fix(web): harden session detach edge cases (findings 2-4)

- Finding 2: unify the pop-out icon and tab-click paths via _raiseDetached().
  After a dashboard reload (no owned WindowProxy ref), clicking the pop-out icon
  no longer re-runs window.open() — which reloaded the live popup's terminal —
  and instead raises it via the channel, matching the tab-click behavior.
- Finding 3: debounce channel-driven redock. A popup *reload* emits
  redocked->detached in quick succession; a 1.5s grace lets the re-announce
  cancel the redock so the dashboard badge no longer blips on popup refresh.
- Finding 4: periodic liveness reconcile. A popup hard-killed without a
  'pagehide' (crash / OS kill) while the dashboard holds no ref would leave its
  tab stuck "detached". The dashboard now re-roll-calls every 5s and re-docks
  any channel-only tab that stays silent.

Frontend-only; validated with node --check (app.js is outside the ts/lint/prettier gates).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ark0N
2026-06-06 04:14:40 +02:00
co-authored by Claude Opus 4.8
parent 5459da5f9d
commit 2e341e3897
+77 -15
View File
@@ -306,6 +306,9 @@ class CodemanApp {
this.detachedWindows = new Map(); // dashboard-side: id -> WindowProxy
this._detachWatchTimers = new Map(); // dashboard-side: id -> setInterval handle
this.windowChannel = null; // BroadcastChannel for cross-window sync
this._redockGrace = new Map(); // id -> timer: deferred redock (debounces popup reloads)
this._detachPingPending = null; // Set of ids awaiting a liveness answer
this._detachLivenessTimer = null; // periodic reconcile of channel-only detached windows
this._initGeneration = 0; // dedup concurrent handleInit calls
this._initFallbackTimer = null; // fallback timer if SSE init doesn't arrive
@@ -827,9 +830,13 @@ class CodemanApp {
detachSession(id) {
if (this.isSoloWindow) return; // a solo window can't spawn more
if (!this.sessions.has(id)) return;
// Already out and still open → just raise it (fast path).
const existing = this.detachedWindows.get(id);
if (existing && !existing.closed) { try { existing.focus(); } catch {} return; }
// Already detached → raise the existing popup instead of opening (or
// reloading) another. Mirrors the tab-click path: after a dashboard reload
// we hold no WindowProxy ref, so this raises via the channel rather than
// re-running window.open (which would reload the popup's terminal). Returns
// false only when we owned a now-closed window (re-dock + fall through to
// genuinely re-open below).
if (this.detachedSessions.has(id) && this._raiseDetached(id)) return;
const features = 'width=960,height=680,menubar=no,toolbar=no,location=no,status=no';
let win = null;
try { win = window.open('/session/' + encodeURIComponent(id), 'codeman-session-' + id, features); } catch {}
@@ -844,6 +851,20 @@ class CodemanApp {
try { win.focus(); } catch {}
}
/** Raise the popup for an already-detached session. Returns true if the raise
* was handled (caller should stop); false if we owned a now-closed window and
* re-docked it (caller should fall through to inline / re-open). Unifies the
* pop-out icon and tab-click paths so neither reloads a live popup. */
_raiseDetached(id) {
const win = this.detachedWindows.get(id);
if (win && !win.closed) { try { win.focus(); } catch {} return true; }
if (win && win.closed) { this._redock(id); return false; } // owned ref dead → redock + fall through
// No local ref (dashboard reloaded): assume alive and raise via the channel.
// A liveness ping (or the popup's own unload) heals the badge if it's gone.
this._postWindowMessage({ type: 'focus-request', id });
return true;
}
/** Re-dock a session: close its window (which re-docks via its unload
* announcement) and clear dashboard state now. */
redockSession(id) {
@@ -857,10 +878,26 @@ class CodemanApp {
_redock(id) {
const t = this._detachWatchTimers.get(id);
if (t) { clearInterval(t); this._detachWatchTimers.delete(id); }
this._cancelPendingRedock(id);
this.detachedWindows.delete(id);
this._markDetached(id, false);
}
/** Defer a channel-driven redock briefly. A popup *reload* emits 'redocked'
* then re-announces 'detached'; the grace window lets that re-announce cancel
* the redock, so a reload doesn't blip the dashboard badge. A real close
* leaves the redock unanswered and it fires. */
_scheduleRedock(id) {
if (this._redockGrace.has(id)) return;
const timer = setTimeout(() => { this._redockGrace.delete(id); this._redock(id); }, 1500);
this._redockGrace.set(id, timer);
}
_cancelPendingRedock(id) {
const t = this._redockGrace.get(id);
if (t) { clearTimeout(t); this._redockGrace.delete(id); }
}
/** Toggle the "detached" marker on a tab (immediate DOM update + state set).
* Full re-renders re-apply the class from this.detachedSessions. */
_markDetached(id, on) {
@@ -902,8 +939,11 @@ class CodemanApp {
window.addEventListener('beforeunload', announceClose);
} else {
// Dashboard: ask any already-open solo windows to re-announce themselves
// (covers a dashboard reload while popups remain open).
// (covers a dashboard reload while popups remain open), then keep
// reconciling so a popup that died WITHOUT a 'redocked' (hard kill / crash)
// eventually un-marks its tab.
this._postWindowMessage({ type: 'roll-call' });
this._startDetachLiveness();
}
}
@@ -923,15 +963,44 @@ class CodemanApp {
}
// Dashboard side.
if (msg.type === 'detached' && msg.id) {
this._cancelPendingRedock(msg.id); // a re-announce (e.g. popup reload) cancels a deferred redock
this._detachPingPending?.delete(msg.id); // and proves liveness for this tick
this._markDetached(msg.id, true);
} else if (msg.type === 'redocked' && msg.id) {
this._redock(msg.id);
this._scheduleRedock(msg.id); // defer: a popup reload fires redocked→detached; grace avoids a badge blip
} else if (msg.type === 'detach-request' && msg.id) {
// Future gesture hook: another window asks the dashboard to detach a tab.
this.detachSession(msg.id);
}
}
/** Dashboard: periodically reconcile detached tabs we hold no window ref for
* (e.g. after a dashboard reload). Owned windows are covered by the
* win.closed poll; channel-only ones can only be checked by asking them to
* re-announce and re-docking any that stay silent. */
_startDetachLiveness() {
if (this._detachLivenessTimer) return;
this._detachLivenessTimer = setInterval(() => this._pingDetached(), 5000);
}
_pingDetached() {
const orphans = [];
for (const id of this.detachedSessions) {
const win = this.detachedWindows.get(id);
if (!win) orphans.push(id); // channel-only — must verify via re-announce
else if (win.closed) this._redock(id); // owned & closed — heal now
}
if (!orphans.length) return;
this._detachPingPending = new Set(orphans);
this._postWindowMessage({ type: 'roll-call' });
// Live popups answer 'detached' (clearing themselves above); survivors are gone.
setTimeout(() => {
if (!this._detachPingPending) return;
for (const id of this._detachPingPending) this._redock(id);
this._detachPingPending = null;
}, 1200);
}
/** Solo window: select the target session and apply minimal single-session
* chrome. Called from handleInit once the session list has loaded. */
_applySoloMode() {
@@ -2735,16 +2804,9 @@ class CodemanApp {
// If this session is popped out into its own window, raise that window
// instead of showing it inline (focus-on-click for detached tabs).
if (!this.isSoloWindow && this.detachedSessions.has(sessionId)) {
const win = this.detachedWindows.get(sessionId);
if (win && !win.closed) { try { win.focus(); } catch {} return; }
if (win && win.closed) {
this._redock(sessionId); // ref we own is dead → re-dock, fall through to inline
} else {
// No local ref (dashboard was reloaded). Assume the popup is alive and
// raise it via the channel; its unload announcement will heal the badge.
this._postWindowMessage({ type: 'focus-request', id: sessionId });
return;
}
// Raise the popup instead of showing inline. If we owned a now-closed
// window, _raiseDetached re-docks and returns false so we fall through.
if (this._raiseDetached(sessionId)) return;
}
if (this.activeSessionId === sessionId) return;
// Focus terminal SYNCHRONOUSLY before any await — iOS Safari only honors