mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-02 13:39:41 +02:00
feat(settings): relocate Gesture Control into Input section + release 0.8.2
- Move the Gesture Control (beta) toggle into the existing Input section (alongside Local Echo / CJK Input / Extended Keyboard Bar); remove the duplicate "Input" section header. Hide only the toggle (not the whole section) when CODEMAN_GESTURE=1 is unset. - scripts/codeman-web.service: set CODEMAN_GESTURE=1 so the gesture feature is available on the local install (still gated by the default-OFF toggle). - CLAUDE.md: version sync to 0.8.2 + config/app.js structural-count fixes. - Version packages -> 0.8.2 (changeset covers detach, gesture overlay, multi-monitor, settings toggles, cache-busting). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# aicodeman
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## 0.8.2
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### Patch Changes
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- Session detach/undock, opt-in gesture-control overlay, multi-monitor spanning, new App-Settings toggles, and asset cache-busting.
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- **Session detach/undock + instance isolation (#103):** Detach a session into its own solo (popup) window from the tab strip. Adds multi-instance isolation primitives in `src/config/instance.ts` (`getDataDir()`/`dataPath()`/`DEFAULT_TMUX_SOCKET`) keyed off `CODEMAN_INSTANCE`, so a beta can run side-by-side with prod without discovering/attaching to prod's live tmux sessions or clobbering its `state.json`. `CODEMAN_INSTANCE` defaults to the production layout (`~/.codeman`, `-L codeman`, port 3000), so master installs are unaffected. Adds `scripts/run-beta.sh` (`CODEMAN_INSTANCE=beta` + `CODEMAN_PORT=5000`). The legacy `~/.claudeman` migration is now scoped to the default instance only. Hardened detach edge cases. Tests: `test/config/instance.test.ts`.
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- **Gesture-control overlay (Phase 5, opt-in via `CODEMAN_GESTURE=1`):** Camera hand-tracking overlay (self-hosted MediaPipe — wasm + model fetched at install/build via `scripts/fetch-gesture-assets.mjs` rather than committed). `CODEMAN_GESTURE=1` makes the feature _available_ (CSP widening + `/gesture/` assets + `window.__codemanGestureAvailable`); the per-user **Gesture Control (beta)** toggle (App Settings → Display → Input, default OFF) is the actual on/off and reloads the page to inject/remove the bundle. Dashboard-only (not solo popups). Labeled "(beta)" (#109).
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- **Multi-monitor button:** Header button (opt-in via App Settings → Display → Header Displays) that POSTs `/api/system/span-displays` to spawn `scripts/span-codeman.sh` — a maximized browser `--app` window sized to the union of all displays, so the gesture layer's floating panels can drag across the physical monitor seam. Tests: `test/routes/system-span-displays.test.ts`.
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- **New App-Settings toggles (#105):** Gesture control and the multi-monitor button are both opt-in (default OFF), with live show/hide on save.
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- **Asset cache-busting:** `renderIndexHtml` appends `?v=<mtime>` to every same-origin `.js`/`.css` reference; `index.html` is served `no-cache`, so a normal reload picks up edited modules/styles without a hard refresh. Tests: `test/render-index-html.test.ts`.
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- **Gesture Control toggle placement:** the toggle now lives inside the existing **Input** settings section (alongside Local Echo / CJK Input / Extended Keyboard Bar) instead of a duplicate "Input" section; only the toggle itself is hidden when `CODEMAN_GESTURE=1` is unset, leaving the rest of the section intact.
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- **Service env:** `scripts/codeman-web.service` now sets `CODEMAN_GESTURE=1` so the gesture feature is available on the local install (still gated behind the default-OFF per-user toggle).
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- **Docs:** CLAUDE.md updated for the orchestrator loop, multi-monitor/span-displays, cache-busting, gesture/multi-monitor toggles, and structural-count fixes.
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## 0.8.1
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### Patch Changes
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@@ -56,7 +56,7 @@ When user says "COM":
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CI runs `npm run check:lockfile` on every push/PR, so lockfile drift fails the build even if the `version-packages` script is bypassed.
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**Version**: 0.8.1 (must match `package.json`)
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**Version**: 0.8.2 (must match `package.json`)
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## Project Overview
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@@ -122,14 +122,14 @@ Codeman is a Claude Code session manager with web interface and autonomous Ralph
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| **Infra** | `src/hooks-config.ts`, `src/push-store.ts`, `src/tunnel-manager.ts`, `src/image-watcher.ts`, `src/file-stream-manager.ts` | |
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| **Plan** | `src/plan-orchestrator.ts`, `src/prompts/*.ts`, `src/templates/claude-md.ts` | |
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| **Web** | `src/web/server.ts`, `src/web/sse-events.ts`, `src/web/routes/*.ts` (15 route modules + barrel), `src/web/route-helpers.ts`, `src/web/ports/*.ts`, `src/web/middleware/auth.ts`, `src/web/schemas.ts` | |
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| **Frontend** | `src/web/public/app.js` (~3.1K lines, core) + 5 infra modules (`constants.js`, `mobile-handlers.js`, `voice-input.js`, `notification-manager.js`, `keyboard-accessory.js`) + 7 domain modules (`terminal-ui.js`, `respawn-ui.js`, `ralph-panel.js`, `orchestrator-panel.js`, `settings-ui.js`, `panels-ui.js`, `session-ui.js`) + 5 feature modules (`ralph-wizard.js`, `api-client.js`, `subagent-windows.js`, `input-cjk.js`, `image-input.js`) + `sw.js` | |
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| **Frontend** | `src/web/public/app.js` (~3.4K lines, core) + 5 infra modules (`constants.js`, `mobile-handlers.js`, `voice-input.js`, `notification-manager.js`, `keyboard-accessory.js`) + 7 domain modules (`terminal-ui.js`, `respawn-ui.js`, `ralph-panel.js`, `orchestrator-panel.js`, `settings-ui.js`, `panels-ui.js`, `session-ui.js`) + 5 feature modules (`ralph-wizard.js`, `api-client.js`, `subagent-windows.js`, `input-cjk.js`, `image-input.js`) + `sw.js` | |
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| **Types** | `src/types/index.ts` (barrel) → 14 domain files; also `src/types.ts` root re-export | See `@fileoverview` in index.ts |
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★ = Large file (>50KB). All files have `@fileoverview` JSDoc — read that before diving in. Discovery aid: `grep -l '@fileoverview' src/web/routes/*.ts` lists all route modules; same grep works for `src/types/`, `src/web/public/*.js`.
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**Local package**: `packages/xterm-zerolag-input/` — local echo overlay for xterm.js; copy embedded in `app.js`.
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**Config**: `src/config/` — 9 files. Import from specific files, not barrel.
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**Config**: `src/config/` — 10 files. Import from specific files, not barrel.
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**Utilities**: `src/utils/` — re-exported via index. Key: `CleanupManager`, `LRUMap`, `StaleExpirationMap`, `BufferAccumulator`, `stripAnsi`, `Debouncer`, `KeyedDebouncer`. Also: `claude-cli-resolver`/`opencode-cli-resolver` (CLI path resolution), `string-similarity` (fuzzy matching), `regex-patterns` (ANSI/token/spinner patterns), `assertNever` (exhaustive checks), `token-validation` (auth tokens), `nice-wrapper` (process priority).
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@@ -146,6 +146,8 @@ Codeman is a Claude Code session manager with web interface and autonomous Ralph
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**Idle detection**: Multi-layer (completion message → AI check → output silence → token stability). See `docs/respawn-state-machine.md`.
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**Orchestrator**: State machine that turns a user goal into a phased plan and drives it to completion: `idle → planning → approval → executing → verifying → (replanning) → completed/failed`. `OrchestratorLoop` (engine) delegates plan generation to `orchestrator-planner` and per-phase verification gates to `orchestrator-verifier`, executing phases via team agents/`task-queue`. State persists under the `orchestrator` key in `state.json`. Distinct from Ralph (single-session autonomous loop) — orchestrator coordinates multi-phase, multi-agent execution. See `docs/orchestrator-loop-architecture.md`.
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**Hook events**: Claude Code hooks trigger via `/api/hook-event`. Key events: `permission_prompt`, `elicitation_dialog`, `idle_prompt`, `stop`, `teammate_idle`, `task_completed`. See `src/hooks-config.ts`.
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**Agent Teams**: `TeamWatcher` polls `~/.claude/teams/`, matches to sessions via `leadSessionId`. Teammates are in-process threads appearing as subagents. Enable: `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`. See `docs/agent-teams/`.
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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"name": "aicodeman",
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"version": "0.8.1",
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"version": "0.8.2",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "aicodeman",
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"version": "0.8.1",
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"version": "0.8.2",
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"hasInstallScript": true,
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"license": "MIT",
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"workspaces": [
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+1
-1
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{
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"name": "aicodeman",
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"version": "0.8.1",
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"version": "0.8.2",
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"description": "The missing control plane for AI coding agents - run 20 autonomous agents with real-time monitoring and session persistence",
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"type": "module",
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"main": "dist/index.js",
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@@ -12,6 +12,10 @@ KillMode=process
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Environment=NODE_ENV=production
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Environment=HOME=/home/arkon
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Environment=NODE_COMPILE_CACHE=/home/arkon/.codeman/compile-cache
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# Make the gesture-control overlay AVAILABLE (CSP widening + /gesture/ assets +
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# window.__codemanGestureAvailable). The actual on/off stays the per-user
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# `gestureControlEnabled` toggle in App Settings → Display → Input (default OFF).
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Environment=CODEMAN_GESTURE=1
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# Logging
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StandardOutput=journal
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+10
-12
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<span class="slider"></span>
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</label>
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</div>
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<div class="settings-item settings-item-multiline" id="appSettingsGestureControlItem" title="Enable the camera hand-tracking gesture overlay (applied on reload). The instance must run with CODEMAN_GESTURE=1.">
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<div class="settings-item-text">
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<span class="settings-item-label">Gesture Control (beta)</span>
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<span class="settings-item-desc">Camera hand-tracking overlay (applied on reload)</span>
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</div>
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<label class="switch switch-sm">
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<input type="checkbox" id="appSettingsGestureControl">
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<span class="slider"></span>
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</label>
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</div>
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<!-- Header Displays Section -->
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<div class="settings-section-header">Header Displays</div>
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</label>
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</div>
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<!-- Input Section -->
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<div id="appSettingsInputSection">
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<div class="settings-section-header">Input</div>
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<div class="settings-item" title="Enable the camera hand-tracking gesture overlay (applied on reload). The instance must run with CODEMAN_GESTURE=1.">
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<span class="settings-item-label">Gesture Control (beta)</span>
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<label class="switch switch-sm">
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<input type="checkbox" id="appSettingsGestureControl">
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<span class="slider"></span>
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</label>
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</div>
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</div>
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<!-- Tab Bar Section -->
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<div class="settings-section-header">Tab Bar</div>
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<div class="settings-item" title="Show folder path below tab name and allow tab bar to wrap into multiple rows">
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@@ -313,11 +313,12 @@ Object.assign(CodemanApp.prototype, {
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document.getElementById('appSettingsShowFileBrowser').checked = settings.showFileBrowser ?? defaults.showFileBrowser ?? false;
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document.getElementById('appSettingsShowSubagents').checked = settings.showSubagents ?? defaults.showSubagents ?? false;
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document.getElementById('appSettingsShowMultiMonitorButton').checked = settings.showMultiMonitorButton ?? defaults.showMultiMonitorButton ?? false;
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// Input section: gesture control is only available when the instance runs with
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// CODEMAN_GESTURE=1 (server sets window.__codemanGestureAvailable). Hide the
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// whole section otherwise so the toggle can't promise something that won't work.
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const inputSection = document.getElementById('appSettingsInputSection');
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if (inputSection) inputSection.style.display = window.__codemanGestureAvailable ? '' : 'none';
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// Gesture control lives in the Input section (alongside Local Echo / CJK Input)
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// but is only available when the instance runs with CODEMAN_GESTURE=1 (server sets
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// window.__codemanGestureAvailable). Hide just this item otherwise so the toggle
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// can't promise something that won't work.
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const gestureItem = document.getElementById('appSettingsGestureControlItem');
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if (gestureItem) gestureItem.style.display = window.__codemanGestureAvailable ? '' : 'none';
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document.getElementById('appSettingsGestureControl').checked = settings.gestureControlEnabled ?? defaults.gestureControlEnabled ?? false;
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document.getElementById('appSettingsSubagentTracking').checked = settings.subagentTrackingEnabled ?? defaults.subagentTrackingEnabled ?? true;
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document.getElementById('appSettingsSubagentActiveTabOnly').checked = settings.subagentActiveTabOnly ?? defaults.subagentActiveTabOnly ?? true;
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