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https://github.com/Ark0N/Codeman.git
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fix: multi-layer backpressure to prevent terminal write freezes
Add three layers of protection against oversized terminal.write() calls that freeze Chrome's main thread: 1. SSE entry cap: _onSessionTerminal drops data when total queued bytes (pendingWrites + flickerFilterBuffer) exceeds 128KB. Server sends session:needsRefresh to recover dropped content. 2. Flush cap: flushPendingWrites splits at DEC 2026 sync segment boundaries with 64KB per-frame budget. Excess segments deferred to next requestAnimationFrame. Segment-level splitting preserves Ink redraw atomicity (no flicker). 3. Reduced tail size: initial buffer fetch reduced to 128KB (from 256KB) to limit data volume during tab switch. Re-enable WebGL renderer — root cause was unbounded terminal.write() volume, not the GPU renderer itself. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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-1
@@ -1386,7 +1386,7 @@ class CodemanApp {
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// remaining segments to the next frame to prevent terminal.write() from blocking
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// remaining segments to the next frame to prevent terminal.write() from blocking
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// the main thread. 141KB single-frame writes have been observed to freeze Chrome
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// the main thread. 141KB single-frame writes have been observed to freeze Chrome
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// for 2+ minutes even with the canvas renderer.
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// for 2+ minutes even with the canvas renderer.
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const MAX_FRAME_BYTES = 49152; // 48KB budget per frame
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const MAX_FRAME_BYTES = 65536; // 64KB budget per frame
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let bytesThisFrame = 0;
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let bytesThisFrame = 0;
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let deferred = false;
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let deferred = false;
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@@ -1815,6 +1815,16 @@ class CodemanApp {
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_onSessionTerminal(data) {
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_onSessionTerminal(data) {
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if (data.id === this.activeSessionId) {
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if (data.id === this.activeSessionId) {
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if (data.data.length > 32768) _crashDiag.log(`TERMINAL: ${(data.data.length/1024).toFixed(0)}KB`);
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if (data.data.length > 32768) _crashDiag.log(`TERMINAL: ${(data.data.length/1024).toFixed(0)}KB`);
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// Hard cap: track total bytes queued across ALL buffers (pendingWrites +
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// flickerFilterBuffer + loadBufferQueue). When rAF is throttled (tab
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// backgrounded, GPU busy), data accumulates with no flush, reaching
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// 889KB+ and freezing Chrome for minutes. Drop data beyond 96KB —
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// the server sends session:needsRefresh to recover.
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const queued = (this.pendingWrites?.reduce((s, w) => s + w.length, 0) || 0)
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+ (this.flickerFilterBuffer?.length || 0);
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if (queued > 131072) return; // 128KB — drop to prevent accumulation
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this.batchTerminalWrite(data.data);
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this.batchTerminalWrite(data.data);
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}
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}
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}
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}
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@@ -52,8 +52,8 @@ const TITLE_FLASH_INTERVAL_MS = 1500; // Title flash rate
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const BROWSER_NOTIF_RATE_LIMIT_MS = 3000; // Rate limit for browser notifications
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const BROWSER_NOTIF_RATE_LIMIT_MS = 3000; // Rate limit for browser notifications
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const AUTO_CLOSE_NOTIFICATION_MS = 8000; // Auto-close browser notifications
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const AUTO_CLOSE_NOTIFICATION_MS = 8000; // Auto-close browser notifications
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const THROTTLE_DELAY_MS = 100; // General UI throttle delay
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const THROTTLE_DELAY_MS = 100; // General UI throttle delay
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const TERMINAL_CHUNK_SIZE = 32 * 1024; // 32KB chunks for terminal data (smaller to avoid WebGL GPU stalls)
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const TERMINAL_CHUNK_SIZE = 32 * 1024; // 32KB chunks for terminal buffer loading
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const TERMINAL_TAIL_SIZE = 256 * 1024; // 256KB tail for initial load
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const TERMINAL_TAIL_SIZE = 128 * 1024; // 128KB tail for initial load
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const SYNC_WAIT_TIMEOUT_MS = 50; // Wait timeout for terminal sync
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const SYNC_WAIT_TIMEOUT_MS = 50; // Wait timeout for terminal sync
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const STATS_POLLING_INTERVAL_MS = 2000; // System stats polling
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const STATS_POLLING_INTERVAL_MS = 2000; // System stats polling
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