Files
Codeman/src/web/public/constants.js
T
Codeman maintainer f39beb3326 chore: version packages
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-12 02:30:08 +02:00

746 lines
32 KiB
JavaScript

/**
* @fileoverview Shared constants, utility functions, and SSE event type registry for all frontend modules.
*
* This is the first script loaded in index.html. Every other frontend module depends on the
* globals defined here: timing constants, Z-index layers, respawn
* preset definitions, the SSE_EVENTS registry, and shared utilities (escapeHtml,
* getEventCoords, scheduleBackground, urlBase64ToUint8Array).
*
* @globals {function} urlBase64ToUint8Array - VAPID key conversion for Web Push
* @globals {function} scheduleBackground - scheduler.postTask wrapper (background priority)
* @globals {function} getEventCoords - Unified mouse/touch coordinate extractor
* @globals {function} escapeHtml - XSS-safe HTML escaping
* @globals {object} SSE_EVENTS - Centralized SSE event type constants (120 event types; must match backend src/web/sse-events.ts)
* @globals {Array} BUILTIN_RESPAWN_PRESETS - Built-in respawn configuration presets
*
* @dependency None (first in load order)
* @loadorder 1 of 15 — constants.js → mobile-handlers.js → voice-input.js → notification-manager.js
* → keyboard-accessory.js → input-cjk.js → app.js → terminal-ui.js → respawn-ui.js
* → ralph-panel.js → settings-ui.js → panels-ui.js → session-ui.js → ralph-wizard.js
* → api-client.js → subagent-windows.js
*/
// Codeman — Shared constants and utility functions for frontend modules
// ═══════════════════════════════════════════════════════════════
// Web Push Utilities
// ═══════════════════════════════════════════════════════════════
/** Convert a base64-encoded VAPID key to Uint8Array for pushManager.subscribe() */
function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding).replace(/-/g, '+').replace(/_/g, '/');
const rawData = atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
// ═══════════════════════════════════════════════════════════════
// Constants
// ═══════════════════════════════════════════════════════════════
// Default terminal scrollback (can be changed via settings)
const DEFAULT_SCROLLBACK = 50000;
// Timing constants
const STUCK_THRESHOLD_DEFAULT_MS = 600000; // 10 minutes - default for stuck detection
const GROUPING_TIMEOUT_MS = 5000; // 5 seconds - notification grouping window
const NOTIFICATION_LIST_CAP = 100; // Max notifications in list
const TITLE_FLASH_INTERVAL_MS = 1500; // Title flash rate
const BROWSER_NOTIF_RATE_LIMIT_MS = 3000; // Rate limit for browser notifications
const MOBILE_RESIZE_RETRY_MS = 30000; // Small-viewport resize re-send while a desktop sizing claim is hot
const AUTO_CLOSE_NOTIFICATION_MS = 8000; // Auto-close browser notifications
const THROTTLE_DELAY_MS = 100; // General UI throttle delay
const TERMINAL_CHUNK_SIZE = 32 * 1024; // 32KB chunks for terminal buffer loading
const TERMINAL_TAIL_SIZE = 1024 * 1024; // 1MB tail for initial load (more scrollback on tab switch)
const SYNC_WAIT_TIMEOUT_MS = 50; // Wait timeout for terminal sync
const STATS_POLLING_INTERVAL_MS = 2000; // System stats polling
const TUI_REDRAW_SETTLE_MS = 400; // Grace for a TUI to redraw after a real resize, before fetching its buffer
// Z-index base values for layered floating windows
const ZINDEX_SUBAGENT_BASE = 1000;
const ZINDEX_PLAN_SUBAGENT_BASE = 1100;
const ZINDEX_LOG_VIEWER_BASE = 2000;
const ZINDEX_IMAGE_POPUP_BASE = 3000;
// Subagent/floating window layout
const WINDOW_INITIAL_TOP_PX = 120;
const WINDOW_CASCADE_OFFSET_PX = 30;
const WINDOW_MIN_WIDTH_PX = 200;
const WINDOW_MIN_HEIGHT_PX = 200;
const WINDOW_DEFAULT_WIDTH_PX = 300;
// WebGL renderer auto-fallback thresholds.
// _installWebGLLongTaskGuard() observes longtask entries and disables WebGL
// after LONGTASK_COUNT stalls of >= LONGTASK_MS within WINDOW_MS. GRACE_MS
// suppresses the noisy initial-load stalls. STICKY_EXPIRY_MS is how long
// localStorage's webgl-disabled marker survives before we retry WebGL on a
// fresh load (driver/Chrome may have been updated).
const WEBGL_FALLBACK = {
LONGTASK_MS: 200,
LONGTASK_COUNT: 3,
WINDOW_MS: 30000,
GRACE_MS: 5000,
STICKY_EXPIRY_MS: 7 * 24 * 60 * 60 * 1000,
};
/**
* Pure rolling-window trip evaluator for the WebGL longtask guard.
* Mutates `recent` in place (prunes entries older than `now - WINDOW_MS`)
* and appends each new duration's startTime that meets the threshold.
* Returns true when the count inside the window reaches `LONGTASK_COUNT`.
*
* Exposed on `window` for unit testing — the production guard in app.js
* inlines this same logic in its PerformanceObserver callback. Splitting it
* out keeps the threshold math testable without a real PerformanceObserver.
*
* @param {number[]} recent - mutable array of startTimes inside the window
* @param {{startTime: number, duration: number}[]} entries - new longtask entries
* @param {number} now - performance.now() at evaluation time
* @param {typeof WEBGL_FALLBACK} [config=WEBGL_FALLBACK] - thresholds
* @returns {boolean} true if the rolling window has reached the trip count
*/
function evaluateWebGLLongTaskTrip(recent, entries, now, config = WEBGL_FALLBACK) {
for (const entry of entries) {
if (entry.duration >= config.LONGTASK_MS) recent.push(entry.startTime);
}
while (recent.length && now - recent[0] > config.WINDOW_MS) recent.shift();
return recent.length >= config.LONGTASK_COUNT;
}
/**
* Pure decision for whether to skip the WebGL renderer at terminal init, and
* whether to clear the auto-fallback sticky marker. Keeps the interaction
* between device type, URL params, the sticky marker, and the user's settings
* toggle in one testable place (terminal-ui.js calls this).
*
* Precedence (desktop only — mobile always skips):
* 1. user toggle OFF -> skip (one-shot opt-out, sticky untouched)
* 2. ?nowebgl -> skip (one-shot opt-out, sticky untouched)
* 3. ?webgl=force -> enable + clear stale sticky marker
* 4. toggle ON / untouched -> respect the auto-fallback sticky marker
*
* A stored `true` is treated like the untouched default here: the checkbox
* ships checked on desktop, so any unrelated settings save stores `true` —
* letting it clear the marker would permanently defeat the GPU-stall
* auto-fallback safety net. The marker is only retired by ?webgl=force or by
* a real OFF->ON toggle flip, which saveAppSettings() detects at save time.
*
* @param {{deviceType?: string, noWebglParam?: boolean, forceParam?: boolean,
* stickyDisabled?: boolean, userPrefEnabled?: (boolean|undefined)}} [input]
* @returns {{skip: boolean, clearSticky: boolean}}
*/
function shouldSkipWebGL(input = {}) {
if (input.deviceType !== 'desktop') return { skip: true, clearSticky: false };
if (input.userPrefEnabled === false) return { skip: true, clearSticky: false };
if (input.noWebglParam) return { skip: true, clearSticky: false };
if (input.forceParam) return { skip: false, clearSticky: true };
return { skip: !!input.stickyDisabled, clearSticky: false };
}
// Expose for tests. `const` declarations at the top of a non-module script
// are global lexical bindings but not `window` properties, so explicit
// assignment is the test-visible API surface.
// Desktop tab-overflow policy: auto-wrap the session tabs to a second row when
// they overflow one row (and the user hasn't pinned the manual two-row layout).
function shouldAutoWrapTabs(input) {
if (!input || input.deviceType !== 'desktop') return false;
if (input.manualTwoRows) return false;
if ((input.tabCount || 0) < 2) return false;
const scrollWidth = Number(input.scrollWidth) || 0;
const clientWidth = Number(input.clientWidth) || 0;
return scrollWidth > clientWidth + 1;
}
// Sliver of the neighbouring tab left visible when the strip scrolls a tab into
// view. Landing a tab flush against the edge reads as "this is the last one";
// the gap is what tells the user there is more strip to swipe to.
const TAB_SCROLL_REVEAL_PX = 16;
// Phone/tablet tab-strip scroll policy (issue #257). Those breakpoints scroll
// the strip horizontally (desktop wraps to a second row instead and never
// scrolls), so the active tab can sit entirely outside the visible slice with
// no way back except a swipe the user may not know is possible.
//
// Returns the scrollLeft that puts the tab inside the window, clamped to the
// scrollable range, and returns the CURRENT scrollLeft when the tab is already
// visible: callers compare and skip the write, so an already-correct strip is
// never nudged. Pure: the caller measures, this decides.
function computeTabScrollLeft(input) {
const scrollWidth = Number(input?.scrollWidth) || 0;
const clientWidth = Number(input?.clientWidth) || 0;
const maxScroll = Math.max(0, scrollWidth - clientWidth);
if (maxScroll === 0 || clientWidth <= 0) return 0;
const pad = input?.padding == null ? TAB_SCROLL_REVEAL_PX : Number(input.padding) || 0;
const tabLeft = Number(input?.tabLeft) || 0;
const tabWidth = Number(input?.tabWidth) || 0;
const tabRight = tabLeft + tabWidth;
const viewLeft = Math.min(Math.max(Number(input?.scrollLeft) || 0, 0), maxScroll);
const viewRight = viewLeft + clientWidth;
let target = viewLeft;
if (tabWidth + pad >= clientWidth) {
// Tab is as wide as the window (long session name on a narrow phone):
// there is no position that shows all of it plus padding, so align its
// start, since the name matters more than the trailing badges.
target = tabLeft;
} else if (tabLeft - pad < viewLeft) {
target = tabLeft - pad;
} else if (tabRight + pad > viewRight) {
target = tabRight + pad - clientWidth;
}
return Math.min(Math.max(Math.round(target), 0), maxScroll);
}
// Session lineage lines — geometry for the arc drawn between a tab and a tab it
// spawned (a worker started through the codeman agent skill, which passes its own
// id as parentSessionId). Pure: the caller measures and appends, this decides.
//
// Two shapes, because both endpoints live in ONE horizontal strip and the subagent
// shape (tab-bottom → window-top) has nothing to aim at:
// - same row: a shallow U-bridge HANGING BELOW the strip, so it reads as a
// bracket joining two tabs rather than as a line crossing them. The dip grows
// with horizontal distance and with `depth` (the child's index among its
// siblings), so several children of one parent nest instead of overprinting.
// - different rows (desktop `tabs-two-rows` / `tabs-auto-wrap`): the vertical
// bezier the subagent lines already use, parent edge → child edge.
//
// Returns null when the edge must not be drawn: a missing/degenerate rect, or an
// endpoint scrolled outside the strip. `.session-tabs` is `overflow-x: auto`, so a
// scrolled-out tab still HAS a rect — one lying over the logo or the header
// buttons. Skipping is honest; clamping would point at a tab that isn't there.
const LINEAGE_DIP_BASE_PX = 14;
const LINEAGE_DIP_PER_PX = 0.06;
const LINEAGE_DIP_MIN_PX = 16;
const LINEAGE_DIP_MAX_PX = 44;
const LINEAGE_SIBLING_STEP_PX = 6;
const LINEAGE_STRIP_TOLERANCE_PX = 4;
function computeLineagePath(input) {
const parent = input?.parent;
const child = input?.child;
if (!parent || !child) return null;
const pw = Number(parent.width) || 0;
const ph = Number(parent.height) || 0;
const cw = Number(child.width) || 0;
const ch = Number(child.height) || 0;
if (pw <= 0 || ph <= 0 || cw <= 0 || ch <= 0) return null;
const px = Number(parent.left) + pw / 2;
const cx = Number(child.left) + cw / 2;
if (!Number.isFinite(px) || !Number.isFinite(cx)) return null;
const strip = input?.strip;
if (strip && Number(strip.width) > 0) {
const min = Number(strip.left) - LINEAGE_STRIP_TOLERANCE_PX;
const max = Number(strip.left) + Number(strip.width) + LINEAGE_STRIP_TOLERANCE_PX;
if (px < min || px > max || cx < min || cx > max) return null;
}
const depth = Math.max(0, Math.min(6, Number(input?.depth) || 0));
const pTop = Number(parent.top);
const pBottom = pTop + ph;
const cTop = Number(child.top);
const cBottom = cTop + ch;
const sameRow = Math.abs(pTop + ph / 2 - (cTop + ch / 2)) <= Math.min(ph, ch) / 2;
let d;
let endX;
let endY;
if (sameRow) {
const y0 = Math.max(pBottom, cBottom);
const span = Math.abs(cx - px);
const dip =
Math.min(LINEAGE_DIP_MAX_PX, Math.max(LINEAGE_DIP_MIN_PX, LINEAGE_DIP_BASE_PX + span * LINEAGE_DIP_PER_PX)) +
depth * LINEAGE_SIBLING_STEP_PX;
const yc = y0 + dip;
d = `M ${r1(px)} ${r1(y0)} C ${r1(px)} ${r1(yc)}, ${r1(cx)} ${r1(yc)}, ${r1(cx)} ${r1(y0)}`;
endX = cx;
endY = y0;
} else {
const childBelow = cTop + ch / 2 > pTop + ph / 2;
const y1 = childBelow ? pBottom : pTop;
const y2 = childBelow ? cTop : cBottom;
const mid = (y1 + y2) / 2;
d = `M ${r1(px)} ${r1(y1)} C ${r1(px)} ${r1(mid)}, ${r1(cx)} ${r1(mid)}, ${r1(cx)} ${r1(y2)}`;
endX = cx;
endY = y2;
}
return { d, endX, endY, sameRow };
}
// One decimal is plenty for a screen-space path and keeps the `d` string short.
function r1(n) {
return Math.round(n * 10) / 10;
}
// COD-134 — Terminal WebSocket reconnect policy.
//
// Decide what to do after a terminal WebSocket closes, given the close `code`
// and `attempt` (0-based count of consecutive reconnects already made):
// - transient closes (code < 4004: 1000/1001/1005/1006/etc.) → 'reconnect'
// with exponential backoff (0 on the first attempt; the caller adds jitter),
// 250ms → 500 → 1000 → ... capped at 10s.
// - 4004 (session not found) / 4009 (session terminated) → 'give-up': the
// session is gone, retrying only wastes connections.
// - 4008 (too many connections) and any other code >= 4004 → 'retry-fallback':
// show the HTTP fallback but keep retrying on a bounded 5s timer so the
// transport returns to WS once the transient condition clears (un-stick).
// Pure: no DOM, no side effects.
function planWsReconnect(code, attempt) {
if (code === 4004 || code === 4009) {
return { action: 'give-up', delayMs: 0 };
}
if (code >= 4004) {
return { action: 'retry-fallback', delayMs: 5000 };
}
const delayMs = attempt <= 0 ? 0 : Math.min(250 * Math.pow(2, attempt - 1), 10000);
return { action: 'reconnect', delayMs };
}
// Connection-loss UI policy.
//
// With the service worker serving the cached app shell, Codeman still *renders*
// when the server is unreachable (phone off the tailnet, VPN down, server
// stopped): a dashboard with no sessions and an 8px red dot in the header
// corner. That reads as "there are no sessions", not "you are not connected".
// This decides what the app surfaces instead:
//
// 'overlay': full-screen "can't reach Codeman". Used while the page has
// never loaded server state, where the UI behind it is empty
// anyway, so blocking it costs nothing and explains everything.
// 'banner': non-blocking bar under the header. Used once state HAS loaded,
// so the terminal scrollback stays readable while the link is down.
// 'hidden': connected, or still inside the grace window.
//
// Grace: a COM deploy restarts the server and SSE is back in ~200ms. Shouting
// on every deploy trains the user to ignore the warning, so a transport that is
// merely *not yet connected* gets CONNECTION_LOSS_GRACE_MS to recover.
// `navigator.onLine === false` skips the grace entirely: the device itself is
// saying there is no network, which is never a 200ms blip.
//
// Pure: no DOM, no timers, no side effects. `now` is passed in.
const CONNECTION_LOSS_GRACE_MS = 2500;
function computeConnectionLossUi(input) {
const {
isOnline = true,
status = 'connected',
everLoaded = false,
downSince = null,
now = 0,
nextRetryAt = null,
overlayDismissed = false,
retryPending = false,
} = input || {};
const hidden = { mode: 'hidden', kind: 'connected', title: '', detail: '', retryInSec: null };
// The browser's own offline flag outranks the transport state: no network
// means no reconnect is coming until it returns.
const hardOffline = !isOnline || status === 'offline';
if (!hardOffline) {
if (status === 'connected') return hidden;
const downMs = downSince == null ? 0 : Math.max(0, now - downSince);
if (downMs < CONNECTION_LOSS_GRACE_MS) return { ...hidden, kind: 'connecting' };
}
// Dismissing the overlay ("show cached view") demotes it to the banner for
// the rest of this outage, never back to invisible.
const mode = everLoaded || overlayDismissed ? 'banner' : 'overlay';
// A retry the user just triggered has no scheduled time; the caller renders
// an indeterminate "Retrying…" for null.
const retryInSec =
retryPending || nextRetryAt == null ? null : Math.max(0, Math.ceil((nextRetryAt - now) / 1000));
if (hardOffline) {
return {
mode,
kind: 'offline',
title: 'No network connection',
detail: 'This device is offline. Codeman is showing the last cached view.',
retryInSec,
};
}
return {
mode,
kind: 'unreachable',
title: "Can't reach the Codeman server",
detail:
'This device has a network, but the Codeman server is not answering. ' +
'If you reach Codeman over Tailscale or a VPN, check that it is connected.',
retryInSec,
};
}
if (typeof window !== 'undefined') {
window.WEBGL_FALLBACK = WEBGL_FALLBACK;
window.evaluateWebGLLongTaskTrip = evaluateWebGLLongTaskTrip;
window.shouldSkipWebGL = shouldSkipWebGL;
window.CodemanTabOverflow = {
shouldAutoWrapTabs,
computeTabScrollLeft,
TAB_SCROLL_REVEAL_PX,
};
window.CodemanWsReconnect = {
plan: planWsReconnect,
};
window.CodemanLineage = {
computePath: computeLineagePath,
DIP_MIN_PX: LINEAGE_DIP_MIN_PX,
DIP_MAX_PX: LINEAGE_DIP_MAX_PX,
SIBLING_STEP_PX: LINEAGE_SIBLING_STEP_PX,
};
window.CodemanConnectionLoss = {
compute: computeConnectionLossUi,
GRACE_MS: CONNECTION_LOSS_GRACE_MS,
};
}
// Scheduler API — prioritize terminal writes over background UI updates.
// scheduler.postTask('background') defers non-critical work (connection lines, panel renders)
// so the main thread stays free for terminal rendering at 60fps.
const _hasScheduler = typeof globalThis.scheduler?.postTask === 'function';
function scheduleBackground(fn) {
if (_hasScheduler) { scheduler.postTask(fn, { priority: 'background' }); }
else { requestAnimationFrame(fn); }
}
// DEC mode 2026 marker stripping — xterm.js 6.0 handles sync natively,
// but server-sent terminal buffers may still contain markers from Claude CLI.
const DEC_SYNC_STRIP_RE = /\x1b\[\?2026[hl]/g;
// Built-in respawn configuration presets
const BUILTIN_RESPAWN_PRESETS = [
{
id: 'solo-work',
name: 'Solo',
description: 'Claude working alone — fast respawn cycles with context reset',
config: {
idleTimeoutMs: 3000,
updatePrompt: 'summarize your progress so far before the context reset.',
interStepDelayMs: 2000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'continue working. Pick up where you left off based on the context above.',
autoAcceptPrompts: true,
},
durationMinutes: 60,
builtIn: true,
createdAt: 0,
},
{
id: 'subagent-workflow',
name: 'Subagents',
description: 'Lead session with Task tool subagents — longer idle tolerance',
config: {
idleTimeoutMs: 45000,
updatePrompt: 'check on your running subagents and summarize their results before the context reset. If all subagents have finished, note what was completed and what remains.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'check on your running subagents and continue coordinating their work. If all subagents have finished, summarize their results and proceed with the next step.',
autoAcceptPrompts: true,
},
durationMinutes: 240,
builtIn: true,
createdAt: 0,
},
{
id: 'team-lead',
name: 'Team',
description: 'Leading an agent team via TeamCreate — tolerates long silences',
config: {
idleTimeoutMs: 90000,
updatePrompt: 'review the task list and teammate progress. Summarize the current state before the context reset.',
interStepDelayMs: 5000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'check on your teammates by reviewing the task list and any messages in your inbox. Assign new tasks if teammates are idle, or continue coordinating the team effort.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
{
id: 'ralph-todo',
name: 'Ralph/Todo',
description: 'Ralph Loop task list — works through todos with progress tracking',
config: {
idleTimeoutMs: 8000,
updatePrompt: 'update CLAUDE.md with discoveries and progress notes, mark completed tasks in @fix_plan.md, write a brief summary so the next cycle can continue seamlessly.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'read @fix_plan.md for task status, continue on the next uncompleted task. When ALL tasks are complete, output <promise>COMPLETE</promise>.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
{
id: 'overnight-autonomous',
name: 'Overnight',
description: 'Unattended overnight runs with full context reset between cycles',
config: {
idleTimeoutMs: 10000,
updatePrompt: 'summarize what you accomplished so far and write key progress notes to CLAUDE.md so the next cycle can pick up where you left off.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'continue working on the task. Pick up where you left off based on the context above.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
];
// ═══════════════════════════════════════════════════════════════
// SSE Event Types
// ═══════════════════════════════════════════════════════════════
/** @type {Record<string, string>} Centralized SSE event type constants */
const SSE_EVENTS = {
// Core
INIT: 'init',
// Session lifecycle
SESSION_CREATED: 'session:created',
SESSION_UPDATED: 'session:updated',
SESSION_DELETED: 'session:deleted',
SESSION_TERMINAL: 'session:terminal',
SESSION_NEEDS_REFRESH: 'session:needsRefresh',
SESSION_CLEAR_TERMINAL: 'session:clearTerminal',
SESSION_COMPLETION: 'session:completion',
SESSION_ERROR: 'session:error',
SESSION_EXIT: 'session:exit',
SESSION_IDLE: 'session:idle',
SESSION_WORKING: 'session:working',
SESSION_AUTO_CLEAR: 'session:autoClear',
SESSION_AUTO_COMPACT: 'session:autoCompact',
SESSION_LIMIT_PAUSE_SCHEDULED: 'session:limitPauseScheduled',
SESSION_LIMIT_RESUME: 'session:limitResume',
SESSION_LIMIT_RESUME_CANCELLED: 'session:limitResumeCancelled',
SESSION_RESPAWN_BREAKER_TRIPPED: 'session:respawnBreakerTripped',
SESSION_CLI_INFO: 'session:cliInfo',
SESSION_PINNED: 'session:pinned',
SESSION_MESSAGE: 'session:message',
SESSION_INTERACTIVE: 'session:interactive',
SESSION_RUNNING: 'session:running',
SESSION_STATUS_TELEMETRY: 'session:statusTelemetry',
// Scheduled runs
SCHEDULED_CREATED: 'scheduled:created',
SCHEDULED_UPDATED: 'scheduled:updated',
SCHEDULED_COMPLETED: 'scheduled:completed',
SCHEDULED_STOPPED: 'scheduled:stopped',
SCHEDULED_LOG: 'scheduled:log',
SCHEDULED_DELETED: 'scheduled:deleted',
// Cron jobs
CRON_JOBS_CHANGED: 'cron:jobsChanged',
CRON_JOB_DELETED: 'cron:jobDeleted',
CRON_RUN_CREATED: 'cron:runCreated',
CRON_RUN_UPDATED: 'cron:runUpdated',
// Respawn
RESPAWN_STARTED: 'respawn:started',
RESPAWN_STOPPED: 'respawn:stopped',
RESPAWN_STATE_CHANGED: 'respawn:stateChanged',
RESPAWN_CYCLE_STARTED: 'respawn:cycleStarted',
RESPAWN_CYCLE_COMPLETED: 'respawn:cycleCompleted',
RESPAWN_BLOCKED: 'respawn:blocked',
RESPAWN_STEP_SENT: 'respawn:stepSent',
RESPAWN_STEP_COMPLETED: 'respawn:stepCompleted',
RESPAWN_DETECTION_UPDATE: 'respawn:detectionUpdate',
RESPAWN_AUTO_ACCEPT_SENT: 'respawn:autoAcceptSent',
RESPAWN_AI_CHECK_STARTED: 'respawn:aiCheckStarted',
RESPAWN_AI_CHECK_COMPLETED: 'respawn:aiCheckCompleted',
RESPAWN_AI_CHECK_FAILED: 'respawn:aiCheckFailed',
RESPAWN_AI_CHECK_COOLDOWN: 'respawn:aiCheckCooldown',
RESPAWN_PLAN_CHECK_STARTED: 'respawn:planCheckStarted',
RESPAWN_PLAN_CHECK_COMPLETED: 'respawn:planCheckCompleted',
RESPAWN_PLAN_CHECK_FAILED: 'respawn:planCheckFailed',
RESPAWN_TIMER_STARTED: 'respawn:timerStarted',
RESPAWN_TIMER_CANCELLED: 'respawn:timerCancelled',
RESPAWN_TIMER_COMPLETED: 'respawn:timerCompleted',
RESPAWN_ACTION_LOG: 'respawn:actionLog',
RESPAWN_LOG: 'respawn:log',
RESPAWN_ERROR: 'respawn:error',
RESPAWN_CONFIG_UPDATED: 'respawn:configUpdated',
// Tasks
TASK_CREATED: 'task:created',
TASK_COMPLETED: 'task:completed',
TASK_FAILED: 'task:failed',
TASK_UPDATED: 'task:updated',
// Mux (tmux)
MUX_CREATED: 'mux:created',
MUX_KILLED: 'mux:killed',
MUX_DIED: 'mux:died',
MUX_STATS_UPDATED: 'mux:statsUpdated',
// Remote auto-reconnect (COD-108)
REMOTE_SESSION_DROPPED: 'remote:sessionDropped',
REMOTE_SESSION_RECONNECTED: 'remote:sessionReconnected',
REMOTE_RECONNECT_EXHAUSTED: 'remote:reconnectExhausted',
// Ralph
SESSION_RALPH_LOOP_UPDATE: 'session:ralphLoopUpdate',
SESSION_RALPH_TODO_UPDATE: 'session:ralphTodoUpdate',
SESSION_RALPH_COMPLETION_DETECTED: 'session:ralphCompletionDetected',
SESSION_RALPH_STATUS_UPDATE: 'session:ralphStatusUpdate',
SESSION_CIRCUIT_BREAKER_UPDATE: 'session:circuitBreakerUpdate',
SESSION_EXIT_GATE_MET: 'session:exitGateMet',
// Bash tools
SESSION_BASH_TOOL_START: 'session:bashToolStart',
SESSION_BASH_TOOL_END: 'session:bashToolEnd',
SESSION_BASH_TOOLS_UPDATE: 'session:bashToolsUpdate',
// Session: Plan
SESSION_PLAN_TASK_UPDATE: 'session:planTaskUpdate',
SESSION_PLAN_CHECKPOINT: 'session:planCheckpoint',
SESSION_PLAN_ROLLBACK: 'session:planRollback',
SESSION_PLAN_TASK_ADDED: 'session:planTaskAdded',
// Hooks (Claude Code hook events)
HOOK_IDLE_PROMPT: 'hook:idle_prompt',
HOOK_PERMISSION_PROMPT: 'hook:permission_prompt',
HOOK_ELICITATION_DIALOG: 'hook:elicitation_dialog',
HOOK_ELICITATION_COMPLETE: 'hook:elicitation_complete',
HOOK_ELICITATION_RESPONSE: 'hook:elicitation_response',
HOOK_STOP: 'hook:stop',
HOOK_TEAMMATE_IDLE: 'hook:teammate_idle',
HOOK_TASK_COMPLETED: 'hook:task_completed',
// Approvals Inbox
APPROVAL_PENDING: 'approval:pending',
APPROVAL_UPDATED: 'approval:updated',
APPROVAL_RESOLVED: 'approval:resolved',
// Subagents (Claude Code background agents)
SUBAGENT_DISCOVERED: 'subagent:discovered',
SUBAGENT_UPDATED: 'subagent:updated',
SUBAGENT_TOOL_CALL: 'subagent:tool_call',
SUBAGENT_PROGRESS: 'subagent:progress',
SUBAGENT_MESSAGE: 'subagent:message',
SUBAGENT_TOOL_RESULT: 'subagent:tool_result',
SUBAGENT_COMPLETED: 'subagent:completed',
// Workflow runs (ultracode / Workflow tool)
WORKFLOW_RUN_DISCOVERED: 'workflow:run_discovered',
WORKFLOW_RUN_UPDATED: 'workflow:run_updated',
WORKFLOW_RUN_REMOVED: 'workflow:run_removed',
// Images
IMAGE_DETECTED: 'image:detected',
ATTACHMENT_DETECTED: 'attachment:detected',
// Tunnel
TUNNEL_STARTED: 'tunnel:started',
TUNNEL_STOPPED: 'tunnel:stopped',
TUNNEL_PROGRESS: 'tunnel:progress',
TUNNEL_ERROR: 'tunnel:error',
TUNNEL_QR_ROTATED: 'tunnel:qrRotated',
TUNNEL_QR_REGENERATED: 'tunnel:qrRegenerated',
TUNNEL_QR_AUTH_USED: 'tunnel:qrAuthUsed',
// Plan orchestration
PLAN_SUBAGENT: 'plan:subagent',
PLAN_PROGRESS: 'plan:progress',
PLAN_STARTED: 'plan:started',
PLAN_CANCELLED: 'plan:cancelled',
PLAN_COMPLETED: 'plan:completed',
// Orchestrator Loop
ORCHESTRATOR_STATE_CHANGED: 'orchestrator:stateChanged',
ORCHESTRATOR_PLAN_PROGRESS: 'orchestrator:planProgress',
ORCHESTRATOR_PLAN_READY: 'orchestrator:planReady',
ORCHESTRATOR_PHASE_STARTED: 'orchestrator:phaseStarted',
ORCHESTRATOR_PHASE_COMPLETED: 'orchestrator:phaseCompleted',
ORCHESTRATOR_PHASE_FAILED: 'orchestrator:phaseFailed',
ORCHESTRATOR_VERIFICATION: 'orchestrator:verification',
ORCHESTRATOR_TASK_ASSIGNED: 'orchestrator:taskAssigned',
ORCHESTRATOR_TASK_COMPLETED: 'orchestrator:taskCompleted',
ORCHESTRATOR_TASK_FAILED: 'orchestrator:taskFailed',
ORCHESTRATOR_COMPLETED: 'orchestrator:completed',
ORCHESTRATOR_ERROR: 'orchestrator:error',
// Teams (agent teams)
TEAM_CREATED: 'team:created',
TEAM_UPDATED: 'team:updated',
TEAM_REMOVED: 'team:removed',
TEAM_TASK_UPDATED: 'team:taskUpdated',
// Transcript
TRANSCRIPT_COMPLETE: 'transcript:complete',
TRANSCRIPT_PLAN_MODE: 'transcript:plan_mode',
TRANSCRIPT_TOOL_START: 'transcript:tool_start',
TRANSCRIPT_TOOL_END: 'transcript:tool_end',
// Clipboard
CLIPBOARD_WRITE: 'clipboard:write',
// Cases
CASE_CREATED: 'case:created',
CASE_LINKED: 'case:linked',
CASE_DELETED: 'case:deleted',
CASE_ORDER_CHANGED: 'case:order-changed',
DOCKER_EXPORT_COMPLETE: 'docker:exportComplete',
DOCKER_EXPORT_FAILED: 'docker:exportFailed',
DOCKER_IMPORT_COMPLETE: 'docker:importComplete',
DOCKER_IMAGE_BUILD_STARTED: 'docker:imageBuildStarted',
DOCKER_IMAGE_BUILD_PROGRESS: 'docker:imageBuildProgress',
DOCKER_IMAGE_BUILD_COMPLETE: 'docker:imageBuildComplete',
DOCKER_IMAGE_BUILD_FAILED: 'docker:imageBuildFailed',
// Multi-user (admin-only / targeted)
ADMIN_USERS_CHANGED: 'admin:usersChanged',
AUTH_PASSWORD_CHANGE_REQUIRED: 'auth:passwordChangeRequired',
DOCKER_CONTAINER_RECREATED: 'docker:containerRecreated',
// Session order (global tab order sync)
SESSION_ORDER_CHANGED: 'session:orderChanged',
// Web tabs (dashboard URLs)
WEBVIEW_CHANGED: 'webview:changed',
};
// ═══════════════════════════════════════════════════════════════
// Utility Functions
// ═══════════════════════════════════════════════════════════════
/**
* Get unified coordinates from mouse or touch event.
* @param {MouseEvent|TouchEvent} e - The event
* @returns {{ clientX: number, clientY: number }} Coordinates
*/
function getEventCoords(e) {
if (e.touches && e.touches.length > 0) {
return { clientX: e.touches[0].clientX, clientY: e.touches[0].clientY };
}
if (e.changedTouches && e.changedTouches.length > 0) {
return { clientX: e.changedTouches[0].clientX, clientY: e.changedTouches[0].clientY };
}
return { clientX: e.clientX, clientY: e.clientY };
}
// HTML escape utility (shared by NotificationManager, CodemanApp, and ralph-wizard.js)
const _htmlEscapeMap = { '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' };
const _htmlEscapePattern = /[&<>"']/g;
function escapeHtml(text) {
if (typeof text !== 'string') return '';
return text.replace(_htmlEscapePattern, (ch) => _htmlEscapeMap[ch]);
}