mirror of
https://github.com/Ark0N/Codeman.git
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fix(web): harden session detach edge cases (findings 2-4)
- Finding 2: unify the pop-out icon and tab-click paths via _raiseDetached(). After a dashboard reload (no owned WindowProxy ref), clicking the pop-out icon no longer re-runs window.open() — which reloaded the live popup's terminal — and instead raises it via the channel, matching the tab-click behavior. - Finding 3: debounce channel-driven redock. A popup *reload* emits redocked->detached in quick succession; a 1.5s grace lets the re-announce cancel the redock so the dashboard badge no longer blips on popup refresh. - Finding 4: periodic liveness reconcile. A popup hard-killed without a 'pagehide' (crash / OS kill) while the dashboard holds no ref would leave its tab stuck "detached". The dashboard now re-roll-calls every 5s and re-docks any channel-only tab that stays silent. Frontend-only; validated with node --check (app.js is outside the ts/lint/prettier gates). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+77
-15
@@ -306,6 +306,9 @@ class CodemanApp {
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this.detachedWindows = new Map(); // dashboard-side: id -> WindowProxy
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this._detachWatchTimers = new Map(); // dashboard-side: id -> setInterval handle
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this.windowChannel = null; // BroadcastChannel for cross-window sync
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this._redockGrace = new Map(); // id -> timer: deferred redock (debounces popup reloads)
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this._detachPingPending = null; // Set of ids awaiting a liveness answer
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this._detachLivenessTimer = null; // periodic reconcile of channel-only detached windows
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this._initGeneration = 0; // dedup concurrent handleInit calls
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this._initFallbackTimer = null; // fallback timer if SSE init doesn't arrive
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@@ -827,9 +830,13 @@ class CodemanApp {
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detachSession(id) {
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if (this.isSoloWindow) return; // a solo window can't spawn more
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if (!this.sessions.has(id)) return;
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// Already out and still open → just raise it (fast path).
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const existing = this.detachedWindows.get(id);
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if (existing && !existing.closed) { try { existing.focus(); } catch {} return; }
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// Already detached → raise the existing popup instead of opening (or
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// reloading) another. Mirrors the tab-click path: after a dashboard reload
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// we hold no WindowProxy ref, so this raises via the channel rather than
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// re-running window.open (which would reload the popup's terminal). Returns
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// false only when we owned a now-closed window (re-dock + fall through to
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// genuinely re-open below).
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if (this.detachedSessions.has(id) && this._raiseDetached(id)) return;
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const features = 'width=960,height=680,menubar=no,toolbar=no,location=no,status=no';
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let win = null;
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try { win = window.open('/session/' + encodeURIComponent(id), 'codeman-session-' + id, features); } catch {}
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@@ -844,6 +851,20 @@ class CodemanApp {
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try { win.focus(); } catch {}
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}
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/** Raise the popup for an already-detached session. Returns true if the raise
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* was handled (caller should stop); false if we owned a now-closed window and
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* re-docked it (caller should fall through to inline / re-open). Unifies the
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* pop-out icon and tab-click paths so neither reloads a live popup. */
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_raiseDetached(id) {
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const win = this.detachedWindows.get(id);
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if (win && !win.closed) { try { win.focus(); } catch {} return true; }
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if (win && win.closed) { this._redock(id); return false; } // owned ref dead → redock + fall through
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// No local ref (dashboard reloaded): assume alive and raise via the channel.
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// A liveness ping (or the popup's own unload) heals the badge if it's gone.
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this._postWindowMessage({ type: 'focus-request', id });
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return true;
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}
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/** Re-dock a session: close its window (which re-docks via its unload
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* announcement) and clear dashboard state now. */
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redockSession(id) {
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@@ -857,10 +878,26 @@ class CodemanApp {
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_redock(id) {
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const t = this._detachWatchTimers.get(id);
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if (t) { clearInterval(t); this._detachWatchTimers.delete(id); }
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this._cancelPendingRedock(id);
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this.detachedWindows.delete(id);
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this._markDetached(id, false);
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}
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/** Defer a channel-driven redock briefly. A popup *reload* emits 'redocked'
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* then re-announces 'detached'; the grace window lets that re-announce cancel
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* the redock, so a reload doesn't blip the dashboard badge. A real close
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* leaves the redock unanswered and it fires. */
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_scheduleRedock(id) {
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if (this._redockGrace.has(id)) return;
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const timer = setTimeout(() => { this._redockGrace.delete(id); this._redock(id); }, 1500);
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this._redockGrace.set(id, timer);
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}
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_cancelPendingRedock(id) {
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const t = this._redockGrace.get(id);
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if (t) { clearTimeout(t); this._redockGrace.delete(id); }
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}
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/** Toggle the "detached" marker on a tab (immediate DOM update + state set).
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* Full re-renders re-apply the class from this.detachedSessions. */
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_markDetached(id, on) {
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@@ -902,8 +939,11 @@ class CodemanApp {
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window.addEventListener('beforeunload', announceClose);
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} else {
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// Dashboard: ask any already-open solo windows to re-announce themselves
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// (covers a dashboard reload while popups remain open).
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// (covers a dashboard reload while popups remain open), then keep
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// reconciling so a popup that died WITHOUT a 'redocked' (hard kill / crash)
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// eventually un-marks its tab.
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this._postWindowMessage({ type: 'roll-call' });
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this._startDetachLiveness();
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}
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}
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@@ -923,15 +963,44 @@ class CodemanApp {
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}
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// Dashboard side.
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if (msg.type === 'detached' && msg.id) {
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this._cancelPendingRedock(msg.id); // a re-announce (e.g. popup reload) cancels a deferred redock
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this._detachPingPending?.delete(msg.id); // and proves liveness for this tick
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this._markDetached(msg.id, true);
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} else if (msg.type === 'redocked' && msg.id) {
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this._redock(msg.id);
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this._scheduleRedock(msg.id); // defer: a popup reload fires redocked→detached; grace avoids a badge blip
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} else if (msg.type === 'detach-request' && msg.id) {
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// Future gesture hook: another window asks the dashboard to detach a tab.
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this.detachSession(msg.id);
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}
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}
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/** Dashboard: periodically reconcile detached tabs we hold no window ref for
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* (e.g. after a dashboard reload). Owned windows are covered by the
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* win.closed poll; channel-only ones can only be checked by asking them to
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* re-announce and re-docking any that stay silent. */
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_startDetachLiveness() {
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if (this._detachLivenessTimer) return;
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this._detachLivenessTimer = setInterval(() => this._pingDetached(), 5000);
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}
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_pingDetached() {
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const orphans = [];
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for (const id of this.detachedSessions) {
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const win = this.detachedWindows.get(id);
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if (!win) orphans.push(id); // channel-only — must verify via re-announce
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else if (win.closed) this._redock(id); // owned & closed — heal now
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}
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if (!orphans.length) return;
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this._detachPingPending = new Set(orphans);
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this._postWindowMessage({ type: 'roll-call' });
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// Live popups answer 'detached' (clearing themselves above); survivors are gone.
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setTimeout(() => {
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if (!this._detachPingPending) return;
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for (const id of this._detachPingPending) this._redock(id);
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this._detachPingPending = null;
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}, 1200);
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}
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/** Solo window: select the target session and apply minimal single-session
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* chrome. Called from handleInit once the session list has loaded. */
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_applySoloMode() {
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@@ -2735,16 +2804,9 @@ class CodemanApp {
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// If this session is popped out into its own window, raise that window
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// instead of showing it inline (focus-on-click for detached tabs).
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if (!this.isSoloWindow && this.detachedSessions.has(sessionId)) {
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const win = this.detachedWindows.get(sessionId);
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if (win && !win.closed) { try { win.focus(); } catch {} return; }
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if (win && win.closed) {
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this._redock(sessionId); // ref we own is dead → re-dock, fall through to inline
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} else {
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// No local ref (dashboard was reloaded). Assume the popup is alive and
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// raise it via the channel; its unload announcement will heal the badge.
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this._postWindowMessage({ type: 'focus-request', id: sessionId });
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return;
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}
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// Raise the popup instead of showing inline. If we owned a now-closed
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// window, _raiseDetached re-docks and returns false so we fall through.
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if (this._raiseDetached(sessionId)) return;
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}
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if (this.activeSessionId === sessionId) return;
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// Focus terminal SYNCHRONOUSLY before any await — iOS Safari only honors
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