Files
Codeman maintainer a15b81db77 fix(test-vendor): repair a poisoned bundle, track all bundle inputs, pin esbuild
Follow-ups to #241 (thanks @Lint111), from an independent review of that PR. The
script is a real fix for a real gap; these are the four defects the review found,
each reproduced before and after.

1. A wrong-but-fresh output was never repaired. The zerolag bundle is finished by a
   SECOND step (the alias append), so anything landing between esbuild and the
   append is permanent: the file looks complete, carries a current mtime, and the
   mtime-only cache reports "up to date" forever while the suite dies on
   `LocalEchoOverlay is not defined`. Reproduced by replaying #241's own two
   commits: running the first and then pulling the second kept the broken bundle.
   Fixed twice over, because the two halves address different cases. Builds now go
   to a temp file and `renameSync` into place, so this script can never publish a
   half-written output (that also covers an interrupted esbuild or copy, and two
   concurrent runs). And `isFresh` verifies the bundle actually contains its alias
   tail, which is what repairs a file an EARLIER version already poisoned; a rename
   alone cannot fix what is already on disk.

2. Freshness compared against the entry file only, but esbuild bundles its four
   siblings too, so editing overlay-renderer.ts left the suite testing a stale
   overlay while reporting "up to date". Editing those siblings is exactly the
   single-source workflow CLAUDE.md mandates. It now stats every `.ts` in the
   package source dir. A full rebuild is ~2s, so the cache was not buying much.

3. `execFileSync('npx', ...)` passed no cwd, unlike scripts/build.mjs, so a run from
   another directory missed the repo's pinned esbuild and would fetch an unpinned
   one from the registry. Both calls now pass `cwd: ROOT`.

4. Every invocation in test/mobile/README.md was a bare `npx vitest`, which skips
   the `pretest:mobile` hook npm only fires for `npm run test:mobile`, so the
   documented commands all bypassed the fix. Rewritten, with a note on why.

Also: an esbuild failure printed a raw stack; it now names the asset and its input,
matching the missing-input message. And the header comment no longer implies the
vendor dir is always empty: scripts/postinstall.js already writes these same seven
outputs, so what this script adds is freshness and independence from install time.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 12:13:18 +02:00

236 lines
11 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Codeman Mobile Test Suite
Comprehensive mobile UI testing for Codeman's web interface using Playwright with dual-engine support (Chromium + WebKit).
**326 tests across 136 devices — all passing.**
## Purpose
Validates Codeman's mobile UI across 136 devices, covering:
- **Keyboard simulation** — 3-layer approach to emulate virtual keyboards in headless browsers
- **Touch/swipe interactions** — CDP trusted events (Chromium) + synthetic fallback (WebKit)
- **Responsive layout** — CSS breakpoints, device classes, safe areas, overflow prevention
- **Visual regression** — Pixel-level screenshot comparison at key breakpoints
- **Accessibility** — WCAG 2.5.5 touch targets, zoom, focus management, semantic HTML
## Quick Start
⚠️ Go through `npm run test:mobile`, not `npx vitest` directly. The suite serves the
page from `src/web/public`, but `npm run build` puts the xterm vendor bundles in
`dist/web/public`, so without them every `/vendor/xterm*` request 404s, `Terminal` is
never defined and every test touching `app.terminal` fails on a null. The
`pretest:mobile` hook (`scripts/prepare-test-vendor.mjs`) is what puts them in place,
and npm only fires it for `npm run test:mobile`. Run the prepare script by hand first
if you really need a bare `npx vitest`.
```bash
# Run all mobile tests
npm run test:mobile
# Run a single test file
npm run test:mobile -- test/mobile/keyboard.test.ts
# Quick mode: 6 representative devices, skip full matrix
CI_QUICK=1 npm run test:mobile
# Full device matrix only (136 devices)
npm run test:mobile -- test/mobile/device-matrix.test.ts
# Update visual baselines (delete old baselines, re-run)
rm -rf test/mobile/snapshots/*.png
npm run test:mobile -- test/mobile/visual-regression.test.ts
```
## Test Files
| File | Port | Description |
|------|------|-------------|
| `keyboard.test.ts` | 3200 | Virtual keyboard simulation (3-layer: CDP, mock, DOM) |
| `tabs.test.ts` | 3201 | Tab switching, swipe navigation, keyboard nav |
| `subagent-windows.test.ts` | 3202 | Mobile subagent card dimensions, stacking, interactions |
| `settings.test.ts` | 3203 | Settings modal, mobile defaults, persistence |
| `layout.test.ts` | 3204 | General mobile layout, fixed elements, device classes |
| `device-matrix.test.ts` | 3205 | Cross-device parametric tests (136 devices) |
| `visual-regression.test.ts` | 3206 | Screenshot comparison at key breakpoints |
| `accessibility.test.ts` | 3207 | WCAG touch targets, zoom, focus, ARIA |
## Device Matrix
| Category | Width Range | Count | Representative |
|----------|-------------|-------|----------------|
| small-phone | < 375px | ~10 | iPhone SE |
| standard-phone | 375–429px | ~35 | iPhone 14 Pro |
| large-phone | 430–599px | ~10 | iPhone 15 Pro Max |
| small-tablet | 600–767px | ~8 | Nexus 7 |
| standard-tablet | 768–834px | ~8 | iPad Mini |
| large-tablet | 835px+ | ~5 | iPad Pro 11" |
136 devices are defined in `devices.ts` — 68 from Playwright's built-in device profiles plus 68 custom entries for newer devices (iPhone 16/17, Pixel 9, Galaxy S25, OPPO Find N5 unfolded, iPad Air M2, Surface Pro, etc.).
### How Devices Are Differentiated
Each device is identified by a combination of properties, not just screen size:
| Property | What It Controls | Example Impact |
|----------|-----------------|----------------|
| **Viewport width/height** | CSS breakpoint selection, layout mode | 393px → phone layout, 768px → tablet layout |
| **User agent string** | Body classes (`ios-device`, `safari-browser`) | iOS devices get safe-area padding, Safari gets CSS workarounds |
| **Device scale factor** | Retina rendering (1x, 2x, 3x DPR) | Visual regression baselines are DPR-aware |
| **`isMobile` flag** | Browser viewport behavior | Mobile viewports don't have scrollbars |
| **`hasTouch` flag** | Touch device detection → `touch-device` class | Enables `KeyboardHandler`, `SwipeHandler`, touch target checks |
| **`defaultBrowserType`** | Chromium vs WebKit engine | Dual-engine tests catch Safari CSS rendering differences |
Two devices can have the **same viewport** but behave differently — an iPad Mini (768x1024, Safari UA, iOS, WebKit) and a Galaxy Tab S7 (800x1280, Chrome UA, Android, Chromium) hit different CSS paths due to user agent detection and engine rendering.
### CSS Breakpoints
Matching `app.js MobileDetection` and `mobile.css` media queries:
| Breakpoint | Width | CSS Class | Header | Toolbar |
|------------|-------|-----------|--------|---------|
| **Phone** | ≤ 430px | `device-mobile` | Fixed at top | Fixed at bottom |
| **Tablet** | 431–768px | `device-tablet` | Fixed at top | Relative (in flow) |
| **Desktop** | > 768px | `device-desktop` | Relative (in flow) | Relative (in flow) |
Breakpoint boundaries (430px, 768px) use `max-width` which is **inclusive** — a 430px device is phone, a 768px device is tablet.
## Architecture
```
Test File
├─ helpers/server.ts → WebServer(port, false, testMode=true)
├─ helpers/browser.ts → Playwright Chromium / WebKit
├─ helpers/cdp.ts → Chrome DevTools Protocol (Chromium only)
├─ helpers/keyboard-sim.ts → 3-layer keyboard simulation
├─ helpers/touch-sim.ts → CDP trusted touch / synthetic fallback
├─ helpers/assertions.ts → Layout, CSS, accessibility assertions
├─ helpers/visual.ts → pixelmatch screenshot comparison
└─ devices.ts → 136-device registry
```
### Keyboard Simulation — 3-Layer Approach
Headless browsers cannot trigger real virtual keyboards. We use three layers, auto-selecting the best available:
| Layer | Method | Engine | Fidelity |
|-------|--------|--------|----------|
| **1. CDP Metrics** | `Emulation.setDeviceMetricsOverride` — shrinks device height, fires real `visualViewport` resize | Chromium only | Highest — triggers `KeyboardHandler.handleViewportResize()` natively |
| **2. VisualViewport Mock** | `addInitScript()` that wraps `visualViewport.height` getter and dispatches resize events | Cross-engine | High — same event path, mocked height value |
| **3. Direct DOM** | Sets `keyboard-visible` class, inline transforms on toolbar/accessory/main | Cross-engine | CSS-level only — skips handler chain |
The unified `showKeyboard(page, height, options?)` tries Layer 1 → 2 → 3 automatically.
### Touch Simulation
| Method | Engine | `isTrusted` | Usage |
|--------|--------|-------------|-------|
| **CDP `Input.dispatchTouchEvent`** | Chromium | `true` | Default for swipe/tap tests |
| **Synthetic `TouchEvent`** | Cross-engine | `false` | WebKit fallback, still triggers handlers |
Swipe simulation includes intermediate move points and timing to satisfy `SwipeHandler` thresholds (≥80px distance, ≤300ms duration, ≤100px vertical drift).
### Visual Regression
Uses `pixelmatch` + `pngjs` (both in devDeps) for pixel-level comparison:
- **Baselines** stored in `test/mobile/snapshots/` (git-tracked)
- **Tolerance**: 0.5% pixel diff (handles anti-aliasing)
- **On failure**: `.actual.png` and `.diff.png` generated (gitignored)
- **Update**: Delete baseline PNGs and re-run — new baselines auto-created
Snapshots at 10 key breakpoints: 320, 375, 390, 393, 430, 440, 600, 768, 834, 1024px.
## Helpers Reference
### `helpers/constants.ts`
All magic numbers centralized: ports, CSS selectors, breakpoint thresholds, keyboard constants, swipe parameters, touch target minimums, body CSS classes, localStorage keys.
### `helpers/server.ts`
`createTestServer(port)` / `stopTestServer(server)` — wraps `WebServer` with `testMode=true`.
### `helpers/browser.ts`
`createDevicePage(device, url, engine?)` — creates a Playwright browser context with the device's viewport, DPR, UA, touch support, navigates to the URL.
### `helpers/cdp.ts`
Low-level CDP wrappers: `getCDP()`, `setVisualViewportHeight()`, `dispatchTouchEvent()`, `setCPUThrottle()`, `setNetworkThrottle()`.
### `helpers/keyboard-sim.ts`
Unified `showKeyboard()` / `hideKeyboard()` with auto layer selection. Also exports per-layer functions for targeted testing.
### `helpers/touch-sim.ts`
Unified `swipe()` / `tap()` with auto CDP/synthetic selection. Also exports per-method functions.
### `helpers/assertions.ts`
- `assertTouchTarget(locator, minSize)` — WCAG 2.5.5 check
- `assertNoHorizontalOverflow(page)` — no scrollbar
- `assertFixedPosition(page, selector)` — computed position check
- `assertDeviceClasses(page, width)` — correct body classes
- `assertAccessibleTouchTargets(page)` — batch scan all interactive elements
- `assertFontSizeNoZoom(page, selector)` — ≥16px input prevention
- `assertZoomNotDisabled(page)` — viewport meta check
- `getCSSProperty()` / `getCSSNumericValue()` — computed style helpers
### `helpers/visual.ts`
`compareScreenshot(page, name, options?)` / `assertScreenshotMatch(page, name, options?)` — pixelmatch-based comparison with baseline management.
## Known Limitations
1. **Headless keyboards are simulated** — No real iOS/Android virtual keyboard; CDP metrics override is the closest approximation
2. **CDP is Chromium-only** — WebKit tests use synthetic touch events (`isTrusted: false`) and viewport mocking instead of CDP
3. **Playwright WebKit ≠ Safari** — Uses the WebKit engine but not the Safari app; catches CSS rendering differences but not Safari-specific app behavior
4. **Visual baselines are OS-dependent** — Linux CI renders differently from macOS; maintain separate baselines per platform
5. **No real device testing** — Would need BrowserStack/Sauce Labs integration for real-device coverage
6. **SSE keeps connections open** — Use `waitUntil: 'domcontentloaded'` not `'networkidle'`
## Dependencies
**Already available** (no install needed):
- `playwright` ^1.58.0
- `pixelmatch` ^6.0.0
- `pngjs` ^7.0.0
- `vitest` ^4.0.18
**Optional** (not installed):
- `@axe-core/playwright` — Full automated WCAG scanning (manual checks implemented instead)
## Adding New Tests
1. Pick a unique port (next: 3208+) — search `const PORT =` across test files
2. Add the port to `helpers/constants.ts` PORTS object
3. Use the standard test pattern:
```typescript
import { createTestServer, stopTestServer } from './helpers/server.js';
import { createDevicePage, closeAllBrowsers } from './helpers/browser.js';
import { REPRESENTATIVE_DEVICES } from './devices.js';
describe('My Test', () => {
let server;
beforeAll(async () => { server = await createTestServer(MY_PORT); });
afterAll(async () => { await stopTestServer(server); await closeAllBrowsers(); });
it('works on phone', async () => {
const device = REPRESENTATIVE_DEVICES['standard-phone'];
const { page, context } = await createDevicePage(device, `http://localhost:${MY_PORT}`);
try {
// ... assertions ...
} finally {
await context.close();
}
});
});
```
4. For new devices: add to `devices.ts` with correct category, viewport, UA, DPR
## Findings Log
Accessibility issues discovered by the test suite (tracked for future fixes):
- **Toolbar buttons undersized**: `btn-claude`, `btn-stop`, `btn-shell`, `btn-settings-mobile`, `btn-case-mobile` are ~26px height (WCAG 2.5.5 minimum is 44px)
- **Notification action buttons**: `btn-notif-action` delete/dismiss buttons are 26x26px
- **Keyboard accessory bar buttons**: 19–23px height (inside 44px bar, but individual buttons are small)
- **Header settings icon on tablet**: 32x32px (below 44px minimum)
- **Text input font sizes**: ~14 inputs inherit default browser font-size below 16px (causes iOS auto-zoom on focus)