Files
Codeman/test/respawn-test-utils.ts
T
arkonandClaude Opus 4.6 3795c45cc1 chore: rename Claudeman to Codeman
Full product rename across 109 files (~834 occurrences):
- Env vars: CLAUDEMAN_* → CODEMAN_*
- Data dirs: ~/.claudeman/ → ~/.codeman/, ~/claudeman-cases/ → ~/codeman-cases/
- tmux prefix: claudeman- → codeman-
- localStorage: claudeman-* → codeman-*
- Package/CLI: claudeman → codeman
- GitHub repo: Ark0N/Claudeman → Ark0N/Codeman
- systemd service: claudeman-web → codeman-web
- Class: ClaudemanApp → CodemanApp

Migration infrastructure for seamless transition:
- state-store.ts: auto-migrates data directories on startup
- tmux-manager.ts: dual-prefix detection (legacy claudeman- sessions)
- app.js: localStorage key migration (preserves old keys)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 16:44:34 +01:00

1046 lines
29 KiB
TypeScript

/**
* @fileoverview Test Utilities for RespawnController Tests
*
* Provides mocks, helpers, and utilities for testing the RespawnController
* and its related AI checker components without spawning real Claude CLI processes.
*
* ## Contents
*
* - MockSession: Enhanced mock session for testing
* - MockAiIdleChecker: Mock for AI idle checker with configurable verdicts
* - MockAiPlanChecker: Mock for AI plan mode checker with configurable verdicts
* - State transition helpers
* - Time manipulation utilities
* - Factory functions for pre-configured controllers
*
* @module test/respawn-test-utils
*/
import { EventEmitter } from 'node:events';
import { vi } from 'vitest';
import type { Session } from '../src/session.js';
import type { RespawnConfig, RespawnState, DetectionStatus } from '../src/respawn-controller.js';
import type {
AiCheckResult,
AiCheckState,
AiCheckStatus,
AiCheckVerdict,
AiIdleCheckConfig,
} from '../src/ai-idle-checker.js';
import type {
AiPlanCheckResult,
AiPlanCheckState,
AiPlanCheckStatus,
AiPlanCheckVerdict,
AiPlanCheckConfig,
} from '../src/ai-plan-checker.js';
// ========== Time Manipulation Utilities ==========
/**
* Time controller for testing timeout-based behavior.
* Uses vitest's fake timers for deterministic time control.
*/
export interface TimeController {
/** Advance time by the specified milliseconds */
advanceBy(ms: number): Promise<void>;
/** Advance to the next timer */
advanceToNextTimer(): Promise<void>;
/** Run all pending timers */
runAllTimers(): Promise<void>;
/** Get the current fake time */
now(): number;
/** Reset to real timers */
useRealTimers(): void;
}
/**
* Create a time controller for testing timeout-based behavior.
* Call this in beforeEach and cleanup with controller.useRealTimers() in afterEach.
*/
export function createTimeController(): TimeController {
vi.useFakeTimers();
return {
async advanceBy(ms: number): Promise<void> {
await vi.advanceTimersByTimeAsync(ms);
},
async advanceToNextTimer(): Promise<void> {
await vi.runOnlyPendingTimersAsync();
},
async runAllTimers(): Promise<void> {
await vi.runAllTimersAsync();
},
now(): number {
return Date.now();
},
useRealTimers(): void {
vi.useRealTimers();
},
};
}
// ========== MockSession ==========
/**
* Enhanced mock session for testing RespawnController.
* Extends the existing MockSession pattern with additional utilities.
*/
export class MockSession extends EventEmitter {
id: string;
workingDir: string = '/tmp/test-workdir';
status: 'idle' | 'working' = 'idle';
writeBuffer: string[] = [];
terminalBuffer: string = '';
private _muxName: string | null = null;
constructor(id: string = 'mock-session-id') {
super();
this.id = id;
this._muxName = `codeman-test-${id.slice(0, 8)}`;
}
/** Direct PTY write (used by session.write()) */
write(data: string): void {
this.writeBuffer.push(data);
}
/** Write via mux (used by respawn controller) */
async writeViaMux(data: string): Promise<boolean> {
this.writeBuffer.push(data);
return true;
}
/** Get the last written data */
get lastWrite(): string | undefined {
return this.writeBuffer[this.writeBuffer.length - 1];
}
/** Clear the write buffer */
clearWriteBuffer(): void {
this.writeBuffer = [];
}
/** Check if a specific command was written */
hasWritten(pattern: string | RegExp): boolean {
return this.writeBuffer.some(data =>
typeof pattern === 'string' ? data.includes(pattern) : pattern.test(data)
);
}
// ========== Terminal Output Simulation ==========
/** Simulate raw terminal output */
simulateTerminalOutput(data: string): void {
this.terminalBuffer += data;
this.emit('terminal', data);
}
/** Simulate prompt appearing (legacy fallback signal) */
simulatePrompt(): void {
this.simulateTerminalOutput('\u276f ');
this.status = 'idle';
this.emit('idle');
}
/** Simulate ready state with definitive indicator (legacy) */
simulateReady(): void {
this.simulateTerminalOutput('\u21b5 send');
this.status = 'idle';
this.emit('idle');
}
/**
* Simulate completion message (primary idle detection in Claude Code 2024+).
* This triggers the multi-layer detection flow.
*/
simulateCompletionMessage(duration: string = '2m 46s'): void {
this.simulateTerminalOutput(`\u273b Worked for ${duration}`);
this.status = 'idle';
}
/** Simulate working state with spinner */
simulateWorking(text: string = 'Thinking'): void {
this.simulateTerminalOutput(`${text}... \u280b`);
this.status = 'working';
this.emit('working');
}
/** Simulate /clear completion */
simulateClearComplete(): void {
this.simulateTerminalOutput('conversation cleared');
setTimeout(() => this.simulateCompletionMessage(), 50);
}
/** Simulate /init completion */
simulateInitComplete(): void {
this.simulateTerminalOutput('Analyzing CLAUDE.md...');
setTimeout(() => this.simulateCompletionMessage(), 100);
}
/**
* Simulate plan mode approval prompt.
* This triggers auto-accept detection.
*/
simulatePlanModePrompt(): void {
this.simulateTerminalOutput(
'Would you like to proceed with this plan?\n' +
'\u276f 1. Yes\n' +
' 2. No\n' +
' 3. Type your own\n'
);
}
/**
* Simulate elicitation dialog (AskUserQuestion).
* This should block auto-accept.
*/
simulateElicitationDialog(): void {
this.simulateTerminalOutput(
'What would you like to name the new file?\n' +
'> '
);
}
/** Simulate token count display */
simulateTokenCount(tokens: number | string): void {
const formatted = typeof tokens === 'number'
? tokens >= 1000 ? `${(tokens / 1000).toFixed(1)}k` : String(tokens)
: tokens;
this.simulateTerminalOutput(`${formatted} tokens used`);
}
/** Simulate ANSI escape codes */
simulateAnsiOutput(text: string, color: 'green' | 'red' | 'blue' = 'green'): void {
const codes: Record<string, string> = {
green: '\x1b[32m',
red: '\x1b[31m',
blue: '\x1b[34m',
};
this.simulateTerminalOutput(`${codes[color]}${text}\x1b[0m`);
}
/** Clear terminal buffer */
clearTerminalBuffer(): void {
this.terminalBuffer = '';
}
// ========== Session Lifecycle ==========
/** Simulate session closing */
close(): void {
this.emit('exit', 0);
this.removeAllListeners();
}
/** Get mux name (for mux-based operations) */
get muxName(): string | null {
return this._muxName;
}
}
// ========== MockAiIdleChecker ==========
/**
* Configuration for MockAiIdleChecker behavior.
*/
export interface MockAiIdleCheckerOptions {
/** Default verdict to return */
defaultVerdict?: AiCheckVerdict;
/** Default reasoning to include */
defaultReasoning?: string;
/** Simulated check duration in ms */
checkDurationMs?: number;
/** Whether to start in disabled state */
startDisabled?: boolean;
/** Reason if starting disabled */
disabledReason?: string;
}
/**
* Mock AI idle checker for testing without spawning real Claude CLI.
* Allows configuring verdicts and simulating various states.
*/
export class MockAiIdleChecker extends EventEmitter {
private config: AiIdleCheckConfig;
private _status: AiCheckStatus = 'ready';
private _lastVerdict: AiCheckVerdict | null = null;
private _lastReasoning: string | null = null;
private _lastCheckDurationMs: number | null = null;
private _cooldownEndsAt: number | null = null;
private _consecutiveErrors: number = 0;
private _totalChecks: number = 0;
private _disabledReason: string | null = null;
// Queued results for sequential calls
private queuedResults: AiCheckResult[] = [];
private defaultOptions: MockAiIdleCheckerOptions;
private cooldownTimer: NodeJS.Timeout | null = null;
constructor(
public sessionId: string,
config: Partial<AiIdleCheckConfig> = {},
options: MockAiIdleCheckerOptions = {}
) {
super();
this.config = {
enabled: true,
model: 'claude-opus-4-5-20251101',
maxContextChars: 16000,
checkTimeoutMs: 90000,
cooldownMs: 180000,
errorCooldownMs: 60000,
maxConsecutiveErrors: 3,
...config,
};
this.defaultOptions = {
defaultVerdict: 'IDLE',
defaultReasoning: 'Mock verdict',
checkDurationMs: 100,
startDisabled: false,
...options,
};
if (this.defaultOptions.startDisabled) {
this._status = 'disabled';
this._disabledReason = this.defaultOptions.disabledReason || 'Disabled for testing';
}
}
get status(): AiCheckStatus {
return this._status;
}
getState(): AiCheckState {
return {
status: this._status,
lastVerdict: this._lastVerdict,
lastReasoning: this._lastReasoning,
lastCheckDurationMs: this._lastCheckDurationMs,
cooldownEndsAt: this._cooldownEndsAt,
consecutiveErrors: this._consecutiveErrors,
totalChecks: this._totalChecks,
disabledReason: this._disabledReason,
};
}
isOnCooldown(): boolean {
return this._cooldownEndsAt !== null && Date.now() < this._cooldownEndsAt;
}
getCooldownRemainingMs(): number {
if (this._cooldownEndsAt === null) return 0;
return Math.max(0, this._cooldownEndsAt - Date.now());
}
/**
* Queue a result to be returned on the next check() call.
* Results are consumed in FIFO order.
*/
queueResult(result: AiCheckResult): void {
this.queuedResults.push(result);
}
/**
* Queue multiple results for sequential check() calls.
*/
queueResults(...results: AiCheckResult[]): void {
this.queuedResults.push(...results);
}
/**
* Set the next check to return IDLE verdict.
*/
setNextIdle(reasoning: string = 'Mock: IDLE'): void {
this.queueResult({
verdict: 'IDLE',
reasoning,
durationMs: this.defaultOptions.checkDurationMs || 100,
});
}
/**
* Set the next check to return WORKING verdict.
*/
setNextWorking(reasoning: string = 'Mock: WORKING'): void {
this.queueResult({
verdict: 'WORKING',
reasoning,
durationMs: this.defaultOptions.checkDurationMs || 100,
});
}
/**
* Set the next check to return ERROR verdict.
*/
setNextError(reasoning: string = 'Mock: ERROR'): void {
this.queueResult({
verdict: 'ERROR',
reasoning,
durationMs: this.defaultOptions.checkDurationMs || 100,
});
}
async check(_terminalBuffer: string): Promise<AiCheckResult> {
if (this._status === 'disabled') {
return { verdict: 'ERROR', reasoning: `Disabled: ${this._disabledReason}`, durationMs: 0 };
}
if (this.isOnCooldown()) {
return { verdict: 'ERROR', reasoning: 'On cooldown', durationMs: 0 };
}
if (this._status === 'checking') {
return { verdict: 'ERROR', reasoning: 'Already checking', durationMs: 0 };
}
this._status = 'checking';
this._totalChecks++;
this.emit('checkStarted');
// Simulate async check
await new Promise(resolve => setTimeout(resolve, 10));
// Get result from queue or use default
const result = this.queuedResults.shift() || {
verdict: this.defaultOptions.defaultVerdict!,
reasoning: this.defaultOptions.defaultReasoning!,
durationMs: this.defaultOptions.checkDurationMs!,
};
this._lastVerdict = result.verdict;
this._lastReasoning = result.reasoning;
this._lastCheckDurationMs = result.durationMs;
if (result.verdict === 'IDLE') {
this._consecutiveErrors = 0;
this._status = 'ready';
} else if (result.verdict === 'WORKING') {
this._consecutiveErrors = 0;
this.startCooldown(this.config.cooldownMs);
} else {
this._consecutiveErrors++;
if (this._consecutiveErrors >= this.config.maxConsecutiveErrors) {
this._status = 'disabled';
this._disabledReason = `${this.config.maxConsecutiveErrors} consecutive errors`;
this.emit('disabled', this._disabledReason);
} else {
this.startCooldown(this.config.errorCooldownMs);
}
}
this.emit('checkCompleted', result);
return result;
}
cancel(): void {
if (this._status === 'checking') {
this._status = 'ready';
this.emit('log', '[MockAiIdleChecker] Check cancelled');
}
}
reset(): void {
this.cancel();
this.clearCooldown();
this._lastVerdict = null;
this._lastReasoning = null;
this._lastCheckDurationMs = null;
this._consecutiveErrors = 0;
this.queuedResults = [];
this._status = this._disabledReason ? 'disabled' : 'ready';
}
updateConfig(config: Partial<AiIdleCheckConfig>): void {
const filteredConfig = Object.fromEntries(
Object.entries(config).filter(([, v]) => v !== undefined)
) as Partial<AiIdleCheckConfig>;
this.config = { ...this.config, ...filteredConfig };
if (config.enabled === false) {
this._disabledReason = 'Disabled by config';
this._status = 'disabled';
} else if (config.enabled === true && this._status === 'disabled') {
this._disabledReason = null;
this._status = 'ready';
}
}
getConfig(): AiIdleCheckConfig {
return { ...this.config };
}
// ========== Test Helpers ==========
/** Force into cooldown state for testing */
forceCooldown(durationMs: number): void {
this.startCooldown(durationMs);
}
/** Force into disabled state for testing */
forceDisabled(reason: string = 'Forced disabled for testing'): void {
this._status = 'disabled';
this._disabledReason = reason;
this.emit('disabled', reason);
}
/** Force ready state for testing */
forceReady(): void {
this.clearCooldown();
this._status = 'ready';
this._disabledReason = null;
}
private startCooldown(durationMs: number): void {
this.clearCooldown();
this._cooldownEndsAt = Date.now() + durationMs;
this._status = 'cooldown';
this.emit('cooldownStarted', this._cooldownEndsAt);
this.cooldownTimer = setTimeout(() => {
this._cooldownEndsAt = null;
this._status = 'ready';
this.emit('cooldownEnded');
}, durationMs);
}
private clearCooldown(): void {
if (this.cooldownTimer) {
clearTimeout(this.cooldownTimer);
this.cooldownTimer = null;
}
this._cooldownEndsAt = null;
if (this._status === 'cooldown') {
this._status = 'ready';
}
}
}
// ========== MockAiPlanChecker ==========
/**
* Configuration for MockAiPlanChecker behavior.
*/
export interface MockAiPlanCheckerOptions {
/** Default verdict to return */
defaultVerdict?: AiPlanCheckVerdict;
/** Default reasoning to include */
defaultReasoning?: string;
/** Simulated check duration in ms */
checkDurationMs?: number;
/** Whether to start in disabled state */
startDisabled?: boolean;
/** Reason if starting disabled */
disabledReason?: string;
}
/**
* Mock AI plan checker for testing without spawning real Claude CLI.
* Allows configuring verdicts and simulating various states.
*/
export class MockAiPlanChecker extends EventEmitter {
private config: AiPlanCheckConfig;
private _status: AiPlanCheckStatus = 'ready';
private _lastVerdict: AiPlanCheckVerdict | null = null;
private _lastReasoning: string | null = null;
private _lastCheckDurationMs: number | null = null;
private _cooldownEndsAt: number | null = null;
private _consecutiveErrors: number = 0;
private _totalChecks: number = 0;
private _disabledReason: string | null = null;
// Queued results for sequential calls
private queuedResults: AiPlanCheckResult[] = [];
private defaultOptions: MockAiPlanCheckerOptions;
private cooldownTimer: NodeJS.Timeout | null = null;
constructor(
public sessionId: string,
config: Partial<AiPlanCheckConfig> = {},
options: MockAiPlanCheckerOptions = {}
) {
super();
this.config = {
enabled: true,
model: 'claude-opus-4-5-20251101',
maxContextChars: 8000,
checkTimeoutMs: 60000,
cooldownMs: 30000,
errorCooldownMs: 30000,
maxConsecutiveErrors: 3,
...config,
};
this.defaultOptions = {
defaultVerdict: 'PLAN_MODE',
defaultReasoning: 'Mock verdict',
checkDurationMs: 100,
startDisabled: false,
...options,
};
if (this.defaultOptions.startDisabled) {
this._status = 'disabled';
this._disabledReason = this.defaultOptions.disabledReason || 'Disabled for testing';
}
}
get status(): AiPlanCheckStatus {
return this._status;
}
getState(): AiPlanCheckState {
return {
status: this._status,
lastVerdict: this._lastVerdict,
lastReasoning: this._lastReasoning,
lastCheckDurationMs: this._lastCheckDurationMs,
cooldownEndsAt: this._cooldownEndsAt,
consecutiveErrors: this._consecutiveErrors,
totalChecks: this._totalChecks,
disabledReason: this._disabledReason,
};
}
isOnCooldown(): boolean {
return this._cooldownEndsAt !== null && Date.now() < this._cooldownEndsAt;
}
getCooldownRemainingMs(): number {
if (this._cooldownEndsAt === null) return 0;
return Math.max(0, this._cooldownEndsAt - Date.now());
}
/**
* Queue a result to be returned on the next check() call.
*/
queueResult(result: AiPlanCheckResult): void {
this.queuedResults.push(result);
}
/**
* Queue multiple results for sequential check() calls.
*/
queueResults(...results: AiPlanCheckResult[]): void {
this.queuedResults.push(...results);
}
/**
* Set the next check to return PLAN_MODE verdict.
*/
setNextPlanMode(reasoning: string = 'Mock: PLAN_MODE'): void {
this.queueResult({
verdict: 'PLAN_MODE',
reasoning,
durationMs: this.defaultOptions.checkDurationMs || 100,
});
}
/**
* Set the next check to return NOT_PLAN_MODE verdict.
*/
setNextNotPlanMode(reasoning: string = 'Mock: NOT_PLAN_MODE'): void {
this.queueResult({
verdict: 'NOT_PLAN_MODE',
reasoning,
durationMs: this.defaultOptions.checkDurationMs || 100,
});
}
/**
* Set the next check to return ERROR verdict.
*/
setNextError(reasoning: string = 'Mock: ERROR'): void {
this.queueResult({
verdict: 'ERROR',
reasoning,
durationMs: this.defaultOptions.checkDurationMs || 100,
});
}
async check(_terminalBuffer: string): Promise<AiPlanCheckResult> {
if (this._status === 'disabled') {
return { verdict: 'ERROR', reasoning: `Disabled: ${this._disabledReason}`, durationMs: 0 };
}
if (this.isOnCooldown()) {
return { verdict: 'ERROR', reasoning: 'On cooldown', durationMs: 0 };
}
if (this._status === 'checking') {
return { verdict: 'ERROR', reasoning: 'Already checking', durationMs: 0 };
}
this._status = 'checking';
this._totalChecks++;
this.emit('checkStarted');
// Simulate async check
await new Promise(resolve => setTimeout(resolve, 10));
// Get result from queue or use default
const result = this.queuedResults.shift() || {
verdict: this.defaultOptions.defaultVerdict!,
reasoning: this.defaultOptions.defaultReasoning!,
durationMs: this.defaultOptions.checkDurationMs!,
};
this._lastVerdict = result.verdict;
this._lastReasoning = result.reasoning;
this._lastCheckDurationMs = result.durationMs;
if (result.verdict === 'PLAN_MODE') {
this._consecutiveErrors = 0;
this._status = 'ready';
} else if (result.verdict === 'NOT_PLAN_MODE') {
this._consecutiveErrors = 0;
this.startCooldown(this.config.cooldownMs);
} else {
this._consecutiveErrors++;
if (this._consecutiveErrors >= this.config.maxConsecutiveErrors) {
this._status = 'disabled';
this._disabledReason = `${this.config.maxConsecutiveErrors} consecutive errors`;
this.emit('disabled', this._disabledReason);
} else {
this.startCooldown(this.config.errorCooldownMs);
}
}
this.emit('checkCompleted', result);
return result;
}
cancel(): void {
if (this._status === 'checking') {
this._status = 'ready';
this.emit('log', '[MockAiPlanChecker] Check cancelled');
}
}
reset(): void {
this.cancel();
this.clearCooldown();
this._lastVerdict = null;
this._lastReasoning = null;
this._lastCheckDurationMs = null;
this._consecutiveErrors = 0;
this.queuedResults = [];
this._status = this._disabledReason ? 'disabled' : 'ready';
}
updateConfig(config: Partial<AiPlanCheckConfig>): void {
const filteredConfig = Object.fromEntries(
Object.entries(config).filter(([, v]) => v !== undefined)
) as Partial<AiPlanCheckConfig>;
this.config = { ...this.config, ...filteredConfig };
if (config.enabled === false) {
this._disabledReason = 'Disabled by config';
this._status = 'disabled';
} else if (config.enabled === true && this._status === 'disabled') {
this._disabledReason = null;
this._status = 'ready';
}
}
getConfig(): AiPlanCheckConfig {
return { ...this.config };
}
// ========== Test Helpers ==========
/** Force into cooldown state for testing */
forceCooldown(durationMs: number): void {
this.startCooldown(durationMs);
}
/** Force into disabled state for testing */
forceDisabled(reason: string = 'Forced disabled for testing'): void {
this._status = 'disabled';
this._disabledReason = reason;
this.emit('disabled', reason);
}
/** Force ready state for testing */
forceReady(): void {
this.clearCooldown();
this._status = 'ready';
this._disabledReason = null;
}
private startCooldown(durationMs: number): void {
this.clearCooldown();
this._cooldownEndsAt = Date.now() + durationMs;
this._status = 'cooldown';
this.emit('cooldownStarted', this._cooldownEndsAt);
this.cooldownTimer = setTimeout(() => {
this._cooldownEndsAt = null;
this._status = 'ready';
this.emit('cooldownEnded');
}, durationMs);
}
private clearCooldown(): void {
if (this.cooldownTimer) {
clearTimeout(this.cooldownTimer);
this.cooldownTimer = null;
}
this._cooldownEndsAt = null;
if (this._status === 'cooldown') {
this._status = 'ready';
}
}
}
// ========== State Transition Helpers ==========
/**
* State transition event for tracking.
*/
export interface StateTransition {
from: RespawnState;
to: RespawnState;
timestamp: number;
}
/**
* Create a state tracker that records all state transitions.
* Attach to a RespawnController via controller.on('stateChanged', tracker.record).
*/
export function createStateTracker() {
const transitions: StateTransition[] = [];
return {
/** Record a state transition (use as event handler) */
record(to: RespawnState, from: RespawnState): void {
transitions.push({ from, to, timestamp: Date.now() });
},
/** Get all recorded transitions */
getTransitions(): StateTransition[] {
return [...transitions];
},
/** Get only the state values (not timestamps) */
getStates(): RespawnState[] {
return transitions.map(t => t.to);
},
/** Check if a specific state was visited */
hasVisited(state: RespawnState): boolean {
return transitions.some(t => t.to === state);
},
/** Check if a specific transition occurred */
hasTransition(from: RespawnState, to: RespawnState): boolean {
return transitions.some(t => t.from === from && t.to === to);
},
/** Get the most recent state */
getCurrentState(): RespawnState | undefined {
return transitions.length > 0 ? transitions[transitions.length - 1].to : undefined;
},
/** Clear all recorded transitions */
clear(): void {
transitions.length = 0;
},
};
}
/**
* Create an event recorder for tracking all events from a RespawnController.
*/
export function createEventRecorder() {
const events: Array<{ type: string; args: unknown[]; timestamp: number }> = [];
return {
/** Create a handler for a specific event type */
handler(type: string): (...args: unknown[]) => void {
return (...args: unknown[]) => {
events.push({ type, args, timestamp: Date.now() });
};
},
/** Get all recorded events */
getEvents(): Array<{ type: string; args: unknown[]; timestamp: number }> {
return [...events];
},
/** Get events of a specific type */
getEventsOfType(type: string): Array<{ type: string; args: unknown[]; timestamp: number }> {
return events.filter(e => e.type === type);
},
/** Check if an event type was emitted */
hasEvent(type: string): boolean {
return events.some(e => e.type === type);
},
/** Count events of a specific type */
countEvents(type: string): number {
return events.filter(e => e.type === type).length;
},
/** Clear all recorded events */
clear(): void {
events.length = 0;
},
};
}
// ========== Factory Functions ==========
/**
* Default fast test configuration.
* Uses short timeouts for faster test execution.
*/
export const FAST_TEST_CONFIG: Partial<RespawnConfig> = {
idleTimeoutMs: 50,
interStepDelayMs: 20,
completionConfirmMs: 50,
noOutputTimeoutMs: 300,
autoAcceptDelayMs: 100,
aiIdleCheckEnabled: false,
aiPlanCheckEnabled: false,
};
/**
* Configuration with AI checks enabled but short timeouts.
*/
export const AI_ENABLED_TEST_CONFIG: Partial<RespawnConfig> = {
...FAST_TEST_CONFIG,
aiIdleCheckEnabled: true,
aiIdleCheckTimeoutMs: 500,
aiIdleCheckCooldownMs: 200,
aiPlanCheckEnabled: true,
aiPlanCheckTimeoutMs: 500,
aiPlanCheckCooldownMs: 200,
};
/**
* Create a mock session typed as Session for use with RespawnController.
*/
export function createMockSession(id?: string): MockSession & Session {
return new MockSession(id) as MockSession & Session;
}
// ========== Test Assertion Helpers ==========
/**
* Wait for a specific state to be reached.
* Useful for async state transition testing.
*/
export async function waitForState(
controller: { state: RespawnState; on: (event: string, handler: (state: RespawnState) => void) => void },
targetState: RespawnState,
timeoutMs: number = 1000
): Promise<void> {
if (controller.state === targetState) return;
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
reject(new Error(`Timeout waiting for state ${targetState}, current: ${controller.state}`));
}, timeoutMs);
const handler = (state: RespawnState) => {
if (state === targetState) {
clearTimeout(timeout);
resolve();
}
};
controller.on('stateChanged', handler);
});
}
/**
* Wait for a specific event to be emitted.
*/
export async function waitForEvent<T = unknown>(
emitter: EventEmitter,
eventName: string,
timeoutMs: number = 1000
): Promise<T> {
return new Promise((resolve, reject) => {
const timeout = setTimeout(() => {
reject(new Error(`Timeout waiting for event ${eventName}`));
}, timeoutMs);
emitter.once(eventName, (...args: unknown[]) => {
clearTimeout(timeout);
resolve(args[0] as T);
});
});
}
/**
* Create a deferred promise for controlled async testing.
*/
export function createDeferred<T = void>(): {
promise: Promise<T>;
resolve: (value: T) => void;
reject: (error: Error) => void;
} {
let resolve!: (value: T) => void;
let reject!: (error: Error) => void;
const promise = new Promise<T>((res, rej) => {
resolve = res;
reject = rej;
});
return { promise, resolve, reject };
}
// ========== Terminal Output Generators ==========
/**
* Generate realistic terminal output for testing.
*/
export const terminalOutputs = {
/** Standard completion message */
completion(duration: string = '2m 46s'): string {
return `\n\u273b Worked for ${duration}\n 123.4k tokens used\n`;
},
/** Working spinner output */
working(activity: string = 'Thinking'): string {
return `${activity}... \u280b`;
},
/** Plan mode prompt */
planMode(question: string = 'Would you like to proceed?'): string {
return [
`\n${question}\n`,
'\u276f 1. Yes\n',
' 2. No\n',
' 3. Type your own\n',
].join('');
},
/** Prompt character */
prompt(): string {
return '\n\u276f ';
},
/** Token count display */
tokens(count: number): string {
const formatted = count >= 1000000
? `${(count / 1000000).toFixed(1)}M`
: count >= 1000
? `${(count / 1000).toFixed(1)}k`
: String(count);
return ` ${formatted} tokens\n`;
},
/** Large output for buffer testing */
largeOutput(sizeKb: number = 100): string {
const baseText = 'Lorem ipsum dolor sit amet. '.repeat(100);
const repetitions = Math.ceil((sizeKb * 1024) / baseText.length);
return baseText.repeat(repetitions).slice(0, sizeKb * 1024);
},
/** ANSI colored output */
ansiColored(text: string): string {
return `\x1b[32m${text}\x1b[0m`;
},
};