mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-09-30 20:49:41 +02:00
fix state store temp file collisions
This commit is contained in:
Vendored
+822
@@ -0,0 +1,822 @@
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/**
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* @fileoverview Persistent JSON state storage for Codeman.
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*
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* Persists application state with debounced writes (500ms) to prevent excessive disk I/O.
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* State is split into two files:
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* - `~/.codeman/state.json` — main app state (sessions, tasks, config, global stats)
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* - `~/.codeman/state-inner.json` — Ralph loop state per session (changes rapidly)
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*
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* Key exports:
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* - `StateStore` class — singleton store with circuit breaker for save failures
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* - `getStore(filePath?)` — factory/singleton accessor
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*
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* Key methods: `getState()`, `getSessions()`, `setSession()`, `getConfig()`,
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* `setConfig()`, `getGlobalStats()`, `getAggregateStats()`, `getTokenStats()`,
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* `getDailyStats()`, `getRalphState()`, `setRalphState()`, `save()`, `saveNow()`
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*
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* Auto-migrates legacy `~/.claudeman/` → `~/.codeman/` on first load.
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*
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* @dependencies types (AppState, RalphSessionState, GlobalStats, TokenStats),
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* utils (Debouncer, MAX_SESSION_TOKENS)
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* @consumedby session-manager, ralph-loop, web/server, respawn-controller,
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* hooks-config, and most subsystems
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*
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* @module state-store
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*/
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import { readFileSync, writeFileSync, existsSync, mkdirSync, renameSync, unlinkSync, copyFileSync } from 'node:fs';
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import { writeFile, rename, unlink, copyFile, access } from 'node:fs/promises';
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import { homedir } from 'node:os';
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import { dirname, join } from 'node:path';
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import { createInitialState, createInitialRalphSessionState, createInitialGlobalStats, } from './types.js';
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import { Debouncer, MAX_SESSION_TOKENS } from './utils/index.js';
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/** Debounce delay for batching state writes (ms) */
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const SAVE_DEBOUNCE_MS = 500;
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/**
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* Persistent JSON state storage with debounced writes.
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*
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* State is automatically loaded on construction and saved with 500ms
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* debouncing to batch rapid updates into single disk writes.
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*
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* @example
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* ```typescript
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* const store = new StateStore();
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*
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* // Read state
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* const sessions = store.getState().sessions;
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*
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* // Modify and save
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* store.getState().sessions[id] = sessionState;
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* store.save(); // Debounced - won't write immediately
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*
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* // Force immediate write
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* store.saveNow();
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* ```
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*/
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/** Maximum consecutive save failures before circuit breaker opens */
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const MAX_CONSECUTIVE_FAILURES = 3;
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export class StateStore {
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state;
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filePath;
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saveDeb = new Debouncer(SAVE_DEBOUNCE_MS);
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dirty = false;
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dirtySessions = new Set();
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cachedSessionJsons = new Map();
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// Inner state storage (separate from main state to reduce write frequency)
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ralphStates = new Map();
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ralphStatePath;
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ralphStateSaveDeb = new Debouncer(SAVE_DEBOUNCE_MS);
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ralphStateDirty = false;
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// Circuit breaker for save failures (prevents hammering disk on persistent errors)
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consecutiveSaveFailures = 0;
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circuitBreakerOpen = false;
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// Guard against concurrent saveNowAsync() calls (debounce can race with in-flight write)
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_saveInFlight = null;
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constructor(filePath) {
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// Migrate legacy data directory (~/.claudeman → ~/.codeman)
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if (!filePath) {
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const legacyDir = join(homedir(), '.claudeman');
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const newDir = join(homedir(), '.codeman');
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if (existsSync(legacyDir) && !existsSync(newDir)) {
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console.log(`[state-store] Migrating data directory: ${legacyDir} → ${newDir}`);
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renameSync(legacyDir, newDir);
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}
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const legacyCasesDir = join(homedir(), 'claudeman-cases');
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const newCasesDir = join(homedir(), 'codeman-cases');
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if (existsSync(legacyCasesDir) && !existsSync(newCasesDir)) {
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console.log(`[state-store] Migrating cases directory: ${legacyCasesDir} → ${newCasesDir}`);
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renameSync(legacyCasesDir, newCasesDir);
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}
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}
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this.filePath = filePath || join(homedir(), '.codeman', 'state.json');
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this.ralphStatePath = this.filePath.replace('.json', '-inner.json');
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this.state = this.load();
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this.state.config.stateFilePath = this.filePath;
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// Pre-populate session cache for loaded state
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for (const [id, session] of Object.entries(this.state.sessions)) {
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this.cachedSessionJsons.set(id, JSON.stringify(session));
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}
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this.loadRalphStates();
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}
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_mergeWithInitialState(parsed) {
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const initial = createInitialState();
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return {
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...initial,
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...parsed,
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sessions: { ...parsed.sessions },
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tasks: { ...parsed.tasks },
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ralphLoop: { ...initial.ralphLoop, ...parsed.ralphLoop },
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config: { ...initial.config, ...parsed.config },
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};
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}
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_resetCircuitBreaker() {
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this.consecutiveSaveFailures = 0;
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if (this.circuitBreakerOpen) {
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console.log('[StateStore] Circuit breaker CLOSED - save succeeded');
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this.circuitBreakerOpen = false;
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}
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}
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ensureDir() {
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const dir = dirname(this.filePath);
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if (!existsSync(dir)) {
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// Use restrictive permissions (0o700) - owner only can read/write/traverse
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// State files may contain sensitive session data
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mkdirSync(dir, { recursive: true, mode: 0o700 });
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}
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}
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load() {
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// Try main file first, then .bak fallback
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for (const path of [this.filePath, this.filePath + '.bak']) {
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try {
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if (existsSync(path)) {
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const data = readFileSync(path, 'utf-8');
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const parsed = JSON.parse(data);
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const result = this._mergeWithInitialState(parsed);
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if (path !== this.filePath) {
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console.warn(`[StateStore] Recovered state from backup: ${path}`);
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}
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return result;
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}
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}
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catch (err) {
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console.error(`Failed to load state from ${path}:`, err);
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}
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}
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return createInitialState();
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}
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/**
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* Schedules a debounced save.
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* Multiple calls within 500ms are batched into a single disk write.
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* Uses async I/O to avoid blocking the event loop.
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*/
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save() {
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this.dirty = true;
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if (this.saveDeb.isPending)
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return; // Already scheduled
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this.saveDeb.schedule(() => {
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this.saveNowAsync().catch((err) => {
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console.error('[StateStore] Async save failed:', err);
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});
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});
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}
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/**
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* Async version of saveNow — used by the debounced save() path.
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* Uses non-blocking fs.promises to avoid blocking the event loop during
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* the debounced write cycle. For synchronous shutdown flush, use saveNow().
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*
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* Guards against concurrent execution: if a save is already in flight,
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* waits for it to complete then re-checks dirty flag before starting another.
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*/
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async saveNowAsync() {
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if (this._saveInFlight) {
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await this._saveInFlight;
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// After waiting, re-check if still dirty (the previous save may have handled it)
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if (!this.dirty)
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return;
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}
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this._saveInFlight = this._doSaveAsync();
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try {
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await this._saveInFlight;
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}
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finally {
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this._saveInFlight = null;
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}
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}
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/**
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* Assemble JSON string with incremental per-session caching.
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* Only dirty sessions are re-serialized; clean sessions use cached JSON fragments.
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*/
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assembleStateJson() {
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this.updateDirtySessionCache();
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// Build sessions object from cached fragments
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const sessionParts = [];
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for (const [id, session] of Object.entries(this.state.sessions)) {
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let json = this.cachedSessionJsons.get(id);
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if (!json) {
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// Session not in cache (loaded from disk or set via direct state mutation)
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json = JSON.stringify(session);
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this.cachedSessionJsons.set(id, json);
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}
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sessionParts.push(`${JSON.stringify(id)}:${json}`);
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}
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this.pruneStaleCacheEntries();
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return this.buildPartialJson(sessionParts);
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}
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updateDirtySessionCache() {
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// Re-serialize dirty sessions and update cache
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for (const id of this.dirtySessions) {
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const session = this.state.sessions[id];
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if (session) {
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this.cachedSessionJsons.set(id, JSON.stringify(session));
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}
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else {
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this.cachedSessionJsons.delete(id);
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}
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}
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this.dirtySessions.clear();
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}
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pruneStaleCacheEntries() {
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// Prune stale cache entries (sessions removed via direct state mutation)
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if (this.cachedSessionJsons.size > Object.keys(this.state.sessions).length) {
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for (const cachedId of this.cachedSessionJsons.keys()) {
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if (!(cachedId in this.state.sessions)) {
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this.cachedSessionJsons.delete(cachedId);
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}
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}
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}
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}
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buildPartialJson(sessionParts) {
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// Build final JSON: sessions from cache, everything else re-serialized (tiny)
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const sessionsJson = `{${sessionParts.join(',')}}`;
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// Serialize non-session fields individually (they're small)
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const parts = [
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`"sessions":${sessionsJson}`,
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`"tasks":${JSON.stringify(this.state.tasks)}`,
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`"ralphLoop":${JSON.stringify(this.state.ralphLoop)}`,
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`"config":${JSON.stringify(this.state.config)}`,
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];
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// Optional fields
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if (this.state.globalStats) {
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parts.push(`"globalStats":${JSON.stringify(this.state.globalStats)}`);
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}
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if (this.state.tokenStats) {
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parts.push(`"tokenStats":${JSON.stringify(this.state.tokenStats)}`);
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}
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return `{${parts.join(',')}}`;
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}
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serializeState() {
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try {
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return this.assembleStateJson();
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}
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catch (assembleErr) {
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// Fallback to full serialization if incremental assembly fails
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console.warn('[StateStore] assembleStateJson failed, falling back to full serialize:', assembleErr);
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this.cachedSessionJsons.clear();
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this.dirtySessions.clear();
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try {
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return JSON.stringify(this.state);
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}
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catch (err) {
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console.error('[StateStore] Failed to serialize state (circular reference or invalid data):', err);
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this.consecutiveSaveFailures++;
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if (this.consecutiveSaveFailures >= MAX_CONSECUTIVE_FAILURES) {
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console.error('[StateStore] Circuit breaker OPEN - serialization failing repeatedly');
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this.circuitBreakerOpen = true;
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}
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return null;
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}
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}
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}
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async _doSaveAsync() {
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this.saveDeb.cancel();
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if (!this.dirty) {
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return;
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}
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// Circuit breaker: stop attempting writes after too many failures
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if (this.circuitBreakerOpen) {
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console.warn('[StateStore] Circuit breaker open - skipping save (too many consecutive failures)');
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return;
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}
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this.ensureDir();
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const tempPath = `${this.filePath}.${process.pid}.${Date.now()}.${Math.random().toString(36).slice(2)}.tmp`;
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const backupPath = this.filePath + '.bak';
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// Step 1: Serialize state (validates it's JSON-safe)
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const json = this.serializeState();
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if (json === null)
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return;
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// Clear dirty flag BEFORE async I/O so mutations during write re-set it.
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// The state snapshot is already captured in `json` above.
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this.dirty = false;
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// Step 2: Create backup via file copy (async, no read+parse+write)
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try {
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await access(this.filePath);
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await copyFile(this.filePath, backupPath);
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}
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catch {
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// Backup failed or file doesn't exist yet - continue with write
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}
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// Step 3: Atomic write: write to temp file, then rename (async)
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try {
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await writeFile(tempPath, json, 'utf-8');
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await rename(tempPath, this.filePath);
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this._resetCircuitBreaker();
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}
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catch (err) {
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console.error('[StateStore] Failed to write state file:', err);
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// Re-mark dirty so the data is retried on the next save cycle
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this.dirty = true;
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this.consecutiveSaveFailures++;
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// Try to clean up temp file on error
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try {
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await unlink(tempPath);
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}
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catch {
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// Temp file may not exist
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}
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// Check circuit breaker threshold
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if (this.consecutiveSaveFailures >= MAX_CONSECUTIVE_FAILURES) {
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console.error('[StateStore] Circuit breaker OPEN - writes failing repeatedly');
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this.circuitBreakerOpen = true;
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}
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}
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}
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/**
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* Synchronous immediate write to disk using atomic write pattern.
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* Used by flushAll() during shutdown when async is not appropriate.
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* Prefer saveNowAsync() for normal operation.
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*/
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saveNow() {
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this.saveDeb.cancel();
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if (!this.dirty) {
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return;
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}
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if (this.circuitBreakerOpen) {
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console.warn('[StateStore] Circuit breaker open - skipping save (too many consecutive failures)');
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return;
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}
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this.ensureDir();
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const tempPath = `${this.filePath}.${process.pid}.${Date.now()}.${Math.random().toString(36).slice(2)}.tmp`;
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const backupPath = this.filePath + '.bak';
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const json = this.serializeState();
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if (json === null)
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return;
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// Backup via atomic copy (avoids reading entire file into memory)
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try {
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if (existsSync(this.filePath)) {
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copyFileSync(this.filePath, backupPath);
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}
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}
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catch {
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// Backup failed - continue with write
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}
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try {
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writeFileSync(tempPath, json, 'utf-8');
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renameSync(tempPath, this.filePath);
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// Clear dirty flag only AFTER successful write
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this.dirty = false;
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this._resetCircuitBreaker();
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}
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catch (err) {
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console.error('[StateStore] Failed to write state file:', err);
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this.consecutiveSaveFailures++;
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try {
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if (existsSync(tempPath))
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unlinkSync(tempPath);
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}
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catch {
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/* ignore */
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}
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if (this.consecutiveSaveFailures >= MAX_CONSECUTIVE_FAILURES) {
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console.error('[StateStore] Circuit breaker OPEN - writes failing repeatedly');
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this.circuitBreakerOpen = true;
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}
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}
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}
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/**
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* Attempt to recover state from backup file.
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* Call this if main state file is corrupt.
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*/
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recoverFromBackup() {
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const backupPath = this.filePath + '.bak';
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try {
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if (existsSync(backupPath)) {
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const backupContent = readFileSync(backupPath, 'utf-8');
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const parsed = JSON.parse(backupContent);
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this.state = this._mergeWithInitialState(parsed);
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console.log('[StateStore] Successfully recovered state from backup');
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// Reset circuit breaker after successful recovery
|
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this.circuitBreakerOpen = false;
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this.consecutiveSaveFailures = 0;
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return true;
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||||
}
|
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}
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catch (err) {
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console.error('[StateStore] Failed to recover from backup:', err);
|
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}
|
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return false;
|
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}
|
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/**
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* Reset the circuit breaker (for manual intervention).
|
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*/
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resetCircuitBreaker() {
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this.circuitBreakerOpen = false;
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this.consecutiveSaveFailures = 0;
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console.log('[StateStore] Circuit breaker manually reset');
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}
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/** Flushes any pending main state save. Call before shutdown. */
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flush() {
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this.saveNow();
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}
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/** Returns the full application state object. */
|
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getState() {
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return this.state;
|
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}
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||||
/** Returns all session states keyed by session ID. */
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getSessions() {
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return this.state.sessions;
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}
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/** Returns a session state by ID, or null if not found. */
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getSession(id) {
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return this.state.sessions[id] ?? null;
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}
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||||
/** Sets a session state and triggers a debounced save. */
|
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setSession(id, session) {
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this.state.sessions[id] = session;
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||||
this.dirtySessions.add(id);
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this.save();
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}
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/** Removes a session state and triggers a debounced save. */
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removeSession(id) {
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delete this.state.sessions[id];
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this.cachedSessionJsons.delete(id);
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this.dirtySessions.delete(id);
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this.save();
|
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}
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||||
/**
|
||||
* Cleans up stale sessions from state that don't have corresponding active sessions.
|
||||
* @param activeSessionIds - Set of currently active session IDs
|
||||
* @returns Number of sessions cleaned up
|
||||
*/
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||||
cleanupStaleSessions(activeSessionIds) {
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||||
const allSessionIds = Object.keys(this.state.sessions);
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||||
const cleaned = [];
|
||||
for (const sessionId of allSessionIds) {
|
||||
if (!activeSessionIds.has(sessionId)) {
|
||||
const name = this.state.sessions[sessionId]?.name;
|
||||
cleaned.push({ id: sessionId, name });
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||||
delete this.state.sessions[sessionId];
|
||||
this.cachedSessionJsons.delete(sessionId);
|
||||
this.dirtySessions.delete(sessionId);
|
||||
// Also clean up Ralph state for this session
|
||||
this.ralphStates.delete(sessionId);
|
||||
}
|
||||
}
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||||
if (cleaned.length > 0) {
|
||||
console.log(`[StateStore] Cleaned up ${cleaned.length} stale session(s) from state`);
|
||||
this.save();
|
||||
}
|
||||
return { count: cleaned.length, cleaned };
|
||||
}
|
||||
/** Returns all task states keyed by task ID. */
|
||||
getTasks() {
|
||||
return this.state.tasks;
|
||||
}
|
||||
/** Returns a task state by ID, or null if not found. */
|
||||
getTask(id) {
|
||||
return this.state.tasks[id] ?? null;
|
||||
}
|
||||
/** Sets a task state and triggers a debounced save. */
|
||||
setTask(id, task) {
|
||||
this.state.tasks[id] = task;
|
||||
this.save();
|
||||
}
|
||||
/** Removes a task state and triggers a debounced save. */
|
||||
removeTask(id) {
|
||||
delete this.state.tasks[id];
|
||||
this.save();
|
||||
}
|
||||
/** Returns the Ralph Loop state. */
|
||||
getRalphLoopState() {
|
||||
return this.state.ralphLoop;
|
||||
}
|
||||
/** Updates Ralph Loop state (partial merge) and triggers a debounced save. */
|
||||
setRalphLoopState(ralphLoop) {
|
||||
this.state.ralphLoop = { ...this.state.ralphLoop, ...ralphLoop };
|
||||
this.save();
|
||||
}
|
||||
// ========== Orchestrator Loop State Methods ==========
|
||||
/** Returns the orchestrator loop state, or null if never initialized. */
|
||||
getOrchestratorState() {
|
||||
return this.state.orchestrator ?? null;
|
||||
}
|
||||
/** Updates orchestrator loop state (partial merge) and triggers a debounced save. */
|
||||
setOrchestratorState(orchestrator) {
|
||||
if (this.state.orchestrator) {
|
||||
this.state.orchestrator = { ...this.state.orchestrator, ...orchestrator };
|
||||
}
|
||||
else {
|
||||
// First initialization — caller must provide full state
|
||||
this.state.orchestrator = orchestrator;
|
||||
}
|
||||
this.save();
|
||||
}
|
||||
/** Clears orchestrator state and triggers a debounced save. */
|
||||
clearOrchestratorState() {
|
||||
this.state.orchestrator = undefined;
|
||||
this.save();
|
||||
}
|
||||
/** Returns the application configuration. */
|
||||
getConfig() {
|
||||
return this.state.config;
|
||||
}
|
||||
/** Updates configuration (partial merge) and triggers a debounced save. */
|
||||
setConfig(config) {
|
||||
this.state.config = { ...this.state.config, ...config };
|
||||
this.save();
|
||||
}
|
||||
/** Resets all state to initial values and saves immediately. */
|
||||
reset() {
|
||||
this.state = createInitialState();
|
||||
this.state.config.stateFilePath = this.filePath;
|
||||
this.ralphStates.clear();
|
||||
this.cachedSessionJsons.clear();
|
||||
this.dirtySessions.clear();
|
||||
this.saveNow(); // Immediate save for reset operations
|
||||
this.saveRalphStatesNow();
|
||||
}
|
||||
// ========== Global Stats Methods ==========
|
||||
/** Returns global stats, creating initial stats if needed. */
|
||||
getGlobalStats() {
|
||||
if (!this.state.globalStats) {
|
||||
this.state.globalStats = createInitialGlobalStats();
|
||||
}
|
||||
return this.state.globalStats;
|
||||
}
|
||||
/**
|
||||
* Adds tokens and cost to global stats.
|
||||
* Call when a session is deleted to preserve its usage in lifetime stats.
|
||||
*/
|
||||
addToGlobalStats(inputTokens, outputTokens, cost) {
|
||||
// Sanity check: reject absurdly large values
|
||||
if (inputTokens > MAX_SESSION_TOKENS || outputTokens > MAX_SESSION_TOKENS) {
|
||||
console.warn(`[StateStore] Rejected absurd global stats: input=${inputTokens}, output=${outputTokens}`);
|
||||
return;
|
||||
}
|
||||
// Reject negative values
|
||||
if (inputTokens < 0 || outputTokens < 0 || cost < 0) {
|
||||
console.warn(`[StateStore] Rejected negative global stats: input=${inputTokens}, output=${outputTokens}, cost=${cost}`);
|
||||
return;
|
||||
}
|
||||
const stats = this.getGlobalStats();
|
||||
stats.totalInputTokens += inputTokens;
|
||||
stats.totalOutputTokens += outputTokens;
|
||||
stats.totalCost += cost;
|
||||
stats.lastUpdatedAt = Date.now();
|
||||
this.save();
|
||||
}
|
||||
/** Increments the total sessions created counter. */
|
||||
incrementSessionsCreated() {
|
||||
const stats = this.getGlobalStats();
|
||||
stats.totalSessionsCreated += 1;
|
||||
stats.lastUpdatedAt = Date.now();
|
||||
this.save();
|
||||
}
|
||||
/**
|
||||
* Returns aggregate stats combining global (deleted sessions) + active sessions.
|
||||
* @param activeSessions Map of active session states
|
||||
*/
|
||||
getAggregateStats(activeSessions) {
|
||||
const global = this.getGlobalStats();
|
||||
let activeInput = 0;
|
||||
let activeOutput = 0;
|
||||
let activeCost = 0;
|
||||
let activeCount = 0;
|
||||
for (const session of Object.values(activeSessions)) {
|
||||
activeInput += session.inputTokens ?? 0;
|
||||
activeOutput += session.outputTokens ?? 0;
|
||||
activeCost += session.totalCost ?? 0;
|
||||
activeCount++;
|
||||
}
|
||||
return {
|
||||
totalInputTokens: global.totalInputTokens + activeInput,
|
||||
totalOutputTokens: global.totalOutputTokens + activeOutput,
|
||||
totalCost: global.totalCost + activeCost,
|
||||
totalSessionsCreated: global.totalSessionsCreated,
|
||||
activeSessionsCount: activeCount,
|
||||
};
|
||||
}
|
||||
// ========== Token Stats Methods (Daily Tracking) ==========
|
||||
/** Maximum days to keep in daily history */
|
||||
static MAX_DAILY_HISTORY = 30;
|
||||
/**
|
||||
* Get or initialize token stats from state.
|
||||
*/
|
||||
getTokenStats() {
|
||||
if (!this.state.tokenStats) {
|
||||
this.state.tokenStats = {
|
||||
daily: [],
|
||||
lastUpdated: Date.now(),
|
||||
};
|
||||
}
|
||||
return this.state.tokenStats;
|
||||
}
|
||||
/**
|
||||
* Get today's date string in YYYY-MM-DD format.
|
||||
*/
|
||||
getTodayDateString() {
|
||||
const now = new Date();
|
||||
return now.toISOString().split('T')[0];
|
||||
}
|
||||
/**
|
||||
* Calculate estimated cost from tokens using Claude Opus pricing.
|
||||
* Input: $15/M tokens, Output: $75/M tokens
|
||||
*/
|
||||
calculateEstimatedCost(inputTokens, outputTokens) {
|
||||
const inputCost = (inputTokens / 1000000) * 15;
|
||||
const outputCost = (outputTokens / 1000000) * 75;
|
||||
return inputCost + outputCost;
|
||||
}
|
||||
// Track unique sessions per day for accurate session count
|
||||
dailySessionIds = new Set();
|
||||
dailySessionDate = '';
|
||||
/**
|
||||
* Record token usage for today.
|
||||
* Accumulates tokens to today's entry, creating it if needed.
|
||||
* @param inputTokens Input tokens to add
|
||||
* @param outputTokens Output tokens to add
|
||||
* @param sessionId Optional session ID for unique session counting
|
||||
*/
|
||||
recordDailyUsage(inputTokens, outputTokens, sessionId) {
|
||||
if (inputTokens <= 0 && outputTokens <= 0)
|
||||
return;
|
||||
// Sanity check: reject absurdly large values (max 1M tokens per recording)
|
||||
// Claude's context window is ~200k, so 1M per recording is already very generous
|
||||
const MAX_TOKENS_PER_RECORDING = 1_000_000;
|
||||
if (inputTokens > MAX_TOKENS_PER_RECORDING || outputTokens > MAX_TOKENS_PER_RECORDING) {
|
||||
console.warn(`[StateStore] Rejected absurd token values: input=${inputTokens}, output=${outputTokens}`);
|
||||
return;
|
||||
}
|
||||
const stats = this.getTokenStats();
|
||||
const today = this.getTodayDateString();
|
||||
// Reset daily session tracking on date change
|
||||
if (this.dailySessionDate !== today) {
|
||||
this.dailySessionIds.clear();
|
||||
this.dailySessionDate = today;
|
||||
}
|
||||
// Find or create today's entry
|
||||
let todayEntry = stats.daily.find((e) => e.date === today);
|
||||
if (!todayEntry) {
|
||||
todayEntry = {
|
||||
date: today,
|
||||
inputTokens: 0,
|
||||
outputTokens: 0,
|
||||
estimatedCost: 0,
|
||||
sessions: 0,
|
||||
};
|
||||
stats.daily.unshift(todayEntry); // Add to front (most recent first)
|
||||
}
|
||||
// Accumulate tokens
|
||||
todayEntry.inputTokens += inputTokens;
|
||||
todayEntry.outputTokens += outputTokens;
|
||||
todayEntry.estimatedCost = this.calculateEstimatedCost(todayEntry.inputTokens, todayEntry.outputTokens);
|
||||
// Only increment session count for unique sessions
|
||||
if (sessionId && !this.dailySessionIds.has(sessionId)) {
|
||||
this.dailySessionIds.add(sessionId);
|
||||
todayEntry.sessions = this.dailySessionIds.size;
|
||||
}
|
||||
// Prune old entries (keep last 30 days)
|
||||
if (stats.daily.length > StateStore.MAX_DAILY_HISTORY) {
|
||||
stats.daily = stats.daily.slice(0, StateStore.MAX_DAILY_HISTORY);
|
||||
}
|
||||
stats.lastUpdated = Date.now();
|
||||
this.save();
|
||||
}
|
||||
/**
|
||||
* Get daily stats for display.
|
||||
* @param days Number of days to return (default: 30)
|
||||
* @returns Array of daily entries, most recent first
|
||||
*/
|
||||
getDailyStats(days = 30) {
|
||||
const stats = this.getTokenStats();
|
||||
return stats.daily.slice(0, days);
|
||||
}
|
||||
// ========== Inner State Methods (Ralph Loop tracking) ==========
|
||||
loadRalphStates() {
|
||||
try {
|
||||
if (existsSync(this.ralphStatePath)) {
|
||||
const data = readFileSync(this.ralphStatePath, 'utf-8');
|
||||
const parsed = JSON.parse(data);
|
||||
for (const [sessionId, state] of Object.entries(parsed)) {
|
||||
this.ralphStates.set(sessionId, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (err) {
|
||||
console.error('Failed to load inner states:', err);
|
||||
}
|
||||
}
|
||||
// Debounced save for inner states
|
||||
saveRalphStates() {
|
||||
this.ralphStateDirty = true;
|
||||
if (this.ralphStateSaveDeb.isPending)
|
||||
return; // Already scheduled
|
||||
this.ralphStateSaveDeb.schedule(() => {
|
||||
this.saveRalphStatesNow();
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Immediate save for inner states using atomic write pattern.
|
||||
* Writes to temp file first, then renames to prevent corruption on crash.
|
||||
*/
|
||||
saveRalphStatesNow() {
|
||||
this.ralphStateSaveDeb.cancel();
|
||||
if (!this.ralphStateDirty) {
|
||||
return;
|
||||
}
|
||||
// Clear dirty flag only on success to enable retry on failure
|
||||
this.ensureDir();
|
||||
const data = Object.fromEntries(this.ralphStates);
|
||||
// Atomic write: write to temp file, then rename (atomic on POSIX)
|
||||
const tempPath = this.ralphStatePath + '.tmp';
|
||||
let json;
|
||||
try {
|
||||
json = JSON.stringify(data);
|
||||
}
|
||||
catch (err) {
|
||||
console.error('[StateStore] Failed to serialize Ralph state (circular reference or invalid data):', err);
|
||||
// Keep dirty flag true for retry - don't throw, let caller continue
|
||||
return;
|
||||
}
|
||||
try {
|
||||
writeFileSync(tempPath, json, 'utf-8');
|
||||
renameSync(tempPath, this.ralphStatePath);
|
||||
// Success - clear dirty flag
|
||||
this.ralphStateDirty = false;
|
||||
}
|
||||
catch (err) {
|
||||
console.error('[StateStore] Failed to write Ralph state file:', err);
|
||||
// Keep dirty flag true for retry on next save
|
||||
// Try to clean up temp file on error
|
||||
try {
|
||||
if (existsSync(tempPath)) {
|
||||
unlinkSync(tempPath);
|
||||
}
|
||||
}
|
||||
catch (cleanupErr) {
|
||||
console.warn('[StateStore] Failed to cleanup temp file during Ralph state save error:', cleanupErr);
|
||||
}
|
||||
// Don't throw - let caller continue, retry on next save
|
||||
}
|
||||
}
|
||||
/** Returns inner state for a session, or null if not found. */
|
||||
getRalphState(sessionId) {
|
||||
return this.ralphStates.get(sessionId) ?? null;
|
||||
}
|
||||
/** Sets inner state for a session and triggers a debounced save. */
|
||||
setRalphState(sessionId, state) {
|
||||
this.ralphStates.set(sessionId, state);
|
||||
this.saveRalphStates();
|
||||
}
|
||||
/**
|
||||
* Updates inner state for a session (partial merge).
|
||||
* Creates initial state if none exists.
|
||||
* @returns The updated inner state.
|
||||
*/
|
||||
updateRalphState(sessionId, updates) {
|
||||
let state = this.ralphStates.get(sessionId);
|
||||
if (!state) {
|
||||
state = createInitialRalphSessionState(sessionId);
|
||||
}
|
||||
state = { ...state, ...updates, lastUpdated: Date.now() };
|
||||
this.ralphStates.set(sessionId, state);
|
||||
this.saveRalphStates();
|
||||
return state;
|
||||
}
|
||||
/** Removes inner state for a session and triggers a debounced save. */
|
||||
removeRalphState(sessionId) {
|
||||
if (this.ralphStates.has(sessionId)) {
|
||||
this.ralphStates.delete(sessionId);
|
||||
this.saveRalphStates();
|
||||
}
|
||||
}
|
||||
/** Returns a copy of all inner states as a Map. */
|
||||
getAllRalphStates() {
|
||||
return new Map(this.ralphStates);
|
||||
}
|
||||
/** Flushes all pending saves (main and inner state). Call before shutdown. */
|
||||
flushAll() {
|
||||
// Save both states, catching errors to ensure both are attempted
|
||||
let mainError = null;
|
||||
let ralphError = null;
|
||||
try {
|
||||
this.saveNow();
|
||||
}
|
||||
catch (err) {
|
||||
mainError = err;
|
||||
console.error('[StateStore] Error flushing main state:', err);
|
||||
}
|
||||
try {
|
||||
this.saveRalphStatesNow();
|
||||
}
|
||||
catch (err) {
|
||||
ralphError = err;
|
||||
console.error('[StateStore] Error flushing Ralph state:', err);
|
||||
}
|
||||
// Log summary if any errors occurred
|
||||
if (mainError || ralphError) {
|
||||
console.warn('[StateStore] flushAll completed with errors - some state may not be persisted');
|
||||
}
|
||||
}
|
||||
}
|
||||
// Singleton instance
|
||||
let storeInstance = null;
|
||||
/**
|
||||
* Gets or creates the singleton StateStore instance.
|
||||
* @param filePath Optional custom file path (only used on first call).
|
||||
*/
|
||||
export function getStore(filePath) {
|
||||
if (!storeInstance) {
|
||||
storeInstance = new StateStore(filePath);
|
||||
}
|
||||
return storeInstance;
|
||||
}
|
||||
//# sourceMappingURL=state-store.js.map
|
||||
Executable
+33
@@ -0,0 +1,33 @@
|
||||
#!/bin/bash
|
||||
# Claudeman launchd wrapper
|
||||
#
|
||||
# 根因: Node 25 被 launchd 直接拉起时 V8 bootstrapper 概率性死锁
|
||||
# (进程存在、端口不监听、日志空白、sample 显示卡在 LoadEnvironment)
|
||||
# 手动 nohup 同样环境则正常。通过 bash wrapper + exec 绕过此问题。
|
||||
#
|
||||
# 额外加固:
|
||||
# - 启动前清理占 3000 端口的野进程
|
||||
# - 写启动日志到 stderr(被 launchd 重定向到 StandardErrorPath)
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
PORT=3000
|
||||
CLAUDEMAN_DIR="/Users/teigen/Documents/Workspace/AI_project/Claudeman"
|
||||
|
||||
export HOME=/Users/teigen
|
||||
export PATH=/opt/homebrew/bin:/usr/local/bin:/usr/bin:/bin
|
||||
|
||||
echo "[wrapper] $(date '+%Y-%m-%d %H:%M:%S') starting claudeman web" >&2
|
||||
|
||||
# 清理占端口的野进程(非本进程树的残留 node)
|
||||
STALE_PIDS=$(/usr/sbin/lsof -nP -iTCP:${PORT} -sTCP:LISTEN -t 2>/dev/null || true)
|
||||
if [[ -n "$STALE_PIDS" ]]; then
|
||||
echo "[wrapper] clearing stale processes on port ${PORT}: ${STALE_PIDS}" >&2
|
||||
for pid in $STALE_PIDS; do
|
||||
kill "$pid" 2>/dev/null || true
|
||||
done
|
||||
sleep 2
|
||||
fi
|
||||
|
||||
cd "$CLAUDEMAN_DIR"
|
||||
exec /opt/homebrew/bin/node dist/index.js web --https -p "$PORT"
|
||||
+2
-2
@@ -309,7 +309,7 @@ export class StateStore {
|
||||
|
||||
this.ensureDir();
|
||||
|
||||
const tempPath = this.filePath + '.tmp';
|
||||
const tempPath = `${this.filePath}.${process.pid}.${Date.now()}.${Math.random().toString(36).slice(2)}.tmp`;
|
||||
const backupPath = this.filePath + '.bak';
|
||||
|
||||
// Step 1: Serialize state (validates it's JSON-safe)
|
||||
@@ -373,7 +373,7 @@ export class StateStore {
|
||||
|
||||
this.ensureDir();
|
||||
|
||||
const tempPath = this.filePath + '.tmp';
|
||||
const tempPath = `${this.filePath}.${process.pid}.${Date.now()}.${Math.random().toString(36).slice(2)}.tmp`;
|
||||
const backupPath = this.filePath + '.bak';
|
||||
|
||||
const json = this.serializeState();
|
||||
|
||||
Reference in New Issue
Block a user