A single input over MAX_INPUT_LENGTH (64 KiB) was queued for reliable
delivery, refused by both transports (the WebSocket silently, POST with a
400), and never dropped: the client treated the 400 as transient, so the
frame was re-sent every 2 s forever, blocked every later input for that
session, and came back from localStorage on every reload.
- Client: a paste over the frame limit is split into in-limit frames
(never cutting a surrogate pair) delivered in seq order; over 1 MiB, or
an oversized mux write, it is refused with a toast and never queued.
- Client: the POST drain drops a frame answered 400/413; a WS error ACK
drops it too; frames over the limit persisted by an older build are
pruned on load.
- Server: the WebSocket answers an oversized sequenced frame with
{t:'ia',seq,err:'too_large',max} instead of silence (an older client
reads that as a plain ACK and drops it); the POST schema uses
MAX_INPUT_LENGTH instead of a second 100000 limit.
Verified end to end on an isolated instance: a 110 KB paste reached the
PTY byte-identical over both the WebSocket and the POST path, a poisoned
120 KB persisted frame was pruned on load, and a 2 MB paste showed the
refusal toast with nothing queued.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
6.1 KiB
Reliable input delivery (exactly-once, durable)
The bug this fixes
With local echo on, pressing Enter cleared the overlay and then sent the prompt
over the WebSocket fire-and-forget (ws.send({t:'i',d})). On a flaky link
(e.g. a moving train) the socket is frequently half-open: readyState === OPEN
so ws.send() does not throw, but the underlying TCP is dead, so the frame is
silently discarded. Nothing was enqueued (the send "succeeded"), the on-screen
prompt was already wiped, and navigator.onLine stays true — so a long typed
prompt vanished with no trace and no resend.
The guarantee
Every byte of user input is recorded durably before delivery and only
dropped once the server ACKs it — so a half-open socket, a reconnect, or a page
reload can never lose input. Redelivery is exactly-once: the server applies
each (clientId, seq) at most once, so a resend can't type the prompt twice.
How it works
Client (app.js)
- A stable
clientId(localStorage['codeman:clientId']) identifies this browser to the server's dedup across reconnects and reloads. - Each input frame gets a monotonic per-session
seq. Frame records ({seq,data,useMux,ts,tries,sentAt}) live in_pendingDeliveries(Map<sessionId, record[]>), persisted (debounced, + flushed onpagehide/visibilitychange) tolocalStorage['codeman:pendingInput']. The seq counters persist too, so seqs stay monotonic across reloads (never reset — a reset would let the server treat fresh input as an already-applied duplicate). - Delivery (
_drainSession):- WS path — when the socket is
OPENfor the session, send each not-yet-sent record (sentAt === 0) in seq order over the single ordered stream. Records stay pending until the server's{t:'ia',seq}ACK removes them. - POST path — when no WS, POST records in order, awaiting each (the HTTP 2xx is the ACK). A 404/410 (session gone) drops the record rather than retry forever.
- WS path — when the socket is
- Half-open recovery (
_redeliverSweep, every 2s): if the active WS session's oldest record is unacked past_reliableAckTimeoutMs(4s), the socket is assumed dead —ws.close()forces a fast reconnect;onopen(_onWsReady) resetssentAt = 0and re-sends everything pending. Also re-drains background sessions over POST, and fires on SSE-reconnect /online. - The connection indicator shows pending count/bytes (
_pendingBytes).
Server
Session.shouldApplyInput(clientId, seq)— returnstrueexactly once per(clientId, seq): the first time a seq strictly greater than that client's last-applied is seen. A replayed/lower seq returnsfalse. Bounded MRU map (MAX_INPUT_DEDUP_CLIENTS = 256).- WS route (
ws-routes.ts) — parses optionalcid/seqon{t:'i'}; applies viashouldApplyInput. An applied frame is ACKed with{t:'ia',seq}; a duplicate is ACKed as{t:'ia',seq,dup:true,last:<watermark>}, wherelastis the server's highest applied seq for thatclientId(Session.lastInputSeq). The client drops the record either way, and ondupit lifts its own counter tolastfirst and re-sends a FIRST-attempt record (a retry being called a duplicate is the mechanism working: the original landed). Withoutlast, a tab killed between a send and the persisted counter write came back counting BELOW the server's watermark, and every later keystroke was dropped-but-ACKed: a silently dead terminal a reload could not fix, since the stale counter was restored from localStorage too. The client now persists the counter synchronously on every send for the same reason. Untagged frames apply unconditionally (no behavior change). - POST route (
/api/sessions/:id/input) — optionalseq/clientIdinSessionInputWithLimitSchema; a deduped duplicate returns 200 without writing (the 200 is the client's ACK).curl/legacy callers omit the fields and always apply.
Oversized input (issue #484)
Delivery has a third outcome besides "applied" and "retry": refused for good.
Both transports refuse a frame longer than MAX_INPUT_LENGTH (64 KiB,
src/config/terminal-limits.ts; the POST schema uses the same constant). Before
#484 the client treated that like a transient failure, so an oversized paste sat
at the head of the queue, was re-sent every 2 s forever, blocked every later
input for the session, and came back from localStorage on each reload.
_sendInputAsync()splits a paste over the frame limit into in-limit frames (CodemanInputLimit.split, constants.js, never cutting a surrogate pair). They go out in seq order, so the PTY sees one contiguous stream. A paste overPASTE_MAX_CHARS(1 MiB), or an oversizeduseMuxwrite (line-oriented, never split), is refused with a toast and never queued.- The WebSocket answers an oversized sequenced frame with
{t:'ia', seq, err:'too_large', max}; the client drops it with a toast. A client that predateserrreads it as a plain ACK and drops it too. - The POST drain drops a frame answered
400/413(401/403stay transient: an expired login delivers once the user signs in again). _loadReliableState()prunes persisted frames over the limit, so a queue poisoned by an older build heals on the first load after upgrading.- ⚠️ The frontend limit (
INPUT_FRAME_MAX_CHARS) and the composer'sCOMPOSER_INPUT_FRAME_LIMITmust equalMAX_INPUT_LENGTH; pinned bytest/input-size-limit.test.ts.
Known limitation
Dedup state is in-memory on the server. A server restart between a write and the client's redelivery of that same seq could re-apply it (a rare duplicate). This is a deliberate trade-off: favor never losing input over a rare duplicate across the narrow restart window.
Tests
test/reliable-input-dedup.test.ts—Session.shouldApplyInputexactly-once semantics (monotonic, per-client, gap-tolerant, eviction-safe).test/routes/session-routes.test.ts— POST/inputapplies a tagged(clientId, seq)once on redelivery; untagged input always applies.test/input-size-limit.test.ts: one input limit on both sides, frame splitting, and dropping (never retrying) a frame refused for good (#484).