Files
Codeman/src/web/public/constants.js
T
Codeman maintainer 6866a617a8 fix(terminal): stop the backpressure refresh yanking and shrinking the buffer
Two further instances of the same root cause, both in _onSessionNeedsRefresh,
which is SERVER-triggered (it fires after SSE backpressure clears) so the user
has no gesture to blame the result on.

1. It ended in an unconditional scrollToBottom, so a user quietly reading
   scrollback was dropped to the live output by a background event. It now
   holds their place. The rewrite REPLACES the buffer, so an absolute viewportY
   captured beforehand is meaningless afterwards; distance from the bottom is
   the anchor that survives, via computeRewriteScrollLine().

2. It rebuilt the terminal from a 1MB TAIL. Measured end to end on a 900-line
   shell pane: an 869-row buffer came back as 158 rows, so the refresh meant to
   REPAIR the display was destroying most of the scrollback every time it ran.
   It now asks for full history, and falls back to the tail only when
   _replayWouldShrinkBuffer refuses the capture, which keeps repaint-mode panes
   (tmux holds roughly one frame for them) exactly as they were.

Also records truncation state here, so the #258 banner stops describing the
pre-refresh buffer.

Verified in a real browser against a live session: baseY 869 -> 869 where it
used to be 869 -> 158, a reader 200 lines up stays 200 lines up, and a follower
stays pinned to the bottom.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-14 00:51:58 +02:00

874 lines
37 KiB
JavaScript

/**
* @fileoverview Shared constants, utility functions, and SSE event type registry for all frontend modules.
*
* This is the first script loaded in index.html. Every other frontend module depends on the
* globals defined here: timing constants, Z-index layers, respawn
* preset definitions, the SSE_EVENTS registry, and shared utilities (escapeHtml,
* getEventCoords, scheduleBackground, urlBase64ToUint8Array).
*
* @globals {function} urlBase64ToUint8Array - VAPID key conversion for Web Push
* @globals {function} scheduleBackground - scheduler.postTask wrapper (background priority)
* @globals {function} getEventCoords - Unified mouse/touch coordinate extractor
* @globals {function} escapeHtml - XSS-safe HTML escaping
* @globals {object} SSE_EVENTS - Centralized SSE event type constants (120 event types; must match backend src/web/sse-events.ts)
* @globals {Array} BUILTIN_RESPAWN_PRESETS - Built-in respawn configuration presets
*
* @dependency None (first in load order)
* @loadorder 1 of 15 — constants.js → mobile-handlers.js → voice-input.js → notification-manager.js
* → keyboard-accessory.js → input-cjk.js → app.js → terminal-ui.js → respawn-ui.js
* → ralph-panel.js → settings-ui.js → panels-ui.js → session-ui.js → ralph-wizard.js
* → api-client.js → subagent-windows.js
*/
// Codeman — Shared constants and utility functions for frontend modules
// ═══════════════════════════════════════════════════════════════
// Web Push Utilities
// ═══════════════════════════════════════════════════════════════
/** Convert a base64-encoded VAPID key to Uint8Array for pushManager.subscribe() */
function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding).replace(/-/g, '+').replace(/_/g, '/');
const rawData = atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
// ═══════════════════════════════════════════════════════════════
// Constants
// ═══════════════════════════════════════════════════════════════
// Default terminal scrollback (can be changed via settings)
const DEFAULT_SCROLLBACK = 50000;
// Timing constants
const STUCK_THRESHOLD_DEFAULT_MS = 600000; // 10 minutes - default for stuck detection
const GROUPING_TIMEOUT_MS = 5000; // 5 seconds - notification grouping window
const NOTIFICATION_LIST_CAP = 100; // Max notifications in list
const TITLE_FLASH_INTERVAL_MS = 1500; // Title flash rate
const BROWSER_NOTIF_RATE_LIMIT_MS = 3000; // Rate limit for browser notifications
const MOBILE_RESIZE_RETRY_MS = 30000; // Small-viewport resize re-send while a desktop sizing claim is hot
const AUTO_CLOSE_NOTIFICATION_MS = 8000; // Auto-close browser notifications
const THROTTLE_DELAY_MS = 100; // General UI throttle delay
const TERMINAL_CHUNK_SIZE = 32 * 1024; // 32KB chunks for terminal buffer loading
const TERMINAL_TAIL_SIZE = 1024 * 1024; // 1MB tail for initial load (more scrollback on tab switch)
const SYNC_WAIT_TIMEOUT_MS = 50; // Wait timeout for terminal sync
const STATS_POLLING_INTERVAL_MS = 2000; // System stats polling
const TUI_REDRAW_SETTLE_MS = 400; // Grace for a TUI to redraw after a real resize, before fetching its buffer
// Z-index base values for layered floating windows
const ZINDEX_SUBAGENT_BASE = 1000;
const ZINDEX_PLAN_SUBAGENT_BASE = 1100;
const ZINDEX_LOG_VIEWER_BASE = 2000;
const ZINDEX_IMAGE_POPUP_BASE = 3000;
// Subagent/floating window layout
const WINDOW_INITIAL_TOP_PX = 120;
const WINDOW_CASCADE_OFFSET_PX = 30;
const WINDOW_MIN_WIDTH_PX = 200;
const WINDOW_MIN_HEIGHT_PX = 200;
const WINDOW_DEFAULT_WIDTH_PX = 300;
// WebGL renderer auto-fallback thresholds.
// _installWebGLLongTaskGuard() observes longtask entries and disables WebGL
// after LONGTASK_COUNT stalls of >= LONGTASK_MS within WINDOW_MS. GRACE_MS
// suppresses the noisy initial-load stalls. STICKY_EXPIRY_MS is how long
// localStorage's webgl-disabled marker survives before we retry WebGL on a
// fresh load (driver/Chrome may have been updated).
const WEBGL_FALLBACK = {
LONGTASK_MS: 200,
LONGTASK_COUNT: 3,
WINDOW_MS: 30000,
GRACE_MS: 5000,
STICKY_EXPIRY_MS: 7 * 24 * 60 * 60 * 1000,
};
/**
* Pure rolling-window trip evaluator for the WebGL longtask guard.
* Mutates `recent` in place (prunes entries older than `now - WINDOW_MS`)
* and appends each new duration's startTime that meets the threshold.
* Returns true when the count inside the window reaches `LONGTASK_COUNT`.
*
* Exposed on `window` for unit testing — the production guard in app.js
* inlines this same logic in its PerformanceObserver callback. Splitting it
* out keeps the threshold math testable without a real PerformanceObserver.
*
* @param {number[]} recent - mutable array of startTimes inside the window
* @param {{startTime: number, duration: number}[]} entries - new longtask entries
* @param {number} now - performance.now() at evaluation time
* @param {typeof WEBGL_FALLBACK} [config=WEBGL_FALLBACK] - thresholds
* @returns {boolean} true if the rolling window has reached the trip count
*/
function evaluateWebGLLongTaskTrip(recent, entries, now, config = WEBGL_FALLBACK) {
for (const entry of entries) {
if (entry.duration >= config.LONGTASK_MS) recent.push(entry.startTime);
}
while (recent.length && now - recent[0] > config.WINDOW_MS) recent.shift();
return recent.length >= config.LONGTASK_COUNT;
}
/**
* Pure decision for whether to skip the WebGL renderer at terminal init, and
* whether to clear the auto-fallback sticky marker. Keeps the interaction
* between device type, URL params, the sticky marker, and the user's settings
* toggle in one testable place (terminal-ui.js calls this).
*
* Precedence (desktop only — mobile always skips):
* 1. user toggle OFF -> skip (one-shot opt-out, sticky untouched)
* 2. ?nowebgl -> skip (one-shot opt-out, sticky untouched)
* 3. ?webgl=force -> enable + clear stale sticky marker
* 4. toggle ON / untouched -> respect the auto-fallback sticky marker
*
* A stored `true` is treated like the untouched default here: the checkbox
* ships checked on desktop, so any unrelated settings save stores `true` —
* letting it clear the marker would permanently defeat the GPU-stall
* auto-fallback safety net. The marker is only retired by ?webgl=force or by
* a real OFF->ON toggle flip, which saveAppSettings() detects at save time.
*
* @param {{deviceType?: string, noWebglParam?: boolean, forceParam?: boolean,
* stickyDisabled?: boolean, userPrefEnabled?: (boolean|undefined)}} [input]
* @returns {{skip: boolean, clearSticky: boolean}}
*/
function shouldSkipWebGL(input = {}) {
if (input.deviceType !== 'desktop') return { skip: true, clearSticky: false };
if (input.userPrefEnabled === false) return { skip: true, clearSticky: false };
if (input.noWebglParam) return { skip: true, clearSticky: false };
if (input.forceParam) return { skip: false, clearSticky: true };
return { skip: !!input.stickyDisabled, clearSticky: false };
}
// Expose for tests. `const` declarations at the top of a non-module script
// are global lexical bindings but not `window` properties, so explicit
// assignment is the test-visible API surface.
// Desktop tab-overflow policy: auto-wrap the session tabs to a second row when
// they overflow one row (and the user hasn't pinned the manual two-row layout).
function shouldAutoWrapTabs(input) {
if (!input || input.deviceType !== 'desktop') return false;
if (input.manualTwoRows) return false;
if ((input.tabCount || 0) < 2) return false;
const scrollWidth = Number(input.scrollWidth) || 0;
const clientWidth = Number(input.clientWidth) || 0;
return scrollWidth > clientWidth + 1;
}
// Sliver of the neighbouring tab left visible when the strip scrolls a tab into
// view. Landing a tab flush against the edge reads as "this is the last one";
// the gap is what tells the user there is more strip to swipe to.
const TAB_SCROLL_REVEAL_PX = 16;
// Phone/tablet tab-strip scroll policy (issue #257). Those breakpoints scroll
// the strip horizontally (desktop wraps to a second row instead and never
// scrolls), so the active tab can sit entirely outside the visible slice with
// no way back except a swipe the user may not know is possible.
//
// Returns the scrollLeft that puts the tab inside the window, clamped to the
// scrollable range, and returns the CURRENT scrollLeft when the tab is already
// visible: callers compare and skip the write, so an already-correct strip is
// never nudged. Pure: the caller measures, this decides.
function computeTabScrollLeft(input) {
const scrollWidth = Number(input?.scrollWidth) || 0;
const clientWidth = Number(input?.clientWidth) || 0;
const maxScroll = Math.max(0, scrollWidth - clientWidth);
if (maxScroll === 0 || clientWidth <= 0) return 0;
const pad = input?.padding == null ? TAB_SCROLL_REVEAL_PX : Number(input.padding) || 0;
const tabLeft = Number(input?.tabLeft) || 0;
const tabWidth = Number(input?.tabWidth) || 0;
const tabRight = tabLeft + tabWidth;
const viewLeft = Math.min(Math.max(Number(input?.scrollLeft) || 0, 0), maxScroll);
const viewRight = viewLeft + clientWidth;
let target = viewLeft;
if (tabWidth + pad >= clientWidth) {
// Tab is as wide as the window (long session name on a narrow phone):
// there is no position that shows all of it plus padding, so align its
// start, since the name matters more than the trailing badges.
target = tabLeft;
} else if (tabLeft - pad < viewLeft) {
target = tabLeft - pad;
} else if (tabRight + pad > viewRight) {
target = tabRight + pad - clientWidth;
}
return Math.min(Math.max(Math.round(target), 0), maxScroll);
}
// Session lineage lines — geometry for the arc drawn between a tab and a tab it
// spawned (a worker started through the codeman agent skill, which passes its own
// id as parentSessionId). Pure: the caller measures and appends, this decides.
//
// Two shapes, because both endpoints live in ONE horizontal strip and the subagent
// shape (tab-bottom → window-top) has nothing to aim at:
// - same row: a shallow U-bridge HANGING BELOW the strip, so it reads as a
// bracket joining two tabs rather than as a line crossing them. The dip grows
// with horizontal distance and with `depth` (the child's index among its
// siblings), so several children of one parent nest instead of overprinting.
// - different rows (desktop `tabs-two-rows` / `tabs-auto-wrap`): the vertical
// bezier the subagent lines already use, parent edge → child edge.
//
// Returns null when the edge must not be drawn: a missing/degenerate rect, or an
// endpoint scrolled outside the strip. `.session-tabs` is `overflow-x: auto`, so a
// scrolled-out tab still HAS a rect — one lying over the logo or the header
// buttons. Skipping is honest; clamping would point at a tab that isn't there.
const LINEAGE_DIP_BASE_PX = 14;
const LINEAGE_DIP_PER_PX = 0.06;
const LINEAGE_DIP_MIN_PX = 16;
const LINEAGE_DIP_MAX_PX = 44;
const LINEAGE_SIBLING_STEP_PX = 6;
const LINEAGE_STRIP_TOLERANCE_PX = 4;
function computeLineagePath(input) {
const parent = input?.parent;
const child = input?.child;
if (!parent || !child) return null;
const pw = Number(parent.width) || 0;
const ph = Number(parent.height) || 0;
const cw = Number(child.width) || 0;
const ch = Number(child.height) || 0;
if (pw <= 0 || ph <= 0 || cw <= 0 || ch <= 0) return null;
const px = Number(parent.left) + pw / 2;
const cx = Number(child.left) + cw / 2;
if (!Number.isFinite(px) || !Number.isFinite(cx)) return null;
const strip = input?.strip;
if (strip && Number(strip.width) > 0) {
const min = Number(strip.left) - LINEAGE_STRIP_TOLERANCE_PX;
const max = Number(strip.left) + Number(strip.width) + LINEAGE_STRIP_TOLERANCE_PX;
if (px < min || px > max || cx < min || cx > max) return null;
}
const depth = Math.max(0, Math.min(6, Number(input?.depth) || 0));
const pTop = Number(parent.top);
const pBottom = pTop + ph;
const cTop = Number(child.top);
const cBottom = cTop + ch;
const sameRow = Math.abs(pTop + ph / 2 - (cTop + ch / 2)) <= Math.min(ph, ch) / 2;
let d;
let endX;
let endY;
if (sameRow) {
const y0 = Math.max(pBottom, cBottom);
const span = Math.abs(cx - px);
const dip =
Math.min(LINEAGE_DIP_MAX_PX, Math.max(LINEAGE_DIP_MIN_PX, LINEAGE_DIP_BASE_PX + span * LINEAGE_DIP_PER_PX)) +
depth * LINEAGE_SIBLING_STEP_PX;
const yc = y0 + dip;
d = `M ${r1(px)} ${r1(y0)} C ${r1(px)} ${r1(yc)}, ${r1(cx)} ${r1(yc)}, ${r1(cx)} ${r1(y0)}`;
endX = cx;
endY = y0;
} else {
const childBelow = cTop + ch / 2 > pTop + ph / 2;
const y1 = childBelow ? pBottom : pTop;
const y2 = childBelow ? cTop : cBottom;
const mid = (y1 + y2) / 2;
d = `M ${r1(px)} ${r1(y1)} C ${r1(px)} ${r1(mid)}, ${r1(cx)} ${r1(mid)}, ${r1(cx)} ${r1(y2)}`;
endX = cx;
endY = y2;
}
return { d, endX, endY, sameRow };
}
// One decimal is plenty for a screen-space path and keeps the `d` string short.
function r1(n) {
return Math.round(n * 10) / 10;
}
// COD-134 — Terminal WebSocket reconnect policy.
//
// Decide what to do after a terminal WebSocket closes, given the close `code`
// and `attempt` (0-based count of consecutive reconnects already made):
// - transient closes (code < 4004: 1000/1001/1005/1006/etc.) → 'reconnect'
// with exponential backoff (0 on the first attempt; the caller adds jitter),
// 250ms → 500 → 1000 → ... capped at 10s.
// - 4004 (session not found) / 4009 (session terminated) → 'give-up': the
// session is gone, retrying only wastes connections.
// - 4008 (too many connections) and any other code >= 4004 → 'retry-fallback':
// show the HTTP fallback but keep retrying on a bounded 5s timer so the
// transport returns to WS once the transient condition clears (un-stick).
// Pure: no DOM, no side effects.
function planWsReconnect(code, attempt) {
if (code === 4004 || code === 4009) {
return { action: 'give-up', delayMs: 0 };
}
if (code >= 4004) {
return { action: 'retry-fallback', delayMs: 5000 };
}
const delayMs = attempt <= 0 ? 0 : Math.min(250 * Math.pow(2, attempt - 1), 10000);
return { action: 'reconnect', delayMs };
}
// Connection-loss UI policy.
//
// With the service worker serving the cached app shell, Codeman still *renders*
// when the server is unreachable (phone off the tailnet, VPN down, server
// stopped): a dashboard with no sessions and an 8px red dot in the header
// corner. That reads as "there are no sessions", not "you are not connected".
// This decides what the app surfaces instead:
//
// 'overlay': full-screen "can't reach Codeman". Used while the page has
// never loaded server state, where the UI behind it is empty
// anyway, so blocking it costs nothing and explains everything.
// 'banner': non-blocking bar under the header. Used once state HAS loaded,
// so the terminal scrollback stays readable while the link is down.
// 'hidden': connected, or still inside the grace window.
//
// Grace: a COM deploy restarts the server and SSE is back in ~200ms. Shouting
// on every deploy trains the user to ignore the warning, so a transport that is
// merely *not yet connected* gets CONNECTION_LOSS_GRACE_MS to recover.
// `navigator.onLine === false` skips the grace entirely: the device itself is
// saying there is no network, which is never a 200ms blip.
//
// Pure: no DOM, no timers, no side effects. `now` is passed in.
const CONNECTION_LOSS_GRACE_MS = 2500;
function computeConnectionLossUi(input) {
const {
isOnline = true,
status = 'connected',
everLoaded = false,
downSince = null,
now = 0,
nextRetryAt = null,
overlayDismissed = false,
retryPending = false,
} = input || {};
const hidden = { mode: 'hidden', kind: 'connected', title: '', detail: '', retryInSec: null };
// The browser's own offline flag outranks the transport state: no network
// means no reconnect is coming until it returns.
const hardOffline = !isOnline || status === 'offline';
if (!hardOffline) {
if (status === 'connected') return hidden;
const downMs = downSince == null ? 0 : Math.max(0, now - downSince);
if (downMs < CONNECTION_LOSS_GRACE_MS) return { ...hidden, kind: 'connecting' };
}
// Dismissing the overlay ("show cached view") demotes it to the banner for
// the rest of this outage, never back to invisible.
const mode = everLoaded || overlayDismissed ? 'banner' : 'overlay';
// A retry the user just triggered has no scheduled time; the caller renders
// an indeterminate "Retrying…" for null.
const retryInSec =
retryPending || nextRetryAt == null ? null : Math.max(0, Math.ceil((nextRetryAt - now) / 1000));
if (hardOffline) {
return {
mode,
kind: 'offline',
title: 'No network connection',
detail: 'This device is offline. Codeman is showing the last cached view.',
retryInSec,
};
}
return {
mode,
kind: 'unreachable',
title: "Can't reach the Codeman server",
detail:
'This device has a network, but the Codeman server is not answering. ' +
'If you reach Codeman over Tailscale or a VPN, check that it is connected.',
retryInSec,
};
}
// SSE staleness policy: is this stream a zombie?
//
// An EventSource that stops delivering does not always error. A proxy that
// idle-closed the connection, a laptop resumed from sleep, a tailnet
// reconnect: `onerror` never fires, the header dot stays green, and every
// SSE-driven surface (tab status dots, sessions created on another device,
// renames) freezes until the user reloads. The server writes a
// `sse:heartbeat` frame every 15s, so silence longer than three of them means
// the stream is dead even though the transport still claims otherwise.
//
// Stale ONLY when the transport believes it is 'connected': the other states
// already have the reconnect/backoff machinery running, and re-firing on top
// of them would stack reconnects. That guard is also the loop breaker: a
// forced reconnect leaves 'connected' immediately, so the watchdog cannot
// fire again while one is in flight. `navigator.onLine === false` is not
// staleness either; there is nothing to reconnect to yet.
//
// Pure: no DOM, no timers, no side effects. `now` is passed in.
const SSE_STALE_TIMEOUT_MS = 45000; // three missed 15s heartbeats
function computeSseStale(input) {
const {
lastMessageAt = null,
now = 0,
status = 'connected',
isOnline = true,
timeoutMs = SSE_STALE_TIMEOUT_MS,
} = input || {};
if (!isOnline || status !== 'connected') return false;
// No frame has ever arrived: `init` lands on connect, so this is a stream
// that has not opened yet rather than one that went quiet.
if (typeof lastMessageAt !== 'number' || !(lastMessageAt > 0)) return false;
return now - lastMessageAt >= timeoutMs;
}
if (typeof window !== 'undefined') {
window.WEBGL_FALLBACK = WEBGL_FALLBACK;
window.evaluateWebGLLongTaskTrip = evaluateWebGLLongTaskTrip;
window.shouldSkipWebGL = shouldSkipWebGL;
window.CodemanTabOverflow = {
shouldAutoWrapTabs,
computeTabScrollLeft,
TAB_SCROLL_REVEAL_PX,
};
window.CodemanWsReconnect = {
plan: planWsReconnect,
};
window.CodemanLineage = {
computePath: computeLineagePath,
DIP_MIN_PX: LINEAGE_DIP_MIN_PX,
DIP_MAX_PX: LINEAGE_DIP_MAX_PX,
SIBLING_STEP_PX: LINEAGE_SIBLING_STEP_PX,
};
window.CodemanConnectionLoss = {
compute: computeConnectionLossUi,
GRACE_MS: CONNECTION_LOSS_GRACE_MS,
};
window.CodemanSseStale = {
compute: computeSseStale,
TIMEOUT_MS: SSE_STALE_TIMEOUT_MS,
};
}
// Scheduler API — prioritize terminal writes over background UI updates.
// scheduler.postTask('background') defers non-critical work (connection lines, panel renders)
// so the main thread stays free for terminal rendering at 60fps.
const _hasScheduler = typeof globalThis.scheduler?.postTask === 'function';
function scheduleBackground(fn) {
if (_hasScheduler) { scheduler.postTask(fn, { priority: 'background' }); }
else { requestAnimationFrame(fn); }
}
// DEC mode 2026 marker stripping — xterm.js 6.0 handles sync natively,
// but server-sent terminal buffers may still contain markers from Claude CLI.
const DEC_SYNC_STRIP_RE = /\x1b\[\?2026[hl]/g;
// Built-in respawn configuration presets
const BUILTIN_RESPAWN_PRESETS = [
{
id: 'solo-work',
name: 'Solo',
description: 'Claude working alone — fast respawn cycles with context reset',
config: {
idleTimeoutMs: 3000,
updatePrompt: 'summarize your progress so far before the context reset.',
interStepDelayMs: 2000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'continue working. Pick up where you left off based on the context above.',
autoAcceptPrompts: true,
},
durationMinutes: 60,
builtIn: true,
createdAt: 0,
},
{
id: 'subagent-workflow',
name: 'Subagents',
description: 'Lead session with Task tool subagents — longer idle tolerance',
config: {
idleTimeoutMs: 45000,
updatePrompt: 'check on your running subagents and summarize their results before the context reset. If all subagents have finished, note what was completed and what remains.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'check on your running subagents and continue coordinating their work. If all subagents have finished, summarize their results and proceed with the next step.',
autoAcceptPrompts: true,
},
durationMinutes: 240,
builtIn: true,
createdAt: 0,
},
{
id: 'team-lead',
name: 'Team',
description: 'Leading an agent team via TeamCreate — tolerates long silences',
config: {
idleTimeoutMs: 90000,
updatePrompt: 'review the task list and teammate progress. Summarize the current state before the context reset.',
interStepDelayMs: 5000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'check on your teammates by reviewing the task list and any messages in your inbox. Assign new tasks if teammates are idle, or continue coordinating the team effort.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
{
id: 'ralph-todo',
name: 'Ralph/Todo',
description: 'Ralph Loop task list — works through todos with progress tracking',
config: {
idleTimeoutMs: 8000,
updatePrompt: 'update CLAUDE.md with discoveries and progress notes, mark completed tasks in @fix_plan.md, write a brief summary so the next cycle can continue seamlessly.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'read @fix_plan.md for task status, continue on the next uncompleted task. When ALL tasks are complete, output <promise>COMPLETE</promise>.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
{
id: 'overnight-autonomous',
name: 'Overnight',
description: 'Unattended overnight runs with full context reset between cycles',
config: {
idleTimeoutMs: 10000,
updatePrompt: 'summarize what you accomplished so far and write key progress notes to CLAUDE.md so the next cycle can pick up where you left off.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'continue working on the task. Pick up where you left off based on the context above.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
];
// ═══════════════════════════════════════════════════════════════
// SSE Event Types
// ═══════════════════════════════════════════════════════════════
/** @type {Record<string, string>} Centralized SSE event type constants */
const SSE_EVENTS = {
// Core
INIT: 'init',
// Transport
HEARTBEAT: 'sse:heartbeat',
// Session lifecycle
SESSION_CREATED: 'session:created',
SESSION_UPDATED: 'session:updated',
SESSION_DELETED: 'session:deleted',
SESSION_TERMINAL: 'session:terminal',
SESSION_NEEDS_REFRESH: 'session:needsRefresh',
SESSION_CLEAR_TERMINAL: 'session:clearTerminal',
SESSION_COMPLETION: 'session:completion',
SESSION_ERROR: 'session:error',
SESSION_EXIT: 'session:exit',
SESSION_IDLE: 'session:idle',
SESSION_WORKING: 'session:working',
SESSION_AUTO_CLEAR: 'session:autoClear',
SESSION_AUTO_COMPACT: 'session:autoCompact',
SESSION_LIMIT_PAUSE_SCHEDULED: 'session:limitPauseScheduled',
SESSION_LIMIT_RESUME: 'session:limitResume',
SESSION_LIMIT_RESUME_CANCELLED: 'session:limitResumeCancelled',
SESSION_RESPAWN_BREAKER_TRIPPED: 'session:respawnBreakerTripped',
SESSION_CLI_INFO: 'session:cliInfo',
SESSION_PINNED: 'session:pinned',
SESSION_MESSAGE: 'session:message',
SESSION_INTERACTIVE: 'session:interactive',
SESSION_RUNNING: 'session:running',
SESSION_STATUS_TELEMETRY: 'session:statusTelemetry',
// Scheduled runs
SCHEDULED_CREATED: 'scheduled:created',
SCHEDULED_UPDATED: 'scheduled:updated',
SCHEDULED_COMPLETED: 'scheduled:completed',
SCHEDULED_STOPPED: 'scheduled:stopped',
SCHEDULED_LOG: 'scheduled:log',
SCHEDULED_DELETED: 'scheduled:deleted',
// Cron jobs
CRON_JOBS_CHANGED: 'cron:jobsChanged',
CRON_JOB_DELETED: 'cron:jobDeleted',
CRON_RUN_CREATED: 'cron:runCreated',
CRON_RUN_UPDATED: 'cron:runUpdated',
// Respawn
RESPAWN_STARTED: 'respawn:started',
RESPAWN_STOPPED: 'respawn:stopped',
RESPAWN_STATE_CHANGED: 'respawn:stateChanged',
RESPAWN_CYCLE_STARTED: 'respawn:cycleStarted',
RESPAWN_CYCLE_COMPLETED: 'respawn:cycleCompleted',
RESPAWN_BLOCKED: 'respawn:blocked',
RESPAWN_STEP_SENT: 'respawn:stepSent',
RESPAWN_STEP_COMPLETED: 'respawn:stepCompleted',
RESPAWN_DETECTION_UPDATE: 'respawn:detectionUpdate',
RESPAWN_AUTO_ACCEPT_SENT: 'respawn:autoAcceptSent',
RESPAWN_AI_CHECK_STARTED: 'respawn:aiCheckStarted',
RESPAWN_AI_CHECK_COMPLETED: 'respawn:aiCheckCompleted',
RESPAWN_AI_CHECK_FAILED: 'respawn:aiCheckFailed',
RESPAWN_AI_CHECK_COOLDOWN: 'respawn:aiCheckCooldown',
RESPAWN_PLAN_CHECK_STARTED: 'respawn:planCheckStarted',
RESPAWN_PLAN_CHECK_COMPLETED: 'respawn:planCheckCompleted',
RESPAWN_PLAN_CHECK_FAILED: 'respawn:planCheckFailed',
RESPAWN_TIMER_STARTED: 'respawn:timerStarted',
RESPAWN_TIMER_CANCELLED: 'respawn:timerCancelled',
RESPAWN_TIMER_COMPLETED: 'respawn:timerCompleted',
RESPAWN_ACTION_LOG: 'respawn:actionLog',
RESPAWN_LOG: 'respawn:log',
RESPAWN_ERROR: 'respawn:error',
RESPAWN_CONFIG_UPDATED: 'respawn:configUpdated',
// Tasks
TASK_CREATED: 'task:created',
TASK_COMPLETED: 'task:completed',
TASK_FAILED: 'task:failed',
TASK_UPDATED: 'task:updated',
// Mux (tmux)
MUX_CREATED: 'mux:created',
MUX_KILLED: 'mux:killed',
MUX_DIED: 'mux:died',
MUX_STATS_UPDATED: 'mux:statsUpdated',
// Remote auto-reconnect (COD-108)
REMOTE_SESSION_DROPPED: 'remote:sessionDropped',
REMOTE_SESSION_RECONNECTED: 'remote:sessionReconnected',
REMOTE_RECONNECT_EXHAUSTED: 'remote:reconnectExhausted',
// Ralph
SESSION_RALPH_LOOP_UPDATE: 'session:ralphLoopUpdate',
SESSION_RALPH_TODO_UPDATE: 'session:ralphTodoUpdate',
SESSION_RALPH_COMPLETION_DETECTED: 'session:ralphCompletionDetected',
SESSION_RALPH_STATUS_UPDATE: 'session:ralphStatusUpdate',
SESSION_CIRCUIT_BREAKER_UPDATE: 'session:circuitBreakerUpdate',
SESSION_EXIT_GATE_MET: 'session:exitGateMet',
// Bash tools
SESSION_BASH_TOOL_START: 'session:bashToolStart',
SESSION_BASH_TOOL_END: 'session:bashToolEnd',
SESSION_BASH_TOOLS_UPDATE: 'session:bashToolsUpdate',
// Session: Plan
SESSION_PLAN_TASK_UPDATE: 'session:planTaskUpdate',
SESSION_PLAN_CHECKPOINT: 'session:planCheckpoint',
SESSION_PLAN_ROLLBACK: 'session:planRollback',
SESSION_PLAN_TASK_ADDED: 'session:planTaskAdded',
// Hooks (Claude Code hook events)
HOOK_IDLE_PROMPT: 'hook:idle_prompt',
HOOK_PERMISSION_PROMPT: 'hook:permission_prompt',
HOOK_ELICITATION_DIALOG: 'hook:elicitation_dialog',
HOOK_ELICITATION_COMPLETE: 'hook:elicitation_complete',
HOOK_ELICITATION_RESPONSE: 'hook:elicitation_response',
HOOK_STOP: 'hook:stop',
HOOK_TEAMMATE_IDLE: 'hook:teammate_idle',
HOOK_TASK_COMPLETED: 'hook:task_completed',
// Approvals Inbox
APPROVAL_PENDING: 'approval:pending',
APPROVAL_UPDATED: 'approval:updated',
APPROVAL_RESOLVED: 'approval:resolved',
// Subagents (Claude Code background agents)
SUBAGENT_DISCOVERED: 'subagent:discovered',
SUBAGENT_UPDATED: 'subagent:updated',
SUBAGENT_TOOL_CALL: 'subagent:tool_call',
SUBAGENT_PROGRESS: 'subagent:progress',
SUBAGENT_MESSAGE: 'subagent:message',
SUBAGENT_TOOL_RESULT: 'subagent:tool_result',
SUBAGENT_COMPLETED: 'subagent:completed',
// Workflow runs (ultracode / Workflow tool)
WORKFLOW_RUN_DISCOVERED: 'workflow:run_discovered',
WORKFLOW_RUN_UPDATED: 'workflow:run_updated',
WORKFLOW_RUN_REMOVED: 'workflow:run_removed',
// Images
IMAGE_DETECTED: 'image:detected',
ATTACHMENT_DETECTED: 'attachment:detected',
// Tunnel
TUNNEL_STARTED: 'tunnel:started',
TUNNEL_STOPPED: 'tunnel:stopped',
TUNNEL_PROGRESS: 'tunnel:progress',
TUNNEL_ERROR: 'tunnel:error',
TUNNEL_QR_ROTATED: 'tunnel:qrRotated',
TUNNEL_QR_REGENERATED: 'tunnel:qrRegenerated',
TUNNEL_QR_AUTH_USED: 'tunnel:qrAuthUsed',
// Plan orchestration
PLAN_SUBAGENT: 'plan:subagent',
PLAN_PROGRESS: 'plan:progress',
PLAN_STARTED: 'plan:started',
PLAN_CANCELLED: 'plan:cancelled',
PLAN_COMPLETED: 'plan:completed',
// Orchestrator Loop
ORCHESTRATOR_STATE_CHANGED: 'orchestrator:stateChanged',
ORCHESTRATOR_PLAN_PROGRESS: 'orchestrator:planProgress',
ORCHESTRATOR_PLAN_READY: 'orchestrator:planReady',
ORCHESTRATOR_PHASE_STARTED: 'orchestrator:phaseStarted',
ORCHESTRATOR_PHASE_COMPLETED: 'orchestrator:phaseCompleted',
ORCHESTRATOR_PHASE_FAILED: 'orchestrator:phaseFailed',
ORCHESTRATOR_VERIFICATION: 'orchestrator:verification',
ORCHESTRATOR_TASK_ASSIGNED: 'orchestrator:taskAssigned',
ORCHESTRATOR_TASK_COMPLETED: 'orchestrator:taskCompleted',
ORCHESTRATOR_TASK_FAILED: 'orchestrator:taskFailed',
ORCHESTRATOR_COMPLETED: 'orchestrator:completed',
ORCHESTRATOR_ERROR: 'orchestrator:error',
// Teams (agent teams)
TEAM_CREATED: 'team:created',
TEAM_UPDATED: 'team:updated',
TEAM_REMOVED: 'team:removed',
TEAM_TASK_UPDATED: 'team:taskUpdated',
// Transcript
TRANSCRIPT_COMPLETE: 'transcript:complete',
TRANSCRIPT_PLAN_MODE: 'transcript:plan_mode',
TRANSCRIPT_TOOL_START: 'transcript:tool_start',
TRANSCRIPT_TOOL_END: 'transcript:tool_end',
// Clipboard
CLIPBOARD_WRITE: 'clipboard:write',
// Cases
CASE_CREATED: 'case:created',
CASE_LINKED: 'case:linked',
CASE_DELETED: 'case:deleted',
CASE_ORDER_CHANGED: 'case:order-changed',
DOCKER_EXPORT_COMPLETE: 'docker:exportComplete',
DOCKER_EXPORT_FAILED: 'docker:exportFailed',
DOCKER_IMPORT_COMPLETE: 'docker:importComplete',
DOCKER_IMAGE_BUILD_STARTED: 'docker:imageBuildStarted',
DOCKER_IMAGE_BUILD_PROGRESS: 'docker:imageBuildProgress',
DOCKER_IMAGE_BUILD_COMPLETE: 'docker:imageBuildComplete',
DOCKER_IMAGE_BUILD_FAILED: 'docker:imageBuildFailed',
// Multi-user (admin-only / targeted)
ADMIN_USERS_CHANGED: 'admin:usersChanged',
AUTH_PASSWORD_CHANGE_REQUIRED: 'auth:passwordChangeRequired',
DOCKER_CONTAINER_RECREATED: 'docker:containerRecreated',
// Session order (global tab order sync)
SESSION_ORDER_CHANGED: 'session:orderChanged',
// Web tabs (dashboard URLs)
WEBVIEW_CHANGED: 'webview:changed',
};
// ═══════════════════════════════════════════════════════════════
// Utility Functions
// ═══════════════════════════════════════════════════════════════
/**
* Get unified coordinates from mouse or touch event.
* @param {MouseEvent|TouchEvent} e - The event
* @returns {{ clientX: number, clientY: number }} Coordinates
*/
function getEventCoords(e) {
if (e.touches && e.touches.length > 0) {
return { clientX: e.touches[0].clientX, clientY: e.touches[0].clientY };
}
if (e.changedTouches && e.changedTouches.length > 0) {
return { clientX: e.changedTouches[0].clientX, clientY: e.changedTouches[0].clientY };
}
return { clientX: e.clientX, clientY: e.clientY };
}
// HTML escape utility (shared by NotificationManager, CodemanApp, and ralph-wizard.js)
const _htmlEscapeMap = { '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' };
const _htmlEscapePattern = /[&<>"']/g;
function escapeHtml(text) {
if (typeof text !== 'string') return '';
return text.replace(_htmlEscapePattern, (ch) => _htmlEscapeMap[ch]);
}
/**
* Human-readable byte size for the partial-history banner (#258).
*
* Deliberately coarse: the banner is telling the user roughly how much of a
* transcript they are looking at, not accounting for bytes. Sub-KB amounts read
* as "less than 1 KB" rather than an exact count nobody can act on.
*
* @param {number} bytes
* @returns {string}
*/
function formatHistoryBytes(bytes) {
const n = typeof bytes === 'number' && isFinite(bytes) && bytes > 0 ? bytes : 0;
if (n < 1024) return 'less than 1 KB';
if (n < 1024 * 1024) return `${Math.round(n / 1024)} KB`;
return `${(n / (1024 * 1024)).toFixed(1)} MB`;
}
/**
* Decide what the partial-history banner should say (#258).
*
* PURE so the three states can be tested without a DOM. They exist because one
* `truncated` boolean could not distinguish messages the user acts on very
* differently:
* - recoverable: we tailed for speed and the rest is still retained
* - atCeiling: the FULL capture itself hit the byte ceiling
* - exhausted: a full pull was refused as a downgrade, so this is all there is
*
* @param {{truncated?: boolean, reason?: string|null, source?: string|null,
* fullSize?: number, retainedBytes?: number, exhausted?: boolean}} state
* @returns {{visible: boolean, message: string, canLoadMore: boolean}}
*/
function computeHistoryTruncationNotice(state = {}) {
if (!state.truncated) return { visible: false, message: '', canLoadMore: false };
const retained = Math.max(0, state.retainedBytes || 0);
const dropped = Math.max(0, (state.fullSize || 0) - retained);
const shown = formatHistoryBytes(retained);
// A full-history capture that was STILL capped is already everything tmux
// holds, so the remainder is out of reach rather than one request away.
const atCeiling = state.source === 'mux-full-history' && state.reason === 'capped';
if (state.exhausted) {
return {
visible: true,
message: `Showing all ${shown} of retained history. Earlier output is no longer kept for this session.`,
canLoadMore: false,
};
}
if (atCeiling) {
return {
visible: true,
message: `Showing the most recent ${shown}. Earlier output exceeds the retained history limit and cannot be recovered.`,
canLoadMore: false,
};
}
return {
visible: true,
message: `Showing the most recent ${shown} of this session. ${formatHistoryBytes(dropped)} more may still be retained.`,
canLoadMore: true,
};
}
/**
* Where to land after a rewrite that REPLACES the whole buffer (#259).
*
* The backpressure refresh clears and reloads the terminal from a fresh tail,
* so an absolute viewportY captured beforehand means nothing afterwards: the
* line it pointed at may not even exist. Distance from the BOTTOM is the anchor
* that survives a rewrite, so a reader stays roughly where they were reading.
*
* Returns null when the user was following live output, which the caller reads
* as "scroll to bottom" — the historical behavior, kept for that case.
*
* @param {{linesFromBottom?: number, baseY?: number}} input
* @returns {number|null}
*/
function computeRewriteScrollLine(input) {
const linesFromBottom = input?.linesFromBottom || 0;
if (!(linesFromBottom > 0)) return null;
return Math.max(0, (input?.baseY || 0) - linesFromBottom);
}
if (typeof window !== 'undefined') {
window.CodemanHistoryFormat = { formatHistoryBytes, computeHistoryTruncationNotice, computeRewriteScrollLine };
}