Files
Codeman/packages/gesture-control/src/demo/tabs.ts
T
arkonandClaude Opus 4.8 09a142d14b feat: vendor gesture-control source into packages/gesture-control
Bring the Ark0N/codeman-gesture-control repo in-tree as the codeman-gesture-control
workspace package so the hand-tracking overlay can be developed in the Codeman repo.
New npm run build:gesture bundles src/codeman/entry.ts into the served
gesture-codeman.js; scripts/build.mjs reruns it on every production build.
Source formatted to Codeman's prettier style.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 20:48:20 +02:00

210 lines
6.6 KiB
TypeScript

// demo/tabs.ts — Phase 3 fake-tab board.
//
// 3 columns of draggable "session" tabs, driven entirely by gesture events
// (no mouse). The board overlays the camera stage, so surface-pixel coords
// from GestureController map straight onto board-local coords.
//
// Source of truth for which tab is in which column is the DOM itself. The
// state machine here is tiny: grab → (drag)* → drop, tracked per hand so two
// hands can drag two tabs at once.
interface Tab {
id: string;
el: HTMLElement;
}
interface Column {
id: string;
title: string;
el: HTMLElement;
list: HTMLElement;
}
interface Grab {
tab: Tab;
originList: HTMLElement;
w: number;
h: number;
}
/** A hovering cursor for highlight purposes. */
export interface HoverPoint {
x: number;
y: number;
pinching: boolean;
}
const INITIAL: Array<{ id: string; title: string; tabs: string[] }> = [
{ id: 'screen-1', title: 'Screen 1', tabs: ['auth-refactor', 'api-tests'] },
{ id: 'screen-2', title: 'Screen 2', tabs: ['db-migrate', 'ui-polish', 'docs'] },
{ id: 'screen-3', title: 'Screen 3', tabs: ['ci-fix'] },
];
export class TabsBoard {
private columns: Column[] = [];
private tabs = new Map<string, Tab>();
/** hand id → the tab it is currently dragging. */
private grabs = new Map<string, Grab>();
/** @param onDrop notified after a settled drop: (tab, column or null if cancelled). */
constructor(
private root: HTMLElement,
private onDrop?: (tabId: string, columnId: string | null) => void
) {
this.build();
}
private build(): void {
this.root.classList.add('board');
for (const col of INITIAL) {
const el = document.createElement('div');
el.className = 'column';
el.dataset.col = col.id;
const header = document.createElement('header');
header.textContent = col.title;
const list = document.createElement('div');
list.className = 'tablist';
el.append(header, list);
this.root.append(el);
this.columns.push({ id: col.id, title: col.title, el, list });
for (const id of col.tabs) {
const tab = this.makeTab(id);
list.append(tab.el);
}
}
}
private makeTab(id: string): Tab {
const el = document.createElement('div');
el.className = 'tab';
el.dataset.tab = id;
el.textContent = id;
const tab: Tab = { id, el };
this.tabs.set(id, tab);
return tab;
}
// ---- Geometry --------------------------------------------------------
/** Element rect in board-local coords (origin = board top-left). */
private localRect(el: HTMLElement): DOMRect {
const r = el.getBoundingClientRect();
const base = this.root.getBoundingClientRect();
return new DOMRect(r.left - base.left, r.top - base.top, r.width, r.height);
}
/** Hit-test slop (px). Cursor jitter + a small target shouldn't fight you. */
private static readonly GRAB_PAD = 18;
private static contains(r: DOMRect, x: number, y: number, pad = 0): boolean {
return x >= r.left - pad && x <= r.right + pad && y >= r.top - pad && y <= r.bottom + pad;
}
private columnAt(x: number, y: number): Column | null {
for (const c of this.columns) {
if (TabsBoard.contains(this.localRect(c.el), x, y)) return c;
}
return null;
}
/** Topmost ungrabbed tab under the point. Nearest-center wins ties so the
* padded hit-areas of adjacent tabs resolve to the most likely target. */
private tabAt(x: number, y: number): Tab | null {
let best: Tab | null = null;
let bestDist = Infinity;
for (const tab of this.tabs.values()) {
if (this.isGrabbed(tab.id)) continue;
const r = this.localRect(tab.el);
if (!TabsBoard.contains(r, x, y, TabsBoard.GRAB_PAD)) continue;
const cx = r.left + r.width / 2;
const cy = r.top + r.height / 2;
const d = (x - cx) ** 2 + (y - cy) ** 2;
if (d < bestDist) {
bestDist = d;
best = tab;
}
}
return best;
}
private isGrabbed(tabId: string): boolean {
for (const g of this.grabs.values()) if (g.tab.id === tabId) return true;
return false;
}
// ---- Highlights (driven each frame from the status snapshot) ---------
/** Recompute hover highlights from the full set of present cursors. */
hover(points: HoverPoint[]): void {
this.root.querySelectorAll('.col-hot, .tab-hot').forEach((el) => el.classList.remove('col-hot', 'tab-hot'));
for (const p of points) {
this.columnAt(p.x, p.y)?.el.classList.add('col-hot');
// Only show a grab affordance when the hand is open (not pinching).
if (!p.pinching) this.tabAt(p.x, p.y)?.el.classList.add('tab-hot');
}
}
// ---- Drag state machine ---------------------------------------------
grab(hand: string, x: number, y: number): void {
if (this.grabs.has(hand)) return;
const tab = this.tabAt(x, y);
if (!tab) return;
const rect = this.localRect(tab.el);
this.grabs.set(hand, {
tab,
originList: tab.el.parentElement as HTMLElement,
w: rect.width,
h: rect.height,
});
tab.el.classList.add('dragging');
tab.el.style.width = `${rect.width}px`;
// Reparent the floating tab onto the board root before positioning it.
// A `.column` can't be the containing block: its `backdrop-filter` makes it
// the containing block for absolutely-positioned children, so our
// board-local left/top would be offset by the column's own position (tabs
// in the middle/right columns flew off to the right). #board has no
// filter/transform, so it's a stable origin that matches moveTo's coords.
this.root.append(tab.el);
this.moveTo(tab.el, x, y, rect.width, rect.height);
}
drag(hand: string, x: number, y: number): void {
const g = this.grabs.get(hand);
if (!g) return;
this.moveTo(g.tab.el, x, y, g.w, g.h);
}
drop(hand: string, x: number, y: number): void {
const g = this.grabs.get(hand);
if (!g) return;
this.grabs.delete(hand);
const target = this.columnAt(x, y);
const dest = target ? target.list : g.originList;
dest.append(g.tab.el);
g.tab.el.classList.remove('dragging');
g.tab.el.style.removeProperty('width');
g.tab.el.style.removeProperty('left');
g.tab.el.style.removeProperty('top');
this.onDrop?.(g.tab.id, target ? target.id : null);
}
/** Center the floating tab on the cursor (clamped to the board). */
private moveTo(el: HTMLElement, x: number, y: number, w: number, h: number): void {
const base = this.root.getBoundingClientRect();
const left = Math.max(0, Math.min(x - w / 2, base.width - w));
const top = Math.max(0, Math.min(y - h / 2, base.height - h));
el.style.left = `${left}px`;
el.style.top = `${top}px`;
}
}