Files
Codeman/src/web/routes/ws-routes.ts
T
Codeman maintainer d67da5c9d0 fix(input): an oversized paste no longer poisons the durable input queue (#484)
A single input over MAX_INPUT_LENGTH (64 KiB) was queued for reliable
delivery, refused by both transports (the WebSocket silently, POST with a
400), and never dropped: the client treated the 400 as transient, so the
frame was re-sent every 2 s forever, blocked every later input for that
session, and came back from localStorage on every reload.

- Client: a paste over the frame limit is split into in-limit frames
  (never cutting a surrogate pair) delivered in seq order; over 1 MiB, or
  an oversized mux write, it is refused with a toast and never queued.
- Client: the POST drain drops a frame answered 400/413; a WS error ACK
  drops it too; frames over the limit persisted by an older build are
  pruned on load.
- Server: the WebSocket answers an oversized sequenced frame with
  {t:'ia',seq,err:'too_large',max} instead of silence (an older client
  reads that as a plain ACK and drops it); the POST schema uses
  MAX_INPUT_LENGTH instead of a second 100000 limit.

Verified end to end on an isolated instance: a 110 KB paste reached the
PTY byte-identical over both the WebSocket and the POST path, a poisoned
120 KB persisted frame was pruned on load, and a 2 MB paste showed the
refusal toast with nothing queued.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 18:17:06 +02:00

367 lines
17 KiB
TypeScript

/**
* @fileoverview WebSocket terminal I/O route.
*
* Provides a low-latency bidirectional channel for terminal input/output,
* bypassing the HTTP POST + SSE path that adds per-request middleware overhead.
* Auth is checked once on the WebSocket upgrade handshake (cookies are included
* automatically by the browser). After upgrade, the connection is raw — no
* per-message middleware processing.
*
* Additive: the existing HTTP POST /api/sessions/:id/input and SSE session:terminal
* paths remain fully functional. The frontend opts into WS when available and
* falls back transparently.
*
* Terminal output is micro-batched at 8ms to group Ink's rapid cursor-up redraws
* into single frames, preventing flicker from split ANSI sequences. This matches
* the SSE path's server-side batching (16-50ms) but at a shorter interval since
* WS has no Traefik buffering overhead.
*
* Protocol (all JSON text frames):
* Server -> Client:
* {"t":"o","d":"..."} — terminal output
* {"t":"c"} — clear terminal
* {"t":"r"} — needs refresh (reload buffer)
* {"t":"ia","seq":N} — input ACK (echoes the seq of an applied/deduped input frame)
* {"t":"zc","c":N,"r":N} — resize confirm: the geometry the PTY now holds, which
* is NOT always the one requested (see Session.resize
* arbitration). Clients adopt it — issue #464.
* Client -> Server:
* {"t":"i","d":"...","seq":N,"cid":"..."} — input (keystroke or paste). seq+cid are
* optional reliable-delivery tags: the server applies each
* (cid,seq) at-most-once and ACKs with {"t":"ia","seq":N}.
* {"t":"z","c":N,"r":N,"f":bool} — resize terminal (f=true forces SIGWINCH even if dims unchanged)
*/
import { FastifyInstance } from 'fastify';
import type { WebSocket } from 'ws';
import type { SessionPort } from '../ports/session-port.js';
import { MAX_INPUT_LENGTH } from '../../config/terminal-limits.js';
import { isAllowedRequestHost, isAllowedRequestOrigin, type HostPolicy } from '../network-auth-policy.js';
import { WsConnectionRegistry } from '../ws-connection-registry.js';
import { canAccessOwned, getAuthUser } from '../route-helpers.js';
/** Micro-batch interval for terminal output (ms). Short enough for low latency,
* long enough to group Ink's rapid cursor-up redraw sequences into single frames. */
const WS_BATCH_INTERVAL_MS = 8;
/** Flush immediately when batch exceeds this size (bytes) for responsiveness. */
const WS_BATCH_FLUSH_THRESHOLD = 16384;
/** How often to ping each WebSocket client (ms). Detects stale connections that
* TCP keepalive won't catch for minutes, especially through tunnels/proxies. */
const WS_PING_INTERVAL_MS = 30_000;
/** If pong isn't received within this window after a ping, terminate the socket. */
const WS_PONG_TIMEOUT_MS = 10_000;
/** DEC 2026 synchronized update markers. Wrapping output in these tells xterm.js
* to buffer all content and render atomically in a single frame — eliminates
* flicker from cursor-up redraws that Ink sends without its own sync markers
* (DA capability negotiation fails through the PTY→server→WS proxy chain). */
const DEC_2026_START = '\x1b[?2026h';
const DEC_2026_END = '\x1b[?2026l';
/** Max concurrent WS connections per session. Prevents listener/bandwidth multiplication. */
const MAX_WS_PER_SESSION = 5;
/**
* Track live WS connections per session, keyed by clientId (COD-137).
* Replaces a bare counter that over-counted across the async-close gap on
* reconnect (spurious 4008). A same-`cid` reconnect supersedes its own socket
* (reclaims the slot) instead of consuming a new one; cid-less upgrades are
* admitted anonymously up to the cap. See ws-connection-registry.ts.
*/
const sessionWsRegistry = new WsConnectionRegistry<WebSocket>(MAX_WS_PER_SESSION);
export function registerWsRoutes(app: FastifyInstance, ctx: SessionPort, getHostPolicy: () => HostPolicy): void {
app.get<{ Params: { id: string }; Querystring: { cid?: string } }>(
'/ws/sessions/:id/terminal',
{ websocket: true },
(socket: WebSocket, req) => {
// Reject cross-site WebSocket hijacking (CSWSH) and DNS-rebinding before doing
// anything: the upgrade must come from an allowed Host and (when the browser
// sends one — it always does for WS) a same-site Origin. Writing to this socket
// injects keystrokes into a --dangerously-skip-permissions agent, so this gate
// matters even on the default no-password install. See security review H5.
const policy = getHostPolicy();
if (!isAllowedRequestHost(req.headers.host, policy) || !isAllowedRequestOrigin(req.headers.origin, policy)) {
socket.close(4003, 'Forbidden');
return;
}
const { id } = req.params;
const session = ctx.sessions.get(id);
if (!session) {
socket.close(4004, 'Session not found');
return;
}
// Multi-user owner gate: writing to this socket injects keystrokes into the
// agent, so a non-admin may only attach to their OWN session. The global auth
// hook already ran on the upgrade request and decorated req.authUser (an
// unauthenticated upgrade never reaches here — the hook 401s the handshake).
// findSessionOrFail throws an HTTP-shaped error, so the check is inlined here
// as a 4003 close. No-op in single-user mode (canAccessOwned returns true).
if (!canAccessOwned(getAuthUser(req), session.owner)) {
socket.close(4003, 'Forbidden');
return;
}
// Structured transport logging — surfaces WS open/close/timeout churn so the
// tunnel-flap behavior (COD-134) is observable in the server logs. Fastify is
// configured logger:false, so we log via console (→ journald under systemd).
// Enforce per-session connection limit, scoped by clientId. A same-cid
// reconnect reclaims its own slot (registry evicts the stale socket), so a
// drop+reconnect burst can no longer over-count across the async-close gap
// and trip a spurious 4008. cid-less upgrades are admitted anonymously.
const cid = typeof req.query?.cid === 'string' && req.query.cid.length > 0 ? req.query.cid : null;
const { admitted, evictedSocket } = sessionWsRegistry.register(id, cid, socket);
if (!admitted) {
console.warn('[ws] terminal rejected: too many connections', {
sessionId: id,
wsCount: sessionWsRegistry.liveCount(id),
});
socket.close(4008, 'Too many connections');
return;
}
if (evictedSocket) {
// Same client reconnected; retire the stale socket so it doesn't linger.
console.info('[ws] terminal superseded by reconnect', { sessionId: id });
try {
evictedSocket.close(4010, 'Superseded by reconnect');
} catch {
/* socket may already be closing */
}
}
console.info('[ws] terminal open', { sessionId: id, wsCount: sessionWsRegistry.liveCount(id) });
// Eagerly free the slot on error/terminate — don't wait for the async
// 'close' (idempotent with the 'close' handler below). This is what kills
// the reconnect over-count: the slot is released the instant the socket dies.
socket.on('error', () => {
sessionWsRegistry.unregister(id, socket);
});
// Per-connection micro-batch state
let batchChunks: string[] = [];
let batchSize = 0;
let batchTimer: ReturnType<typeof setTimeout> | null = null;
const flushBatch = () => {
batchTimer = null;
if (batchChunks.length === 0 || socket.readyState !== 1) {
batchChunks = [];
batchSize = 0;
return;
}
const data = batchChunks.join('');
batchChunks = [];
batchSize = 0;
socket.send(`{"t":"o","d":${JSON.stringify(DEC_2026_START + data + DEC_2026_END)}}`);
};
// Per-connection desktop sizing claim — registered on the first
// desktop-typed resize and released on socket close, so Session.resize()
// can ignore small-viewport resizes only while a desktop is actually
// connected (see Session._desktopSizeClaims).
const sizingToken = Symbol('ws-desktop-sizing');
let holdsDesktopClaim = false;
// Attach message handler synchronously BEFORE any async work
// (@fastify/websocket requirement to avoid dropped messages).
socket.on('message', (raw) => {
try {
const msg = JSON.parse(String(raw));
if (msg.t === 'i' && typeof msg.d === 'string') {
if (msg.d.length > MAX_INPUT_LENGTH) {
// Refused for good, so say so: a silent return left the frame
// unACKed and the client redelivered it every few seconds forever
// (issue #484). A client that predates `err` reads this as a plain
// ACK and drops the frame, which is also the right outcome.
if (Number.isInteger(msg.seq) && socket.readyState === 1) {
socket.send(`{"t":"ia","seq":${msg.seq as number},"err":"too_large","max":${MAX_INPUT_LENGTH}}`);
}
return;
}
// Reliable delivery: when the frame carries a clientId + seq, apply it
// exactly once (skip a duplicate redelivery) but ACK it regardless so
// the client can drop it from its durable queue. Frames without seq
// (legacy/other tools) are applied as-is — no behavior change.
const cid = typeof msg.cid === 'string' ? msg.cid : null;
const seq = Number.isInteger(msg.seq) ? (msg.seq as number) : null;
const apply = cid && seq !== null ? session.shouldApplyInput(cid, seq) : true;
let delivered = true;
if (apply) {
// Typed input from a claim-holding desktop keeps the claim "hot"
// and re-asserts the desktop layout after a mobile override.
if (holdsDesktopClaim) session.noteDesktopActivity();
// Browser keystrokes are the user's own, so they may name the tab.
delivered = session.write(msg.d, { fromUser: true });
// A session whose PTY is gone swallows the write. ACKing anyway told
// the client to drop the frame from its durable queue and left the seq
// burnt, so the retry that reliable delivery exists for was rejected as
// a duplicate: the input was lost for good.
if (!delivered && cid && seq !== null) session.forgetInputSeq(cid, seq);
}
if (seq !== null && socket.readyState === 1) {
if (apply) {
if (delivered) socket.send(`{"t":"ia","seq":${seq}}`);
} else {
// REJECTED as a duplicate. ACK it — the client must still drop it
// from its durable queue — but say so, and hand back our watermark.
//
// A plain ACK here is indistinguishable from "applied", which is
// what made a client with a rolled-back counter unrecoverable: its
// seqs persist to localStorage on a DEBOUNCED write, so a tab killed
// between a send and that write comes back with a counter BELOW this
// watermark, every later keystroke lands at or under it, and each one
// is dropped-but-ACKed. The UI stays clean, nothing is delivered, and
// a reload restores the same stale counter. `last` is what lets the
// client lift itself out.
// ⚠️ Defensive: the session arrives through a structural port, and an
// implementation without this method must not take the whole input
// path down with it — a throw here aborts the message handler and the
// frame is never ACKed at all, which strands it in the client's queue.
const watermark =
typeof (session as { lastInputSeq?: (c: string) => number }).lastInputSeq === 'function'
? (session as { lastInputSeq: (c: string) => number }).lastInputSeq(cid as string)
: seq;
socket.send(`{"t":"ia","seq":${seq},"dup":true,"last":${watermark}}`);
}
}
} else if (
msg.t === 'z' &&
Number.isInteger(msg.c) &&
Number.isInteger(msg.r) &&
msg.c >= 1 &&
msg.c <= 500 &&
msg.r >= 1 &&
msg.r <= 200
) {
const viewportType = msg.v === 'mobile' || msg.v === 'tablet' || msg.v === 'desktop' ? msg.v : undefined;
if (viewportType === 'desktop') {
session.claimDesktopSizing(sizingToken);
holdsDesktopClaim = true;
} else if (viewportType) {
// The connection's viewport can change (e.g. browser window
// narrowed past the tablet breakpoint) — drop a stale claim.
session.releaseDesktopSizing(sizingToken);
holdsDesktopClaim = false;
}
const force = msg.f === true;
session.resize(msg.c, msg.r, { viewportType, force });
// Report the geometry that actually took. Resize used to be
// write-only, so a client whose request was declined by the
// arbitration above — or floored, or overridden by another device
// — had no way to find out, and went on rendering a CLI's repaints
// against a screen shape that did not exist (issue #464). Sent
// unconditionally: it is ~30 bytes on a debounced, rare message,
// and always-send means the client needs no "did it take?" state.
// A session with no pane sends nothing at all: its `_ptyCols`/
// `_ptyRows` are constructor defaults no process was ever told.
const applied = session.ptyGeometry;
if (applied && socket.readyState === 1) {
socket.send(`{"t":"zc","c":${applied.cols},"r":${applied.rows}}`);
}
}
} catch {
// Ignore malformed messages
}
});
// Terminal output -> micro-batched WS send
const onTerminal = (data: string) => {
if (socket.readyState !== 1) return;
batchChunks.push(data);
batchSize += data.length;
// Flush immediately for large batches (responsiveness during bulk output)
if (batchSize > WS_BATCH_FLUSH_THRESHOLD) {
if (batchTimer) {
clearTimeout(batchTimer);
}
flushBatch();
return;
}
// Start timer if not already running
if (!batchTimer) {
batchTimer = setTimeout(flushBatch, WS_BATCH_INTERVAL_MS);
}
};
const onClearTerminal = () => {
if (socket.readyState === 1) {
socket.send('{"t":"c"}');
}
};
const onNeedsRefresh = () => {
if (socket.readyState === 1) {
socket.send('{"t":"r"}');
}
};
// Close WS when session exits (deleted, respawned, or crashed) — prevents
// orphaned listeners and stale writes to a dead PTY.
const onSessionExit = () => {
socket.close(4009, 'Session terminated');
};
session.on('terminal', onTerminal);
session.on('clearTerminal', onClearTerminal);
session.on('needsRefresh', onNeedsRefresh);
session.on('exit', onSessionExit);
// Heartbeat: detect stale connections (especially through tunnels where
// TCP RST can take minutes to propagate).
let pongTimeout: ReturnType<typeof setTimeout> | null = null;
socket.on('pong', () => {
if (pongTimeout) {
clearTimeout(pongTimeout);
pongTimeout = null;
}
});
const pingInterval = setInterval(() => {
if (socket.readyState !== 1) return;
socket.ping();
pongTimeout = setTimeout(() => {
console.warn('[ws] terminal ping timeout — terminating', { sessionId: id });
// Free the slot eagerly — terminate()'s 'close' may lag, and a client
// reconnecting after a stale-connection drop must not be over-counted.
sessionWsRegistry.unregister(id, socket);
socket.terminate();
}, WS_PONG_TIMEOUT_MS);
}, WS_PING_INTERVAL_MS);
socket.on('close', (code: number, reason: Buffer) => {
clearInterval(pingInterval);
if (pongTimeout) clearTimeout(pongTimeout);
if (batchTimer) clearTimeout(batchTimer);
batchChunks = [];
session.off('terminal', onTerminal);
session.off('clearTerminal', onClearTerminal);
session.off('needsRefresh', onNeedsRefresh);
session.off('exit', onSessionExit);
session.releaseDesktopSizing(sizingToken);
// Release this socket's slot. Idempotent and identity-matched: if this
// socket was already superseded (a same-cid reconnect took its slot) or
// eagerly unregistered on terminate/error, this is a no-op and the
// reconnected socket keeps the slot.
sessionWsRegistry.unregister(id, socket);
console.info('[ws] terminal close', {
sessionId: id,
code,
reason: String(reason),
wsCount: sessionWsRegistry.liveCount(id),
});
});
}
);
}