mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-02 21:49:42 +02:00
- Update idle detection from legacy '↵ send' to completion message pattern
("for Xm Xs" time patterns like "Worked for 2m 46s")
- Add confirming_idle state for false positive prevention
- Add completionConfirmMs (5s) and noOutputTimeoutMs (30s) config options
- Add multi-layer detection with confidence scoring (0-100%)
- Fix null pointer error in extractTokenCount with guard clause
- Fix respawn controller not stopping on session cleanup (broadcast respawn:stopped)
- Update tests to use new completion message patterns
- Add detection status UI display (confidence level, waiting state)
- Update CLAUDE.md with new detection documentation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
1276 lines
40 KiB
TypeScript
1276 lines
40 KiB
TypeScript
/**
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* @fileoverview Respawn Controller for autonomous Claude Code session cycling
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*
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* The RespawnController manages automatic respawning of Claude Code sessions.
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* When Claude finishes working (detected by completion message + output silence),
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* it automatically cycles through update → clear → init steps to keep the session productive.
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*
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* ## State Machine
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*
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* ```
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* WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
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* ↑ │ │
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* │ │ (new output) ▼
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* │ └─────────────► SENDING_INIT → WAITING_INIT → MONITORING_INIT ────────┘
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* │ │
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* │ ▼ (if no work triggered)
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* └──────────────────────── SENDING_KICKSTART → WAITING_KICKSTART ──┘
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* ```
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*
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* ## Idle Detection (Updated for Claude Code 2024+)
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*
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* Primary detection: Completion message pattern "for Xm Xs" (e.g., "✻ Worked for 2m 46s")
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* Confirmation: No new output for configurable duration (default 5s)
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* Fallback: No output at all for extended period (default 30s)
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*
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* ## Configuration
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*
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* - `sendClear`: Whether to send /clear after update (default: true)
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* - `sendInit`: Whether to send /init after clear (default: true)
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* - `kickstartPrompt`: Optional prompt if /init doesn't trigger work
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* - `completionConfirmMs`: Time to wait after completion message (default: 5000)
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* - `noOutputTimeoutMs`: Fallback timeout with no output at all (default: 30000)
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*
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* @module respawn-controller
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*/
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import { EventEmitter } from 'node:events';
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import { Session } from './session.js';
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// ========== Configuration Constants ==========
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/**
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* Maximum terminal buffer size for respawn controller.
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* Buffer is trimmed when this limit is exceeded to prevent memory issues.
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*/
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const MAX_RESPAWN_BUFFER_SIZE = 1024 * 1024; // 1MB
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/**
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* Size to trim buffer to when MAX_RESPAWN_BUFFER_SIZE is exceeded.
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* Keeps the most recent output for pattern detection.
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*/
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const RESPAWN_BUFFER_TRIM_SIZE = 512 * 1024; // 512KB
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// ========== Constants ==========
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/**
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* Pattern to detect completion messages from Claude.
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* Matches "for Xh Xm Xs" time duration patterns that appear at end of work.
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* Examples: "for 2m 46s", "for 46s", "for 1h 2m 3s", "for 5m"
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*/
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const COMPLETION_TIME_PATTERN = /\bfor\s+\d+[hms](\s*\d+[hms])*/i;
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/**
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* Pattern to extract token count from Claude's status line.
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* Matches: "123.4k tokens", "5234 tokens", "1.2M tokens"
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*/
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const TOKEN_PATTERN = /(\d+(?:\.\d+)?)\s*([kKmM])?\s*tokens/;
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// Note: The old '↵ send' indicator is no longer reliable in Claude Code 2024+
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// Detection now uses completion message patterns ("for Xm Xs") instead.
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// ========== Detection Layer Types ==========
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/**
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* Detection layers for multi-signal idle detection.
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* Each layer provides a confidence signal that Claude has finished working.
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*/
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export interface DetectionStatus {
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/** Layer 1: Completion message detected ("for Xm Xs") */
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completionMessageDetected: boolean;
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/** Timestamp when completion message was last seen */
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completionMessageTime: number | null;
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/** Layer 2: Output silence - no new output for threshold duration */
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outputSilent: boolean;
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/** Milliseconds since last output */
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msSinceLastOutput: number;
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/** Layer 3: Token count stability - tokens haven't changed */
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tokensStable: boolean;
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/** Last observed token count */
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lastTokenCount: number;
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/** Milliseconds since token count changed */
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msSinceTokenChange: number;
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/** Layer 4: Working patterns absent - no spinners/activity words */
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workingPatternsAbsent: boolean;
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/** Milliseconds since last working pattern */
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msSinceLastWorking: number;
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/** Overall confidence level (0-100) */
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confidenceLevel: number;
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/** Human-readable status for UI */
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statusText: string;
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/** What the controller is currently waiting for */
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waitingFor: string;
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}
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// ========== Buffer Accumulator ==========
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/**
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* High-performance buffer accumulator using array-based collection.
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* Reduces GC pressure by avoiding repeated string concatenation.
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*/
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class BufferAccumulator {
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private chunks: string[] = [];
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private totalLength: number = 0;
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private readonly maxSize: number;
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private readonly trimSize: number;
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constructor(maxSize: number, trimSize: number) {
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this.maxSize = maxSize;
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this.trimSize = trimSize;
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}
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append(data: string): void {
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if (!data) return;
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this.chunks.push(data);
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this.totalLength += data.length;
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if (this.totalLength > this.maxSize) {
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this.trim();
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}
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}
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get value(): string {
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if (this.chunks.length === 0) return '';
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if (this.chunks.length === 1) return this.chunks[0];
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const result = this.chunks.join('');
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this.chunks = [result];
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return result;
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}
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get length(): number {
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return this.totalLength;
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}
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clear(): void {
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this.chunks = [];
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this.totalLength = 0;
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}
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private trim(): void {
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const full = this.chunks.join('');
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const trimmed = full.slice(-this.trimSize);
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this.chunks = [trimmed];
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this.totalLength = trimmed.length;
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}
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}
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// ========== Type Definitions ==========
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/**
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* Respawn sequence states.
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*
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* The controller cycles through these states:
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* ```
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* WATCHING → SENDING_UPDATE → WAITING_UPDATE →
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* SENDING_CLEAR → WAITING_CLEAR →
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* SENDING_INIT → WAITING_INIT →
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* MONITORING_INIT → (maybe SENDING_KICKSTART → WAITING_KICKSTART) →
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* WATCHING (repeat)
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* ```
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*
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* Steps can be skipped via config (`sendClear: false`, `sendInit: false`).
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*/
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export type RespawnState =
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/** Watching for idle, ready to start respawn sequence */
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| 'watching'
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/** Completion message detected, waiting for output silence to confirm */
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| 'confirming_idle'
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/** About to send the update docs prompt */
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| 'sending_update'
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/** Waiting for update to complete */
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| 'waiting_update'
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/** About to send /clear command */
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| 'sending_clear'
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/** Waiting for clear to complete */
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| 'waiting_clear'
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/** About to send /init command */
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| 'sending_init'
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/** Waiting for init to complete */
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| 'waiting_init'
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/** Monitoring if /init triggered work */
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| 'monitoring_init'
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/** About to send kickstart prompt */
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| 'sending_kickstart'
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/** Waiting for kickstart to complete */
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| 'waiting_kickstart'
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/** Controller stopped (not running) */
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| 'stopped';
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/**
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* Configuration options for the RespawnController.
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*/
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export interface RespawnConfig {
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/**
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* How long to wait after seeing prompt before considering truly idle.
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* Prevents premature cycling when user is about to type.
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* @default 10000 (10 seconds)
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*/
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idleTimeoutMs: number;
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/**
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* The prompt to send when updating docs.
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* Sent at the start of each respawn cycle.
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* @default 'update all the docs and CLAUDE.md'
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*/
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updatePrompt: string;
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/**
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* Delay between sending steps (ms).
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* Gives Claude time to process each command.
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* @default 1000 (1 second)
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*/
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interStepDelayMs: number;
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/**
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* Whether the respawn loop is enabled.
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* When false, start() will be a no-op.
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* @default true
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*/
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enabled: boolean;
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/**
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* Whether to send /clear after update prompt completes.
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* Resets Claude's context for fresh start.
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* @default true
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*/
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sendClear: boolean;
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/**
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* Whether to send /init after /clear completes.
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* Re-initializes Claude with CLAUDE.md context.
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* @default true
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*/
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sendInit: boolean;
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/**
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* Optional prompt to send if /init doesn't trigger work.
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* Used as a fallback when /init completes but Claude doesn't start working.
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* @default undefined
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*/
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kickstartPrompt?: string;
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/**
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* Time to wait after completion message before confirming idle (ms).
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* After seeing "for Xm Xs" pattern, waits this long with no new output.
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* @default 5000 (5 seconds)
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*/
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completionConfirmMs: number;
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/**
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* Fallback timeout when no output received at all (ms).
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* If no terminal output for this duration, assumes idle even without completion message.
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* @default 30000 (30 seconds)
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*/
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noOutputTimeoutMs: number;
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}
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/**
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* Events emitted by RespawnController.
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*
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* @event stateChanged - Fired when state machine transitions
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* @event respawnCycleStarted - Fired when a new cycle begins
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* @event respawnCycleCompleted - Fired when a cycle finishes
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* @event stepSent - Fired when a command is sent to the session
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* @event stepCompleted - Fired when a step finishes (ready indicator detected)
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* @event detectionUpdate - Fired when detection status changes (for UI)
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* @event error - Fired on errors
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* @event log - Fired for debug logging
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*/
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export interface RespawnEvents {
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/** State machine transition */
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stateChanged: (state: RespawnState, prevState: RespawnState) => void;
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/** New respawn cycle started */
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respawnCycleStarted: (cycleNumber: number) => void;
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/** Respawn cycle finished */
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respawnCycleCompleted: (cycleNumber: number) => void;
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/** Command sent to session */
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stepSent: (step: string, input: string) => void;
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/** Step completed (ready indicator detected) */
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stepCompleted: (step: string) => void;
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/** Detection status update for UI display */
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detectionUpdate: (status: DetectionStatus) => void;
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/** Error occurred */
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error: (error: Error) => void;
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/** Debug log message */
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log: (message: string) => void;
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}
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/** Default configuration values */
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const DEFAULT_CONFIG: RespawnConfig = {
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idleTimeoutMs: 10000, // 10 seconds of no activity after prompt (legacy, still used as fallback)
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updatePrompt: 'update all the docs and CLAUDE.md',
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interStepDelayMs: 1000, // 1 second between steps
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enabled: true,
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sendClear: true, // send /clear after update prompt
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sendInit: true, // send /init after /clear
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completionConfirmMs: 5000, // 5 seconds of silence after completion message
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noOutputTimeoutMs: 30000, // 30 seconds fallback if no output at all
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};
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/**
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* RespawnController - Automatic session cycling for continuous Claude work.
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*
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* Monitors a Claude Code session for idle state and automatically cycles
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* through update → clear → init steps to keep the session productive.
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*
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* ## How It Works
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*
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* 1. **Idle Detection**: Watches for completion message ("for Xm Xs" pattern)
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* 2. **Confirmation**: Waits for output silence (no new tokens for 5s)
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* 3. **Update**: Sends configured prompt (e.g., "update all docs")
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* 4. **Clear**: Sends `/clear` to reset context (optional)
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* 5. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
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* 6. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
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* 7. **Repeat**: Returns to watching state for next cycle
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*
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* ## Idle Detection (Updated for Claude Code 2024+)
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*
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* Primary: Completion message with time duration (e.g., "✻ Worked for 2m 46s")
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* The pattern "for Xm Xs" indicates Claude finished work and reports duration.
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*
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* Confirmation: After seeing completion message, waits for output silence.
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* If no new output for `completionConfirmMs` (default 5s), confirms idle.
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*
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* Fallback: If no output at all for `noOutputTimeoutMs` (default 30s), assumes idle.
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*
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* Working indicators: Thinking, Writing, spinner characters, etc. reset detection.
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*
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* ## Events
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*
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* - `stateChanged`: State machine transition
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* - `respawnCycleStarted`: New cycle began
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* - `respawnCycleCompleted`: Cycle finished
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* - `stepSent`: Command sent to session
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* - `stepCompleted`: Step finished
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* - `log`: Debug messages
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*
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* @extends EventEmitter
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* @example
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* ```typescript
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* const respawn = new RespawnController(session, {
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* updatePrompt: 'continue working on the task',
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* completionConfirmMs: 5000, // Wait 5s after completion message
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* });
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*
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* respawn.on('respawnCycleCompleted', (cycle) => {
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* console.log(`Completed cycle ${cycle}`);
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* });
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*
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* respawn.start();
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* ```
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*/
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export class RespawnController extends EventEmitter {
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/** The session being controlled */
|
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private session: Session;
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|
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/** Current configuration */
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private config: RespawnConfig;
|
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|
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/** Current state machine state */
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private _state: RespawnState = 'stopped';
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|
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/** Timer for idle detection timeout */
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private idleTimer: NodeJS.Timeout | null = null;
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||
|
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/** Timer for step delays */
|
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private stepTimer: NodeJS.Timeout | null = null;
|
||
|
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/** Timer for completion confirmation (Layer 2) */
|
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private completionConfirmTimer: NodeJS.Timeout | null = null;
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||
|
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/** Timer for no-output fallback (Layer 5) */
|
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private noOutputTimer: NodeJS.Timeout | null = null;
|
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|
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/** Timer for periodic detection status updates */
|
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private detectionUpdateTimer: NodeJS.Timeout | null = null;
|
||
|
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/** Number of completed respawn cycles */
|
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private cycleCount: number = 0;
|
||
|
||
/** Timestamp of last terminal activity */
|
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private lastActivityTime: number = 0;
|
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|
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/** Buffer for recent terminal output (uses BufferAccumulator to reduce GC pressure) */
|
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private terminalBuffer = new BufferAccumulator(MAX_RESPAWN_BUFFER_SIZE, RESPAWN_BUFFER_TRIM_SIZE);
|
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|
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/** Whether a prompt indicator was detected */
|
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private promptDetected: boolean = false;
|
||
|
||
/** Whether a working indicator was detected */
|
||
private workingDetected: boolean = false;
|
||
|
||
/** Reference to terminal event handler (for cleanup) */
|
||
private terminalHandler: ((data: string) => void) | null = null;
|
||
|
||
/** Timer for /clear step fallback (sends /init if no prompt detected) */
|
||
private clearFallbackTimer: NodeJS.Timeout | null = null;
|
||
|
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/** Fallback timeout for /clear step (ms) - sends /init without waiting for prompt */
|
||
private static readonly CLEAR_FALLBACK_TIMEOUT_MS = 10000;
|
||
|
||
// ========== Multi-Layer Detection State ==========
|
||
|
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/** Layer 1: Timestamp when completion message was detected */
|
||
private completionMessageTime: number | null = null;
|
||
|
||
/** Layer 2: Timestamp of last terminal output received */
|
||
private lastOutputTime: number = 0;
|
||
|
||
/** Layer 3: Last observed token count */
|
||
private lastTokenCount: number = 0;
|
||
|
||
/** Layer 3: Timestamp when token count last changed */
|
||
private lastTokenChangeTime: number = 0;
|
||
|
||
/** Layer 4: Timestamp when last working pattern was seen */
|
||
private lastWorkingPatternTime: number = 0;
|
||
|
||
/**
|
||
* Patterns indicating Claude is ready for input (legacy fallback).
|
||
* Used as secondary signals, not primary detection.
|
||
*/
|
||
private readonly PROMPT_PATTERNS = [
|
||
'❯', // Standard prompt
|
||
'\u276f', // Unicode variant
|
||
'⏵', // Claude Code prompt variant
|
||
];
|
||
|
||
/**
|
||
* Patterns indicating Claude is actively working.
|
||
* When detected, resets all idle detection timers.
|
||
* Note: ✻ and ✽ removed - they appear in completion messages too.
|
||
*/
|
||
private readonly WORKING_PATTERNS = [
|
||
'Thinking', 'Writing', 'Reading', 'Running', 'Searching',
|
||
'Editing', 'Creating', 'Deleting', 'Analyzing', 'Executing',
|
||
'Synthesizing', 'Brewing', // Claude's processing indicators
|
||
'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏', // Spinner chars
|
||
];
|
||
|
||
/**
|
||
* Creates a new RespawnController.
|
||
*
|
||
* @param session - The Session instance to control
|
||
* @param config - Partial configuration (merged with defaults)
|
||
*/
|
||
constructor(session: Session, config: Partial<RespawnConfig> = {}) {
|
||
super();
|
||
this.session = session;
|
||
this.config = { ...DEFAULT_CONFIG, ...config };
|
||
}
|
||
|
||
/**
|
||
* Get the current state machine state.
|
||
* @returns Current RespawnState
|
||
*/
|
||
get state(): RespawnState {
|
||
return this._state;
|
||
}
|
||
|
||
/**
|
||
* Get the current respawn cycle count.
|
||
* Increments each time a new cycle starts.
|
||
* @returns Number of cycles started
|
||
*/
|
||
get currentCycle(): number {
|
||
return this.cycleCount;
|
||
}
|
||
|
||
/**
|
||
* Check if the controller is currently running.
|
||
* @returns True if state is not 'stopped'
|
||
*/
|
||
get isRunning(): boolean {
|
||
return this._state !== 'stopped';
|
||
}
|
||
|
||
/**
|
||
* Get current detection status for UI display.
|
||
* Shows all detection layers and their current state.
|
||
* @returns DetectionStatus object
|
||
*/
|
||
getDetectionStatus(): DetectionStatus {
|
||
const now = Date.now();
|
||
const msSinceLastOutput = now - this.lastOutputTime;
|
||
const msSinceTokenChange = now - this.lastTokenChangeTime;
|
||
const msSinceLastWorking = now - this.lastWorkingPatternTime;
|
||
|
||
const completionMessageDetected = this.completionMessageTime !== null;
|
||
const outputSilent = msSinceLastOutput >= this.config.completionConfirmMs;
|
||
const tokensStable = msSinceTokenChange >= this.config.completionConfirmMs;
|
||
const workingPatternsAbsent = msSinceLastWorking >= 3000; // 3s without working patterns
|
||
|
||
// Calculate confidence level (0-100)
|
||
let confidence = 0;
|
||
if (completionMessageDetected) confidence += 40;
|
||
if (outputSilent) confidence += 25;
|
||
if (tokensStable) confidence += 20;
|
||
if (workingPatternsAbsent) confidence += 15;
|
||
|
||
// Determine status text and what we're waiting for
|
||
let statusText: string;
|
||
let waitingFor: string;
|
||
|
||
if (this._state === 'stopped') {
|
||
statusText = 'Controller stopped';
|
||
waitingFor = 'Start to begin monitoring';
|
||
} else if (this._state === 'confirming_idle') {
|
||
statusText = `Confirming idle (${confidence}% confidence)`;
|
||
waitingFor = `${Math.max(0, Math.ceil((this.config.completionConfirmMs - msSinceLastOutput) / 1000))}s more silence`;
|
||
} else if (this._state === 'watching') {
|
||
if (completionMessageDetected) {
|
||
statusText = 'Completion detected, confirming...';
|
||
waitingFor = 'Output silence to confirm';
|
||
} else if (workingPatternsAbsent && msSinceLastOutput > 5000) {
|
||
statusText = 'No activity detected';
|
||
waitingFor = 'Completion message or timeout';
|
||
} else {
|
||
statusText = 'Watching for completion';
|
||
waitingFor = 'Completion message (for Xm Xs)';
|
||
}
|
||
} else if (this._state.startsWith('waiting_') || this._state.startsWith('sending_')) {
|
||
statusText = `Respawn step: ${this._state}`;
|
||
waitingFor = 'Step completion';
|
||
} else {
|
||
statusText = `State: ${this._state}`;
|
||
waitingFor = 'Next event';
|
||
}
|
||
|
||
return {
|
||
completionMessageDetected,
|
||
completionMessageTime: this.completionMessageTime,
|
||
outputSilent,
|
||
msSinceLastOutput,
|
||
tokensStable,
|
||
lastTokenCount: this.lastTokenCount,
|
||
msSinceTokenChange,
|
||
workingPatternsAbsent,
|
||
msSinceLastWorking,
|
||
confidenceLevel: confidence,
|
||
statusText,
|
||
waitingFor,
|
||
};
|
||
}
|
||
|
||
/**
|
||
* Start periodic detection status updates for UI.
|
||
* Emits 'detectionUpdate' event every 500ms while running.
|
||
*/
|
||
private startDetectionUpdates(): void {
|
||
this.stopDetectionUpdates();
|
||
this.detectionUpdateTimer = setInterval(() => {
|
||
if (this._state !== 'stopped') {
|
||
this.emit('detectionUpdate', this.getDetectionStatus());
|
||
}
|
||
}, 500);
|
||
}
|
||
|
||
/**
|
||
* Stop periodic detection status updates.
|
||
*/
|
||
private stopDetectionUpdates(): void {
|
||
if (this.detectionUpdateTimer) {
|
||
clearInterval(this.detectionUpdateTimer);
|
||
this.detectionUpdateTimer = null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Transition to a new state.
|
||
* Emits 'stateChanged' event with old and new states.
|
||
* No-op if already in the target state.
|
||
*
|
||
* @param newState - State to transition to
|
||
* @fires stateChanged
|
||
*/
|
||
private setState(newState: RespawnState): void {
|
||
if (newState === this._state) return;
|
||
|
||
const prevState = this._state;
|
||
this._state = newState;
|
||
this.log(`State: ${prevState} → ${newState}`);
|
||
this.emit('stateChanged', newState, prevState);
|
||
}
|
||
|
||
/**
|
||
* Emit a timestamped log message.
|
||
* @param message - Log message content
|
||
* @fires log
|
||
*/
|
||
private log(message: string): void {
|
||
const timestamp = new Date().toISOString();
|
||
this.emit('log', `[${timestamp}] [Respawn] ${message}`);
|
||
}
|
||
|
||
/**
|
||
* Start watching the session for idle state.
|
||
*
|
||
* Begins monitoring terminal output for idle indicators.
|
||
* When idle is detected, starts the respawn cycle.
|
||
*
|
||
* No-op if:
|
||
* - `config.enabled` is false
|
||
* - Already running (state !== 'stopped')
|
||
*
|
||
* @fires stateChanged - Transitions to 'watching'
|
||
*/
|
||
start(): void {
|
||
if (!this.config.enabled) {
|
||
this.log('Respawn is disabled');
|
||
return;
|
||
}
|
||
|
||
if (this._state !== 'stopped') {
|
||
this.log('Already running');
|
||
return;
|
||
}
|
||
|
||
this.log('Starting respawn controller (multi-layer detection)');
|
||
|
||
// Initialize all timestamps
|
||
const now = Date.now();
|
||
this.lastActivityTime = now;
|
||
this.lastOutputTime = now;
|
||
this.lastTokenChangeTime = now;
|
||
this.lastWorkingPatternTime = now;
|
||
this.completionMessageTime = null;
|
||
|
||
this.setState('watching');
|
||
this.setupTerminalListener();
|
||
this.startDetectionUpdates();
|
||
this.startNoOutputTimer();
|
||
}
|
||
|
||
/**
|
||
* Stop the respawn controller.
|
||
*
|
||
* Clears all timers, removes terminal listener, and sets state to 'stopped'.
|
||
* Safe to call multiple times.
|
||
*
|
||
* @fires stateChanged - Transitions to 'stopped'
|
||
*/
|
||
stop(): void {
|
||
this.log('Stopping respawn controller');
|
||
this.clearTimers();
|
||
this.stopDetectionUpdates();
|
||
this.setState('stopped');
|
||
if (this.terminalHandler) {
|
||
this.session.off('terminal', this.terminalHandler);
|
||
this.terminalHandler = null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Pause respawn without stopping.
|
||
*
|
||
* Clears timers but keeps listening to terminal.
|
||
* State is preserved; won't trigger idle detection while paused.
|
||
* Use resume() to continue.
|
||
*/
|
||
pause(): void {
|
||
this.log('Pausing respawn');
|
||
this.clearTimers();
|
||
// Stay in current state but clear timers
|
||
}
|
||
|
||
/**
|
||
* Resume respawn after pause.
|
||
*
|
||
* If in 'watching' state, immediately checks for idle condition.
|
||
* Otherwise, continues from current state.
|
||
*/
|
||
resume(): void {
|
||
this.log('Resuming respawn');
|
||
if (this._state === 'watching') {
|
||
this.checkIdleAndMaybeStart();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Set up terminal output listener on the session.
|
||
* Removes any previous listener first to avoid duplicates.
|
||
*/
|
||
private setupTerminalListener(): void {
|
||
// Remove our previous listener if any (don't remove other listeners!)
|
||
if (this.terminalHandler) {
|
||
this.session.off('terminal', this.terminalHandler);
|
||
}
|
||
|
||
this.terminalHandler = (data: string) => {
|
||
this.handleTerminalData(data);
|
||
};
|
||
this.session.on('terminal', this.terminalHandler);
|
||
}
|
||
|
||
/**
|
||
* Process terminal data for idle/working detection using multi-layer approach.
|
||
*
|
||
* Detection Layers:
|
||
* 1. Completion message ("for Xm Xs") - PRIMARY signal
|
||
* 2. Output silence - confirms completion
|
||
* 3. Token stability - additional confirmation
|
||
* 4. Working pattern absence - supports idle detection
|
||
* 5. No-output fallback - catches edge cases
|
||
*
|
||
* @param data - Raw terminal output data
|
||
*/
|
||
private handleTerminalData(data: string): void {
|
||
// Guard against null/undefined/empty data
|
||
if (!data || typeof data !== 'string') {
|
||
return;
|
||
}
|
||
|
||
const now = Date.now();
|
||
|
||
// BufferAccumulator handles auto-trimming when max size exceeded
|
||
this.terminalBuffer.append(data);
|
||
|
||
// Track output time (Layer 2)
|
||
this.lastOutputTime = now;
|
||
this.lastActivityTime = now;
|
||
this.resetNoOutputTimer();
|
||
|
||
// Track token count (Layer 3)
|
||
const tokenCount = this.extractTokenCount(data);
|
||
if (tokenCount !== null && tokenCount !== this.lastTokenCount) {
|
||
this.lastTokenCount = tokenCount;
|
||
this.lastTokenChangeTime = now;
|
||
}
|
||
|
||
// Detect working patterns (Layer 4)
|
||
const isWorking = this.hasWorkingPattern(data);
|
||
if (isWorking) {
|
||
this.workingDetected = true;
|
||
this.promptDetected = false;
|
||
this.lastWorkingPatternTime = now;
|
||
this.clearIdleTimer();
|
||
|
||
// Cancel any pending completion confirmation
|
||
this.cancelCompletionConfirm();
|
||
|
||
// If we're monitoring init and work started, go to watching (no kickstart needed)
|
||
if (this._state === 'monitoring_init') {
|
||
this.log('/init triggered work, skipping kickstart');
|
||
this.emit('stepCompleted', 'init');
|
||
this.completeCycle();
|
||
}
|
||
return;
|
||
}
|
||
|
||
// Detect completion message (Layer 1) - PRIMARY DETECTION
|
||
if (this.isCompletionMessage(data)) {
|
||
this.completionMessageTime = now;
|
||
this.workingDetected = false;
|
||
this.log(`Completion message detected: "${data.trim().substring(0, 50)}..."`);
|
||
|
||
// In watching state, start completion confirmation timer
|
||
if (this._state === 'watching') {
|
||
this.startCompletionConfirmTimer();
|
||
return;
|
||
}
|
||
|
||
// In waiting states, treat completion message as step completion
|
||
switch (this._state) {
|
||
case 'waiting_update':
|
||
this.checkUpdateComplete();
|
||
break;
|
||
case 'waiting_clear':
|
||
this.checkClearComplete();
|
||
break;
|
||
case 'waiting_init':
|
||
this.checkInitComplete();
|
||
break;
|
||
case 'waiting_kickstart':
|
||
this.checkKickstartComplete();
|
||
break;
|
||
}
|
||
return;
|
||
}
|
||
|
||
// In confirming_idle state, any output (except completion) resets confirmation
|
||
if (this._state === 'confirming_idle') {
|
||
// Check if enough time has passed since completion message
|
||
const msSinceCompletion = this.completionMessageTime ? now - this.completionMessageTime : 0;
|
||
if (msSinceCompletion > 1000) {
|
||
// New output more than 1s after completion message - might be new work
|
||
this.log('New output during confirmation, checking if work resumed...');
|
||
// Don't immediately cancel - the confirmation timer will handle it
|
||
}
|
||
}
|
||
|
||
// Legacy fallback: detect prompt characters (still useful for waiting_* states)
|
||
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
|
||
if (hasPrompt) {
|
||
this.promptDetected = true;
|
||
this.workingDetected = false;
|
||
|
||
// Handle legacy detection in waiting states
|
||
switch (this._state) {
|
||
case 'waiting_update':
|
||
this.checkUpdateComplete();
|
||
break;
|
||
case 'waiting_clear':
|
||
this.checkClearComplete();
|
||
break;
|
||
case 'waiting_init':
|
||
this.checkInitComplete();
|
||
break;
|
||
case 'monitoring_init':
|
||
this.checkMonitoringInitIdle();
|
||
break;
|
||
case 'waiting_kickstart':
|
||
this.checkKickstartComplete();
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Handle update step completion.
|
||
* Called when ready indicator detected in waiting_update state.
|
||
* Proceeds to clear, init, or completes cycle based on config.
|
||
* @fires stepCompleted - With step 'update'
|
||
*/
|
||
private checkUpdateComplete(): void {
|
||
this.clearIdleTimer();
|
||
this.log('Update completed (ready indicator)');
|
||
this.emit('stepCompleted', 'update');
|
||
|
||
if (this.config.sendClear) {
|
||
this.sendClear();
|
||
} else if (this.config.sendInit) {
|
||
this.sendInit();
|
||
} else {
|
||
this.completeCycle();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Handle /clear step completion.
|
||
* Proceeds to init or completes cycle based on config.
|
||
* @fires stepCompleted - With step 'clear'
|
||
*/
|
||
private checkClearComplete(): void {
|
||
this.clearIdleTimer();
|
||
// Clear the fallback timer since we got prompt detection
|
||
if (this.clearFallbackTimer) {
|
||
clearTimeout(this.clearFallbackTimer);
|
||
this.clearFallbackTimer = null;
|
||
}
|
||
this.log('/clear completed (ready indicator)');
|
||
this.emit('stepCompleted', 'clear');
|
||
|
||
if (this.config.sendInit) {
|
||
this.sendInit();
|
||
} else {
|
||
this.completeCycle();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Handle /init step completion.
|
||
* If kickstart is configured, monitors for work.
|
||
* Otherwise completes cycle.
|
||
* @fires stepCompleted - With step 'init' (if no kickstart)
|
||
*/
|
||
private checkInitComplete(): void {
|
||
this.clearIdleTimer();
|
||
this.log('/init completed (ready indicator)');
|
||
|
||
// If kickstart prompt is configured, monitor to see if /init triggered work
|
||
if (this.config.kickstartPrompt) {
|
||
this.startMonitoringInit();
|
||
} else {
|
||
this.emit('stepCompleted', 'init');
|
||
this.completeCycle();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Start monitoring to see if /init triggered work.
|
||
* Enters 'monitoring_init' state and waits 3s grace period.
|
||
* If no work detected, sends kickstart prompt.
|
||
*/
|
||
private startMonitoringInit(): void {
|
||
this.setState('monitoring_init');
|
||
this.terminalBuffer.clear();
|
||
this.workingDetected = false;
|
||
this.log('Monitoring if /init triggered work...');
|
||
|
||
// Give Claude a moment to start working before checking for idle
|
||
this.stepTimer = setTimeout(() => {
|
||
// If still in monitoring state and no work detected, consider it idle
|
||
if (this._state === 'monitoring_init' && !this.workingDetected) {
|
||
this.checkMonitoringInitIdle();
|
||
}
|
||
}, 3000); // 3 second grace period for /init to trigger work
|
||
}
|
||
|
||
/**
|
||
* Handle monitoring timeout when /init didn't trigger work.
|
||
* Sends kickstart prompt as fallback.
|
||
* @fires stepCompleted - With step 'init'
|
||
*/
|
||
private checkMonitoringInitIdle(): void {
|
||
this.clearIdleTimer();
|
||
if (this.stepTimer) {
|
||
clearTimeout(this.stepTimer);
|
||
this.stepTimer = null;
|
||
}
|
||
this.log('/init did not trigger work, sending kickstart prompt');
|
||
this.emit('stepCompleted', 'init');
|
||
this.sendKickstart();
|
||
}
|
||
|
||
/**
|
||
* Send the kickstart prompt to get Claude working.
|
||
* @fires stepSent - With step 'kickstart'
|
||
*/
|
||
private sendKickstart(): void {
|
||
this.setState('sending_kickstart');
|
||
this.terminalBuffer.clear();
|
||
|
||
this.stepTimer = setTimeout(() => {
|
||
const prompt = this.config.kickstartPrompt!;
|
||
this.log(`Sending kickstart prompt: "${prompt}"`);
|
||
this.session.writeViaScreen(prompt + '\r'); // \r triggers key.return in Ink/Claude CLI
|
||
this.emit('stepSent', 'kickstart', prompt);
|
||
this.setState('waiting_kickstart');
|
||
this.promptDetected = false;
|
||
this.workingDetected = false;
|
||
}, this.config.interStepDelayMs);
|
||
}
|
||
|
||
/**
|
||
* Handle kickstart step completion.
|
||
* @fires stepCompleted - With step 'kickstart'
|
||
*/
|
||
private checkKickstartComplete(): void {
|
||
this.clearIdleTimer();
|
||
this.log('Kickstart completed (ready indicator)');
|
||
this.emit('stepCompleted', 'kickstart');
|
||
this.completeCycle();
|
||
}
|
||
|
||
// Note: Legacy startIdleTimer removed - now using completion-based detection
|
||
// with startCompletionConfirmTimer() and startNoOutputTimer() instead.
|
||
|
||
/** Clear the idle detection timer if running (legacy cleanup) */
|
||
private clearIdleTimer(): void {
|
||
if (this.idleTimer) {
|
||
clearTimeout(this.idleTimer);
|
||
this.idleTimer = null;
|
||
}
|
||
}
|
||
|
||
/** Clear all timers (idle, step, completion confirm, no-output, and clear fallback) */
|
||
private clearTimers(): void {
|
||
this.clearIdleTimer();
|
||
if (this.stepTimer) {
|
||
clearTimeout(this.stepTimer);
|
||
this.stepTimer = null;
|
||
}
|
||
if (this.clearFallbackTimer) {
|
||
clearTimeout(this.clearFallbackTimer);
|
||
this.clearFallbackTimer = null;
|
||
}
|
||
if (this.completionConfirmTimer) {
|
||
clearTimeout(this.completionConfirmTimer);
|
||
this.completionConfirmTimer = null;
|
||
}
|
||
if (this.noOutputTimer) {
|
||
clearTimeout(this.noOutputTimer);
|
||
this.noOutputTimer = null;
|
||
}
|
||
}
|
||
|
||
// ========== Multi-Layer Detection Methods ==========
|
||
|
||
/**
|
||
* Check if data contains a completion message pattern.
|
||
* Matches "for Xh Xm Xs" time duration patterns.
|
||
*/
|
||
private isCompletionMessage(data: string): boolean {
|
||
return COMPLETION_TIME_PATTERN.test(data);
|
||
}
|
||
|
||
/**
|
||
* Check if data contains working patterns.
|
||
*/
|
||
private hasWorkingPattern(data: string): boolean {
|
||
return this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
|
||
}
|
||
|
||
/**
|
||
* Extract token count from data if present.
|
||
* Returns null if no token pattern found.
|
||
*/
|
||
private extractTokenCount(data: string): number | null {
|
||
const match = data.match(TOKEN_PATTERN);
|
||
if (!match) return null;
|
||
|
||
let count = parseFloat(match[1]);
|
||
const suffix = match[2]?.toLowerCase();
|
||
if (suffix === 'k') count *= 1000;
|
||
else if (suffix === 'm') count *= 1000000;
|
||
|
||
return Math.round(count);
|
||
}
|
||
|
||
/**
|
||
* Start the no-output fallback timer.
|
||
* If no output for noOutputTimeoutMs, triggers idle detection.
|
||
*/
|
||
private startNoOutputTimer(): void {
|
||
if (this.noOutputTimer) {
|
||
clearTimeout(this.noOutputTimer);
|
||
}
|
||
this.noOutputTimer = setTimeout(() => {
|
||
if (this._state === 'watching' || this._state === 'confirming_idle') {
|
||
const msSinceOutput = Date.now() - this.lastOutputTime;
|
||
this.log(`No-output fallback triggered (${msSinceOutput}ms since last output)`);
|
||
this.onIdleConfirmed('no-output fallback');
|
||
}
|
||
}, this.config.noOutputTimeoutMs);
|
||
}
|
||
|
||
/**
|
||
* Reset the no-output fallback timer.
|
||
* Called whenever output is received.
|
||
*/
|
||
private resetNoOutputTimer(): void {
|
||
this.startNoOutputTimer();
|
||
}
|
||
|
||
/**
|
||
* Start completion confirmation timer.
|
||
* After completion message, waits for output silence.
|
||
*/
|
||
private startCompletionConfirmTimer(): void {
|
||
if (this.completionConfirmTimer) {
|
||
clearTimeout(this.completionConfirmTimer);
|
||
}
|
||
|
||
this.setState('confirming_idle');
|
||
this.log(`Completion message detected, waiting ${this.config.completionConfirmMs}ms for silence...`);
|
||
|
||
this.completionConfirmTimer = setTimeout(() => {
|
||
const msSinceOutput = Date.now() - this.lastOutputTime;
|
||
if (msSinceOutput >= this.config.completionConfirmMs) {
|
||
this.log(`Idle confirmed: ${msSinceOutput}ms silence after completion message`);
|
||
this.onIdleConfirmed('completion + silence');
|
||
} else {
|
||
// Output received during wait, stay in confirming state and re-check
|
||
this.log(`Output received during confirmation, resetting timer`);
|
||
this.startCompletionConfirmTimer();
|
||
}
|
||
}, this.config.completionConfirmMs);
|
||
}
|
||
|
||
/**
|
||
* Cancel completion confirmation if new activity detected.
|
||
*/
|
||
private cancelCompletionConfirm(): void {
|
||
if (this.completionConfirmTimer) {
|
||
clearTimeout(this.completionConfirmTimer);
|
||
this.completionConfirmTimer = null;
|
||
}
|
||
if (this._state === 'confirming_idle') {
|
||
this.setState('watching');
|
||
this.completionMessageTime = null;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Called when idle is confirmed through any detection layer.
|
||
* @param reason - What triggered the confirmation
|
||
*/
|
||
private onIdleConfirmed(reason: string): void {
|
||
this.log(`Idle confirmed via: ${reason}`);
|
||
const status = this.getDetectionStatus();
|
||
this.log(`Detection status: confidence=${status.confidenceLevel}%, ` +
|
||
`completion=${status.completionMessageDetected}, ` +
|
||
`silent=${status.outputSilent}, ` +
|
||
`tokensStable=${status.tokensStable}, ` +
|
||
`noWorking=${status.workingPatternsAbsent}`);
|
||
|
||
// Reset detection state
|
||
this.completionMessageTime = null;
|
||
this.cancelCompletionConfirm();
|
||
|
||
// Trigger the respawn cycle
|
||
this.onIdleDetected();
|
||
}
|
||
|
||
/**
|
||
* Handle confirmed idle detection.
|
||
* Starts a new respawn cycle.
|
||
* @fires respawnCycleStarted
|
||
*/
|
||
private onIdleDetected(): void {
|
||
// Accept both watching and confirming_idle states
|
||
if (this._state !== 'watching' && this._state !== 'confirming_idle') {
|
||
return;
|
||
}
|
||
|
||
// Start the respawn cycle
|
||
this.cycleCount++;
|
||
this.log(`Starting respawn cycle #${this.cycleCount}`);
|
||
this.emit('respawnCycleStarted', this.cycleCount);
|
||
|
||
this.sendUpdateDocs();
|
||
}
|
||
|
||
/**
|
||
* Send the update docs prompt (first step of cycle).
|
||
* @fires stepSent - With step 'update'
|
||
*/
|
||
private sendUpdateDocs(): void {
|
||
this.setState('sending_update');
|
||
this.terminalBuffer.clear(); // Clear buffer for fresh detection
|
||
|
||
this.stepTimer = setTimeout(() => {
|
||
const input = this.config.updatePrompt + '\r'; // \r triggers Enter in Ink/Claude CLI
|
||
this.log(`Sending update prompt: "${this.config.updatePrompt}"`);
|
||
this.session.writeViaScreen(input);
|
||
this.emit('stepSent', 'update', this.config.updatePrompt);
|
||
this.setState('waiting_update');
|
||
this.promptDetected = false;
|
||
this.workingDetected = false;
|
||
}, this.config.interStepDelayMs);
|
||
}
|
||
|
||
/**
|
||
* Send /clear command.
|
||
* Starts a 10-second fallback timer - if no prompt is detected after /clear,
|
||
* proceeds to /init anyway (workaround for when Claude doesn't show prompt after /clear).
|
||
* @fires stepSent - With step 'clear'
|
||
*/
|
||
private sendClear(): void {
|
||
this.setState('sending_clear');
|
||
this.terminalBuffer.clear();
|
||
|
||
this.stepTimer = setTimeout(() => {
|
||
this.log('Sending /clear');
|
||
this.session.writeViaScreen('/clear\r'); // \r triggers Enter in Ink/Claude CLI
|
||
this.emit('stepSent', 'clear', '/clear');
|
||
this.setState('waiting_clear');
|
||
this.promptDetected = false;
|
||
|
||
// Start fallback timer - if no prompt detected after 10s, proceed to /init anyway
|
||
this.clearFallbackTimer = setTimeout(() => {
|
||
if (this._state === 'waiting_clear') {
|
||
this.log('/clear fallback: no prompt detected after 10s, proceeding to /init');
|
||
this.emit('stepCompleted', 'clear');
|
||
if (this.config.sendInit) {
|
||
this.sendInit();
|
||
} else {
|
||
this.completeCycle();
|
||
}
|
||
}
|
||
}, RespawnController.CLEAR_FALLBACK_TIMEOUT_MS);
|
||
}, this.config.interStepDelayMs);
|
||
}
|
||
|
||
/**
|
||
* Send /init command.
|
||
* @fires stepSent - With step 'init'
|
||
*/
|
||
private sendInit(): void {
|
||
this.setState('sending_init');
|
||
this.terminalBuffer.clear();
|
||
|
||
this.stepTimer = setTimeout(() => {
|
||
this.log('Sending /init');
|
||
this.session.writeViaScreen('/init\r'); // \r triggers Enter in Ink/Claude CLI
|
||
this.emit('stepSent', 'init', '/init');
|
||
this.setState('waiting_init');
|
||
this.promptDetected = false;
|
||
this.workingDetected = false;
|
||
}, this.config.interStepDelayMs);
|
||
}
|
||
|
||
/**
|
||
* Complete the current respawn cycle.
|
||
* Returns to watching state for next cycle.
|
||
* @fires respawnCycleCompleted
|
||
*/
|
||
private completeCycle(): void {
|
||
this.log(`Respawn cycle #${this.cycleCount} completed`);
|
||
this.emit('respawnCycleCompleted', this.cycleCount);
|
||
|
||
// Go back to watching state for next cycle
|
||
this.setState('watching');
|
||
this.terminalBuffer.clear();
|
||
this.promptDetected = false;
|
||
this.workingDetected = false;
|
||
}
|
||
|
||
/**
|
||
* Check if already idle and start cycle if so.
|
||
* Used when resuming from pause.
|
||
*/
|
||
private checkIdleAndMaybeStart(): void {
|
||
// Check if already idle
|
||
const timeSinceActivity = Date.now() - this.lastActivityTime;
|
||
if (timeSinceActivity > this.config.idleTimeoutMs && this.promptDetected) {
|
||
this.onIdleDetected();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Update configuration at runtime.
|
||
*
|
||
* Merges provided config with existing config.
|
||
* Takes effect immediately for new operations.
|
||
*
|
||
* @param config - Partial configuration to merge
|
||
* @fires log - With updated config details
|
||
*/
|
||
updateConfig(config: Partial<RespawnConfig>): void {
|
||
this.config = { ...this.config, ...config };
|
||
this.log(`Config updated: ${JSON.stringify(config)}`);
|
||
}
|
||
|
||
/**
|
||
* Get current configuration.
|
||
* @returns Copy of current config (safe to modify)
|
||
*/
|
||
getConfig(): RespawnConfig {
|
||
return { ...this.config };
|
||
}
|
||
|
||
/**
|
||
* Get comprehensive status information.
|
||
*
|
||
* Useful for debugging and monitoring.
|
||
*
|
||
* @returns Status object with:
|
||
* - state: Current state machine state
|
||
* - cycleCount: Number of cycles started
|
||
* - lastActivityTime: Timestamp of last activity
|
||
* - timeSinceActivity: Milliseconds since last activity
|
||
* - promptDetected: Whether prompt indicator seen
|
||
* - workingDetected: Whether working indicator seen
|
||
* - detection: Multi-layer detection status
|
||
* - config: Current configuration
|
||
*/
|
||
getStatus() {
|
||
return {
|
||
state: this._state,
|
||
cycleCount: this.cycleCount,
|
||
lastActivityTime: this.lastActivityTime,
|
||
timeSinceActivity: Date.now() - this.lastActivityTime,
|
||
promptDetected: this.promptDetected,
|
||
workingDetected: this.workingDetected,
|
||
detection: this.getDetectionStatus(),
|
||
config: this.config,
|
||
};
|
||
}
|
||
}
|