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GET /api/sessions/:id/terminal?full=1 captured the whole tmux history (capture-pane -S -<history limit>, 100,000 lines by default) and cut it to `tail` only afterwards, all of it synchronous on the server's event loop. A grid tile keeps TILE_SCROLLBACK lines plus its screen, so the rest was captured to be thrown away, once per tile on every grid open, restore and deploy reconnect. The route now takes an optional `lines=<n>` (an integer of at least 1, clamped to the configured history limit) and passes it as the capture's history bound (the existing historyLimitLines, so -S -<n>); absent or malformed, the limit itself, so every existing caller gets the same capture as before. Only full captures read it: the visible-frame path (a shell tile's `tail=` load) reads no history and is untouched. The capture still ends with its RELATIVE cursor move back to the caret, still counts as a full capture (isFullCapture: the line-deleting transforms stay off) and still reports captureCols/captureRows. Grid tiles (boundedLoad) send lines=<scrollback + rows> on every full capture of theirs: a TUI load and a shell history pull. The split's Pane B asks for everything, as before. Measured: - A real haiku Claude pane on tileperf (about 3k lines of history): bounded captures (lines=50, 500, 2000, 100000) against the unbounded one, 4 PASS 0 FAIL: each a line-aligned suffix of it, ending in the same relative cursor move (ESC[4A CR ESC[2C), same source (mux-full-history) and capture geometry. Capture time there 72 ms both ways, that history being shorter than the tile's bound. As a grid tile (it sent lines=10047) its screen matched the pane row for row, 47 of 47 at the pane's own 77x47, caret on the composer. - Six tiles restoring with Claude-style loads (full=1&tail=1MiB forced on shells with about 19k lines of tmux history each, above the tile's bound; n=3+3 interleaved, load 4.2 to 7.2): capture per tile med 219 ms [194 to 294] -> 155 ms [127 to 211]; server event-loop delay in the capture window, max med 262 -> 201 ms; all painted 4.5 -> 3.6 s. At checkpoint 1 a 30k-line history cost 713 ms per capture (event loop blocked up to 765 ms each); the bound caps that at the tile's size. Tests: the route passes lines= through, clamps it, ignores every malformed form and leaves the visible-frame capture exactly as it was; a bounded capture keeps its rows and ends in the cursor restore; grid tiles send it on full captures and the split's Pane B does not. Mutation-checked six ways (lines ignored, no clamp, a lenient parse, lines on the visible path, the tile sending none, Pane B sending it). Documented in docs/api-reference.md (/api/v1 is public). Scope: PR 2 (the grid's loads; server route plus terminal-tile.js). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1151 lines
55 KiB
JavaScript
1151 lines
55 KiB
JavaScript
// src/web/public/terminal-tile.js
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/**
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* @fileoverview TerminalTile: one independent live terminal pane bound to one
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* session, with its own xterm instance and its own
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* `/ws/sessions/:id/terminal` WebSocket. The split pane (terminal-split.js)
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* uses one as its second pane ("Pane B"); the tile grid (tile-grid.js,
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* docs/tile-grid-plan.md) uses one per tile, and feeds every capture they
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* fetch through ONE TileLoadQueue (below), because each capture is a
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* synchronous tmux call that blocks the server's event loop.
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*
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* Deliberately plainer than the primary pane (this.terminal/this._ws in
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* terminal-ui.js): no local-echo overlay, no CJK IME, no touch/mobile
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* handlers, no keyboard accessory bar. Desktop-only by nature; see
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* docs/split-pane-sessions-plan.md.
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*
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* @dependency vendor/xterm.js, vendor/xterm-addon-fit.js
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* @dependency constants.js (window.CodemanTerminalFont, window.CodemanFetchDeadline, DEFAULT_SCROLLBACK, TERMINAL_TAIL_SIZE, TERMINAL_CHUNK_SIZE)
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* @dependency terminal-ui.js (codemanCurrentXtermTheme, codemanCurrentSkinIsLight)
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* @loadorder 7.4 of 16, loaded after terminal-ui.js and before terminal-split.js
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*/
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(function (global) {
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// How long a scroll-to-top history pull may hold Pane B's live output.
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const HISTORY_PULL_TIMEOUT_MS = 10000;
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// How much of a replay is queued in xterm at once: a 1 MiB load goes in one
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// window, and xterm's write queue throws past 50 MB, which an unbounded
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// `full=1` capture (up to the server's 32 MB) would otherwise come near.
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const REPLAY_WINDOW_BYTES = 1024 * 1024;
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/**
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* Replays a capture into a pane's own xterm: TERMINAL_CHUNK_SIZE slices, all
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* of a window queued at once. xterm 6 parses its write queue in 12 ms slices
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* and yields between them, so a long scrollback never becomes a long task,
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* and it is not held to one slice per animation frame either (that pacing
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* took about a second per 1 MiB, with the grid's load queue waiting behind
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* it). Queued up front, the capture also stays in one piece: live output
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* written during the parse lands after it, not between two of its slices.
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* Deliberately NOT the primary pane's chunkedTerminalWrite (terminal-ui.js):
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* that one is wired into session-switch generation counters and the
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* live-output gate this simpler, independently created/destroyed pane has no
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* equivalent of.
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*
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* Resolves once xterm has parsed the last slice (a write's callback runs once
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* everything queued before it is parsed), so _loadBuffer() below holds its
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* single-flight flag across the whole replay. A disposed xterm never runs its
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* callbacks, so `setCancel` hands the owner a function that settles the
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* replay at once: destroy() calls it, or the pane's flag and the grid's load
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* queue would wait forever.
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*/
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function writeChunked(terminal, buffer, isDestroyed, setCancel) {
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if (!buffer || !terminal) return Promise.resolve();
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return new Promise((resolve) => {
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let offset = 0;
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let settled = false;
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const settle = () => {
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if (settled) return;
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settled = true;
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setCancel?.(null);
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resolve();
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};
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const writeWindow = () => {
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if (settled) return;
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if (isDestroyed()) {
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settle();
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return;
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}
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const end = Math.min(buffer.length, offset + REPLAY_WINDOW_BYTES);
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while (offset < end) {
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const chunk = buffer.slice(offset, Math.min(end, offset + TERMINAL_CHUNK_SIZE));
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offset += chunk.length;
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terminal.write(chunk);
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}
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terminal.write('', offset < buffer.length ? writeWindow : settle);
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};
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setCancel?.(settle);
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writeWindow();
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});
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}
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class TerminalTile {
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constructor(sessionId, mountEl, opts = {}) {
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this.sessionId = sessionId;
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this.mountEl = mountEl;
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this.sessionMode = opts.mode;
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this.fontSettings = opts.fontSettings || {};
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// Live reference (not a snapshot) to the app's detachedSessions Set —
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// detaching this session AFTER the split is already open must still be
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// seen by _sendResize() below, or it re-creates the exact PTY-size
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// fight the split picker already refuses to open at pick time.
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this.detachedSessions = opts.detachedSessions;
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// Lines of scrollback this pane's xterm keeps (the grid passes its smaller
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// TILE_SCROLLBACK) and its font size (the grid's own tile font); absent,
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// the primary pane's values.
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this.scrollback = Number.isFinite(opts.scrollback) ? opts.scrollback : null;
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this.fontSize = Number.isFinite(opts.fontSize) ? opts.fontSize : null;
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// `scheduleLoad(tile, kind, run)` runs every capture this pane fetches
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// (`kind`: 'initial', 'refresh' or 'history') when its owner says so, and
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// resolves once `run` has finished or was dropped. The grid passes its one
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// queue so N tiles never fetch at once; absent, a load runs straight away.
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this._scheduleLoad = typeof opts.scheduleLoad === 'function' ? opts.scheduleLoad : null;
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// Loads a BOUNDED window (`full=1&tail=` for a TUI, `tail=` for a shell)
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// instead of a TUI's whole history. Grid tiles do; full history is one
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// "leave the grid" away in the primary pane.
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this.boundedLoad = opts.boundedLoad === true;
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this.terminal = null;
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this.fitAddon = null;
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this.ws = null;
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this._wsReady = false;
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this._wsClosed = false;
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this._destroyed = false;
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// Single-flight state for _loadBuffer()/_refreshBuffer() below.
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this._bufferLoading = false;
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this._bufferRefreshPending = false;
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// True only while a load's work runs, not while it waits in the owner's
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// queue (see _runLoad): a close during the wait writes its marker at once.
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this._loadRunning = false;
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// Aborts the running load's fetch; destroy() uses it so a removed tile
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// does not hold the owner's queue for a whole deadline.
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this._loadAbort = null;
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// Settles a replay xterm is still parsing (writeChunked): destroy() calls
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// it, because a disposed xterm never runs the callback the replay awaits.
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this._cancelReplay = null;
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// Scroll-to-top history pull (shell panes only), see _maybeLoadMoreHistory().
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// `_liveQueue` is non-null from the pull's response until its finally
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// block: live frames are held there with their arrival time instead of
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// written under the replay. `_markerOwed` is the "disconnected" marker a
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// load still has to write (see _onSocketClosed()/_stampMarkerIfOwed()).
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this._historyPullAt = 0;
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this._historyPullUseless = false;
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this._liveQueue = null;
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this._markerOwed = false;
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this._onWheel = null;
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// `{ ws, lastRecvAt }`, registered with the app's input-socket map while
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// this pane's socket is open, so the exactly-once input queue delivers this
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// session's keystrokes over it (app.js _inputSocketFor). Null otherwise.
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this._inputHandle = null;
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// Reconnect state. `_socketUrl` is set once connect() opens the first
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// socket: a pane that never connected has nothing to reconnect to.
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// `_reconnectAttempts` counts consecutive failed opens and is reset ONLY by
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// a successful open (resetting it per attempt is the tight-loop bug the
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// primary pane's _disconnectWs documents). `_stoppedCode` is the close code
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// that ended the pane for good; `onExit(code)` tells the owner once.
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this._socketUrl = null;
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this._reconnectAttempts = 0;
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this._reconnectTimer = null;
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this._stoppedCode = null;
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this._markerText = TerminalTile.MARKER_RECONNECTING;
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this.onExit = typeof opts.onExit === 'function' ? opts.onExit : null;
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// The `{ cols, rows }` last sent in a `{t:'z'}` frame, so an unchanged size
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// is not resent (each one costs a `tmux resize-window` and a SIGWINCH).
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// Cleared on every open: a fresh socket must announce its size, which is
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// also what registers it as a desktop viewer server-side.
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this._lastSentDims = null;
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// Whether the pointer is over a link in THIS pane (the primary pane's own
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// flag, app._linkHovered, belongs to its terminal alone).
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this._linkHovered = false;
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this._onFocusIn = null;
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}
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async connect() {
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const savedFontSize = this.fontSize ?? parseInt(localStorage.getItem('codeman-font-size'), 10);
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this.terminal = new Terminal({
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theme: { ...global.codemanCurrentXtermTheme() },
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fontFamily: global.CodemanTerminalFont.resolve(this.fontSettings.terminalFontFamily),
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...global.CodemanTerminalFont.resolveWeights(this.fontSettings),
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fontSize: Number.isFinite(savedFontSize) ? savedFontSize : 14,
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lineHeight: 1.2,
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cursorBlink: false,
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cursorStyle: 'block',
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minimumContrastRatio: global.codemanCurrentSkinIsLight() ? 4.5 : 1,
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scrollback: this.scrollback ?? DEFAULT_SCROLLBACK,
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allowTransparency: true,
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allowProposedApi: true,
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});
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this.fitAddon = new FitAddon.FitAddon();
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this.terminal.loadAddon(this.fitAddon);
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this.terminal.open(this.mountEl);
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this.fitAddon.fit();
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// File paths and URLs printed here are clickable, through the SAME
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// provider as the primary pane (registerFilePathLinkProvider,
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// terminal-ui.js), and open against THIS pane's session.
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global.app?.registerFilePathLinkProvider?.({
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terminal: this.terminal,
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getSessionId: () => this.sessionId,
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setHovered: (hovered) => {
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this._linkHovered = hovered;
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},
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});
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this._installWheelListener();
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// Focusing this terminal makes it the pane the keyboard is in, so the
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// app-level shortcuts, voice and paste act on it (app._focusedPane).
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this._onFocusIn = () => global.app?._noteFocusedTile?.(this);
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this.terminal.textarea?.addEventListener('focus', this._onFocusIn);
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this.terminal.onData((data) => this._onTerminalData(data));
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// Pane B has no gates of its own by default, so every app-level chord
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// that the document capture-phase handler (app.js) only preventDefault()s
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// — never stopPropagation()s — reaches xterm here too and writes its raw
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// byte/escape sequence into THIS session's PTY on top of whatever the app
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// action already did to Pane A (COD-153; mirrors the primary pane's own
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// gates at terminal-ui.js's attachCustomKeyEventHandler: command palette,
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// Alt+1-9/[/] tab nav, Alt+B sidebar toggle, Ctrl+Z suspend, Shift/Ctrl+Enter
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// newline, and smart-copy Ctrl+C/Ctrl+Shift+C). Routed through the same
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// registry-aware predicates so a rebind or a disable restores plain
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// terminal behavior here too. Ctrl+V goes through the primary pane's
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// paste trap (image-input.js), aimed at this pane (below).
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this.terminal.attachCustomKeyEventHandler((ev) => {
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if (ev.isComposing || ev.key === 'Process' || ev.keyCode === 229) return true;
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if (
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ev.altKey &&
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!ev.ctrlKey &&
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!ev.shiftKey &&
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/^(Digit[1-9]|BracketLeft|BracketRight|KeyK)$/.test(ev.code || '')
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) {
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return false;
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}
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if (ev.type === 'keydown' && global.app?.shouldOpenCommandPaletteFromShortcut?.(ev)) {
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return false;
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}
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if (ev.type === 'keydown' && global.app?.shouldToggleSessionSidebarFromShortcut?.(ev)) {
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return false;
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}
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// Tile grid chords (focus, toggle): acted on by the capture handler, so
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// they must never reach this tile's PTY. Every event type, and before
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// the Shift+Enter branch below.
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if (global.app?.tileShortcutFor?.(ev)) return false;
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// Ctrl+V / Cmd+V: the primary pane's paste trap, aimed at THIS pane, so
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// a pasted image uploads to this pane's session and its path is typed
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// here, and pasted text goes into this xterm with its bracketed-paste
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// markers intact. Mirrors terminal-ui.js's own Ctrl+V gate; without it
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// xterm's default only ever pasted text.
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if ((ev.ctrlKey || ev.metaKey) && ev.key === 'v' && ev.type === 'keydown') {
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global.app?._handleImagePaste?.({ terminal: this.terminal, sessionId: this.sessionId });
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return false;
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}
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// Ctrl+Z (SIGTSTP/job-control suspend): mirrors terminal-ui.js's own
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// swallow — in a plain shell session this is the user's own
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// job-control tool and must reach the PTY, but in every other mode
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// (claude/omp/pi/codex/...) it silently stops an unattended agent
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// loop dead. Pane B has its own PTY/session and must not send a
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// suspend into a non-shell one just because the primary pane's own
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// gate lives elsewhere.
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if (
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ev.type === 'keydown' &&
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ev.key.toLowerCase() === 'z' &&
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ev.ctrlKey &&
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!ev.altKey &&
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!ev.metaKey &&
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!ev.shiftKey &&
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this.sessionMode !== 'shell'
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) {
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return false;
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}
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// Shift+Enter / Ctrl+Enter: insert a newline instead of submitting.
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// Mirrors terminal-ui.js's own handling — xterm sends plain \r for
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// every Enter variant, so an Ink app (Claude Code) can't tell a
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// newline from a submit. Without this gate, Pane B's onData would
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// send that bare \r straight over the WS and submit an incomplete
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// prompt instead of adding a line to it. Targets THIS pane's own
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// session (this.sessionId), never the primary pane's
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// activeSessionId, and has no local-echo overlay of its own to flush
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// first (Pane B is deliberately plainer — see the fileoverview).
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// Swallow keypress/keyup too (xterm would send \r for a Shift-only keypress); only keydown sends.
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if (ev.key === 'Enter' && (ev.shiftKey || ev.ctrlKey)) {
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if (ev.type === 'keydown') {
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fetch(`/api/sessions/${this.sessionId}/send-key`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ key: ev.ctrlKey ? 'C-Enter' : 'S-Enter' }),
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}).catch(() => {
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/* Best-effort, matching this pane's tolerance elsewhere. */
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});
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}
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return false;
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}
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// Smart copy (mirrors terminal-ui.js's Ctrl+C gate, #211): with a
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// selection, Ctrl+C copies THIS pane's own selection instead of
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// sending ^C; with none, plain Ctrl+C must fall through unchanged or
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// the interrupt key is lost. Ctrl+Shift+C is different: it is the
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// explicit, never-falls-through copy chord, and the predicate above
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// does not distinguish it from plain Ctrl+C — ev.shiftKey does, below.
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// xterm's own evaluateKeyboardEvent routes a shifted ctrl-letter into
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// a branch that assigns c.key only for a couple of special cases
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// ("_"->US, "@"->NUL), neither of which is "c", so it emits NOTHING
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// for Ctrl+Shift+C either way — this is not about an accidental
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// interrupt byte reaching the PTY (verified live: it does not).
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// Gating this whole block on hasSelection() (an earlier draft) meant
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// that with no selection Ctrl+Shift+C skipped straight to `return
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// true`, silently ceding the keystroke to the BROWSER's own handling
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// (e.g. Chrome's Inspect-Element binding) with no feedback and no
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// attempt to copy, unlike Pane A, which always intercepts it.
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// Re-implemented against this.terminal rather than reusing
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// app.copyTerminalSelection(), which reads app.terminal — Pane A's —
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// and would copy the wrong pane's selection.
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if (ev.type === 'keydown' && global.app?.shouldCopyTerminalSelectionFromShortcut?.(ev)) {
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const raw = this.terminal?.getSelection?.() || '';
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const isColumnSelection = this.terminal?._core?._selectionService?._activeSelectionMode === 3;
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// Both clean options are read for THIS pane, never the primary one:
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// the gutter width comes from this.sessionId's own run mode, and the
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// partial-first-line flag from this terminal's own selection range.
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// Passing neither left Pane B keeping a margin Pane A dropped, on the
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// same split and the same keystroke.
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const range = global.app?._normalisedSelectionRange?.(this.terminal);
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const selection = isColumnSelection
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? raw
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: (global.CodemanCopySelection?.clean?.(raw, {
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margin: global.app?._cliGutterColumns?.(this.sessionId) ?? 0,
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firstLinePartial: !!range && range.start.x > 0,
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}) ?? raw);
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if (selection.trim()) {
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ev.preventDefault();
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void global.app._copyText?.(selection).then((ok) => {
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this.terminal?.clearSelection?.();
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global.app.showToast?.(ok ? 'Copied to clipboard' : 'Failed to copy', ok ? 'success' : 'error');
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});
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return false;
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}
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// Nothing worth copying — clear for feedback (a padding-only
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// selection cleans to '' and this press still falls through to the
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// PTY as 0x03, matching the primary pane's own rule).
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if (this.terminal?.hasSelection?.()) {
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this.terminal.clearSelection?.();
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global.app.showToast?.('Nothing to copy', 'warning');
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}
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// Ctrl+Shift+C never falls through, even with nothing to copy —
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// matches terminal-ui.js's own ev.shiftKey branch.
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if (ev.shiftKey) {
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ev.preventDefault();
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return false;
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}
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}
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return true;
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});
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// Load existing scrollback before going live. The WS below is
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// subscribe-only (ws-routes.ts sends nothing on connect, only future
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// 'terminal' events), so without this Pane B stays blank until the
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// target session happens to produce new output. It LOOKED
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// intermittent rather than always-broken because _sendResize() below
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// often nudges the shared session's real tmux window to a new size,
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// and tmux repaints its current screen on resize — that repaint was
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// getting captured and streamed here, incidentally populating the
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// pane. When Pane B's computed dimensions happened to already match
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// the session's last-known size, Session.resize() (session.ts) skips
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// the resize as a no-op, no repaint fires, and the pane stayed blank.
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// The await covers the whole chunked replay, not just the fetch, so a
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// live frame from the socket below can never land in the middle of it.
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await this._loadBuffer();
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if (this._destroyed) return;
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const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
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// The tab's own connection identity plus a `:tile` suffix. The server
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// supersedes a socket that reuses a cid on the same session (4010), so a
|
|
// pane must never share the primary pane's exact cid: were both ever on
|
|
// one session they would evict each other in a loop. Input frames still
|
|
// carry the BARE clientId, which is what the server dedups on.
|
|
const app = global.app;
|
|
const cid = app?._clientId ? `${app._clientId}:${app._wsTabNonce}:tile` : '';
|
|
const cidQuery = cid ? `?cid=${encodeURIComponent(cid)}` : '';
|
|
this._socketUrl = `${proto}//${location.host}${window.CodemanBase.base}/ws/sessions/${this.sessionId}/terminal${cidQuery}`;
|
|
this._openSocket();
|
|
}
|
|
|
|
// Opens a socket and makes it THE socket. A previous one is detached first
|
|
// (handlers nulled, then closed), and every handler below checks it still
|
|
// belongs to the current socket: a replacement opened while the old socket
|
|
// still looked alive (a half-open connection whose close has not landed)
|
|
// makes the server supersede the old one with a 4010, and that late close
|
|
// must not stop a pane that is already running on its successor.
|
|
_openSocket() {
|
|
if (this._destroyed || !this._socketUrl) return;
|
|
this._detachSocket();
|
|
const ws = new WebSocket(this._socketUrl);
|
|
this.ws = ws;
|
|
|
|
ws.onopen = () => {
|
|
if (ws !== this.ws) return;
|
|
this._onSocketOpen();
|
|
};
|
|
|
|
ws.onmessage = (event) => {
|
|
if (ws !== this.ws) return;
|
|
if (this._inputHandle) this._inputHandle.lastRecvAt = Date.now();
|
|
try {
|
|
const msg = JSON.parse(event.data);
|
|
if (msg.t === 'o') {
|
|
this._onLiveOutput(msg.d);
|
|
} else if (msg.t === 'c') {
|
|
this._onLiveClear();
|
|
} else if (msg.t === 'r') {
|
|
// Server-triggered refresh (SSE backpressure cleared, terminal
|
|
// data was dropped). The primary pane routes this to
|
|
// _onSessionNeedsRefresh (app.js) — Pane B has its own
|
|
// buffer loader for the same reason connect() does.
|
|
this._refreshBuffer();
|
|
} else if (msg.t === 'ia') {
|
|
// Input ACK. The frame names no session, so it is this pane's.
|
|
global.app?._onWsInputAck?.(msg.seq, msg, this.sessionId);
|
|
} else if (msg.t === 'zc') {
|
|
this._onPtyGeometryReport(msg.c, msg.r);
|
|
}
|
|
} catch {
|
|
/* Malformed frame — ignore, matches primary pane's tolerance. */
|
|
}
|
|
};
|
|
|
|
// _wsReady must go false on a drop or fit()/_sendResize() silently
|
|
// no-op on a closed socket per the WebSocket spec (no exception, no log).
|
|
// Input is not lost meanwhile: it waits in the app's durable queue and
|
|
// goes out over HTTP or the next socket. The "disconnected" marker says
|
|
// so on screen, and a transient close reconnects (_onSocketClosed).
|
|
ws.onclose = (event) => {
|
|
if (ws !== this.ws) return;
|
|
this._onSocketClosed(event);
|
|
};
|
|
|
|
ws.onerror = () => {
|
|
// onclose fires after onerror — cleanup happens there.
|
|
};
|
|
}
|
|
|
|
// Lets go of the current socket without running its close handling.
|
|
_detachSocket() {
|
|
const ws = this.ws;
|
|
if (!ws) return;
|
|
ws.onopen = null;
|
|
ws.onmessage = null;
|
|
// onclose fires asynchronously AFTER close(); without this it ran its
|
|
// "disconnected" write against a pane already torn down or replaced.
|
|
ws.onclose = null;
|
|
ws.onerror = null;
|
|
try {
|
|
ws.close();
|
|
} catch {
|
|
/* Already closed. */
|
|
}
|
|
this.ws = null;
|
|
this._wsReady = false;
|
|
this._unregisterInputSocket();
|
|
}
|
|
|
|
// A socket came up. After a drop this is a reconnect: the gap left nothing
|
|
// to replay (output frames carry no sequence number), so the buffer is
|
|
// refreshed. The closed state is reset FIRST, or the refresh would re-owe
|
|
// the "disconnected" marker (_refreshBuffer does on a closed socket) and
|
|
// stamp it under a healthy pane.
|
|
_onSocketOpen() {
|
|
const reconnected = this._wsClosed;
|
|
this._wsReady = true;
|
|
this._wsClosed = false;
|
|
this._markerOwed = false;
|
|
this._reconnectAttempts = 0;
|
|
this._lastSentDims = null;
|
|
this._registerInputSocket();
|
|
this._sendResize();
|
|
if (reconnected) this._refreshBuffer();
|
|
}
|
|
|
|
// Opens a replacement socket now instead of waiting out the backoff (for an
|
|
// owner that just learned the server is back). No-op while the current
|
|
// socket is open, after a permanent stop, or once destroyed.
|
|
reconnectNow() {
|
|
if (this._destroyed || this._stoppedCode !== null || !this._socketUrl) return;
|
|
if (this.ws && this.ws.readyState === WebSocket.OPEN) return;
|
|
clearTimeout(this._reconnectTimer);
|
|
this._reconnectTimer = null;
|
|
this._openSocket();
|
|
}
|
|
|
|
// The socket's close, split out of connect() so the tests can drive it.
|
|
// While any load runs (a history pull or a `{t:'r'}` refresh) the marker is
|
|
// only owed, and that load's finally block settles it (_stampMarkerIfOwed()):
|
|
// written now, it would sit above the output a pull is still holding (flushed
|
|
// after it on a skip, a downgrade or a failed fetch), above a refresh's
|
|
// replay, or in the middle of a chunked replay. A pull still waiting for its
|
|
// response holds the marker too, for as long as the request takes (up to its
|
|
// budget, see _pullHistory()).
|
|
//
|
|
// Then decides what comes next. Codes that cannot get better stop the pane
|
|
// for good and report once through `onExit(code)`: 4004/4009 (the session
|
|
// is gone), 4003 (refused: Host/Origin/owner, a retry gets the same answer)
|
|
// and 4010 (another socket with this pane's cid took over; only ever
|
|
// reaches here for the CURRENT socket, see _openSocket). Everything else,
|
|
// including the redelivery sweep force-closing a silent socket (1005), is
|
|
// transient and reconnects on the primary pane's backoff ladder
|
|
// (CodemanWsReconnect, constants.js) plus jitter.
|
|
_onSocketClosed(event) {
|
|
this._wsReady = false;
|
|
this._wsClosed = true;
|
|
this._unregisterInputSocket();
|
|
const code = event?.code;
|
|
const permanent = TerminalTile.STOP_MARKERS[code];
|
|
this._markerText = permanent || TerminalTile.MARKER_RECONNECTING;
|
|
if (this._loadRunning) this._markerOwed = true;
|
|
else this._writeDisconnectedMarker();
|
|
if (this._destroyed) return;
|
|
if (permanent) {
|
|
this._stop(code);
|
|
return;
|
|
}
|
|
this._scheduleReconnect(code);
|
|
}
|
|
|
|
_scheduleReconnect(code) {
|
|
if (this._destroyed || !this._socketUrl || this._reconnectTimer) return;
|
|
const plan = global.CodemanWsReconnect?.plan?.(code ?? 1006, this._reconnectAttempts) || {
|
|
action: 'reconnect',
|
|
delayMs: 1000,
|
|
};
|
|
if (plan.action === 'give-up') {
|
|
this._stop(code);
|
|
return;
|
|
}
|
|
this._reconnectAttempts++;
|
|
const delay = plan.delayMs + Math.floor(Math.random() * 250); // jitter: tiles must not reconnect in lockstep
|
|
this._reconnectTimer = setTimeout(() => {
|
|
this._reconnectTimer = null;
|
|
this._openSocket();
|
|
}, delay);
|
|
}
|
|
|
|
_stop(code) {
|
|
if (this._stoppedCode !== null) return;
|
|
this._stoppedCode = code ?? null;
|
|
clearTimeout(this._reconnectTimer);
|
|
this._reconnectTimer = null;
|
|
if (!this._destroyed) this.onExit?.(code);
|
|
}
|
|
|
|
// Keystrokes and pastes go through the app's exactly-once input queue (seq,
|
|
// ACK, persisted until delivered, redelivered after a drop), over this
|
|
// pane's own socket while it is open and the HTTP fallback while it is not.
|
|
// What xterm GENERATES must not be queued: a query reply (DA/CPR/OSC) is
|
|
// dropped, as the primary pane drops it, because forwarding it types
|
|
// "0;276;0c" into the CLI, and replaying one after a reload would do so
|
|
// again into a later screen. A focus or mouse report is real input the
|
|
// program asked for, but nobody typed it: it goes out once, never
|
|
// persisted. Same predicates as the primary pane (terminal-ui.js onData).
|
|
_onTerminalData(data) {
|
|
const input = global.CodemanTerminalInput;
|
|
if (input?.shouldSuppressTerminalQueryResponse?.(data)) return;
|
|
const app = global.app;
|
|
if (input?.isTerminalFocusOrMouseReport?.(data)) {
|
|
app?._sendInputEphemeral?.(this.sessionId, data);
|
|
return;
|
|
}
|
|
app?._sendInputAsync?.(this.sessionId, data);
|
|
}
|
|
|
|
// Joins the app's input-socket map for this session and flushes anything
|
|
// already queued for it (typed while the socket was down, or left over from
|
|
// a reload) over the fresh socket. Called from onopen.
|
|
_registerInputSocket() {
|
|
const app = global.app;
|
|
if (!this.ws || !app?._registerInputSocket) return;
|
|
this._unregisterInputSocket();
|
|
this._inputHandle = { ws: this.ws, lastRecvAt: 0 };
|
|
app._registerInputSocket(this.sessionId, this._inputHandle);
|
|
app._onWsReady?.(this.sessionId);
|
|
// The header's connection dot reads tile sockets while the grid is open.
|
|
app._updateConnectionIndicator?.();
|
|
}
|
|
|
|
// Leaves the map; only this pane's own handle is removed (a replacement
|
|
// socket's registration survives a late close of the old one).
|
|
_unregisterInputSocket() {
|
|
if (!this._inputHandle) return;
|
|
global.app?._unregisterInputSocket?.(this.sessionId, this._inputHandle);
|
|
this._inputHandle = null;
|
|
global.app?._updateConnectionIndicator?.();
|
|
}
|
|
|
|
// Settles a marker the pane owes: set when a close lands during a load (the
|
|
// replay would otherwise sit below it) or when a load wipes the terminal on
|
|
// a closed socket. Called from each load's own finally, just before
|
|
// _endBufferLoad() starts any trailing refresh.
|
|
_stampMarkerIfOwed() {
|
|
// A trailing refresh is about to clear() synchronously, while xterm parses
|
|
// a write() on a later tick: a marker written here would land in the
|
|
// freshly cleared buffer ABOVE that refresh's replay, a second, stale copy.
|
|
// The refresh re-owes the marker on a closed socket and stamps it itself.
|
|
if (this._bufferRefreshPending && !this._destroyed) return;
|
|
const owed = this._markerOwed;
|
|
this._markerOwed = false;
|
|
if (owed && this._wsClosed && !this._destroyed) this._writeDisconnectedMarker();
|
|
}
|
|
|
|
// Extracted so both _onSocketClosed() and a load that ends owing it on a
|
|
// closed socket can write it (see _stampMarkerIfOwed()).
|
|
_writeDisconnectedMarker() {
|
|
this.terminal?.write(`\r\n\x1b[2m${this._markerText}\x1b[0m\r\n`);
|
|
}
|
|
|
|
// Fetches and writes the session's current scrollback. Used both by
|
|
// connect() (initial load) and by the `{t:'r'}` server-refresh frame
|
|
// (below) — the primary pane's own _onSessionNeedsRefresh (app.js) is
|
|
// scoped to `this.activeSessionId` and clears/rewrites the primary
|
|
// terminal, neither of which applies to this independent pane, so this is
|
|
// a standalone equivalent rather than a call into it.
|
|
//
|
|
// Mirrors the primary pane's own mode check (app.js's selectSession /
|
|
// _onSessionNeedsRefresh): a shell session can retain hundreds of
|
|
// thousands of plain scrollback lines, so pulling `?full=1` there parses
|
|
// an unbounded, server-capped (up to terminalBufferMaxBytes, 32MB) body
|
|
// into a 50000-line xterm on every load. Non-shell (TUI) sessions still
|
|
// get one full replay. `fetch` here goes through the global wrapper
|
|
// (constants.js), which already prefixes CodemanBase — unlike the raw
|
|
// WebSocket URL above, which does not.
|
|
//
|
|
// Single-flight: the flag is held across the fetch AND the chunked write
|
|
// (writeChunked resolves after its last chunk), so two replays can never
|
|
// interleave their chunks into one terminal. A second call while one is
|
|
// in flight is dropped here; _refreshBuffer() is the caller that queues
|
|
// a trailing re-run instead.
|
|
async _loadBuffer({ refresh = false } = {}) {
|
|
if (this._bufferLoading) return;
|
|
this._bufferLoading = true;
|
|
await this._runLoad(refresh ? 'refresh' : 'initial', async () => {
|
|
this._loadRunning = true;
|
|
try {
|
|
if (this._destroyed) return;
|
|
if (refresh) {
|
|
// Cleared at the load's turn, not when it was asked for: a grid tile
|
|
// waiting in the queue keeps its last frame instead of sitting blank.
|
|
this.terminal?.clear();
|
|
// The clear wipes a "disconnected" marker (a `{t:'r'}` frame can queue
|
|
// a trailing refresh behind a pull that the socket's close then
|
|
// interrupts), so a refresh on a closed socket owes it back once its
|
|
// replay is written.
|
|
if (this._wsClosed) this._markerOwed = true;
|
|
}
|
|
const shell = this.sessionMode === 'shell';
|
|
let query = shell ? `tail=${TERMINAL_TAIL_SIZE}` : 'full=1';
|
|
if (this.boundedLoad && !shell) query = `full=1&tail=${TERMINAL_TAIL_SIZE}${this._historyLinesQuery()}`;
|
|
// A deadline covering the body as well as the headers (the primary
|
|
// pane's budgets, CodemanFetchDeadline): a capture that never answers
|
|
// would otherwise hold this pane's single-flight flag, and in the grid
|
|
// the one load queue every tile waits behind, forever.
|
|
const controller = global.AbortController ? new global.AbortController() : null;
|
|
this._loadAbort = controller;
|
|
const budget = global.CodemanFetchDeadline?.terminalFetchDeadlineMs?.({ full: !shell }) ?? 45000;
|
|
const timer = controller ? setTimeout(() => controller.abort(), budget) : null;
|
|
let payload;
|
|
try {
|
|
const res = await fetch(
|
|
`/api/sessions/${this.sessionId}/terminal?${query}`,
|
|
controller ? { signal: controller.signal } : undefined
|
|
);
|
|
payload = (await res.json())?.data ?? {};
|
|
} finally {
|
|
clearTimeout(timer);
|
|
this._loadAbort = null;
|
|
}
|
|
if (payload.terminalBuffer && this.terminal) {
|
|
await writeChunked(
|
|
this.terminal,
|
|
payload.terminalBuffer,
|
|
() => this._destroyed,
|
|
(cancel) => (this._cancelReplay = cancel)
|
|
);
|
|
}
|
|
} catch {
|
|
/* Best-effort: live output still arrives once the socket connects. */
|
|
} finally {
|
|
this._loadRunning = false;
|
|
this._stampMarkerIfOwed();
|
|
this._endBufferLoad();
|
|
}
|
|
});
|
|
}
|
|
|
|
// Runs a load's work now, or when the owner's queue gives this pane its turn
|
|
// (`scheduleLoad`). The single-flight flag is already set by the caller, so a
|
|
// load waiting in the queue still coalesces refreshes and blocks a second
|
|
// pull; the work itself sets `_loadRunning`. A load the queue drops (this
|
|
// pane was destroyed while it waited) never runs, so its flags are released
|
|
// here.
|
|
async _runLoad(kind, work) {
|
|
let ran = false;
|
|
const run = () => {
|
|
ran = true;
|
|
return work();
|
|
};
|
|
if (!this._scheduleLoad) {
|
|
await run();
|
|
return;
|
|
}
|
|
try {
|
|
await this._scheduleLoad(this, kind, run);
|
|
} catch {
|
|
/* The queue never rejects; a load that failed already settled itself. */
|
|
}
|
|
if (!ran) {
|
|
this._bufferLoading = false;
|
|
this._bufferRefreshPending = false;
|
|
}
|
|
}
|
|
|
|
// Ends a single-flight load (initial, refresh or history pull): clears the
|
|
// flag, then runs the ONE trailing refresh that arrived while it was busy.
|
|
_endBufferLoad() {
|
|
this._bufferLoading = false;
|
|
if (this._bufferRefreshPending && !this._destroyed) {
|
|
this._bufferRefreshPending = false;
|
|
this._refreshBuffer();
|
|
}
|
|
}
|
|
|
|
// Live terminal output. Written straight through, except while a history
|
|
// pull is replaying: a capture is current only up to the instant tmux took
|
|
// it, so a frame arriving mid-replay is held with its arrival time and
|
|
// replayed behind the snapshot by _pullHistory() (the primary pane's
|
|
// _finishBufferLoad `since` rule), never written underneath it.
|
|
_onLiveOutput(data) {
|
|
if (this._liveQueue) this._liveQueue.push({ at: performance.now(), data });
|
|
else this.terminal?.write(data);
|
|
}
|
|
|
|
// The server's `{t:'c'}` clear frame takes the same route as output, for the
|
|
// same reason: clearing straight away, mid-replay, would wipe the half-written
|
|
// snapshot and leave _pullHistory() measuring a buffer that is no longer the
|
|
// one it is restoring. Queued, it lands in order with the frames around it.
|
|
_onLiveClear() {
|
|
if (this._liveQueue) this._liveQueue.push({ at: performance.now(), clear: true });
|
|
else this.terminal?.clear();
|
|
}
|
|
|
|
// Capture phase, because xterm's own wheel handler stopPropagation()s every
|
|
// event it consumes, so a bubbling listener here would never see the wheel
|
|
// while the pane still has scrollback to scroll. Passive: this only observes,
|
|
// xterm keeps doing the scrolling.
|
|
_installWheelListener() {
|
|
this._onWheel = (ev) => {
|
|
if (ev.deltaY < 0) this._maybeLoadMoreHistory();
|
|
};
|
|
this.mountEl.addEventListener('wheel', this._onWheel, { capture: true, passive: true });
|
|
}
|
|
|
|
// Wheel-up at the top of a SHELL pane's scrollback. tmux repaints a burst of
|
|
// output (`cat` of a file longer than the screen) instead of scrolling it,
|
|
// so this pane's xterm ends up with about one screen of scrollback while
|
|
// tmux holds every line — and nothing here ever went back to ask, so the
|
|
// history was unreachable. The primary pane has the same pull
|
|
// (app.js _maybeRefetchFullHistory); Pane B is a separate xterm and needs its
|
|
// own. Shell only: a non-shell CLI's history is out of scope for this pull
|
|
// (its load already takes `full=1`; codex and Claude's inline renderer do
|
|
// grow tmux history, this just isn't how they recover it). The alternate-
|
|
// screen skip (nano, vim, less) only matters for a direct-PTY shell — under
|
|
// tmux the browser xterm never enters the alternate buffer.
|
|
_maybeLoadMoreHistory() {
|
|
if (this.sessionMode !== 'shell' || this._destroyed || !this.terminal) return;
|
|
if (this._bufferLoading) return;
|
|
// Mirrors app.js _maybeRefetchFullHistory and this pane's own
|
|
// _sendResize(): a detached session's own window already owns its PTY
|
|
// size and scrollback, so Pane B has nothing of its own to reconcile.
|
|
if (this.detachedSessions?.has(this.sessionId)) return;
|
|
const active = this.terminal.buffer.active;
|
|
if (active.type !== 'normal' || active.viewportY !== 0) return;
|
|
// Momentum scrolling fires this dozens of times per flick, so cooldown
|
|
// rather than latch; a pull that could only have downgraded the pane
|
|
// waits far longer.
|
|
const cooldown = this._historyPullUseless ? 60000 : 4000;
|
|
const now = Date.now();
|
|
if (now - this._historyPullAt < cooldown) return;
|
|
this._historyPullAt = now;
|
|
this._bufferLoading = true;
|
|
void this._runLoad('history', () => this._pullHistory());
|
|
}
|
|
|
|
// Pulls a BOUNDED window of tmux's full history (the same TERMINAL_TAIL_SIZE
|
|
// a tab switch loads, so a multi-megabyte capture never lands on xterm's
|
|
// main thread) and replays it under the reader's current place. Holds the
|
|
// single-flight flag across the fetch AND the replay, like _loadBuffer().
|
|
async _pullHistory() {
|
|
this._bufferLoading = true;
|
|
if (this._destroyed) {
|
|
this._endBufferLoad();
|
|
return;
|
|
}
|
|
this._loadRunning = true;
|
|
let replayed = false;
|
|
let capturedAt = 0;
|
|
// Two budgets on one signal. The request itself gets the primary pane's
|
|
// (CodemanFetchDeadline, constants.js): live output is not held while it
|
|
// runs, but the single-flight flag is, so a coalesced `{t:'r'}` refresh and
|
|
// the marker owed by a close (_onSocketClosed()) both wait for it, at worst
|
|
// for that whole budget. Once the headers land live output IS held, so the
|
|
// body read gets the short one instead: a body that hangs would otherwise
|
|
// freeze the pane for the long budget. Aborting lands in the catch below,
|
|
// which releases the flag and the queue. AbortSignal.timeout() alone cannot
|
|
// be re-armed, hence the controller; without AbortController the pull
|
|
// simply has no deadline.
|
|
const controller = global.AbortController ? new global.AbortController() : null;
|
|
this._loadAbort = controller;
|
|
let abortTimer = null;
|
|
const armDeadline = (ms) => {
|
|
if (!controller) return;
|
|
clearTimeout(abortTimer);
|
|
abortTimer = setTimeout(() => controller.abort(), ms);
|
|
};
|
|
try {
|
|
armDeadline(global.CodemanFetchDeadline?.terminalFetchDeadlineMs?.({ full: true }) ?? HISTORY_PULL_TIMEOUT_MS);
|
|
const res = await fetch(
|
|
`/api/sessions/${this.sessionId}/terminal?full=1&tail=${TERMINAL_TAIL_SIZE}${this._historyLinesQuery()}`,
|
|
{ signal: controller?.signal }
|
|
);
|
|
armDeadline(HISTORY_PULL_TIMEOUT_MS);
|
|
// The cutoff below is the response's arrival, the same `since` rule the
|
|
// primary pane uses (_finishBufferLoad). It is a client clock standing in
|
|
// for the instant tmux took the capture, which lies somewhere in the
|
|
// round trip, so a frame in that window can be lost or doubled. Bounded
|
|
// by one round trip and not closable without a server-side capture time.
|
|
capturedAt = performance.now();
|
|
// Opened only now: a frame from before the response is either replaced by
|
|
// the capture or written unchanged, so holding it for the round trip
|
|
// bought nothing and froze the pane for as long as the fetch took.
|
|
this._liveQueue = [];
|
|
const payload = (await res.json())?.data;
|
|
clearTimeout(abortTimer);
|
|
const buffer = payload?.terminalBuffer;
|
|
const term = this.terminal;
|
|
if (!buffer || !term || this._destroyed) return;
|
|
const rowsBefore = term.buffer.active.length;
|
|
const rowsIncoming = global.app?._estimateReplayRows?.(buffer, term.cols) ?? buffer.split('\n').length;
|
|
// xterm keeps at most `scrollback + rows` rows while tmux keeps far more
|
|
// lines, so a window of short lines can carry more rows than this pane
|
|
// can ever hold, and `rowsIncoming <= rowsBefore` would never come true.
|
|
const scrollbackCap = term.options?.scrollback || 0;
|
|
const paneFull = scrollbackCap > 0 && rowsBefore >= scrollbackCap + term.rows;
|
|
// Nothing to gain (this also covers a downgrade, which would delete
|
|
// history mid-scroll), and a reset+rewrite would jump the viewport. An
|
|
// untruncated window IS all of tmux's history and the next burst can add
|
|
// more, so keep the 4 s cooldown. A truncated window can never reach past
|
|
// what the pane shows, and every ask costs the server a capture-pane of
|
|
// the whole history (`tail` is cut after it): back off to 60 s, as the
|
|
// primary pane does (app.js _maybeRefetchFullHistory). A full pane backs
|
|
// off too, since no window can ever fit in it.
|
|
if (rowsIncoming <= rowsBefore || paneFull) {
|
|
if (payload.truncated || paneFull) this._historyPullUseless = true;
|
|
return;
|
|
}
|
|
this._historyPullUseless = false;
|
|
term.write('\x1bc');
|
|
replayed = true;
|
|
if (this._wsClosed) this._markerOwed = true;
|
|
await writeChunked(
|
|
term,
|
|
buffer,
|
|
() => this._destroyed,
|
|
(cancel) => (this._cancelReplay = cancel)
|
|
);
|
|
if (this._destroyed || !this.terminal) return;
|
|
// xterm parses asynchronously: an empty write's callback fires only
|
|
// after everything before it, so the row count below is the settled one.
|
|
await new Promise((resolve) => this.terminal.write('', resolve));
|
|
if (this._destroyed || !this.terminal) return;
|
|
// The replay grew the buffer UPWARD, so what was row 0 is now `delta`
|
|
// rows down; land there and the recovered history sits above it.
|
|
const delta = this.terminal.buffer.active.length - rowsBefore;
|
|
if (delta > 0) this.terminal.scrollToLine(delta);
|
|
else this.terminal.scrollToTop();
|
|
} catch {
|
|
/* Best-effort — live output keeps arriving whatever happens here. */
|
|
} finally {
|
|
clearTimeout(abortTimer);
|
|
this._loadAbort = null;
|
|
this._loadRunning = false;
|
|
const queued = this._liveQueue ?? [];
|
|
this._liveQueue = null;
|
|
// After a replay, only frames that arrived after the capture are news;
|
|
// earlier ones are already in it. With no replay, every held frame is.
|
|
const cutoff = replayed ? capturedAt : 0;
|
|
for (const entry of queued) {
|
|
if (entry.at < cutoff) continue;
|
|
if (entry.clear) this.terminal?.clear();
|
|
else this.terminal?.write(entry.data);
|
|
}
|
|
// Settled after the queue flush so the marker is the last thing on
|
|
// screen: a close during the pull wrote nothing (_onSocketClosed() defers
|
|
// it while a load runs), and a replay's own `\x1bc` (flagged above) wipes
|
|
// one written before it, which would paint a fresh, current-looking
|
|
// history while onData keeps silently dropping every keystroke on the
|
|
// dead socket. With a trailing refresh pending (_endBufferLoad) the marker
|
|
// is left to that refresh, which writes it below its own replay.
|
|
this._stampMarkerIfOwed();
|
|
this._endBufferLoad();
|
|
}
|
|
}
|
|
|
|
// A bounded load's `lines=` (grid tiles): tmux history beyond what this
|
|
// xterm keeps (its scrollback plus the screen) would only be captured to be
|
|
// thrown away, and a full capture is synchronous work on the server, about
|
|
// 0.7 s for a 30k-line history. Unbounded panes (the split's Pane B) ask
|
|
// for everything, as before.
|
|
_historyLinesQuery() {
|
|
if (!this.boundedLoad || !Number.isFinite(this.scrollback)) return '';
|
|
return `&lines=${this.scrollback + (this.terminal?.rows || 0)}`;
|
|
}
|
|
|
|
// The `{t:'r'}` server-refresh path: clear, then replay. Two refresh
|
|
// frames in a row used to start two concurrent replays, each clearing
|
|
// the terminal under the other's chunked write. A refresh that arrives
|
|
// mid-replay is COALESCED into one trailing re-run rather than ignored:
|
|
// the in-flight fetch may predate the drop the new frame is reporting,
|
|
// and no further frame is coming to correct stale content.
|
|
_refreshBuffer() {
|
|
if (this._bufferLoading) {
|
|
this._bufferRefreshPending = true;
|
|
return;
|
|
}
|
|
void this._loadBuffer({ refresh: true });
|
|
}
|
|
|
|
// Local reflow only — no PTY resize frame. Split out so a divider drag
|
|
// can reflow both panes at the browser's paint rate (rAF) while sending
|
|
// the actual `{t:'z'}` resize once, at drag end, matching the primary
|
|
// pane's own convention (throttledResize in terminal-ui.js).
|
|
localFit() {
|
|
if (!this.fitAddon) return;
|
|
this.fitAddon.fit();
|
|
}
|
|
|
|
// Reflow to the container and tell the PTY, as one step: the xterm and the
|
|
// PTY must never disagree about size (#464), and a font change is a size
|
|
// change too, so the font setters call this rather than localFit().
|
|
// `force` resends an unchanged size.
|
|
fit({ force = false } = {}) {
|
|
this.localFit();
|
|
this._sendResize({ force });
|
|
}
|
|
|
|
_sendResize({ force = false } = {}) {
|
|
if (!this._wsReady || !this.fitAddon || !this.terminal) return;
|
|
// One PTY cannot hold two sizes (mirrors sendResize's own
|
|
// detachedElsewhere yield in terminal-ui.js): the session got detached
|
|
// to its own window AFTER this split was opened, so its own window now
|
|
// owns the PTY's size and Pane B must stand aside.
|
|
if (this.detachedSessions?.has(this.sessionId)) return;
|
|
// A hidden pane (a web tab over it, a zoomed neighbour) measures NaN, and
|
|
// fit() then leaves the xterm alone: there is no size worth reporting.
|
|
const dims = this.fitAddon.proposeDimensions();
|
|
if (!dims || !Number.isFinite(dims.cols) || !Number.isFinite(dims.rows)) return;
|
|
// Report what the xterm actually holds, so the PTY gets exactly the size
|
|
// the pane renders at. Unclamped, unlike the primary pane's 40x10 floor:
|
|
// a floor here misreported Pane B's width at the divider's reachable 20%
|
|
// position (about 28 columns), causing real output-wrapping bugs, and a
|
|
// floored xterm would be wider than its container. The server enforces
|
|
// its own valid range ([1,500]/[1,200] in ws-routes.ts).
|
|
const cols = this.terminal.cols;
|
|
const rows = this.terminal.rows;
|
|
const last = this._lastSentDims;
|
|
if (!force && last && last.cols === cols && last.rows === rows) return;
|
|
this._lastSentDims = { cols, rows };
|
|
this.ws.send(JSON.stringify({ t: 'z', c: cols, r: rows, v: 'desktop' }));
|
|
}
|
|
|
|
// The session's PTY is new: a tile can connect before its session has a
|
|
// pane (one Run started while the grid is open joins first), and the
|
|
// server drops a resize that arrives with no PTY, then spawns at its own
|
|
// default size. Forget what was sent, so the size goes out now, or with
|
|
// the next fit() when this tile is hidden right now (a zoomed neighbour):
|
|
// _sendResize() returns before recording anything it did not send.
|
|
paneStarted() {
|
|
this._lastSentDims = null;
|
|
this._sendResize();
|
|
}
|
|
|
|
// The geometry the PTY actually holds (`{t:'zc'}`, the server's answer to
|
|
// every resize). A PTY and a terminal that disagree on WIDTH render
|
|
// garbled, so a different column count is adopted; rows stay local, as in
|
|
// the primary pane (_onPtyGeometryReport in terminal-ui.js, #464). The
|
|
// pure verdict is the primary's too (reconcilePtyGeometry, constants.js).
|
|
_onPtyGeometryReport(cols, rows) {
|
|
const terminal = this.terminal;
|
|
if (!terminal) return;
|
|
const verdict = global.CodemanTerminalGeometry?.reconcilePtyGeometry?.(
|
|
{ cols: terminal.cols, rows: terminal.rows },
|
|
{ cols, rows }
|
|
);
|
|
if (!verdict?.adopt) return;
|
|
terminal.resize(verdict.cols, terminal.rows);
|
|
this._lastSentDims = { cols: verdict.cols, rows: terminal.rows };
|
|
}
|
|
|
|
destroy() {
|
|
this._destroyed = true;
|
|
// Anything still queued for this session stays in the app's queue and is
|
|
// delivered over HTTP by the redelivery sweep, so closing the pane mid-
|
|
// keystroke loses nothing.
|
|
clearTimeout(this._reconnectTimer);
|
|
this._reconnectTimer = null;
|
|
// A load still fetching would otherwise hold the owner's queue (and the
|
|
// server's attention) for a pane nobody can see any more.
|
|
try {
|
|
this._loadAbort?.abort();
|
|
} catch {
|
|
/* Already settled. */
|
|
}
|
|
this._loadAbort = null;
|
|
// Likewise a replay still parsing: the xterm is disposed below, so the
|
|
// write callback it waits for would never come.
|
|
this._cancelReplay?.();
|
|
this._cancelReplay = null;
|
|
if (this._onWheel) {
|
|
this.mountEl?.removeEventListener('wheel', this._onWheel, { capture: true });
|
|
this._onWheel = null;
|
|
}
|
|
this._detachSocket();
|
|
if (this._onFocusIn) {
|
|
this.terminal?.textarea?.removeEventListener('focus', this._onFocusIn);
|
|
this._onFocusIn = null;
|
|
}
|
|
// A destroyed pane cannot hold the keyboard: shortcuts fall back to the
|
|
// primary terminal (_focusedPane also skips a destroyed tile on its own).
|
|
if (global.app?._focusedTile === this) global.app._noteFocusedTile?.(null);
|
|
if (this.terminal) {
|
|
this.terminal.dispose();
|
|
this.terminal = null;
|
|
}
|
|
this.fitAddon = null;
|
|
}
|
|
}
|
|
|
|
// The marker a pane writes when its socket drops: a transient drop says it is
|
|
// reconnecting; a permanent stop says why, keyed by close code. All start
|
|
// with `[disconnected` so a reader (and a test) can tell any of them apart
|
|
// from session output.
|
|
TerminalTile.MARKER_RECONNECTING = '[disconnected, reconnecting…]';
|
|
TerminalTile.STOP_MARKERS = {
|
|
4003: '[disconnected: the server refused this connection]',
|
|
4004: '[disconnected: the session ended]',
|
|
4009: '[disconnected: the session ended]',
|
|
4010: '[disconnected: another connection took over this pane]',
|
|
};
|
|
|
|
/**
|
|
* ONE queue for every capture a set of tiles fetches (`GET
|
|
* /api/sessions/:id/terminal`): the initial load, the refresh after a
|
|
* reconnect, a server `{t:'r'}` refresh and the shell history pull. Each
|
|
* capture runs synchronous tmux calls on the server, so N of them at once do
|
|
* not run in parallel, they stall every WebSocket and SSE stream on it back to
|
|
* back. After a deploy restart all N tiles reopen within the same second; this
|
|
* drains their refreshes one at a time.
|
|
*
|
|
* Concurrency 1. Next up is a history pull (the user is waiting on it), then
|
|
* the lowest `rank(tile)` (the grid ranks the focused tile first, then reading
|
|
* order), then arrival order. A destroyed tile's entries are dropped, never run.
|
|
* DOM-free, so the grid owns the policy and tests drive it directly.
|
|
*/
|
|
class TileLoadQueue {
|
|
/**
|
|
* @param {{rank?: (tile: object) => number, onChange?: (tile: object, state: 'queued'|'running'|'idle') => void}} [opts]
|
|
*/
|
|
constructor(opts = {}) {
|
|
this._rank = typeof opts.rank === 'function' ? opts.rank : () => 0;
|
|
this._onChange = typeof opts.onChange === 'function' ? opts.onChange : null;
|
|
this._pending = [];
|
|
this._active = null;
|
|
this._seq = 0;
|
|
}
|
|
|
|
/** The `scheduleLoad` a TerminalTile takes. Resolves once `run` finished or was dropped; never rejects. */
|
|
schedule(tile, kind, run) {
|
|
return new Promise((resolve) => {
|
|
this._pending.push({ tile, kind, run, resolve, seq: this._seq++ });
|
|
this._notify(tile, 'queued');
|
|
this._pump();
|
|
});
|
|
}
|
|
|
|
/** Drops every load still waiting for `tile` (the running one, if any, finishes on its own). */
|
|
drop(tile) {
|
|
const keep = [];
|
|
for (const entry of this._pending) {
|
|
if (entry.tile === tile) entry.resolve();
|
|
else keep.push(entry);
|
|
}
|
|
this._pending = keep;
|
|
if (this._active?.tile !== tile) this._notify(tile, 'idle');
|
|
}
|
|
|
|
/** How many loads are waiting (not counting the running one). */
|
|
get size() {
|
|
return this._pending.length;
|
|
}
|
|
|
|
/** The tile whose load is running, or null. */
|
|
get activeTile() {
|
|
return this._active?.tile ?? null;
|
|
}
|
|
|
|
_notify(tile, state) {
|
|
try {
|
|
this._onChange?.(tile, state);
|
|
} catch {
|
|
/* A display callback never stops the queue. */
|
|
}
|
|
}
|
|
|
|
_takeNext() {
|
|
let best = -1;
|
|
let bestKey = null;
|
|
for (let i = 0; i < this._pending.length; i++) {
|
|
const entry = this._pending[i];
|
|
if (entry.tile?._destroyed) continue;
|
|
const key = [entry.kind === 'history' ? 0 : 1, this._rank(entry.tile), entry.seq];
|
|
const order = bestKey ? key[0] - bestKey[0] || key[1] - bestKey[1] || key[2] - bestKey[2] : -1;
|
|
if (order < 0) {
|
|
best = i;
|
|
bestKey = key;
|
|
}
|
|
}
|
|
// Destroyed tiles' entries go now, resolved but never run.
|
|
const dropped = this._pending.filter((entry) => entry.tile?._destroyed);
|
|
const next = best === -1 ? null : this._pending[best];
|
|
this._pending = this._pending.filter((entry) => entry !== next && !entry.tile?._destroyed);
|
|
for (const entry of dropped) entry.resolve();
|
|
return next;
|
|
}
|
|
|
|
async _pump() {
|
|
if (this._active) return;
|
|
const entry = this._takeNext();
|
|
if (!entry) return;
|
|
this._active = entry;
|
|
this._notify(entry.tile, 'running');
|
|
try {
|
|
await entry.run();
|
|
} catch {
|
|
/* A load settles its own failure; the queue only moves on. */
|
|
} finally {
|
|
this._active = null;
|
|
const stillQueued = this._pending.some((e) => e.tile === entry.tile);
|
|
this._notify(entry.tile, stillQueued ? 'queued' : 'idle');
|
|
entry.resolve();
|
|
void this._pump();
|
|
}
|
|
}
|
|
}
|
|
|
|
global.TerminalTile = TerminalTile;
|
|
global.TileLoadQueue = TileLoadQueue;
|
|
})(window);
|