mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-02 21:49:42 +02:00
docs: document the response-viewer (eye) button visibility toggle in CLAUDE.md
CLAUDE.md audit against current tree: all commands, counts, and architecture claims verified accurate; the only drift was the new showResponseViewer toggle (8a995cb) and its hidden-by-default flip (dd44976), now covered in the Frontend section. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -173,6 +173,8 @@ Frontend JS modules have `@fileoverview` with `@dependency`/`@loadorder` tags. L
|
||||
|
||||
**Multi-monitor button** (header, top-right; the notification bell it sits beside stays hidden — notifications live in Settings → Notifications). `app.launchMultiMonitor()` (in `panels-ui.js`) POSTs `/api/system/span-displays`, which spawns `scripts/span-codeman.sh` — a fresh, maximized browser `--app` window sized to the union of all displays (macOS; needs "Displays have separate Spaces" OFF). Supports the gesture layer's in-page floating session panels dragging across the physical monitor seam. **Opt-in:** hidden by default; enable under App Settings → Display → **Header Displays** ("Multi-monitor Button", `showMultiMonitorButton`). The button carries a `btn-multimonitor--hidden` class in the template; `renderIndexHtml` strips that class at render when the setting is on (a unique class token, not a brittle match on the aria-label/style copy), and `applyHeaderVisibilitySettings()` toggles the same class live on save. Solo (detached) windows hide it via `body.solo-mode`.
|
||||
|
||||
**Response-viewer (eye) button** (header) is likewise **hidden by default** — enable under App Settings → Display → **Response Viewer** (`showResponseViewer`). Purely client-side (no `renderIndexHtml` step): the template ships with `btn-response-viewer-header--hidden` and `applyHeaderVisibilitySettings()` (settings-ui.js) toggles it after settings load. Hiding must go through that marker class — the base rule is `display:inline-flex !important`, so an inline style can't override it. `showResponseViewer` is in the `displayKeys` per-device set (settings-ui.js), so it does NOT sync across devices.
|
||||
|
||||
**Gesture control** (the camera hand-tracking overlay) is **opt-in, default OFF**, under App Settings → Display → **Input** (`gestureControlEnabled`). `CODEMAN_GESTURE=1` makes the feature *available* on the instance (CSP widening + `/gesture/` assets) and sets `window.__codemanGestureAvailable` (the Input section only shows when set); the overlay bundle is injected by `renderIndexHtml` **only when the setting is enabled**, so that method is `async` and reads `settings.json` via `readSettings(true)` — the `true` forces a **fresh** read (bypassing the 2s `_settingsCache`), because a post-save reload happens within that TTL and the cached value would otherwise render the pre-toggle state. Toggling the setting reloads the page (the bundle is render-injected).
|
||||
|
||||
**Gesture-control source lives in-repo** at `packages/gesture-control/` (workspace package `codeman-gesture-control`, was the standalone `Ark0N/codeman-gesture-control` repo). The transport-agnostic core is `src/gesture/*` (MediaPipe GestureRecognizer → One-Euro-filtered cursor → pinch state machine); `src/codeman/entry.ts` is the Codeman *consumer* that maps grab/drag/drop onto real `.session-tab`/toolbar buttons and is the bundle entry. **Edit there, then run `npm run build:gesture`** (`scripts/build-gesture-bundle.mjs` → esbuild bundles `entry.ts`, MediaPipe JS included, into `src/web/public/gesture/gesture-codeman.js`) and **commit the regenerated bundle** — the committed bundle is what dev/`tsx` serves (no bundler at runtime), and `scripts/build.mjs` reruns the same step so prod always reflects current source. The MediaPipe **wasm + model** are NOT bundled — loaded at runtime from same-origin `/gesture/wasm` + `/gesture/gesture_recognizer.task`, fetched by `scripts/fetch-gesture-assets.mjs` (gitignored, see Gotchas). `entry.ts` mounts `window.__codemanGesture = new GestureBridge()` idempotently at module-eval. A standalone vite playground (`npm run dev` in the package — fake tabs, no Codeman) lets you iterate on gesture *feel* in isolation. ⚠️ Keep `MP_VERSION` in `fetch-gesture-assets.mjs` in sync with `@mediapipe/tasks-vision` in `packages/gesture-control/package.json`.
|
||||
|
||||
Reference in New Issue
Block a user