Files
Codeman/CLAUDE.md
T
arkonandClaude Opus 4.8 7dd7614760 docs+test: document Codex run mode in CLAUDE.md; make tests immune to CODEMAN_GESTURE
CLAUDE.md: tech-stack, envOverrides, and prefix-discipline sections now
cover the Codex (OpenAI CLI) run mode merged in PR #114 (SessionMode
'codex', codex-cli-resolver, CODEX_* allowlist).

test/setup.ts: strip CODEMAN_GESTURE like the auth vars — when the
shell exports it, renderIndexHtml injects the gesture-availability
flag and test/server-index-title.test.ts byte-identity assertions fail
(1 spurious failure in an otherwise-green local test:ci sweep).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:23:57 +02:00

35 KiB
Raw Blame History

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Quick Reference

Task Command
Dev server npm run dev (or npx tsx src/index.ts web)
Type check tsc --noEmit
Lint npm run lint (fix: npm run lint:fix)
Format npm run format (check: npm run format:check)
Single test npm test -- test/<file>.test.ts (or npx vitest run --config config/vitest.config.ts test/<file>.test.ts) — ⚠ never run bare npm test, see Testing section
Build npm run build (esbuild via scripts/build.mjs, NOT tsc — tsc --noEmit is type-check only)
Production npm run build && systemctl --user restart codeman-web

CRITICAL: Session Safety

You may be running inside a Codeman-managed tmux session. Before killing ANY tmux or Claude process:

  1. Check: echo $CODEMAN_MUX - if 1, you're in a managed session
  2. NEVER run tmux kill-session, pkill tmux, or pkill claude without confirming
  3. Use the web UI or ./scripts/tmux-manager.sh instead of direct kill commands

CRITICAL: Always Test Before Deploying

NEVER COM without verifying your changes actually work. For every fix:

  1. Backend changes: Hit the API endpoint with curl and verify the response
  2. Frontend changes: Use Playwright to load the page and assert the UI renders correctly. Use waitUntil: 'domcontentloaded' (not networkidle — SSE keeps the connection open). Wait 3-4s for polling/async data to populate, then check element visibility, text content, and CSS values
  3. Only after verification passes, proceed with COM

The production server caches static files for 1 year, immutable (maxAge: '1y' in server.ts). To avoid stale frontend after a deploy, renderIndexHtml runs cacheBustAssets(html) — it appends ?v=<mtime> to every same-origin .js/.css reference (mtime memoized ~1s so a burst of renders is cheap; external/already-versioned/missing refs untouched). Because index.html is served no-cache, a normal reload now picks up edited modules/styles — no hard refresh needed (the gesture bundle is injected separately with its own ?v=). If you add an asset referenced by an absolute URL or from JS rather than a <script>/<link> tag, it won't be auto-busted.

COM Shorthand (Deployment)

Uses Semantic Versioning (MAJOR.MINOR.PATCH) via @changesets/cli. What SemVer actually covers (the CLI + documented env vars are public; the HTTP/SSE API, on-disk state, and experimental features are internal/unstable) is defined in docs/versioning-policy.md. Security reporting + known limitations live in SECURITY.md.

When user says "COM":

  1. Determine bump type: COM = patch (default), COM minor = minor, COM major = major
  2. Create a changeset file (no interactive prompts). Write a .md file in .changeset/ with a random filename:
    cat > .changeset/$(openssl rand -hex 4).md << 'CHANGESET'
    ---
    "aicodeman": patch
    ---
    
    Detailed description of ALL changes since last release (not just the most recent commit — review full git log since last version tag)
    CHANGESET
    
    Replace patch with minor or major as needed. Include "xterm-zerolag-input": patch on a separate line if that package changed too.
  3. Consume the changeset: npm run version-packages (auto-bumps package.json files, updates CHANGELOG.md, runs npm install --package-lock-only, and verifies lockfile sync via scripts/check-lockfile-sync.mjs — all in one command; never hand-edit CHANGELOG.md or package-lock.json versions)
  4. Sync CLAUDE.md version: Update the **Version** line below to match the new version from package.json
  5. Commit and deploy: git add -A && git commit -m "chore: version packages" && git push && npm run build && systemctl --user restart codeman-web
  6. Wait for CI: after git push, find the run with gh run list -L 1 --json databaseId,headBranch -q '.[0].databaseId' and watch it with gh run watch <id> --exit-status. Confirm all checks pass before considering the release done.

CI runs npm run check:lockfile on every push/PR, so lockfile drift fails the build even if the version-packages script is bypassed.

Version: 0.9.8 (must match package.json)

Project Overview

Codeman is a Claude Code session manager with web interface and autonomous Ralph Loop. Spawns Claude CLI via PTY, streams via SSE, supports respawn cycling for 24+ hour autonomous runs.

Tech Stack: TypeScript (ES2022/NodeNext, strict mode), Node.js, Fastify, node-pty, xterm.js. Supports Claude Code, OpenCode, and Codex (OpenAI) CLIs via pluggable CLI resolvers (SessionMode = 'claude' | 'shell' | 'opencode' | 'codex').

TypeScript Strictness (see tsconfig.json): noUnusedLocals, noUnusedParameters, noImplicitReturns, noImplicitOverride, noFallthroughCasesInSwitch, allowUnreachableCode: false, allowUnusedLabels: false.

Requirements: Node.js 22+, Claude CLI, tmux

Git: Main branch is master. SSH session chooser: sc (interactive), sc 2 (quick attach), sc -l (list).

Additional Commands

npm run dev = dev server. Default port: 3000 (override with --port or the CODEMAN_PORT env var). To run this beta isolated alongside a prod Codeman, use scripts/run-beta.sh (sets CODEMAN_INSTANCE=beta + CODEMAN_PORT=5000). Commands not in Quick Reference:

Task Command
Dev with TLS npx tsx src/index.ts web --https
Override window title hostname npx tsx src/index.ts web --title-hostname <name> (default: os.hostname() — codeman:<name> is used for tab title, title-flash, and OS desktop notification prefix)
Bind a non-loopback host npx tsx src/index.ts web --host 0.0.0.0 (or -H; env CODEMAN_HOST; default 127.0.0.1). Without CODEMAN_PASSWORD it starts but warns loudly — see Common Gotchas + docs/security-architecture.md
Continuous typecheck tsc --noEmit --watch
Test coverage npm run test:coverage
Dead-code sweep npm run knip (config in knip.json)
Rebuild gesture overlay npm run build:gesture (esbuild packages/gesture-control/src/codeman/entry.ts → src/web/public/gesture/gesture-codeman.js; commit the result)
Gesture playground npm run dev in packages/gesture-control/ (standalone vite demo, fake tabs)
Check public-asset formatting npm run check:public-assets (prettier-checks src/web/public/** text assets; scripts/check-public-assets.mjs)
Frontend JS syntax check npm run check:frontend-syntax (scripts/check-frontend-syntax.mjs; runs in CI)
CI-equivalent test sweep npm run test:ci (full suite minus browser/perf — see Testing)
Production start npm run start
Production logs journalctl --user -u codeman-web -f

CI: .github/workflows/ci.yml (push to master/main + PRs, Node 22) runs two jobs: (1) check:lockfile, typecheck, lint, check:frontend-syntax, format:check, then a server boot smoke test (tsx src/index.ts web --port 3151 must answer /api/status within 30s); (2) the unit/integration test suite via npm run test:ci (config/vitest.ci.config.ts — excludes the browser-driven test/mobile/** suite, perf-* benchmarks, and 3 Playwright tests). Tests are tmux-safe in CI: TmuxManager no-ops all shell commands under VITEST (see Testing).

Code style: Prettier (singleQuote: true, printWidth: 120, trailingComma: "es5"). ESLint flat config (config/eslint.config.js) allows no-console, warns on @typescript-eslint/no-explicit-any. Ignores: app.js, scripts/**/*.mjs, src/web/public/vendor/**, scripts/remotion/**.

Common Gotchas

  • Single-line prompts only — writeViaMux() sends text+Enter separately; multi-line breaks Ink
  • ESM only — Never require(), use await import(). tsx masks CJS/ESM issues in dev but production breaks
  • Package ≠ product name — npm: aicodeman, product: Codeman. Release renames tags accordingly. Both aicodeman and codeman bin aliases are installed (package.json bin)
  • Global regex lastIndex — Shared g-flag patterns in loops must reset lastIndex = 0 first, or use the execPattern() helper in utils/regex-patterns.ts (resets automatically)
  • envOverrides flow CLAUDE_CODE_* / OPENCODE_* / CODEX_* env vars — Set via POST /api/sessions { envOverrides }, stored on Session._envOverrides, exported by tmux-manager.buildEnvExports() at spawn time, persisted in SessionState.envOverrides. Do NOT write these to <case>/.claude/settings.local.json — that's the old path and creates UI/disk drift
  • Effort is NOT an env var — never carry effort as CLAUDE_CODE_EFFORT_LEVEL: the env var hard-locks effort and blocks in-session /effort switching (incl. ultracode). It flows as the dedicated effort payload field → Session._effort → claude --effort <level> for regular levels incl. max (the settings effortLevel key is enum(["low","medium","high","xhigh"]).catch(undefined) — max gets SILENTLY dropped there), or claude --settings '{"ultracode":true}' for ultracode (rejected by --effort). Both are soft defaults the user can override anytime. Legacy env-var entries are auto-migrated by the Session constructor and unset from tmux sessions in applyEnvOverrides(). See buildEffortCliArgs() in session-cli-builder.ts, tests in test/effort-injection.test.ts
  • Multi-CLI prefix discipline — Codeman supports Claude Code, OpenCode, and Codex (claude-cli-resolver.ts / opencode-cli-resolver.ts / codex-cli-resolver.ts); env-var prefix is CLI-specific (CLAUDE_CODE_* vs OPENCODE_* vs CODEX_*) and the allowlist in schemas.ts enforces this. When adding settings, decide which CLI(s) it applies to and gate the env export accordingly — don't blindly forward all prefixes. See docs/opencode-integration.md for the OpenCode resolver design
  • Zod .optional() rejects null — accepts undefined only. When the frontend builds a request body with JSON.stringify, an explicit null field is preserved on the wire and fails validation with INVALID_INPUT. Convert null → undefined before stringifying (e.g. field: value ?? undefined), or declare the schema .nullish(). Real bugs caused: 0.6.4 (durationMinutes for ∞ respawn), and the same shape pattern hit opusContext1mEnabled in 0.6.3
  • xterm-zerolag-input is single-source — edit the package, then rebuild the bundle — the local-echo overlay source lives ONLY in packages/xterm-zerolag-input/src/ (zerolag-input-addon.ts; also published to npm as a standalone library — see README "Published Packages"). It is bundled (esbuild → IIFE, with appended window.LocalEchoOverlay aliases) into the gitignored src/web/public/vendor/xterm-zerolag-input.js by scripts/postinstall.js (for dev/tsx) and into dist/.../vendor/ by scripts/build.mjs:50 (for prod). app.js only consumes it via new LocalEchoOverlay(terminal) — there is NO inline copy to keep in sync. So: change behavior in the package source, then re-run the bundle step (npm install reruns postinstall; npm run build for prod); never hand-edit app.js for overlay behavior or commit the gitignored vendor bundle. A public-API break in the package still warrants a separate xterm-zerolag-input version bump in the changeset. Always test on mobile after touching it. See docs/local-echo-overlay-plan.md.
  • Default bind is loopback-only; non-loopback without a password starts but warns — since COD-29 (PR #107) the web server defaults to --host 127.0.0.1 (was 0.0.0.0). As of 0.9.0 binding a non-loopback host (--host/-H/CODEMAN_HOST) without CODEMAN_PASSWORD no longer refuses to start — it starts and prints a loud warning listing the fixes (set CODEMAN_PASSWORD, bind loopback + tunnel/tailscale serve, or --allow-unauthenticated-network / CODEMAN_ALLOW_UNAUTHENTICATED_NETWORK=1 to acknowledge → terser note). Host classification is isLoopbackBindHost() in network-auth-policy.ts; the warn-vs-start logic is in server.ts start(); flags wired in cli.ts. ⚠️ Operational note: the production systemd unit runs node dist/index.js web --https with no --host, so it binds localhost only — reach it remotely via tailscale serve/tunnel to 127.0.0.1, or add Environment=CODEMAN_HOST=0.0.0.0 + Environment=CODEMAN_PASSWORD=… to ~/.config/systemd/user/codeman-web.service. A loopback bind is reachable through a same-host tunnel (cloudflared/tailscale → 127.0.0.1) but NOT by a browser hitting the box's LAN IP. Auth user defaults to admin. Full model: docs/security-architecture.md.
  • Instance isolation / multi-instance attach danger — data dir (~/.codeman) and tmux socket (tmux -L codeman) are PROCESS-WIDE and shared by every Codeman on the machine, derived from CODEMAN_INSTANCE via src/config/instance.ts (getDataDir()/dataPath()/DEFAULT_TMUX_SOCKET). ⚠️ A 2nd instance on the SAME socket discovers and attaches PTYs to the first instance's live sessions (tmux -L codeman attach-session …), resizing/mutating them — $HOME isolation is NOT enough (tmux is system-global). To run two instances, give each a distinct CODEMAN_INSTANCE (scopes BOTH dir+socket: ~/.codeman-<name> + -L codeman-<name>), or set CODEMAN_TMUX_SOCKET + CODEMAN_DATA_DIR individually. CODEMAN_INSTANCE defaults to empty = the production layout (~/.codeman, -L codeman, port 3000), so this branch is safe to ship to master without disturbing existing installs. To run THIS beta alongside prod, launch with scripts/run-beta.sh (CODEMAN_INSTANCE=beta + CODEMAN_PORT=5000) — it never collides with prod's data dir/socket/port. Any new ~/.codeman/... path MUST go through dataPath(), never join(homedir(), '.codeman', …).

Import conventions: Utils from ./utils, types from ./types (barrel), config from specific ./config/* files.

Architecture

Core Files (by domain)

Domain Key files Notes
Entry src/index.ts, src/cli.ts
Session src/session.ts ★, src/session-manager.ts, src/session-auto-ops.ts, src/session-cli-builder.ts, src/session-lifecycle-log.ts, src/session-task-cache.ts
Mux src/mux-interface.ts, src/mux-factory.ts, src/tmux-manager.ts ★
Respawn src/respawn-controller.ts ★ + 4 helpers (-adaptive-timing, -health, -metrics, -patterns) Read docs/respawn-state-machine.md first
Ralph src/ralph-tracker.ts ★, src/ralph-loop.ts + 5 helpers (-config, -fix-plan-watcher, -plan-tracker, -stall-detector, -status-parser) Read docs/ralph-wiggum-guide.md first
Orchestrator src/orchestrator-loop.ts, src/orchestrator-planner.ts, src/orchestrator-verifier.ts Read docs/orchestrator-loop-architecture.md first
Agents src/subagent-watcher.ts ★, src/team-watcher.ts, src/bash-tool-parser.ts, src/transcript-watcher.ts
AI src/ai-checker-base.ts, src/ai-idle-checker.ts, src/ai-plan-checker.ts
Tasks src/task.ts, src/task-queue.ts, src/task-tracker.ts
State src/state-store.ts, src/run-summary.ts, src/session-lifecycle-log.ts
Infra src/hooks-config.ts, src/push-store.ts, src/tunnel-manager.ts, src/image-watcher.ts, src/file-stream-manager.ts
Plan src/plan-orchestrator.ts, src/prompts/*.ts, src/templates/claude-md.ts
Web src/web/server.ts ★, src/web/sse-events.ts, src/web/routes/*.ts (15 route modules + barrel; session-routes.ts ★), src/web/route-helpers.ts, src/web/ports/*.ts, src/web/middleware/auth.ts, src/web/schemas.ts, src/web/self-update.ts
Frontend src/web/public/app.js (~3.6K lines, core) + 5 infra modules (constants.js, mobile-handlers.js, voice-input.js, notification-manager.js, keyboard-accessory.js) + 7 domain modules (terminal-ui.js, respawn-ui.js, ralph-panel.js, orchestrator-panel.js, settings-ui.js, panels-ui.js, session-ui.js) + 5 feature modules (ralph-wizard.js, api-client.js, subagent-windows.js, input-cjk.js, image-input.js) + sw.js
Types src/types/index.ts (barrel) → 15 domain files; also src/types.ts root re-export See @fileoverview in index.ts

★ = Large, central file (>50KB) — read its @fileoverview first. All files have @fileoverview JSDoc — read that before diving in. Discovery aid: grep -l '@fileoverview' src/web/routes/*.ts lists all route modules; same grep works for src/types/, src/web/public/*.js.

Local packages: packages/xterm-zerolag-input/ — local echo overlay for xterm.js; copy embedded in app.js. packages/gesture-control/ (codeman-gesture-control) — hand-tracking overlay source; built to src/web/public/gesture/gesture-codeman.js via npm run build:gesture (see Frontend → Gesture control).

Config: src/config/ — 10 files, no barrel (index.ts) exists; import from the specific file.

Utilities: src/utils/ — re-exported via index. Key: CleanupManager, LRUMap, StaleExpirationMap, BufferAccumulator, stripAnsi, Debouncer, KeyedDebouncer. Also: claude-cli-resolver/opencode-cli-resolver/codex-cli-resolver (CLI path resolution), string-similarity (fuzzy matching), regex-patterns (ANSI/token/spinner patterns), assertNever (exhaustive checks), token-validation (auth tokens), nice-wrapper (process priority).

Data Flow

  1. Session spawns claude --dangerously-skip-permissions via node-pty
  2. PTY output buffered, ANSI stripped, parsed for JSON messages
  3. WebServer broadcasts to SSE clients at /api/events
  4. State persists to ~/.codeman/state.json via StateStore

Key Patterns

Input: session.writeViaMux() for programmatic input — tmux send-keys -l (literal) + send-keys Enter. Single-line only.

Idle detection: Multi-layer (completion message → AI check → output silence → token stability). See docs/respawn-state-machine.md.

Orchestrator: State machine that turns a user goal into a phased plan and drives it to completion: idle → planning → approval → executing → verifying → (replanning) → completed/failed. OrchestratorLoop (engine) delegates plan generation to orchestrator-planner and per-phase verification gates to orchestrator-verifier, executing phases via team agents/task-queue. State persists under the orchestrator key in state.json. Distinct from Ralph (single-session autonomous loop) — orchestrator coordinates multi-phase, multi-agent execution. See docs/orchestrator-loop-architecture.md.

External CLI modes (OpenCode, Codex): isExternalCliMode() in session.ts gates Claude-specific behavior — Ralph tracker, BashToolParser, token/CLI-info parsing, and ❯-prompt readiness detection are all skipped (these CLIs render their own TUIs; readiness = output stabilization instead). Both modes require tmux — no direct PTY fallback — because secrets are injected via tmux setenv, never on the spawn command line: OpenCode gets OPENCODE_CONFIG_CONTENT etc., Codex gets OPENAI_API_KEY/CODEX_API_KEY/CODEX_HOME (setCodexEnvVars in tmux-manager.ts). Codex specifics: command built by buildCodexCommand() (--model, resume <id>, --dangerously-bypass-approvals-and-sandbox from the codexConfig payload / codexDangerouslyBypassApprovals app setting; renderMode is schema-coerced to 'hybrid', the only supported mode); tmux exports COLORTERM=truecolor + unsets NO_COLOR (other modes unset COLORTERM); availability via GET /api/codex/status — session/quick-start routes fail with OPERATION_FAILED and an install hint (npm install -g @openai/codex) when the binary is missing. Frontend: run-mode dropdown → runCodex() in session-ui.js ("Run CX" label), App Settings → Codex CLI tab; Respawn/Ralph options are Claude-only, so session options open on the Summary tab for external CLI sessions. Tests: test/run-mode-ui.test.ts (vm-sandbox harness, no real DOM).

Hook events: Claude Code hooks trigger via /api/hook-event. Key events: permission_prompt, elicitation_dialog, idle_prompt, stop, teammate_idle, task_completed. See src/hooks-config.ts.

Agent Teams: TeamWatcher polls ~/.claude/teams/, matches to sessions via leadSessionId. Teammates are in-process threads appearing as subagents. Enable: CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1. See docs/agent-teams/.

Circuit breaker: Prevents respawn thrashing. States: CLOSED → HALF_OPEN → OPEN. Reset: /api/sessions/:id/ralph-circuit-breaker/reset.

Self-update (App Settings → Updates): in-app updater for git-clone installs supervised by systemd/launchd. The update restarts the very process running it, so the real work runs in a DETACHED scripts/self-update.sh (git checkout <release tag> && npm install && npm run build && restart) that outlives the restart; it writes progress to dataPath('update-status.json'), which the browser polls across the connection drop. Channel = latest codeman@X.Y.Z release tag; dirty trees are auto-stashed. src/web/self-update.ts splits PURE helpers (semver/tag parsing, reconcile decision — unit-tested) from IO wrappers (getInstallInfo/checkForUpdate/startUpdate/reconcileUpdateOnBoot). Routes: GET /api/system/update/check, POST /api/system/update, GET /api/system/update/status. Types: src/types/update.ts. npm installs report as non-updatable.

Port interfaces: Routes declare dependencies via port interfaces (src/web/ports/). Routes use intersection types (e.g., SessionPort & EventPort).

Frontend

Frontend JS modules have @fileoverview with @dependency/@loadorder tags. Load order: constants.js(1) → mobile-handlers.js(2) → voice-input.js(3) → notification-manager.js(4) → keyboard-accessory.js(5) → input-cjk.js(5.5) → app.js(6) → terminal-ui.js(7) → respawn-ui.js(8) → ralph-panel.js(9) → orchestrator-panel.js(9.5) → settings-ui.js(10) → panels-ui.js(11) → session-ui.js(12) → ralph-wizard.js(13) → api-client.js(14) → subagent-windows.js(15) → image-input.js(16). input-cjk.js handles CJK IME composition via an always-visible textarea below the terminal (window.cjkActive blocks xterm's onData).

Z-index layers: subagent windows (1000), plan agents (1100), log viewers (2000), image popups (3000), local echo overlay (7).

Multi-monitor button (header, top-right; the notification bell it sits beside stays hidden — notifications live in Settings → Notifications). app.launchMultiMonitor() (in panels-ui.js) POSTs /api/system/span-displays, which spawns scripts/span-codeman.sh — a fresh, maximized browser --app window sized to the union of all displays (macOS; needs "Displays have separate Spaces" OFF). Supports the gesture layer's in-page floating session panels dragging across the physical monitor seam. Opt-in: hidden by default; enable under App Settings → Display → Header Displays ("Multi-monitor Button", showMultiMonitorButton). The button carries a btn-multimonitor--hidden class in the template; renderIndexHtml strips that class at render when the setting is on (a unique class token, not a brittle match on the aria-label/style copy), and applyHeaderVisibilitySettings() toggles the same class live on save. Solo (detached) windows hide it via body.solo-mode.

Response-viewer (eye) button (header) is likewise hidden by default — enable under App Settings → Display → Response Viewer (showResponseViewer). Purely client-side (no renderIndexHtml step): the template ships with btn-response-viewer-header--hidden and applyHeaderVisibilitySettings() (settings-ui.js) toggles it after settings load. Hiding must go through that marker class — the base rule is display:inline-flex !important, so an inline style can't override it. showResponseViewer is in the displayKeys per-device set (settings-ui.js), so it does NOT sync across devices.

Gesture control (the camera hand-tracking overlay) is opt-in, default OFF, under App Settings → Display → Input (gestureControlEnabled). CODEMAN_GESTURE=1 makes the feature available on the instance (CSP widening + /gesture/ assets) and sets window.__codemanGestureAvailable (the Input section only shows when set); the overlay bundle is injected by renderIndexHtml only when the setting is enabled, so that method is async and reads settings.json via readSettings(true) — the true forces a fresh read (bypassing the 2s _settingsCache), because a post-save reload happens within that TTL and the cached value would otherwise render the pre-toggle state. Toggling the setting reloads the page (the bundle is render-injected).

Gesture-control source lives in-repo at packages/gesture-control/ (workspace package codeman-gesture-control, was the standalone Ark0N/codeman-gesture-control repo). The transport-agnostic core is src/gesture/* (MediaPipe GestureRecognizer → One-Euro-filtered cursor → pinch state machine); src/codeman/entry.ts is the Codeman consumer that maps grab/drag/drop onto real .session-tab/toolbar buttons and is the bundle entry. Edit there, then run npm run build:gesture (scripts/build-gesture-bundle.mjs → esbuild bundles entry.ts, MediaPipe JS included, into src/web/public/gesture/gesture-codeman.js) and commit the regenerated bundle — the committed bundle is what dev/tsx serves (no bundler at runtime), and scripts/build.mjs reruns the same step so prod always reflects current source. The MediaPipe wasm + model are NOT bundled — loaded at runtime from same-origin /gesture/wasm + /gesture/gesture_recognizer.task, fetched by scripts/fetch-gesture-assets.mjs (gitignored, see Gotchas). entry.ts mounts window.__codemanGesture = new GestureBridge() idempotently at module-eval. A standalone vite playground (npm run dev in the package — fake tabs, no Codeman) lets you iterate on gesture feel in isolation. ⚠️ Keep MP_VERSION in fetch-gesture-assets.mjs in sync with @mediapipe/tasks-vision in packages/gesture-control/package.json.

Respawn presets: solo-work (3s/60min), subagent-workflow (45s/240min), team-lead (90s/480min), ralph-todo (8s/480min), overnight-autonomous (10s/480min).

Keyboard shortcuts: Escape (close), Ctrl+? (help), Ctrl+W (kill), Ctrl+Tab (next), Alt+1-9 (switch tab), Ctrl+Shift+{/} (move tab left/right), Shift+Enter (newline), Ctrl+L (clear), Ctrl+Shift+R (restore size), Ctrl+Shift+V (voice input), Ctrl/Cmd +/- (font).

Security

Full model: docs/security-architecture.md — network binding, auth pipeline, the tunnel caveat, file-serving hardening, supply-chain, instance isolation, and recommended secure setups.

Layer Details
Auth Optional HTTP Basic via CODEMAN_USERNAME (defaults to admin) / CODEMAN_PASSWORD env vars. Active only when CODEMAN_PASSWORD is set (middleware/auth.ts)
Network bind Defaults to 127.0.0.1 (loopback). A non-loopback bind (--host/CODEMAN_HOST) without CODEMAN_PASSWORD starts but warns loudly (0.9.0; was fail-closed in COD-29/#107). --allow-unauthenticated-network / CODEMAN_ALLOW_UNAUTHENTICATED_NETWORK=1 acknowledges the warning. Classifier: network-auth-policy.ts
Host guard Always-on Host-header allowlist blocks DNS rebinding (RCE on the default no-auth loopback install). Allows loopback, any IP literal, the bind host, *.ts.net/*.trycloudflare.com/*.cfargotunnel.com, the active managed tunnel, and CODEMAN_ALLOWED_HOSTS. ⚠️ Custom reverse-proxy domains are rejected unless added via CODEMAN_ALLOWED_HOSTS=host,.suffix. registerHostGuard in server.ts; policy in network-auth-policy.ts (buildHostPolicy/isAllowedRequestHost/isAllowedRequestOrigin)
CSRF / Origin Always-on cross-site Origin guard rejects state-changing requests from foreign origins (covers self-update, session create/input, settings/tunnel toggles). A missing Origin is allowed so curl/CLI and Claude Code hooks keep working. The global body parser keeps text/plain RAW (no auto-JSON-parse, which had enabled simple-request CSRF); /api/crash-diag self-parses. WebSocket upgrade validates Origin+Host (anti-CSWSH) in ws-routes.ts. Added in c669518 (closes 2026-06-09 review CRITICALs)
QR Auth Single-use 6-char tokens (60s TTL) for tunnel login. See docs/qr-auth-plan.md
Sessions 24h cookie (codeman_session), auto-extend, device context audit
Rate limit 10 failed auth/IP → 429 (15min decay). QR has separate limiter
Hook bypass /api/hook-event exempt from auth (localhost-only, schema-validated)
Env vars CODEMAN_MUX (managed session), CODEMAN_API_URL (auto-set for hooks), CODEMAN_ALLOWED_HOSTS (extra Host/Origin allowlist entries for reverse proxies, comma-separated; bare .suffix matches subdomains)
Validation Zod schemas, path allowlist regex, env prefix allowlist (CLAUDE_CODE_*/OPENCODE_*/CODEX_*)
Headers CORS localhost-only, CSP, X-Frame-Options, HSTS if HTTPS

SSE Event Registry

~120 event types in src/web/sse-events.ts (backend) and SSE_EVENTS in constants.js (frontend). Both must be kept in sync.

API Routes

~135 handlers across 15 route files in src/web/routes/: system (41, incl. self-update check/status/POST /api/system/update, POST /api/system/span-displays → spawns scripts/span-codeman.sh, and GET /api/codex/status), sessions (28), orchestrator (10), cases (9), ralph (9), plan (8), respawn (7), files (6), mux (5), push (4), scheduled (4), teams (2), hooks (1), clipboard (1), ws (1 WebSocket). Each file has @fileoverview with endpoint details.

HTTP contract (stable since 0.9.x, see docs/versioning-policy.md): responses use the ApiResponse<T> envelope — { success: true, data? } or { success: false, error, errorCode } (src/types/api.ts). /api/v1/* is a versioned alias of /api/* (URL rewrite in server.ts).

Adding Features

  • API endpoint: Types in src/types/ domain file, route in src/web/routes/*-routes.ts. Return the ApiResponse envelope ({ success: true, data }; errors via createErrorResponse() with proper status code). Validate with Zod schemas in schemas.ts.
  • SSE event: Add to src/web/sse-events.ts + SSE_EVENTS in constants.js, emit via broadcast(), handle in app.js (addListener()
  • Session setting: Add to SessionState, include in session.toState(), call persistSessionState()
  • Hook event: Add to HookEventType, add hook in hooks-config.ts:generateHooksConfig(), update HookEventSchema
  • Mobile feature: Add to relevant singleton, guard with MobileDetection.isMobile()
  • New test: Pick unique port (search const PORT =). Route tests use app.inject() (no port needed) — see test/routes/_route-test-utils.ts.

Validation: Zod v4 (different API from v3). Define schemas in schemas.ts, use .parse()/.safeParse().

State Files

All in ~/.codeman/: state.json (sessions, settings, respawn), mux-sessions.json (tmux recovery), settings.json (user prefs), push-keys.json (VAPID), push-subscriptions.json, session-lifecycle.jsonl (audit log), update-status.json (self-updater progress, polled across the service restart).

Generated top-level dirs (all gitignored — don't edit or commit): dist/ (esbuild output), out/, coverage/, test-results/, tmp/, screenshots-echo-diag/. The committed gesture bundle (src/web/public/gesture/gesture-codeman.js) IS tracked, but its runtime wasm/model assets (src/web/public/gesture/wasm/, *.task) are fetched and gitignored.

Testing

Never run the bare full suite (npm test with no file argument): the default config includes the browser-driven suites (test/mobile/** and 3 other Playwright tests), which need a live server + chromium + environment-specific PNG baselines and will fail/hang locally. Run individual files, or test:ci for a broad sweep:

npm test -- test/<specific-file>.test.ts         # Single file (SAFE, uses config/vitest.config.ts)
npm test -- -t "pattern"                          # By name (SAFE)
npm run test:ci                                   # Everything except browser/perf suites — what CI runs
# npm test                                        # DON'T — includes browser/visual suites

Raw npx vitest skips config/vitest.config.ts; always use npm test -- or pass --config config/vitest.config.ts.

Config: Vitest with globals: true, fileParallelism: false. Timeout 30s, teardown 60s. config/vitest.ci.config.ts = same minus the browser/perf excludes — keep the two configs in sync when changing shared options.

Tmux safety: under vitest (VITEST env var, set automatically), TmuxManager no-ops ALL shell commands and becomes a pure in-memory mock — tests physically cannot create/kill/attach real tmux sessions (IS_TEST_MODE in src/tmux-manager.ts). test/setup.ts additionally strips CODEMAN_PASSWORD/CODEMAN_USERNAME so auth state from the running instance can't leak into tests.

Ports: Pick unique ports manually. Search const PORT = before adding new tests.

Respawn tests: Use MockSession from test/respawn-test-utils.ts. Route tests: app.inject({ method, url, payload }) in test/routes/ — no live port needed. Mobile tests: Playwright suite in test/mobile/ (135 device profiles).

Debugging

tmux list-sessions                                 # List tmux sessions
curl localhost:3000/api/sessions | jq              # Check sessions
curl localhost:3000/api/status | jq                # Full app state
curl localhost:3000/api/subagents | jq             # Background agents
cat ~/.codeman/state.json | jq                     # Persisted state

Mobile screenshots: ~/.codeman/screenshots/, accessed via GET/POST /api/screenshots.

Performance & Limits

Target: 20 sessions, 50 agent windows at 60fps. Limits in src/config/: terminal 2MB, text 1MB, messages 1000, max agents 500, max sessions 50, max SSE clients 100. Use LRUMap for bounded caches, StaleExpirationMap for TTL cleanup. Anti-flicker pipeline: docs/terminal-anti-flicker.md.

Memory leaks (24+ hour sessions): use CleanupManager, clear Maps in stop(), guard async with if (this.cleanup.isStopped) return. Frontend: store handler refs, clean in close*(). Verify: npm test -- test/memory-leak-prevention.test.ts.

Scripts & Tunnel

Key scripts: scripts/tmux-manager.sh (safe tmux mgmt), scripts/tunnel.sh start|stop|url (tunnel). Production services: scripts/codeman-web.service, scripts/codeman-tunnel.service. Always set CODEMAN_PASSWORD before exposing via tunnel.