Files
Codeman/src/web/public/terminal-tile.js
T
Codeman maintainer 4fe843a94e fix(tiles): page a hollow tile's CLI transcript and report its clicks (#555 parity)
#555 made the primary pane page opencode's transcript with PageUp/PageDown
from the wheel, because opencode draws in place on the alternate screen and
leaves the browser's buffer with no scrollback. A TerminalTile (a grid tile,
the split's Pane B) left every wheel to xterm, so in an opencode tile the
wheel scrolled nothing, or only stale rows.

The tile now runs the primary pane's own gates aimed at itself (its terminal,
its session, never the active one): xterm's tracking mode, the Claude
forwarding gate, then the hollow-buffer test. A wheel that passes them is
consumed in the capture phase and turned into PageUp/PageDown through the
shared pageKeysForTravel math, coalesced per tile (40 ms, 512 bytes, the twin
of the primary pane's queue) and sent ephemeral on the tile's own socket.
Every other wheel stays with xterm as before, the shell history pull
included. The file names no CLI: the mode rules stay in terminal-ui.js, and
terminal-tile.js joins the frontend no-id-branching guard.

A plain port of the primary's baseY === 0 test would almost never fire in a
grid. A tile's first capture is taken at the PTY's previous size (usually the
taller primary pane's) and written into a shorter xterm, and its own
row-shrinking fits (zoom-out, divider drags, tile count changes) push more
rows above the screen. The tile counts those rows as its own overflow: all of
them after a load whose capture held a single screen (the server's
captureRows), plus whatever a local fit or a PTY geometry report pushes up,
reset by a clear and clamped to baseY. The paging gate gets baseY minus that
count. Output that scrolls real lines still counts as history, so the tile
stops paging there.

#555's other half, stripping opencode's mouse DECSETs so a drag selects text,
is server-side and already reached tile sockets. It also left the tile's
xterm unable to encode opencode's clicks, so the tile now installs the
primary pane's desktop click report (bubble phase, gated on the session's
cliMouseTracking, the tile's own link hover and selection). Both listeners,
the flush timer and the page-key state are torn down in destroy().

Still out of scope, as the fileoverview now says: touch paging (tiles have
no touch path) and SGR wheel forwarding to Claude's fullscreen renderer
(tile-grid-plan follow-up 4), so a fullscreen Claude tile keeps leaving the
wheel to xterm.

Tests: test/terminal-tile-scroll.test.ts drives a real tile in the vm
harness (session targeting, every no-page case, accumulation, the cap,
coalescing, byte parity with the primary pane, the overflow discount through
a load, a fit, a geometry report and a clear, the click report and destroy);
the discount cases fail with it removed. The fake xterm gains opt-in row
emulation. test/terminal-tile-scroll.browser.test.ts checks the same model
against a real xterm with trusted wheel events (browser suite, not the gate).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 07:35:29 +02:00

1288 lines
62 KiB
JavaScript

// src/web/public/terminal-tile.js
/**
* @fileoverview TerminalTile: one independent live terminal pane bound to one
* session, with its own xterm instance and its own
* `/ws/sessions/:id/terminal` WebSocket. The split pane (terminal-split.js)
* uses one as its second pane ("Pane B"); the tile grid (tile-grid.js,
* docs/tile-grid-plan.md) uses one per tile, and feeds every capture they
* fetch through ONE TileLoadQueue (below), because each capture is a
* synchronous tmux call that blocks the server's event loop.
*
* Deliberately plainer than the primary pane (this.terminal/this._ws in
* terminal-ui.js): no local-echo overlay, no CJK IME, no touch/mobile
* handlers (a swipe on a touch screen pages nothing), no keyboard accessory
* bar, and no SGR wheel forwarding to Claude's fullscreen renderer
* (docs/tile-grid-plan.md follow-up 4). Built for wide screens; see
* docs/split-pane-sessions-plan.md and docs/tile-grid-plan.md.
*
* What it does carry over from the primary pane, through the primary pane's
* own code aimed at THIS pane (its terminal, its session, never the active
* one):
* - Hollow-buffer paging (#555): a CLI that draws in place (opencode on the
* alternate screen, Claude's repaint mode) leaves the xterm no scrollback,
* so the wheel pages the CLI's own transcript with PageUp/PageDown
* (_maybePageCliTranscript) through the primary pane's gates, plus an
* overflow-row discount for this pane's capture-before-resize load
* (_localRows).
* - The desktop click report: a plain left-click hand-encoded as SGR while
* the session's CLI has mouse tracking on (cliMouseTracking), for the modes
* whose mouse DECSETs the server strips (_installClickListener).
*
* @dependency vendor/xterm.js, vendor/xterm-addon-fit.js
* @dependency constants.js (window.CodemanTerminalFont, window.CodemanFetchDeadline, DEFAULT_SCROLLBACK, TERMINAL_TAIL_SIZE, TERMINAL_CHUNK_SIZE)
* @dependency terminal-ui.js (codemanCurrentXtermTheme, codemanCurrentSkinIsLight, CodemanTerminalInput.wheelDeltaLines/pageKeysForTravel, app._shouldForwardWheelToApp/_localScrollbackIsHollow/_handleDesktopTerminalClick)
* @loadorder 7.4 of 16, loaded after terminal-ui.js and before terminal-split.js
*/
(function (global) {
// How long a scroll-to-top history pull may hold this pane's live output.
const HISTORY_PULL_TIMEOUT_MS = 10000;
// How much of a replay is queued in xterm at once: a 1 MiB load goes in one
// window, and xterm's write queue throws past 50 MB, which an unbounded
// `full=1` capture (up to the server's 32 MB) would otherwise come near.
const REPLAY_WINDOW_BYTES = 1024 * 1024;
/**
* Replays a capture into a pane's own xterm: TERMINAL_CHUNK_SIZE slices, all
* of a window queued at once. xterm 6 parses its write queue in 12 ms slices
* and yields between them, so a long scrollback never becomes a long task,
* and it is not held to one slice per animation frame either (that pacing
* took about a second per 1 MiB, with the grid's load queue waiting behind
* it). Queued up front, the capture also stays in one piece: live output
* written during the parse lands after it, not between two of its slices.
* Deliberately NOT the primary pane's chunkedTerminalWrite (terminal-ui.js):
* that one is wired into session-switch generation counters and the
* live-output gate this simpler, independently created/destroyed pane has no
* equivalent of.
*
* Resolves once xterm has parsed the last slice (a write's callback runs once
* everything queued before it is parsed), so _loadBuffer() below holds its
* single-flight flag across the whole replay. A disposed xterm never runs its
* callbacks, so `setCancel` hands the owner a function that settles the
* replay at once: destroy() calls it, or the pane's flag and the grid's load
* queue would wait forever.
*/
function writeChunked(terminal, buffer, isDestroyed, setCancel) {
if (!buffer || !terminal) return Promise.resolve();
return new Promise((resolve) => {
let offset = 0;
let settled = false;
const settle = () => {
if (settled) return;
settled = true;
setCancel?.(null);
resolve();
};
const writeWindow = () => {
if (settled) return;
if (isDestroyed()) {
settle();
return;
}
const end = Math.min(buffer.length, offset + REPLAY_WINDOW_BYTES);
while (offset < end) {
const chunk = buffer.slice(offset, Math.min(end, offset + TERMINAL_CHUNK_SIZE));
offset += chunk.length;
terminal.write(chunk);
}
terminal.write('', offset < buffer.length ? writeWindow : settle);
};
setCancel?.(settle);
writeWindow();
});
}
class TerminalTile {
constructor(sessionId, mountEl, opts = {}) {
this.sessionId = sessionId;
this.mountEl = mountEl;
this.sessionMode = opts.mode;
this.fontSettings = opts.fontSettings || {};
// Live reference (not a snapshot) to the app's detachedSessions Set:
// detaching this session AFTER the pane opened must still be seen by
// _sendResize() below, or this pane and the session's own window fight
// over the PTY's size (which the split picker refuses at pick time).
this.detachedSessions = opts.detachedSessions;
// Lines of scrollback this pane's xterm keeps (the grid passes its smaller
// TILE_SCROLLBACK) and its font size (the grid's own tile font); absent,
// the primary pane's values.
this.scrollback = Number.isFinite(opts.scrollback) ? opts.scrollback : null;
this.fontSize = Number.isFinite(opts.fontSize) ? opts.fontSize : null;
// `scheduleLoad(tile, kind, run)` runs every capture this pane fetches
// (`kind`: 'initial', 'refresh' or 'history') when its owner says so, and
// resolves once `run` has finished or was dropped. The grid passes its one
// queue so N tiles never fetch at once; absent, a load runs straight away.
this._scheduleLoad = typeof opts.scheduleLoad === 'function' ? opts.scheduleLoad : null;
// Loads a BOUNDED window (`full=1&tail=` for a TUI, `tail=` for a shell)
// instead of a TUI's whole history. Grid tiles do; full history is one
// "leave the grid" away in the primary pane.
this.boundedLoad = opts.boundedLoad === true;
this.terminal = null;
this.fitAddon = null;
this.ws = null;
this._wsReady = false;
this._wsClosed = false;
this._destroyed = false;
// Single-flight state for _loadBuffer()/_refreshBuffer() below.
this._bufferLoading = false;
this._bufferRefreshPending = false;
// True only while a load's work runs, not while it waits in the owner's
// queue (see _runLoad): a close during the wait writes its marker at once.
this._loadRunning = false;
// Aborts the running load's fetch; destroy() uses it so a removed tile
// does not hold the owner's queue for a whole deadline.
this._loadAbort = null;
// Settles a replay xterm is still parsing (writeChunked): destroy() calls
// it, because a disposed xterm never runs the callback the replay awaits.
this._cancelReplay = null;
// Scroll-to-top history pull (shell panes only), see _maybeLoadMoreHistory().
// `_liveQueue` is non-null from the pull's response until its finally
// block: live frames are held there with their arrival time instead of
// written under the replay. `_markerOwed` is the "disconnected" marker a
// load still has to write (see _onSocketClosed()/_stampMarkerIfOwed()).
this._historyPullAt = 0;
this._historyPullUseless = false;
this._liveQueue = null;
this._markerOwed = false;
this._onWheel = null;
// `{ ws, lastRecvAt }`, registered with the app's input-socket map while
// this pane's socket is open, so the exactly-once input queue delivers this
// session's keystrokes over it (app.js _inputSocketFor). Null otherwise.
this._inputHandle = null;
// Reconnect state. `_socketUrl` is set once connect() opens the first
// socket: a pane that never connected has nothing to reconnect to.
// `_reconnectAttempts` counts consecutive failed opens and is reset ONLY by
// a successful open (resetting it per attempt is the tight-loop bug the
// primary pane's _disconnectWs documents). `_stoppedCode` is the close code
// that ended the pane for good; `onExit(code)` tells the owner once.
this._socketUrl = null;
this._reconnectAttempts = 0;
this._reconnectTimer = null;
this._stoppedCode = null;
this._markerText = TerminalTile.MARKER_RECONNECTING;
this.onExit = typeof opts.onExit === 'function' ? opts.onExit : null;
// The `{ cols, rows }` last sent in a `{t:'z'}` frame, so an unchanged size
// is not resent (each one costs a `tmux resize-window` and a SIGWINCH).
// Cleared on every open: a fresh socket must announce its size, which is
// also what registers it as a desktop viewer server-side.
this._lastSentDims = null;
// Whether the pointer is over a link in THIS pane (the primary pane's own
// flag, app._linkHovered, belongs to its terminal alone).
this._linkHovered = false;
this._onFocusIn = null;
// Hollow-buffer paging (_maybePageCliTranscript): wheel travel short of a
// whole page, carried to the next wheel event.
this._pageKeyPending = 0;
// Page keys waiting for the 40 ms flush, and its timer (_queueScrollBytes).
this._scrollBytes = '';
this._scrollFlushTimer = null;
// Rows above the screen that this pane pushed there itself rather than
// received as history: a capture taken at the PTY's previous, taller size
// and row-shrinking fits (_overflowAfterLoad, _noteResizeRows). Not
// history, so the paging gate leaves them out (_localRows).
this._overflowRows = 0;
// The desktop click reporter (_installClickListener).
this._onClick = null;
}
async connect() {
const savedFontSize = this.fontSize ?? parseInt(localStorage.getItem('codeman-font-size'), 10);
this.terminal = new Terminal({
theme: { ...global.codemanCurrentXtermTheme() },
fontFamily: global.CodemanTerminalFont.resolve(this.fontSettings.terminalFontFamily),
...global.CodemanTerminalFont.resolveWeights(this.fontSettings),
fontSize: Number.isFinite(savedFontSize) ? savedFontSize : 14,
lineHeight: 1.2,
cursorBlink: false,
cursorStyle: 'block',
minimumContrastRatio: global.codemanCurrentSkinIsLight() ? 4.5 : 1,
scrollback: this.scrollback ?? DEFAULT_SCROLLBACK,
allowTransparency: true,
allowProposedApi: true,
});
this.fitAddon = new FitAddon.FitAddon();
this.terminal.loadAddon(this.fitAddon);
this.terminal.open(this.mountEl);
this.fitAddon.fit();
// File paths and URLs printed here are clickable, through the SAME
// provider as the primary pane (registerFilePathLinkProvider,
// terminal-ui.js), and open against THIS pane's session.
global.app?.registerFilePathLinkProvider?.({
terminal: this.terminal,
getSessionId: () => this.sessionId,
setHovered: (hovered) => {
this._linkHovered = hovered;
},
});
this._installWheelListener();
this._installClickListener();
// Focusing this terminal makes it the pane the keyboard is in, so the
// app-level shortcuts, voice and paste act on it (app._focusedPane).
this._onFocusIn = () => global.app?._noteFocusedTile?.(this);
this.terminal.textarea?.addEventListener('focus', this._onFocusIn);
this.terminal.onData((data) => this._onTerminalData(data));
// xterm has no gates of its own, so every app-level chord that the
// document capture-phase handler (app.js) only preventDefault()s (never
// stopPropagation()s) would reach this xterm too and write its raw byte
// or escape sequence into THIS session's PTY on top of whatever the app
// action did (COD-153). These are the primary pane's gates
// (terminal-ui.js attachCustomKeyEventHandler): command palette,
// Alt+1-9/[/] tab nav, Alt+B sidebar toggle, the tile grid's chords,
// Ctrl+Z suspend, Shift/Ctrl+Enter newline, and smart-copy
// Ctrl+C/Ctrl+Shift+C. Routed through the same registry-aware
// predicates so a rebind or a disable restores plain terminal behavior
// here too. Ctrl+V goes through the primary pane's paste trap
// (image-input.js), aimed at this pane (below).
this.terminal.attachCustomKeyEventHandler((ev) => {
if (ev.isComposing || ev.key === 'Process' || ev.keyCode === 229) return true;
if (
ev.altKey &&
!ev.ctrlKey &&
!ev.shiftKey &&
/^(Digit[1-9]|BracketLeft|BracketRight|KeyK)$/.test(ev.code || '')
) {
return false;
}
if (ev.type === 'keydown' && global.app?.shouldOpenCommandPaletteFromShortcut?.(ev)) {
return false;
}
if (ev.type === 'keydown' && global.app?.shouldToggleSessionSidebarFromShortcut?.(ev)) {
return false;
}
// Tile grid chords (focus, toggle): acted on by the capture handler, so
// they must never reach this tile's PTY. Every event type, and before
// the Shift+Enter branch below.
if (global.app?.tileShortcutFor?.(ev)) return false;
// Ctrl+V / Cmd+V: the primary pane's paste trap, aimed at THIS pane, so
// a pasted image uploads to this pane's session and its path is typed
// here, and pasted text goes into this xterm with its bracketed-paste
// markers intact. Mirrors terminal-ui.js's own Ctrl+V gate; without it
// xterm's default only ever pasted text.
if ((ev.ctrlKey || ev.metaKey) && ev.key === 'v' && ev.type === 'keydown') {
global.app?._handleImagePaste?.({ terminal: this.terminal, sessionId: this.sessionId });
return false;
}
// Ctrl+Z (SIGTSTP/job-control suspend), as terminal-ui.js swallows it:
// in a plain shell session this is the user's own job-control tool and
// must reach the PTY, but in every other mode (claude/omp/pi/codex/...)
// it silently stops an unattended agent loop dead. This pane has its
// own session and applies the same rule to it.
if (
ev.type === 'keydown' &&
ev.key.toLowerCase() === 'z' &&
ev.ctrlKey &&
!ev.altKey &&
!ev.metaKey &&
!ev.shiftKey &&
this.sessionMode !== 'shell'
) {
return false;
}
// Shift+Enter / Ctrl+Enter: insert a newline instead of submitting, as
// terminal-ui.js does. xterm sends plain \r for every Enter variant,
// so an Ink app (Claude Code) can't tell a newline from a submit, and
// without this gate this pane's onData would send that bare \r and
// submit an incomplete prompt instead of adding a line to it. Targets
// THIS pane's own session (this.sessionId), never the primary pane's
// activeSessionId, and has no local-echo overlay of its own to flush
// first (this pane is deliberately plainer, see the fileoverview).
// Swallow keypress/keyup too (xterm would send \r for a Shift-only keypress); only keydown sends.
if (ev.key === 'Enter' && (ev.shiftKey || ev.ctrlKey)) {
if (ev.type === 'keydown') {
fetch(`/api/sessions/${this.sessionId}/send-key`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ key: ev.ctrlKey ? 'C-Enter' : 'S-Enter' }),
}).catch(() => {
/* Best-effort, matching this pane's tolerance elsewhere. */
});
}
return false;
}
// Smart copy, the primary pane's rule (terminal-ui.js's Ctrl+C gate,
// #211) through the SAME helpers, aimed at THIS pane: the gutter width
// comes from this session's run mode, the partial first line from this
// terminal's selection, and the clear and refocus after the copy land
// here. With a selection worth copying, Ctrl+C copies instead of
// sending ^C; with none, plain Ctrl+C falls through unchanged or the
// interrupt key is lost. Ctrl+Shift+C is the explicit copy chord and
// never falls through (ev.shiftKey, below): with nothing to copy it
// would otherwise reach the browser's own binding for that chord.
// As in the primary gate, the CLEANED selection decides and the copy is
// handed the RAW one, because the margin strip is not idempotent.
if (ev.type === 'keydown' && global.app?.shouldCopyTerminalSelectionFromShortcut?.(ev)) {
const app = global.app;
const target = { terminal: this.terminal, sessionId: this.sessionId };
const raw = this.terminal?.getSelection?.() || '';
if (app.cleanedTerminalSelection?.(raw, target)?.trim()) {
ev.preventDefault();
void app.copyTerminalSelection(raw, target);
return false;
}
// Nothing worth copying: cleared for feedback, and the press still
// reaches the PTY as 0x03, as in the primary pane.
if (this.terminal?.hasSelection?.()) {
this.terminal.clearSelection?.();
app.showToast?.('Nothing to copy', 'warning');
}
if (ev.shiftKey) {
ev.preventDefault();
return false;
}
}
return true;
});
// Load existing scrollback before going live. The WS below is
// subscribe-only (ws-routes.ts sends nothing on connect, only future
// 'terminal' events), so without this the pane stays blank until the
// session happens to produce new output. The resize _sendResize() sends
// on open is no substitute: tmux repaints on a resize, but
// Session.resize() (session.ts) skips one that matches the session's
// last size, and then nothing repaints at all. The await covers the
// whole chunked replay, not just the fetch, so a live frame from the
// socket below can never land in the middle of it.
await this._loadBuffer();
if (this._destroyed) return;
const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
// The tab's own connection identity plus a `:tile` suffix. The server
// supersedes a socket that reuses a cid on the same session (4010), so a
// pane must never share the primary pane's exact cid: were both ever on
// one session they would evict each other in a loop. Input frames still
// carry the BARE clientId, which is what the server dedups on.
const app = global.app;
const cid = app?._clientId ? `${app._clientId}:${app._wsTabNonce}:tile` : '';
const cidQuery = cid ? `?cid=${encodeURIComponent(cid)}` : '';
this._socketUrl = `${proto}//${location.host}${window.CodemanBase.base}/ws/sessions/${this.sessionId}/terminal${cidQuery}`;
this._openSocket();
}
// Opens a socket and makes it THE socket. A previous one is detached first
// (handlers nulled, then closed), and every handler below checks it still
// belongs to the current socket: a replacement opened while the old socket
// still looked alive (a half-open connection whose close has not landed)
// makes the server supersede the old one with a 4010, and that late close
// must not stop a pane that is already running on its successor.
_openSocket() {
if (this._destroyed || !this._socketUrl) return;
this._detachSocket();
const ws = new WebSocket(this._socketUrl);
this.ws = ws;
ws.onopen = () => {
if (ws !== this.ws) return;
this._onSocketOpen();
};
ws.onmessage = (event) => {
if (ws !== this.ws) return;
if (this._inputHandle) this._inputHandle.lastRecvAt = Date.now();
try {
const msg = JSON.parse(event.data);
if (msg.t === 'o') {
this._onLiveOutput(msg.d);
} else if (msg.t === 'c') {
this._onLiveClear();
} else if (msg.t === 'r') {
// Server-triggered refresh (SSE backpressure cleared, terminal
// data was dropped). The primary pane routes this to
// _onSessionNeedsRefresh (app.js); this pane has its own buffer
// loader for the same reason connect() does.
this._refreshBuffer();
} else if (msg.t === 'ia') {
// Input ACK. The frame names no session, so it is this pane's.
global.app?._onWsInputAck?.(msg.seq, msg, this.sessionId);
} else if (msg.t === 'zc') {
this._onPtyGeometryReport(msg.c, msg.r);
}
} catch {
/* Malformed frame: ignored, as in the primary pane. */
}
};
// _wsReady must go false on a drop or fit()/_sendResize() silently
// no-op on a closed socket per the WebSocket spec (no exception, no log).
// Input is not lost meanwhile: it waits in the app's durable queue and
// goes out over HTTP or the next socket. The "disconnected" marker says
// so on screen, and a transient close reconnects (_onSocketClosed).
ws.onclose = (event) => {
if (ws !== this.ws) return;
this._onSocketClosed(event);
};
ws.onerror = () => {
// onclose fires after onerror: cleanup happens there.
};
}
// Lets go of the current socket without running its close handling.
_detachSocket() {
const ws = this.ws;
if (!ws) return;
ws.onopen = null;
ws.onmessage = null;
// onclose fires asynchronously AFTER close(); without this it would run
// its "disconnected" write against a pane already torn down or replaced.
ws.onclose = null;
ws.onerror = null;
try {
ws.close();
} catch {
/* Already closed. */
}
this.ws = null;
this._wsReady = false;
this._unregisterInputSocket();
}
// A socket came up. After a drop this is a reconnect: the gap left nothing
// to replay (output frames carry no sequence number), so the buffer is
// refreshed. The closed state is reset FIRST, or the refresh would re-owe
// the "disconnected" marker (_refreshBuffer does on a closed socket) and
// stamp it under a healthy pane.
_onSocketOpen() {
const reconnected = this._wsClosed;
this._wsReady = true;
this._wsClosed = false;
this._markerOwed = false;
this._reconnectAttempts = 0;
this._lastSentDims = null;
this._registerInputSocket();
this._sendResize();
if (reconnected) this._refreshBuffer();
}
// Opens a replacement socket now instead of waiting out the backoff (for an
// owner that just learned the server is back). No-op while the current
// socket is open, after a permanent stop, or once destroyed.
reconnectNow() {
if (this._destroyed || this._stoppedCode !== null || !this._socketUrl) return;
if (this.ws && this.ws.readyState === WebSocket.OPEN) return;
clearTimeout(this._reconnectTimer);
this._reconnectTimer = null;
this._openSocket();
}
// The socket's close, split out of connect() so the tests can drive it.
// While any load runs (a history pull or a `{t:'r'}` refresh) the marker is
// only owed, and that load's finally block settles it (_stampMarkerIfOwed()):
// written now, it would sit above the output a pull is still holding (flushed
// after it on a skip, a downgrade or a failed fetch), above a refresh's
// replay, or in the middle of a chunked replay. A pull still waiting for its
// response holds the marker too, for as long as the request takes (up to its
// budget, see _pullHistory()).
//
// Then decides what comes next. Codes that cannot get better stop the pane
// for good and report once through `onExit(code)`: 4004/4009 (the session
// is gone), 4003 (refused: Host/Origin/owner, a retry gets the same answer)
// and 4010 (another socket with this pane's cid took over; only ever
// reaches here for the CURRENT socket, see _openSocket). Everything else,
// including the redelivery sweep force-closing a silent socket (1005), is
// transient and reconnects on the primary pane's backoff ladder
// (CodemanWsReconnect, constants.js) plus jitter.
_onSocketClosed(event) {
this._wsReady = false;
this._wsClosed = true;
this._unregisterInputSocket();
const code = event?.code;
const permanent = TerminalTile.STOP_MARKERS[code];
this._markerText = permanent || TerminalTile.MARKER_RECONNECTING;
if (this._loadRunning) this._markerOwed = true;
else this._writeDisconnectedMarker();
if (this._destroyed) return;
if (permanent) {
this._stop(code);
return;
}
this._scheduleReconnect(code);
}
_scheduleReconnect(code) {
if (this._destroyed || !this._socketUrl || this._reconnectTimer) return;
const plan = global.CodemanWsReconnect?.plan?.(code ?? 1006, this._reconnectAttempts) || {
action: 'reconnect',
delayMs: 1000,
};
if (plan.action === 'give-up') {
this._stop(code);
return;
}
this._reconnectAttempts++;
const delay = plan.delayMs + Math.floor(Math.random() * 250); // jitter: tiles must not reconnect in lockstep
this._reconnectTimer = setTimeout(() => {
this._reconnectTimer = null;
this._openSocket();
}, delay);
}
_stop(code) {
if (this._stoppedCode !== null) return;
this._stoppedCode = code ?? null;
clearTimeout(this._reconnectTimer);
this._reconnectTimer = null;
if (!this._destroyed) this.onExit?.(code);
}
// Keystrokes and pastes go through the app's exactly-once input queue (seq,
// ACK, persisted until delivered, redelivered after a drop), over this
// pane's own socket while it is open and the HTTP fallback while it is not.
// What xterm GENERATES must not be queued: a query reply (DA/CPR/OSC) is
// dropped, as the primary pane drops it, because forwarding it types
// "0;276;0c" into the CLI, and replaying one after a reload would do so
// again into a later screen. A focus or mouse report is real input the
// program asked for, but nobody typed it: it goes out once, never
// persisted. Same predicates as the primary pane (terminal-ui.js onData).
_onTerminalData(data) {
const input = global.CodemanTerminalInput;
if (input?.shouldSuppressTerminalQueryResponse?.(data)) return;
const app = global.app;
if (input?.isTerminalFocusOrMouseReport?.(data)) {
app?._sendInputEphemeral?.(this.sessionId, data);
return;
}
app?._sendInputAsync?.(this.sessionId, data);
}
// Joins the app's input-socket map for this session and flushes anything
// already queued for it (typed while the socket was down, or left over from
// a reload) over the fresh socket. Called from onopen.
_registerInputSocket() {
const app = global.app;
if (!this.ws || !app?._registerInputSocket) return;
this._unregisterInputSocket();
this._inputHandle = { ws: this.ws, lastRecvAt: 0 };
app._registerInputSocket(this.sessionId, this._inputHandle);
app._onWsReady?.(this.sessionId);
// The header's connection dot reads tile sockets while the grid is open.
app._updateConnectionIndicator?.();
}
// Leaves the map; only this pane's own handle is removed (a replacement
// socket's registration survives a late close of the old one).
_unregisterInputSocket() {
if (!this._inputHandle) return;
global.app?._unregisterInputSocket?.(this.sessionId, this._inputHandle);
this._inputHandle = null;
global.app?._updateConnectionIndicator?.();
}
// Settles a marker the pane owes: set when a close lands during a load (the
// replay would otherwise sit below it) or when a load wipes the terminal on
// a closed socket. Called from each load's own finally, just before
// _endBufferLoad() starts any trailing refresh.
_stampMarkerIfOwed() {
// A trailing refresh is about to clear() synchronously, while xterm parses
// a write() on a later tick: a marker written here would land in the
// freshly cleared buffer ABOVE that refresh's replay, a second, stale copy.
// The refresh re-owes the marker on a closed socket and stamps it itself.
if (this._bufferRefreshPending && !this._destroyed) return;
const owed = this._markerOwed;
this._markerOwed = false;
if (owed && this._wsClosed && !this._destroyed) this._writeDisconnectedMarker();
}
// Extracted so both _onSocketClosed() and a load that ends owing it on a
// closed socket can write it (see _stampMarkerIfOwed()).
_writeDisconnectedMarker() {
this.terminal?.write(`\r\n\x1b[2m${this._markerText}\x1b[0m\r\n`);
}
// Fetches and writes the session's current scrollback. Used both by
// connect() (initial load) and by the `{t:'r'}` server-refresh frame
// (above). The primary pane's own _onSessionNeedsRefresh (app.js) is
// scoped to `this.activeSessionId` and clears/rewrites the primary
// terminal, neither of which applies to this independent pane, so this is
// a standalone equivalent rather than a call into it.
//
// Mirrors the primary pane's own mode check (app.js's selectSession /
// _onSessionNeedsRefresh): a shell session can retain hundreds of
// thousands of plain scrollback lines, so pulling `?full=1` there parses
// an unbounded, server-capped (up to terminalBufferMaxBytes, 32MB) body
// into this xterm on every load; a shell loads the `tail=` window. A
// non-shell (TUI) session gets one full replay, or the same bounded window
// with `boundedLoad` (grid tiles). `fetch` here goes through the global
// wrapper (constants.js), which already prefixes CodemanBase, unlike the
// raw WebSocket URL above, which does not.
//
// Single-flight: the flag is held across the fetch AND the chunked write
// (writeChunked resolves after its last chunk), so two replays can never
// interleave their chunks into one terminal. A second call while one is
// in flight is dropped here; _refreshBuffer() is the caller that queues
// a trailing re-run instead.
async _loadBuffer({ refresh = false } = {}) {
if (this._bufferLoading) return;
this._bufferLoading = true;
await this._runLoad(refresh ? 'refresh' : 'initial', async () => {
this._loadRunning = true;
try {
if (this._destroyed) return;
if (refresh) {
// Cleared at the load's turn, not when it was asked for: a grid tile
// waiting in the queue keeps its last frame instead of sitting blank.
this.terminal?.clear();
this._overflowRows = 0;
// The clear wipes a "disconnected" marker (a `{t:'r'}` frame can queue
// a trailing refresh behind a pull that the socket's close then
// interrupts), so a refresh on a closed socket owes it back once its
// replay is written.
if (this._wsClosed) this._markerOwed = true;
}
const shell = this.sessionMode === 'shell';
let query = shell ? `tail=${TERMINAL_TAIL_SIZE}` : 'full=1';
if (this.boundedLoad && !shell) query = `full=1&tail=${TERMINAL_TAIL_SIZE}${this._historyLinesQuery()}`;
// A deadline covering the body as well as the headers (the primary
// pane's budgets, CodemanFetchDeadline): a capture that never answers
// would otherwise hold this pane's single-flight flag, and in the grid
// the one load queue every tile waits behind, forever.
const controller = global.AbortController ? new global.AbortController() : null;
this._loadAbort = controller;
const budget = global.CodemanFetchDeadline?.terminalFetchDeadlineMs?.({ full: !shell }) ?? 45000;
const timer = controller ? setTimeout(() => controller.abort(), budget) : null;
let payload;
try {
const res = await fetch(
`/api/sessions/${this.sessionId}/terminal?${query}`,
controller ? { signal: controller.signal } : undefined
);
payload = (await res.json())?.data ?? {};
} finally {
clearTimeout(timer);
this._loadAbort = null;
}
if (payload.terminalBuffer && this.terminal) {
await writeChunked(
this.terminal,
payload.terminalBuffer,
() => this._destroyed,
(cancel) => (this._cancelReplay = cancel)
);
if (!this._destroyed && this.terminal) this._overflowRows = this._overflowAfterLoad(payload);
}
} catch {
/* Best-effort: live output still arrives once the socket connects. */
} finally {
this._loadRunning = false;
this._stampMarkerIfOwed();
this._endBufferLoad();
}
});
}
// Runs a load's work now, or when the owner's queue gives this pane its turn
// (`scheduleLoad`). The single-flight flag is already set by the caller, so a
// load waiting in the queue still coalesces refreshes and blocks a second
// pull; the work itself sets `_loadRunning`. A load the queue drops (this
// pane was destroyed while it waited) never runs, so its flags are released
// here.
async _runLoad(kind, work) {
let ran = false;
const run = () => {
ran = true;
return work();
};
if (!this._scheduleLoad) {
await run();
return;
}
try {
await this._scheduleLoad(this, kind, run);
} catch {
/* The queue never rejects; a load that failed already settled itself. */
}
if (!ran) {
this._bufferLoading = false;
this._bufferRefreshPending = false;
}
}
// Ends a single-flight load (initial, refresh or history pull): clears the
// flag, then runs the ONE trailing refresh that arrived while it was busy.
_endBufferLoad() {
this._bufferLoading = false;
if (this._bufferRefreshPending && !this._destroyed) {
this._bufferRefreshPending = false;
this._refreshBuffer();
}
}
// Live terminal output. Written straight through, except while a history
// pull is replaying: a capture is current only up to the instant tmux took
// it, so a frame arriving mid-replay is held with its arrival time and
// replayed behind the snapshot by _pullHistory() (the primary pane's
// _finishBufferLoad `since` rule), never written underneath it.
_onLiveOutput(data) {
if (this._liveQueue) this._liveQueue.push({ at: performance.now(), data });
else this.terminal?.write(data);
}
// The server's `{t:'c'}` clear frame takes the same route as output, for the
// same reason: clearing straight away, mid-replay, would wipe the half-written
// snapshot and leave _pullHistory() measuring a buffer that is no longer the
// one it is restoring. Queued, it lands in order with the frames around it.
_onLiveClear() {
if (this._liveQueue) this._liveQueue.push({ at: performance.now(), clear: true });
else this._clearTerminal();
}
// A clear leaves no rows above the screen, the pane's own overflow included.
_clearTerminal() {
this.terminal?.clear();
this._overflowRows = 0;
}
// Capture phase, because xterm's own wheel handler stopPropagation()s every
// event it consumes, so a bubbling listener here would never see the wheel
// while the pane still has scrollback to scroll. Not passive: the one route
// this pane takes over, paging a hollow buffer's CLI transcript
// (_maybePageCliTranscript), is consumed right here (preventDefault plus
// stopPropagation in the capture phase, the primary pane's technique), so
// xterm's viewport, a descendant, never sees it. Every other wheel is left
// to xterm, which keeps doing the scrolling, and only observed for the
// shell history pull.
_installWheelListener() {
this._onWheel = (ev) => {
if (this._maybePageCliTranscript(ev)) {
ev.preventDefault();
ev.stopPropagation();
return;
}
if (ev.deltaY < 0) this._maybeLoadMoreHistory();
};
this.mountEl.addEventListener('wheel', this._onWheel, { capture: true, passive: false });
}
// A plain left-click reported to the CLI, the primary pane's desktop click
// (terminal-ui.js _handleDesktopTerminalClick) aimed at this pane. The
// server strips the mouse DECSETs of some modes (opencode's since #555, so a
// drag selects text), which leaves this xterm's own mouse encoder idle for
// them; without this a click in such a pane never reached the CLI. Only
// while this pane's session has tracking on (cliMouseTracking), through the
// same skips as the primary pane. Bubble phase, as there. The target is
// built per click, so the terminal and the link hover are read live.
_installClickListener() {
this._onClick = (ev) => {
if (this._destroyed || !this.terminal) return;
global.app?._handleDesktopTerminalClick?.(ev, {
terminal: this.terminal,
sessionId: this.sessionId,
linkHovered: this._linkHovered,
});
};
this.mountEl.addEventListener('click', this._onClick);
}
// Hollow-buffer paging, the twin of the primary pane's
// _maybePageCliTranscript (terminal-ui.js; keep the two in step). A CLI that
// draws in place (opencode, on the alternate screen; Claude's repaint mode)
// leaves this xterm no scrollback, so a wheel scrolled nothing; instead the
// travel pages the CLI's own transcript with PageUp/PageDown. Every gate is
// the primary pane's own, asked for THIS pane (its terminal, its session,
// never the active one), so the CLI rules stay in terminal-ui.js and this
// file names no CLI. Returns true when the wheel was consumed here.
_maybePageCliTranscript(ev) {
if (this._destroyed || !this.terminal || !ev || ev.shiftKey) return false;
const app = global.app;
const input = global.CodemanTerminalInput;
if (!app || !input?.pageKeysForTravel || !input.wheelDeltaLines) return false;
// xterm's own encoder forwards the wheel while the CLI's tracking reaches
// it (a shell running htop), as in the primary pane.
const tracking = this.terminal.modes?.mouseTrackingMode;
if (tracking && tracking !== 'none') return false;
const target = { terminal: this.terminal, sessionId: this.sessionId };
// The primary pane would forward this wheel to Claude's fullscreen
// renderer as SGR reports. Tiles do not do that yet (docs/tile-grid-plan.md
// follow-up 4), so the wheel stays with xterm, as before.
if (app._shouldForwardWheelToApp?.(ev, target)) return false;
if (!app._localScrollbackIsHollow?.({ ...target, localRows: this._localRows() })) return false;
const lines = input.wheelDeltaLines(ev, this.terminal.rows);
if (!lines) return false;
const step = input.pageKeysForTravel(this._pageKeyPending, lines, this.terminal.rows);
this._pageKeyPending = step.pending;
if (step.keys) this._queueScrollBytes(step.keys);
return true;
}
// Coalesces the page keys into one send per 40 ms, bounded at 512 bytes so a
// fling cannot build a backlog that keeps paging after it stops. A narrow
// twin of the primary pane's _queueScrollBytes / _flushWheelSgrQueue
// (terminal-ui.js; keep the two in step), which flushes to the active
// session only. Sent ephemeral (no seq, never persisted) to THIS pane's
// session, over this pane's socket while it is open.
_queueScrollBytes(data) {
if (!data || this._destroyed) return;
if (this._scrollBytes.length > 512) return;
this._scrollBytes += data;
if (this._scrollFlushTimer) return;
this._scrollFlushTimer = setTimeout(() => {
this._scrollFlushTimer = null;
const bytes = this._scrollBytes;
this._scrollBytes = '';
if (bytes && !this._destroyed) global.app?._sendInputEphemeral?.(this.sessionId, bytes);
}, 40);
}
// History rows in this xterm, for the paging gate: baseY less the rows this
// pane pushed up itself. Clamped, because a clear (Ctrl+L, a `{t:'c'}`
// frame) or an ED3/RIS in the stream drops rows behind this count's back.
_localRows() {
const baseY = this.terminal?.buffer?.active?.baseY || 0;
this._overflowRows = Math.min(this._overflowRows, baseY);
return baseY - this._overflowRows;
}
// After a local resize: rows a shrinking fit pushed above the screen count
// as overflow, and rows a growing one pulled back come off it. `before` is
// baseY just before the resize (xterm resizes synchronously).
_noteResizeRows(before) {
const after = this.terminal?.buffer?.active?.baseY || 0;
this._overflowRows = Math.max(0, Math.min(after, this._overflowRows + (after - before)));
}
// The overflow a finished load leaves: everything above the screen when the
// capture held a single screen (the server says how tall in `captureRows`;
// the full-history path keeps every pane row and trims one newline), none
// when it carried history. The counterpart of the primary pane resizing the
// PTY before it captures (app.js selectSession's sendResize), which this
// pane does not do: its first capture is taken at the PTY's previous size
// (usually the primary pane's, taller) and written into a shorter xterm,
// whose extra rows land above the screen with nothing after them to clear
// them. Without a `captureRows` the raw baseY stands, as in the primary.
_overflowAfterLoad(payload) {
const captureRows = payload?.captureRows;
if (!Number.isFinite(captureRows)) return 0;
const text = payload.terminalBuffer || '';
let lines = 1;
for (let i = text.indexOf('\n'); i !== -1 && lines <= captureRows; i = text.indexOf('\n', i + 1)) lines++;
if (lines > captureRows) return 0;
return this.terminal?.buffer?.active?.baseY || 0;
}
// Wheel-up at the top of a SHELL pane's scrollback. tmux repaints a burst of
// output (`cat` of a file longer than the screen) instead of scrolling it,
// so this pane's xterm ends up with about one screen of scrollback while
// tmux holds every line, and without this pull the history is
// unreachable. The primary pane has the same pull
// (app.js _maybeRefetchFullHistory); a tile is a separate xterm and needs
// its own. Shell only: a non-shell CLI's history is out of scope for this
// pull (its load already takes `full=1`; codex and Claude's inline renderer
// do grow tmux history, this just isn't how they recover it). The
// alternate-screen skip (nano, vim, less) only matters for a direct-PTY
// shell: under tmux the browser xterm never enters the alternate buffer.
_maybeLoadMoreHistory() {
if (this.sessionMode !== 'shell' || this._destroyed || !this.terminal) return;
if (this._bufferLoading) return;
// Mirrors app.js _maybeRefetchFullHistory and this pane's own
// _sendResize(): a detached session's own window already owns its PTY
// size and scrollback, so this pane has nothing of its own to reconcile.
if (this.detachedSessions?.has(this.sessionId)) return;
const active = this.terminal.buffer.active;
if (active.type !== 'normal' || active.viewportY !== 0) return;
// Momentum scrolling fires this dozens of times per flick, so cooldown
// rather than latch; a pull that could only have downgraded the pane
// waits far longer.
const cooldown = this._historyPullUseless ? 60000 : 4000;
const now = Date.now();
if (now - this._historyPullAt < cooldown) return;
this._historyPullAt = now;
this._bufferLoading = true;
void this._runLoad('history', () => this._pullHistory());
}
// Pulls a BOUNDED window of tmux's full history (the same TERMINAL_TAIL_SIZE
// a tab switch loads, so a multi-megabyte capture never lands on xterm's
// main thread) and replays it under the reader's current place. Holds the
// single-flight flag across the fetch AND the replay, like _loadBuffer().
async _pullHistory() {
this._bufferLoading = true;
if (this._destroyed) {
this._endBufferLoad();
return;
}
this._loadRunning = true;
let replayed = false;
let capturedAt = 0;
// Two budgets on one signal. The request itself gets the primary pane's
// (CodemanFetchDeadline, constants.js): live output is not held while it
// runs, but the single-flight flag is, so a coalesced `{t:'r'}` refresh and
// the marker owed by a close (_onSocketClosed()) both wait for it, at worst
// for that whole budget. Once the headers land live output IS held, so the
// body read gets the short one instead: a body that hangs would otherwise
// freeze the pane for the long budget. Aborting lands in the catch below,
// which releases the flag and the queue. AbortSignal.timeout() alone cannot
// be re-armed, hence the controller; without AbortController the pull
// simply has no deadline.
const controller = global.AbortController ? new global.AbortController() : null;
this._loadAbort = controller;
let abortTimer = null;
const armDeadline = (ms) => {
if (!controller) return;
clearTimeout(abortTimer);
abortTimer = setTimeout(() => controller.abort(), ms);
};
try {
armDeadline(global.CodemanFetchDeadline?.terminalFetchDeadlineMs?.({ full: true }) ?? HISTORY_PULL_TIMEOUT_MS);
const res = await fetch(
`/api/sessions/${this.sessionId}/terminal?full=1&tail=${TERMINAL_TAIL_SIZE}${this._historyLinesQuery()}`,
{ signal: controller?.signal }
);
armDeadline(HISTORY_PULL_TIMEOUT_MS);
// The cutoff below is the response's arrival, the same `since` rule the
// primary pane uses (_finishBufferLoad). It is a client clock standing in
// for the instant tmux took the capture, which lies somewhere in the
// round trip, so a frame in that window can be lost or doubled. Bounded
// by one round trip and not closable without a server-side capture time.
capturedAt = performance.now();
// Opened only now: a frame from before the response is either replaced by
// the capture or written unchanged, so holding it for the round trip
// would buy nothing and freeze the pane for as long as the fetch took.
this._liveQueue = [];
const payload = (await res.json())?.data;
clearTimeout(abortTimer);
const buffer = payload?.terminalBuffer;
const term = this.terminal;
if (!buffer || !term || this._destroyed) return;
const rowsBefore = term.buffer.active.length;
const rowsIncoming = global.app?._estimateReplayRows?.(buffer, term.cols) ?? buffer.split('\n').length;
// xterm keeps at most `scrollback + rows` rows while tmux keeps far more
// lines, so a window of short lines can carry more rows than this pane
// can ever hold, and `rowsIncoming <= rowsBefore` would never come true.
const scrollbackCap = term.options?.scrollback || 0;
const paneFull = scrollbackCap > 0 && rowsBefore >= scrollbackCap + term.rows;
// Nothing to gain (this also covers a downgrade, which would delete
// history mid-scroll), and a reset+rewrite would jump the viewport. An
// untruncated window IS all of tmux's history and the next burst can add
// more, so keep the 4 s cooldown. A truncated window can never reach past
// what the pane shows, and every ask costs the server a capture-pane of
// the whole history (`tail` is cut after it): back off to 60 s, as the
// primary pane does (app.js _maybeRefetchFullHistory). A full pane backs
// off too, since no window can ever fit in it.
if (rowsIncoming <= rowsBefore || paneFull) {
if (payload.truncated || paneFull) this._historyPullUseless = true;
return;
}
this._historyPullUseless = false;
term.write('\x1bc');
this._overflowRows = 0; // the reset leaves nothing above the screen
replayed = true;
if (this._wsClosed) this._markerOwed = true;
await writeChunked(
term,
buffer,
() => this._destroyed,
(cancel) => (this._cancelReplay = cancel)
);
if (this._destroyed || !this.terminal) return;
// xterm parses asynchronously: an empty write's callback fires only
// after everything before it, so the row count below is the settled one.
await new Promise((resolve) => this.terminal.write('', resolve));
if (this._destroyed || !this.terminal) return;
// The replay grew the buffer UPWARD, so what was row 0 is now `delta`
// rows down; land there and the recovered history sits above it.
const delta = this.terminal.buffer.active.length - rowsBefore;
if (delta > 0) this.terminal.scrollToLine(delta);
else this.terminal.scrollToTop();
} catch {
/* Best-effort: live output keeps arriving whatever happens here. */
} finally {
clearTimeout(abortTimer);
this._loadAbort = null;
this._loadRunning = false;
const queued = this._liveQueue ?? [];
this._liveQueue = null;
// After a replay, only frames that arrived after the capture are news;
// earlier ones are already in it. With no replay, every held frame is.
const cutoff = replayed ? capturedAt : 0;
for (const entry of queued) {
if (entry.at < cutoff) continue;
if (entry.clear) this._clearTerminal();
else this.terminal?.write(entry.data);
}
// Settled after the queue flush so the marker is the last thing on
// screen: a close during the pull wrote nothing (_onSocketClosed() defers
// it while a load runs), and a replay's own `\x1bc` (flagged above) wipes
// one written before it, which would paint a fresh, current-looking
// history while onData keeps silently dropping every keystroke on the
// dead socket. With a trailing refresh pending (_endBufferLoad) the marker
// is left to that refresh, which writes it below its own replay.
this._stampMarkerIfOwed();
this._endBufferLoad();
}
}
// A bounded load's `lines=` (grid tiles): tmux history beyond what this
// xterm keeps (its scrollback plus the screen) would only be captured to be
// thrown away, and a full capture is synchronous work on the server, about
// 0.7 s for a 30k-line history. Unbounded panes (the split's Pane B) ask
// for everything, as before.
_historyLinesQuery() {
if (!this.boundedLoad || !Number.isFinite(this.scrollback)) return '';
return `&lines=${this.scrollback + (this.terminal?.rows || 0)}`;
}
// The `{t:'r'}` server-refresh path: clear, then replay. Two refresh
// frames in a row must not start two concurrent replays, each clearing
// the terminal under the other's chunked write. A refresh that arrives
// mid-replay is COALESCED into one trailing re-run rather than ignored:
// the in-flight fetch may predate the drop the new frame is reporting,
// and no further frame is coming to correct stale content.
_refreshBuffer() {
if (this._bufferLoading) {
this._bufferRefreshPending = true;
return;
}
void this._loadBuffer({ refresh: true });
}
// Local reflow only, no PTY resize frame. Split out so a divider drag
// can reflow the panes at the browser's paint rate (rAF) while sending
// the actual `{t:'z'}` resize once, at drag end, matching the primary
// pane's own convention (throttledResize in terminal-ui.js).
localFit() {
if (!this.fitAddon) return;
const before = this.terminal?.buffer?.active?.baseY || 0;
this.fitAddon.fit();
this._noteResizeRows(before);
}
// Reflow to the container and tell the PTY, as one step: the xterm and the
// PTY must never disagree about size (#464), and a font change is a size
// change too, so the font setters call this rather than localFit().
// `force` resends an unchanged size.
fit({ force = false } = {}) {
this.localFit();
this._sendResize({ force });
}
_sendResize({ force = false } = {}) {
if (!this._wsReady || !this.fitAddon || !this.terminal) return;
// One PTY cannot hold two sizes (mirrors sendResize's own
// detachedElsewhere yield in terminal-ui.js): the session got detached
// to its own window AFTER this pane was opened, so its own window now
// owns the PTY's size and this pane must stand aside.
if (this.detachedSessions?.has(this.sessionId)) return;
// A hidden pane (a web tab over it, a zoomed neighbour) measures NaN, and
// fit() then leaves the xterm alone: there is no size worth reporting.
const dims = this.fitAddon.proposeDimensions();
if (!dims || !Number.isFinite(dims.cols) || !Number.isFinite(dims.rows)) return;
// Report what the xterm actually holds, so the PTY gets exactly the size
// the pane renders at. Unclamped, unlike the primary pane's 40x10 floor:
// a floor would misreport the split's Pane B at its divider's reachable
// 20% position (about 28 columns) and wrap output wrongly, and a floored
// xterm would be wider than its container. The server enforces
// its own valid range ([1,500]/[1,200] in ws-routes.ts).
const cols = this.terminal.cols;
const rows = this.terminal.rows;
const last = this._lastSentDims;
if (!force && last && last.cols === cols && last.rows === rows) return;
this._lastSentDims = { cols, rows };
this.ws.send(JSON.stringify({ t: 'z', c: cols, r: rows, v: 'desktop' }));
}
// The session's PTY is new: a tile can connect before its session has a
// pane (one Run started while the grid is open joins first), and the
// server drops a resize that arrives with no PTY, then spawns at its own
// default size. Forget what was sent, so the size goes out now, or with
// the next fit() when this tile is hidden right now (a zoomed neighbour):
// _sendResize() returns before recording anything it did not send.
paneStarted() {
this._lastSentDims = null;
this._sendResize();
}
// The geometry the PTY actually holds (`{t:'zc'}`, the server's answer to
// every resize). A PTY and a terminal that disagree on WIDTH render
// garbled, so a different column count is adopted; rows stay local, as in
// the primary pane (_onPtyGeometryReport in terminal-ui.js, #464). The
// pure verdict is the primary's too (reconcilePtyGeometry, constants.js).
_onPtyGeometryReport(cols, rows) {
const terminal = this.terminal;
if (!terminal) return;
const verdict = global.CodemanTerminalGeometry?.reconcilePtyGeometry?.(
{ cols: terminal.cols, rows: terminal.rows },
{ cols, rows }
);
if (!verdict?.adopt) return;
const before = terminal.buffer?.active?.baseY || 0;
terminal.resize(verdict.cols, terminal.rows);
this._noteResizeRows(before); // a column change reflows rows above the screen
this._lastSentDims = { cols: verdict.cols, rows: terminal.rows };
}
destroy() {
this._destroyed = true;
// Anything still queued for this session stays in the app's queue and is
// delivered over HTTP by the redelivery sweep, so closing the pane mid-
// keystroke loses nothing.
clearTimeout(this._reconnectTimer);
this._reconnectTimer = null;
// A load still fetching would otherwise hold the owner's queue (and the
// server's attention) for a pane nobody can see any more.
try {
this._loadAbort?.abort();
} catch {
/* Already settled. */
}
this._loadAbort = null;
// Likewise a replay still parsing: the xterm is disposed below, so the
// write callback it waits for would never come.
this._cancelReplay?.();
this._cancelReplay = null;
if (this._onWheel) {
this.mountEl?.removeEventListener('wheel', this._onWheel, { capture: true });
this._onWheel = null;
}
if (this._onClick) {
this.mountEl?.removeEventListener('click', this._onClick);
this._onClick = null;
}
// Page keys still waiting for their flush go nowhere: the pane is gone.
clearTimeout(this._scrollFlushTimer);
this._scrollFlushTimer = null;
this._scrollBytes = '';
this._pageKeyPending = 0;
this._detachSocket();
if (this._onFocusIn) {
this.terminal?.textarea?.removeEventListener('focus', this._onFocusIn);
this._onFocusIn = null;
}
// A destroyed pane cannot hold the keyboard: shortcuts fall back to the
// primary terminal (_focusedPane also skips a destroyed tile on its own).
if (global.app?._focusedTile === this) global.app._noteFocusedTile?.(null);
if (this.terminal) {
this.terminal.dispose();
this.terminal = null;
}
this.fitAddon = null;
}
}
// The marker a pane writes when its socket drops: a transient drop says it is
// reconnecting; a permanent stop says why, keyed by close code. All start
// with `[disconnected` so a reader (and a test) can tell any of them apart
// from session output.
TerminalTile.MARKER_RECONNECTING = '[disconnected, reconnecting…]';
TerminalTile.STOP_MARKERS = {
4003: '[disconnected: the server refused this connection]',
4004: '[disconnected: the session ended]',
4009: '[disconnected: the session ended]',
4010: '[disconnected: another connection took over this pane]',
};
/**
* ONE queue for every capture a set of tiles fetches (`GET
* /api/sessions/:id/terminal`): the initial load, the refresh after a
* reconnect, a server `{t:'r'}` refresh and the shell history pull. Each
* capture runs synchronous tmux calls on the server, so N of them at once do
* not run in parallel, they stall every WebSocket and SSE stream on it back to
* back. After a deploy restart all N tiles reopen within the same second; this
* drains their refreshes one at a time.
*
* Concurrency 1. Next up is a history pull (the user is waiting on it), then
* the lowest `rank(tile)` (the grid ranks the focused tile first, then reading
* order), then arrival order. A destroyed tile's entries are dropped, never run.
* DOM-free, so the grid owns the policy and tests drive it directly.
*/
class TileLoadQueue {
/**
* @param {{rank?: (tile: object) => number, onChange?: (tile: object, state: 'queued'|'running'|'idle') => void}} [opts]
*/
constructor(opts = {}) {
this._rank = typeof opts.rank === 'function' ? opts.rank : () => 0;
this._onChange = typeof opts.onChange === 'function' ? opts.onChange : null;
this._pending = [];
this._active = null;
this._seq = 0;
}
/** The `scheduleLoad` a TerminalTile takes. Resolves once `run` finished or was dropped; never rejects. */
schedule(tile, kind, run) {
return new Promise((resolve) => {
this._pending.push({ tile, kind, run, resolve, seq: this._seq++ });
this._notify(tile, 'queued');
this._pump();
});
}
/** Drops every load still waiting for `tile` (the running one, if any, finishes on its own). */
drop(tile) {
const keep = [];
for (const entry of this._pending) {
if (entry.tile === tile) entry.resolve();
else keep.push(entry);
}
this._pending = keep;
if (this._active?.tile !== tile) this._notify(tile, 'idle');
}
/** How many loads are waiting (not counting the running one). */
get size() {
return this._pending.length;
}
/** The tile whose load is running, or null. */
get activeTile() {
return this._active?.tile ?? null;
}
_notify(tile, state) {
try {
this._onChange?.(tile, state);
} catch {
/* A display callback never stops the queue. */
}
}
_takeNext() {
let best = -1;
let bestKey = null;
for (let i = 0; i < this._pending.length; i++) {
const entry = this._pending[i];
if (entry.tile?._destroyed) continue;
const key = [entry.kind === 'history' ? 0 : 1, this._rank(entry.tile), entry.seq];
const order = bestKey ? key[0] - bestKey[0] || key[1] - bestKey[1] || key[2] - bestKey[2] : -1;
if (order < 0) {
best = i;
bestKey = key;
}
}
// Destroyed tiles' entries go now, resolved but never run.
const dropped = this._pending.filter((entry) => entry.tile?._destroyed);
const next = best === -1 ? null : this._pending[best];
this._pending = this._pending.filter((entry) => entry !== next && !entry.tile?._destroyed);
for (const entry of dropped) entry.resolve();
return next;
}
async _pump() {
if (this._active) return;
const entry = this._takeNext();
if (!entry) return;
this._active = entry;
this._notify(entry.tile, 'running');
try {
await entry.run();
} catch {
/* A load settles its own failure; the queue only moves on. */
} finally {
this._active = null;
const stillQueued = this._pending.some((e) => e.tile === entry.tile);
this._notify(entry.tile, stillQueued ? 'queued' : 'idle');
entry.resolve();
void this._pump();
}
}
}
global.TerminalTile = TerminalTile;
global.TileLoadQueue = TileLoadQueue;
})(window);