1cf
8 changed files with 678 additions and 261 deletions
+26 -14
View File
@@ -76,6 +76,11 @@ npx vitest run -t "should create session" # By pattern
# Global test utilities (describe/it/expect) available without imports (globals: true)
# Tests run sequentially (fileParallelism: false) to respect screen session limits
# Global setup (test/setup.ts) enforces max 10 concurrent screens + orphan cleanup
#
# ✅ TEST SAFETY: test/setup.ts protects its own process tree during cleanup.
# You can safely run tests from within a Claudeman-managed session - the cleanup
# will not kill your own Claude instance. The respawn-controller tests use
# MockSession (not real screens).
# TypeScript checking
npm run typecheck # Type check without building (or: npx tsc --noEmit)
@@ -153,21 +158,18 @@ claudeman reset # Reset all state
### Respawn State Machine
```
┌─────────────────────────────────────────────────────────────────────────────────────────────────┐
│ │
▼ │
WATCHING → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR │
│ │
▼ │
SENDING_INIT → WAITING_INIT → MONITORING_INIT ──┬──────────────────┘
│
▼ (if no work triggered)
SENDING_KICKSTART → WAITING_KICKSTART
WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
↑ │ (new output) │
│ ↓ ▼
│ (reset) SENDING_INIT → WAITING_INIT → MONITORING_INIT
│ │
│ (if no work triggered) ▼
└────────────────────────────────────── SENDING_KICKSTART ← WAITING_KICKSTART ◄┘
```
**States**: `watching`, `sending_update`, `waiting_update`, `sending_clear`, `waiting_clear`, `sending_init`, `waiting_init`, `monitoring_init`, `sending_kickstart`, `waiting_kickstart`, `stopped`
**States**: `watching`, `confirming_idle`, `sending_update`, `waiting_update`, `sending_clear`, `waiting_clear`, `sending_init`, `waiting_init`, `monitoring_init`, `sending_kickstart`, `waiting_kickstart`, `stopped`
Steps can be skipped via config (`sendClear: false`, `sendInit: false`). Optional `kickstartPrompt` triggers if `/init` doesn't start work. Idle detection triggers state transitions.
Steps can be skipped via config (`sendClear: false`, `sendInit: false`). Optional `kickstartPrompt` triggers if `/init` doesn't start work. Multi-layer idle detection triggers state transitions.
### Session Modes
@@ -275,7 +277,14 @@ curl -X POST localhost:3000/api/sessions/:id/input \
### Idle Detection
**RespawnController**: Primary `↵ send` indicator, fallback prompt chars (`❯`, `⏵`) + 10s timeout. Working patterns: `Thinking`, `Writing`, `Running`.
**RespawnController (Claude Code 2024+)**: Multi-layer detection with confidence scoring:
1. **Completion message**: Primary signal - detects "for Xm Xs" time patterns (e.g., "Worked for 2m 46s")
2. **Output silence**: Confirms idle after `completionConfirmMs` (5s) of no new output
3. **Token stability**: Tokens haven't changed
4. **Working patterns absent**: No `Thinking`, `Writing`, spinner chars
Uses `confirming_idle` state to prevent false positives. Fallback: `noOutputTimeoutMs` (30s) if no output at all.
**Session**: emits `idle`/`working` events on prompt detection + 2s activity timeout.
### Token Tracking
@@ -360,6 +369,7 @@ Key events for frontend handling (see `app.js:handleSSEEvent()`):
- `session:terminal`, `session:clearTerminal` - Terminal content
- `session:completion`, `session:autoClear`, `session:autoCompact` - Lifecycle events
- `session:ralphLoopUpdate`, `session:ralphTodoUpdate`, `session:ralphCompletionDetected` - Ralph tracking
- `respawn:detectionUpdate` - Multi-layer idle detection status (confidence level, waiting state)
### Frontend (app.js)
@@ -393,7 +403,9 @@ Writes debounced to `~/.claudeman/state.json`. Batches rapid changes.
| Task panel render debounce | 100ms | `app.js` |
| Input batch interval | 16ms | `app.js` (60fps) |
| Idle activity timeout | 2s | `session.ts` |
| Respawn idle timeout | 5s default | `RespawnConfig.idleTimeoutMs` |
| Respawn idle timeout | 10s default | `RespawnConfig.idleTimeoutMs` |
| Respawn completion confirm | 5s | `RespawnConfig.completionConfirmMs` |
| Respawn no-output fallback | 30s | `RespawnConfig.noOutputTimeoutMs` |
### TypeScript Config
+452 -90
View File
@@ -2,26 +2,34 @@
* @fileoverview Respawn Controller for autonomous Claude Code session cycling
*
* The RespawnController manages automatic respawning of Claude Code sessions.
* When Claude finishes working (detected by idle prompt), it automatically
* cycles through update → clear → init steps to keep the session productive.
* When Claude finishes working (detected by completion message + output silence),
* it automatically cycles through update → clear → init steps to keep the session productive.
*
* ## State Machine
*
* ```
* WATCHING → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
* ↑ │
* │ ▼
* │ SENDING_INIT → WAITING_INIT → MONITORING_INIT ───────┘
* │ │
* │ ▼ (if no work triggered)
* └── SENDING_KICKSTART → WAITING_KICKSTART ──┘
* WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
* ↑ │ │
* │ │ (new output) ▼
* │ └─────────────► SENDING_INIT → WAITING_INIT → MONITORING_INIT ────────┘
* │ │
* │ ▼ (if no work triggered)
* └──────────────────────── SENDING_KICKSTART → WAITING_KICKSTART ──┘
* ```
*
* ## Idle Detection (Updated for Claude Code 2024+)
*
* Primary detection: Completion message pattern "for Xm Xs" (e.g., "✻ Worked for 2m 46s")
* Confirmation: No new output for configurable duration (default 5s)
* Fallback: No output at all for extended period (default 30s)
*
* ## Configuration
*
* - `sendClear`: Whether to send /clear after update (default: true)
* - `sendInit`: Whether to send /init after clear (default: true)
* - `kickstartPrompt`: Optional prompt if /init doesn't trigger work
* - `completionConfirmMs`: Time to wait after completion message (default: 5000)
* - `noOutputTimeoutMs`: Fallback timeout with no output at all (default: 30000)
*
* @module respawn-controller
*/
@@ -46,10 +54,59 @@ const RESPAWN_BUFFER_TRIM_SIZE = 512 * 1024; // 512KB
// ========== Constants ==========
/**
* The definitive "ready for input" indicator.
* When Claude shows a suggestion, this appears and indicates idle state.
* Pattern to detect completion messages from Claude.
* Matches "for Xh Xm Xs" time duration patterns that appear at end of work.
* Examples: "for 2m 46s", "for 46s", "for 1h 2m 3s", "for 5m"
*/
const READY_INDICATOR = '↵ send';
const COMPLETION_TIME_PATTERN = /\bfor\s+\d+[hms](\s*\d+[hms])*/i;
/**
* Pattern to extract token count from Claude's status line.
* Matches: "123.4k tokens", "5234 tokens", "1.2M tokens"
*/
const TOKEN_PATTERN = /(\d+(?:\.\d+)?)\s*([kKmM])?\s*tokens/;
// Note: The old '↵ send' indicator is no longer reliable in Claude Code 2024+
// Detection now uses completion message patterns ("for Xm Xs") instead.
// ========== Detection Layer Types ==========
/**
* Detection layers for multi-signal idle detection.
* Each layer provides a confidence signal that Claude has finished working.
*/
export interface DetectionStatus {
/** Layer 1: Completion message detected ("for Xm Xs") */
completionMessageDetected: boolean;
/** Timestamp when completion message was last seen */
completionMessageTime: number | null;
/** Layer 2: Output silence - no new output for threshold duration */
outputSilent: boolean;
/** Milliseconds since last output */
msSinceLastOutput: number;
/** Layer 3: Token count stability - tokens haven't changed */
tokensStable: boolean;
/** Last observed token count */
lastTokenCount: number;
/** Milliseconds since token count changed */
msSinceTokenChange: number;
/** Layer 4: Working patterns absent - no spinners/activity words */
workingPatternsAbsent: boolean;
/** Milliseconds since last working pattern */
msSinceLastWorking: number;
/** Overall confidence level (0-100) */
confidenceLevel: number;
/** Human-readable status for UI */
statusText: string;
/** What the controller is currently waiting for */
waitingFor: string;
}
// ========== Buffer Accumulator ==========
@@ -121,6 +178,8 @@ class BufferAccumulator {
export type RespawnState =
/** Watching for idle, ready to start respawn sequence */
| 'watching'
/** Completion message detected, waiting for output silence to confirm */
| 'confirming_idle'
/** About to send the update docs prompt */
| 'sending_update'
/** Waiting for update to complete */
@@ -194,6 +253,20 @@ export interface RespawnConfig {
* @default undefined
*/
kickstartPrompt?: string;
/**
* Time to wait after completion message before confirming idle (ms).
* After seeing "for Xm Xs" pattern, waits this long with no new output.
* @default 5000 (5 seconds)
*/
completionConfirmMs: number;
/**
* Fallback timeout when no output received at all (ms).
* If no terminal output for this duration, assumes idle even without completion message.
* @default 30000 (30 seconds)
*/
noOutputTimeoutMs: number;
}
/**
@@ -204,6 +277,7 @@ export interface RespawnConfig {
* @event respawnCycleCompleted - Fired when a cycle finishes
* @event stepSent - Fired when a command is sent to the session
* @event stepCompleted - Fired when a step finishes (ready indicator detected)
* @event detectionUpdate - Fired when detection status changes (for UI)
* @event error - Fired on errors
* @event log - Fired for debug logging
*/
@@ -218,6 +292,8 @@ export interface RespawnEvents {
stepSent: (step: string, input: string) => void;
/** Step completed (ready indicator detected) */
stepCompleted: (step: string) => void;
/** Detection status update for UI display */
detectionUpdate: (status: DetectionStatus) => void;
/** Error occurred */
error: (error: Error) => void;
/** Debug log message */
@@ -226,12 +302,14 @@ export interface RespawnEvents {
/** Default configuration values */
const DEFAULT_CONFIG: RespawnConfig = {
idleTimeoutMs: 10000, // 10 seconds of no activity after prompt
idleTimeoutMs: 10000, // 10 seconds of no activity after prompt (legacy, still used as fallback)
updatePrompt: 'update all the docs and CLAUDE.md',
interStepDelayMs: 1000, // 1 second between steps
enabled: true,
sendClear: true, // send /clear after update prompt
sendInit: true, // send /init after /clear
completionConfirmMs: 5000, // 5 seconds of silence after completion message
noOutputTimeoutMs: 30000, // 30 seconds fallback if no output at all
};
/**
@@ -242,19 +320,25 @@ const DEFAULT_CONFIG: RespawnConfig = {
*
* ## How It Works
*
* 1. **Idle Detection**: Watches terminal output for `↵ send` indicator
* 2. **Update**: Sends configured prompt (e.g., "update all docs")
* 3. **Clear**: Sends `/clear` to reset context (optional)
* 4. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
* 5. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
* 6. **Repeat**: Returns to watching state for next cycle
* 1. **Idle Detection**: Watches for completion message ("for Xm Xs" pattern)
* 2. **Confirmation**: Waits for output silence (no new tokens for 5s)
* 3. **Update**: Sends configured prompt (e.g., "update all docs")
* 4. **Clear**: Sends `/clear` to reset context (optional)
* 5. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
* 6. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
* 7. **Repeat**: Returns to watching state for next cycle
*
* ## Idle Detection
* ## Idle Detection (Updated for Claude Code 2024+)
*
* Primary indicator: `↵ send` - Claude's suggestion prompt
* Fallback indicators: Various prompt characters (❯, ⏵, etc.)
* Primary: Completion message with time duration (e.g., "✻ Worked for 2m 46s")
* The pattern "for Xm Xs" indicates Claude finished work and reports duration.
*
* Working indicators: Thinking, Writing, spinner characters, etc.
* Confirmation: After seeing completion message, waits for output silence.
* If no new output for `completionConfirmMs` (default 5s), confirms idle.
*
* Fallback: If no output at all for `noOutputTimeoutMs` (default 30s), assumes idle.
*
* Working indicators: Thinking, Writing, spinner characters, etc. reset detection.
*
* ## Events
*
@@ -270,7 +354,7 @@ const DEFAULT_CONFIG: RespawnConfig = {
* ```typescript
* const respawn = new RespawnController(session, {
* updatePrompt: 'continue working on the task',
* idleTimeoutMs: 5000,
* completionConfirmMs: 5000, // Wait 5s after completion message
* });
*
* respawn.on('respawnCycleCompleted', (cycle) => {
@@ -296,6 +380,15 @@ export class RespawnController extends EventEmitter {
/** Timer for step delays */
private stepTimer: NodeJS.Timeout | null = null;
/** Timer for completion confirmation (Layer 2) */
private completionConfirmTimer: NodeJS.Timeout | null = null;
/** Timer for no-output fallback (Layer 5) */
private noOutputTimer: NodeJS.Timeout | null = null;
/** Timer for periodic detection status updates */
private detectionUpdateTimer: NodeJS.Timeout | null = null;
/** Number of completed respawn cycles */
private cycleCount: number = 0;
@@ -320,30 +413,43 @@ export class RespawnController extends EventEmitter {
/** Fallback timeout for /clear step (ms) - sends /init without waiting for prompt */
private static readonly CLEAR_FALLBACK_TIMEOUT_MS = 10000;
// ========== Multi-Layer Detection State ==========
/** Layer 1: Timestamp when completion message was detected */
private completionMessageTime: number | null = null;
/** Layer 2: Timestamp of last terminal output received */
private lastOutputTime: number = 0;
/** Layer 3: Last observed token count */
private lastTokenCount: number = 0;
/** Layer 3: Timestamp when token count last changed */
private lastTokenChangeTime: number = 0;
/** Layer 4: Timestamp when last working pattern was seen */
private lastWorkingPatternTime: number = 0;
/**
* Patterns indicating Claude is ready for input.
* Primary: `↵ send` (suggestion prompt)
* Fallback: Various prompt characters
* Patterns indicating Claude is ready for input (legacy fallback).
* Used as secondary signals, not primary detection.
*/
private readonly PROMPT_PATTERNS = [
'↵ send', // Suggestion ready to send (strongest indicator of idle)
'❯', // Standard prompt
'\u276f', // Unicode variant
'⏵', // Claude Code prompt variant
'> ', // Fallback
'tokens', // The status line shows "X tokens" when at prompt
];
/**
* Patterns indicating Claude is actively working.
* When detected, resets idle detection.
* When detected, resets all idle detection timers.
* Note: ✻ and ✽ removed - they appear in completion messages too.
*/
private readonly WORKING_PATTERNS = [
'Thinking', 'Writing', 'Reading', 'Running', 'Searching',
'Editing', 'Creating', 'Deleting', 'Analyzing', 'Executing',
'Synthesizing', 'Brewing', // Claude's processing indicators
'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏', // Spinner chars
'✻', '✽', // Activity indicators (spinning star)
];
/**
@@ -383,6 +489,97 @@ export class RespawnController extends EventEmitter {
return this._state !== 'stopped';
}
/**
* Get current detection status for UI display.
* Shows all detection layers and their current state.
* @returns DetectionStatus object
*/
getDetectionStatus(): DetectionStatus {
const now = Date.now();
const msSinceLastOutput = now - this.lastOutputTime;
const msSinceTokenChange = now - this.lastTokenChangeTime;
const msSinceLastWorking = now - this.lastWorkingPatternTime;
const completionMessageDetected = this.completionMessageTime !== null;
const outputSilent = msSinceLastOutput >= this.config.completionConfirmMs;
const tokensStable = msSinceTokenChange >= this.config.completionConfirmMs;
const workingPatternsAbsent = msSinceLastWorking >= 3000; // 3s without working patterns
// Calculate confidence level (0-100)
let confidence = 0;
if (completionMessageDetected) confidence += 40;
if (outputSilent) confidence += 25;
if (tokensStable) confidence += 20;
if (workingPatternsAbsent) confidence += 15;
// Determine status text and what we're waiting for
let statusText: string;
let waitingFor: string;
if (this._state === 'stopped') {
statusText = 'Controller stopped';
waitingFor = 'Start to begin monitoring';
} else if (this._state === 'confirming_idle') {
statusText = `Confirming idle (${confidence}% confidence)`;
waitingFor = `${Math.max(0, Math.ceil((this.config.completionConfirmMs - msSinceLastOutput) / 1000))}s more silence`;
} else if (this._state === 'watching') {
if (completionMessageDetected) {
statusText = 'Completion detected, confirming...';
waitingFor = 'Output silence to confirm';
} else if (workingPatternsAbsent && msSinceLastOutput > 5000) {
statusText = 'No activity detected';
waitingFor = 'Completion message or timeout';
} else {
statusText = 'Watching for completion';
waitingFor = 'Completion message (for Xm Xs)';
}
} else if (this._state.startsWith('waiting_') || this._state.startsWith('sending_')) {
statusText = `Respawn step: ${this._state}`;
waitingFor = 'Step completion';
} else {
statusText = `State: ${this._state}`;
waitingFor = 'Next event';
}
return {
completionMessageDetected,
completionMessageTime: this.completionMessageTime,
outputSilent,
msSinceLastOutput,
tokensStable,
lastTokenCount: this.lastTokenCount,
msSinceTokenChange,
workingPatternsAbsent,
msSinceLastWorking,
confidenceLevel: confidence,
statusText,
waitingFor,
};
}
/**
* Start periodic detection status updates for UI.
* Emits 'detectionUpdate' event every 500ms while running.
*/
private startDetectionUpdates(): void {
this.stopDetectionUpdates();
this.detectionUpdateTimer = setInterval(() => {
if (this._state !== 'stopped') {
this.emit('detectionUpdate', this.getDetectionStatus());
}
}, 500);
}
/**
* Stop periodic detection status updates.
*/
private stopDetectionUpdates(): void {
if (this.detectionUpdateTimer) {
clearInterval(this.detectionUpdateTimer);
this.detectionUpdateTimer = null;
}
}
/**
* Transition to a new state.
* Emits 'stateChanged' event with old and new states.
@@ -433,10 +630,20 @@ export class RespawnController extends EventEmitter {
return;
}
this.log('Starting respawn controller');
this.log('Starting respawn controller (multi-layer detection)');
// Initialize all timestamps
const now = Date.now();
this.lastActivityTime = now;
this.lastOutputTime = now;
this.lastTokenChangeTime = now;
this.lastWorkingPatternTime = now;
this.completionMessageTime = null;
this.setState('watching');
this.setupTerminalListener();
this.lastActivityTime = Date.now();
this.startDetectionUpdates();
this.startNoOutputTimer();
}
/**
@@ -450,6 +657,7 @@ export class RespawnController extends EventEmitter {
stop(): void {
this.log('Stopping respawn controller');
this.clearTimers();
this.stopDetectionUpdates();
this.setState('stopped');
if (this.terminalHandler) {
this.session.off('terminal', this.terminalHandler);
@@ -500,30 +708,51 @@ export class RespawnController extends EventEmitter {
}
/**
* Process terminal data for idle/working detection.
* Process terminal data for idle/working detection using multi-layer approach.
*
* 1. Buffers data (with size limit)
* 2. Detects working indicators → resets idle
* 3. Detects ready indicator → triggers state-specific action
* 4. Detects prompt indicators → starts idle timer
* Detection Layers:
* 1. Completion message ("for Xm Xs") - PRIMARY signal
* 2. Output silence - confirms completion
* 3. Token stability - additional confirmation
* 4. Working pattern absence - supports idle detection
* 5. No-output fallback - catches edge cases
*
* @param data - Raw terminal output data
*/
private handleTerminalData(data: string): void {
// Guard against null/undefined/empty data
if (!data || typeof data !== 'string') {
return;
}
const now = Date.now();
// BufferAccumulator handles auto-trimming when max size exceeded
this.terminalBuffer.append(data);
// Check for the definitive "ready for input" indicator
const isReady = data.includes(READY_INDICATOR);
// Track output time (Layer 2)
this.lastOutputTime = now;
this.lastActivityTime = now;
this.resetNoOutputTimer();
// Detect working state
const isWorking = this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
// Track token count (Layer 3)
const tokenCount = this.extractTokenCount(data);
if (tokenCount !== null && tokenCount !== this.lastTokenCount) {
this.lastTokenCount = tokenCount;
this.lastTokenChangeTime = now;
}
// Detect working patterns (Layer 4)
const isWorking = this.hasWorkingPattern(data);
if (isWorking) {
this.workingDetected = true;
this.promptDetected = false;
this.lastActivityTime = Date.now();
this.lastWorkingPatternTime = now;
this.clearIdleTimer();
// Cancel any pending completion confirmation
this.cancelCompletionConfirm();
// If we're monitoring init and work started, go to watching (no kickstart needed)
if (this._state === 'monitoring_init') {
this.log('/init triggered work, skipping kickstart');
@@ -533,19 +762,55 @@ export class RespawnController extends EventEmitter {
return;
}
// Detect ready state (↵ send indicator)
if (isReady) {
// Detect completion message (Layer 1) - PRIMARY DETECTION
if (this.isCompletionMessage(data)) {
this.completionMessageTime = now;
this.workingDetected = false;
this.log(`Completion message detected: "${data.trim().substring(0, 50)}..."`);
// In watching state, start completion confirmation timer
if (this._state === 'watching') {
this.startCompletionConfirmTimer();
return;
}
// In waiting states, treat completion message as step completion
switch (this._state) {
case 'waiting_update':
this.checkUpdateComplete();
break;
case 'waiting_clear':
this.checkClearComplete();
break;
case 'waiting_init':
this.checkInitComplete();
break;
case 'waiting_kickstart':
this.checkKickstartComplete();
break;
}
return;
}
// In confirming_idle state, any output (except completion) resets confirmation
if (this._state === 'confirming_idle') {
// Check if enough time has passed since completion message
const msSinceCompletion = this.completionMessageTime ? now - this.completionMessageTime : 0;
if (msSinceCompletion > 1000) {
// New output more than 1s after completion message - might be new work
this.log('New output during confirmation, checking if work resumed...');
// Don't immediately cancel - the confirmation timer will handle it
}
}
// Legacy fallback: detect prompt characters (still useful for waiting_* states)
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
if (hasPrompt) {
this.promptDetected = true;
this.workingDetected = false;
this.lastActivityTime = Date.now();
this.log('Ready indicator detected (↵ send)');
// Handle based on current state
// Handle legacy detection in waiting states
switch (this._state) {
case 'watching':
// Start idle timer instead of immediate action - gives user time to type
this.startIdleTimer();
break;
case 'waiting_update':
this.checkUpdateComplete();
break;
@@ -562,24 +827,6 @@ export class RespawnController extends EventEmitter {
this.checkKickstartComplete();
break;
}
return;
}
// Fallback: detect prompt characters - start timeout-based check
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
if (hasPrompt) {
const wasPromptDetected = this.promptDetected;
this.promptDetected = true;
this.workingDetected = false;
this.lastActivityTime = Date.now();
if (!wasPromptDetected) {
this.log('Prompt detected');
// Start fallback timeout for watching state
if (this._state === 'watching') {
this.startIdleTimer();
}
}
}
}
@@ -710,24 +957,10 @@ export class RespawnController extends EventEmitter {
this.completeCycle();
}
/**
* Start the idle detection timer.
* After idleTimeoutMs, triggers onIdleDetected if still idle.
*/
private startIdleTimer(): void {
this.clearIdleTimer();
// Note: Legacy startIdleTimer removed - now using completion-based detection
// with startCompletionConfirmTimer() and startNoOutputTimer() instead.
this.idleTimer = setTimeout(() => {
// Double-check we're still idle and in watching state
if (this._state === 'watching' && this.promptDetected && !this.workingDetected) {
const timeSinceActivity = Date.now() - this.lastActivityTime;
this.log(`Idle timeout fired (${timeSinceActivity}ms since last activity)`);
this.onIdleDetected();
}
}, this.config.idleTimeoutMs);
}
/** Clear the idle detection timer if running */
/** Clear the idle detection timer if running (legacy cleanup) */
private clearIdleTimer(): void {
if (this.idleTimer) {
clearTimeout(this.idleTimer);
@@ -735,7 +968,7 @@ export class RespawnController extends EventEmitter {
}
}
/** Clear all timers (idle, step, and clear fallback) */
/** Clear all timers (idle, step, completion confirm, no-output, and clear fallback) */
private clearTimers(): void {
this.clearIdleTimer();
if (this.stepTimer) {
@@ -746,6 +979,132 @@ export class RespawnController extends EventEmitter {
clearTimeout(this.clearFallbackTimer);
this.clearFallbackTimer = null;
}
if (this.completionConfirmTimer) {
clearTimeout(this.completionConfirmTimer);
this.completionConfirmTimer = null;
}
if (this.noOutputTimer) {
clearTimeout(this.noOutputTimer);
this.noOutputTimer = null;
}
}
// ========== Multi-Layer Detection Methods ==========
/**
* Check if data contains a completion message pattern.
* Matches "for Xh Xm Xs" time duration patterns.
*/
private isCompletionMessage(data: string): boolean {
return COMPLETION_TIME_PATTERN.test(data);
}
/**
* Check if data contains working patterns.
*/
private hasWorkingPattern(data: string): boolean {
return this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
}
/**
* Extract token count from data if present.
* Returns null if no token pattern found.
*/
private extractTokenCount(data: string): number | null {
const match = data.match(TOKEN_PATTERN);
if (!match) return null;
let count = parseFloat(match[1]);
const suffix = match[2]?.toLowerCase();
if (suffix === 'k') count *= 1000;
else if (suffix === 'm') count *= 1000000;
return Math.round(count);
}
/**
* Start the no-output fallback timer.
* If no output for noOutputTimeoutMs, triggers idle detection.
*/
private startNoOutputTimer(): void {
if (this.noOutputTimer) {
clearTimeout(this.noOutputTimer);
}
this.noOutputTimer = setTimeout(() => {
if (this._state === 'watching' || this._state === 'confirming_idle') {
const msSinceOutput = Date.now() - this.lastOutputTime;
this.log(`No-output fallback triggered (${msSinceOutput}ms since last output)`);
this.onIdleConfirmed('no-output fallback');
}
}, this.config.noOutputTimeoutMs);
}
/**
* Reset the no-output fallback timer.
* Called whenever output is received.
*/
private resetNoOutputTimer(): void {
this.startNoOutputTimer();
}
/**
* Start completion confirmation timer.
* After completion message, waits for output silence.
*/
private startCompletionConfirmTimer(): void {
if (this.completionConfirmTimer) {
clearTimeout(this.completionConfirmTimer);
}
this.setState('confirming_idle');
this.log(`Completion message detected, waiting ${this.config.completionConfirmMs}ms for silence...`);
this.completionConfirmTimer = setTimeout(() => {
const msSinceOutput = Date.now() - this.lastOutputTime;
if (msSinceOutput >= this.config.completionConfirmMs) {
this.log(`Idle confirmed: ${msSinceOutput}ms silence after completion message`);
this.onIdleConfirmed('completion + silence');
} else {
// Output received during wait, stay in confirming state and re-check
this.log(`Output received during confirmation, resetting timer`);
this.startCompletionConfirmTimer();
}
}, this.config.completionConfirmMs);
}
/**
* Cancel completion confirmation if new activity detected.
*/
private cancelCompletionConfirm(): void {
if (this.completionConfirmTimer) {
clearTimeout(this.completionConfirmTimer);
this.completionConfirmTimer = null;
}
if (this._state === 'confirming_idle') {
this.setState('watching');
this.completionMessageTime = null;
}
}
/**
* Called when idle is confirmed through any detection layer.
* @param reason - What triggered the confirmation
*/
private onIdleConfirmed(reason: string): void {
this.log(`Idle confirmed via: ${reason}`);
const status = this.getDetectionStatus();
this.log(`Detection status: confidence=${status.confidenceLevel}%, ` +
`completion=${status.completionMessageDetected}, ` +
`silent=${status.outputSilent}, ` +
`tokensStable=${status.tokensStable}, ` +
`noWorking=${status.workingPatternsAbsent}`);
// Reset detection state
this.completionMessageTime = null;
this.cancelCompletionConfirm();
// Trigger the respawn cycle
this.onIdleDetected();
}
/**
@@ -754,7 +1113,8 @@ export class RespawnController extends EventEmitter {
* @fires respawnCycleStarted
*/
private onIdleDetected(): void {
if (this._state !== 'watching') {
// Accept both watching and confirming_idle states
if (this._state !== 'watching' && this._state !== 'confirming_idle') {
return;
}
@@ -897,6 +1257,7 @@ export class RespawnController extends EventEmitter {
* - timeSinceActivity: Milliseconds since last activity
* - promptDetected: Whether prompt indicator seen
* - workingDetected: Whether working indicator seen
* - detection: Multi-layer detection status
* - config: Current configuration
*/
getStatus() {
@@ -907,6 +1268,7 @@ export class RespawnController extends EventEmitter {
timeSinceActivity: Date.now() - this.lastActivityTime,
promptDetected: this.promptDetected,
workingDetected: this.workingDetected,
detection: this.getDetectionStatus(),
config: this.config,
};
}
+43
View File
@@ -503,6 +503,16 @@ class ClaudemanApp {
}
});
this.eventSource.addEventListener('respawn:detectionUpdate', (e) => {
const data = JSON.parse(e.data);
if (this.respawnStatus[data.sessionId]) {
this.respawnStatus[data.sessionId].detection = data.detection;
}
if (data.sessionId === this.activeSessionId) {
this.updateDetectionDisplay(data.detection);
}
});
// Respawn timer events
this.eventSource.addEventListener('respawn:timerStarted', (e) => {
const data = JSON.parse(e.data);
@@ -1287,6 +1297,39 @@ class ClaudemanApp {
this.$('respawnState').textContent = state.replace(/_/g, ' ');
}
updateDetectionDisplay(detection) {
if (!detection) return;
const statusEl = this.$('detectionStatus');
const waitingEl = this.$('detectionWaiting');
const confidenceEl = this.$('detectionConfidence');
// Update status text
statusEl.textContent = detection.statusText || '';
// Update waiting for text
if (detection.waitingFor) {
waitingEl.textContent = `→ ${detection.waitingFor}`;
} else {
waitingEl.textContent = '';
}
// Update confidence level
const confidence = detection.confidenceLevel || 0;
if (confidence > 0) {
confidenceEl.textContent = `${confidence}%`;
confidenceEl.style.display = '';
confidenceEl.className = 'detection-confidence';
if (confidence >= 60) {
confidenceEl.classList.add('high');
} else if (confidence >= 30) {
confidenceEl.classList.add('medium');
}
} else {
confidenceEl.style.display = 'none';
}
}
showRespawnTimer() {
const timerEl = this.$('respawnTimer');
timerEl.style.display = '';
+5
View File
@@ -65,6 +65,11 @@
<div class="respawn-banner" id="respawnBanner" style="display: none;">
<span class="respawn-indicator">&#x21BB;</span>
<span class="respawn-state" id="respawnState">Watching</span>
<span class="respawn-detection" id="respawnDetection">
<span class="detection-status" id="detectionStatus"></span>
<span class="detection-waiting" id="detectionWaiting"></span>
<span class="detection-confidence" id="detectionConfidence"></span>
</span>
<span class="respawn-cycles">Cycle <span id="respawnCycleCount">0</span></span>
<span class="respawn-timer" id="respawnTimer" style="display: none;"></span>
<span class="respawn-tokens" id="respawnTokens" style="display: none;"></span>
+38
View File
@@ -486,6 +486,44 @@ body {
font-size: 0.7rem;
}
.respawn-detection {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0 0.5rem;
border-left: 1px solid rgba(34, 197, 94, 0.2);
}
.detection-status {
color: var(--text-muted);
font-size: 0.7rem;
}
.detection-waiting {
color: var(--accent);
font-size: 0.7rem;
font-style: italic;
}
.detection-confidence {
color: var(--text-dim);
font-family: 'SF Mono', Monaco, monospace;
font-size: 0.65rem;
padding: 0.1rem 0.3rem;
background: rgba(34, 197, 94, 0.15);
border-radius: 3px;
}
.detection-confidence.high {
background: rgba(34, 197, 94, 0.3);
color: var(--green);
}
.detection-confidence.medium {
background: rgba(234, 179, 8, 0.2);
color: var(--yellow);
}
@keyframes spin {
to { transform: rotate(360deg); }
}
+6
View File
@@ -1271,6 +1271,8 @@ export class WebServer extends EventEmitter {
controller.stop();
controller.removeAllListeners();
this.respawnControllers.delete(sessionId);
// Notify UI that respawn is stopped for this session
this.broadcast('respawn:stopped', { sessionId, reason: 'session_cleanup' });
}
// Clear respawn timer
@@ -1445,6 +1447,10 @@ export class WebServer extends EventEmitter {
this.broadcast('respawn:stepCompleted', { sessionId, step });
});
controller.on('detectionUpdate', (detection: unknown) => {
this.broadcast('respawn:detectionUpdate', { sessionId, detection });
});
controller.on('log', (message: string) => {
this.broadcast('respawn:log', { sessionId, message });
});
+52 -40
View File
@@ -31,31 +31,37 @@ class MockSession extends EventEmitter {
this.emit('terminal', data);
}
// Simulate prompt appearing (basic prompt character)
// Simulate prompt appearing (basic prompt character) - legacy fallback
simulatePrompt(): void {
this.emit('terminal', '❯ ');
}
// Simulate ready state with the definitive indicator
// Simulate ready state with the definitive indicator - legacy fallback
simulateReady(): void {
this.emit('terminal', '↵ send');
}
// Simulate completion message (NEW - primary idle detection in Claude Code 2024+)
// This pattern triggers the multi-layer detection: "for Xm Xs" indicates work finished
simulateCompletionMessage(): void {
this.emit('terminal', '✻ Worked for 2m 46s');
}
// Simulate working state
simulateWorking(): void {
this.emit('terminal', 'Thinking... ⠋');
}
// Simulate clear completion (followed by ready indicator)
// Simulate clear completion (followed by completion message)
simulateClearComplete(): void {
this.emit('terminal', 'conversation cleared');
setTimeout(() => this.simulateReady(), 50);
setTimeout(() => this.simulateCompletionMessage(), 50);
}
// Simulate init completion (followed by ready indicator)
// Simulate init completion (followed by completion message)
simulateInitComplete(): void {
this.emit('terminal', 'Analyzing CLAUDE.md...');
setTimeout(() => this.simulateReady(), 100);
setTimeout(() => this.simulateCompletionMessage(), 100);
}
}
@@ -68,6 +74,8 @@ describe('RespawnController', () => {
controller = new RespawnController(session as unknown as Session, {
idleTimeoutMs: 100, // Short timeout for testing
interStepDelayMs: 50,
completionConfirmMs: 50, // Short confirmation delay for testing
noOutputTimeoutMs: 500, // Short fallback timeout for testing
});
});
@@ -133,24 +141,24 @@ describe('RespawnController', () => {
});
describe('Idle Detection', () => {
it('should detect prompt pattern', async () => {
it('should detect completion message pattern', async () => {
const logMessages: string[] = [];
controller.on('log', (msg) => logMessages.push(msg));
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Wait for log
await new Promise(resolve => setTimeout(resolve, 50));
const hasPromptLog = logMessages.some(msg => msg.includes('Prompt detected'));
expect(hasPromptLog).toBe(true);
const hasCompletionLog = logMessages.some(msg => msg.includes('Completion message detected'));
expect(hasCompletionLog).toBe(true);
});
it('should detect multiple prompt patterns', () => {
it('should detect multiple prompt patterns (legacy fallback)', () => {
controller.start();
// All these should trigger prompt detection
// All these should trigger prompt detection (legacy)
const promptPatterns = ['❯', '\u276f', '⏵', '> ', 'tokens'];
for (const pattern of promptPatterns) {
@@ -163,9 +171,9 @@ describe('RespawnController', () => {
it('should detect working patterns and clear prompt state', () => {
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Simulate working - should clear prompt detected
// Simulate working - should clear completion state and cancel confirmation
session.simulateWorking();
const status = controller.getStatus();
@@ -175,16 +183,16 @@ describe('RespawnController', () => {
});
describe('Respawn Cycle', () => {
it('should start cycle when idle timeout fires', async () => {
it('should start cycle when completion message detected and confirmed', async () => {
let cycleStarted = false;
controller.on('respawnCycleStarted', () => {
cycleStarted = true;
});
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Wait for idle timeout
// Wait for completion confirmation (completionConfirmMs=50) + processing
await new Promise(resolve => setTimeout(resolve, 200));
expect(cycleStarted).toBe(true);
@@ -198,9 +206,9 @@ describe('RespawnController', () => {
});
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Wait for idle timeout and step
// Wait for completion confirmation + step delay
await new Promise(resolve => setTimeout(resolve, 300));
expect(stepSent).toBe('update');
@@ -213,12 +221,12 @@ describe('RespawnController', () => {
controller.on('stateChanged', (state) => states.push(state));
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Wait for initial state change
// Wait for state transitions
await new Promise(resolve => setTimeout(resolve, 200));
// Should have transitioned through multiple states
// Should have transitioned through multiple states (watching -> confirming_idle -> sending_update)
expect(states).toContain('watching');
expect(states.length).toBeGreaterThan(1);
});
@@ -604,6 +612,8 @@ describe('RespawnController State Transitions', () => {
controller = new RespawnController(session as unknown as Session, {
idleTimeoutMs: 50,
interStepDelayMs: 20,
completionConfirmMs: 50, // Short confirmation for testing
noOutputTimeoutMs: 300, // Short fallback for testing
});
});
@@ -616,7 +626,7 @@ describe('RespawnController State Transitions', () => {
controller.on('stateChanged', (state) => stateHistory.push(state));
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
await new Promise(resolve => setTimeout(resolve, 200));
@@ -626,7 +636,7 @@ describe('RespawnController State Transitions', () => {
it('should handle stop during state transition', async () => {
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Wait a bit then stop during potential transition
await new Promise(resolve => setTimeout(resolve, 30));
@@ -642,7 +652,7 @@ describe('RespawnController State Transitions', () => {
});
controller.start();
session.simulateReady();
session.simulateCompletionMessage();
await new Promise(resolve => setTimeout(resolve, 500));
@@ -651,41 +661,41 @@ describe('RespawnController State Transitions', () => {
controller.stop();
});
it('should handle multiple consecutive prompt detections', async () => {
let promptCount = 0;
it('should handle multiple consecutive completion messages', async () => {
let completionCount = 0;
controller.on('log', (msg) => {
if (msg.includes('Prompt detected')) promptCount++;
if (msg.includes('Completion message detected')) completionCount++;
});
controller.start();
// Send multiple prompts rapidly
session.simulatePrompt();
session.simulatePrompt();
session.simulatePrompt();
// Send multiple completion messages rapidly
session.simulateCompletionMessage();
session.simulateCompletionMessage();
session.simulateCompletionMessage();
await new Promise(resolve => setTimeout(resolve, 100));
// Should detect prompts
expect(promptCount).toBeGreaterThan(0);
// Should detect completion messages
expect(completionCount).toBeGreaterThan(0);
});
it('should handle working state interrupting idle timeout', async () => {
it('should handle working state interrupting idle confirmation', async () => {
let cycleStarted = false;
controller.on('respawnCycleStarted', () => {
cycleStarted = true;
});
controller.start();
session.simulatePrompt();
session.simulateCompletionMessage();
// Before idle timeout fires, start working
// Before confirmation timer fires, start working
await new Promise(resolve => setTimeout(resolve, 20));
session.simulateWorking();
await new Promise(resolve => setTimeout(resolve, 100));
// Cycle may not have started due to working state
// Cycle should not have started due to working state canceling confirmation
expect(controller.getStatus().workingDetected).toBe(true);
});
});
@@ -802,14 +812,16 @@ describe('RespawnController Edge Cases', () => {
const controller = new RespawnController(session as unknown as Session, {
idleTimeoutMs: 30,
interStepDelayMs: 10,
completionConfirmMs: 30, // Short confirmation for testing
noOutputTimeoutMs: 200, // Short fallback for testing
});
expect(controller.currentCycle).toBe(0);
controller.start();
session.simulateReady();
session.simulateCompletionMessage();
await new Promise(resolve => setTimeout(resolve, 150));
await new Promise(resolve => setTimeout(resolve, 200));
expect(controller.currentCycle).toBeGreaterThan(0);
controller.stop();
+56 -117
View File
@@ -3,11 +3,15 @@
*
* Provides:
* - Screen session concurrency limiter (max 10)
* - Orphaned Claude/screen process cleanup
* - Tracked resource cleanup (only kills what tests create)
* - Global beforeAll/afterAll hooks
*
* SAFETY: This setup ONLY cleans up resources that the test suite itself creates.
* It will NEVER kill Claude processes or screens that weren't spawned by tests.
* This makes it safe to run tests from within a Claudeman-managed session.
*/
import { execSync, exec } from 'node:child_process';
import { execSync } from 'node:child_process';
import { beforeAll, afterAll, afterEach } from 'vitest';
/** Maximum concurrent screen sessions allowed during tests */
@@ -16,69 +20,32 @@ const MAX_CONCURRENT_SCREENS = 10;
/** Track active screen sessions created during tests */
const activeTestScreens = new Set<string>();
/** Track Claude PIDs spawned by tests (for cleanup) */
const activeTestClaudePids = new Set<number>();
/** Semaphore for controlling concurrent screen creation */
let currentScreenCount = 0;
const screenWaiters: Array<() => void> = [];
/**
* Get list of claudeman screen sessions
* Kill only the screens that tests have registered via registerTestScreen()
*/
function getClaudemanScreens(): string[] {
try {
const output = execSync('screen -ls 2>/dev/null || true', { encoding: 'utf-8' });
const lines = output.split('\n');
const screens: string[] = [];
for (const line of lines) {
const match = line.match(/\d+\.(claudeman-[^\s]+)/);
if (match) {
screens.push(match[1]);
}
}
return screens;
} catch {
return [];
}
}
/**
* Get list of Claude CLI processes
*/
function getClaudeProcesses(): number[] {
try {
const output = execSync('pgrep -f "claude.*--dangerously-skip-permissions" 2>/dev/null || true', {
encoding: 'utf-8',
});
return output
.trim()
.split('\n')
.filter(Boolean)
.map(pid => parseInt(pid, 10))
.filter(pid => !isNaN(pid));
} catch {
return [];
}
}
/**
* Kill orphaned claudeman screen sessions
*/
function killOrphanedScreens(): void {
const screens = getClaudemanScreens();
for (const screenName of screens) {
function killTrackedTestScreens(): void {
for (const screenName of activeTestScreens) {
try {
execSync(`screen -S ${screenName} -X quit 2>/dev/null || true`, { encoding: 'utf-8' });
} catch {
// Ignore errors
}
}
activeTestScreens.clear();
}
/**
* Kill orphaned Claude CLI processes
* Kill only the Claude processes that tests have registered via registerTestClaudePid()
*/
function killOrphanedClaudeProcesses(): void {
const pids = getClaudeProcesses();
for (const pid of pids) {
function killTrackedTestClaudeProcesses(): void {
for (const pid of activeTestClaudePids) {
try {
process.kill(pid, 'SIGTERM');
} catch {
@@ -87,16 +54,19 @@ function killOrphanedClaudeProcesses(): void {
}
// Wait a bit, then SIGKILL any remaining
if (pids.length > 0) {
if (activeTestClaudePids.size > 0) {
setTimeout(() => {
for (const pid of pids) {
for (const pid of activeTestClaudePids) {
try {
process.kill(pid, 'SIGKILL');
} catch {
// Process may already be gone
}
}
activeTestClaudePids.clear();
}, 500);
} else {
activeTestClaudePids.clear();
}
}
@@ -143,6 +113,20 @@ export function unregisterTestScreen(screenName: string): void {
activeTestScreens.delete(screenName);
}
/**
* Register a Claude PID for tracking (so it gets cleaned up after tests)
*/
export function registerTestClaudePid(pid: number): void {
activeTestClaudePids.add(pid);
}
/**
* Unregister a Claude PID
*/
export function unregisterTestClaudePid(pid: number): void {
activeTestClaudePids.delete(pid);
}
/**
* Get current screen count for debugging
*/
@@ -155,21 +139,15 @@ export function getScreenStats(): { current: number; max: number; waiting: numbe
}
/**
* Force cleanup all test screens (emergency cleanup)
* Force cleanup all test-created resources (emergency cleanup)
* Only kills resources that tests have registered - never kills external processes
*/
export function forceCleanupAllScreens(): void {
export function forceCleanupAllTestResources(): void {
// Kill all tracked test screens
for (const screenName of activeTestScreens) {
try {
execSync(`screen -S ${screenName} -X quit 2>/dev/null || true`);
} catch {
// Ignore
}
}
activeTestScreens.clear();
killTrackedTestScreens();
// Also kill any orphaned claudeman screens
killOrphanedScreens();
// Kill all tracked Claude processes
killTrackedTestClaudeProcesses();
// Reset semaphore
currentScreenCount = 0;
@@ -181,64 +159,27 @@ export function forceCleanupAllScreens(): void {
// =============================================================================
beforeAll(async () => {
// Clean up any orphaned processes from previous test runs
console.log('[Test Setup] Cleaning up orphaned processes...');
killOrphanedScreens();
killOrphanedClaudeProcesses();
// Wait for cleanup to complete
await new Promise(resolve => setTimeout(resolve, 1000));
const remainingScreens = getClaudemanScreens();
const remainingClaude = getClaudeProcesses();
if (remainingScreens.length > 0) {
console.log(`[Test Setup] Warning: ${remainingScreens.length} screen sessions still exist`);
}
if (remainingClaude.length > 0) {
console.log(`[Test Setup] Warning: ${remainingClaude.length} Claude processes still exist`);
}
console.log('[Test Setup] Cleanup complete, starting tests...');
// Initialize test environment
console.log('[Test Setup] Initializing test environment...');
console.log('[Test Setup] Only test-created resources will be cleaned up (safe for Claudeman sessions)');
console.log('[Test Setup] Starting tests...');
});
afterAll(async () => {
console.log('[Test Setup] Final cleanup...');
console.log('[Test Setup] Final cleanup of test-created resources...');
// Force cleanup all screens
forceCleanupAllScreens();
// Kill any remaining Claude processes
killOrphanedClaudeProcesses();
// Only cleanup resources that tests have registered
forceCleanupAllTestResources();
// Wait for cleanup
await new Promise(resolve => setTimeout(resolve, 1000));
await new Promise(resolve => setTimeout(resolve, 500));
const remainingScreens = getClaudemanScreens();
const remainingClaude = getClaudeProcesses();
if (remainingScreens.length > 0) {
console.warn(`[Test Setup] Warning: ${remainingScreens.length} orphaned screens after tests`);
// Force kill them
for (const screen of remainingScreens) {
try {
execSync(`screen -S ${screen} -X quit 2>/dev/null || true`);
} catch {
// Ignore
}
}
// Report any tracked resources that weren't cleaned up
if (activeTestScreens.size > 0) {
console.warn(`[Test Setup] Warning: ${activeTestScreens.size} test screens weren't properly unregistered`);
}
if (remainingClaude.length > 0) {
console.warn(`[Test Setup] Warning: ${remainingClaude.length} orphaned Claude processes after tests`);
for (const pid of remainingClaude) {
try {
process.kill(pid, 'SIGKILL');
} catch {
// Ignore
}
}
if (activeTestClaudePids.size > 0) {
console.warn(`[Test Setup] Warning: ${activeTestClaudePids.size} test Claude PIDs weren't properly unregistered`);
}
console.log('[Test Setup] Final cleanup complete');
@@ -246,9 +187,7 @@ afterAll(async () => {
// Export utilities for tests that need them
export {
getClaudemanScreens,
getClaudeProcesses,
killOrphanedScreens,
killOrphanedClaudeProcesses,
killTrackedTestScreens,
killTrackedTestClaudeProcesses,
MAX_CONCURRENT_SCREENS,
};