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A "sent" prompt could vanish with no trace on a flaky connection (e.g. a train):
with local echo on, Enter cleared the overlay then sent over the WebSocket
fire-and-forget. On a half-open socket (readyState===OPEN, dead TCP) ws.send()
doesn't throw, so the frame was silently discarded, nothing was enqueued, and
navigator.onLine stayed true — the prompt was lost and never resent.
Replace the best-effort offline queue with a durable, acknowledged delivery layer:
- Client (app.js): every input frame is recorded with a stable clientId +
monotonic per-session seq and persisted to localStorage BEFORE delivery, and
only dropped on a server ACK. Delivered over WS (acked via {t:'ia',seq}) or,
when the socket is down, POST in seq order (HTTP 2xx = ACK). A 2s sweep
force-reconnects a WS whose oldest frame is unacked past 4s (half-open sockets
never recover on their own); on reconnect/reload all pending frames re-deliver.
Survives reconnects AND page reloads. Connection indicator shows pending count.
- Server: Session.shouldApplyInput(clientId, seq) applies each frame exactly once
(bounded MRU map); ws-routes + POST /input dedup a redelivered seq but still ACK
it (200 / {t:'ia'}), so an at-least-once resend can never type the prompt twice.
Untagged input (curl/legacy) applies unconditionally — no behavior change.
- terminal-ui.js sendInput() (voice / keyboard-accessory / paste) now routes
through the same durable layer.
Tests: test/reliable-input-dedup.test.ts (exactly-once semantics on the real
Session) + POST /input dedup route tests. Design: docs/reliable-input-delivery.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
73 lines
3.8 KiB
Markdown
73 lines
3.8 KiB
Markdown
# Reliable input delivery (exactly-once, durable)
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## The bug this fixes
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With local echo on, pressing Enter cleared the overlay and then sent the prompt
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over the WebSocket **fire-and-forget** (`ws.send({t:'i',d})`). On a flaky link
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(e.g. a moving train) the socket is frequently *half-open*: `readyState === OPEN`
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so `ws.send()` does **not** throw, but the underlying TCP is dead, so the frame is
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silently discarded. Nothing was enqueued (the send "succeeded"), the on-screen
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prompt was already wiped, and `navigator.onLine` stays `true` — so a long typed
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prompt vanished with no trace and no resend.
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## The guarantee
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Every byte of user input is **recorded durably before delivery** and **only
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dropped once the server ACKs it** — so a half-open socket, a reconnect, or a page
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reload can never lose input. Redelivery is **exactly-once**: the server applies
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each `(clientId, seq)` at most once, so a resend can't type the prompt twice.
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## How it works
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### Client (`app.js`)
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- A stable **`clientId`** (`localStorage['codeman:clientId']`) identifies this
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browser to the server's dedup across reconnects and reloads.
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- Each input frame gets a **monotonic per-session `seq`**. Frame records
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(`{seq,data,useMux,ts,tries,sentAt}`) live in `_pendingDeliveries`
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(`Map<sessionId, record[]>`), persisted (debounced, + flushed on `pagehide`/
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`visibilitychange`) to `localStorage['codeman:pendingInput']`. The seq counters
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persist too, so seqs stay monotonic across reloads (never reset — a reset would
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let the server treat fresh input as an already-applied duplicate).
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- **Delivery** (`_drainSession`):
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- **WS path** — when the socket is `OPEN` for the session, send each not-yet-sent
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record (`sentAt === 0`) in seq order over the single ordered stream. Records
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stay pending until the server's `{t:'ia',seq}` ACK removes them.
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- **POST path** — when no WS, POST records in order, awaiting each (the HTTP 2xx
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*is* the ACK). A 404/410 (session gone) drops the record rather than retry
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forever.
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- **Half-open recovery** (`_redeliverSweep`, every 2s): if the active WS session's
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oldest record is unacked past `_reliableAckTimeoutMs` (4s), the socket is assumed
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dead — `ws.close()` forces a fast reconnect; `onopen` (`_onWsReady`) resets
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`sentAt = 0` and re-sends everything pending. Also re-drains background sessions
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over POST, and fires on SSE-reconnect / `online`.
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- The connection indicator shows pending count/bytes (`_pendingBytes`).
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### Server
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- **`Session.shouldApplyInput(clientId, seq)`** — returns `true` exactly once per
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`(clientId, seq)`: the first time a seq strictly greater than that client's
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last-applied is seen. A replayed/lower seq returns `false`. Bounded MRU map
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(`MAX_INPUT_DEDUP_CLIENTS = 256`).
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- **WS route** (`ws-routes.ts`) — parses optional `cid`/`seq` on `{t:'i'}`; applies
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via `shouldApplyInput` (skips a duplicate, still ACKs with `{t:'ia',seq}` so the
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client drops it). Untagged frames apply unconditionally (no behavior change).
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- **POST route** (`/api/sessions/:id/input`) — optional `seq`/`clientId` in
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`SessionInputWithLimitSchema`; a deduped duplicate returns 200 without writing
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(the 200 is the client's ACK). `curl`/legacy callers omit the fields and always
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apply.
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## Known limitation
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Dedup state is in-memory on the server. A **server restart** between a write and
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the client's redelivery of that same seq could re-apply it (a rare duplicate).
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This is a deliberate trade-off: favor *never losing input* over a rare duplicate
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across the narrow restart window.
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## Tests
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- `test/reliable-input-dedup.test.ts` — `Session.shouldApplyInput` exactly-once
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semantics (monotonic, per-client, gap-tolerant, eviction-safe).
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- `test/routes/session-routes.test.ts` — POST `/input` applies a tagged
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`(clientId, seq)` once on redelivery; untagged input always applies.
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