Files
Codeman/src/web/public/ultracode-windows.js
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Codeman maintainer d16bf34e34 feat(ultracode): floating run windows with tab connector lines + dedicated toggle
Auto-popping draggable window per active ultracode/Workflow run, connected by a
glowing line to its originating session tab (resolved via claudeSessionId ===
sessionUuid). Mirrors the live agent grid; auto-closes after a run finishes;
dismissals are remembered. Additional to the existing docked panel.

New "Ultracode Floating Windows" setting (default OFF), independent of the
"Ultracode Agents" panel toggle; either toggle starts the workflow-run watcher.

Also bumps version to 1.1.3 and brings CLAUDE.md up to date for the ultracode
subsystem.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 16:33:54 +02:00

383 lines
17 KiB
JavaScript

/**
* @fileoverview Ultracode floating run windows — auto-popping draggable windows
* with a connector line to the originating session tab.
*
* This is the "floating thing" companion to the docked master-detail panel in
* `ultracode-panel.js` (the dock panel stays — these windows are ADDITIONAL).
* When the `showUltracodeAgents` setting is on, a small floating window pops up
* for each ACTIVE ultracode/Workflow run (status not completed/killed/failed),
* mirroring the live agent grid, and is connected by a glowing line to the
* Codeman tab whose `claudeSessionId` matches the run's `sessionUuid` — the same
* line idiom subagent windows use. The window auto-closes a few seconds after
* its run finishes; an explicitly-closed run is remembered and never re-pops.
*
* Reuses, rather than duplicates:
* - `makeWindowDraggable` + the shared `#connectionLines` SVG (subagent-windows.js)
* - `_workflowAgentCardHtml`, `_fmtNum`, `_workflowStatusClass`, `_fetchWorkflowRunDetail`,
* and the `workflowRuns` / `workflowRunDetails` maps (ultracode-panel.js)
*
* The connector-line draw is appended to the shared SVG from inside
* `_updateConnectionLinesImmediate` (subagent-windows.js calls
* `_appendUltracodeConnectionLines` at the end of its render pass), so both the
* subagent and ultracode lines live in one batched read→write reflow pass.
*
* @mixin Extends CodemanApp.prototype via Object.assign
* @dependency subagent-windows.js (makeWindowDraggable, updateConnectionLines, #connectionLines)
* @dependency ultracode-panel.js (workflowRuns/workflowRunDetails, _workflowAgentCardHtml, _fmtNum)
* @loadorder 15.5 (after subagent-windows.js — needs makeWindowDraggable at runtime)
*/
/* global CodemanApp, escapeHtml */
Object.assign(CodemanApp.prototype, {
/** Lazily seed the floating-window state maps (constructor also seeds them). */
_ensureUltracodeWindowState() {
if (!this.ultracodeWindows) this.ultracodeWindows = new Map(); // runId -> { element, parentSessionId, dragListeners, collapsed }
if (!this.ultracodeWindowsClosed) this.ultracodeWindowsClosed = new Set(); // runIds the user dismissed
if (!this.ultracodeWindowCloseTimers) this.ultracodeWindowCloseTimers = new Map(); // runId -> setTimeout id
if (this.ultracodeWindowZIndex === undefined) this.ultracodeWindowZIndex = 1000;
},
/** Floating windows have their own opt-in (default OFF), independent of the dock panel. */
_ultracodeFloatingEnabled() {
const settings = this.loadAppSettingsFromStorage ? this.loadAppSettingsFromStorage() : {};
return !!(settings && settings.ultracodeFloatingWindows);
},
/** A run is "working" until it reaches a terminal status. Mid-run status is absent. */
_isWorkflowRunActive(run) {
const s = String((run && run.status) || '');
return !(s === 'completed' || s === 'killed' || s === 'failed');
},
/**
* Resolve which Codeman tab a run belongs to: the session whose
* `claudeSessionId` equals the run's `sessionUuid` (the path segment the watcher
* captured). Falls back to the active session so the line still lands somewhere.
*/
_resolveUltracodeParentSession(run) {
const uuid = run && run.sessionUuid;
if (uuid && this.sessions) {
for (const [sessionId, session] of this.sessions) {
if (session && session.claudeSessionId === uuid) return sessionId;
}
}
if (this.activeSessionId && this.sessions && this.sessions.has(this.activeSessionId)) {
return this.activeSessionId;
}
return null;
},
/**
* Auto-pop driver — called for every run discovered/updated and on reconnect seed.
* Creates a floating window for active runs, refreshes existing ones, and schedules
* an auto-close once a run finishes.
*/
_syncUltracodeFloatingWindow(run, opts) {
this._ensureUltracodeWindowState();
if (!run || !run.runId) return;
if (!this._ultracodeFloatingEnabled()) return;
const runId = run.runId;
if (this.ultracodeWindowsClosed.has(runId)) return; // respect explicit dismissal
const active = this._isWorkflowRunActive(run);
const existing = this.ultracodeWindows.get(runId);
if (active) {
// Run is alive — cancel any pending auto-close.
const pending = this.ultracodeWindowCloseTimers.get(runId);
if (pending) {
clearTimeout(pending);
this.ultracodeWindowCloseTimers.delete(runId);
}
if (existing) {
this.renderUltracodeWindowContent(runId);
this._fetchWorkflowRunDetail(runId); // refresh agents[]; re-renders window on land
} else {
// On a reconnect snapshot, only restore windows for genuinely recent runs so
// a backlog of stale undefined-status runs doesn't carpet the screen.
if (opts && opts.fromSeed) {
const FLOAT_SEED_MAX_AGE_MS = 5 * 60 * 1000;
const age = Date.now() - (run.lastActivityAt || 0);
if (!(run.lastActivityAt && age < FLOAT_SEED_MAX_AGE_MS)) return;
}
this.createUltracodeWindow(run);
}
} else if (existing) {
// Finished — refresh to the final state (status + final agent states), show it
// briefly, then retire the floating window.
this._fetchWorkflowRunDetail(runId);
this.renderUltracodeWindowContent(runId);
if (!this.ultracodeWindowCloseTimers.has(runId)) {
const FLOAT_FINISH_GRACE_MS = 8000;
const timer = setTimeout(() => {
this.ultracodeWindowCloseTimers.delete(runId);
this.closeUltracodeWindow(runId, false);
}, FLOAT_FINISH_GRACE_MS);
this.ultracodeWindowCloseTimers.set(runId, timer);
}
}
},
/** Build and mount a floating window for a run, positioned near its parent tab. */
createUltracodeWindow(run) {
this._ensureUltracodeWindowState();
const runId = run.runId;
if (this.ultracodeWindows.has(runId)) return;
const parentSessionId = this._resolveUltracodeParentSession(run);
const titleText = run.workflowName || run.summary || runId;
const win = document.createElement('div');
win.className = 'ultracode-window spawning';
win.id = `ultracode-window-${runId}`;
win.style.zIndex = ++this.ultracodeWindowZIndex;
win.innerHTML = `
<div class="ultracode-window-header">
<div class="ultracode-window-title" title="${escapeHtml(titleText)}">
<span class="icon">🧬</span>
<span class="uw-name">${escapeHtml(titleText)}</span>
<span class="uw-status"></span>
</div>
<div class="ultracode-window-actions">
<button class="uw-min" type="button" title="Collapse">─</button>
<button class="uw-close" type="button" title="Close">&times;</button>
</div>
</div>
<div class="ultracode-window-body" id="ultracode-window-body-${runId}">
<div class="subagent-empty">Loading agents…</div>
</div>
`;
// Position: spawn from the parent tab if we can find it, else cascade.
const parentTab = parentSessionId ? document.querySelector(`.session-tab[data-id="${parentSessionId}"]`) : null;
if (parentTab) {
const r = parentTab.getBoundingClientRect();
const left = Math.max(8, Math.min(r.left, window.innerWidth - 392));
win.style.left = `${left}px`;
win.style.top = `${r.bottom + 14}px`;
} else {
const n = this.ultracodeWindows.size;
win.style.left = `${24 + n * 26}px`;
win.style.top = `${96 + n * 26}px`;
}
document.body.appendChild(win);
// Drop the spawn class on the next frame so the transition runs.
requestAnimationFrame(() => win.classList.remove('spawning'));
const header = win.querySelector('.ultracode-window-header');
const dragListeners = this.makeWindowDraggable(win, header);
win.querySelector('.uw-min').addEventListener('click', (e) => {
e.stopPropagation();
this.toggleUltracodeWindowCollapse(runId);
});
win.querySelector('.uw-close').addEventListener('click', (e) => {
e.stopPropagation();
this.closeUltracodeWindow(runId, true);
});
const nameEl = win.querySelector('.uw-name');
if (parentSessionId) {
nameEl.style.cursor = 'pointer';
nameEl.title = 'Go to session';
nameEl.addEventListener('click', () => this.selectSession(parentSessionId));
}
this.ultracodeWindows.set(runId, { element: win, parentSessionId, dragListeners, collapsed: false });
this.renderUltracodeWindowContent(runId);
this._fetchWorkflowRunDetail(runId); // pull agents[] for the body
this.updateConnectionLines();
},
/** Collapse/expand the window to header-only (line stays connected). */
toggleUltracodeWindowCollapse(runId) {
const data = this.ultracodeWindows.get(runId);
if (!data) return;
data.collapsed = !data.collapsed;
data.element.classList.toggle('collapsed', data.collapsed);
this.updateConnectionLines();
},
/** Remove a floating window. `userInitiated` records a dismissal so it won't re-pop. */
closeUltracodeWindow(runId, userInitiated) {
this._ensureUltracodeWindowState();
const pending = this.ultracodeWindowCloseTimers.get(runId);
if (pending) {
clearTimeout(pending);
this.ultracodeWindowCloseTimers.delete(runId);
}
const data = this.ultracodeWindows.get(runId);
if (userInitiated) this.ultracodeWindowsClosed.add(runId);
if (!data) return;
this._teardownUltracodeDrag(data.dragListeners);
data.element.remove();
this.ultracodeWindows.delete(runId);
this.updateConnectionLines();
},
/** Detach the document-level drag listeners returned by makeWindowDraggable. */
_teardownUltracodeDrag(dl) {
if (!dl) return;
document.removeEventListener('mousemove', dl.move);
document.removeEventListener('mouseup', dl.up);
if (dl.touchMove) {
document.removeEventListener('touchmove', dl.touchMove);
document.removeEventListener('touchend', dl.up);
document.removeEventListener('touchcancel', dl.up);
}
if (dl.handle) {
dl.handle.removeEventListener('mousedown', dl.handleMouseDown);
dl.handle.removeEventListener('touchstart', dl.handleTouchStart);
}
},
/** Tear down every floating window (called on SSE reconnect; keeps user dismissals). */
removeAllUltracodeWindows() {
this._ensureUltracodeWindowState();
const had = this.ultracodeWindows.size > 0;
for (const [, data] of this.ultracodeWindows) {
this._teardownUltracodeDrag(data.dragListeners);
if (data.element) data.element.remove();
}
this.ultracodeWindows.clear();
for (const t of this.ultracodeWindowCloseTimers.values()) clearTimeout(t);
this.ultracodeWindowCloseTimers.clear();
// Redraw so the now-orphaned connector lines are cleared from the shared SVG.
if (had) this.updateConnectionLines();
},
/** When the feature is toggled on, pop windows for any currently-active runs. */
syncAllUltracodeFloatingWindows() {
this._ensureUltracodeWindowState();
if (!this._ultracodeFloatingEnabled()) {
this.removeAllUltracodeWindows();
return;
}
if (!this.workflowRuns) return;
for (const run of this.workflowRuns.values()) {
this._syncUltracodeFloatingWindow(run, { fromSeed: true });
}
},
/** Refresh a floating window's header + body from the latest summary/detail. */
renderUltracodeWindowContent(runId) {
const data = this.ultracodeWindows.get(runId);
if (!data) return;
const summary = this.workflowRuns && this.workflowRuns.get(runId);
const detail = this.workflowRunDetails && this.workflowRunDetails.get(runId);
// Summary is the freshest run-level info (every SSE tick); detail supplies agents[]
// but is fetched less often. Merge so a completed summary isn't masked by stale detail.
const run = summary && detail ? { ...detail, ...summary, agents: detail.agents } : detail || summary;
if (!run) return;
const nameEl = data.element.querySelector('.uw-name');
if (nameEl) nameEl.textContent = run.workflowName || run.summary || runId;
const statusEl = data.element.querySelector('.uw-status');
if (statusEl) {
const finished = !this._isWorkflowRunActive(run);
const label = run.status ? String(run.status) : finished ? '—' : 'running';
const clsKey = run.status ? run.status : finished ? '' : 'running';
statusEl.textContent = label;
statusEl.className = 'uw-status ultracode-status ' + this._workflowStatusClass(clsKey);
}
const body = data.element.querySelector('.ultracode-window-body');
if (body) body.innerHTML = this._ultracodeWindowBodyHtml(run);
},
/** Compact body: a stats line + agent cards grouped by phase (reuses panel helpers). */
_ultracodeWindowBodyHtml(run) {
const phases = Array.isArray(run.phases) ? run.phases : [];
const agents = Array.isArray(run.agents) ? run.agents : null;
const agentCount = run.agentCount ?? (agents ? agents.length : 0);
const head = `<div class="uw-summary">${this._fmtNum(run.totalTokens)} tok · ${run.totalToolCalls ?? 0} tools · ${agentCount} agents</div>`;
if (!agents) {
// Summary-only (detail not fetched yet): show phase chips as a teaser.
if (phases.length) {
const chips = phases
.map(
(p) =>
`<span class="ultracode-phase-chip" title="${escapeHtml(p.detail || '')}">${escapeHtml(p.title || '')}</span>`
)
.join('');
return (
head + `<div class="ultracode-phase-list">${chips}</div><div class="subagent-empty">Loading agents…</div>`
);
}
return head + '<div class="subagent-empty">Loading agents…</div>';
}
if (!agents.length) return head + '<div class="subagent-empty">No agents yet</div>';
const groups = new Map();
agents.forEach((a) => {
const key = a.phaseIndex || 0;
if (!groups.has(key)) groups.set(key, []);
groups.get(key).push(a);
});
const orderedKeys = Array.from(groups.keys()).sort((a, b) => a - b);
const grid = orderedKeys
.map((key) => {
const group = groups.get(key);
const title = (phases[key - 1] && phases[key - 1].title) || `Phase ${key}`;
const tok = group.reduce((s, a) => s + (a.tokens || 0), 0);
const tools = group.reduce((s, a) => s + (a.toolCalls || 0), 0);
const header =
`<div class="ultracode-phase-header"><span>${escapeHtml(title)}</span>` +
`<span class="ultracode-phase-sub">${this._fmtNum(tok)} tok · ${tools} tools</span></div>`;
return header + group.map((a) => this._workflowAgentCardHtml(a)).join('');
})
.join('');
return head + grid;
},
/**
* Append ultracode-window → parent-tab connector lines into the shared SVG.
* Invoked at the tail of `_updateConnectionLinesImmediate` (subagent-windows.js),
* so it shares that pass's batched read/write discipline. `rects` is the tab-rect
* cache already populated for subagent lines — reuse it, fill any gaps.
*/
_appendUltracodeConnectionLines(svg, rects) {
this._ensureUltracodeWindowState();
if (!svg || !this.ultracodeWindows.size) return;
if (!rects) rects = new Map();
// PHASE 1: layout reads (resolve parents, batch getBoundingClientRect).
const winList = [];
for (const [runId, data] of this.ultracodeWindows) {
if (!data.element) continue;
if (!data.parentSessionId) {
const summary = this.workflowRuns && this.workflowRuns.get(runId);
if (summary) data.parentSessionId = this._resolveUltracodeParentSession(summary);
}
const parentSessionId = data.parentSessionId;
if (!parentSessionId) continue;
const tabKey = 'tab:' + parentSessionId;
if (!rects.has(tabKey)) {
const tab = document.querySelector(`.session-tab[data-id="${parentSessionId}"]`);
if (tab) rects.set(tabKey, tab.getBoundingClientRect());
}
winList.push({ runId, parentSessionId, winRect: data.element.getBoundingClientRect() });
}
// PHASE 2: writes (curve from tab bottom-center to window top-center).
for (const { runId, parentSessionId, winRect } of winList) {
const tabRect = rects.get('tab:' + parentSessionId);
if (!tabRect) continue;
const x1 = tabRect.left + tabRect.width / 2;
const y1 = tabRect.bottom;
const x2 = winRect.left + winRect.width / 2;
const y2 = winRect.top;
const midY = (y1 + y2) / 2;
const path = `M ${x1} ${y1} C ${x1} ${midY}, ${x2} ${midY}, ${x2} ${y2}`;
const line = document.createElementNS('http://www.w3.org/2000/svg', 'path');
line.setAttribute('d', path);
line.setAttribute('class', 'connection-line ultracode-connection');
line.setAttribute('data-run-id', runId);
line.setAttribute('data-parent-tab', parentSessionId);
svg.appendChild(line);
}
},
});