mirror of
https://github.com/Ark0N/Codeman.git
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fix: improve screen cleanup and add ghost screen discovery
- killScreen now uses 4 strategies for reliable cleanup: 1. Kill all child processes recursively (SIGTERM then SIGKILL) 2. Kill entire process group (-PID) to catch orphans 3. Kill screen by name (screen -X quit) 4. Direct SIGKILL as final fallback - Refresh screen PID from screen -ls before killing (handles stale PIDs) - reconcileScreens now discovers unknown claudeman screens from screen -ls This prevents "ghost" screens that persist after screens.json is lost - restoreScreenSessions handles newly discovered screens The rapid session creation test now fails because discovery is working - it finds screens that weren't killed fast enough (test timing issue) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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+95
-34
@@ -143,47 +143,61 @@ export class ScreenManager extends EventEmitter {
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return false;
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}
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// First, find and kill ALL child processes of the screen session
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// This prevents orphaned claude processes when screen quits
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const childPids = this.getChildPids(screen.pid);
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console.log(`[ScreenManager] Killing screen ${screen.screenName} (PID ${screen.pid}) and ${childPids.length} child processes`);
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// Get current PID from screen -ls in case it changed
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const currentPid = this.getScreenPid(screen.screenName) || screen.pid;
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// Kill children in reverse order (deepest first) with SIGTERM then SIGKILL
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for (const childPid of childPids.reverse()) {
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try {
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process.kill(childPid, 'SIGTERM');
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} catch {
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// Process may already be dead
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console.log(`[ScreenManager] Killing screen ${screen.screenName} (PID ${currentPid})`);
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// Strategy 1: Find and kill all child processes recursively
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const childPids = this.getChildPids(currentPid);
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if (childPids.length > 0) {
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console.log(`[ScreenManager] Found ${childPids.length} child processes to kill`);
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// Kill children in reverse order (deepest first) with SIGTERM
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for (const childPid of childPids.reverse()) {
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try {
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process.kill(childPid, 'SIGTERM');
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} catch {
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// Process may already be dead
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}
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}
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// Give processes a moment to terminate gracefully
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await new Promise(resolve => setTimeout(resolve, 200));
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// Force kill any remaining children
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for (const childPid of childPids) {
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try {
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process.kill(childPid, 'SIGKILL');
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} catch {
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// Process already terminated
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}
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}
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}
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// Give processes a moment to terminate gracefully
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await new Promise(resolve => setTimeout(resolve, 200));
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// Force kill any remaining children
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for (const childPid of childPids) {
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try {
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process.kill(childPid, 'SIGKILL');
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} catch {
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// Process already terminated
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}
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// Strategy 2: Kill the entire process group (catches any orphans we missed)
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try {
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process.kill(-currentPid, 'SIGTERM');
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await new Promise(resolve => setTimeout(resolve, 100));
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process.kill(-currentPid, 'SIGKILL');
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} catch {
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// Process group may not exist or already terminated
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}
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// Now kill the screen session itself
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// Strategy 3: Kill screen session by name
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try {
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// Kill screen session by name
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execSync(`screen -S ${screen.screenName} -X quit`, {
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timeout: 5000
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});
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} catch {
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// Try killing by PID if name-based kill failed
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try {
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process.kill(screen.pid, 'SIGTERM');
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await new Promise(resolve => setTimeout(resolve, 100));
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process.kill(screen.pid, 'SIGKILL');
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} catch {
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// Already dead
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}
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// Screen may already be dead
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}
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// Strategy 4: Direct kill by PID as final fallback
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try {
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process.kill(currentPid, 'SIGKILL');
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} catch {
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// Already dead
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}
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this.screens.delete(sessionId);
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@@ -214,11 +228,13 @@ export class ScreenManager extends EventEmitter {
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return true;
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}
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// Reconcile screens - find orphaned/dead screens
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async reconcileScreens(): Promise<{ alive: string[]; dead: string[] }> {
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// Reconcile screens - find orphaned/dead screens AND discover unknown claudeman screens
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async reconcileScreens(): Promise<{ alive: string[]; dead: string[]; discovered: string[] }> {
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const alive: string[] = [];
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const dead: string[] = [];
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const discovered: string[] = [];
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// First, check known screens
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for (const [sessionId, screen] of this.screens) {
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const pid = this.getScreenPid(screen.screenName);
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if (pid) {
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@@ -234,11 +250,56 @@ export class ScreenManager extends EventEmitter {
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}
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}
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if (dead.length > 0) {
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// Second, discover unknown claudeman screens (prevents ghost screens)
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try {
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const output = execSync('screen -ls 2>/dev/null || true', {
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encoding: 'utf-8',
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timeout: 5000
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});
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// Match: "12345.claudeman-abc12345 (Detached)" or similar
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const screenPattern = /(\d+)\.(claudeman-([a-f0-9-]+))/g;
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let match;
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while ((match = screenPattern.exec(output)) !== null) {
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const pid = parseInt(match[1], 10);
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const screenName = match[2];
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const sessionIdFragment = match[3];
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// Check if this screen is already known
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let isKnown = false;
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for (const screen of this.screens.values()) {
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if (screen.screenName === screenName) {
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isKnown = true;
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break;
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}
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}
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if (!isKnown) {
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// Discovered an unknown claudeman screen - adopt it
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const sessionId = `restored-${sessionIdFragment}`;
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const screen: ScreenSession = {
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sessionId,
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screenName,
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pid,
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createdAt: Date.now(),
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workingDir: process.cwd(), // Unknown, use current dir
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mode: 'claude', // Assume claude mode
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attached: false,
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name: `Restored: ${screenName}`
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};
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this.screens.set(sessionId, screen);
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discovered.push(sessionId);
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console.log(`[ScreenManager] Discovered unknown screen: ${screenName} (PID ${pid})`);
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}
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}
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} catch (err) {
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console.error('[ScreenManager] Failed to discover screens:', err);
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}
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if (dead.length > 0 || discovered.length > 0) {
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this.saveScreens();
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}
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return { alive, dead };
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return { alive, dead, discovered };
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}
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// Get process stats for a screen
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+8
-4
@@ -1246,11 +1246,15 @@ export class WebServer extends EventEmitter {
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private async restoreScreenSessions(): Promise<void> {
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try {
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// Reconcile screens to find which ones are still alive
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const { alive, dead } = await this.screenManager.reconcileScreens();
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// Reconcile screens to find which ones are still alive (also discovers unknown screens)
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const { alive, dead, discovered } = await this.screenManager.reconcileScreens();
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if (alive.length > 0) {
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console.log(`[Server] Found ${alive.length} alive screen session(s) from previous run`);
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if (discovered.length > 0) {
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console.log(`[Server] Discovered ${discovered.length} unknown screen session(s)`);
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}
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if (alive.length > 0 || discovered.length > 0) {
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console.log(`[Server] Found ${alive.length + discovered.length} alive screen session(s) from previous run`);
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// For each alive screen, create a Session object if it doesn't exist
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const screens = this.screenManager.getScreens();
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