Files
Codeman/src/respawn-controller.ts
T
arkonandClaude Opus 4.5 ec92e5b1cf fix: respawn controller multi-layer detection and cleanup
- Update idle detection from legacy '↵ send' to completion message pattern
  ("for Xm Xs" time patterns like "Worked for 2m 46s")
- Add confirming_idle state for false positive prevention
- Add completionConfirmMs (5s) and noOutputTimeoutMs (30s) config options
- Add multi-layer detection with confidence scoring (0-100%)
- Fix null pointer error in extractTokenCount with guard clause
- Fix respawn controller not stopping on session cleanup (broadcast respawn:stopped)
- Update tests to use new completion message patterns
- Add detection status UI display (confidence level, waiting state)
- Update CLAUDE.md with new detection documentation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-22 19:24:36 +01:00

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/**
* @fileoverview Respawn Controller for autonomous Claude Code session cycling
*
* The RespawnController manages automatic respawning of Claude Code sessions.
* When Claude finishes working (detected by completion message + output silence),
* it automatically cycles through update → clear → init steps to keep the session productive.
*
* ## State Machine
*
* ```
* WATCHING → CONFIRMING_IDLE → SENDING_UPDATE → WAITING_UPDATE → SENDING_CLEAR → WAITING_CLEAR
* ↑ │ │
* │ │ (new output) ▼
* │ └─────────────► SENDING_INIT → WAITING_INIT → MONITORING_INIT ────────┘
* │ │
* │ ▼ (if no work triggered)
* └──────────────────────── SENDING_KICKSTART → WAITING_KICKSTART ──┘
* ```
*
* ## Idle Detection (Updated for Claude Code 2024+)
*
* Primary detection: Completion message pattern "for Xm Xs" (e.g., "✻ Worked for 2m 46s")
* Confirmation: No new output for configurable duration (default 5s)
* Fallback: No output at all for extended period (default 30s)
*
* ## Configuration
*
* - `sendClear`: Whether to send /clear after update (default: true)
* - `sendInit`: Whether to send /init after clear (default: true)
* - `kickstartPrompt`: Optional prompt if /init doesn't trigger work
* - `completionConfirmMs`: Time to wait after completion message (default: 5000)
* - `noOutputTimeoutMs`: Fallback timeout with no output at all (default: 30000)
*
* @module respawn-controller
*/
import { EventEmitter } from 'node:events';
import { Session } from './session.js';
// ========== Configuration Constants ==========
/**
* Maximum terminal buffer size for respawn controller.
* Buffer is trimmed when this limit is exceeded to prevent memory issues.
*/
const MAX_RESPAWN_BUFFER_SIZE = 1024 * 1024; // 1MB
/**
* Size to trim buffer to when MAX_RESPAWN_BUFFER_SIZE is exceeded.
* Keeps the most recent output for pattern detection.
*/
const RESPAWN_BUFFER_TRIM_SIZE = 512 * 1024; // 512KB
// ========== Constants ==========
/**
* Pattern to detect completion messages from Claude.
* Matches "for Xh Xm Xs" time duration patterns that appear at end of work.
* Examples: "for 2m 46s", "for 46s", "for 1h 2m 3s", "for 5m"
*/
const COMPLETION_TIME_PATTERN = /\bfor\s+\d+[hms](\s*\d+[hms])*/i;
/**
* Pattern to extract token count from Claude's status line.
* Matches: "123.4k tokens", "5234 tokens", "1.2M tokens"
*/
const TOKEN_PATTERN = /(\d+(?:\.\d+)?)\s*([kKmM])?\s*tokens/;
// Note: The old '↵ send' indicator is no longer reliable in Claude Code 2024+
// Detection now uses completion message patterns ("for Xm Xs") instead.
// ========== Detection Layer Types ==========
/**
* Detection layers for multi-signal idle detection.
* Each layer provides a confidence signal that Claude has finished working.
*/
export interface DetectionStatus {
/** Layer 1: Completion message detected ("for Xm Xs") */
completionMessageDetected: boolean;
/** Timestamp when completion message was last seen */
completionMessageTime: number | null;
/** Layer 2: Output silence - no new output for threshold duration */
outputSilent: boolean;
/** Milliseconds since last output */
msSinceLastOutput: number;
/** Layer 3: Token count stability - tokens haven't changed */
tokensStable: boolean;
/** Last observed token count */
lastTokenCount: number;
/** Milliseconds since token count changed */
msSinceTokenChange: number;
/** Layer 4: Working patterns absent - no spinners/activity words */
workingPatternsAbsent: boolean;
/** Milliseconds since last working pattern */
msSinceLastWorking: number;
/** Overall confidence level (0-100) */
confidenceLevel: number;
/** Human-readable status for UI */
statusText: string;
/** What the controller is currently waiting for */
waitingFor: string;
}
// ========== Buffer Accumulator ==========
/**
* High-performance buffer accumulator using array-based collection.
* Reduces GC pressure by avoiding repeated string concatenation.
*/
class BufferAccumulator {
private chunks: string[] = [];
private totalLength: number = 0;
private readonly maxSize: number;
private readonly trimSize: number;
constructor(maxSize: number, trimSize: number) {
this.maxSize = maxSize;
this.trimSize = trimSize;
}
append(data: string): void {
if (!data) return;
this.chunks.push(data);
this.totalLength += data.length;
if (this.totalLength > this.maxSize) {
this.trim();
}
}
get value(): string {
if (this.chunks.length === 0) return '';
if (this.chunks.length === 1) return this.chunks[0];
const result = this.chunks.join('');
this.chunks = [result];
return result;
}
get length(): number {
return this.totalLength;
}
clear(): void {
this.chunks = [];
this.totalLength = 0;
}
private trim(): void {
const full = this.chunks.join('');
const trimmed = full.slice(-this.trimSize);
this.chunks = [trimmed];
this.totalLength = trimmed.length;
}
}
// ========== Type Definitions ==========
/**
* Respawn sequence states.
*
* The controller cycles through these states:
* ```
* WATCHING → SENDING_UPDATE → WAITING_UPDATE →
* SENDING_CLEAR → WAITING_CLEAR →
* SENDING_INIT → WAITING_INIT →
* MONITORING_INIT → (maybe SENDING_KICKSTART → WAITING_KICKSTART) →
* WATCHING (repeat)
* ```
*
* Steps can be skipped via config (`sendClear: false`, `sendInit: false`).
*/
export type RespawnState =
/** Watching for idle, ready to start respawn sequence */
| 'watching'
/** Completion message detected, waiting for output silence to confirm */
| 'confirming_idle'
/** About to send the update docs prompt */
| 'sending_update'
/** Waiting for update to complete */
| 'waiting_update'
/** About to send /clear command */
| 'sending_clear'
/** Waiting for clear to complete */
| 'waiting_clear'
/** About to send /init command */
| 'sending_init'
/** Waiting for init to complete */
| 'waiting_init'
/** Monitoring if /init triggered work */
| 'monitoring_init'
/** About to send kickstart prompt */
| 'sending_kickstart'
/** Waiting for kickstart to complete */
| 'waiting_kickstart'
/** Controller stopped (not running) */
| 'stopped';
/**
* Configuration options for the RespawnController.
*/
export interface RespawnConfig {
/**
* How long to wait after seeing prompt before considering truly idle.
* Prevents premature cycling when user is about to type.
* @default 10000 (10 seconds)
*/
idleTimeoutMs: number;
/**
* The prompt to send when updating docs.
* Sent at the start of each respawn cycle.
* @default 'update all the docs and CLAUDE.md'
*/
updatePrompt: string;
/**
* Delay between sending steps (ms).
* Gives Claude time to process each command.
* @default 1000 (1 second)
*/
interStepDelayMs: number;
/**
* Whether the respawn loop is enabled.
* When false, start() will be a no-op.
* @default true
*/
enabled: boolean;
/**
* Whether to send /clear after update prompt completes.
* Resets Claude's context for fresh start.
* @default true
*/
sendClear: boolean;
/**
* Whether to send /init after /clear completes.
* Re-initializes Claude with CLAUDE.md context.
* @default true
*/
sendInit: boolean;
/**
* Optional prompt to send if /init doesn't trigger work.
* Used as a fallback when /init completes but Claude doesn't start working.
* @default undefined
*/
kickstartPrompt?: string;
/**
* Time to wait after completion message before confirming idle (ms).
* After seeing "for Xm Xs" pattern, waits this long with no new output.
* @default 5000 (5 seconds)
*/
completionConfirmMs: number;
/**
* Fallback timeout when no output received at all (ms).
* If no terminal output for this duration, assumes idle even without completion message.
* @default 30000 (30 seconds)
*/
noOutputTimeoutMs: number;
}
/**
* Events emitted by RespawnController.
*
* @event stateChanged - Fired when state machine transitions
* @event respawnCycleStarted - Fired when a new cycle begins
* @event respawnCycleCompleted - Fired when a cycle finishes
* @event stepSent - Fired when a command is sent to the session
* @event stepCompleted - Fired when a step finishes (ready indicator detected)
* @event detectionUpdate - Fired when detection status changes (for UI)
* @event error - Fired on errors
* @event log - Fired for debug logging
*/
export interface RespawnEvents {
/** State machine transition */
stateChanged: (state: RespawnState, prevState: RespawnState) => void;
/** New respawn cycle started */
respawnCycleStarted: (cycleNumber: number) => void;
/** Respawn cycle finished */
respawnCycleCompleted: (cycleNumber: number) => void;
/** Command sent to session */
stepSent: (step: string, input: string) => void;
/** Step completed (ready indicator detected) */
stepCompleted: (step: string) => void;
/** Detection status update for UI display */
detectionUpdate: (status: DetectionStatus) => void;
/** Error occurred */
error: (error: Error) => void;
/** Debug log message */
log: (message: string) => void;
}
/** Default configuration values */
const DEFAULT_CONFIG: RespawnConfig = {
idleTimeoutMs: 10000, // 10 seconds of no activity after prompt (legacy, still used as fallback)
updatePrompt: 'update all the docs and CLAUDE.md',
interStepDelayMs: 1000, // 1 second between steps
enabled: true,
sendClear: true, // send /clear after update prompt
sendInit: true, // send /init after /clear
completionConfirmMs: 5000, // 5 seconds of silence after completion message
noOutputTimeoutMs: 30000, // 30 seconds fallback if no output at all
};
/**
* RespawnController - Automatic session cycling for continuous Claude work.
*
* Monitors a Claude Code session for idle state and automatically cycles
* through update → clear → init steps to keep the session productive.
*
* ## How It Works
*
* 1. **Idle Detection**: Watches for completion message ("for Xm Xs" pattern)
* 2. **Confirmation**: Waits for output silence (no new tokens for 5s)
* 3. **Update**: Sends configured prompt (e.g., "update all docs")
* 4. **Clear**: Sends `/clear` to reset context (optional)
* 5. **Init**: Sends `/init` to re-initialize with CLAUDE.md (optional)
* 6. **Kickstart**: If /init doesn't trigger work, sends fallback prompt (optional)
* 7. **Repeat**: Returns to watching state for next cycle
*
* ## Idle Detection (Updated for Claude Code 2024+)
*
* Primary: Completion message with time duration (e.g., "✻ Worked for 2m 46s")
* The pattern "for Xm Xs" indicates Claude finished work and reports duration.
*
* Confirmation: After seeing completion message, waits for output silence.
* If no new output for `completionConfirmMs` (default 5s), confirms idle.
*
* Fallback: If no output at all for `noOutputTimeoutMs` (default 30s), assumes idle.
*
* Working indicators: Thinking, Writing, spinner characters, etc. reset detection.
*
* ## Events
*
* - `stateChanged`: State machine transition
* - `respawnCycleStarted`: New cycle began
* - `respawnCycleCompleted`: Cycle finished
* - `stepSent`: Command sent to session
* - `stepCompleted`: Step finished
* - `log`: Debug messages
*
* @extends EventEmitter
* @example
* ```typescript
* const respawn = new RespawnController(session, {
* updatePrompt: 'continue working on the task',
* completionConfirmMs: 5000, // Wait 5s after completion message
* });
*
* respawn.on('respawnCycleCompleted', (cycle) => {
* console.log(`Completed cycle ${cycle}`);
* });
*
* respawn.start();
* ```
*/
export class RespawnController extends EventEmitter {
/** The session being controlled */
private session: Session;
/** Current configuration */
private config: RespawnConfig;
/** Current state machine state */
private _state: RespawnState = 'stopped';
/** Timer for idle detection timeout */
private idleTimer: NodeJS.Timeout | null = null;
/** Timer for step delays */
private stepTimer: NodeJS.Timeout | null = null;
/** Timer for completion confirmation (Layer 2) */
private completionConfirmTimer: NodeJS.Timeout | null = null;
/** Timer for no-output fallback (Layer 5) */
private noOutputTimer: NodeJS.Timeout | null = null;
/** Timer for periodic detection status updates */
private detectionUpdateTimer: NodeJS.Timeout | null = null;
/** Number of completed respawn cycles */
private cycleCount: number = 0;
/** Timestamp of last terminal activity */
private lastActivityTime: number = 0;
/** Buffer for recent terminal output (uses BufferAccumulator to reduce GC pressure) */
private terminalBuffer = new BufferAccumulator(MAX_RESPAWN_BUFFER_SIZE, RESPAWN_BUFFER_TRIM_SIZE);
/** Whether a prompt indicator was detected */
private promptDetected: boolean = false;
/** Whether a working indicator was detected */
private workingDetected: boolean = false;
/** Reference to terminal event handler (for cleanup) */
private terminalHandler: ((data: string) => void) | null = null;
/** Timer for /clear step fallback (sends /init if no prompt detected) */
private clearFallbackTimer: NodeJS.Timeout | null = null;
/** Fallback timeout for /clear step (ms) - sends /init without waiting for prompt */
private static readonly CLEAR_FALLBACK_TIMEOUT_MS = 10000;
// ========== Multi-Layer Detection State ==========
/** Layer 1: Timestamp when completion message was detected */
private completionMessageTime: number | null = null;
/** Layer 2: Timestamp of last terminal output received */
private lastOutputTime: number = 0;
/** Layer 3: Last observed token count */
private lastTokenCount: number = 0;
/** Layer 3: Timestamp when token count last changed */
private lastTokenChangeTime: number = 0;
/** Layer 4: Timestamp when last working pattern was seen */
private lastWorkingPatternTime: number = 0;
/**
* Patterns indicating Claude is ready for input (legacy fallback).
* Used as secondary signals, not primary detection.
*/
private readonly PROMPT_PATTERNS = [
'❯', // Standard prompt
'\u276f', // Unicode variant
'⏵', // Claude Code prompt variant
];
/**
* Patterns indicating Claude is actively working.
* When detected, resets all idle detection timers.
* Note: ✻ and ✽ removed - they appear in completion messages too.
*/
private readonly WORKING_PATTERNS = [
'Thinking', 'Writing', 'Reading', 'Running', 'Searching',
'Editing', 'Creating', 'Deleting', 'Analyzing', 'Executing',
'Synthesizing', 'Brewing', // Claude's processing indicators
'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏', // Spinner chars
];
/**
* Creates a new RespawnController.
*
* @param session - The Session instance to control
* @param config - Partial configuration (merged with defaults)
*/
constructor(session: Session, config: Partial<RespawnConfig> = {}) {
super();
this.session = session;
this.config = { ...DEFAULT_CONFIG, ...config };
}
/**
* Get the current state machine state.
* @returns Current RespawnState
*/
get state(): RespawnState {
return this._state;
}
/**
* Get the current respawn cycle count.
* Increments each time a new cycle starts.
* @returns Number of cycles started
*/
get currentCycle(): number {
return this.cycleCount;
}
/**
* Check if the controller is currently running.
* @returns True if state is not 'stopped'
*/
get isRunning(): boolean {
return this._state !== 'stopped';
}
/**
* Get current detection status for UI display.
* Shows all detection layers and their current state.
* @returns DetectionStatus object
*/
getDetectionStatus(): DetectionStatus {
const now = Date.now();
const msSinceLastOutput = now - this.lastOutputTime;
const msSinceTokenChange = now - this.lastTokenChangeTime;
const msSinceLastWorking = now - this.lastWorkingPatternTime;
const completionMessageDetected = this.completionMessageTime !== null;
const outputSilent = msSinceLastOutput >= this.config.completionConfirmMs;
const tokensStable = msSinceTokenChange >= this.config.completionConfirmMs;
const workingPatternsAbsent = msSinceLastWorking >= 3000; // 3s without working patterns
// Calculate confidence level (0-100)
let confidence = 0;
if (completionMessageDetected) confidence += 40;
if (outputSilent) confidence += 25;
if (tokensStable) confidence += 20;
if (workingPatternsAbsent) confidence += 15;
// Determine status text and what we're waiting for
let statusText: string;
let waitingFor: string;
if (this._state === 'stopped') {
statusText = 'Controller stopped';
waitingFor = 'Start to begin monitoring';
} else if (this._state === 'confirming_idle') {
statusText = `Confirming idle (${confidence}% confidence)`;
waitingFor = `${Math.max(0, Math.ceil((this.config.completionConfirmMs - msSinceLastOutput) / 1000))}s more silence`;
} else if (this._state === 'watching') {
if (completionMessageDetected) {
statusText = 'Completion detected, confirming...';
waitingFor = 'Output silence to confirm';
} else if (workingPatternsAbsent && msSinceLastOutput > 5000) {
statusText = 'No activity detected';
waitingFor = 'Completion message or timeout';
} else {
statusText = 'Watching for completion';
waitingFor = 'Completion message (for Xm Xs)';
}
} else if (this._state.startsWith('waiting_') || this._state.startsWith('sending_')) {
statusText = `Respawn step: ${this._state}`;
waitingFor = 'Step completion';
} else {
statusText = `State: ${this._state}`;
waitingFor = 'Next event';
}
return {
completionMessageDetected,
completionMessageTime: this.completionMessageTime,
outputSilent,
msSinceLastOutput,
tokensStable,
lastTokenCount: this.lastTokenCount,
msSinceTokenChange,
workingPatternsAbsent,
msSinceLastWorking,
confidenceLevel: confidence,
statusText,
waitingFor,
};
}
/**
* Start periodic detection status updates for UI.
* Emits 'detectionUpdate' event every 500ms while running.
*/
private startDetectionUpdates(): void {
this.stopDetectionUpdates();
this.detectionUpdateTimer = setInterval(() => {
if (this._state !== 'stopped') {
this.emit('detectionUpdate', this.getDetectionStatus());
}
}, 500);
}
/**
* Stop periodic detection status updates.
*/
private stopDetectionUpdates(): void {
if (this.detectionUpdateTimer) {
clearInterval(this.detectionUpdateTimer);
this.detectionUpdateTimer = null;
}
}
/**
* Transition to a new state.
* Emits 'stateChanged' event with old and new states.
* No-op if already in the target state.
*
* @param newState - State to transition to
* @fires stateChanged
*/
private setState(newState: RespawnState): void {
if (newState === this._state) return;
const prevState = this._state;
this._state = newState;
this.log(`State: ${prevState} → ${newState}`);
this.emit('stateChanged', newState, prevState);
}
/**
* Emit a timestamped log message.
* @param message - Log message content
* @fires log
*/
private log(message: string): void {
const timestamp = new Date().toISOString();
this.emit('log', `[${timestamp}] [Respawn] ${message}`);
}
/**
* Start watching the session for idle state.
*
* Begins monitoring terminal output for idle indicators.
* When idle is detected, starts the respawn cycle.
*
* No-op if:
* - `config.enabled` is false
* - Already running (state !== 'stopped')
*
* @fires stateChanged - Transitions to 'watching'
*/
start(): void {
if (!this.config.enabled) {
this.log('Respawn is disabled');
return;
}
if (this._state !== 'stopped') {
this.log('Already running');
return;
}
this.log('Starting respawn controller (multi-layer detection)');
// Initialize all timestamps
const now = Date.now();
this.lastActivityTime = now;
this.lastOutputTime = now;
this.lastTokenChangeTime = now;
this.lastWorkingPatternTime = now;
this.completionMessageTime = null;
this.setState('watching');
this.setupTerminalListener();
this.startDetectionUpdates();
this.startNoOutputTimer();
}
/**
* Stop the respawn controller.
*
* Clears all timers, removes terminal listener, and sets state to 'stopped'.
* Safe to call multiple times.
*
* @fires stateChanged - Transitions to 'stopped'
*/
stop(): void {
this.log('Stopping respawn controller');
this.clearTimers();
this.stopDetectionUpdates();
this.setState('stopped');
if (this.terminalHandler) {
this.session.off('terminal', this.terminalHandler);
this.terminalHandler = null;
}
}
/**
* Pause respawn without stopping.
*
* Clears timers but keeps listening to terminal.
* State is preserved; won't trigger idle detection while paused.
* Use resume() to continue.
*/
pause(): void {
this.log('Pausing respawn');
this.clearTimers();
// Stay in current state but clear timers
}
/**
* Resume respawn after pause.
*
* If in 'watching' state, immediately checks for idle condition.
* Otherwise, continues from current state.
*/
resume(): void {
this.log('Resuming respawn');
if (this._state === 'watching') {
this.checkIdleAndMaybeStart();
}
}
/**
* Set up terminal output listener on the session.
* Removes any previous listener first to avoid duplicates.
*/
private setupTerminalListener(): void {
// Remove our previous listener if any (don't remove other listeners!)
if (this.terminalHandler) {
this.session.off('terminal', this.terminalHandler);
}
this.terminalHandler = (data: string) => {
this.handleTerminalData(data);
};
this.session.on('terminal', this.terminalHandler);
}
/**
* Process terminal data for idle/working detection using multi-layer approach.
*
* Detection Layers:
* 1. Completion message ("for Xm Xs") - PRIMARY signal
* 2. Output silence - confirms completion
* 3. Token stability - additional confirmation
* 4. Working pattern absence - supports idle detection
* 5. No-output fallback - catches edge cases
*
* @param data - Raw terminal output data
*/
private handleTerminalData(data: string): void {
// Guard against null/undefined/empty data
if (!data || typeof data !== 'string') {
return;
}
const now = Date.now();
// BufferAccumulator handles auto-trimming when max size exceeded
this.terminalBuffer.append(data);
// Track output time (Layer 2)
this.lastOutputTime = now;
this.lastActivityTime = now;
this.resetNoOutputTimer();
// Track token count (Layer 3)
const tokenCount = this.extractTokenCount(data);
if (tokenCount !== null && tokenCount !== this.lastTokenCount) {
this.lastTokenCount = tokenCount;
this.lastTokenChangeTime = now;
}
// Detect working patterns (Layer 4)
const isWorking = this.hasWorkingPattern(data);
if (isWorking) {
this.workingDetected = true;
this.promptDetected = false;
this.lastWorkingPatternTime = now;
this.clearIdleTimer();
// Cancel any pending completion confirmation
this.cancelCompletionConfirm();
// If we're monitoring init and work started, go to watching (no kickstart needed)
if (this._state === 'monitoring_init') {
this.log('/init triggered work, skipping kickstart');
this.emit('stepCompleted', 'init');
this.completeCycle();
}
return;
}
// Detect completion message (Layer 1) - PRIMARY DETECTION
if (this.isCompletionMessage(data)) {
this.completionMessageTime = now;
this.workingDetected = false;
this.log(`Completion message detected: "${data.trim().substring(0, 50)}..."`);
// In watching state, start completion confirmation timer
if (this._state === 'watching') {
this.startCompletionConfirmTimer();
return;
}
// In waiting states, treat completion message as step completion
switch (this._state) {
case 'waiting_update':
this.checkUpdateComplete();
break;
case 'waiting_clear':
this.checkClearComplete();
break;
case 'waiting_init':
this.checkInitComplete();
break;
case 'waiting_kickstart':
this.checkKickstartComplete();
break;
}
return;
}
// In confirming_idle state, any output (except completion) resets confirmation
if (this._state === 'confirming_idle') {
// Check if enough time has passed since completion message
const msSinceCompletion = this.completionMessageTime ? now - this.completionMessageTime : 0;
if (msSinceCompletion > 1000) {
// New output more than 1s after completion message - might be new work
this.log('New output during confirmation, checking if work resumed...');
// Don't immediately cancel - the confirmation timer will handle it
}
}
// Legacy fallback: detect prompt characters (still useful for waiting_* states)
const hasPrompt = this.PROMPT_PATTERNS.some(pattern => data.includes(pattern));
if (hasPrompt) {
this.promptDetected = true;
this.workingDetected = false;
// Handle legacy detection in waiting states
switch (this._state) {
case 'waiting_update':
this.checkUpdateComplete();
break;
case 'waiting_clear':
this.checkClearComplete();
break;
case 'waiting_init':
this.checkInitComplete();
break;
case 'monitoring_init':
this.checkMonitoringInitIdle();
break;
case 'waiting_kickstart':
this.checkKickstartComplete();
break;
}
}
}
/**
* Handle update step completion.
* Called when ready indicator detected in waiting_update state.
* Proceeds to clear, init, or completes cycle based on config.
* @fires stepCompleted - With step 'update'
*/
private checkUpdateComplete(): void {
this.clearIdleTimer();
this.log('Update completed (ready indicator)');
this.emit('stepCompleted', 'update');
if (this.config.sendClear) {
this.sendClear();
} else if (this.config.sendInit) {
this.sendInit();
} else {
this.completeCycle();
}
}
/**
* Handle /clear step completion.
* Proceeds to init or completes cycle based on config.
* @fires stepCompleted - With step 'clear'
*/
private checkClearComplete(): void {
this.clearIdleTimer();
// Clear the fallback timer since we got prompt detection
if (this.clearFallbackTimer) {
clearTimeout(this.clearFallbackTimer);
this.clearFallbackTimer = null;
}
this.log('/clear completed (ready indicator)');
this.emit('stepCompleted', 'clear');
if (this.config.sendInit) {
this.sendInit();
} else {
this.completeCycle();
}
}
/**
* Handle /init step completion.
* If kickstart is configured, monitors for work.
* Otherwise completes cycle.
* @fires stepCompleted - With step 'init' (if no kickstart)
*/
private checkInitComplete(): void {
this.clearIdleTimer();
this.log('/init completed (ready indicator)');
// If kickstart prompt is configured, monitor to see if /init triggered work
if (this.config.kickstartPrompt) {
this.startMonitoringInit();
} else {
this.emit('stepCompleted', 'init');
this.completeCycle();
}
}
/**
* Start monitoring to see if /init triggered work.
* Enters 'monitoring_init' state and waits 3s grace period.
* If no work detected, sends kickstart prompt.
*/
private startMonitoringInit(): void {
this.setState('monitoring_init');
this.terminalBuffer.clear();
this.workingDetected = false;
this.log('Monitoring if /init triggered work...');
// Give Claude a moment to start working before checking for idle
this.stepTimer = setTimeout(() => {
// If still in monitoring state and no work detected, consider it idle
if (this._state === 'monitoring_init' && !this.workingDetected) {
this.checkMonitoringInitIdle();
}
}, 3000); // 3 second grace period for /init to trigger work
}
/**
* Handle monitoring timeout when /init didn't trigger work.
* Sends kickstart prompt as fallback.
* @fires stepCompleted - With step 'init'
*/
private checkMonitoringInitIdle(): void {
this.clearIdleTimer();
if (this.stepTimer) {
clearTimeout(this.stepTimer);
this.stepTimer = null;
}
this.log('/init did not trigger work, sending kickstart prompt');
this.emit('stepCompleted', 'init');
this.sendKickstart();
}
/**
* Send the kickstart prompt to get Claude working.
* @fires stepSent - With step 'kickstart'
*/
private sendKickstart(): void {
this.setState('sending_kickstart');
this.terminalBuffer.clear();
this.stepTimer = setTimeout(() => {
const prompt = this.config.kickstartPrompt!;
this.log(`Sending kickstart prompt: "${prompt}"`);
this.session.writeViaScreen(prompt + '\r'); // \r triggers key.return in Ink/Claude CLI
this.emit('stepSent', 'kickstart', prompt);
this.setState('waiting_kickstart');
this.promptDetected = false;
this.workingDetected = false;
}, this.config.interStepDelayMs);
}
/**
* Handle kickstart step completion.
* @fires stepCompleted - With step 'kickstart'
*/
private checkKickstartComplete(): void {
this.clearIdleTimer();
this.log('Kickstart completed (ready indicator)');
this.emit('stepCompleted', 'kickstart');
this.completeCycle();
}
// Note: Legacy startIdleTimer removed - now using completion-based detection
// with startCompletionConfirmTimer() and startNoOutputTimer() instead.
/** Clear the idle detection timer if running (legacy cleanup) */
private clearIdleTimer(): void {
if (this.idleTimer) {
clearTimeout(this.idleTimer);
this.idleTimer = null;
}
}
/** Clear all timers (idle, step, completion confirm, no-output, and clear fallback) */
private clearTimers(): void {
this.clearIdleTimer();
if (this.stepTimer) {
clearTimeout(this.stepTimer);
this.stepTimer = null;
}
if (this.clearFallbackTimer) {
clearTimeout(this.clearFallbackTimer);
this.clearFallbackTimer = null;
}
if (this.completionConfirmTimer) {
clearTimeout(this.completionConfirmTimer);
this.completionConfirmTimer = null;
}
if (this.noOutputTimer) {
clearTimeout(this.noOutputTimer);
this.noOutputTimer = null;
}
}
// ========== Multi-Layer Detection Methods ==========
/**
* Check if data contains a completion message pattern.
* Matches "for Xh Xm Xs" time duration patterns.
*/
private isCompletionMessage(data: string): boolean {
return COMPLETION_TIME_PATTERN.test(data);
}
/**
* Check if data contains working patterns.
*/
private hasWorkingPattern(data: string): boolean {
return this.WORKING_PATTERNS.some(pattern => data.includes(pattern));
}
/**
* Extract token count from data if present.
* Returns null if no token pattern found.
*/
private extractTokenCount(data: string): number | null {
const match = data.match(TOKEN_PATTERN);
if (!match) return null;
let count = parseFloat(match[1]);
const suffix = match[2]?.toLowerCase();
if (suffix === 'k') count *= 1000;
else if (suffix === 'm') count *= 1000000;
return Math.round(count);
}
/**
* Start the no-output fallback timer.
* If no output for noOutputTimeoutMs, triggers idle detection.
*/
private startNoOutputTimer(): void {
if (this.noOutputTimer) {
clearTimeout(this.noOutputTimer);
}
this.noOutputTimer = setTimeout(() => {
if (this._state === 'watching' || this._state === 'confirming_idle') {
const msSinceOutput = Date.now() - this.lastOutputTime;
this.log(`No-output fallback triggered (${msSinceOutput}ms since last output)`);
this.onIdleConfirmed('no-output fallback');
}
}, this.config.noOutputTimeoutMs);
}
/**
* Reset the no-output fallback timer.
* Called whenever output is received.
*/
private resetNoOutputTimer(): void {
this.startNoOutputTimer();
}
/**
* Start completion confirmation timer.
* After completion message, waits for output silence.
*/
private startCompletionConfirmTimer(): void {
if (this.completionConfirmTimer) {
clearTimeout(this.completionConfirmTimer);
}
this.setState('confirming_idle');
this.log(`Completion message detected, waiting ${this.config.completionConfirmMs}ms for silence...`);
this.completionConfirmTimer = setTimeout(() => {
const msSinceOutput = Date.now() - this.lastOutputTime;
if (msSinceOutput >= this.config.completionConfirmMs) {
this.log(`Idle confirmed: ${msSinceOutput}ms silence after completion message`);
this.onIdleConfirmed('completion + silence');
} else {
// Output received during wait, stay in confirming state and re-check
this.log(`Output received during confirmation, resetting timer`);
this.startCompletionConfirmTimer();
}
}, this.config.completionConfirmMs);
}
/**
* Cancel completion confirmation if new activity detected.
*/
private cancelCompletionConfirm(): void {
if (this.completionConfirmTimer) {
clearTimeout(this.completionConfirmTimer);
this.completionConfirmTimer = null;
}
if (this._state === 'confirming_idle') {
this.setState('watching');
this.completionMessageTime = null;
}
}
/**
* Called when idle is confirmed through any detection layer.
* @param reason - What triggered the confirmation
*/
private onIdleConfirmed(reason: string): void {
this.log(`Idle confirmed via: ${reason}`);
const status = this.getDetectionStatus();
this.log(`Detection status: confidence=${status.confidenceLevel}%, ` +
`completion=${status.completionMessageDetected}, ` +
`silent=${status.outputSilent}, ` +
`tokensStable=${status.tokensStable}, ` +
`noWorking=${status.workingPatternsAbsent}`);
// Reset detection state
this.completionMessageTime = null;
this.cancelCompletionConfirm();
// Trigger the respawn cycle
this.onIdleDetected();
}
/**
* Handle confirmed idle detection.
* Starts a new respawn cycle.
* @fires respawnCycleStarted
*/
private onIdleDetected(): void {
// Accept both watching and confirming_idle states
if (this._state !== 'watching' && this._state !== 'confirming_idle') {
return;
}
// Start the respawn cycle
this.cycleCount++;
this.log(`Starting respawn cycle #${this.cycleCount}`);
this.emit('respawnCycleStarted', this.cycleCount);
this.sendUpdateDocs();
}
/**
* Send the update docs prompt (first step of cycle).
* @fires stepSent - With step 'update'
*/
private sendUpdateDocs(): void {
this.setState('sending_update');
this.terminalBuffer.clear(); // Clear buffer for fresh detection
this.stepTimer = setTimeout(() => {
const input = this.config.updatePrompt + '\r'; // \r triggers Enter in Ink/Claude CLI
this.log(`Sending update prompt: "${this.config.updatePrompt}"`);
this.session.writeViaScreen(input);
this.emit('stepSent', 'update', this.config.updatePrompt);
this.setState('waiting_update');
this.promptDetected = false;
this.workingDetected = false;
}, this.config.interStepDelayMs);
}
/**
* Send /clear command.
* Starts a 10-second fallback timer - if no prompt is detected after /clear,
* proceeds to /init anyway (workaround for when Claude doesn't show prompt after /clear).
* @fires stepSent - With step 'clear'
*/
private sendClear(): void {
this.setState('sending_clear');
this.terminalBuffer.clear();
this.stepTimer = setTimeout(() => {
this.log('Sending /clear');
this.session.writeViaScreen('/clear\r'); // \r triggers Enter in Ink/Claude CLI
this.emit('stepSent', 'clear', '/clear');
this.setState('waiting_clear');
this.promptDetected = false;
// Start fallback timer - if no prompt detected after 10s, proceed to /init anyway
this.clearFallbackTimer = setTimeout(() => {
if (this._state === 'waiting_clear') {
this.log('/clear fallback: no prompt detected after 10s, proceeding to /init');
this.emit('stepCompleted', 'clear');
if (this.config.sendInit) {
this.sendInit();
} else {
this.completeCycle();
}
}
}, RespawnController.CLEAR_FALLBACK_TIMEOUT_MS);
}, this.config.interStepDelayMs);
}
/**
* Send /init command.
* @fires stepSent - With step 'init'
*/
private sendInit(): void {
this.setState('sending_init');
this.terminalBuffer.clear();
this.stepTimer = setTimeout(() => {
this.log('Sending /init');
this.session.writeViaScreen('/init\r'); // \r triggers Enter in Ink/Claude CLI
this.emit('stepSent', 'init', '/init');
this.setState('waiting_init');
this.promptDetected = false;
this.workingDetected = false;
}, this.config.interStepDelayMs);
}
/**
* Complete the current respawn cycle.
* Returns to watching state for next cycle.
* @fires respawnCycleCompleted
*/
private completeCycle(): void {
this.log(`Respawn cycle #${this.cycleCount} completed`);
this.emit('respawnCycleCompleted', this.cycleCount);
// Go back to watching state for next cycle
this.setState('watching');
this.terminalBuffer.clear();
this.promptDetected = false;
this.workingDetected = false;
}
/**
* Check if already idle and start cycle if so.
* Used when resuming from pause.
*/
private checkIdleAndMaybeStart(): void {
// Check if already idle
const timeSinceActivity = Date.now() - this.lastActivityTime;
if (timeSinceActivity > this.config.idleTimeoutMs && this.promptDetected) {
this.onIdleDetected();
}
}
/**
* Update configuration at runtime.
*
* Merges provided config with existing config.
* Takes effect immediately for new operations.
*
* @param config - Partial configuration to merge
* @fires log - With updated config details
*/
updateConfig(config: Partial<RespawnConfig>): void {
this.config = { ...this.config, ...config };
this.log(`Config updated: ${JSON.stringify(config)}`);
}
/**
* Get current configuration.
* @returns Copy of current config (safe to modify)
*/
getConfig(): RespawnConfig {
return { ...this.config };
}
/**
* Get comprehensive status information.
*
* Useful for debugging and monitoring.
*
* @returns Status object with:
* - state: Current state machine state
* - cycleCount: Number of cycles started
* - lastActivityTime: Timestamp of last activity
* - timeSinceActivity: Milliseconds since last activity
* - promptDetected: Whether prompt indicator seen
* - workingDetected: Whether working indicator seen
* - detection: Multi-layer detection status
* - config: Current configuration
*/
getStatus() {
return {
state: this._state,
cycleCount: this.cycleCount,
lastActivityTime: this.lastActivityTime,
timeSinceActivity: Date.now() - this.lastActivityTime,
promptDetected: this.promptDetected,
workingDetected: this.workingDetected,
detection: this.getDetectionStatus(),
config: this.config,
};
}
}