fix: prevent respawn cycle after plan mode auto-accept + enhance action log UI

- Add state check in startPlanCheck() to prevent Enter if state changed
- sendAutoAcceptEnter() now cancels pending AI idle checks and resets state
- Log auto-accept as [command] type for visibility in action log
- Highlight command entries with blue background in action log
- Show action log row when there are actions (not just timers)
- Increase action log height and opacity for better visibility

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
arkon
2026-01-25 06:46:20 +01:00
co-authored by Claude Opus 4.5
parent eef6c0690e
commit 706392d264
5 changed files with 72 additions and 20 deletions
+1 -1
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@@ -17,7 +17,7 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
Claudeman is a Claude Code session manager with a web interface and autonomous Ralph Loop. It spawns Claude CLI processes via PTY, streams output in real-time via SSE, and supports scheduled/timed runs.
**Version**: 0.1340
**Version**: 0.1341
**Tech Stack**: TypeScript (ES2022/NodeNext, strict mode), Node.js, Fastify, Server-Sent Events, node-pty
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "claudeman",
"version": "0.1340",
"version": "0.1341",
"description": "The missing control plane for Claude Code - run 20 autonomous agents with real-time monitoring and session persistence",
"type": "module",
"main": "dist/index.js",
+24
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@@ -1834,6 +1834,11 @@ export class RespawnController extends EventEmitter {
}
if (result.verdict === 'PLAN_MODE') {
// Don't send Enter if state changed (e.g., AI idle check started or respawn cycle began)
if (this._state !== 'watching') {
this.logAction('plan-check', `Verdict: PLAN_MODE but state is ${this._state}, not sending Enter`);
return;
}
this.emit('planCheckCompleted', result);
this.logAction('plan-check', 'Verdict: PLAN_MODE - sending Enter immediately');
this.sendAutoAcceptEnter();
@@ -1861,6 +1866,25 @@ export class RespawnController extends EventEmitter {
private sendAutoAcceptEnter(): void {
const msSinceOutput = Date.now() - this.lastOutputTime;
this.log(`Auto-accepting plan mode prompt (${msSinceOutput}ms silence, pre-filter + AI confirmed)`);
// Cancel any pending AI idle checks - we're about to make Claude work
if (this.aiChecker.status === 'checking') {
this.log('Cancelling AI idle check before auto-accept');
this.aiChecker.cancel();
}
// Cancel completion confirmation - auto-accept takes precedence
this.cancelTrackedTimer('completion-confirm', this.completionConfirmTimer, 'auto-accept');
this.completionConfirmTimer = null;
this.completionMessageTime = null;
// Ensure we're in watching state (not confirming_idle or ai_checking)
if (this._state !== 'watching') {
this.setState('watching');
}
this.logAction('command', 'Auto-accept: ↵ Enter (plan approved)');
this.emit('stepSent', 'auto-accept', '↵');
this.session.writeViaScreen('\r');
this.emit('autoAcceptSent');
// Reset so we don't keep spamming Enter if Claude doesn't respond
+25 -15
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@@ -1023,6 +1023,7 @@ class ClaudemanApp {
const { sessionId, action } = data;
this.addActionLogEntry(sessionId, action);
if (sessionId === this.activeSessionId) {
this.updateCountdownTimerDisplay(); // Show row if hidden
this.updateActionLogDisplay();
}
});
@@ -2144,7 +2145,12 @@ class ClaudemanApp {
if (!timersRow || !timersContainer) return;
const timers = this.respawnCountdownTimers[this.activeSessionId];
if (!timers || Object.keys(timers).length === 0) {
const actions = this.respawnActionLogs[this.activeSessionId];
const hasTimers = timers && Object.keys(timers).length > 0;
const hasActions = actions && actions.length > 0;
// Show row if we have timers OR action log entries
if (!hasTimers && !hasActions) {
timersRow.style.display = 'none';
return;
}
@@ -2153,21 +2159,23 @@ class ClaudemanApp {
const now = Date.now();
let html = '';
for (const [name, timer] of Object.entries(timers)) {
const remainingMs = Math.max(0, timer.endsAt - now);
const remainingSec = (remainingMs / 1000).toFixed(1);
const percent = Math.max(0, Math.min(100, (remainingMs / timer.totalMs) * 100));
if (hasTimers) {
for (const [name, timer] of Object.entries(timers)) {
const remainingMs = Math.max(0, timer.endsAt - now);
const remainingSec = (remainingMs / 1000).toFixed(1);
const percent = Math.max(0, Math.min(100, (remainingMs / timer.totalMs) * 100));
// Format timer name for display (replace hyphens with spaces, capitalize first letter)
const displayName = name.replace(/-/g, ' ').replace(/^\w/, c => c.toUpperCase());
// Format timer name for display (replace hyphens with spaces, capitalize first letter)
const displayName = name.replace(/-/g, ' ').replace(/^\w/, c => c.toUpperCase());
html += `<div class="respawn-countdown-timer" title="${timer.reason || ''}">
<span class="timer-name">${displayName}</span>
<span class="timer-value">${remainingSec}s</span>
<div class="respawn-timer-bar">
<div class="respawn-timer-progress" style="width: ${percent}%"></div>
</div>
</div>`;
html += `<div class="respawn-countdown-timer" title="${timer.reason || ''}">
<span class="timer-name">${displayName}</span>
<span class="timer-value">${remainingSec}s</span>
<div class="respawn-timer-bar">
<div class="respawn-timer-progress" style="width: ${percent}%"></div>
</div>
</div>`;
}
}
timersContainer.innerHTML = html;
@@ -2191,7 +2199,9 @@ class ClaudemanApp {
minute: '2-digit',
second: '2-digit'
});
html += `<div class="respawn-action-entry">
const isCommand = action.type === 'command';
const extraClass = isCommand ? ' action-command' : '';
html += `<div class="respawn-action-entry${extraClass}">
<span class="action-time">${time}</span>
<span class="action-type">[${action.type}]</span>
<span class="action-detail">${action.detail}</span>
+21 -3
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@@ -521,10 +521,10 @@ body {
.respawn-action-log {
flex: 1;
max-height: 60px;
max-height: 100px;
overflow-y: auto;
font-size: 0.65rem;
opacity: 0.75;
font-size: 0.7rem;
opacity: 0.9;
font-family: 'SF Mono', Monaco, monospace;
color: var(--text-dim);
}
@@ -560,6 +560,24 @@ body {
color: var(--text-dim);
}
/* Command entries are highlighted */
.respawn-action-entry.action-command {
background: rgba(59, 130, 246, 0.15);
border-left: 2px solid var(--accent);
padding-left: 0.3rem;
margin: 0.15rem 0;
}
.respawn-action-entry.action-command .action-type {
color: var(--accent);
font-weight: 600;
}
.respawn-action-entry.action-command .action-detail {
color: var(--text);
font-weight: 500;
}
.respawn-indicator {
color: var(--green);
animation: spin 2s linear infinite;