mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-09-30 12:39:42 +02:00
chore: bump version to 0.1575
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -35,7 +35,7 @@ When user says "COM":
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1. Increment version in BOTH `package.json` AND `CLAUDE.md` (verify they match with `grep version package.json && grep Version CLAUDE.md`)
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2. Run: `git add -A && git commit -m "chore: bump version to X.XXXX" && git push && npm run build && systemctl --user restart claudeman-web`
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**Version**: 0.1574 (must match `package.json` for npm publish)
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**Version**: 0.1575 (must match `package.json` for npm publish)
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## Project Overview
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "claudeman",
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"version": "0.1574",
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"version": "0.1575",
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"description": "The missing control plane for Claude Code - run 20 autonomous agents with real-time monitoring and session persistence",
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"type": "module",
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"main": "dist/index.js",
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+114
-42
@@ -885,12 +885,15 @@ class LocalEchoOverlay {
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}
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screen.appendChild(this.overlay);
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this.pendingText = '';
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this._cursorPos = 0; // Cursor position within pendingText (0 = before first char)
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this._mutationId = 0; // Increments on every content/cursor change, used for renderKey dedup
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this._storageKey = 'claudeman_local_echo_pending';
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// Restore unsent input from previous session (survives reload/disconnect)
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try {
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const saved = localStorage.getItem(this._storageKey);
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if (saved) {
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this.pendingText = saved;
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this._cursorPos = saved.length;
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this._render();
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}
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} catch {}
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@@ -925,14 +928,20 @@ class LocalEchoOverlay {
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}
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addChar(char) {
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this.pendingText += char;
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// Insert at cursor position, not always at end
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this.pendingText = this.pendingText.slice(0, this._cursorPos) + char + this.pendingText.slice(this._cursorPos);
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this._cursorPos++;
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this._mutationId++;
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this._persist();
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this._render();
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}
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removeChar() {
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if (this.pendingText.length > 0) {
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this.pendingText = this.pendingText.slice(0, -1);
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// Delete char before cursor position (like real backspace)
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if (this._cursorPos > 0) {
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this.pendingText = this.pendingText.slice(0, this._cursorPos - 1) + this.pendingText.slice(this._cursorPos);
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this._cursorPos--;
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this._mutationId++;
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this._persist();
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if (this.pendingText.length > 0) {
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this._render();
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@@ -942,15 +951,34 @@ class LocalEchoOverlay {
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}
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}
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moveCursorLeft() {
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if (this._cursorPos > 0) {
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this._cursorPos--;
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this._mutationId++;
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this._render();
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}
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}
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moveCursorRight() {
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if (this._cursorPos < this.pendingText.length) {
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this._cursorPos++;
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this._mutationId++;
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this._render();
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}
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}
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appendText(text) {
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if (!text) return;
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this.pendingText += text;
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this.pendingText = this.pendingText.slice(0, this._cursorPos) + text + this.pendingText.slice(this._cursorPos);
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this._cursorPos += text.length;
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this._mutationId++;
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this._persist();
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this._render();
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}
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clear() {
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this.pendingText = '';
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this._cursorPos = 0;
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this._persist();
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this._lastRenderKey = '';
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this._lastPromptPos = null;
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@@ -1001,8 +1029,10 @@ class LocalEchoOverlay {
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const startCol = Math.min(activePrompt.col + 2, totalCols - 1);
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const firstLineCols = Math.max(1, totalCols - startCol);
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// Skip redundant re-renders (e.g. from flushPendingWrites at 60fps)
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const renderKey = `${this.pendingText.length}:${activePrompt.row}:${activePrompt.col}:${totalCols}`;
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// Skip redundant re-renders (e.g. from flushPendingWrites at 60fps).
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// _mutationId increments on every content/cursor change; prompt position
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// is included so moves from Ink redraws also trigger re-render.
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const renderKey = `${this._mutationId}:${activePrompt.row}:${activePrompt.col}:${totalCols}`;
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if (renderKey === this._lastRenderKey && this.overlay.style.display !== 'none') return;
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this._lastRenderKey = renderKey;
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@@ -1036,15 +1066,24 @@ class LocalEchoOverlay {
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this.overlay.appendChild(lineEl);
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}
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// Block cursor at end of last line
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const lastLine = lines[lines.length - 1];
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const lastLineLeft = lines.length === 1 ? startCol : 0;
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const cursorCol = lastLineLeft + lastLine.length;
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// Block cursor at cursor position (not always end of text)
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// Map _cursorPos to visual line/col position
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let cursorVisualPos = this._cursorPos;
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let cursorLine = 0;
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if (cursorVisualPos <= firstLineCols) {
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cursorLine = 0;
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} else {
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cursorVisualPos -= firstLineCols;
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cursorLine = 1 + Math.floor(cursorVisualPos / totalCols);
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cursorVisualPos = cursorVisualPos % totalCols;
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}
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const cursorLineLeft = cursorLine === 0 ? startCol : 0;
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const cursorCol = cursorLineLeft + cursorVisualPos;
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if (cursorCol < totalCols) {
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const cursor = document.createElement('span');
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cursor.style.cssText = 'position:absolute;display:inline-block';
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cursor.style.left = (cursorCol * cellW) + 'px';
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cursor.style.top = ((lines.length - 1) * cellH) + 'px';
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cursor.style.top = (cursorLine * cellH) + 'px';
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cursor.style.width = cellW + 'px';
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cursor.style.height = cellH + 'px';
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cursor.style.backgroundColor = this.terminal.options?.theme?.cursor || '#e0e0e0';
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@@ -1689,8 +1728,13 @@ class ClaudemanApp {
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this._inputQueueMaxBytes = 64 * 1024; // 64KB cap per session
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this._connectionStatus = 'connected';
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// Sequential input send chain — ensures keystroke ordering across async fetches
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this._inputSendChain = Promise.resolve();
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// Serialized input sender — at most one fetch in-flight at a time.
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// New input arriving while a send is in-flight merges into a single
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// pending buffer (never a growing queue). Guarantees ordering without
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// blocking the UI — typing and overlay rendering remain fully instant.
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this._inputSendActive = false; // true while a fetch is in-flight
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this._inputSendPending = ''; // chars waiting behind the in-flight request
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this._inputSendPendingSession = null;
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// Local echo overlay — DOM overlay positioned at the visible ❯ prompt
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// (not at buffer.cursorY, which reflects Ink's internal cursor position)
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@@ -2084,7 +2128,7 @@ class ClaudemanApp {
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// (50ms debounce) so Tab completion and tab-switching work.
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if (this._localEchoEnabled) {
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if (data === '\x7f') {
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// Backspace: remove last char from overlay, send \x7f to PTY in background
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// Backspace: delete char at cursor position, send \x7f to PTY in background
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this._localEchoOverlay?.removeChar();
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this._localEchoBgBuffer += '\x7f';
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scheduleBgFlush();
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@@ -2093,6 +2137,9 @@ class ClaudemanApp {
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if (/^[\r\n]+$/.test(data)) {
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// Enter: drain any background-buffered chars, then send \r after 120ms.
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// PTY already has the text from background sends; drain catches any remainder.
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// Capture sessionId NOW — the setTimeout fires 120ms later and activeSessionId
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// could change if the user switches tabs during that window.
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const enterSessionId = this.activeSessionId;
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this._localEchoOverlay?.clear();
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if (this._inputFlushTimeout) {
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clearTimeout(this._inputFlushTimeout);
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@@ -2104,8 +2151,9 @@ class ClaudemanApp {
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flushInput();
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}
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setTimeout(() => {
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this._pendingInput += '\r';
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flushInput();
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if (enterSessionId) {
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this._sendInputAsync(enterSessionId, '\r');
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}
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}, 120);
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return;
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}
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@@ -2122,8 +2170,21 @@ class ClaudemanApp {
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flushInput();
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return;
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}
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// Arrow left/right: move cursor within overlay text, send to PTY in background
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if (data === '\x1b[D') {
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this._localEchoOverlay?.moveCursorLeft();
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this._localEchoBgBuffer += data;
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scheduleBgFlush();
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return;
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}
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if (data === '\x1b[C') {
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this._localEchoOverlay?.moveCursorRight();
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this._localEchoBgBuffer += data;
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scheduleBgFlush();
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return;
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}
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if (data.charCodeAt(0) < 32) {
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// Control chars (Ctrl+C, escape sequences): clear overlay, drain bg, send immediately
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// Other control chars (Ctrl+C, up/down arrows, etc.): clear overlay, drain bg, send immediately
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this._localEchoOverlay?.clear();
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const remainder = drainBgBuffer();
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if (remainder) {
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@@ -2138,7 +2199,7 @@ class ClaudemanApp {
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return;
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}
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if (data.length === 1 && data.charCodeAt(0) >= 32) {
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// Printable char: add to overlay + queue for background send to PTY
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// Printable char: insert at cursor position + queue for background send to PTY
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this._localEchoOverlay?.addChar(data);
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this._localEchoBgBuffer += data;
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scheduleBgFlush();
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@@ -3719,32 +3780,41 @@ class ClaudemanApp {
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return;
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}
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// Chain on dispatch only — wait for the previous request to be sent before
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// dispatching the next one (preserves keystroke ordering), but don't wait
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// for the server's response. The server handles writeViaMux as
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// fire-and-forget anyway, so the HTTP response carries no useful data
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// beyond success/failure for retry purposes.
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this._inputSendChain = this._inputSendChain.then(() => {
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const fetchPromise = fetch(`/api/sessions/${sessionId}/input`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ input }),
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keepalive: input.length < 65536,
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});
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// Merge into the pending buffer. If a request is already in-flight,
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// this just accumulates — the send loop will pick it up when the
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// current request completes. No growing queue, no blocked typing.
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this._inputSendPending += input;
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this._inputSendPendingSession = sessionId;
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// Handle response asynchronously — don't block next keystroke on response
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fetchPromise.then(resp => {
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if (!resp.ok) {
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this._enqueueInput(sessionId, input);
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} else {
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this.clearPendingHooks(sessionId);
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// If already sending, the loop will drain the pending buffer — done.
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if (this._inputSendActive) return;
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// Start the send loop. Runs entirely in the background; callers
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// (onData, bgBuffer timer, Enter handler) return immediately.
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this._inputSendActive = true;
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(async () => {
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while (this._inputSendPending) {
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const batch = this._inputSendPending;
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const batchSession = this._inputSendPendingSession;
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this._inputSendPending = '';
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try {
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const resp = await fetch(`/api/sessions/${batchSession}/input`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ input: batch }),
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keepalive: batch.length < 65536,
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});
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if (!resp.ok) {
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this._enqueueInput(batchSession, batch);
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} else {
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this.clearPendingHooks(batchSession);
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}
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} catch {
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this._enqueueInput(batchSession, batch);
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}
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}).catch(() => {
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this._enqueueInput(sessionId, input);
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});
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// Return immediately after fetch is dispatched (don't await response)
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});
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}
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this._inputSendActive = false;
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})();
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}
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@@ -4050,6 +4120,7 @@ class ClaudemanApp {
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// selectSession loads the terminal buffer, so we schedule rerender after it settles.
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if (savedEchoText && this._localEchoOverlay) {
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this._localEchoOverlay.pendingText = savedEchoText;
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this._localEchoOverlay._cursorPos = savedEchoText.length;
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this._localEchoOverlay._persist();
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// Delay rerender until buffer load completes and prompt is visible
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setTimeout(() => this._localEchoOverlay?.rerender(), 500);
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@@ -4718,6 +4789,7 @@ class ClaudemanApp {
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const savedEcho = this.localEchoTextCache.get(sessionId);
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if (savedEcho && this._localEchoOverlay) {
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this._localEchoOverlay.pendingText = savedEcho;
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this._localEchoOverlay._cursorPos = savedEcho.length;
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this._localEchoOverlay._persist();
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for (const delay of [150, 500, 1000]) {
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setTimeout(() => {
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