Files
Codeman/scripts/capture-readme-real.mjs
T
Codeman maintainer db93491dd1 fix(subagent-watcher): discover subagents via agent-*.meta.json (CC format change)
Claude Code changed its subagent on-disk format (~2026-06-14): TUI Task
subagents now write `agent-{id}.meta.json` ({agentType,description,toolUseId})
into the session's `subagents/` dir and no longer reliably write a per-agent
`agent-{id}.jsonl` transcript there. The watcher discovered agents ONLY by
`.jsonl`, so it tracked zero — subagent windows and the monitor's "N TRACKED"
showed nothing.

- Add `registerAgentMeta()`: discover from the meta sidecar (description from
  meta.description/agentType), prefer a sibling `.jsonl` transcript when present
  (richer), never tail a meta file.
- Initial scan + directory watcher now handle `.meta.json` alongside `.jsonl`.
- Tests: 2 new cases (meta-only discovery; prefer-.jsonl-when-present).
  Verified e2e against a real ~/.claude/projects fixture.

Known follow-ups (not in scope): meta-only agents have no per-agent transcript
to tail (no live tool-call feed, status stays 'active'); workflow agents under
`subagents/workflows/{wf}/agent-*.jsonl` are still missed by the flat scan.

Also adds the README screenshot tooling used to surface this:
- capture-real-overview.mjs: DSF=2 + ?nowebgl crisp path (DOM renderer avoids
  the WebGL glyph-doubling at deviceScaleFactor>1).
- capture-readme-real.mjs: real-instance desktop-scene capture (dashboard/
  monitor/subagent) for an isolated beta seeded from prod settings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 01:24:30 +02:00

202 lines
7.3 KiB
JavaScript

#!/usr/bin/env node
/**
* capture-readme-real.mjs
*
* Captures README desktop scenes (multi-session dashboard, monitor, subagent
* windows) from a REAL Codeman instance — intended to run against an ISOLATED
* dev/beta instance (CODEMAN_INSTANCE=beta on :5000) seeded from prod's settings,
* NOT prod itself (never touch prod's live sessions).
*
* Reuses the high-quality capture recipe proven in capture-real-overview.mjs:
* - DSF=2 + ?nowebgl → crisp retina at the TRUE font size (WebGL doubles
* glyphs under DSF=2; the DOM renderer respects devicePixelRatio).
* - per-device localStorage seeding so the capture matches a real device.
*
* SCENE=dashboard|monitor|subagent|all BASE=http://localhost:5000 \
* OUT=screenshots-readme-real/desktop node scripts/capture-readme-real.mjs
*/
import { chromium } from 'playwright';
import { mkdirSync } from 'fs';
import { join } from 'path';
const BASE = process.env.BASE || 'http://localhost:5000';
const OUT = process.env.OUT || 'screenshots-readme-real/desktop';
const SKIN = process.env.SKIN || 'daylight-blue';
const SCENE = process.env.SCENE || 'all';
const FONT = Math.max(10, Math.min(24, Number(process.env.FONT || 13)));
const VIEWPORT = { width: Number(process.env.VW || 1280), height: Number(process.env.VH || 720) };
const DSF = Number(process.env.DSF || 2);
const PLAN_USAGE = process.env.PLAN_USAGE !== '0';
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
const url = (extra = '') => {
const sep = BASE.includes('?') ? '&' : '?';
const params = [];
if (DSF > 1) params.push('nowebgl'); // DOM renderer → correct font size at DSF>1
if (extra) params.push(extra);
return params.length ? `${BASE}${sep}${params.join('&')}` : BASE;
};
async function newCtx(browser) {
const context = await browser.newContext({
viewport: VIEWPORT,
deviceScaleFactor: DSF,
ignoreHTTPSErrors: BASE.startsWith('https'),
});
const page = await context.newPage();
page.setDefaultTimeout(30000);
await page.addInitScript(
([skin, planUsage, font]) => {
try {
localStorage.setItem('codeman:skin', skin);
localStorage.setItem('codeman-font-size', String(font));
const blob = { skin, showFileBrowser: false, showProjectInsights: false };
if (planUsage) blob.showPlanUsageLimits = true;
localStorage.setItem('codeman-app-settings', JSON.stringify(blob));
} catch {
/* ignore */
}
},
[SKIN, PLAN_USAGE, FONT]
);
return { context, page };
}
async function bootstrap(page) {
await page.waitForFunction(() => window.app && window.app.terminal, { timeout: 20000 });
await sleep(1200);
}
async function listSessions(page) {
return page.evaluate(() =>
Array.from(window.app.sessions.values()).map((s) => ({ id: s.id, name: s.name, mode: s.mode }))
);
}
async function shoot(page, name) {
const out = join(OUT, name);
await page.evaluate((f) => {
try {
if (window.app.setFontSize) window.app.setFontSize(f);
} catch {}
try {
window.app.fitAddon && window.app.fitAddon.fit();
} catch {}
try {
window.app.applyHeaderVisibilitySettings && window.app.applyHeaderVisibilitySettings();
} catch {}
}, FONT);
await sleep(1500);
await page.screenshot({ path: out, fullPage: false });
console.log(' Saved: ' + out);
}
async function sceneDashboard(browser) {
console.log('Scene: dashboard');
const { context, page } = await newCtx(browser);
await page.goto(url(), { waitUntil: 'domcontentloaded' });
await bootstrap(page);
const sessions = await listSessions(page);
// Select a claude session so the active terminal shows rich content; all tabs render.
const target = sessions.find((s) => s.mode === 'claude') || sessions[0];
if (target) await page.evaluate((id) => window.app.selectSession(id), target.id);
await sleep(4000);
await shoot(page, 'multi-session-dashboard.png');
await context.close();
}
async function sceneMonitor(browser) {
console.log('Scene: monitor');
const { context, page } = await newCtx(browser);
await page.goto(url(), { waitUntil: 'domcontentloaded' });
await bootstrap(page);
const sessions = await listSessions(page);
const target = sessions.find((s) => s.mode === 'claude') || sessions[0];
if (target) await page.evaluate((id) => window.app.selectSession(id), target.id);
await sleep(2500);
// toggleMonitorPanel() opens the panel, clears the hidden state, loads REAL
// mux sessions (/api/mux), starts stats, and renders the task panel.
await page.evaluate(async () => {
try {
await window.app.toggleMonitorPanel();
} catch {}
});
await sleep(3000);
await shoot(page, 'multi-session-monitor.png');
await context.close();
}
async function sceneSubagent(browser) {
console.log('Scene: subagent');
const { context, page } = await newCtx(browser);
await page.goto(url(), { waitUntil: 'domcontentloaded' });
await bootstrap(page);
// Select the session whose subagents we want (subagentActiveTabOnly means
// app.subagents only fills for the active tab). Prefer SUBAGENT_SID env.
const sessions = await listSessions(page);
const targetId = process.env.SUBAGENT_SID || (sessions.find((s) => s.mode === 'claude') || sessions[0])?.id;
if (targetId) await page.evaluate((id) => window.app.selectSession(id), targetId);
// Wait (up to ~25s) for live subagents to arrive via SSE into app.subagents.
let agents = [];
for (let i = 0; i < 25; i++) {
agents = await page.evaluate(() =>
Array.from(window.app.subagents?.entries?.() || []).map(([id, a]) => ({ id, name: a.name ?? a.agentType ?? '' }))
);
if (agents.length >= 1) break;
await sleep(1000);
}
console.log(' live in-browser subagents:', JSON.stringify(agents));
if (agents.length === 0) {
console.log(' NO live subagents — skipping (stage a longer subagent task and run this while it runs).');
await context.close();
return;
}
await page.evaluate(
(ids) => {
ids.slice(0, 2).forEach((id) => {
try {
window.app.openSubagentWindow(id);
} catch {}
});
},
agents.map((a) => a.id)
);
await sleep(2000);
await page.evaluate(() => {
const wins = Array.from(window.app.subagentWindows.values());
const place = [
{ left: 360, top: 60, w: 430, h: 330 },
{ left: 810, top: 60, w: 430, h: 330 },
];
wins.slice(0, 2).forEach((win, i) => {
const el = win.element;
const p = place[i];
el.style.left = p.left + 'px';
el.style.top = p.top + 'px';
el.style.width = p.w + 'px';
el.style.height = p.h + 'px';
});
});
await sleep(1500);
await shoot(page, 'subagent-spawn.png');
await context.close();
}
async function main() {
mkdirSync(OUT, { recursive: true });
const browser = await chromium.launch({
headless: true,
args: ['--no-sandbox', '--disable-setuid-sandbox', '--disable-dev-shm-usage', '--disable-gpu'],
});
console.log(`BASE=${BASE} SKIN=${SKIN} DSF=${DSF} VIEWPORT=${VIEWPORT.width}x${VIEWPORT.height} SCENE=${SCENE}`);
if (SCENE === 'dashboard' || SCENE === 'all') await sceneDashboard(browser);
if (SCENE === 'monitor' || SCENE === 'all') await sceneMonitor(browser);
if (SCENE === 'subagent' || SCENE === 'all') await sceneSubagent(browser);
await browser.close();
}
main().catch((e) => {
console.error('FATAL', e.message);
process.exit(1);
});