mirror of
https://github.com/Ark0N/Codeman.git
synced 2026-10-03 14:09:42 +02:00
- Rename inner-loop-tracker.ts → ralph-tracker.ts throughout codebase - Add ralph-config.ts for parsing .claude/ralph-loop.local.md config - Standardize API error responses using createErrorResponse() - Add input validation for auto-compact/auto-clear thresholds - Update UI labels to "Ralph / Todo Tracker" consistently - Add 46 integration tests for Ralph tracking functionality - Update test badge to 438 total tests Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
316 lines
9.1 KiB
TypeScript
316 lines
9.1 KiB
TypeScript
/**
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* @fileoverview Persistent JSON state storage for Claudeman.
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*
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* This module provides the StateStore class which persists application state
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* to `~/.claudeman/state.json` with debounced writes to prevent excessive disk I/O.
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*
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* State is split into two files:
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* - `state.json`: Main app state (sessions, tasks, config)
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* - `state-inner.json`: Inner loop state (todos, Ralph loop state per session)
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*
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* The separation reduces write frequency since Ralph state changes rapidly
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* during Ralph Wiggum loops.
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*
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* @module state-store
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*/
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import { readFileSync, writeFileSync, existsSync, mkdirSync } from 'node:fs';
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import { homedir } from 'node:os';
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import { dirname, join } from 'node:path';
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import { AppState, createInitialState, RalphSessionState, createInitialRalphSessionState } from './types.js';
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/** Debounce delay for batching state writes (ms) */
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const SAVE_DEBOUNCE_MS = 500;
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/**
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* Persistent JSON state storage with debounced writes.
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*
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* State is automatically loaded on construction and saved with 500ms
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* debouncing to batch rapid updates into single disk writes.
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*
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* @example
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* ```typescript
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* const store = new StateStore();
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*
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* // Read state
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* const sessions = store.getState().sessions;
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*
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* // Modify and save
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* store.getState().sessions[id] = sessionState;
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* store.save(); // Debounced - won't write immediately
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*
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* // Force immediate write
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* store.saveNow();
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* ```
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*/
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export class StateStore {
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private state: AppState;
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private filePath: string;
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private saveTimeout: NodeJS.Timeout | null = null;
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private dirty: boolean = false;
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// Inner state storage (separate from main state to reduce write frequency)
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private ralphStates: Map<string, RalphSessionState> = new Map();
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private ralphStatePath: string;
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private ralphStateSaveTimeout: NodeJS.Timeout | null = null;
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private ralphStateDirty: boolean = false;
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constructor(filePath?: string) {
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this.filePath = filePath || join(homedir(), '.claudeman', 'state.json');
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this.ralphStatePath = this.filePath.replace('.json', '-inner.json');
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this.state = this.load();
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this.state.config.stateFilePath = this.filePath;
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this.loadRalphStates();
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}
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private ensureDir(): void {
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const dir = dirname(this.filePath);
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if (!existsSync(dir)) {
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mkdirSync(dir, { recursive: true });
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}
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}
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private load(): AppState {
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try {
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if (existsSync(this.filePath)) {
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const data = readFileSync(this.filePath, 'utf-8');
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const parsed = JSON.parse(data) as Partial<AppState>;
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// Merge with initial state to ensure all fields exist
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const initial = createInitialState();
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return {
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...initial,
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...parsed,
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sessions: { ...parsed.sessions },
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tasks: { ...parsed.tasks },
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ralphLoop: { ...initial.ralphLoop, ...parsed.ralphLoop },
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config: { ...initial.config, ...parsed.config },
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};
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}
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} catch (err) {
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console.error('Failed to load state, using initial state:', err);
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}
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return createInitialState();
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}
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/**
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* Schedules a debounced save.
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* Multiple calls within 500ms are batched into a single disk write.
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*/
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save(): void {
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this.dirty = true;
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if (this.saveTimeout) {
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return; // Already scheduled
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}
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this.saveTimeout = setTimeout(() => {
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this.saveNow();
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}, SAVE_DEBOUNCE_MS);
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}
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/**
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* Immediately writes state to disk.
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* Use when guaranteed persistence is required (e.g., before shutdown).
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*/
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saveNow(): void {
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if (this.saveTimeout) {
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clearTimeout(this.saveTimeout);
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this.saveTimeout = null;
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}
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if (!this.dirty) {
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return;
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}
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this.dirty = false;
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this.ensureDir();
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writeFileSync(this.filePath, JSON.stringify(this.state, null, 2), 'utf-8');
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}
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/** Flushes any pending main state save. Call before shutdown. */
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flush(): void {
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this.saveNow();
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}
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/** Returns the full application state object. */
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getState(): AppState {
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return this.state;
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}
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/** Returns all session states keyed by session ID. */
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getSessions() {
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return this.state.sessions;
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}
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/** Returns a session state by ID, or null if not found. */
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getSession(id: string) {
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return this.state.sessions[id] || null;
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}
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/** Sets a session state and triggers a debounced save. */
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setSession(id: string, session: AppState['sessions'][string]) {
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this.state.sessions[id] = session;
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this.save();
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}
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/** Removes a session state and triggers a debounced save. */
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removeSession(id: string) {
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delete this.state.sessions[id];
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this.save();
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}
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/** Returns all task states keyed by task ID. */
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getTasks() {
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return this.state.tasks;
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}
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/** Returns a task state by ID, or null if not found. */
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getTask(id: string) {
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return this.state.tasks[id] || null;
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}
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/** Sets a task state and triggers a debounced save. */
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setTask(id: string, task: AppState['tasks'][string]) {
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this.state.tasks[id] = task;
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this.save();
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}
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/** Removes a task state and triggers a debounced save. */
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removeTask(id: string) {
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delete this.state.tasks[id];
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this.save();
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}
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/** Returns the Ralph Loop state. */
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getRalphLoopState() {
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return this.state.ralphLoop;
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}
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/** Updates Ralph Loop state (partial merge) and triggers a debounced save. */
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setRalphLoopState(ralphLoop: Partial<AppState['ralphLoop']>) {
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this.state.ralphLoop = { ...this.state.ralphLoop, ...ralphLoop };
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this.save();
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}
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/** Returns the application configuration. */
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getConfig() {
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return this.state.config;
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}
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/** Updates configuration (partial merge) and triggers a debounced save. */
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setConfig(config: Partial<AppState['config']>) {
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this.state.config = { ...this.state.config, ...config };
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this.save();
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}
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/** Resets all state to initial values and saves immediately. */
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reset(): void {
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this.state = createInitialState();
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this.state.config.stateFilePath = this.filePath;
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this.ralphStates.clear();
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this.saveNow(); // Immediate save for reset operations
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this.saveRalphStatesNow();
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}
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// ========== Inner State Methods (Ralph Loop tracking) ==========
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private loadRalphStates(): void {
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try {
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if (existsSync(this.ralphStatePath)) {
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const data = readFileSync(this.ralphStatePath, 'utf-8');
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const parsed = JSON.parse(data) as Record<string, RalphSessionState>;
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for (const [sessionId, state] of Object.entries(parsed)) {
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this.ralphStates.set(sessionId, state);
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}
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}
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} catch (err) {
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console.error('Failed to load inner states:', err);
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}
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}
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// Debounced save for inner states
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private saveRalphStates(): void {
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this.ralphStateDirty = true;
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if (this.ralphStateSaveTimeout) {
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return; // Already scheduled
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}
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this.ralphStateSaveTimeout = setTimeout(() => {
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this.saveRalphStatesNow();
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}, SAVE_DEBOUNCE_MS);
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}
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// Immediate save for inner states
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private saveRalphStatesNow(): void {
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if (this.ralphStateSaveTimeout) {
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clearTimeout(this.ralphStateSaveTimeout);
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this.ralphStateSaveTimeout = null;
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}
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if (!this.ralphStateDirty) {
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return;
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}
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this.ralphStateDirty = false;
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this.ensureDir();
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const data: Record<string, RalphSessionState> = {};
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for (const [sessionId, state] of this.ralphStates) {
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data[sessionId] = state;
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}
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writeFileSync(this.ralphStatePath, JSON.stringify(data, null, 2), 'utf-8');
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}
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/** Returns inner state for a session, or null if not found. */
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getRalphState(sessionId: string): RalphSessionState | null {
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return this.ralphStates.get(sessionId) || null;
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}
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/** Sets inner state for a session and triggers a debounced save. */
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setRalphState(sessionId: string, state: RalphSessionState): void {
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this.ralphStates.set(sessionId, state);
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this.saveRalphStates();
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}
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/**
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* Updates inner state for a session (partial merge).
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* Creates initial state if none exists.
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* @returns The updated inner state.
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*/
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updateRalphState(sessionId: string, updates: Partial<RalphSessionState>): RalphSessionState {
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let state = this.ralphStates.get(sessionId);
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if (!state) {
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state = createInitialRalphSessionState(sessionId);
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}
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state = { ...state, ...updates, lastUpdated: Date.now() };
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this.ralphStates.set(sessionId, state);
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this.saveRalphStates();
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return state;
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}
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/** Removes inner state for a session and triggers a debounced save. */
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removeRalphState(sessionId: string): void {
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if (this.ralphStates.has(sessionId)) {
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this.ralphStates.delete(sessionId);
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this.saveRalphStates();
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}
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}
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/** Returns a copy of all inner states as a Map. */
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getAllRalphStates(): Map<string, RalphSessionState> {
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return new Map(this.ralphStates);
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}
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/** Flushes all pending saves (main and inner state). Call before shutdown. */
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flushAll(): void {
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this.saveNow();
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this.saveRalphStatesNow();
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}
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}
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// Singleton instance
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let storeInstance: StateStore | null = null;
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/**
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* Gets or creates the singleton StateStore instance.
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* @param filePath Optional custom file path (only used on first call).
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*/
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export function getStore(filePath?: string): StateStore {
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if (!storeInstance) {
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storeInstance = new StateStore(filePath);
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}
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return storeInstance;
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}
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