feat(web): make a dead connection unmistakable instead of a red dot

Opening Codeman with nothing reachable (phone off the tailnet, VPN down,
server stopped) rendered a normal-looking UI: the service worker serves the
cached app shell, every /api call fails, and the only tell was an 8px red dot
in the header corner. On a phone that reads as "there are no sessions".

Two surfaces, chosen by whether there is anything worth looking at:

- Full-screen overlay while no server state has loaded this page load. It
  names the host, lists the three things to check (network, VPN/Tailscale,
  server), counts down to the next retry, and offers "Retry now" plus
  "Show cached view" to demote itself to the banner.
- Non-blocking banner once state HAS loaded, so a mid-session drop leaves the
  terminal scrollback readable.

A 2.5s grace keeps a COM deploy (SSE is back in ~200ms) from flashing the
banner every release; navigator.onLine === false skips the grace, since the
device saying "no network" is never a blip. Retry re-arms the terminal
WebSocket as well as SSE: planWsReconnect can give up outright, and the SSE
backoff caps at 30s, so waiting it out is not always an option.

The decision is pure (computeConnectionLossUi in constants.js, unit-tested in
a node VM like the WS reconnect policy); app.js only writes the DOM.
This commit is contained in:
Codeman maintainer
2026-08-09 15:56:44 +02:00
parent b1614e89fc
commit 696339fe12
7 changed files with 675 additions and 1 deletions
+3 -1
View File
@@ -266,7 +266,9 @@ Frontend JS modules have `@fileoverview` with `@dependency`/`@loadorder` tags. L
⚠️ **Skin overrides outrank plain class rules.** `styles.css` nests its skin block inside `html:not([data-skin="og"]) { … }`, so a bare `.btn-toolbar` rule in there resolves to specificity **(0,2,1)** and beats a `.btn-toolbar.btn-x` rule **(0,2,0)** in `mobile.css` regardless of load order. Toolbar-button colors set from mobile.css therefore need `!important` — that is why mobile.css leans on it so heavily. Symptom: only your `!important` properties land and everything else silently renders in generic toolbar grey.
**Z-index layers**: subagent windows (1000), plan agents (1100), mobile/tablet fixed header (1200, `mobile.css`), modals on ≤768px (1300 — must beat the fixed header or the modal close button is buried), log viewers (2000), image popups (3000), local echo overlay (7).
**Connection-loss UI** (`computeConnectionLossUi()` in constants.js, writer `_updateConnectionLossUi()` in app.js): the service worker serves the cached app shell, so an unreachable server (phone off the tailnet, VPN down, server stopped) used to render a normal-looking empty dashboard whose only tell was the 8px header dot, which reads as "no sessions", not "no connection". Two surfaces now: a full-screen **overlay** while no server state has loaded this page load (nothing behind it is worth preserving), and a non-blocking **banner** once it has (the terminal scrollback stays readable). ⚠️ A **2.5s grace** is load-bearing: a COM deploy restarts the server and SSE is back in ~200ms, and a banner on every deploy trains the user to ignore it. `navigator.onLine === false` skips the grace, since that is never a blip. Retry re-arms SSE **and** the terminal WS (`planWsReconnect` can 'give-up', and the SSE backoff caps at 30s).
**Z-index layers**: subagent windows (1000), plan agents (1100), mobile/tablet fixed header (1200, `mobile.css`), modals on ≤768px (1300 — must beat the fixed header or the modal close button is buried), log viewers (2000), connection-loss overlay (2500, above the fixed header and modals), image popups (3000), local echo overlay (7).
**Respawn presets**: `solo-work` (3s/60min), `subagent-workflow` (45s/240min), `team-lead` (90s/480min), `ralph-todo` (8s/480min), `overnight-autonomous` (10s/480min).
+138
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@@ -669,6 +669,17 @@ class CodemanApp {
this.maxReconnectAttempts = 10;
this.isOnline = navigator.onLine;
// Connection-loss UI (banner + full-screen overlay). The decision itself is
// pure and lives in constants.js (computeConnectionLossUi); these are just
// its inputs. `_connDownSince` is the timestamp the transport LEFT the
// connected state, which is what the grace window is measured from.
this._connDownSince = null;
this._nextSseRetryAt = null; // when the scheduled SSE retry fires (countdown)
this._offlineOverlayDismissed = false;
this._offlineRetryPending = false; // a user-triggered retry is in flight
this._offlineUiTicker = null;
this._lastOfflineUiKey = '';
// Reliable, durable input delivery (replaces the old best-effort queue).
// Every input byte is recorded with a stable clientId + a monotonic
// per-session seq, persisted to localStorage, and only dropped once the
@@ -1457,6 +1468,10 @@ class CodemanApp {
// then ramp up for real network issues.
const delay = this.reconnectAttempts <= 1 ? 200
: Math.min(500 * Math.pow(2, this.reconnectAttempts - 2), 30000);
// Feeds the "Retrying in Ns" countdown. With a 30s cap on the backoff, a
// silent wait that long is indistinguishable from a hung app.
this._nextSseRetryAt = Date.now() + delay;
this._updateConnectionLossUi();
this.sseReconnectTimeout = setTimeout(() => this.connectSSE(), delay);
};
@@ -2333,7 +2348,17 @@ class CodemanApp {
setConnectionStatus(status) {
this._connectionStatus = status;
// Track when the transport left 'connected'. The connection-loss UI waits
// out a deploy-length blip before showing anything (see constants.js).
if (status === 'connected') {
this._connDownSince = null;
this._nextSseRetryAt = null;
this._offlineOverlayDismissed = false;
} else if (this._connDownSince === null) {
this._connDownSince = Date.now();
}
this._updateConnectionIndicator();
this._updateConnectionLossUi();
if (status === 'connected') {
// Reconnected (SSE) — push any durably-queued input out immediately
// instead of waiting for the next 2s sweep.
@@ -2955,6 +2980,9 @@ class CodemanApp {
window.addEventListener('online', () => {
this.isOnline = true;
this.reconnectAttempts = 0;
// Restart the grace window: the radio just came back, so the next couple
// of seconds of "not connected" are expected, not a server problem.
this._connDownSince = Date.now();
this.connectSSE();
// Network came back — drain durably-queued input right away.
this._redeliverSweep();
@@ -2965,6 +2993,116 @@ class CodemanApp {
});
}
// ── Connection-loss UI ─────────────────────────────────────────────────────
// Why this exists: the service worker serves the cached app shell, so opening
// Codeman with the server unreachable (phone off the tailnet, VPN down,
// server stopped) rendered a normal-looking but empty dashboard whose only
// hint was an 8px red dot in the header corner. The decision of what to show
// is pure (computeConnectionLossUi in constants.js); this is the writer.
/** Apply the offline banner / overlay for the current connection state. */
_updateConnectionLossUi() {
const policy = window.CodemanConnectionLoss;
const banner = this.$('offlineBanner');
const overlay = this.$('offlineOverlay');
if (!policy || !banner || !overlay) return;
const state = policy.compute({
isOnline: this.isOnline,
status: this._connectionStatus,
// Server state has landed at least once this page load (SSE `init`), so
// there is a UI worth keeping visible behind a non-blocking banner.
everLoaded: this._initGeneration > 0,
downSince: this._connDownSince,
now: Date.now(),
nextRetryAt: this._nextSseRetryAt,
overlayDismissed: this._offlineOverlayDismissed,
retryPending: this._offlineRetryPending,
});
// The ticker drives both the countdown and the grace deadline; neither is
// event-driven, so it must run whenever the transport is down, including
// while the decision is still 'hidden' inside the grace window.
if (this._connDownSince === null) this._stopOfflineTicker();
else this._startOfflineTicker();
const retryLabel = this._offlineRetryPending
? 'Reconnecting…'
: state.retryInSec != null && state.retryInSec > 0
? `Retrying in ${state.retryInSec}s`
: 'Retrying…';
// Called every second by the ticker, so skip the DOM writes when the rendered
// result is unchanged (same reasoning as _updateConnectionIndicator).
const key = `${state.mode}|${state.kind}|${retryLabel}`;
if (key === this._lastOfflineUiKey) return;
this._lastOfflineUiKey = key;
banner.hidden = state.mode !== 'banner';
overlay.hidden = state.mode !== 'overlay';
document.body.classList.toggle('connection-lost', state.mode !== 'hidden');
if (state.mode === 'banner') {
const text = this.$('offlineBannerText');
const detail = this.$('offlineBannerDetail');
if (text) text.textContent = state.title;
if (detail) detail.textContent = retryLabel;
} else if (state.mode === 'overlay') {
const title = this.$('offlineOverlayTitle');
const body = this.$('offlineOverlayBody');
const host = this.$('offlineOverlayHost');
const status = this.$('offlineOverlayStatus');
if (title) title.textContent = state.title;
if (body) body.textContent = state.detail;
if (host) host.textContent = location.host;
if (status) status.textContent = retryLabel;
}
}
_startOfflineTicker() {
if (this._offlineUiTicker) return;
this._offlineUiTicker = setInterval(() => this._updateConnectionLossUi(), 1000);
}
_stopOfflineTicker() {
if (!this._offlineUiTicker) return;
clearInterval(this._offlineUiTicker);
this._offlineUiTicker = null;
}
/** Retry button on the banner/overlay: reconnect now instead of waiting out
* the backoff (capped at 30s, and the WS plan can give up entirely). */
retryConnection() {
this._offlineRetryPending = true;
this._nextSseRetryAt = null;
this.reconnectAttempts = 0;
this._clearTimer('sseReconnectTimeout');
this.isOnline = navigator.onLine;
this._lastOfflineUiKey = '';
this._updateConnectionLossUi();
this.connectSSE();
// The terminal socket does not always come back on its own (planWsReconnect
// 'give-up'), so the same button re-arms it.
if (this.activeSessionId && this._wsState !== 'connected') {
this._wsReconnectAttempts = 0;
this._connectWs(this.activeSessionId);
}
this._clearTimer('_offlineRetryTimer');
this._offlineRetryTimer = setTimeout(() => {
this._offlineRetryPending = false;
this._lastOfflineUiKey = '';
this._updateConnectionLossUi();
}, 1500);
}
/** "Show cached view": demote the blocking overlay to the banner for the rest
* of this outage, so the cached UI can be inspected offline. */
dismissOfflineOverlay() {
this._offlineOverlayDismissed = true;
this._lastOfflineUiKey = '';
this._updateConnectionLossUi();
}
/** Show/hide the CJK input textarea based on user setting or server override */
_updateCjkInputState() {
const cjkEl = document.getElementById('cjkInput');
+79
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@@ -180,6 +180,81 @@ function planWsReconnect(code, attempt) {
return { action: 'reconnect', delayMs };
}
// Connection-loss UI policy.
//
// With the service worker serving the cached app shell, Codeman still *renders*
// when the server is unreachable (phone off the tailnet, VPN down, server
// stopped): a dashboard with no sessions and an 8px red dot in the header
// corner. That reads as "there are no sessions", not "you are not connected".
// This decides what the app surfaces instead:
//
// 'overlay': full-screen "can't reach Codeman". Used while the page has
// never loaded server state, where the UI behind it is empty
// anyway, so blocking it costs nothing and explains everything.
// 'banner': non-blocking bar under the header. Used once state HAS loaded,
// so the terminal scrollback stays readable while the link is down.
// 'hidden': connected, or still inside the grace window.
//
// Grace: a COM deploy restarts the server and SSE is back in ~200ms. Shouting
// on every deploy trains the user to ignore the warning, so a transport that is
// merely *not yet connected* gets CONNECTION_LOSS_GRACE_MS to recover.
// `navigator.onLine === false` skips the grace entirely: the device itself is
// saying there is no network, which is never a 200ms blip.
//
// Pure: no DOM, no timers, no side effects. `now` is passed in.
const CONNECTION_LOSS_GRACE_MS = 2500;
function computeConnectionLossUi(input) {
const {
isOnline = true,
status = 'connected',
everLoaded = false,
downSince = null,
now = 0,
nextRetryAt = null,
overlayDismissed = false,
retryPending = false,
} = input || {};
const hidden = { mode: 'hidden', kind: 'connected', title: '', detail: '', retryInSec: null };
// The browser's own offline flag outranks the transport state: no network
// means no reconnect is coming until it returns.
const hardOffline = !isOnline || status === 'offline';
if (!hardOffline) {
if (status === 'connected') return hidden;
const downMs = downSince == null ? 0 : Math.max(0, now - downSince);
if (downMs < CONNECTION_LOSS_GRACE_MS) return { ...hidden, kind: 'connecting' };
}
// Dismissing the overlay ("show cached view") demotes it to the banner for
// the rest of this outage, never back to invisible.
const mode = everLoaded || overlayDismissed ? 'banner' : 'overlay';
// A retry the user just triggered has no scheduled time; the caller renders
// an indeterminate "Retrying…" for null.
const retryInSec =
retryPending || nextRetryAt == null ? null : Math.max(0, Math.ceil((nextRetryAt - now) / 1000));
if (hardOffline) {
return {
mode,
kind: 'offline',
title: 'No network connection',
detail: 'This device is offline. Codeman is showing the last cached view.',
retryInSec,
};
}
return {
mode,
kind: 'unreachable',
title: "Can't reach the Codeman server",
detail:
'This device has a network, but the Codeman server is not answering. ' +
'If you reach Codeman over Tailscale or a VPN, check that it is connected.',
retryInSec,
};
}
if (typeof window !== 'undefined') {
window.WEBGL_FALLBACK = WEBGL_FALLBACK;
window.evaluateWebGLLongTaskTrip = evaluateWebGLLongTaskTrip;
@@ -190,6 +265,10 @@ if (typeof window !== 'undefined') {
window.CodemanWsReconnect = {
plan: planWsReconnect,
};
window.CodemanConnectionLoss = {
compute: computeConnectionLossUi,
GRACE_MS: CONNECTION_LOSS_GRACE_MS,
};
}
// Scheduler API — prioritize terminal writes over background UI updates.
+43
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@@ -149,6 +149,16 @@
</div>
</header>
<!-- Connection-loss banner: shown once session state HAS loaded and the
link then drops, so the terminal stays readable behind it.
The blocking variant is #offlineOverlay at the end of <body>. -->
<div class="offline-banner" id="offlineBanner" role="status" hidden>
<span class="offline-banner-dot" aria-hidden="true"></span>
<span class="offline-banner-text" id="offlineBannerText">No connection to the Codeman server</span>
<span class="offline-banner-detail" id="offlineBannerDetail"></span>
<button class="offline-banner-retry" id="offlineBannerRetry" onclick="app.retryConnection()">Retry now</button>
</div>
<!-- Timer Banner (shown when timed run is active) -->
<div class="timer-banner" id="timerBanner" style="display: none;">
<div class="timer-content">
@@ -2679,6 +2689,39 @@
<!-- Lines drawn dynamically -->
</svg>
<!-- Connection-loss overlay: the app shell is served from the service-worker
cache, so Codeman renders even with nothing reachable. Without this, that
looks like an empty dashboard rather than a dead connection. Only shown
while no server state has loaded this page load. -->
<div class="offline-overlay" id="offlineOverlay" hidden>
<div class="offline-overlay-card" role="alertdialog" aria-labelledby="offlineOverlayTitle" aria-describedby="offlineOverlayBody">
<div class="offline-overlay-icon" aria-hidden="true">
<svg width="46" height="46" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" stroke-linecap="round" stroke-linejoin="round">
<path d="M1 1l22 22"/>
<path d="M16.72 11.06A10.94 10.94 0 0 1 19 12.55"/>
<path d="M5 12.55a10.94 10.94 0 0 1 5.17-2.39"/>
<path d="M10.71 5.05A16 16 0 0 1 22.58 9"/>
<path d="M1.42 9a15.91 15.91 0 0 1 4.7-2.88"/>
<path d="M8.53 16.11a6 6 0 0 1 6.95 0"/>
<line x1="12" y1="20" x2="12.01" y2="20"/>
</svg>
</div>
<h2 class="offline-overlay-title" id="offlineOverlayTitle">Can't reach the Codeman server</h2>
<p class="offline-overlay-body" id="offlineOverlayBody"></p>
<div class="offline-overlay-host" id="offlineOverlayHost"></div>
<ul class="offline-overlay-hints">
<li>Check Wi-Fi or mobile data</li>
<li>Check your VPN / Tailscale is connected</li>
<li>Check the Codeman server is still running</li>
</ul>
<div class="offline-overlay-actions">
<button class="offline-overlay-btn offline-overlay-btn--primary" id="offlineOverlayRetry" onclick="app.retryConnection()">Retry now</button>
<button class="offline-overlay-btn" onclick="app.dismissOfflineOverlay()">Show cached view</button>
</div>
<div class="offline-overlay-status" id="offlineOverlayStatus">Retrying…</div>
</div>
</div>
<script defer src="constants.js"></script>
<script defer src="i18n.js"></script>
<script defer src="mobile-handlers.js"></script>
+44
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@@ -2872,3 +2872,47 @@ html:is([data-skin="paper-gray"], [data-skin="solarized-light"], [data-skin="cat
padding: 4px 7px;
}
}
/* ============================================================================
Connection loss: phone sizing
The banner sits in normal flow directly under the fixed header (the container
already reserves that space), so it needs the same safe-area padding as the
other banners. The overlay is fixed and handles its own insets.
============================================================================ */
@media (max-width: 430px) {
.offline-banner {
padding: 0.4rem 0.5rem;
padding-left: calc(0.5rem + var(--safe-area-left));
padding-right: calc(0.5rem + var(--safe-area-right));
font-size: 0.7rem;
gap: 0.4rem;
}
/* The countdown is the first thing to go when the bar gets tight. The
wording plus the Retry button carry the message on their own. */
.offline-banner-detail {
display: none;
}
.offline-banner-retry {
padding: 0.25rem 0.5rem;
margin-left: auto;
}
.offline-overlay-card {
padding: 22px 18px 18px;
}
.offline-overlay-title {
font-size: 1.05rem;
}
.offline-overlay-actions {
flex-direction: column;
}
.offline-overlay-btn {
width: 100%;
padding: 0.65rem 1rem;
}
}
+197
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@@ -13480,3 +13480,200 @@ html[data-skin="daylight-blue"] .welcome-btn-tunnel.active:hover {
/* Delete sits apart from Cancel/Save so it is not fat-fingered on the way to Save. */
.webview-modal-actions { justify-content: space-between; }
.webview-modal-actions .btn-danger { margin-right: auto; }
/* ═══════════════════════════════════════════════════════════════
Connection loss: banner + full-screen overlay
═══════════════════════════════════════════════════════════════
The service worker serves the cached shell, so an unreachable server used to
render as an empty-but-normal dashboard with only an 8px red dot in the
header. Both surfaces below are deliberately skin-independent (literal
colors, not tokens): "you are disconnected" must read identically on every
skin, including the light ones. Visibility is driven by the `hidden`
attribute, so the display rules need !important to lose to it. */
.offline-banner {
display: flex;
align-items: center;
gap: 0.6rem;
padding: 0.45rem 1rem;
background: linear-gradient(90deg, #b91c1c, #991b1b);
border-bottom: 1px solid rgba(0, 0, 0, 0.35);
color: #fff;
font-size: 0.78rem;
font-weight: 600;
letter-spacing: 0.01em;
flex-shrink: 0;
z-index: 1250;
}
.offline-banner[hidden] {
display: none !important;
}
.offline-banner-dot {
width: 9px;
height: 9px;
border-radius: 50%;
background: #fff;
flex-shrink: 0;
animation: offline-banner-pulse 1.4s ease-in-out infinite;
}
@keyframes offline-banner-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.25; }
}
.offline-banner-text {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.offline-banner-detail {
color: rgba(255, 255, 255, 0.8);
font-weight: 500;
white-space: nowrap;
margin-left: auto;
}
.offline-banner-retry {
flex-shrink: 0;
padding: 0.2rem 0.6rem;
border-radius: 5px;
border: 1px solid rgba(255, 255, 255, 0.55);
background: rgba(255, 255, 255, 0.12);
color: #fff;
font-size: 0.72rem;
font-weight: 600;
font-family: inherit;
cursor: pointer;
}
.offline-banner-retry:hover {
background: rgba(255, 255, 255, 0.24);
}
/* Above the mobile fixed header (1200) and modals (1300): this is a blocking
"nothing works right now" state, and it only appears before any session
state has loaded, so there is no modal underneath to bury. Stays below the
image popup layer (3000). */
.offline-overlay {
position: fixed;
inset: 0;
z-index: 2500;
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
padding-top: calc(20px + var(--safe-area-top));
padding-bottom: calc(20px + var(--safe-area-bottom));
background: rgba(6, 8, 12, 0.93);
backdrop-filter: blur(6px);
-webkit-backdrop-filter: blur(6px);
overflow-y: auto;
}
.offline-overlay[hidden] {
display: none !important;
}
.offline-overlay-card {
width: min(420px, 100%);
box-sizing: border-box;
padding: 26px 24px 22px;
border-radius: 14px;
border: 1px solid rgba(239, 68, 68, 0.45);
background: #16181d;
box-shadow: 0 24px 70px rgba(0, 0, 0, 0.55);
color: #f3f6fa;
text-align: center;
}
.offline-overlay-icon {
color: #ef4444;
margin-bottom: 10px;
}
.offline-overlay-title {
margin: 0 0 8px;
font-size: 1.15rem;
font-weight: 700;
color: #fff;
}
.offline-overlay-body {
margin: 0 0 14px;
font-size: 0.85rem;
line-height: 1.45;
color: #b9c0cc;
}
.offline-overlay-host {
font-family: 'SF Mono', Monaco, monospace;
font-size: 0.75rem;
color: #8b93a1;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 6px;
padding: 6px 10px;
margin-bottom: 14px;
word-break: break-all;
}
.offline-overlay-hints {
margin: 0 0 18px;
padding: 0;
list-style: none;
text-align: left;
font-size: 0.8rem;
line-height: 1.7;
color: #a7aebb;
}
.offline-overlay-hints li::before {
content: '›';
color: #ef4444;
font-weight: 700;
margin-right: 8px;
}
.offline-overlay-actions {
display: flex;
gap: 10px;
justify-content: center;
flex-wrap: wrap;
}
.offline-overlay-btn {
padding: 0.5rem 1rem;
border-radius: 7px;
border: 1px solid rgba(255, 255, 255, 0.16);
background: rgba(255, 255, 255, 0.06);
color: #e7ebf2;
font-size: 0.82rem;
font-weight: 600;
font-family: inherit;
cursor: pointer;
}
.offline-overlay-btn:hover {
background: rgba(255, 255, 255, 0.12);
}
.offline-overlay-btn--primary {
background: #dc2626;
border-color: #dc2626;
color: #fff;
}
.offline-overlay-btn--primary:hover {
background: #ef4444;
}
.offline-overlay-status {
margin-top: 14px;
font-size: 0.75rem;
color: #8b93a1;
min-height: 1em;
}
+171
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@@ -0,0 +1,171 @@
/**
* Connection-loss UI policy.
*
* `CodemanConnectionLoss.compute(input)` is the pure decision behind the
* offline banner and the full-screen "can't reach Codeman" overlay in app.js:
* given the browser's online flag, the SSE transport status, whether server
* state has ever loaded this page load, and how long the transport has been
* down, it returns which surface to show and what it should say.
*
* The regression it guards: with the service worker serving the cached app
* shell, an unreachable server rendered a normal-looking empty dashboard whose
* only hint was an 8px red dot in the header corner.
*
* Loaded in a plain node VM context (no jsdom), mirroring
* test/ws-reconnect-plan.test.ts.
*/
import { readFileSync } from 'node:fs';
import { resolve } from 'node:path';
import vm from 'node:vm';
import { describe, expect, it } from 'vitest';
type LossInput = {
isOnline?: boolean;
status?: 'connected' | 'connecting' | 'reconnecting' | 'disconnected' | 'offline';
everLoaded?: boolean;
downSince?: number | null;
now?: number;
nextRetryAt?: number | null;
overlayDismissed?: boolean;
retryPending?: boolean;
};
type LossState = {
mode: 'hidden' | 'banner' | 'overlay';
kind: 'connected' | 'connecting' | 'offline' | 'unreachable';
title: string;
detail: string;
retryInSec: number | null;
};
function loadPolicy() {
const context = vm.createContext({ window: {}, globalThis: {} });
const source = readFileSync(resolve(import.meta.dirname, '../src/web/public/constants.js'), 'utf8');
vm.runInContext(source, context, { filename: 'constants.js' });
return (
context.window as {
CodemanConnectionLoss: { compute: (input: LossInput) => LossState; GRACE_MS: number };
}
).CodemanConnectionLoss;
}
const T0 = 1_000_000;
describe('connection-loss UI policy', () => {
it('shows nothing while the SSE stream is connected', () => {
const { compute } = loadPolicy();
expect(compute({ isOnline: true, status: 'connected', everLoaded: true, now: T0 }).mode).toBe('hidden');
});
it('stays hidden through a deploy-length blip (the grace window)', () => {
const { compute, GRACE_MS } = loadPolicy();
// A COM deploy restarts the server; SSE is back in ~200ms. Shouting on
// every deploy would train the user to ignore the banner.
const during = compute({
isOnline: true,
status: 'reconnecting',
everLoaded: true,
downSince: T0,
now: T0 + GRACE_MS - 1,
});
expect(during.mode).toBe('hidden');
expect(during.kind).toBe('connecting');
const after = compute({
isOnline: true,
status: 'reconnecting',
everLoaded: true,
downSince: T0,
now: T0 + GRACE_MS,
});
expect(after.mode).toBe('banner');
expect(after.kind).toBe('unreachable');
});
it('blocks with the overlay when no server state ever loaded this page load', () => {
const { compute, GRACE_MS } = loadPolicy();
// The cold-start case: app shell served from the service-worker cache with
// nothing reachable behind it. There is no UI worth preserving.
const state = compute({
isOnline: true,
status: 'reconnecting',
everLoaded: false,
downSince: T0,
now: T0 + GRACE_MS + 5000,
});
expect(state.mode).toBe('overlay');
expect(state.title).toMatch(/reach the Codeman server/i);
// The VPN/Tailscale hint is the whole point on a phone off the tailnet.
expect(state.detail).toMatch(/Tailscale|VPN/i);
});
it('uses the non-blocking banner once state has loaded, so the terminal stays readable', () => {
const { compute, GRACE_MS } = loadPolicy();
const state = compute({
isOnline: true,
status: 'disconnected',
everLoaded: true,
downSince: T0,
now: T0 + GRACE_MS + 60_000,
});
expect(state.mode).toBe('banner');
});
it('skips the grace window when the device itself reports no network', () => {
const { compute } = loadPolicy();
// navigator.onLine === false is never a 200ms blip.
const viaFlag = compute({ isOnline: false, status: 'connecting', everLoaded: true, downSince: T0, now: T0 });
expect(viaFlag.mode).toBe('banner');
expect(viaFlag.kind).toBe('offline');
expect(viaFlag.title).toMatch(/no network/i);
const viaStatus = compute({ isOnline: true, status: 'offline', everLoaded: false, downSince: T0, now: T0 });
expect(viaStatus.mode).toBe('overlay');
expect(viaStatus.kind).toBe('offline');
});
it('demotes the overlay to the banner once dismissed, never back to hidden', () => {
const { compute, GRACE_MS } = loadPolicy();
const base: LossInput = {
isOnline: true,
status: 'reconnecting',
everLoaded: false,
downSince: T0,
now: T0 + GRACE_MS + 1000,
};
expect(compute(base).mode).toBe('overlay');
expect(compute({ ...base, overlayDismissed: true }).mode).toBe('banner');
});
it('counts down to the next scheduled retry, floored at zero', () => {
const { compute, GRACE_MS } = loadPolicy();
const at = (nextRetryAt: number | null, extra: Partial<LossInput> = {}) =>
compute({
isOnline: true,
status: 'reconnecting',
everLoaded: true,
downSince: T0,
now: T0 + GRACE_MS,
nextRetryAt,
...extra,
}).retryInSec;
expect(at(T0 + GRACE_MS + 4000)).toBe(4);
expect(at(T0 + GRACE_MS + 4001)).toBe(5); // rounds up, never shows "0s" while waiting
expect(at(T0)).toBe(0); // already overdue
expect(at(null)).toBeNull(); // no retry scheduled -> indeterminate label
// A user-triggered retry has no scheduled time; the caller renders "Reconnecting…".
expect(at(T0 + GRACE_MS + 4000, { retryPending: true })).toBeNull();
});
it('treats a missing downSince as freshly down rather than long-dead', () => {
const { compute } = loadPolicy();
const state = compute({ isOnline: true, status: 'connecting', everLoaded: false, downSince: null, now: T0 });
expect(state.mode).toBe('hidden');
});
it('tolerates an empty input', () => {
const { compute } = loadPolicy();
expect(compute({}).mode).toBe('hidden');
});
});