chore: version packages

This commit is contained in:
arkon
2026-03-05 23:09:24 +01:00
parent b620511d0e
commit d5814947d6
4 changed files with 14 additions and 9 deletions
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@@ -1,5 +1,11 @@
# aicodeman
## 0.3.6
### Patch Changes
- Re-enable WebGL renderer with 48KB/frame flush cap protection against GPU stalls
## 0.3.5
### Patch Changes
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@@ -52,7 +52,7 @@ When user says "COM":
4. **Sync CLAUDE.md version**: Update the `**Version**` line below to match the new version from `package.json`
5. **Commit and deploy**: `git add -A && git commit -m "chore: version packages" && git push && npm run build && systemctl --user restart codeman-web`
**Version**: 0.3.5 (must match `package.json`)
**Version**: 0.3.6 (must match `package.json`)
## Project Overview
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{
"name": "aicodeman",
"version": "0.3.5",
"version": "0.3.6",
"description": "The missing control plane for AI coding agents - run 20 autonomous agents with real-time monitoring and session persistence",
"type": "module",
"main": "dist/index.js",
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@@ -618,14 +618,13 @@ class CodemanApp {
const container = document.getElementById('terminalContainer');
this.terminal.open(container);
// WebGL renderer disabled — canvas renderer used instead.
// xterm.js WebGL addon causes synchronous GPU ReadPixels calls during large
// terminal writes (buffer loads, heavy Ink output) that block Chrome's main
// thread for 10+ seconds, triggering "page unresponsive" crashes.
// Canvas renderer handles the same workloads without GPU stalls.
// Re-enable with ?webgl=1 URL param for testing.
// WebGL renderer for GPU-accelerated terminal rendering.
// Previously caused "page unresponsive" crashes from synchronous GPU stalls,
// but the 48KB/frame flush cap in flushPendingWrites() now prevents
// oversized terminal.write() calls that triggered the stalls.
// Disable with ?nowebgl URL param if GPU issues return.
this._webglAddon = null;
if (new URLSearchParams(location.search).has('webgl') && typeof WebglAddon !== 'undefined') {
if (!new URLSearchParams(location.search).has('nowebgl') && typeof WebglAddon !== 'undefined') {
try {
this._webglAddon = new WebglAddon.WebglAddon();
this._webglAddon.onContextLoss(() => {