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refactor: simplify respawn controller display and improve CLAUDE.md
Respawn banner changes: - Human-friendly state labels (e.g., "Kickstarting..." vs "waiting_kickstart") - Removed redundant "→ waiting for" text - Simplified AI check display (only shows when actively checking) - Shorter cycle counter (#1 vs "Cycle 1") - Fixed NaN timer bug with validation - Flatter HTML structure CLAUDE.md improvements: - Reorganized Commands section into clear subsections - Test port allocation in table format - Simplified TypeScript config section - Removed duplicate keyboard shortcuts (already in README) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -568,20 +568,16 @@ body {
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.respawn-state {
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color: var(--green);
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font-weight: 500;
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text-transform: capitalize;
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}
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.respawn-spacer {
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flex: 1;
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}
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.respawn-cycles {
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color: var(--text-dim);
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}
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.respawn-step {
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flex: 1;
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color: var(--text-muted);
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font-family: monospace;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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font-family: 'SF Mono', Monaco, monospace;
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font-size: 0.7rem;
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}
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.respawn-timer {
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@@ -599,23 +595,14 @@ body {
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font-size: 0.7rem;
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}
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.respawn-detection {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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padding: 0 0.5rem;
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border-left: 1px solid rgba(34, 197, 94, 0.2);
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}
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.detection-status {
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color: var(--text-muted);
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font-size: 0.7rem;
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}
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.detection-waiting {
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.detection-ai-check {
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color: var(--accent);
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font-size: 0.7rem;
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font-style: italic;
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}
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.detection-confidence {
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