chore: bump version to 0.1635

This commit is contained in:
arkon
2026-02-25 08:19:47 +01:00
parent 7b931a35d0
commit b1672ea1fa
4 changed files with 127 additions and 412 deletions
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@@ -35,7 +35,7 @@ When user says "COM":
1. Increment version in BOTH `package.json` AND `CLAUDE.md` (verify they match with `grep version package.json && grep Version CLAUDE.md`)
2. Run: `git add -A && git commit -m "chore: bump version to X.XXXX" && git push && npm run build && systemctl --user restart claudeman-web`
**Version**: 0.1634 (must match `package.json`)
**Version**: 0.1635 (must match `package.json`)
## Project Overview
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@@ -1,442 +1,155 @@
# Voice Input Implementation Plan
# Voice Input V2 — Implementation Plan
## Executive Summary
Add a microphone button to Claudeman (desktop + mobile) that uses the **Web Speech API** for real-time speech-to-text. Users tap the mic, speak their prompt, see live interim transcription, review the text, and press Enter to send. Zero server cost, sub-200ms perceived latency, ~90% browser coverage (Chrome + Safari).
Fix and improve the existing VoiceInput implementation. The core class is solid but has **critical integration bugs** that prevent it from working on mobile, plus several UX improvements needed to make it feel fast and polished.
---
## Architecture Decision: Web Speech API (Primary, No Fallback for MVP)
## Current State: What Exists
### Why Web Speech API
- **Free** — no API keys, no server-side processing, no cost per minute
- **Fast** — interim results in ~150ms, feels real-time
- **Simple** — ~80 lines of JS, no server changes needed for MVP
- **Good coverage** — Chrome (desktop + Android) + Safari (desktop + iOS) = ~90% of users
The `VoiceInput` singleton (app.js:602-830) is already committed and uses the Web Speech API with:
- Toggle mode (tap start/stop), 5s silence auto-stop
- `interimResults: true` for streaming transcription preview
- iOS Safari `isFinal` workaround (750ms stability timer)
- Desktop button in `toolbar-right`, mobile button in `KeyboardAccessoryBar`
- `voice-pulse` CSS animation, `.voice-preview` overlay
- Cleanup on SSE reconnect, haptic feedback on mobile
### Why NOT a server-side fallback (for MVP)
- Firefox has <5% desktop share, even less on mobile
- Edge's Web Speech API is broken despite being Chromium (events don't fire)
- Adding Whisper/Deepgram requires API keys, server endpoints, audio streaming — significant complexity
- **Decision**: Hide the mic button on unsupported browsers. Add server fallback in Phase 2 if demand exists.
## Critical Bugs Found (Must Fix)
### Browser Support Matrix
### Bug 1: Mobile button NEVER shows (CRITICAL)
`KeyboardAccessoryBar.init()` runs at line 2239, BEFORE `VoiceInput.init()` at line 2240. The accessory bar template checks `VoiceInput.supported` at render time — but `init()` hasn't run yet, so `supported` is still `false`. The inline `style="${VoiceInput.supported ? '' : 'display:none'}"` always resolves to `display:none`.
| Browser | Support | Notes |
|---------|---------|-------|
| Chrome Desktop | YES | `webkitSpeechRecognition`, sends to Google servers |
| Chrome Android | YES | Same as desktop |
| Safari Desktop | YES | `webkitSpeechRecognition`, requires Siri enabled |
| Safari iOS | YES | Shows system permission modal |
| Firefox | NO | API exists behind flag but disabled by default |
| Edge | NO | Events don't fire despite API present |
**Fix:** Move `VoiceInput.init()` BEFORE `KeyboardAccessoryBar.init()`, OR remove the inline style check and have `VoiceInput.init()` show/hide the mobile button after the fact (like it does for desktop).
### Microphone Permissions
- HTTPS required, but **localhost is exempt** (Claudeman default)
- Claudeman with `--https` also works
- Chrome: persistent permission per domain (ask once)
- Safari: re-asks per page reload (less persistent, no workaround)
- Can pre-request via `getUserMedia()` on first interaction to avoid delay later
### Bug 2: `_showButtons()` ignores mobile button
`_showButtons()` only targets `#voiceInputBtn` (desktop). It never removes `display:none` from the mobile `[data-action="voice"]` button.
---
**Fix:** Add mobile button selector to `_showButtons()`.
## UX Design
### Bug 3: Recognition instance leak on cleanup
`cleanup()` stops recording and removes the preview element, but doesn't null out `this.recognition`. After `cleanup()` + `init()` on SSE reconnect, the old `SpeechRecognition` instance with its handlers is orphaned.
### Interaction Model: Toggle Mode
- **Tap mic** → start recording (button turns red, pulses)
- **Tap again** → stop recording (text inserted into terminal)
- Auto-stop after **5 seconds of silence** as safety net
- Single-utterance mode (`continuous: false`) — perfect for prompt dictation
**Fix:** Add `this.recognition = null` in `cleanup()`.
Why toggle over push-to-talk: Terminal prompts are short, toggle is simpler, works one-handed on mobile, impossible to accidentally leave recording on with the auto-stop safety net.
## UX Improvements (Should Fix)
### Visual Feedback
### Improvement 1: Consider auto-sending after voice
Currently, voice text is inserted but the user must press Enter. This is safe but adds friction. Two options:
- **Option A (safe, current):** Insert text, user presses Enter — good for a terminal where wrong commands matter
- **Option B (fast):** Insert text + auto-send `\r` after a brief 500ms delay — feels more "voice assistant"-like
- **Recommendation:** Keep Option A as default, but add an optional setting for auto-send
**While recording:**
1. Mic button turns red with CSS pulsing animation (1.5s breathing cycle)
2. Interim text appears in a small overlay near the terminal bottom, styled in dim/italic to indicate "draft"
3. Text updates in real-time as user speaks (~150ms updates)
### Improvement 2: Shorter silence timeout for commands
5 seconds of silence before auto-stop feels slow for short terminal commands. Consider:
- 3 seconds for auto-stop (still generous for natural pauses)
- Or make it configurable via settings
**On completion:**
1. Final text inserted at terminal prompt via `sendInput()`
2. User reviews text, presses Enter when ready
3. Button returns to idle state (gray/outlined)
### Improvement 3: Better visual state on mobile
The blue-tinted voice button in the accessory bar is distinctive but subtle. When recording:
- The `.recording` class turns it red with pulse — good
- But the button is small among other buttons — easy to miss the state change
- Consider: also show a small red dot indicator in the header or terminal area during recording
### Text Flow
## Architecture Decision: Keep Web Speech API
Confirmed by research: Web Speech API is the right choice.
- **Free, fast (150-300ms interim), trivial complexity**
- Chrome + Safari = ~70% of users, ~95% of Claudeman's target audience (devs on Chrome)
- Works on localhost without HTTPS
- Accuracy is adequate for English command dictation
- Deepgram streaming (Phase 2 optional) only if accuracy complaints arise
- Skip Whisper batch entirely (too slow for interactive voice input)
## Implementation Plan
### Phase 1: Fix Critical Bugs (Priority)
**File: `src/web/public/app.js`**
1. **Fix init order** — Move `VoiceInput.init()` BEFORE `KeyboardAccessoryBar.init()`:
```
User speaks → SpeechRecognition interim result → Show in preview overlay
→ Replace preview on each update
→ SpeechRecognition final result → Insert text via sendInput()
→ Clear preview overlay
→ User presses Enter to submit
// Current (broken):
KeyboardAccessoryBar.init();
VoiceInput.init();
// Fixed:
VoiceInput.init();
KeyboardAccessoryBar.init();
```
**Critical: NO auto-submit.** User must press Enter. This is a terminal where wrong commands could be destructive.
2. **Fix `_showButtons()` to handle mobile** — Add mobile button selector:
```javascript
_showButtons() {
const desktopBtn = document.getElementById('voiceInputBtn');
if (desktopBtn) desktopBtn.style.display = '';
// Also show mobile button (may not exist yet if KeyboardAccessoryBar hasn't init'd)
const mobileBtn = document.querySelector('[data-action="voice"]');
if (mobileBtn) mobileBtn.style.display = '';
}
```
### Error States
3. **Fix cleanup leak** — Null out recognition instance:
```javascript
cleanup() {
if (this.isRecording) this.stop();
if (this.previewEl) {
this.previewEl.remove();
this.previewEl = null;
}
this.recognition = null; // <-- add this
clearTimeout(this.silenceTimeout);
clearTimeout(this._stabilityTimer);
// ... rest
}
```
| Error | Behavior |
|-------|----------|
| Browser unsupported | Hide mic button entirely (feature detection) |
| No mic permission | Show toast: "Microphone access needed" with retry link |
| Permission denied | Show toast: "Mic blocked. Check browser settings" |
| No speech detected (5s) | Auto-stop, show brief "No speech detected" toast |
| Network error | Show toast: "Voice input requires internet" |
| Accidental tap | Tap again immediately to cancel; ignore <0.5s recordings |
4. **Remove inline style from mobile button template** — Since `_showButtons()` will handle visibility, the template should always render the button visible and let `init()` hide it if unsupported:
```
// Current (broken):
style="${VoiceInput.supported ? '' : 'display:none'}"
---
// Fixed: remove the style attr entirely, let _showButtons/_hideButtons manage it
```
Actually better: **always show the button** if we init VoiceInput before KeyboardAccessoryBar. The `VoiceInput.supported` will be set correctly by then.
## Implementation Details
### Phase 2: UX Polish
### Phase 1: MVP (Single PR)
5. **Reduce silence timeout** from 5s to 3s for snappier feel
#### Files to Modify
6. **Add recording indicator** — When recording, add a subtle pulsing red dot to the session header or status area so the recording state is visible even if the button is off-screen
7. **Voice input setting** — Add a toggle in App Settings to enable/disable voice input (some users may not want the button). Default: enabled on supported browsers.
### Phase 3: Future Enhancements (Not in this PR)
- Language selector (currently hardcoded `en-US`)
- Auto-send option (insert text + `\r` automatically)
- Deepgram WebSocket fallback for Firefox/Edge
- Waveform visualization during recording
- Voice command recognition ("clear", "compact", "new session")
## Files to Modify
| File | Changes |
|------|---------|
| `src/web/public/app.js` | `VoiceInput` class, keyboard shortcut, integration with `KeyboardAccessoryBar` |
| `src/web/public/index.html` | Desktop mic button in `toolbar-right` |
| `src/web/public/styles.css` | Desktop voice button styles, recording animation |
| `src/web/public/mobile.css` | Mobile voice button in accessory bar, recording animation |
**No server-side changes needed.** Voice runs entirely in the browser.
#### 1. VoiceInput Class (`app.js`)
New singleton class (~80 lines) managing the Web Speech API lifecycle:
```javascript
class VoiceInput {
constructor() {
this.recognition = null;
this.isRecording = false;
this.supported = !!(window.SpeechRecognition || window.webkitSpeechRecognition);
this.silenceTimeout = null;
this.previewEl = null;
if (this.supported) {
const SR = window.SpeechRecognition || window.webkitSpeechRecognition;
this.recognition = new SR();
this.recognition.continuous = false;
this.recognition.interimResults = true;
this.recognition.lang = 'en-US';
this.recognition.maxAlternatives = 1;
this.recognition.onresult = (e) => this._onResult(e);
this.recognition.onerror = (e) => this._onError(e);
this.recognition.onend = () => this._onEnd();
}
}
toggle() { this.isRecording ? this.stop() : this.start(); }
start() {
if (!this.supported || this.isRecording) return;
this.isRecording = true;
this._updateButtons('recording');
this._showPreview('');
this.recognition.start();
// Auto-stop after 5s silence
this._resetSilenceTimeout();
}
stop() {
if (!this.isRecording) return;
this.isRecording = false;
clearTimeout(this.silenceTimeout);
this._updateButtons('idle');
this.recognition.stop();
}
_onResult(event) {
this._resetSilenceTimeout();
let interim = '', final = '';
for (let i = event.resultIndex; i < event.results.length; i++) {
const transcript = event.results[i][0].transcript;
if (event.results[i].isFinal) {
final += transcript;
} else {
interim += transcript;
}
}
if (final) {
this._hidePreview();
this._insertText(final);
this.stop();
} else {
this._showPreview(interim);
// iOS workaround: isFinal is always false
this._iosStabilityCheck(interim);
}
}
_onError(event) {
this.stop();
if (event.error === 'not-allowed') {
app.showToast('Microphone access denied. Check browser settings.', 'error');
} else if (event.error === 'no-speech') {
// Silent fail — auto-stop is enough
} else if (event.error === 'network') {
app.showToast('Voice input requires internet connection.', 'error');
}
}
_onEnd() {
if (this.isRecording) this.stop(); // Cleanup if ended unexpectedly
}
_insertText(text) {
if (!app.activeSessionId || !text.trim()) return;
app.sendInput(text.trim());
// Don't add \r — let user review and press Enter
}
_resetSilenceTimeout() {
clearTimeout(this.silenceTimeout);
this.silenceTimeout = setTimeout(() => this.stop(), 5000);
}
// iOS Safari: isFinal is always false. Detect stability.
_lastTranscript = '';
_stabilityTimer = null;
_iosStabilityCheck(transcript) {
if (transcript !== this._lastTranscript) {
this._lastTranscript = transcript;
clearTimeout(this._stabilityTimer);
this._stabilityTimer = setTimeout(() => {
this._hidePreview();
this._insertText(transcript);
this.stop();
}, 750);
}
}
_showPreview(text) { /* Update DOM overlay with interim text */ }
_hidePreview() { /* Remove DOM overlay */ }
_updateButtons(state) { /* Toggle .recording class on mic buttons */ }
}
```
#### 2. Mobile Button (KeyboardAccessoryBar)
**Insert in HTML template** (after `/compact` button, before `paste`):
```html
<button class="accessory-btn accessory-btn-voice" data-action="voice" title="Voice input">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M12 1a3 3 0 0 0-3 3v8a3 3 0 0 0 6 0V4a3 3 0 0 0-3-3z"/>
<path d="M19 10v2a7 7 0 0 1-14 0v-2"/>
<line x1="12" y1="19" x2="12" y2="23"/>
<line x1="8" y1="23" x2="16" y2="23"/>
</svg>
</button>
```
**Add to handleAction switch:**
```javascript
case 'voice':
if (typeof voiceInput !== 'undefined') voiceInput.toggle();
break;
```
**Conditionally show:** Only render the button if `VoiceInput.supported` is true.
#### 3. Desktop Button (index.html)
**Insert in `toolbar-right`:**
```html
<div class="toolbar-right">
<button class="btn-toolbar btn-voice" id="voiceInputBtn" onclick="app.toggleVoiceInput()"
title="Voice input (Ctrl+Shift+V)" style="display: none;">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M12 1a3 3 0 0 0-3 3v8a3 3 0 0 0 6 0V4a3 3 0 0 0-3-3z"/>
<path d="M19 10v2a7 7 0 0 1-14 0v-2"/>
<line x1="12" y1="19" x2="12" y2="23"/>
<line x1="8" y1="23" x2="16" y2="23"/>
</svg>
</button>
</div>
```
Show via JS on init: `if (voiceInput.supported) voiceInputBtn.style.display = '';`
#### 4. Keyboard Shortcut
**Ctrl+Shift+V** (in `setupEventListeners` keydown handler):
```javascript
if ((e.ctrlKey || e.metaKey) && e.shiftKey && e.key === 'V') {
e.preventDefault();
if (typeof voiceInput !== 'undefined') voiceInput.toggle();
}
```
Why Ctrl+Shift+V: Ctrl+V is paste (sacred), but Ctrl+Shift+V ("paste without formatting") has no meaning in a terminal context. V for Voice is memorable.
#### 5. CSS Styles
**styles.css (desktop):**
```css
.btn-voice.recording {
background: rgba(239, 68, 68, 0.15);
border-color: rgba(239, 68, 68, 0.4);
color: #ef4444;
animation: voice-pulse 1.5s ease-in-out infinite;
}
@keyframes voice-pulse {
0%, 100% { transform: scale(1); opacity: 1; }
50% { transform: scale(1.08); opacity: 0.8; }
}
.voice-preview {
position: fixed;
bottom: 48px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.85);
color: rgba(255, 255, 255, 0.6);
font-style: italic;
padding: 6px 16px;
border-radius: 8px;
font-size: 0.85rem;
max-width: 80%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
z-index: 100;
pointer-events: none;
}
```
**mobile.css:**
```css
.accessory-btn-voice.recording {
background: rgba(239, 68, 68, 0.2);
border-color: rgba(239, 68, 68, 0.4);
color: #ef4444;
animation: voice-pulse 1.5s ease-in-out infinite;
}
```
#### 6. Interim Text Preview Overlay
A small floating `<div>` showing live transcription:
```javascript
_showPreview(text) {
if (!this.previewEl) {
this.previewEl = document.createElement('div');
this.previewEl.className = 'voice-preview';
document.body.appendChild(this.previewEl);
}
this.previewEl.textContent = text || 'Listening...';
this.previewEl.style.display = '';
}
_hidePreview() {
if (this.previewEl) {
this.previewEl.style.display = 'none';
}
}
```
#### 7. Cleanup (Memory Leak Prevention)
Following Claudeman's cleanup patterns:
- Store `VoiceInput` instance as `window.voiceInput` singleton
- On SSE reconnect (`handleInit()`): stop any active recording, reset state
- Remove preview element from DOM in cleanup
- Clear all timeouts (silenceTimeout, stabilityTimer)
#### 8. Accessibility
```html
<button role="button" aria-label="Start voice input" aria-pressed="false">
```
- Toggle `aria-pressed` and `aria-label` between "Start/Stop voice input"
- Use `aria-live="polite"` region for interim text preview
- Mic button focusable and activatable via Enter/Space
---
### Phase 2: Enhancements (Future)
1. **Server-side Whisper fallback** — For Firefox/Edge users, add `/api/transcribe` endpoint that accepts audio blobs and forwards to OpenAI Whisper API. Requires `OPENAI_API_KEY` in env.
2. **Language selector** — Settings dropdown to change `recognition.lang` (es-ES, de-DE, fr-FR, etc.)
3. **Waveform visualization** — Small canvas with `AnalyserNode` bars near mic button
4. **Haptic feedback** — `navigator.vibrate(50)` on start, `navigator.vibrate([30,50,30])` on stop (mobile)
5. **Configurable auto-stop timeout** — Settings slider: 3-10 seconds
6. **Voice command shortcuts** — "clear", "compact", "new session" recognized as commands
7. **Recording duration indicator** — Small timer next to mic button
---
| `src/web/public/app.js` | Fix init order, fix `_showButtons()`, fix `cleanup()`, remove inline style, reduce silence timeout |
| `src/web/public/mobile.css` | (optional) Adjust voice preview positioning if needed |
## Testing Plan
### Manual Testing Matrix
1. **Desktop Chrome:** Verify mic button visible in toolbar-right, click toggles recording state, interim text shows in preview, final text inserted at prompt
2. **Mobile Chrome (emulated):** Verify mic button visible in accessory bar, tap toggles recording, pulse animation plays
3. **Firefox:** Verify mic button is hidden (no SpeechRecognition support)
4. **SSE reconnect:** Verify cleanup stops recording and re-init works
5. **No active session:** Verify toast "No active session" shows when tapping mic with no session
| Scenario | Chrome Desktop | Safari Desktop | Chrome Android | Safari iOS |
|----------|---------------|----------------|----------------|------------|
| Mic button visible | | | | |
| Click starts recording | | | | |
| Pulse animation plays | | | | |
| Interim text appears | | | | |
| Final text inserted | | | | |
| Click stops recording | | | | |
| Auto-stop on silence | | | | |
| Permission denied error | | | | |
| No speech timeout | | | | |
| Ctrl+Shift+V shortcut | | | N/A | N/A |
| Button hidden on Firefox | N/A | N/A | N/A | N/A |
## Risk Assessment
### Automated Tests (Playwright)
```javascript
// In mobile-test/ or a new test file
test('voice button visible on Chrome', async ({ page }) => {
await page.goto('http://localhost:3000', { waitUntil: 'domcontentloaded' });
await page.waitForTimeout(2000);
const voiceBtn = page.locator('#voiceInputBtn');
// Chrome supports SpeechRecognition, button should be visible
await expect(voiceBtn).toBeVisible();
});
test('voice button hidden on Firefox', async ({ page, browserName }) => {
test.skip(browserName !== 'firefox');
await page.goto('http://localhost:3000', { waitUntil: 'domcontentloaded' });
const voiceBtn = page.locator('#voiceInputBtn');
await expect(voiceBtn).not.toBeVisible();
});
```
Note: Actual SpeechRecognition can't be tested in headless Playwright (no mic). Tests verify button visibility and state toggling only.
---
## Implementation Sequence
1. Add `VoiceInput` class to `app.js` (~80 lines)
2. Add desktop button to `index.html` `toolbar-right`
3. Add mobile button to `KeyboardAccessoryBar` template in `app.js`
4. Add CSS styles to `styles.css` and `mobile.css`
5. Wire keyboard shortcut `Ctrl+Shift+V` in `setupEventListeners`
6. Add feature detection: hide button on unsupported browsers
7. Add preview overlay for interim results
8. Add cleanup in `handleInit()` for SSE reconnect
9. Test on Chrome desktop + Android + Safari iOS
10. COM
**Estimated scope**: ~200 lines of JS, ~40 lines of CSS, ~5 lines of HTML. Single PR, no server changes.
---
## Key Risks & Mitigations
| Risk | Likelihood | Mitigation |
|------|-----------|------------|
| iOS `isFinal` always false | High | Stability timer workaround (750ms) |
| Chrome auto-stops after silence | Medium | Silence timeout handles this gracefully |
| Safari re-asks mic permission per reload | Medium | Acceptable UX; no workaround exists |
| Edge events don't fire | High | Feature detection hides button |
| User on Firefox feels excluded | Low | <5% share; Phase 2 adds Whisper fallback |
| Noisy environment → bad transcription | Low | Web Speech API handles noise internally; not our problem |
| 60-second Chrome limit | Low | Prompts are short; auto-stop at 5s silence covers this |
| Risk | Impact | Mitigation |
|------|--------|------------|
| iOS Safari isFinal bug | Medium | Already handled by 750ms stability timer |
| Chrome auto-stops after 60s | Low | Prompts are short; 3s silence timeout covers this |
| Mic permission denied | Low | Error toast with clear message |
| Init order regression | High | Integration test to verify button visibility |
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@@ -1,6 +1,6 @@
{
"name": "claudeman",
"version": "0.1634",
"version": "0.1635",
"description": "The missing control plane for Claude Code - run 20 autonomous agents with real-time monitoring and session persistence",
"type": "module",
"main": "dist/index.js",
+6 -4
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@@ -752,7 +752,7 @@ const VoiceInput = {
}
this.stop();
}
}, 5000);
}, 3000);
},
_iosStabilityCheck(transcript) {
@@ -808,14 +808,16 @@ const VoiceInput = {
},
_showButtons() {
// Desktop: show the toolbar button
const desktopBtn = document.getElementById('voiceInputBtn');
if (desktopBtn) desktopBtn.style.display = '';
const mobileBtn = document.querySelector('[data-action="voice"]');
if (mobileBtn) mobileBtn.style.display = '';
},
/** Cleanup on SSE reconnect or page unload */
cleanup() {
if (this.isRecording) this.stop();
this.recognition = null;
if (this.previewEl) {
this.previewEl.remove();
this.previewEl = null;
@@ -863,7 +865,7 @@ const KeyboardAccessoryBar = {
<button class="accessory-btn" data-action="compact" title="/compact">/compact</button>
<button class="accessory-btn accessory-btn-voice" data-action="voice" title="Voice input"
aria-label="Start voice input" aria-pressed="false"
style="${VoiceInput.supported ? '' : 'display:none'}">
style="${!VoiceInput.supported ? 'display:none' : ''}">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M12 1a3 3 0 0 0-3 3v8a3 3 0 0 0 6 0V4a3 3 0 0 0-3-3z"/>
<path d="M19 10v2a7 7 0 0 1-14 0v-2"/>
@@ -2236,8 +2238,8 @@ class ClaudemanApp {
// Initialize mobile handlers
KeyboardHandler.init();
SwipeHandler.init();
KeyboardAccessoryBar.init();
VoiceInput.init();
KeyboardAccessoryBar.init();
this.applyHeaderVisibilitySettings();
this.applyTabWrapSettings();
this.applyMonitorVisibility();