fix: persist respawn config across server restarts

- persistSessionState() now saves respawnEnabled based on config.enabled
  (user intent) instead of controller.state (running state)
- cleanupSession() saves respawn config BEFORE removing controller
- AiIdleChecker and AiPlanChecker constructors filter undefined values
  to prevent overwriting defaults (fixes "timed out after undefinedms")
- updateConfig() methods also filter undefined values

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
arkon
2026-01-25 07:42:05 +01:00
co-authored by Claude Opus 4.5
parent 8c17c54a3a
commit 4d1da8bb71
5 changed files with 43 additions and 9 deletions
+1 -1
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@@ -17,7 +17,7 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
Claudeman is a Claude Code session manager with a web interface and autonomous Ralph Loop. It spawns Claude CLI processes via PTY, streams output in real-time via SSE, and supports scheduled/timed runs.
**Version**: 0.1344
**Version**: 0.1345
**Tech Stack**: TypeScript (ES2022/NodeNext, strict mode), Node.js, Fastify, Server-Sent Events, node-pty
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "claudeman",
"version": "0.1344",
"version": "0.1345",
"description": "The missing control plane for Claude Code - run 20 autonomous agents with real-time monitoring and session persistence",
"type": "module",
"main": "dist/index.js",
+10 -2
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@@ -153,7 +153,11 @@ export class AiIdleChecker extends EventEmitter {
constructor(sessionId: string, config: Partial<AiIdleCheckConfig> = {}) {
super();
this.sessionId = sessionId;
this.config = { ...DEFAULT_AI_CHECK_CONFIG, ...config };
// Filter out undefined values to prevent overwriting defaults
const filteredConfig = Object.fromEntries(
Object.entries(config).filter(([, v]) => v !== undefined)
) as Partial<AiIdleCheckConfig>;
this.config = { ...DEFAULT_AI_CHECK_CONFIG, ...filteredConfig };
}
/** Get the current status */
@@ -287,7 +291,11 @@ export class AiIdleChecker extends EventEmitter {
/** Update configuration at runtime */
updateConfig(config: Partial<AiIdleCheckConfig>): void {
this.config = { ...this.config, ...config };
// Filter out undefined values to prevent overwriting existing config
const filteredConfig = Object.fromEntries(
Object.entries(config).filter(([, v]) => v !== undefined)
) as Partial<AiIdleCheckConfig>;
this.config = { ...this.config, ...filteredConfig };
if (config.enabled === false) {
this.disable('Disabled by config');
} else if (config.enabled === true && this._status === 'disabled') {
+10 -2
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@@ -161,7 +161,11 @@ export class AiPlanChecker extends EventEmitter {
constructor(sessionId: string, config: Partial<AiPlanCheckConfig> = {}) {
super();
this.sessionId = sessionId;
this.config = { ...DEFAULT_PLAN_CHECK_CONFIG, ...config };
// Filter out undefined values to prevent overwriting defaults
const filteredConfig = Object.fromEntries(
Object.entries(config).filter(([, v]) => v !== undefined)
) as Partial<AiPlanCheckConfig>;
this.config = { ...DEFAULT_PLAN_CHECK_CONFIG, ...filteredConfig };
}
/** Get the current status */
@@ -295,7 +299,11 @@ export class AiPlanChecker extends EventEmitter {
/** Update configuration at runtime */
updateConfig(config: Partial<AiPlanCheckConfig>): void {
this.config = { ...this.config, ...config };
// Filter out undefined values to prevent overwriting existing config
const filteredConfig = Object.fromEntries(
Object.entries(config).filter(([, v]) => v !== undefined)
) as Partial<AiPlanCheckConfig>;
this.config = { ...this.config, ...filteredConfig };
if (config.enabled === false) {
this.disable('Disabled by config');
} else if (config.enabled === true && this._status === 'disabled') {
+21 -3
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@@ -1582,9 +1582,19 @@ export class WebServer extends EventEmitter {
? Math.round((timerInfo.endAt - timerInfo.startedAt) / 60000)
: undefined;
state.respawnConfig = { ...config, durationMinutes };
state.respawnEnabled = controller.state !== 'stopped';
// Use config.enabled instead of controller.state - this way the respawn
// will be restored on server restart even if it was temporarily stopped
// due to errors. Intentional stops via /respawn/stop call clearRespawnConfig().
state.respawnEnabled = config.enabled;
} else {
state.respawnEnabled = false;
// Don't overwrite respawnConfig if it exists in state - preserve it for restart
const existingState = this.store.getSession(session.id);
if (existingState?.respawnConfig) {
state.respawnConfig = existingState.respawnConfig;
state.respawnEnabled = existingState.respawnConfig.enabled ?? false;
} else {
state.respawnEnabled = false;
}
}
this.store.setSession(session.id, state);
}
@@ -1664,9 +1674,17 @@ export class WebServer extends EventEmitter {
private async _doCleanupSession(sessionId: string, killScreen: boolean): Promise<void> {
const session = this.sessions.get(sessionId);
// Stop and remove respawn controller
// Stop and remove respawn controller - but save config first for restart recovery
const controller = this.respawnControllers.get(sessionId);
if (controller) {
// Save the config BEFORE removing controller, so it can be restored on restart
const config = controller.getConfig();
const timerInfo = this.respawnTimers.get(sessionId);
const durationMinutes = timerInfo
? Math.round((timerInfo.endAt - timerInfo.startedAt) / 60000)
: undefined;
this.saveRespawnConfig(sessionId, config, durationMinutes);
controller.stop();
controller.removeAllListeners();
this.respawnControllers.delete(sessionId);