Files
Codeman/src/session-activity.ts
T
Michael GrundbergandClaude Opus 5 74884a20eb feat(approvals): let a watching session keep quiet, and fix the tui gate
The badge alone left the row in NEEDS YOU, which is the thing the issue was
about. The fix is the alert that does not fire.

An idle prompt from a session that is watching its own background work now
opens ALREADY acknowledged. `hook-event-routes` passes `Session.watching` to
`notePrompt()`, which sets `acknowledgedAt` and records why in a new
`acknowledgedReason`. Nothing new suppresses anything: `acknowledge()` has
always meant "the alert this prompt armed is spent", and the prompt itself
stays pending, answerable and available as Read My Mind context. A wrong label
therefore costs a card that does not blink, never an alert that was never
created.

Every surface follows from that. The broadcast carries the reason, so a live
page declines to arm the tab alert and raises no desktop notification. The push
is skipped, since a false alarm is hardest to ignore on a phone. A reloading
page reads `acknowledgedAt` in `seedApprovals()`, which it already did. And
`classifySession()` now reads it too, which is a pre-existing bug fixed here:
acknowledging on one device cleared the alert everywhere except `codeman tui`.
It re-arms for free, because the next idle prompt supersedes the item and is
built fresh. Only `idle` is eligible, so a dialog that blocks the agent still
goes red whatever else it started.

The label is pane-derived and therefore prompt-injectable, so it is now read
from the last two rows of the screen only, with Claude's pattern anchored on
the `·` its footer joins items with, ANSI-stripped and length-capped at the
source. An agent that prints `· 1 monitor ·` into its own output finds no
match.

Verified on an isolated beta: a session that armed a monitor took its idle
prompt acknowledged with no alert on any surface, wore the badge, and showed
"quiet, watching 1 monitor" on its still-answerable card; the same session with
the monitor killed alerted normally on the next prompt. `test/watching-no-alert.test.ts`
pins both directions across all four surfaces.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 08:10:05 +02:00

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/**
* @fileoverview Pure working/idle heuristics for a Claude interactive pane.
*
* Split out of `session.ts` so the thresholds and the state math are unit
* testable without a PTY (same reasoning as `session-order.ts` /
* `usage-limit-patterns.ts`).
*
* **Why activity and not the status line.** Claude Code's working indicator is
* `✻ Actualizing… (13m 23s · ↓ 47.5k tokens)`, where the glyph animates through
* `· ✢ ✳ ∗ ✻ ✽` and the gerund is randomized per turn. Neither the braille
* spinner (`SPINNER_PATTERN`) nor the old keyword list (`Thinking|Writing|
* Reading|Running`) matches any of that, so the pane looked idle for a whole
* turn. Matching the new line does not rescue the stream either: tmux ships
* PARTIAL repaints, so measured on a live worker the complete line reached the
* PTY roughly once every 20 seconds, while the composer's `❯` (which is what
* ARMS idle detection) arrived every single second.
*
* What is left is the one thing measured to separate the two states cleanly: a
* working pane repaints, an idle pane emits nothing at all. Sampled once per
* second for 12s across six live sessions, the two working ones produced output
* in 12/12 windows and the four idle ones in 0/12.
*/
import { stripAnsi } from './utils/regex-patterns.js';
/**
* A gap longer than this ends a run of continuous output. Claude repaints at
* least once a second while working, so this leaves generous headroom.
*/
export const ACTIVITY_GAP_MS = 2000;
/**
* Continuous output for this long means the pane is working. Long enough that a
* one-off repaint (an update-check line, a rotating tip) cannot reach it.
*/
export const WORKING_STREAK_MS = 2000;
/**
* Silence for this long is what confirms the pane really went idle. Must stay
* above ACTIVITY_GAP_MS, or a pause between two repaints of one turn would
* read as the end of the turn.
*/
export const IDLE_SILENCE_MS = 2500;
/** How often a pending idle confirmation re-checks a pane that is still noisy. */
export const IDLE_RECHECK_MS = 500;
/**
* Floor between two pane probes for one session. The probe shells out to tmux,
* so this is what keeps a screenful of busy sessions from turning idle detection
* into a subprocess storm.
*/
export const PANE_PROBE_MIN_INTERVAL_MS = 1500;
/**
* How long to wait before looking again at a pane the probe just called working.
* Claude can sit silent for tens of seconds inside one tool call, so this is the
* cadence that carries a long quiet turn, so it is deliberately slow.
*/
export const PANE_PROBE_RECHECK_MS = 5000;
/** An unbroken run of PTY output. */
export interface ActivityStreak {
/** When this run began. */
startedAt: number;
/** The most recent chunk in it. */
lastAt: number;
}
/**
* Fold one output chunk into the current streak, starting a new one when the
* pane has been quiet longer than `gapMs`.
*/
export function trackActivityStreak(
streak: ActivityStreak | null,
now: number,
gapMs: number = ACTIVITY_GAP_MS
): ActivityStreak {
if (!streak || now - streak.lastAt > gapMs) return { startedAt: now, lastAt: now };
return { startedAt: streak.startedAt, lastAt: now };
}
/**
* True once a streak has been running long enough to mean work rather than a
* single repaint. Measured on the streak's own span (`lastAt - startedAt`), not
* against the caller's clock, so a stale streak cannot age into a true.
*/
export function isSustainedActivity(streak: ActivityStreak | null, streakMs: number = WORKING_STREAK_MS): boolean {
return !!streak && streak.lastAt - streak.startedAt >= streakMs;
}
/** True when the pane has produced nothing for long enough to call it idle. */
export function isPaneQuiet(lastActivityAt: number, now: number, silenceMs: number = IDLE_SILENCE_MS): boolean {
return now - lastActivityAt >= silenceMs;
}
/**
* How many lines at the foot of a pane capture may hold the background-work chip.
*
* Claude Code draws that chip on the last row of the screen. The row above it is the
* status line, which a user's own `statusLine` command writes, and two lines is what
* covers the chip wherever a trailing blank or a one-line notice pushes it up by one.
*
* ⚠️ The ceiling is the security boundary, not a tidiness measure. The label is
* PANE-DERIVED, so everything on that screen above the footer is text an agent wrote
* itself, and an agent that printed `· 1 monitor ·` into its own output would silence
* its own idle alert. Keep the window at the footer, keep each CLI's pattern anchored
* on the separator its footer actually uses, and never widen this to a whole-pane
* search.
*/
export const WATCHING_TAIL_LINES = 2;
/** Longest label a badge will carry. A footer chip is a handful of words. */
export const MAX_WATCHING_LABEL_CHARS = 40;
/**
* What a pane says is still running in the background, e.g. `1 monitor` or `2 shells`.
*
* The CLI writes that chip while a monitor, a backgrounded shell or a cloud session it
* started is still going, which is exactly the case where the agent has ended its turn
* without wanting anything from the user. `pattern` comes from the CLI's own registry
* entry (`capabilities.workDetect.watchingLine`); group 1 is the label when the pattern
* declares one, and the whole match stands in when it does not.
*
* Each candidate line is tested on its own, bottom row first, so a pattern can anchor
* itself with `^` or `$` against a single row rather than against a joined block. The
* answer is stripped of ANSI and capped, because it ends up on a badge and in an
* approval card.
*
* @returns the label, or null when the pane shows no background work
*/
export function watchingLabel(paneText: string | null | undefined, pattern: RegExp): string | null {
if (!paneText) return null;
const lines = stripAnsi(paneText)
.split('\n')
.map((line) => line.trimEnd())
.filter((line) => line !== '');
for (const line of lines.slice(-WATCHING_TAIL_LINES).reverse()) {
// A pattern compiled by compileVersionRegex() never carries the `g` flag, but a
// caller reaching in from a test or a config reload might, and a stale lastIndex
// would make the same screen match every other call.
pattern.lastIndex = 0;
const match = pattern.exec(line);
if (!match) continue;
const label = (match[1] ?? match[0]).trim().slice(0, MAX_WATCHING_LABEL_CHARS);
if (label) return label;
}
return null;
}