mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-09-30 12:39:42 +02:00
CLAUDE_CODE_EFFORT_LEVEL (and any CLAUDE_CODE_* / OPENCODE_* key) now flows:
UI dropdown → POST /api/sessions { envOverrides }
→ new Session({ envOverrides })
→ this._envOverrides
→ tmux-manager.buildEnvExports appends `export KEY=<shellescape(VALUE)>`
Previously the API wrote envOverrides to <case>/.claude/settings.local.json, which
created stale state (UI dropdown disagreeing with disk) and polluted user project
directories. Now envOverrides are ephemeral spawn-time state, preserved across
respawnPane cycles via this._envOverrides and across server restart via
SessionState.envOverrides in state.json.
Also removes the now-unused updateCaseEnvVars import from session-routes.ts.
307 lines
9.7 KiB
TypeScript
307 lines
9.7 KiB
TypeScript
/**
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* @fileoverview Session Manager for coordinating multiple Claude sessions.
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*
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* Lifecycle management for Claude CLI sessions:
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* - Session creation with working directory, concurrent session limits (mutex-guarded)
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* - Event forwarding from individual sessions to subscribers
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* - State persistence via StateStore
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* - Graceful shutdown of all sessions
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*
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* Key exports:
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* - `SessionManager` class — coordinator, extends EventEmitter
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* - `SessionManagerEvents` interface — typed event map
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* - `getSessionManager()` — singleton accessor
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*
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* Key methods: `createSession(workingDir)`, `getSession(id)`, `getAllSessions()`,
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* `removeSession(id)`, `stopAll()`
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*
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* @dependencies session (Session class), state-store (persistence), types (SessionState)
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* @consumedby web/server, ralph-loop, respawn-controller
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* @emits sessionStarted, sessionStopped, sessionError, sessionOutput, sessionCompletion
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*
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* @module session-manager
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*/
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import { EventEmitter } from 'node:events';
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import { Session } from './session.js';
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import { getStore } from './state-store.js';
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import { SessionState } from './types.js';
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/**
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* Events emitted by SessionManager
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*/
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/**
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* Manages multiple Claude sessions with lifecycle coordination.
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*
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* @description
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* SessionManager acts as a coordinator for multiple Claude CLI sessions:
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* - Enforces concurrent session limits from config
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* - Forwards session events to subscribers
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* - Persists session state to disk
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* - Handles graceful shutdown
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*
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* @extends EventEmitter
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* @fires SessionManagerEvents.sessionStarted
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* @fires SessionManagerEvents.sessionStopped
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* @fires SessionManagerEvents.sessionError
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* @fires SessionManagerEvents.sessionOutput
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* @fires SessionManagerEvents.sessionCompletion
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*/
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/** Stored event handlers for a session, used for cleanup */
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interface SessionHandlers {
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output: (data: string) => void;
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error: (data: string) => void;
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completion: (phrase: string) => void;
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exit: () => void;
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taskError: (taskId: string, error: string) => void;
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}
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export class SessionManager extends EventEmitter {
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private sessions: Map<string, Session> = new Map();
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private sessionHandlers: Map<string, SessionHandlers> = new Map();
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private store = getStore();
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// Mutex for session creation to prevent race conditions
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private _sessionCreationLock: Promise<void> | null = null;
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/**
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* Creates a new SessionManager and loads previous session state.
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*/
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constructor() {
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super();
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this.loadFromStore();
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}
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private loadFromStore(): void {
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const storedSessions = this.store.getSessions();
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// Note: We don't restore actual processes, just the state
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// Dead sessions are marked as stopped
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for (const [id, state] of Object.entries(storedSessions)) {
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if (state.status !== 'stopped') {
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state.status = 'stopped';
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state.pid = null;
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this.store.setSession(id, state);
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}
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}
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}
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/**
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* Creates and starts a new Claude session.
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* Uses mutex to prevent race conditions when multiple requests arrive simultaneously.
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*
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* @param workingDir - Working directory for the session
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* @returns The newly created session
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* @throws Error if max concurrent sessions limit reached
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*/
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async createSession(workingDir: string): Promise<Session> {
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// Wait for any pending session creation to complete (mutex pattern)
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while (this._sessionCreationLock) {
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await this._sessionCreationLock;
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}
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// Create a new lock promise that others will wait on
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// Define unlock first to ensure it's always in scope before promise assignment
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let unlock!: () => void;
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const lockPromise = new Promise<void>((resolve) => {
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unlock = resolve;
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});
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this._sessionCreationLock = lockPromise;
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try {
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const config = this.store.getConfig();
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// Check limit INSIDE the lock to prevent race conditions
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if (this.sessions.size >= config.maxConcurrentSessions) {
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throw new Error(`Maximum concurrent sessions (${config.maxConcurrentSessions}) reached`);
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}
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const session = new Session({ workingDir });
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// Set up event forwarding with stored handlers for cleanup
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const handlers: SessionHandlers = {
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output: (data: string) => {
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this.emit('sessionOutput', session.id, data);
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this.updateSessionState(session);
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},
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error: (data: string) => {
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this.emit('sessionError', session.id, data);
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this.updateSessionState(session);
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},
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completion: (phrase: string) => {
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this.emit('sessionCompletion', session.id, phrase);
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},
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exit: () => {
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this.emit('sessionStopped', session.id);
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this.updateSessionState(session);
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},
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taskError: (taskId: string, error: string) => {
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this.emit('sessionTaskError', session.id, taskId, error);
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},
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};
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session.on('output', handlers.output);
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session.on('error', handlers.error);
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session.on('completion', handlers.completion);
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session.on('exit', handlers.exit);
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session.on('taskError', handlers.taskError);
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// Store handlers for later cleanup
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this.sessionHandlers.set(session.id, handlers);
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await session.start();
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this.sessions.set(session.id, session);
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this.updateSessionState(session);
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this.emit('sessionStarted', session);
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return session;
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} finally {
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// Release the lock so other createSession calls can proceed
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this._sessionCreationLock = null;
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unlock();
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}
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}
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/**
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* Stops a session by ID.
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*
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* @param id - Session ID to stop
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*/
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async stopSession(id: string): Promise<void> {
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const session = this.sessions.get(id);
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if (!session) {
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// Update store to mark as stopped if it exists there
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const storedSession = this.store.getSession(id);
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if (storedSession) {
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storedSession.status = 'stopped';
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storedSession.pid = null;
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this.store.setSession(id, storedSession);
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}
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return;
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}
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// Remove event listeners to prevent memory leaks
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const handlers = this.sessionHandlers.get(id);
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if (handlers) {
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session.off('output', handlers.output);
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session.off('error', handlers.error);
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session.off('completion', handlers.completion);
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session.off('exit', handlers.exit);
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session.off('taskError', handlers.taskError);
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this.sessionHandlers.delete(id);
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}
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await session.stop();
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this.sessions.delete(id);
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this.updateSessionState(session);
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}
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/**
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* Stops all active sessions.
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* Uses Promise.allSettled to ensure all sessions are stopped even if some fail.
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*/
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async stopAllSessions(): Promise<void> {
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const stopPromises = Array.from(this.sessions.keys()).map((id) => this.stopSession(id));
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const results = await Promise.allSettled(stopPromises);
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// Log any failures but don't throw - best effort cleanup
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for (const result of results) {
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if (result.status === 'rejected') {
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console.error('[SessionManager] Failed to stop session:', result.reason);
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}
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}
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}
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/**
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* Gets a session by ID.
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* @param id - Session ID
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* @returns The session or undefined if not found
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*/
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getSession(id: string): Session | undefined {
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return this.sessions.get(id);
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}
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/** Gets all active sessions. */
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getAllSessions(): Session[] {
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return Array.from(this.sessions.values());
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}
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/** Gets all sessions currently idle (not processing). */
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getIdleSessions(): Session[] {
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return this.getAllSessions().filter((s) => s.isIdle());
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}
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/** Gets all sessions currently busy (processing). */
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getBusySessions(): Session[] {
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return this.getAllSessions().filter((s) => s.isBusy());
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}
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/** Gets the count of active sessions. */
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getSessionCount(): number {
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return this.sessions.size;
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}
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/** Checks if a session exists by ID. */
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hasSession(id: string): boolean {
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return this.sessions.has(id);
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}
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private updateSessionState(session: Session): void {
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// envOverrides is intentionally NOT on SessionState (API safety). For disk
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// persistence we augment the stored object with __envOverrides so reboot
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// recovery can restore them without leaking through any API serializer.
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// The key uses the reserved `__` prefix so it is visibly "internal" to any
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// future reader of state.json.
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const state = session.toState();
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const envOverrides = session.getEnvOverridesForPersist();
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const toStore = envOverrides ? { ...state, __envOverrides: envOverrides } : state;
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this.store.setSession(session.id, toStore as SessionState);
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}
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/** Gets all sessions from persistent storage (including stopped). */
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getStoredSessions(): Record<string, SessionState> {
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return this.store.getSessions();
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}
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/**
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* Sends input to a session.
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*
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* @param sessionId - Session ID to send to
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* @param input - Input string to send
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* @throws Error if session not found
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*/
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async sendToSession(sessionId: string, input: string): Promise<void> {
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const session = this.sessions.get(sessionId);
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if (!session) {
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throw new Error(`Session ${sessionId} not found`);
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}
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await session.sendInput(input);
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}
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/** Gets the output buffer for a session. */
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getSessionOutput(sessionId: string): string | null {
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const session = this.sessions.get(sessionId);
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return session?.getOutput() ?? null;
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}
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/** Gets the error buffer for a session. */
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getSessionError(sessionId: string): string | null {
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const session = this.sessions.get(sessionId);
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return session?.getError() ?? null;
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}
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}
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// Singleton instance
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let managerInstance: SessionManager | null = null;
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/**
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* Gets or creates the singleton SessionManager instance.
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* @returns The global SessionManager
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*/
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export function getSessionManager(): SessionManager {
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if (!managerInstance) {
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managerInstance = new SessionManager();
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}
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return managerInstance;
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}
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