Files
Codeman/src/web/public/app.js
T
Codeman maintainer b34fcaf928 feat(web-tabs): open dashboard URLs as tabs beside agent sessions
Adds a "Web / URL" section to the Run dropdown. A saved URL renders as a tab in
the same strip as Claude/Codex/Gemini sessions, with the same Alt+1..9 numbering,
so Codeman is one mission control instead of Codeman plus a pile of browser tabs.

A webview is NOT a sixth SessionMode: no PTY, no tmux, no respawn, no idle
detection. It is a separate resource sharing only the tab strip and the main
content area, the same call that keeps Docker and remote-SSH as case overlays.

Dashboards are proxied through Codeman's own origin, because a direct iframe
fails three ways at once in the shipped deployment: prod serves HTTPS behind
tailscale serve, so http:// targets are hard-blocked as mixed content (with no
override at all on iOS Safari); Grafana/Portainer-class dashboards send
X-Frame-Options: DENY; and our own default-src 'self' CSP blocks cross-origin
frames. Proxying dissolves all three and leaves the production CSP byte-for-byte
unchanged, since /webview/... is already covered by 'self'. A useful side effect:
the fetch happens server-side, so a tailnet-only dashboard is reachable from a
phone that is not on the tailnet.

The proxy is not an API surface. It authenticates on a 192-bit capability in the
path (memory-only, rolling TTL, bound to the minting user, revoked on edit or
delete) and is correspondingly exempt from the cookie and Origin checks, because
a sandboxed iframe is opaque-origin: it sends no SameSite=lax cookie and its
writes arrive with Origin: null. The Host allowlist is never bypassed. A second
Referer-keyed form of the exemption exists for root-absolute assets and is fenced
to safe methods on non-/api, non-/ws, non-/q paths.

Iframes omit allow-same-origin unless a URL is explicitly marked trusted, since a
proxied page is served from Codeman's own origin and could otherwise read this
document and drive the agent-spawning API. Authorization and codeman_session are
stripped upstream in BOTH modes, so CODEMAN_PASSWORD cannot leak into a dashboard.

Two things only a real browser reveals, both presenting as the dashboard's own
"Failed to fetch" while the page itself renders fine:

- Runtime-built root-absolute URLs (fetch('/api/data')) escape <base href> and
  land on Codeman's root. Widening the Referer fallback into /api would trade
  security for it, so an injected shim patches fetch/XHR/WebSocket/EventSource
  inside the frame instead, removing the class rather than the guard.
- An opaque-origin document CORS-checks every request, including to the host it
  was served from. Script/css/img loads are not CORS-checked, which is why the
  page renders while its API calls die. The proxy now emits CORS headers and
  answers preflights itself. registerSecurityHeaders answered every OPTIONS with
  a bare 204 before routing, carrying no ACAO for Origin: null, so that
  short-circuit now exempts a valid capability.

Neither is reproducible with curl, which does not enforce CORS.

Also fixes a pre-existing bug found on the way: .toolbar has backdrop-filter,
making it a stacking context that trapped .run-mode-menu's z-index:1000, so
.welcome-overlay painted over the whole Run menu. With no session open, every
item in it (Claude Code included) was unclickable.

Verified end to end against a real tailnet dashboard: live data, WebSocket push,
no failed requests, and switching tabs does not reload the frame. 98 new tests
cover the pure rewrite helpers, the CORS helper, the shim's rewrite logic, route
CRUD, and every edge of the auth exemption.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 17:06:36 +02:00

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/**
* @fileoverview Core UI controller for Codeman — tab-based terminal manager with xterm.js.
*
* Defines the CodemanApp class (constructor, init, SSE connection, session lifecycle, tabs,
* navigation). Domain-specific methods are mixed in from separate modules via Object.assign:
*
* terminal-ui.js — Terminal setup, rendering pipeline, controls
* respawn-ui.js — Respawn banner, countdown timers, presets, run summary
* ralph-panel.js — Ralph state panel, fix_plan, plan versioning
* settings-ui.js — App settings, visibility, web push, lifecycle log, tunnel/QR, help
* panels-ui.js — Subagent panel, agent teams, project insights, file browser, log viewer,
* image popups, monitor, token stats, toast, system stats
* session-ui.js — Quick start, session options modal, case settings, mobile case picker
* ralph-wizard.js — Ralph Loop wizard modal
* api-client.js — API helper methods (fetch wrappers)
* subagent-windows.js — Floating subagent terminal windows
*
* ═══ Sections in this file ═══
*
* SSE Handler Map — Event-to-method routing table (resolves at runtime via `this`)
* CodemanApp Class — Constructor and all state initialization (~80 properties)
* Pending Hooks — Hook state machine for tab alerts
* Init — App bootstrap, mobile setup, WebGL init
* Event Listeners — Keyboard shortcuts, resize, beforeunload
* SSE Connection — connectSSE with exponential backoff (1-30s)
* Core SSE Event Handlers — Session lifecycle, scheduled runs (~20 handlers)
* Connection Status — Online detection, input queuing, state sync
* WebSocket Terminal I/O — Low-latency WS bypass for terminal input
* Session Tabs — Tab rendering, selection, drag-and-drop reordering
* Tab Order & Drag-and-Drop — Persistent ordering with localStorage sync
* Session Lifecycle — Select, close, navigate, rename, cleanup
* Navigation — goHome
* Kill Sessions — Kill active/all sessions
* Timer / Tokens — Session timer, token/cost display
* Module Init — localStorage migration, app instantiation
*
* @class CodemanApp
* @globals {CodemanApp} app - Singleton instance (also on window.app)
*
* @dependency constants.js (SSE_EVENTS, timing constants, escapeHtml, DEC_SYNC_STRIP_RE)
* @dependency mobile-handlers.js (MobileDetection, KeyboardHandler, SwipeHandler)
* @dependency voice-input.js (VoiceInput, DeepgramProvider)
* @dependency notification-manager.js (NotificationManager class)
* @dependency keyboard-accessory.js (KeyboardAccessoryBar, FocusTrap)
* @dependency vendor/xterm.js, vendor/xterm-addon-fit.js, vendor/xterm-addon-webgl.js
* @dependency vendor/xterm-zerolag-input.iife.js (LocalEchoOverlay)
* @loadorder 6 of 15 — loaded after keyboard-accessory.js, before terminal-ui.js
*/
// Codeman App - Tab-based Terminal UI
// Constants, utilities, and escapeHtml() are in constants.js (loaded before this file)
// MobileDetection, KeyboardHandler, SwipeHandler are in mobile-handlers.js
// DeepgramProvider, VoiceInput are in voice-input.js
// ═══════════════════════════════════════════════════════════════
// Global Error & Performance Diagnostics
// ═══════════════════════════════════════════════════════════════
// Writes breadcrumbs to localStorage so they survive tab freezes.
// After a crash, check: localStorage.getItem('codeman-crash-diag')
const _crashDiag = {
_entries: [],
_maxEntries: 50,
// Per-page-load id: the server keys beacons by it, so a reload (fresh id)
// archives the previous page's trail instead of overwriting it, and
// concurrent clients (desktop + phone) don't clobber each other.
_pageId: Date.now().toString(36) + '-' + Math.random().toString(36).slice(2, 8),
log(msg) {
const entry = `${new Date().toISOString().slice(11,23)} ${msg}`;
this._entries.push(entry);
if (this._entries.length > this._maxEntries) this._entries.shift();
try { localStorage.setItem('codeman-crash-diag', this._entries.join('\n')); } catch {}
}
};
// Log previous crash breadcrumbs on startup, and re-beacon them under a
// distinct page id — an iOS PWA reload wipes the in-memory trail, and without
// this the fresh page's first beacon would be all the server ever sees.
try {
const prev = localStorage.getItem('codeman-crash-diag');
if (prev) {
console.log('[CRASH-DIAG] Previous session breadcrumbs:\n' + prev);
navigator.sendBeacon('/api/crash-diag', JSON.stringify({ data: prev, id: _crashDiag._pageId + '-prev' }));
}
} catch {}
_crashDiag.log('PAGE LOAD');
// Heartbeat: send breadcrumbs to server every 2s so they survive tab freezes.
function _crashDiagBeacon() {
try {
if (_crashDiag._entries.length > 0) {
navigator.sendBeacon('/api/crash-diag', JSON.stringify({ data: _crashDiag._entries.join('\n'), id: _crashDiag._pageId }));
}
} catch {}
}
setInterval(() => {
try { localStorage.setItem('codeman-crash-heartbeat', String(Date.now())); } catch {}
_crashDiagBeacon();
}, 2000);
// iOS suspends JS the instant the app is backgrounded — entries logged since
// the last 2s tick would sit unsent until (if ever) the page resumes. Flush
// immediately on hide so a repro right before an app switch is never lost.
document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'hidden') _crashDiagBeacon();
});
window.addEventListener('error', (e) => {
_crashDiag.log(`ERROR: ${e.message} at ${e.filename}:${e.lineno}`);
console.error('[CRASH-DIAG] Uncaught error:', e.message, '\n File:', e.filename, ':', e.lineno, ':', e.colno, '\n Stack:', e.error?.stack);
});
window.addEventListener('unhandledrejection', (e) => {
_crashDiag.log(`UNHANDLED: ${e.reason?.message || e.reason}`);
console.error('[CRASH-DIAG] Unhandled promise rejection:', e.reason?.message || e.reason, '\n Stack:', e.reason?.stack);
});
// Detect long tasks (>50ms main thread blocks) — these cause "page unresponsive"
if (typeof PerformanceObserver !== 'undefined') {
try {
const longTaskObserver = new PerformanceObserver((list) => {
for (const entry of list.getEntries()) {
if (entry.duration > 200) {
_crashDiag.log(`LONG_TASK: ${entry.duration.toFixed(0)}ms`);
console.warn(`[CRASH-DIAG] Long task: ${entry.duration.toFixed(0)}ms (type: ${entry.entryType}, name: ${entry.name})`);
}
}
});
longTaskObserver.observe({ type: 'longtask', buffered: true });
} catch { /* longtask not supported */ }
}
// Track WebGL context loss/restore events on all canvases
const _origGetContext = HTMLCanvasElement.prototype.getContext;
HTMLCanvasElement.prototype.getContext = function(type, ...args) {
const ctx = _origGetContext.call(this, type, ...args);
if (type === 'webgl2' || type === 'webgl') {
this.addEventListener('webglcontextlost', (e) => {
_crashDiag.log(`WEBGL_LOST: ${this.width}x${this.height}`);
console.error('[CRASH-DIAG] WebGL context LOST on canvas', this.width, 'x', this.height, '— prevented:', e.defaultPrevented);
});
this.addEventListener('webglcontextrestored', () => {
_crashDiag.log('WEBGL_RESTORED');
console.warn('[CRASH-DIAG] WebGL context restored');
});
}
return ctx;
};
// ═══════════════════════════════════════════════════════════════
// SSE Handler Map — event-to-method routing table
// ═══════════════════════════════════════════════════════════════
// connectSSE() iterates this array to register all listeners in a single loop.
// Omitted no-op events (registered by server but unused in UI):
// respawn:stepSent, respawn:aiCheckStarted, respawn:aiCheckCompleted,
// respawn:aiCheckFailed, respawn:aiCheckCooldown
const _SSE_HANDLER_MAP = [
// Core
[SSE_EVENTS.INIT, '_onInit'],
// Session lifecycle
[SSE_EVENTS.SESSION_CREATED, '_onSessionCreated'],
[SSE_EVENTS.SESSION_UPDATED, '_onSessionUpdated'],
[SSE_EVENTS.SESSION_DELETED, '_onSessionDeleted'],
[SSE_EVENTS.SESSION_TERMINAL, '_onSSETerminal'],
[SSE_EVENTS.SESSION_NEEDS_REFRESH, '_onSSENeedsRefresh'],
[SSE_EVENTS.SESSION_CLEAR_TERMINAL, '_onSSEClearTerminal'],
[SSE_EVENTS.SESSION_COMPLETION, '_onSessionCompletion'],
[SSE_EVENTS.SESSION_ERROR, '_onSessionError'],
[SSE_EVENTS.SESSION_EXIT, '_onSessionExit'],
[SSE_EVENTS.SESSION_IDLE, '_onSessionIdle'],
[SSE_EVENTS.SESSION_WORKING, '_onSessionWorking'],
[SSE_EVENTS.SESSION_AUTO_CLEAR, '_onSessionAutoClear'],
[SSE_EVENTS.SESSION_LIMIT_PAUSE_SCHEDULED, '_onSessionLimitPauseScheduled'],
[SSE_EVENTS.SESSION_LIMIT_RESUME, '_onSessionLimitResume'],
[SSE_EVENTS.SESSION_LIMIT_RESUME_CANCELLED, '_onSessionLimitResumeCancelled'],
[SSE_EVENTS.SESSION_RESPAWN_BREAKER_TRIPPED, '_onSessionRespawnBreakerTripped'],
[SSE_EVENTS.SESSION_CLI_INFO, '_onSessionCliInfo'],
[SSE_EVENTS.SESSION_STATUS_TELEMETRY, '_onSessionStatusTelemetry'],
// Scheduled runs
[SSE_EVENTS.SCHEDULED_CREATED, '_onScheduledCreated'],
[SSE_EVENTS.SCHEDULED_UPDATED, '_onScheduledUpdated'],
[SSE_EVENTS.SCHEDULED_COMPLETED, '_onScheduledCompleted'],
[SSE_EVENTS.SCHEDULED_STOPPED, '_onScheduledStopped'],
// Scheduled jobs (cron-style scheduler)
[SSE_EVENTS.CRON_JOBS_CHANGED, '_onCronJobsChanged'],
[SSE_EVENTS.CRON_JOB_DELETED, '_onCronJobsChanged'],
[SSE_EVENTS.CRON_RUN_CREATED, '_onCronRunChanged'],
[SSE_EVENTS.CRON_RUN_UPDATED, '_onCronRunChanged'],
// Respawn
[SSE_EVENTS.RESPAWN_STARTED, '_onRespawnStarted'],
[SSE_EVENTS.RESPAWN_STOPPED, '_onRespawnStopped'],
[SSE_EVENTS.RESPAWN_STATE_CHANGED, '_onRespawnStateChanged'],
[SSE_EVENTS.RESPAWN_CYCLE_STARTED, '_onRespawnCycleStarted'],
[SSE_EVENTS.RESPAWN_BLOCKED, '_onRespawnBlocked'],
[SSE_EVENTS.RESPAWN_AUTO_ACCEPT_SENT, '_onRespawnAutoAcceptSent'],
[SSE_EVENTS.RESPAWN_DETECTION_UPDATE, '_onRespawnDetectionUpdate'],
[SSE_EVENTS.RESPAWN_TIMER_STARTED, '_onRespawnTimerStarted'],
[SSE_EVENTS.RESPAWN_TIMER_CANCELLED, '_onRespawnTimerCancelled'],
[SSE_EVENTS.RESPAWN_TIMER_COMPLETED, '_onRespawnTimerCompleted'],
[SSE_EVENTS.RESPAWN_ERROR, '_onRespawnError'],
[SSE_EVENTS.RESPAWN_ACTION_LOG, '_onRespawnActionLog'],
// Tasks
[SSE_EVENTS.TASK_CREATED, '_onTaskCreated'],
[SSE_EVENTS.TASK_COMPLETED, '_onTaskCompleted'],
[SSE_EVENTS.TASK_FAILED, '_onTaskFailed'],
[SSE_EVENTS.TASK_UPDATED, '_onTaskUpdated'],
// Mux (tmux)
[SSE_EVENTS.MUX_CREATED, '_onMuxCreated'],
[SSE_EVENTS.MUX_KILLED, '_onMuxKilled'],
[SSE_EVENTS.MUX_DIED, '_onMuxDied'],
[SSE_EVENTS.MUX_STATS_UPDATED, '_onMuxStatsUpdated'],
// Remote auto-reconnect (COD-108)
[SSE_EVENTS.REMOTE_SESSION_RECONNECTED, '_onRemoteSessionReconnected'],
[SSE_EVENTS.REMOTE_RECONNECT_EXHAUSTED, '_onRemoteReconnectExhausted'],
// Ralph
[SSE_EVENTS.SESSION_RALPH_LOOP_UPDATE, '_onRalphLoopUpdate'],
[SSE_EVENTS.SESSION_RALPH_TODO_UPDATE, '_onRalphTodoUpdate'],
[SSE_EVENTS.SESSION_RALPH_COMPLETION_DETECTED, '_onRalphCompletionDetected'],
[SSE_EVENTS.SESSION_RALPH_STATUS_UPDATE, '_onRalphStatusUpdate'],
[SSE_EVENTS.SESSION_CIRCUIT_BREAKER_UPDATE, '_onCircuitBreakerUpdate'],
[SSE_EVENTS.SESSION_EXIT_GATE_MET, '_onExitGateMet'],
// Bash tools
[SSE_EVENTS.SESSION_BASH_TOOL_START, '_onBashToolStart'],
[SSE_EVENTS.SESSION_BASH_TOOL_END, '_onBashToolEnd'],
[SSE_EVENTS.SESSION_BASH_TOOLS_UPDATE, '_onBashToolsUpdate'],
// Hooks (Claude Code hook events)
[SSE_EVENTS.HOOK_IDLE_PROMPT, '_onHookIdlePrompt'],
[SSE_EVENTS.HOOK_PERMISSION_PROMPT, '_onHookPermissionPrompt'],
[SSE_EVENTS.HOOK_ELICITATION_DIALOG, '_onHookElicitationDialog'],
[SSE_EVENTS.HOOK_STOP, '_onHookStop'],
[SSE_EVENTS.HOOK_TEAMMATE_IDLE, '_onHookTeammateIdle'],
[SSE_EVENTS.HOOK_TASK_COMPLETED, '_onHookTaskCompleted'],
// Subagents (Claude Code background agents)
[SSE_EVENTS.SUBAGENT_DISCOVERED, '_onSubagentDiscovered'],
[SSE_EVENTS.SUBAGENT_UPDATED, '_onSubagentUpdated'],
[SSE_EVENTS.SUBAGENT_TOOL_CALL, '_onSubagentToolCall'],
[SSE_EVENTS.SUBAGENT_PROGRESS, '_onSubagentProgress'],
[SSE_EVENTS.SUBAGENT_MESSAGE, '_onSubagentMessage'],
[SSE_EVENTS.SUBAGENT_TOOL_RESULT, '_onSubagentToolResult'],
[SSE_EVENTS.SUBAGENT_COMPLETED, '_onSubagentCompleted'],
// Workflow runs (ultracode)
[SSE_EVENTS.WORKFLOW_RUN_DISCOVERED, '_onWorkflowRunDiscovered'],
[SSE_EVENTS.WORKFLOW_RUN_UPDATED, '_onWorkflowRunUpdated'],
[SSE_EVENTS.WORKFLOW_RUN_REMOVED, '_onWorkflowRunRemoved'],
// Images
[SSE_EVENTS.IMAGE_DETECTED, '_onImageDetected'],
[SSE_EVENTS.ATTACHMENT_DETECTED, '_onAttachmentDetected'],
// Tunnel
[SSE_EVENTS.TUNNEL_STARTED, '_onTunnelStarted'],
[SSE_EVENTS.TUNNEL_STOPPED, '_onTunnelStopped'],
[SSE_EVENTS.TUNNEL_PROGRESS, '_onTunnelProgress'],
[SSE_EVENTS.TUNNEL_ERROR, '_onTunnelError'],
[SSE_EVENTS.TUNNEL_QR_ROTATED, '_onTunnelQrRotated'],
[SSE_EVENTS.TUNNEL_QR_REGENERATED, '_onTunnelQrRegenerated'],
[SSE_EVENTS.TUNNEL_QR_AUTH_USED, '_onTunnelQrAuthUsed'],
// Plan orchestration
[SSE_EVENTS.PLAN_SUBAGENT, '_onPlanSubagent'],
[SSE_EVENTS.PLAN_PROGRESS, '_onPlanProgress'],
[SSE_EVENTS.PLAN_STARTED, '_onPlanStarted'],
[SSE_EVENTS.PLAN_CANCELLED, '_onPlanCancelled'],
[SSE_EVENTS.PLAN_COMPLETED, '_onPlanCompleted'],
// Orchestrator loop
[SSE_EVENTS.ORCHESTRATOR_STATE_CHANGED, '_onOrchestratorStateChanged'],
[SSE_EVENTS.ORCHESTRATOR_PLAN_PROGRESS, '_onOrchestratorPlanProgress'],
[SSE_EVENTS.ORCHESTRATOR_PLAN_READY, '_onOrchestratorPlanReady'],
[SSE_EVENTS.ORCHESTRATOR_PHASE_STARTED, '_onOrchestratorPhaseStarted'],
[SSE_EVENTS.ORCHESTRATOR_PHASE_COMPLETED, '_onOrchestratorPhaseCompleted'],
[SSE_EVENTS.ORCHESTRATOR_PHASE_FAILED, '_onOrchestratorPhaseFailed'],
[SSE_EVENTS.ORCHESTRATOR_VERIFICATION, '_onOrchestratorVerification'],
[SSE_EVENTS.ORCHESTRATOR_TASK_ASSIGNED, '_onOrchestratorTaskAssigned'],
[SSE_EVENTS.ORCHESTRATOR_TASK_COMPLETED, '_onOrchestratorTaskCompleted'],
[SSE_EVENTS.ORCHESTRATOR_TASK_FAILED, '_onOrchestratorTaskFailed'],
[SSE_EVENTS.ORCHESTRATOR_COMPLETED, '_onOrchestratorCompleted'],
[SSE_EVENTS.ORCHESTRATOR_ERROR, '_onOrchestratorError'],
// Clipboard
[SSE_EVENTS.CLIPBOARD_WRITE, '_onClipboardWrite'],
// Session order (global tab order sync, COD-131)
[SSE_EVENTS.SESSION_ORDER_CHANGED, '_onSessionOrderChanged'],
// Web tabs (dashboard URLs)
[SSE_EVENTS.WEBVIEW_CHANGED, '_onWebviewChanged'],
];
// ═══════════════════════════════════════════════════════════════
// Session Name Prefix Parser
// ═══════════════════════════════════════════════════════════════
// Parses w<N>-<caseName> or s<N>-<caseName> prefix from session names.
// Returns { prefix, suffix } or null if name does not match the pattern.
function parseSessionPrefix(name) {
if (!name) return null;
const m = name.match(/^(w\d+-[a-zA-Z0-9_-]+|s\d+-[a-zA-Z0-9_-]+)/);
if (!m) return null;
const prefix = m[1];
const rest = name.slice(prefix.length);
if (rest === "") return { prefix, suffix: "" };
if (rest.startsWith(": ")) return { prefix, suffix: rest.slice(2) };
return null;
}
const DEFAULT_SHORTCUTS = [
{
id: 'show-shortcuts',
group: 'Panels',
label: 'Show Shortcuts',
bindings: [
{ modifiers: ['ctrl'], key: '?', code: 'Slash' },
{ modifiers: ['ctrl', 'shift'], key: '?' },
{ modifiers: ['alt'], key: '?', code: 'Slash' },
],
action: 'showShortcutOverlay',
},
{
id: 'close-session',
group: 'Session',
label: 'Close Session',
bindings: [{ modifiers: ['ctrl'], key: 'w' }],
action: 'killActiveSession',
},
{
id: 'next-session',
group: 'Session',
label: 'Next Session',
bindings: [{ modifiers: ['ctrl'], key: 'Tab' }],
action: 'nextSession',
},
{
id: 'clear-terminal',
group: 'Terminal',
label: 'Clear Terminal',
bindings: [{ modifiers: ['ctrl'], key: 'l' }],
action: 'clearTerminal',
},
{
id: 'increase-font',
group: 'Terminal',
label: 'Increase Font',
bindings: [
{ modifiers: ['ctrl'], key: '=', code: 'Equal' },
{ modifiers: ['ctrl'], key: '+', code: 'Equal' },
],
action: 'increaseFontSize',
},
{
id: 'decrease-font',
group: 'Terminal',
label: 'Decrease Font',
bindings: [{ modifiers: ['ctrl'], key: '-', code: 'Minus' }],
action: 'decreaseFontSize',
},
{
id: 'voice-input',
group: 'Terminal',
label: 'Voice Input',
bindings: [{ modifiers: ['ctrl', 'shift'], key: 'V' }],
action: 'toggleVoiceInput',
},
{
id: 'restore-terminal-size',
group: 'Terminal',
label: 'Restore Terminal Size',
bindings: [{ modifiers: ['ctrl', 'shift'], key: 'R' }],
action: 'restoreTerminalSize',
},
{
id: 'move-tab-left',
group: 'Tabs',
label: 'Move Active Tab Left',
bindings: [{ modifiers: ['ctrl', 'shift'], key: '{', code: 'BracketLeft' }],
action: 'moveActiveTabLeft',
},
{
id: 'move-tab-right',
group: 'Tabs',
label: 'Move Active Tab Right',
bindings: [{ modifiers: ['ctrl', 'shift'], key: '}', code: 'BracketRight' }],
action: 'moveActiveTabRight',
},
{
id: 'command-palette',
group: 'Session',
label: 'Find Open Session',
bindings: [
{ modifiers: ['ctrl'], key: 'k', code: 'KeyK' },
{ modifiers: ['meta'], key: 'k', code: 'KeyK' },
{ modifiers: ['alt'], key: 'k', code: 'KeyK' },
],
action: 'openCommandPalette',
},
{
id: 'previous-next-session',
group: 'Session',
label: 'Previous / Next Session',
displayBindings: ['Alt/Option+[', 'Alt/Option+]'],
},
{
id: 'switch-tab-n',
group: 'Session',
label: 'Switch to Tab N',
displayBindings: ['Alt/Option+1-9'],
},
{
id: 'focus-tabs',
group: 'Tabs',
label: 'Focus Tabs',
displayBindings: ['ArrowLeft', 'ArrowRight', 'Home', 'End'],
},
{
id: 'activate-focused-tab',
group: 'Tabs',
label: 'Activate Focused Tab',
displayBindings: ['Enter', 'Space'],
},
{
id: 'insert-newline',
group: 'Terminal',
label: 'Insert Newline',
displayBindings: ['Shift+Enter', 'Ctrl+Enter'],
},
{
id: 'close-panels',
group: 'Panels',
label: 'Close Panels',
displayBindings: ['Escape'],
},
];
// ═══════════════════════════════════════════════════════════════
// CodemanApp Class — constructor and global state
// ═══════════════════════════════════════════════════════════════
class CodemanApp {
constructor() {
this.sessions = new Map();
this._shortIdCache = new Map(); // Cache session ID .slice(0, 8) results
this.sessionOrder = []; // Track tab order for drag-and-drop reordering
this.draggedTabId = null; // Currently dragged tab session ID
this.cases = [];
this.currentRun = null;
this.totalTokens = 0;
this.globalStats = null; // Global token/cost stats across all sessions
this.eventSource = null;
// Stable per-page client ID — lets the server target this connection
// for live filter updates (POST /api/events/subscribe) without forcing
// an SSE reconnect on session switches.
this._clientId = (typeof crypto !== 'undefined' && crypto.randomUUID)
? crypto.randomUUID()
: 'c-' + Math.random().toString(36).slice(2) + Date.now().toString(36);
// Per-TAB nonce for the WS registry key (COD-137). _loadReliableState()
// later replaces _clientId with the browser-wide localStorage identity
// (shared by every tab/window of this profile), so the WS upgrade sends
// `clientId:nonce` instead — a same-tab reconnect still supersedes its own
// socket, but two tabs on one session coexist instead of evicting each
// other in a 4010 ping-pong. Input frames keep the bare clientId for seq
// dedup.
this._wsTabNonce = this._clientId;
this.terminal = null;
this.fitAddon = null;
this.activeSessionId = null;
// ── Session detach / undock (beta) ───────────────────────────────────
// A "solo window" is a popped-out browser window showing exactly one
// session. Detected from the /session/:id URL path (robust even if a cached
// service-worker shell loads), with the server-injected global as a fallback.
this.soloSessionId = this._detectSoloSessionId();
this.isSoloWindow = !!this.soloSessionId;
this.detachedSessions = new Set(); // dashboard-side: ids currently popped out
this.detachedWindows = new Map(); // dashboard-side: id -> WindowProxy
this._detachWatchTimers = new Map(); // dashboard-side: id -> setInterval handle
this.windowChannel = null; // BroadcastChannel for cross-window sync
this._redockGrace = new Map(); // id -> timer: deferred redock (debounces popup reloads)
this._detachPingPending = null; // Set of ids awaiting a liveness answer
this._detachLivenessTimer = null; // periodic reconcile of channel-only detached windows
this._detachOrphanStrikes = new Map(); // id -> consecutive unanswered roll-calls (redock at 2)
this._initGeneration = 0; // dedup concurrent handleInit calls
this._initFallbackTimer = null; // fallback timer if SSE init doesn't arrive
this._selectGeneration = 0; // cancel stale selectSession loads
this._initialFullBufferLoad = true; // first buffer load after a page load fetches full tmux scrollback (COD-47)
this.terminalLoadStates = new Map(); // Map<sessionId, { generation, phase }>
this.respawnStatus = {};
this.respawnTimers = {}; // Track timed respawn timers
this.respawnCountdownTimers = {}; // { sessionId: { timerName: { endsAt, totalMs, reason } } }
this.respawnActionLogs = {}; // { sessionId: [action, action, ...] } (max 20)
this.timerCountdownInterval = null; // Interval for updating countdown display
this.terminalBuffers = new Map(); // Store terminal content per session
this.editingSessionId = null; // Session being edited in options modal
this.pendingCloseSessionId = null; // Session pending close confirmation
this.muxSessions = []; // Screen sessions for process monitor
// Ralph loop/todo state per session
this.ralphStates = new Map(); // Map<sessionId, { loop, todos }>
// Subagent (Claude Code background agent) tracking
this.subagents = new Map(); // Map<agentId, SubagentInfo>
this.subagentActivity = new Map(); // Map<agentId, activity[]> - recent tool calls/progress
this.subagentToolResults = new Map(); // Map<agentId, Map<toolUseId, result>> - tool results by toolUseId
this.activeSubagentId = null; // Currently selected subagent for detail view
this.subagentPanelVisible = false;
// Ultracode / Workflow run visualization (master-detail tab)
this.workflowRuns = new Map(); // runId -> run summary (LEFT list)
this.workflowRunDetails = new Map(); // runId -> full run with agents[] (RIGHT pane)
this.activeWorkflowRunId = null;
this.activeWorkflowPhaseIndex = null;
// Ultracode floating run windows (additional to the dock panel — ultracode-windows.js)
this.ultracodeWindows = new Map(); // runId -> { element, parentSessionId, dragListeners, collapsed }
this.ultracodeWindowsClosed = new Set(); // runIds the user explicitly dismissed (don't re-pop)
this.ultracodeWindowCloseTimers = new Map(); // runId -> auto-close timeout
this.ultracodeWindowZIndex = 1000;
this.subagentWindows = new Map(); // Map<agentId, { element, position }>
this.subagentWindowZIndex = ZINDEX_SUBAGENT_BASE;
this.minimizedSubagents = new Map(); // Map<sessionId, Set<agentId>> - minimized to tab
this._subagentHideTimeout = null; // Timeout for hover-based dropdown hide
// PERSISTENT parent associations - agentId -> sessionId
// This is the SINGLE SOURCE OF TRUTH for which tab an agent window connects to.
// Once set, never recalculated. Persisted to localStorage and server.
this.subagentParentMap = new Map();
// Agent Teams tracking
this.teams = new Map(); // Map<teamName, TeamConfig>
this.teamTasks = new Map(); // Map<teamName, TeamTask[]>
this.teammateMap = new Map(); // Map<agentId-prefix, {name, color, teamName}> for quick lookup
// Teammate tmux pane terminals (Agent Teams feature)
this.teammatePanesByName = new Map(); // Map<name, { paneTarget, sessionId, color }>
this.teammateTerminals = new Map(); // Map<agentId, { terminal, fitAddon, paneTarget, sessionId, resizeObserver }>
this.terminalBufferCache = new Map(); // Map<sessionId, string> — client-side cache for instant tab re-visits (max 20)
this.ralphStatePanelCollapsed = true; // Default to collapsed
this.ralphClosedSessions = new Set(); // Sessions where user explicitly closed Ralph panel
// Plan subagent windows (visible agents during plan generation)
this.planSubagents = new Map(); // Map<agentId, { type, model, status, startTime, element, relativePos }>
this.planSubagentWindowZIndex = ZINDEX_PLAN_SUBAGENT_BASE;
this.planGenerationStopped = false; // Flag to ignore SSE events after Stop
this.planAgentsMinimized = false; // Whether agent windows are minimized to tab
// Wizard dragging state
this.wizardDragState = null; // { startX, startY, startLeft, startTop, isDragging }
this.wizardDragListeners = null; // { move, up } for cleanup
this.wizardPosition = null; // { left, top } - null means centered
// Project Insights tracking (active Bash tools with clickable file paths)
this.projectInsights = new Map(); // Map<sessionId, ActiveBashTool[]>
this.logViewerWindows = new Map(); // Map<windowId, { element, eventSource, filePath }>
this.logViewerWindowZIndex = ZINDEX_LOG_VIEWER_BASE;
this.projectInsightsPanelVisible = false;
// Orchestrator loop state
this.orchestratorState = null; // { state, plan, currentPhaseIndex, stats }
this.orchestratorPanelVisible = false;
this.currentSessionWorkingDir = null; // Track current session's working dir for path normalization
// Image popup windows (auto-open for detected screenshots/images)
this.imagePopups = new Map(); // Map<imageId, { element, sessionId, filePath }>
this.imagePopupZIndex = ZINDEX_IMAGE_POPUP_BASE;
this.attachmentCards = new Map(); // Map<attachmentId, { element, sessionId, filePath }>
this.attachmentCardStack = null;
this.attachmentHistoryCounts = new Map(); // Map<sessionId, count>
this.attachmentHistoryItems = [];
this.attachmentHistoryDrawerOpen = false;
// File browser state (methods in panels-ui.js)
this.fileBrowserData = null;
this.fileBrowserExpandedDirs = new Set();
this.fileBrowserFilter = '';
this.fileBrowserAllExpanded = false;
this.fileBrowserDragListeners = null;
this.filePreviewContent = '';
// Toast container cache (methods in panels-ui.js)
this._toastContainer = null;
// Tunnel indicator state
this._tunnelUrl = null;
// Tab alert states: Map<sessionId, 'action' | 'idle'>
this.tabAlerts = new Map();
// Pending hooks per session: Map<sessionId, Set<hookType>>
// Tracks pending hook events that need resolution (permission_prompt, elicitation_dialog, idle_prompt)
this.pendingHooks = new Map();
// WebSocket terminal I/O (low-latency bypass of HTTP POST + SSE)
this._ws = null; // WebSocket instance for active session
this._wsSessionId = null; // Session ID the WS is connected to
this._wsReady = false; // True when WS is open and ready for I/O
this._wsState = 'disconnected'; // connecting | connected | reconnecting | fallback | disconnected
this._wsLastRecvAt = 0; // ms timestamp of the last frame received on the active WS
// Terminal write batching with DEC 2026 sync support
this.pendingWrites = [];
this.writeFrameScheduled = false;
this._wasAtBottomBeforeWrite = true; // Default to true for sticky scroll
this.syncWaitTimeout = null; // Timeout for incomplete sync blocks
this._isLoadingBuffer = false; // true during chunkedTerminalWrite — blocks live SSE writes
this._loadBufferQueue = null; // queued SSE events during buffer load
this._bufferLoadSeq = 0;
this._bufferLoadOwner = null;
// Flicker filter state (buffers output after screen clears)
this.flickerFilterBuffer = '';
this.flickerFilterActive = false;
this.flickerFilterTimeout = null;
// Render debounce timers (managed by _debouncedCall)
this._debounceTimers = Object.create(null);
// System stats polling
this.systemStatsInterval = null;
// SSE reconnect timeout (to prevent orphaned timeouts)
this.sseReconnectTimeout = null;
// SSE event listener cleanup function (to prevent listener accumulation on reconnect)
this._sseListenerCleanup = null;
// SSE connection status tracking
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 10;
this.isOnline = navigator.onLine;
// Reliable, durable input delivery (replaces the old best-effort queue).
// Every input byte is recorded with a stable clientId + a monotonic
// per-session seq, persisted to localStorage, and only dropped once the
// server ACKs that exact seq — so a half-open socket silently dropping a
// frame, a reconnect, or a page reload can never lose a typed prompt.
// Exactly-once: the server applies each (clientId, seq) at most once.
this._connectionStatus = 'connected';
this._clientId = '';
this._seqCounters = new Map(); // sessionId -> last issued seq
this._pendingDeliveries = new Map(); // sessionId -> [{seq,data,useMux,ts,tries,sentAt}]
// Last rendered connection-indicator tuple; the hot input path skips DOM
// writes when the freshly computed descriptor is identical (COD-136).
this._lastIndicatorDescriptor = null;
this._postDraining = new Set(); // sessionIds with an in-flight POST drainer
this._persistReliableTimer = null;
this._reliableAckTimeoutMs = 4000; // unacked WS frame older than this ⇒ socket likely dead
this._reliableMaxBytes = 256 * 1024; // cap on the persisted backlog
this._loadReliableState();
this._reliableSweepTimer = setInterval(() => this._redeliverSweep(), 2000);
// Flush the durable queue synchronously when the page is hidden/closed —
// debounced persistence may have a pending write we mustn't lose on reload.
window.addEventListener('pagehide', () => this._persistReliableNow());
document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'hidden') this._persistReliableNow();
});
// Local echo overlay — DOM overlay positioned at the visible ❯ prompt
// (not at buffer.cursorY, which reflects Ink's internal cursor position)
this._localEchoOverlay = null; // created after terminal.open()
this._localEchoEnabled = false; // true when setting on + session active
this._restoringFlushedState = false; // true during selectSession buffer load — protects flushed Maps
// Accessibility: Focus trap for modals
this.activeFocusTrap = null;
// Notification system
this.notificationManager = new NotificationManager(this);
this.idleTimers = new Map(); // Map<sessionId, timeout> for stuck detection
// DOM element cache for performance (avoid repeated getElementById calls)
this._elemCache = {};
this.init();
}
// Cached element getter - avoids repeated DOM queries
$(id) {
if (!this._elemCache[id]) {
this._elemCache[id] = document.getElementById(id);
}
return this._elemCache[id];
}
// Clear a named timeout property: if (this[name]) { clearTimeout(this[name]); this[name] = null; }
_clearTimer(timerName) {
if (this[timerName]) {
clearTimeout(this[timerName]);
this[timerName] = null;
}
}
// Check if a selectSession generation is stale (a newer tab switch has started).
// If stale, cleans up buffer-loading state and returns true.
_isStaleSelect(selectGen) {
if (selectGen !== this._selectGeneration) {
if (this._isLoadingBuffer) this._finishBufferLoad(selectGen);
this._restoringFlushedState = false;
return true;
}
return false;
}
// Format token count: 1000k -> 1m, 1450k -> 1.45m, 500 -> 500
formatTokens(count) {
if (count >= 1000000) {
const m = count / 1000000;
return m >= 10 ? `${m.toFixed(1)}m` : `${m.toFixed(2)}m`;
} else if (count >= 1000) {
const k = count / 1000;
return k >= 100 ? `${k.toFixed(0)}k` : `${k.toFixed(1)}k`;
}
return String(count);
}
// Estimate cost from tokens using Claude Opus pricing
// Input: $15/M tokens, Output: $75/M tokens
estimateCost(inputTokens, outputTokens) {
const inputCost = (inputTokens / 1000000) * 15;
const outputCost = (outputTokens / 1000000) * 75;
return inputCost + outputCost;
}
// ═══════════════════════════════════════════════════════════════
// Pending Hooks State Machine
// ═══════════════════════════════════════════════════════════════
// Track pending hook events per session to determine tab alerts.
// Action hooks (permission_prompt, elicitation_dialog) take priority over idle_prompt.
setPendingHook(sessionId, hookType) {
if (!this.pendingHooks.has(sessionId)) {
this.pendingHooks.set(sessionId, new Set());
}
this.pendingHooks.get(sessionId).add(hookType);
this.updateTabAlertFromHooks(sessionId);
}
clearPendingHooks(sessionId, hookType = null) {
const hooks = this.pendingHooks.get(sessionId);
if (!hooks) return;
if (hookType) {
hooks.delete(hookType);
} else {
hooks.clear();
}
if (hooks.size === 0) {
this.pendingHooks.delete(sessionId);
}
this.updateTabAlertFromHooks(sessionId);
}
updateTabAlertFromHooks(sessionId) {
const hooks = this.pendingHooks.get(sessionId);
if (!hooks || hooks.size === 0) {
this.tabAlerts.delete(sessionId);
} else if (hooks.has('permission_prompt') || hooks.has('elicitation_dialog')) {
this.tabAlerts.set(sessionId, 'action');
} else if (hooks.has('idle_prompt')) {
this.tabAlerts.set(sessionId, 'idle');
}
this.renderSessionTabs();
}
// ═══════════════════════════════════════════════════════════════
// Init — app bootstrap and mobile setup
// ═══════════════════════════════════════════════════════════════
init() {
// Initialize mobile detection first (adds device classes to body)
MobileDetection.init();
// Detach/undock: open the cross-window sync channel; if this is a solo
// (popped-out) window, apply its minimal chrome immediately so the tab
// strip never flashes before handleInit selects the target session.
this._initWindowChannel();
if (this.isSoloWindow) document.body.classList.add('solo-mode');
// Initialize mobile handlers
KeyboardHandler.init();
SwipeHandler.init();
VoiceInput.init();
KeyboardAccessoryBar.init();
// Apply keyboard bar mode from settings
const _kbSettings = this.loadAppSettingsFromStorage();
if (_kbSettings.extendedKeyboardBar) KeyboardAccessoryBar.setMode('extended');
this.applyHeaderVisibilitySettings();
this.restorePlanUsageChip();
this.applySkin();
this.applyLocalization();
this.applyTabWrapSettings();
this.applyMonitorVisibility();
// Remove mobile-init class now that JS has applied visibility settings.
// The inline <script> in <head> added this to prevent flash-of-content on mobile.
document.documentElement.classList.remove('mobile-init');
// Defer heavy terminal canvas creation to next frame — lets browser paint header/skeleton first.
// IMPORTANT: connectSSE must run AFTER initTerminal to prevent a race where SSE data
// arrives before the terminal exists, orphaning data in pendingWrites and corrupting
// escape sequence boundaries when later concatenated with fresh data.
requestAnimationFrame(() => {
this.initTerminal();
this.loadFontSize();
this.connectSSE();
// Only fetch state if SSE init event hasn't arrived within 3s (avoids duplicate handleInit)
this._initFallbackTimer = setTimeout(() => {
if (this._initGeneration === 0) this.loadState();
}, 3000);
});
// Register service worker for push notifications
this.registerServiceWorker();
// Fetch tunnel status for header indicator (desktop only)
this.loadTunnelStatus();
// Share a single settings fetch between both consumers
const settingsPromise = fetch('/api/settings').then(r => r.ok ? r.json() : null).then(env => env?.data ?? null).catch(() => null);
this.loadQuickStartCases(null, settingsPromise);
this._initRunMode();
this.initWebviews?.();
this.setupEventListeners();
// Mobile: ensure button taps register even when keyboard is visible.
// On mobile, tapping a button while the soft keyboard is up causes the
// browser to dismiss the keyboard first (blur event), swallowing the tap.
// The button only receives the click on a second tap. Fix: intercept
// touchstart on buttons while keyboard is visible, preventDefault to stop
// the dismiss-swallows-tap behavior, and trigger the click programmatically.
if (MobileDetection.isTouchDevice()) {
const addKeyboardTapFix = (container) => {
if (!container) return;
container.addEventListener('touchstart', (e) => {
if (!KeyboardHandler.keyboardVisible) return;
const btn = e.target.closest('button');
if (!btn) return;
e.preventDefault();
btn.click();
// Refocus terminal so keyboard stays open (e.g. voice input button)
if (typeof app !== 'undefined' && app.terminal) {
app.terminal.focus();
}
}, { passive: false });
};
addKeyboardTapFix(document.querySelector('.toolbar'));
addKeyboardTapFix(document.querySelector('.welcome-overlay'));
}
// System stats polling deferred until sessions exist (started in handleInit/session:created)
// Setup online/offline detection
this.setupOnlineDetection();
// Load server-stored settings (async, re-applies visibility after load)
this.loadAppSettingsFromServer(settingsPromise).then(() => {
this.applyHeaderVisibilitySettings();
this.applySkin();
this.applyLocalization();
this.applyTabWrapSettings();
this.applyMonitorVisibility();
// ultracodeFloatingWindows syncs from the server (non-display key), but on a
// FRESH device the getLightState run snapshot can seed workflowRuns BEFORE this
// async settings load resolves — so the floating-window gate read false then and
// skipped any already-active run. Re-sync now that the real setting is loaded so
// an in-flight run pops its window immediately instead of waiting for the next
// ~10s SSE tick. Idempotent: open windows are left as-is; if the setting is off
// it tears any premature windows down.
if (typeof this.syncAllUltracodeFloatingWindows === 'function') {
this.syncAllUltracodeFloatingWindows();
}
});
// Hide loading skeleton now that the app shell is ready
document.body.classList.add('app-loaded');
}
_initWebGL() {
if (typeof WebglAddon === 'undefined') return;
try {
this._webglAddon = new WebglAddon.WebglAddon();
this._webglAddon.onContextLoss(() => {
console.error('[CRASH-DIAG] WebGL context LOST — falling back to canvas renderer');
_crashDiag.log('WEBGL_LOST');
this._disableWebGLSticky('context-lost');
this._disposeWebGLObserver();
this._webglAddon?.dispose();
this._webglAddon = null;
this._scheduleTerminalRepaint();
});
this.terminal.loadAddon(this._webglAddon);
console.log('[CRASH-DIAG] WebGL renderer enabled');
this._installWebGLLongTaskGuard();
} catch (_e) { /* WebGL2 unavailable — canvas renderer used */ }
}
/**
* Watch for sustained main-thread stalls that indicate WebGL/GPU trouble.
* After WEBGL_FALLBACK.LONGTASK_COUNT long tasks (>=LONGTASK_MS each) within
* WINDOW_MS, dispose the WebGL addon and persist a sticky disable so
* subsequent reloads also use the DOM renderer. GRACE_MS skips initial-load
* stalls. Force-re-enable: ?webgl=force.
*/
_installWebGLLongTaskGuard() {
if (typeof PerformanceObserver === 'undefined' || this._webglLongTaskObserver) return;
const installedAt = performance.now();
const recent = [];
try {
this._webglLongTaskObserver = new PerformanceObserver((list) => {
if (!this._webglAddon) return;
const now = performance.now();
if (now - installedAt < WEBGL_FALLBACK.GRACE_MS) return;
if (evaluateWebGLLongTaskTrip(recent, list.getEntries(), now)) {
console.warn(`[CRASH-DIAG] WebGL long-task threshold (${recent.length} stalls/${WEBGL_FALLBACK.WINDOW_MS}ms) — falling back to canvas renderer`);
_crashDiag.log(`WEBGL_FALLBACK: ${recent.length}`);
this._disableWebGLSticky('long-tasks');
this._disposeWebGLObserver();
this._webglAddon?.dispose();
this._webglAddon = null;
this._scheduleTerminalRepaint();
}
});
this._webglLongTaskObserver.observe({ type: 'longtask', buffered: false });
} catch { /* longtask not supported */ }
}
/**
* Disconnect the WebGL longtask observer. Idempotent. Called from the trip
* path, the onContextLoss handler, and any future terminal-teardown path —
* the observer outlives its addon otherwise, holding a closure reference
* over `this` for every long task the page emits.
*/
_disposeWebGLObserver() {
if (!this._webglLongTaskObserver) return;
try { this._webglLongTaskObserver.disconnect(); } catch {}
this._webglLongTaskObserver = null;
}
/**
* Repaint the full terminal viewport after a renderer swap (WebGL → canvas/DOM).
* Scheduled on the next frame so it lands after the addon teardown settles, and
* debounced so the context-loss and long-task fallback paths can't double-fire.
* No-ops safely if the terminal isn't ready.
*/
_scheduleTerminalRepaint() {
if (this._terminalRepaintScheduled) return;
this._terminalRepaintScheduled = true;
const raf = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : (cb) => setTimeout(cb, 0);
raf(() => {
this._terminalRepaintScheduled = false;
try { this.terminal?.refresh(0, this.terminal.rows - 1); } catch {}
});
}
_disableWebGLSticky(reason) {
try {
localStorage.setItem('codeman-webgl-disabled', JSON.stringify({ reason, at: Date.now() }));
} catch {}
}
// ═══════════════════════════════════════════════════════════════
// Event Listeners (Keyboard Shortcuts, Resize, Beforeunload)
// ═══════════════════════════════════════════════════════════════
setupEventListeners() {
// Action name → handler map for the shortcut registry (DEFAULT_SHORTCUTS +
// user overrides from settings.shortcutOverrides, merged by
// getShortcutRegistry()). The command palette chord is deliberately NOT in
// this map — shouldOpenCommandPaletteFromShortcut() dispatches it above with
// focus-target awareness (it must fire from the terminal but not from inputs).
const SHORTCUT_ACTIONS = {
showShortcutOverlay: () => this.showShortcutOverlay(),
killActiveSession: () => this.killActiveSession(),
nextSession: () => this.nextSession(),
clearTerminal: () => this.clearTerminal(),
restoreTerminalSize: () => this.restoreTerminalSize(),
increaseFontSize: () => this.increaseFontSize(),
decreaseFontSize: () => this.decreaseFontSize(),
toggleVoiceInput: () => VoiceInput.toggle(),
moveActiveTabLeft: () => this.moveActiveTabLeft(),
moveActiveTabRight: () => this.moveActiveTabRight(),
};
// Use capture to handle before terminal
document.addEventListener('keydown', (e) => {
// Don't intercept keys during CJK IME composition
if (e.isComposing || e.keyCode === 229) return;
if (this.shouldOpenCommandPaletteFromShortcut?.(e)) {
e.preventDefault();
this.openCommandPalette();
return;
}
// Escape - close panels and modals (different logic: no preventDefault, no return)
if (e.key === 'Escape') {
this.closeAllPanels();
this.closeHelp();
if (this.attachmentHistoryDrawerOpen) this.closeAttachmentHistory();
this.closeSessionManager();
this.closeCommandPalette?.();
this.closeShortcutOverlay?.();
}
// Option/Alt session navigation uses physical key CODES, not e.key, so macOS
// keyboard layouts that emit special characters under Option (Option+1 -> ¡,
// Option+[ -> "“") still switch sessions. e.code is the physical key regardless
// of layout. Option+1-9 = switch by index; Option+[ / Option+] = prev / next.
if (e.altKey && !e.ctrlKey && !e.shiftKey) {
const code = e.code || '';
const digitMatch = code.match(/^Digit([1-9])$/);
if (digitMatch) {
const idx = parseInt(digitMatch[1], 10) - 1;
// Sessions occupy 1..N and web tabs continue from N+1, matching the
// numbers actually painted on the tabs.
if (idx < this.sessionOrder.length) {
e.preventDefault();
this.selectSession(this.sessionOrder[idx]);
} else {
const webIdx = idx - this.sessionOrder.length;
const webId = (this.webviewOrder || [])[webIdx];
if (webId) {
e.preventDefault();
this.openWebview(webId);
}
}
return;
}
if (e.code === 'BracketLeft') {
e.preventDefault();
this.prevSession();
return;
}
if (e.code === 'BracketRight') {
e.preventDefault();
this.nextSession();
return;
}
}
// Match against the shortcut registry so user rebinds and per-shortcut
// disables (App Settings → Shortcuts) take effect. Every dispatchable
// binding requires Ctrl/Cmd/Alt (capture enforces the same), so plain
// typing exits early without touching the registry.
if (!e.ctrlKey && !e.metaKey && !e.altKey) return;
for (const shortcut of this.getShortcutRegistry()) {
if (shortcut.disabled || !shortcut.action) continue;
const action = SHORTCUT_ACTIONS[shortcut.action];
if (!action) continue;
if (this.matchesShortcutEvent(e, shortcut)) {
e.preventDefault();
action();
return;
}
}
}, true); // Use capture phase to handle before terminal
// Token stats click handler (with guard to prevent duplicate handlers on reconnect)
const tokenEl = this.$('headerTokens');
if (tokenEl && !tokenEl._statsHandlerAttached) {
tokenEl.classList.add('clickable');
tokenEl._statsHandlerAttached = true;
tokenEl.addEventListener('click', () => this.openTokenStats());
}
// Color picker for session customization
this.setupColorPicker();
}
// ═══════════════════════════════════════════════════════════════
// SSE Connection
// ═══════════════════════════════════════════════════════════════
/**
* POST a live subscription update so the server filters terminal events
* to the given session(s) for this client. Fire-and-forget — failures
* are non-fatal because we'll still get every event we don't want
* (just at higher cost), and the next reconnect carries the filter via
* the SSE query string.
*/
_updateSseSubscription(sessionId) {
try {
const body = JSON.stringify({
clientId: this._clientId,
sessions: sessionId ? [sessionId] : null,
});
fetch('/api/events/subscribe', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body,
keepalive: true,
}).catch(() => { /* non-fatal */ });
} catch { /* non-fatal */ }
}
// ══════════════════════════════════════════════════════════════════════
// Session detach / undock (beta/session-detach)
//
// Each detached window is just another normal client of the same session:
// the server already fans one PTY's output out to N SSE/WS clients and merges
// input from all of them, so a popped-out window is live with no extra server
// plumbing. The dashboard tracks which sessions are out, marks their tabs, and
// re-docks when the window closes. A BroadcastChannel keeps state in sync
// across windows (and survives a dashboard reload via roll-call).
// ══════════════════════════════════════════════════════════════════════
/** Resolve the solo session id from the URL path (preferred) or the
* server-injected global (fallback). Returns null for the normal dashboard. */
_detectSoloSessionId() {
try {
if (typeof window !== 'undefined' && typeof window.__CODEMAN_SOLO__ === 'string' && window.__CODEMAN_SOLO__) {
return window.__CODEMAN_SOLO__;
}
const m = location.pathname.match(/^\/session\/([^/]+)\/?$/);
return m ? decodeURIComponent(m[1]) : null;
} catch { return null; }
}
/**
* Pop a session out into its own browser window. SINGLE, idempotent entry
* point: the tab's pop-out icon calls this, and a future gesture layer
* ("pinch to drop") calls the exact same method — so keep it cheap and
* side-effect-light. Calling it again for an already-open window just raises
* that window.
* @param {string} id session id
*/
detachSession(id) {
if (this.isSoloWindow) return; // a solo window can't spawn more
if (!this.sessions.has(id)) return;
// Already detached → raise the existing popup instead of opening (or
// reloading) another. Mirrors the tab-click path: after a dashboard reload
// we hold no WindowProxy ref, so this raises via the channel rather than
// re-running window.open (which would reload the popup's terminal). Returns
// false only when we owned a now-closed window (re-dock + fall through to
// genuinely re-open below).
if (this.detachedSessions.has(id) && this._raiseDetached(id)) return;
const features = 'width=960,height=680,menubar=no,toolbar=no,location=no,status=no';
let win = null;
try { win = window.open('/session/' + encodeURIComponent(id), 'codeman-session-' + id, features); } catch {}
if (!win) {
this.showToast?.('Pop-out blocked — allow popups for this site to detach a session', 'error');
return;
}
this.detachedWindows.set(id, win);
this._markDetached(id, true);
this._watchDetachedWindow(id, win);
this._postWindowMessage({ type: 'detached', id });
try { win.focus(); } catch {}
}
/** Raise the popup for an already-detached session. Returns true if the raise
* was handled (caller should stop); false if we owned a now-closed window and
* re-docked it (caller should fall through to inline / re-open). Unifies the
* pop-out icon and tab-click paths so neither reloads a live popup. */
_raiseDetached(id) {
const win = this.detachedWindows.get(id);
if (win && !win.closed) { try { win.focus(); } catch {} return true; }
if (win && win.closed) { this._redock(id); return false; } // owned ref dead → redock + fall through
// No local ref (dashboard reloaded): assume alive and raise via the channel.
// A liveness ping (or the popup's own unload) heals the badge if it's gone.
this._postWindowMessage({ type: 'focus-request', id });
return true;
}
/** Re-dock a session: close its window (which re-docks via its unload
* announcement) and clear dashboard state now. */
redockSession(id) {
const win = this.detachedWindows.get(id);
if (win && !win.closed) { try { win.close(); } catch {} }
this._postWindowMessage({ type: 'close-request', id });
this._redock(id);
}
/** Clear all dashboard-side detached state/timers for a session. */
_redock(id) {
const t = this._detachWatchTimers.get(id);
if (t) { clearInterval(t); this._detachWatchTimers.delete(id); }
this._cancelPendingRedock(id);
this._detachOrphanStrikes.delete(id);
this.detachedWindows.delete(id);
this._markDetached(id, false);
}
/** Defer a channel-driven redock briefly. A popup *reload* emits 'redocked'
* then re-announces 'detached'; the grace window lets that re-announce cancel
* the redock, so a reload doesn't blip the dashboard badge. A real close
* leaves the redock unanswered and it fires. */
_scheduleRedock(id) {
if (this._redockGrace.has(id)) return;
const timer = setTimeout(() => { this._redockGrace.delete(id); this._redock(id); }, 1500);
this._redockGrace.set(id, timer);
}
_cancelPendingRedock(id) {
const t = this._redockGrace.get(id);
if (t) { clearTimeout(t); this._redockGrace.delete(id); }
}
/** Toggle the "detached" marker on a tab (immediate DOM update + state set).
* Full re-renders re-apply the class from this.detachedSessions. */
_markDetached(id, on) {
if (on) this.detachedSessions.add(id); else this.detachedSessions.delete(id);
const container = this.$('sessionTabs');
const tab = container && container.querySelector(`.session-tab[data-id="${id}"]`);
if (tab) tab.classList.toggle('detached', on);
}
/** Poll a window we opened; when it closes, re-dock its tab. This is the
* primary (reliable) close-detection path for windows this tab opened. */
_watchDetachedWindow(id, win) {
const prev = this._detachWatchTimers.get(id);
if (prev) clearInterval(prev);
const timer = setInterval(() => {
if (!win || win.closed) {
clearInterval(timer);
this._detachWatchTimers.delete(id);
this._redock(id);
}
}, 800);
this._detachWatchTimers.set(id, timer);
}
/** Open the cross-window BroadcastChannel and wire role-specific handlers. */
_initWindowChannel() {
if (typeof BroadcastChannel === 'undefined') return;
try { this.windowChannel = new BroadcastChannel('codeman-windows'); }
catch { this.windowChannel = null; return; }
this.windowChannel.onmessage = (e) => this._onWindowMessage(e.data);
if (this.isSoloWindow) {
// Announce presence so the dashboard marks this session's tab detached —
// even if this window was opened directly by URL rather than window.open.
this._postWindowMessage({ type: 'detached', id: this.soloSessionId });
// On close, tell the dashboard to re-dock. pagehide is the reliable signal
// on modern browsers; beforeunload is a belt-and-suspenders fallback.
const announceClose = () => this._postWindowMessage({ type: 'redocked', id: this.soloSessionId });
window.addEventListener('pagehide', announceClose);
window.addEventListener('beforeunload', announceClose);
} else {
// Dashboard: ask any already-open solo windows to re-announce themselves
// (covers a dashboard reload while popups remain open), then keep
// reconciling so a popup that died WITHOUT a 'redocked' (hard kill / crash)
// eventually un-marks its tab.
this._postWindowMessage({ type: 'roll-call' });
this._startDetachLiveness();
}
}
_postWindowMessage(msg) {
try { if (this.windowChannel) this.windowChannel.postMessage(msg); } catch {}
}
_onWindowMessage(msg) {
if (!msg || typeof msg !== 'object') return;
if (this.isSoloWindow) {
// Roll-call has no id (broadcast to all) — answer before the id filter.
if (msg.type === 'roll-call') { this._postWindowMessage({ type: 'detached', id: this.soloSessionId }); return; }
if (msg.id !== this.soloSessionId) return;
if (msg.type === 'close-request') { try { window.close(); } catch {} }
else if (msg.type === 'focus-request') { try { window.focus(); } catch {} }
return;
}
// Dashboard side.
if (msg.type === 'detached' && msg.id) {
this._cancelPendingRedock(msg.id); // a re-announce (e.g. popup reload) cancels a deferred redock
this._detachPingPending?.delete(msg.id); // and proves liveness for this tick
this._detachOrphanStrikes.delete(msg.id); // any answer clears accumulated misses
this._markDetached(msg.id, true);
} else if (msg.type === 'redocked' && msg.id) {
this._scheduleRedock(msg.id); // defer: a popup reload fires redocked→detached; grace avoids a badge blip
} else if (msg.type === 'detach-request' && msg.id) {
// Future gesture hook: another window asks the dashboard to detach a tab.
this.detachSession(msg.id);
}
}
/** Dashboard: periodically reconcile detached tabs we hold no window ref for
* (e.g. after a dashboard reload). Owned windows are covered by the
* win.closed poll; channel-only ones can only be checked by asking them to
* re-announce and re-docking any that stay silent. */
_startDetachLiveness() {
if (this._detachLivenessTimer) return;
this._detachLivenessTimer = setInterval(() => this._pingDetached(), 5000);
}
_pingDetached() {
const orphans = [];
for (const id of this.detachedSessions) {
const win = this.detachedWindows.get(id);
if (!win) orphans.push(id); // channel-only — must verify via re-announce
else if (win.closed) this._redock(id); // owned & closed — heal now
}
if (!orphans.length) return;
this._detachPingPending = new Set(orphans);
this._postWindowMessage({ type: 'roll-call' });
// Live popups answer 'detached' (clearing themselves above); survivors stay in
// the pending set. Redock only after TWO consecutive unanswered roll-calls — a
// backgrounded popup is timer-throttled and may miss a single 1.2s window, and
// we don't want to wrongly un-mark a still-open tab. A later answer resets the
// strike count (see _onWindowMessage).
setTimeout(() => {
if (!this._detachPingPending) return;
for (const id of this._detachPingPending) {
const strikes = (this._detachOrphanStrikes.get(id) || 0) + 1;
if (strikes >= 2) { this._detachOrphanStrikes.delete(id); this._redock(id); }
else this._detachOrphanStrikes.set(id, strikes);
}
this._detachPingPending = null;
}, 1200);
}
/** Solo window: select the target session and apply minimal single-session
* chrome. Called from handleInit once the session list has loaded. */
_applySoloMode() {
document.body.classList.add('solo-mode');
const session = this.sessions.get(this.soloSessionId);
if (!session) { this._showSoloSessionGone(); return; }
// Force re-select (handleInit cleared terminal state above).
this.activeSessionId = null;
this.selectSession(this.soloSessionId);
const name = this.getSessionName(session) || 'Session';
const titleEl = document.getElementById('soloSessionTitle');
if (titleEl) { titleEl.textContent = name; titleEl.style.display = ''; }
const redock = document.getElementById('soloRedockBtn');
if (redock) redock.style.display = '';
document.title = name + ' — ' + (window.CodemanI18n?.displayName || 'Codeman');
if (this.notificationManager) this.notificationManager.originalTitle = document.title;
// Neutralize the dashboard-only brand click in a solo window.
const logo = document.querySelector('.header-brand .logo');
if (logo) logo.onclick = (e) => { e.preventDefault(); };
}
/** Solo window: the target session is gone (never existed, or ended while
* this window was open). Show a friendly terminal state. */
_showSoloSessionGone() {
document.body.classList.add('solo-mode');
if (document.querySelector('.solo-gone-overlay')) return;
const el = document.createElement('div');
el.className = 'solo-gone-overlay';
el.innerHTML = '<h2>Session unavailable</h2>'
+ '<p>This session has ended or is no longer available.</p>'
+ '<button class="btn-primary" onclick="window.close()">Close window</button>';
document.body.appendChild(el);
document.title = (window.codemanT?.('Session ended') || 'Session ended')
+ ' — ' + (window.CodemanI18n?.displayName || 'Codeman');
}
connectSSE() {
// Check if browser is offline
if (!navigator.onLine) {
this.setConnectionStatus('offline');
return;
}
// Clear any pending reconnect timeout to prevent duplicate connections
this._clearTimer('sseReconnectTimeout');
// Clean up existing SSE listeners before creating new connection (prevents listener accumulation)
if (this._sseListenerCleanup) {
this._sseListenerCleanup();
this._sseListenerCleanup = null;
}
// Close existing EventSource before creating new one to prevent duplicate connections
if (this.eventSource) {
this.eventSource.close();
this.eventSource = null;
}
// Show connecting state
if (this.reconnectAttempts === 0) {
this.setConnectionStatus('connecting');
} else {
this.setConnectionStatus('reconnecting');
}
// Build URL with stable client ID and (if known) the active-session
// filter so the server only streams session:terminal events for the
// session we're rendering. Lifecycle/metadata events are sent globally
// regardless of filter (server side).
const _sseParams = new URLSearchParams({ clientId: this._clientId });
if (this.activeSessionId) _sseParams.set('sessions', this.activeSessionId);
this.eventSource = new EventSource(`/api/events?${_sseParams.toString()}`);
// Store all event listeners for cleanup on reconnect
const listeners = [];
const addListener = (event, handler) => {
this.eventSource.addEventListener(event, handler);
listeners.push({ event, handler });
};
// Create cleanup function to remove all listeners
this._sseListenerCleanup = () => {
for (const { event, handler } of listeners) {
if (this.eventSource) {
this.eventSource.removeEventListener(event, handler);
}
}
listeners.length = 0;
};
this.eventSource.onopen = () => {
this.reconnectAttempts = 0;
this.setConnectionStatus('connected');
};
this.eventSource.onerror = () => {
this.reconnectAttempts++;
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
this.setConnectionStatus('disconnected');
} else {
this.setConnectionStatus('reconnecting');
}
// Close the failed connection before scheduling reconnect
if (this.eventSource) {
this.eventSource.close();
this.eventSource = null;
}
// Clear any existing reconnect timeout before setting new one (prevents orphaned timeouts)
this._clearTimer('sseReconnectTimeout');
// Exponential backoff: 200ms, 500ms, 1s, 2s, 4s, ... up to 30s
// Fast first retry (200ms) for server-restart case (COM deploy),
// then ramp up for real network issues.
const delay = this.reconnectAttempts <= 1 ? 200
: Math.min(500 * Math.pow(2, this.reconnectAttempts - 2), 30000);
this.sseReconnectTimeout = setTimeout(() => this.connectSSE(), delay);
};
// Create stable handler wrappers once (reused across reconnects so
// removeEventListener always matches the original reference)
if (!this._sseHandlerWrappers) {
this._sseHandlerWrappers = new Map();
for (const [event, method] of _SSE_HANDLER_MAP) {
const fn = this[method];
this._sseHandlerWrappers.set(event, (e) => {
try {
fn.call(this, e.data ? JSON.parse(e.data) : {});
} catch (err) {
console.error(`[SSE] Error handling ${event}:`, err);
}
});
}
}
// Register all SSE event handlers via centralized map
for (const [event] of _SSE_HANDLER_MAP) {
addListener(event, this._sseHandlerWrappers.get(event));
}
// COD-121: live-refresh the unified session list (Session Manager modal +
// visible welcome list) on session structural changes. Extra listeners on the
// same EventSource — EventSource supports multiple listeners per event — so the
// existing handlers above are untouched. Registered through addListener so they
// are torn down with the rest on reconnect. Only structural events (created /
// deleted) trigger a refetch: session:updated is batch-broadcast every ~500ms
// per active session, which would otherwise turn an open modal / visible welcome
// list into a sustained ~1 Hz full ~/.claude/projects rescan loop.
for (const event of [SSE_EVENTS.SESSION_CREATED, SSE_EVENTS.SESSION_DELETED]) {
addListener(event, () => this._onSessionListMaybeChanged());
}
// Docker export/import: toast + refresh the Manage-tab exports list on completion.
addListener(SSE_EVENTS.DOCKER_EXPORT_COMPLETE, (e) => {
try {
const d = e.data ? JSON.parse(e.data) : {};
this.showToast(`Docker export ready: ${d.bundle} (${Math.round((d.sizeBytes || 0) / 1e6)} MB)`, 'success');
this.refreshDockerExports?.();
} catch (err) {
console.error('[SSE] docker export complete:', err);
}
});
addListener(SSE_EVENTS.DOCKER_EXPORT_FAILED, (e) => {
try {
const d = e.data ? JSON.parse(e.data) : {};
this.showToast(`Docker export failed: ${d.error || 'unknown error'}`, 'error');
} catch (err) {
console.error('[SSE] docker export failed:', err);
}
});
// Import + drift-recreate completions: refresh case lists in EVERY open tab
// (the initiating tab already refreshes via its own fetch response).
addListener(SSE_EVENTS.DOCKER_IMPORT_COMPLETE, (e) => {
try {
const d = e.data ? JSON.parse(e.data) : {};
this.showToast(`Docker bundle imported as case "${d.name}"`, 'success');
this.loadQuickStartCases?.();
this.refreshDockerExports?.();
} catch (err) {
console.error('[SSE] docker import complete:', err);
}
});
addListener(SSE_EVENTS.DOCKER_CONTAINER_RECREATED, (e) => {
try {
const d = e.data ? JSON.parse(e.data) : {};
this.showToast(`Container for "${d.name}" removed — next launch recreates it with the new config`, 'info');
} catch (err) {
console.error('[SSE] docker container recreated:', err);
}
});
// Multi-user admin: live-refresh whichever admin views (panel/Users tab) are open.
addListener(SSE_EVENTS.ADMIN_USERS_CHANGED, () => {
window.codemanAdmin?.onUsersChanged?.();
});
// Base image auto-build on first Docker case (build-on-first-use). A single
// multi-minute event; surface start/finish so the Run spinner is explained.
addListener(SSE_EVENTS.DOCKER_IMAGE_BUILD_STARTED, () => {
this.showToast('Building the Codeman agent image (first Docker case, a few minutes)...', 'info', {
duration: 8000,
});
});
addListener(SSE_EVENTS.DOCKER_IMAGE_BUILD_COMPLETE, (e) => {
try {
const d = e.data ? JSON.parse(e.data) : {};
if (d.error) this.showToast(`Agent image build failed: ${d.error}`, 'error');
else this.showToast('Agent image ready. Starting the container...', 'success');
} catch (err) {
console.error('[SSE] docker image build complete:', err);
}
});
addListener(SSE_EVENTS.DOCKER_IMAGE_BUILD_FAILED, (e) => {
try {
const d = e.data ? JSON.parse(e.data) : {};
this.showToast(`Agent image build failed: ${d.error || 'unknown error'}`, 'error');
} catch (err) {
console.error('[SSE] docker image build failed:', err);
}
});
// COD-139: a session:pinned event updates the local live-session pin flag (so
// a subsequent render is consistent) and re-sorts the open session manager /
// welcome list so pinned sessions float to the top.
addListener(SSE_EVENTS.SESSION_PINNED, (e) => {
let data = null;
try {
data = JSON.parse(e.data);
} catch {
/* ignore malformed payload */
}
if (data && data.id) {
const live = this.sessions.get(data.id);
if (live) {
live.pinned = data.pinned === true;
live.pinnedAt = data.pinned ? data.pinnedAt : undefined;
}
}
this._onSessionListMaybeChanged();
});
}
// ═══════════════════════════════════════════════════════════════
// SSE Event Handlers
// ═══════════════════════════════════════════════════════════════
// Each _on* method receives pre-parsed SSE data (JSON.parse done in connectSSE loop).
// Async handlers have their own internal try/catch for fetch errors.
_onInit(data) {
_crashDiag.log(`INIT: ${data.sessions?.length || 0} sessions`);
this.handleInit(data);
}
_onSessionCreated(data) {
this.sessions.set(data.id, data);
// Add new session to end of tab order
if (!this.sessionOrder.includes(data.id)) {
this.sessionOrder.push(data.id);
this.saveSessionOrder();
}
this.renderSessionTabs();
this.updateCost();
// Start stats polling when first session appears
if (this.sessions.size === 1) this.startSystemStatsPolling();
}
_onSessionUpdated(data) {
const session = data.session || data;
const oldSession = this.sessions.get(session.id);
const claudeSessionIdJustSet = session.claudeSessionId && (!oldSession || !oldSession.claudeSessionId);
this.sessions.set(session.id, session);
this.renderSessionTabs();
this.updateCost();
// Update tokens display if this is the active session
if (session.id === this.activeSessionId && session.tokens) {
this.updateRespawnTokens(session.tokens);
}
// Update parentSessionName for any subagents belonging to this session
// (fixes stale name display after session rename)
this.updateSubagentParentNames(session.id);
// If claudeSessionId was just set, re-check orphan subagents
// This connects subagents that were waiting for the session to identify itself
if (claudeSessionIdJustSet) {
this.recheckOrphanSubagents();
// Update connection lines after DOM settles (ensure tabs are rendered)
requestAnimationFrame(() => {
this.updateConnectionLines();
});
}
}
_onSessionDeleted(data) {
if (this._wsSessionId === data.id) this._disconnectWs();
// Solo window whose session just ended → show the "unavailable" state.
if (this.isSoloWindow && data.id === this.soloSessionId) {
this._showSoloSessionGone();
}
// Dashboard: a detached session ended → clear its detached state/timers.
if (this.detachedSessions.has(data.id)) this._redock(data.id);
this._cleanupSessionData(data.id);
if (this.activeSessionId === data.id) {
this.activeSessionId = null;
try { localStorage.removeItem('codeman-active-session'); } catch {}
this.terminal.clear();
this.showWelcome();
}
this.renderSessionTabs();
this.renderRalphStatePanel(); // Update ralph panel after session deleted
this.renderProjectInsightsPanel(); // Update project insights panel after session deleted
// Stop stats polling when no sessions remain
if (this.sessions.size === 0) this.stopSystemStatsPolling();
}
// SSE wrappers — skip terminal events when WebSocket is delivering for this session.
// WS handler calls the underlying _onSession* methods directly.
_onSSETerminal(data) {
if (this._wsReady && this._wsSessionId === data.id) return;
this._onSessionTerminal(data);
}
_onSSENeedsRefresh(data) {
if (this._wsReady && this._wsSessionId === data?.id) return;
this._onSessionNeedsRefresh(data);
}
_onSSEClearTerminal(data) {
if (this._wsReady && this._wsSessionId === data?.id) return;
this._onSessionClearTerminal(data);
}
_onSessionTerminal(data) {
if (data.id === this.activeSessionId) {
if (data.data.length > 32768) _crashDiag.log(`TERMINAL: ${(data.data.length/1024).toFixed(0)}KB`);
// Hard cap: track total bytes queued in render buffers (pendingWrites +
// flickerFilterBuffer). When rAF is throttled (tab
// backgrounded, GPU busy), data accumulates with no flush, reaching
// 889KB+ and freezing Chrome for minutes. Drop data beyond 128KB and
// schedule a buffer reload to recover the display once the burst subsides.
const queued = (this.pendingWrites?.reduce((s, w) => s + w.length, 0) || 0)
+ (this.flickerFilterBuffer?.length || 0);
if (queued > 131072) { // 128KB — drop to prevent accumulation
// Schedule a self-recovery: reload the full terminal buffer once the
// queue drains (debounced to avoid hammering the API during sustained bursts).
if (!this._clientDropRecoveryTimer) {
this._clientDropRecoveryTimer = setTimeout(() => {
this._clientDropRecoveryTimer = null;
this._onSessionNeedsRefresh();
}, 2000);
}
return;
}
this.batchTerminalWrite(data.data);
}
}
// ═══════════════════════════════════════════════════════════════
// Response Viewer — native-scroll panel for reading full Claude responses
// ═══════════════════════════════════════════════════════════════
/** Strip dangerous elements and attributes from HTML (XSS prevention) */
_sanitizeHtml(html) {
if (typeof window !== 'undefined' && typeof window.sanitizeMarkdownHtml === 'function') {
return window.sanitizeMarkdownHtml(html);
}
// Fail closed: DOMPurify unavailable — never return un-sanitized HTML.
return String(html == null ? '' : html)
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;');
}
/**
* Strip ANSI escape sequences and Claude CLI chrome (status bar, hints,
* spinner, progress bar) from a terminal buffer so the response viewer can
* show just the conversational text when the JSONL transcript is missing.
*/
_cleanTerminalBuffer(buf) {
const stripped = buf
// CSI sequences — params (0x30-0x3F includes digits, ?, ;, <, =, >),
// intermediates (0x20-0x2F), final byte (0x40-0x7E). Catches \x1b[>c,
// \x1b[>q, \x1b[?25l etc. that the previous regex missed.
.replace(/\x1b\[[\x30-\x3F]*[\x20-\x2F]*[\x40-\x7E]/g, '')
// OSC sequences (window titles etc.) terminated by BEL or ST
.replace(/\x1b\][^\x07\x1b]*(?:\x07|\x1b\\)/g, '')
// DCS / APC / PM / SOS sequences
.replace(/\x1b[PX^_][^\x1b]*\x1b\\/g, '')
// SS2/SS3 + charset selects + single-char escapes
.replace(/\x1b[NO()][A-Z0-9]?/g, '')
.replace(/\x1b[>=<78cDEHM]/g, '')
// Stray control chars (except \t \n)
.replace(/[\x00-\x08\x0b\x0c\x0e-\x1f\x7f]/g, '')
.replace(/\r\n/g, '\n').replace(/\r/g, '\n');
// Drop Claude CLI chrome lines that aren't part of the response.
const CHROME_PATTERNS = [
/^\s*❯\s*/, // shell prompt
/^\s*[⏵⏺⏸⏹]+\s*/, // status glyphs
/^\s*✻\s*(Crunching|Crunched|Thinking)/i, // spinner lines
/bypass permissions/i,
/\bshift\+tab to cycle\b/i,
/^\s*focus\s*$/,
/^\s*new task\?/i,
/\/clear to save/i,
/^\s*─{5,}\s*$/, // horizontal dividers
/\[(Opus|Sonnet|Haiku|GPT|Claude)[\s\S]*(tokens?|\$|¥|%|↑|↓)/i, // status bar
/^\s*\[\d+[km]?\/\d+[km]?\]/i, // token counter
/[█░▓▒]{3,}/, // progress bar
/^\s*\(.*\s*(tokens?|context).*\)\s*$/i,
];
const lines = stripped.split('\n');
const kept = lines.filter((line) => {
const trimmed = line.trim();
if (!trimmed) return true; // keep blanks so paragraphs survive
return !CHROME_PATTERNS.some((re) => re.test(line));
});
return kept
.join('\n')
.replace(/[ \t]+$/gm, '')
.replace(/\n{4,}/g, '\n\n\n')
.trim();
}
/**
* Wrap ASCII/box diagrams in fenced code blocks so marked.js preserves whitespace.
* Claude often emits box-drawing diagrams without triple-backticks; without this
* step, HTML collapses the whitespace and the diagram becomes unreadable prose.
*/
_preprocessAsciiArt(text) {
// Only trigger on characters that rarely appear in prose:
// U+2500-U+257F Box Drawing (─│┌┐└┘├┤┬┴┼╔╗╚╝═║)
// U+2580-U+259F Block Elements (▀▄█▌▐░▒▓, progress bars)
// Deliberately excluded:
// U+2190-U+21FF Arrows (→←↑↓⇒ — common rhetorical prose)
// U+25A0-U+25FF Geometric Shapes (●○■□◆◇ — common bullets)
// Triggering on those would wrap numbered lists / prose that merely uses
// arrows in code blocks and break their markdown rendering.
const BOX_PATTERN = /[─-╿▀-▟]/;
// Preserve existing fenced code blocks as-is (hide them behind placeholders)
const fenceRe = /```[\s\S]*?```/g;
const placeholders = [];
const masked = text.replace(fenceRe, (m) => {
placeholders.push(m);
return `__CODEMAN_FENCE_${placeholders.length - 1}__`;
});
// Split on blank-line paragraph boundaries; wrap any paragraph containing
// box-drawing/arrow chars in its own fenced block.
const processed = masked
.split(/(\n{2,})/)
.map((chunk) => {
if (/^\n{2,}$/.test(chunk)) return chunk; // keep separators
if (!chunk.trim()) return chunk;
if (chunk.includes('__CODEMAN_FENCE_')) return chunk;
if (BOX_PATTERN.test(chunk)) return '\n```\n' + chunk + '\n```\n';
return chunk;
})
.join('');
return processed.replace(/__CODEMAN_FENCE_(\d+)__/g, (_m, i) => placeholders[Number(i)]);
}
/** Render markdown to sanitized HTML, falling back to plain text if marked.js unavailable */
_renderMarkdown(text) {
const src = text || '';
if (typeof marked !== 'undefined' && marked.parse) {
try {
const prepared = this._preprocessAsciiArt(src);
let html = this._sanitizeHtml(marked.parse(prepared, { breaks: true, gfm: true }));
// Wrap tables in a horizontal-scroll container so they overflow gracefully
// on mobile without collapsing into block-level cells.
html = html.replace(/<table>/g, '<div class="rv-table-wrap"><table>')
.replace(/<\/table>/g, '</table></div>');
// Tag code blocks containing box-drawing glyphs as diagrams (same
// narrow trigger as _preprocessAsciiArt — arrows/geometric shapes
// don't count because they appear frequently in prose).
// Default is wrap (readable on mobile); a toggle button lets the user
// switch to horizontal-scroll mode when the original structure matters.
// The button must live OUTSIDE the <pre> scroll container so it stays
// pinned to the visual right edge when the user scrolls horizontally.
const DIAGRAM_CHAR = /[─-╿▀-▟]/;
const tmpl = document.createElement('template');
tmpl.innerHTML = html;
// Every fenced code block gets a positioned wrapper with an action
// toolbar pinned to its top-right corner. The toolbar lives OUTSIDE the
// <pre> scroll container so its buttons stay put during horizontal
// scroll. All blocks get a one-click copy button; ASCII diagrams keep
// the additional line-wrap toggle.
tmpl.content.querySelectorAll('pre > code').forEach((code) => {
const pre = code.parentElement;
const isDiagram = DIAGRAM_CHAR.test(code.textContent || '');
const wrap = document.createElement('div');
wrap.className = isDiagram ? 'rv-code-wrap rv-diagram-wrap' : 'rv-code-wrap';
const actions = document.createElement('div');
actions.className = 'rv-code-actions';
const copyBtn = document.createElement('button');
copyBtn.className = 'rv-copy-btn';
copyBtn.type = 'button';
copyBtn.setAttribute('aria-label', 'Copy code');
copyBtn.setAttribute('title', 'Copy code');
actions.appendChild(copyBtn);
if (isDiagram) {
pre.classList.add('rv-diagram');
const toggle = document.createElement('button');
toggle.className = 'rv-wrap-toggle';
toggle.type = 'button';
toggle.setAttribute('aria-label', 'Toggle line wrapping');
toggle.setAttribute('title', 'Toggle line wrapping');
actions.appendChild(toggle);
}
pre.parentNode.insertBefore(wrap, pre);
wrap.appendChild(actions);
wrap.appendChild(pre);
});
return tmpl.innerHTML;
} catch { /* fall through */ }
}
// Fallback: escape HTML and preserve whitespace
const escaped = src.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;');
return `<pre style="white-space:pre-wrap;word-break:break-word">${escaped}</pre>`;
}
/**
* Bind click handlers inside the response viewer body. Uses event delegation
* so a single listener serves every diagram-toggle button, including those
* added when the conversation is reloaded. Idempotent via a dataset flag.
*/
_bindResponseViewerInteractions(body) {
if (!body || body.dataset.rvBound === '1') return;
body.dataset.rvBound = '1';
body.addEventListener('click', async (ev) => {
// One-click copy: lift the raw source from the sibling <pre><code>.
const copyBtn = ev.target.closest('.rv-copy-btn');
if (copyBtn) {
ev.preventDefault();
ev.stopPropagation();
const code = copyBtn.closest('.rv-code-wrap')?.querySelector('pre code');
const ok = code ? await this._copyText(code.textContent || '') : false;
copyBtn.classList.remove('rv-copied', 'rv-copy-failed');
copyBtn.classList.add(ok ? 'rv-copied' : 'rv-copy-failed');
clearTimeout(copyBtn._resetTimer);
copyBtn._resetTimer = setTimeout(() => {
copyBtn.classList.remove('rv-copied', 'rv-copy-failed');
}, 1500);
return;
}
const btn = ev.target.closest('.rv-wrap-toggle');
if (!btn) return;
ev.preventDefault();
ev.stopPropagation();
const wrap = btn.closest('.rv-diagram-wrap');
const pre = wrap?.querySelector('pre.rv-diagram');
if (!pre || !wrap) return;
const nowrap = pre.classList.toggle('rv-nowrap');
wrap.classList.toggle('rv-wrap-nowrap', nowrap);
});
}
/**
* Copy text to the clipboard. Prefers the async Clipboard API (secure
* contexts); falls back to a hidden-textarea + execCommand path so copy
* still works over plain HTTP. Returns true on success.
*/
async _copyText(text) {
if (!text) return false;
try {
if (navigator.clipboard?.writeText) {
await navigator.clipboard.writeText(text);
return true;
}
} catch { /* secure-context write failed — try the legacy path */ }
try {
const ta = document.createElement('textarea');
ta.value = text;
ta.setAttribute('readonly', '');
ta.style.cssText = 'position:fixed;top:0;left:0;opacity:0;pointer-events:none';
document.body.appendChild(ta);
ta.select();
const ok = document.execCommand('copy');
document.body.removeChild(ta);
return ok;
} catch {
return false;
}
}
async toggleResponseViewer() {
const viewer = document.getElementById('responseViewer');
const backdrop = document.getElementById('responseViewerBackdrop');
if (!viewer) return;
const isOpen = viewer.classList.contains('visible');
if (isOpen) {
viewer.classList.remove('visible');
backdrop.classList.remove('visible');
return;
}
if (!this.activeSessionId) return;
try {
// Source 1: Transcript JSONL (best quality — clean structured text from Claude)
const res = await fetch(`/api/sessions/${this.activeSessionId}/last-response`);
const data = (await res.json())?.data ?? {};
let lastResponse = data.text || '';
// Source 2: Terminal buffer fallback — strip ANSI, drop Claude CLI chrome.
// Claude + shell only: _cleanTerminalBuffer knows Claude CLI's output, and
// shell sessions have no transcript source at all; for TUI modes
// (codex/opencode/gemini) it yields repaint garbage, so a clear
// placeholder beats a messy screen dump there.
const sessionMode = this.sessions.get(this.activeSessionId)?.mode || 'claude';
if (!lastResponse && (sessionMode === 'claude' || sessionMode === 'shell')) {
const termRes = await fetch(`/api/sessions/${this.activeSessionId}/terminal`);
const termData = (await termRes.json())?.data ?? {};
if (termData.terminalBuffer) {
lastResponse = this._cleanTerminalBuffer(termData.terminalBuffer);
}
}
const body = document.getElementById('responseViewerBody');
if (lastResponse) {
body.innerHTML = this._renderMarkdown(lastResponse);
this._bindResponseViewerInteractions(body);
} else {
body.textContent =
window.codemanT?.('No response yet — send a message in this session first.') ||
'No response yet — send a message in this session first.';
}
// Reset state for fresh open
const title = document.getElementById('responseViewerTitle');
const moreBtn = document.getElementById('responseViewerMore');
if (title) title.textContent = 'Last Response';
if (moreBtn) { moreBtn.style.display = ''; moreBtn.textContent = 'More'; }
viewer.classList.add('visible');
backdrop.classList.add('visible');
body.scrollTop = 0;
} catch (err) {
console.error('Failed to load response:', err);
}
}
async loadFullContext() {
if (!this.activeSessionId) return;
const moreBtn = document.getElementById('responseViewerMore');
if (moreBtn) moreBtn.textContent = '...';
try {
const res = await fetch(`/api/sessions/${this.activeSessionId}/last-response?context=full`);
const data = (await res.json())?.data ?? {};
const messages = data.messages || [];
const body = document.getElementById('responseViewerBody');
const title = document.getElementById('responseViewerTitle');
if (!body) return;
if (messages.length === 0) {
body.textContent = 'No conversation history available';
return;
}
// Render conversation thread
const mode = this.sessions.get(this.activeSessionId)?.mode;
const agentLabel =
mode === 'codex' ? 'Codex' : mode === 'gemini' ? 'Gemini' : mode === 'opencode' ? 'OpenCode' : 'Claude';
body.innerHTML = '';
for (const msg of messages) {
const div = document.createElement('div');
const isUser = msg.role === 'user';
div.className = 'rv-message ' + (isUser ? 'rv-msg-user' : 'rv-msg-assistant');
const role = document.createElement('div');
role.className = 'rv-role ' + (isUser ? 'rv-role-user' : 'rv-role-assistant');
role.textContent = isUser ? 'You' : agentLabel;
div.appendChild(role);
const text = document.createElement('div');
text.className = 'rv-text';
text.innerHTML = this._renderMarkdown(msg.text);
div.appendChild(text);
body.appendChild(div);
}
this._bindResponseViewerInteractions(body);
if (title) title.textContent = `Conversation (${messages.length} messages)`;
if (moreBtn) moreBtn.style.display = 'none';
// Scroll to bottom (latest message)
body.scrollTop = body.scrollHeight;
} catch (err) {
console.error('Failed to load context:', err);
} finally {
if (moreBtn) moreBtn.textContent = 'More';
}
}
async _onSessionNeedsRefresh() {
// Server sends this after SSE backpressure clears — terminal data was dropped,
// so reload the buffer to recover from any display corruption.
if (!this.activeSessionId || !this.terminal) return;
// Skip if buffer load already in progress — avoids competing clear+rewrite cycles
if (this._isLoadingBuffer) return;
try {
const res = await fetch(`/api/sessions/${this.activeSessionId}/terminal?tail=${TERMINAL_TAIL_SIZE}`);
const data = (await res.json())?.data ?? {};
if (data.terminalBuffer) {
this.terminal.clear();
this.terminal.reset();
await this.chunkedTerminalWrite(data.terminalBuffer);
this.terminal.scrollToBottom();
// Re-position local echo overlay at new prompt location
this._localEchoOverlay?.rerender();
// Resize PTY to match actual browser dimensions (critical for OpenCode
// TUI sessions that render at fixed 120x40 until told the real size)
if (this.activeSessionId) {
this.sendResize(this.activeSessionId);
}
}
} catch (err) {
console.error('needsRefresh reload failed:', err);
}
}
async _onSessionClearTerminal(data) {
if (data.id === this.activeSessionId) {
// Skip if selectSession is already loading the buffer — clearTerminal arriving
// during buffer load would clear the terminal mid-write, causing visible flicker
// and a race between two concurrent chunkedTerminalWrite calls (especially on mobile
// where rAF is slower). selectSession will handle the final buffer state.
if (this._isLoadingBuffer) return;
// Fetch buffer, clear terminal, write buffer, resize (no Ctrl+L needed)
try {
const res = await fetch(`/api/sessions/${data.id}/terminal`);
const termData = (await res.json())?.data ?? {};
this.terminal.clear();
this.terminal.reset();
if (termData.terminalBuffer) {
// Strip any DEC 2026 markers and write raw content
// (markers don't help here - this is a static buffer reload, not live Ink redraws)
const cleanBuffer = termData.terminalBuffer.replace(DEC_SYNC_STRIP_RE, '');
// Use chunked write to avoid UI freeze with large buffers (can be 1-2MB)
await this.chunkedTerminalWrite(cleanBuffer);
}
// Fire-and-forget resize — don't block on it
this.sendResize(data.id);
// Re-position local echo overlay at new prompt location
this._localEchoOverlay?.rerender();
} catch (err) {
console.error('clearTerminal refresh failed:', err);
}
}
}
_onSessionCompletion(data) {
this.totalCost += data.cost || 0;
this.updateCost();
if (data.id === this.activeSessionId) {
this.terminal.writeln('');
this.terminal.writeln(`\x1b[1;32m Done (Cost: $${(data.cost || 0).toFixed(4)})\x1b[0m`);
}
}
_onSessionError(data) {
if (data.id === this.activeSessionId) {
this.terminal.writeln(`\x1b[1;31m Error: ${data.error}\x1b[0m`);
}
this._notifySession(data.id, 'critical', 'session-error', 'Session Error', data.error || 'Unknown error');
}
_onSessionExit(data) {
if (this._wsSessionId === data.id) this._disconnectWs();
const session = this.sessions.get(data.id);
if (session) {
session.status = 'stopped';
this.renderSessionTabs();
if (data.id === this.activeSessionId) this._updateLocalEchoState();
}
// Notify on unexpected exit (non-zero code)
if (data.code && data.code !== 0) {
this._notifySession(data.id, 'critical', 'session-crash', 'Session Crashed', `Exited with code ${data.code}`);
}
}
_onSessionIdle(data) {
const session = this.sessions.get(data.id);
if (session) {
session.status = 'idle';
this.renderSessionTabs();
this.sendPendingCtrlL(data.id);
if (data.id === this.activeSessionId) this._updateLocalEchoState();
}
// Start stuck detection timer (only if no respawn running)
if (!this.respawnStatus[data.id]?.enabled) {
const threshold = this.notificationManager?.preferences?.stuckThresholdMs || 600000;
clearTimeout(this.idleTimers.get(data.id));
this.idleTimers.set(data.id, setTimeout(() => {
this._notifySession(data.id, 'warning', 'session-stuck', 'Session Idle', `Idle for ${Math.round(threshold / 60000)}+ minutes`);
this.idleTimers.delete(data.id);
}, threshold));
}
}
_onSessionWorking(data) {
const session = this.sessions.get(data.id);
if (session) {
session.status = 'busy';
// Only clear tab alert if no pending hooks (permission_prompt, elicitation_dialog, etc.)
if (!this.pendingHooks.has(data.id)) {
this.tabAlerts.delete(data.id);
}
this.renderSessionTabs();
this.sendPendingCtrlL(data.id);
if (data.id === this.activeSessionId) this._updateLocalEchoState();
}
// Clear stuck detection timer
const timer = this.idleTimers.get(data.id);
if (timer) {
clearTimeout(timer);
this.idleTimers.delete(data.id);
}
}
_onSessionAutoClear(data) {
if (data.sessionId === this.activeSessionId) {
this.showToast(`Auto-cleared at ${data.tokens.toLocaleString()} tokens`, 'info');
this.updateRespawnTokens(0);
}
this._notifySession(data.sessionId, 'info', 'auto-clear', 'Auto-Cleared', `Context reset at ${(data.tokens || 0).toLocaleString()} tokens`);
}
_onSessionLimitPauseScheduled(data) {
const session = this.sessions.get(data.sessionId);
if (session) session.autoResumeAt = data.resumeAt;
const at = new Date(data.resumeAt).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' });
if (data.sessionId === this.activeSessionId) {
this.showToast(`Usage limit reached — auto-resume at ${at}`, 'warning');
}
this._notifySession(data.sessionId, 'warning', 'limit-pause', 'Usage Limit Reached', `Auto-resume scheduled for ${at}`);
this.updateAutoResumeStatus(data.sessionId);
}
_onSessionLimitResume(data) {
const session = this.sessions.get(data.sessionId);
if (session) session.autoResumeAt = undefined;
if (data.sessionId === this.activeSessionId) {
this.showToast('Usage limit reset — work resumed automatically', 'success');
}
this._notifySession(data.sessionId, 'info', 'limit-resume', 'Auto-Resumed', 'Usage limit reset — continuing work');
this.updateAutoResumeStatus(data.sessionId);
}
_onSessionLimitResumeCancelled(data) {
const session = this.sessions.get(data.sessionId);
if (session) session.autoResumeAt = undefined;
this.updateAutoResumeStatus(data.sessionId);
}
// COD-118: the interactive PTY exit circuit breaker tripped (repeated non-zero exits).
// The errored status itself arrives via session:updated; this just surfaces a toast for
// diagnostic clarity so a silently-looping session is obvious. Restart clears the breaker.
_onSessionRespawnBreakerTripped(data) {
const session = this.sessions.get(data.sessionId);
const label = session?.name || 'Session';
this.showToast?.(`${label} stopped: repeated crashes detected. Restart to retry.`, 'error');
}
_onSessionCliInfo(data) {
const session = this.sessions.get(data.sessionId);
if (session) {
if (data.version) session.cliVersion = data.version;
if (data.model) session.cliModel = data.model;
if (data.accountType) session.cliAccountType = data.accountType;
if (data.latestVersion) session.cliLatestVersion = data.latestVersion;
}
if (data.sessionId === this.activeSessionId) {
this.updateCliInfoDisplay();
}
}
// Claude plan usage limits (5-hour + weekly) — account-global, so the latest
// sample from any session drives the shared header chip.
_onSessionStatusTelemetry(data) {
this.updatePlanUsageChip(data);
// Persist last-known so the chip shows immediately on the next page load /
// SSE reconnect, instead of staying blank until a session next renders.
try {
localStorage.setItem('codeman:planUsage', JSON.stringify({ t: Date.now(), data }));
} catch {}
}
// Repopulate the chip from the last-known value on page load (account-global,
// slow-moving; ignored if older than 12h). Live events refresh it.
restorePlanUsageChip() {
try {
const raw = localStorage.getItem('codeman:planUsage');
if (!raw) return;
const saved = JSON.parse(raw);
if (saved?.data && Date.now() - (saved.t || 0) < 12 * 3600 * 1000) {
this.updatePlanUsageChip(saved.data);
}
} catch {}
}
updatePlanUsageChip(data) {
const chip = document.getElementById('planUsageChip');
if (!chip || !data) return;
const pct = (w) => (w && typeof w.usedPercentage === 'number' ? Math.round(w.usedPercentage) : null);
const five = pct(data.fiveHour);
const seven = pct(data.sevenDay);
if (five === null && seven === null) return;
// Per-window color by how much is used up: green < 60%, yellow 60–84%, red ≥ 85%.
const colorClass = (p) => (p >= 85 ? 'pu-red' : p >= 60 ? 'pu-yellow' : 'pu-green');
// innerHTML here is XSS-safe ONLY because every interpolated value is a
// coerced finite number and the labels/classes are fixed literals. If a
// string field (e.g. modelDisplayName, which the route also broadcasts) is
// ever shown in this chip, render it via textContent — never interpolate an
// untrusted string into this template.
const seg = (label, p) => {
if (p === null) return '';
const n = Math.round(Number(p));
if (!Number.isFinite(n)) return '';
return `<span class="pu-win"><span class="pu-label">${label}</span><span class="pu-val ${colorClass(n)}">${n}%</span></span>`;
};
chip.innerHTML = [seg('5h', five), seg('7d', seven)].filter(Boolean).join('<span class="pu-sep">·</span>');
const resetStr = (w) => (w && w.resetAt ? new Date(w.resetAt).toLocaleString() : '—');
chip.title =
`Claude plan usage\n` +
`5-hour limit: ${five ?? '—'}% used (resets ${resetStr(data.fiveHour)})\n` +
`Weekly limit: ${seven ?? '—'}% used (resets ${resetStr(data.sevenDay)})`;
}
// Scheduled runs
_onScheduledCreated(data) {
this.currentRun = data;
this.showTimer();
}
_onScheduledUpdated(data) {
this.currentRun = data;
this.updateTimer();
}
_onScheduledCompleted(data) {
this.currentRun = data;
this.hideTimer();
this.showToast('Scheduled run completed!', 'success');
}
_onScheduledStopped() {
this.currentRun = null;
this.hideTimer();
}
// ═══════════════════════════════════════════════════════════════
// Connection Status, Input Queuing & State Initialization
// ═══════════════════════════════════════════════════════════════
setConnectionStatus(status) {
this._connectionStatus = status;
this._updateConnectionIndicator();
if (status === 'connected') {
// Reconnected (SSE) — push any durably-queued input out immediately
// instead of waiting for the next 2s sweep.
this._redeliverSweep();
}
}
// ═══════════════════════════════════════════════════════════════
// WebSocket Terminal I/O
// ═══════════════════════════════════════════════════════════════
/**
* Open a WebSocket for terminal I/O on the given session.
* Replaces HTTP POST input and SSE terminal output with a single
* bidirectional connection. Falls back to SSE+POST if WS fails.
*/
_connectWs(sessionId) {
this._disconnectWs();
this._wsState = 'connecting';
this._updateConnectionIndicator();
const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
// Pass a per-TAB identity on the upgrade URL so the server's connection
// registry scopes the per-session limit by connection (COD-137): a same-tab
// reconnect supersedes its own socket instead of consuming a new slot and
// tripping a spurious 4008, while two tabs of the same browser (which share
// the localStorage clientId) each keep their own socket. The bare clientId
// still rides the input frames for seq dedup. Omitted if clientId is
// unavailable (server then treats the upgrade as anonymous — still admitted
// up to the limit).
const cid = this._clientId ? `${this._clientId}:${this._wsTabNonce}` : '';
const cidQuery = cid ? `?cid=${encodeURIComponent(cid)}` : '';
const url = `${proto}//${location.host}/ws/sessions/${sessionId}/terminal${cidQuery}`;
const ws = new WebSocket(url);
this._ws = ws;
this._wsSessionId = sessionId;
ws.onopen = () => {
// Only mark ready if this is still the intended session
if (this._ws === ws) {
this._wsReady = true;
this._wsState = 'connected';
this._wsReconnectAttempts = 0;
this._updateConnectionIndicator();
// Send a typed resize over the fresh socket: syncs PTY dims after
// (re)connects AND registers the desktop sizing claim server-side —
// selectSession's earlier resizes ran before this WS existed, so they
// went over HTTP, which never claims (see ws-routes sizingToken).
this.sendResize(sessionId)?.catch?.(() => {});
this._startMobileResizeRetry(sessionId);
// Flush any durably-queued input over the fresh socket (covers frames a
// prior half-open socket silently dropped, and input typed while offline).
this._onWsReady(sessionId);
}
};
ws.onmessage = (event) => {
if (this._ws !== ws) return;
// Mark the socket as alive on every received frame (output, ACK, etc.) so
// the redeliver sweep only force-closes a genuinely silent connection.
this._wsLastRecvAt = Date.now();
try {
const msg = JSON.parse(event.data);
if (msg.t === 'o') {
// Terminal output — route through the same batching pipeline as SSE
this._onSessionTerminal({ id: sessionId, data: msg.d });
} else if (msg.t === 'c') {
this._onSessionClearTerminal({ id: sessionId });
} else if (msg.t === 'r') {
this._onSessionNeedsRefresh({ id: sessionId });
} else if (msg.t === 'ia') {
// Input ACK — the server applied (or deduped) this seq; drop it from
// the durable queue so it can never be re-delivered/lost.
this._onWsInputAck(msg.seq);
}
} catch {
// Ignore malformed messages
}
};
ws.onclose = (event) => {
if (this._ws !== ws) return;
this._ws = null;
this._wsSessionId = null;
this._wsReady = false;
this._stopMobileResizeRetry();
// Decide what to do next from the close code + how many consecutive
// reconnects we've already made (pure policy in constants.js):
// reconnect → transient (server restart, network blip, ping timeout);
// schedule a backoff retry while this session stays active.
// retry-fallback → too-many-connections / unknown rejection; show the HTTP
// fallback but keep retrying so we return to WS when it clears.
// give-up → 4004 (not found) / 4009 (terminated); the session is gone.
// _disconnectWs() nulls onclose for intentional disconnects, so we never land here for those.
const plan = window.CodemanWsReconnect.plan(event.code, this._wsReconnectAttempts || 0);
_crashDiag.log(
`WS CLOSE code=${event.code} reason=${event.reason || ''} action=${plan.action} attempts=${this._wsReconnectAttempts || 0}`
);
const stillActive = this.activeSessionId === sessionId;
if (plan.action === 'give-up') {
this._wsState = stillActive ? 'fallback' : 'disconnected';
this._updateConnectionIndicator();
} else if (plan.action === 'reconnect') {
if (stillActive) {
this._wsState = 'reconnecting';
this._updateConnectionIndicator();
const delay = plan.delayMs + Math.floor(Math.random() * 250); // jitter to de-sync herds
this._wsReconnectAttempts = (this._wsReconnectAttempts || 0) + 1;
this._wsReconnectTimer = setTimeout(() => {
this._wsReconnectTimer = null;
if (this.activeSessionId === sessionId) {
this._connectWs(sessionId);
}
}, delay);
} else {
this._wsState = 'disconnected';
this._updateConnectionIndicator();
}
} else {
// retry-fallback: surface the HTTP fallback, but keep trying on a bounded
// timer so the transport returns to WS once the transient condition clears.
this._wsState = stillActive ? 'fallback' : 'disconnected';
this._updateConnectionIndicator();
if (stillActive) {
this._wsReconnectAttempts = (this._wsReconnectAttempts || 0) + 1;
this._wsReconnectTimer = setTimeout(() => {
this._wsReconnectTimer = null;
if (this.activeSessionId === sessionId) {
this._connectWs(sessionId);
}
}, plan.delayMs);
}
}
};
ws.onerror = () => {
// onclose will fire after onerror — cleanup happens there
};
}
/** Close the active WebSocket connection (if any). */
_disconnectWs() {
this._clearTimer('_wsReconnectTimer');
// Deliberately do NOT reset _wsReconnectAttempts here: _connectWs() calls
// this first, so a reset would restart the exponential backoff ladder at
// attempt 0 on every retry (≈0ms tight reconnect loop during an outage).
// ws.onopen zeroes the counter once a connection actually succeeds.
this._wsState = 'disconnected';
this._stopMobileResizeRetry();
if (this._ws) {
this._ws.onclose = null; // Prevent re-entrant cleanup
this._ws.close();
this._ws = null;
this._wsSessionId = null;
this._wsReady = false;
}
}
/**
* Small-viewport claim-idle retry. While a desktop sizing claim is "hot",
* the server ignores this device's resize (Session.DESKTOP_CLAIM_IDLE_MS),
* and the single resize sent on attach is deduped client-side — without a
* retry, a phone that attached under an active desktop would render a
* desktop-width stream forever. Re-send the current dims periodically (a
* server-side no-op once the pane already matches) so the pane reflows to
* this device shortly after the desktop goes idle. Visible-tab only: a
* phone in a pocket must not steal the pane from an active desktop.
*/
_startMobileResizeRetry(sessionId) {
this._stopMobileResizeRetry();
const type =
typeof MobileDetection !== 'undefined' && MobileDetection.getDeviceType
? MobileDetection.getDeviceType()
: 'desktop';
if (type === 'desktop') return;
this._mobileResizeRetryTimer = setInterval(() => {
if (document.visibilityState !== 'visible') return;
if (!this._wsReady || this._wsSessionId !== sessionId) return;
// Same guard as throttledResize: while the virtual keyboard is up, a
// fit()+SIGWINCH at the shrunken row count makes Ink re-render garbage
// and shifts the accessory toolbar mid-typing. Retry after it closes.
if (typeof KeyboardHandler !== 'undefined' && KeyboardHandler.keyboardVisible) return;
this.sendResize(sessionId)?.catch?.(() => {});
}, MOBILE_RESIZE_RETRY_MS);
}
_stopMobileResizeRetry() {
if (this._mobileResizeRetryTimer) {
clearInterval(this._mobileResizeRetryTimer);
this._mobileResizeRetryTimer = null;
}
}
/**
* Public input entry point — name/signature kept for all call sites.
* Records the input durably, then delivers it reliably (exactly-once). Never
* blocks the keystroke flush; never silently drops on a half-open socket.
* @param {string} sessionId
* @param {string} input
* @param {{useMux?: boolean}} [opts] - useMux only affects the POST fallback.
*/
_sendInputAsync(sessionId, input, opts) {
if (!sessionId || !input) return;
this._reliableSend(sessionId, input, opts?.useMux === true);
}
/**
* Fire-and-forget input for EPHEMERAL, loss-tolerant streams (e.g. wheel-scroll
* reports). Unlike _sendInputAsync, this never enters the durable seq/ACK queue,
* so it isn't persisted, retried, or counted in the pending-bytes connection
* indicator (which was flickering "11b/22b queued" on every scroll tick). A
* dropped scroll tick is harmless; keystrokes still go through _sendInputAsync.
* The server applies a seq-less {t:'i'} frame / seq-less POST unconditionally
* and sends no ACK (ws-routes.ts, session-routes input handler).
*/
_sendInputEphemeral(sessionId, input) {
if (!sessionId || !input) return;
if (this._ws && this._ws.readyState === WebSocket.OPEN && this._wsSessionId === sessionId) {
try {
this._ws.send(JSON.stringify({ t: 'i', d: input }));
return;
} catch {
// socket died mid-send — fall through to a best-effort POST
}
}
// No usable WS for this session: best-effort POST, not queued. Dropped on
// failure — a scroll tick lost while offline needs no recovery.
try {
fetch(`/api/sessions/${sessionId}/input`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ input }),
keepalive: true,
}).catch(() => {});
} catch {
// ignore — loss-tolerant
}
}
/** Record one input frame and kick delivery. The record lives until ACKed. */
_reliableSend(sessionId, data, useMux) {
const seq = this._nextSeq(sessionId);
const rec = { seq, data, useMux: !!useMux, ts: Date.now(), tries: 0, sentAt: 0 };
let list = this._pendingDeliveries.get(sessionId);
if (!list) {
list = [];
this._pendingDeliveries.set(sessionId, list);
}
list.push(rec);
this._persistReliableState();
this._updateConnectionIndicator();
this._drainSession(sessionId);
}
_nextSeq(sessionId) {
const next = (this._seqCounters.get(sessionId) || 0) + 1;
this._seqCounters.set(sessionId, next);
return next;
}
/** Deliver all unacked records for a session, in seq order. */
_drainSession(sessionId) {
const list = this._pendingDeliveries.get(sessionId);
if (!list || list.length === 0) return;
// Fast path: WebSocket open for this session — fire each not-yet-sent record
// over the single ordered stream. They stay pending until the server ACKs
// them ({t:'ia'}); a frame swallowed by a half-open socket is re-sent after
// the sweep force-reconnects (which resets sentAt=0 in _onWsReady).
if (this._ws && this._ws.readyState === WebSocket.OPEN && this._wsSessionId === sessionId) {
for (const rec of list) {
if (rec.sentAt !== 0) continue;
try {
this._ws.send(JSON.stringify({ t: 'i', d: rec.data, seq: rec.seq, cid: this._clientId }));
rec.sentAt = Date.now();
rec.tries++;
} catch {
break; // socket died mid-send — reconnect/POST drainer retries
}
}
return;
}
// Slow path: no WS — POST records in order, awaiting each (the HTTP 2xx is
// the ACK). Serialized per session so seq order survives async fetches.
if (this._postDraining.has(sessionId)) return;
this._postDraining.add(sessionId);
(async () => {
try {
for (;;) {
const cur = this._pendingDeliveries.get(sessionId);
if (!cur || cur.length === 0) break;
// If the WebSocket came back mid-drain, yield to it (the acked stream)
// so we don't redundantly re-POST what onopen is already re-sending.
if (this._ws && this._ws.readyState === WebSocket.OPEN && this._wsSessionId === sessionId) {
break;
}
const rec = cur[0];
rec.tries++;
rec.sentAt = Date.now();
let resp = null;
try {
const body = { input: rec.data, seq: rec.seq, clientId: this._clientId };
if (rec.useMux) body.useMux = true;
resp = await fetch(`/api/sessions/${sessionId}/input`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
keepalive: rec.data.length < 65536,
});
} catch {
resp = null;
}
if (resp && resp.ok) {
this._ackDelivery(sessionId, rec.seq);
} else if (resp && (resp.status === 404 || resp.status === 410)) {
// Session no longer exists — the input can never land. Drop it
// rather than retry forever (not a "lost" prompt: the target is gone).
this._ackDelivery(sessionId, rec.seq);
} else {
break; // offline / 5xx — leave queued; sweep + reconnect retry later
}
}
} finally {
this._postDraining.delete(sessionId);
}
})();
}
/** Drop an ACKed record (by exact seq) and persist. */
_ackDelivery(sessionId, seq) {
const list = this._pendingDeliveries.get(sessionId);
if (list) {
const idx = list.findIndex((r) => r.seq === seq);
if (idx !== -1) {
list.splice(idx, 1);
if (list.length === 0) this._pendingDeliveries.delete(sessionId);
// When nothing is left pending anywhere, flush durable state immediately
// (not debounced) so a reload in the next 250ms can't redeliver an
// already-delivered frame — otherwise localStorage briefly still shows it.
if (this._pendingDeliveries.size === 0) this._persistReliableNow();
else this._persistReliableState();
this._updateConnectionIndicator();
}
}
this.clearPendingHooks?.(sessionId);
}
/** Server input-ACK frame ({t:'ia',seq}) over the WebSocket. */
_onWsInputAck(seq) {
if (this._wsSessionId && Number.isInteger(seq)) this._ackDelivery(this._wsSessionId, seq);
}
/** Called from ws.onopen — flush everything pending over the fresh socket. */
_onWsReady(sessionId) {
const list = this._pendingDeliveries.get(sessionId);
if (list) for (const r of list) r.sentAt = 0; // fresh socket ⇒ re-send all
this._drainSession(sessionId);
}
/**
* Periodic retry. For the active WS session, an oldest frame unacked past the
* timeout means the socket is (half-)dead — close it to force a fast reconnect
* (onclose → reconnect → onopen → _onWsReady re-sends). Other sessions just
* (re)drain over POST.
*/
_redeliverSweep() {
if (this._pendingDeliveries.size === 0) return;
for (const sessionId of [...this._pendingDeliveries.keys()]) {
const list = this._pendingDeliveries.get(sessionId);
if (!list || list.length === 0) continue;
const isActiveWs =
this._ws && this._ws.readyState === WebSocket.OPEN && this._wsSessionId === sessionId;
if (isActiveWs) {
const oldest = list[0];
// Only tear the socket down when the oldest unacked frame is stale AND the
// socket has been silent for the timeout: a connection still delivering
// output/ACKs is alive (the ACK is just behind), so force-closing it would
// cause needless WS↔HTTP flapping. A truly half-open socket goes quiet.
const stale = oldest && oldest.sentAt && Date.now() - oldest.sentAt > this._reliableAckTimeoutMs;
const silent = Date.now() - this._wsLastRecvAt > this._reliableAckTimeoutMs;
if (stale && silent) {
try {
this._ws.close(); // half-open: never recovers on its own — force reconnect
} catch {
/* ignore */
}
continue;
}
if (stale) {
// Stale but the socket is still delivering output: the ACK was lost,
// not the connection. Force-closing isn't warranted (the link is fine),
// but the fast path skips anything with sentAt!==0, so the stranded
// frame would never re-send. Reset sentAt=0 on every stale unacked
// frame so the _drainSession below re-drives them over the live socket
// (server dedups by seq, so a re-sent lost-ACK frame is harmless).
// Frames sent recently (not yet stale) are left untouched.
for (const rec of list) {
if (rec.sentAt && Date.now() - rec.sentAt > this._reliableAckTimeoutMs) rec.sentAt = 0;
}
}
}
this._drainSession(sessionId);
}
}
/** Total bytes/count still awaiting ACK across all sessions (for the indicator). */
_pendingBytes() {
let bytes = 0;
let count = 0;
for (const list of this._pendingDeliveries.values()) {
for (const r of list) {
bytes += r.data.length;
count++;
}
}
return { bytes, count };
}
// ---- durable persistence (localStorage; quota- and disabled-storage-safe) --
_loadReliableState() {
// Stable client identity for server-side dedup across reconnects/reloads.
try {
this._clientId = localStorage.getItem('codeman:clientId') || '';
} catch {
this._clientId = '';
}
if (!this._clientId) {
this._clientId = 'c-' + Math.random().toString(36).slice(2) + '-' + Date.now().toString(36);
try {
localStorage.setItem('codeman:clientId', this._clientId);
} catch {
/* storage disabled — dedup degrades to per-load, still no loss */
}
}
try {
const raw = localStorage.getItem('codeman:pendingInput');
if (!raw) return;
const saved = JSON.parse(raw);
if (saved && saved.seqs) {
for (const [s, n] of Object.entries(saved.seqs)) {
if (Number.isFinite(n)) this._seqCounters.set(s, n);
}
}
if (saved && saved.pending) {
for (const [s, recs] of Object.entries(saved.pending)) {
if (Array.isArray(recs) && recs.length) {
// Reset sentAt so they re-deliver promptly on this fresh load.
this._pendingDeliveries.set(
s,
recs
.filter((r) => r && typeof r.data === 'string' && Number.isInteger(r.seq))
.map((r) => ({
seq: r.seq,
data: r.data,
useMux: !!r.useMux,
ts: r.ts || Date.now(),
tries: 0,
sentAt: 0,
}))
);
}
}
}
} catch {
/* corrupt/parse error — start clean rather than throw */
}
}
_persistReliableState() {
// Debounced — typing without local echo calls this per keystroke.
if (this._persistReliableTimer) return;
this._persistReliableTimer = setTimeout(() => {
this._persistReliableTimer = null;
this._persistReliableNow();
}, 250);
}
_persistReliableNow() {
if (this._persistReliableTimer) {
clearTimeout(this._persistReliableTimer);
this._persistReliableTimer = null;
}
try {
const seqs = {};
for (const [s, n] of this._seqCounters) seqs[s] = n;
const pending = {};
let bytes = 0;
for (const [s, list] of this._pendingDeliveries) {
if (!list.length) continue;
pending[s] = list.map((r) => ({
seq: r.seq,
data: r.data,
useMux: r.useMux,
ts: r.ts,
tries: r.tries,
}));
for (const r of list) bytes += r.data.length;
}
// Bound the persisted backlog. On extreme overflow keep the seq counters
// (so future input stays monotonic and dedup-safe) but skip the payloads —
// the in-memory queue still delivers; only cross-reload durability is lost.
const payload =
bytes > this._reliableMaxBytes ? { seqs } : { seqs, pending };
localStorage.setItem('codeman:pendingInput', JSON.stringify(payload));
} catch {
/* QuotaExceeded or disabled storage — in-memory delivery is unaffected */
}
}
// Pure render of the header connection indicator: reads only `this.*` state,
// touches NO DOM. Returns the exact { display, dotClass, text, title } tuple the
// writer applies. When hidden (display:'none') the other three are normalized to
// '' so the cache compare in _updateConnectionIndicator() is well-defined.
// Every branch/string here must stay byte-identical to what's rendered today.
_computeConnectionDescriptor() {
const { bytes: totalBytes, count } = this._pendingBytes();
const hasQueue = count > 0;
// Only surface a backlog once it's more than a few bytes. A single keystroke
// (1B) ACKs in milliseconds, so without this the label flickered "sending 1B"
// on every key press. Above this threshold means input is genuinely backing up.
const BACKLOG_HINT_BYTES = 4;
const showBacklog = totalBytes > BACKLOG_HINT_BYTES;
const formatBytes = (b) => (b < 1024 ? `${b}B` : `${(b / 1024).toFixed(1)}KB`);
const queuedSuffix = showBacklog ? ` · ${formatBytes(totalBytes)} queued` : '';
// Hard offline (browser reports no network) dominates everything.
if (!this.isOnline || this._connectionStatus === 'offline') {
return {
display: 'flex',
dotClass: 'connection-dot offline',
text: showBacklog ? `Offline (${formatBytes(totalBytes)} queued)` : 'Offline',
title: 'No network connection',
};
}
// With an active terminal, show its transport (WebSocket vs HTTP fallback).
if (this.activeSessionId) {
let cls, label, detail;
switch (this._wsState) {
case 'connected':
cls = 'connected'; label = 'WS'; detail = 'Terminal connected over WebSocket';
break;
case 'fallback':
cls = 'fallback'; label = 'HTTP'; detail = 'WebSocket unavailable — input sent over HTTP';
break;
case 'reconnecting':
cls = 'reconnecting'; label = 'WS…'; detail = 'Reconnecting WebSocket';
break;
case 'connecting':
default:
cls = 'reconnecting'; label = 'WS…'; detail = 'Connecting WebSocket';
break;
}
return {
display: 'flex',
dotClass: `connection-dot ${cls}`,
text: `${label}${queuedSuffix}`,
title: detail,
};
}
// No active terminal — reflect the SSE event stream only when it needs attention.
if (this._connectionStatus === 'reconnecting' || this._connectionStatus === 'disconnected') {
return {
display: 'flex',
dotClass: 'connection-dot reconnecting',
text: showBacklog ? `Reconnecting (${formatBytes(totalBytes)} queued)` : 'Reconnecting...',
title: 'Reconnecting to server',
};
}
// Idle dashboard, healthy stream — hide unless input is genuinely queued.
if (!hasQueue) {
return { display: 'none', dotClass: '', text: '', title: '' };
}
return {
display: 'flex',
dotClass: 'connection-dot draining',
text: showBacklog ? `Sending ${formatBytes(totalBytes)}...` : 'Sending...',
title: 'Delivering queued input',
};
}
_updateConnectionIndicator() {
const indicator = this.$('connectionIndicator');
const dot = this.$('connectionDot');
const text = this.$('connectionText');
if (!indicator || !dot || !text) return;
// Called on EVERY keystroke (_reliableSend) and EVERY ACK (_ackDelivery).
// During fast typing the rendered tuple is usually identical, so skip the DOM
// writes when nothing changed (COD-136) — the compute above is DOM-free.
const next = this._computeConnectionDescriptor();
const prev = this._lastIndicatorDescriptor;
if (
prev &&
prev.display === next.display &&
prev.dotClass === next.dotClass &&
prev.text === next.text &&
prev.title === next.title
) {
return;
}
this._lastIndicatorDescriptor = next;
indicator.style.display = next.display;
if (next.display !== 'none') {
dot.className = next.dotClass;
text.textContent = next.text;
indicator.title = next.title;
}
}
setupOnlineDetection() {
window.addEventListener('online', () => {
this.isOnline = true;
this.reconnectAttempts = 0;
this.connectSSE();
// Network came back — drain durably-queued input right away.
this._redeliverSweep();
});
window.addEventListener('offline', () => {
this.isOnline = false;
this.setConnectionStatus('offline');
});
}
/** Show/hide the CJK input textarea based on user setting or server override */
_updateCjkInputState() {
const cjkEl = document.getElementById('cjkInput');
if (!cjkEl) return;
const settings = this.loadAppSettingsFromStorage();
const defaults = this.getDefaultSettings?.() || {};
// Mobile defaults ship cjkInputEnabled: false (native terminal input by
// default on touch), but an explicit user enable is honored everywhere —
// the App Settings toggle must not be a silent no-op on phones.
// The welcome/home screen (no active session) has nothing to type into.
// Force-hide the CJK textarea there — otherwise the `position: fixed`
// `.cjk-input-visible` rule floats it over the welcome overlay and blocks
// content. Re-synced on session enter/leave via hideWelcome()/showWelcome().
const cjkUserEnabled =
this._serverCjkOverride || (settings.cjkInputEnabled ?? defaults.cjkInputEnabled ?? false);
const showCjk = cjkUserEnabled && !!this.activeSessionId;
cjkEl.classList.toggle('cjk-input-visible', !!showCjk);
document.body.classList.toggle('cjk-input-visible', !!showCjk);
cjkEl.style.display = showCjk ? 'block' : 'none';
cjkEl.setAttribute('aria-hidden', showCjk ? 'false' : 'true');
if (!showCjk) window.cjkActive = false;
if (typeof KeyboardHandler !== 'undefined') KeyboardHandler.updateLayoutForKeyboard();
}
/**
* Reset all app state maps, timers, and handlers to a clean baseline.
* Called by handleInit() on SSE reconnect / page reload to prevent
* memory leaks and stale data.
*/
_resetAllAppState() {
this.sessions.clear();
this.ralphStates.clear();
this.terminalBuffers.clear();
this.terminalBufferCache.clear();
this._xtermSnapshots?.clear();
this.projectInsights.clear();
this.teams.clear();
this.teamTasks.clear();
// Clear all idle timers to prevent stale timers from firing
for (const timer of this.idleTimers.values()) {
clearTimeout(timer);
}
this.idleTimers.clear();
// Clear flicker filter state
this._clearTimer('flickerFilterTimeout');
this.flickerFilterBuffer = '';
this.flickerFilterActive = false;
// Clear pending terminal writes
this._clearTimer('syncWaitTimeout');
this.pendingWrites = [];
this.writeFrameScheduled = false;
this._isLoadingBuffer = false;
this._loadBufferQueue = null;
this._bufferLoadOwner = null;
// Abort any in-flight chunkedTerminalWrite (SSE reconnect reloads buffers)
this._chunkedWriteGen = (this._chunkedWriteGen || 0) + 1;
// Preserve local echo overlay text across SSE reconnect — just hide until
// terminal buffer reloads and prompt is visible again. _render() re-scans
// for the ❯ prompt on every call, so rerender() after buffer load repositions it.
this._localEchoOverlay?.rerender();
// Clear pending hooks
this.pendingHooks.clear();
// Clear parent name cache (prevents stale session name entries accumulating)
if (this._parentNameCache) this._parentNameCache.clear();
// Clear subagent activity/results maps (prevents leaks if data.subagents is missing)
this.subagentActivity.clear();
this.subagentToolResults.clear();
// Clear ultracode workflow run state (re-seeded from data.workflowRuns below)
if (this.workflowRuns) this.workflowRuns.clear();
if (this.workflowRunDetails) this.workflowRunDetails.clear();
this.activeWorkflowRunId = null;
this.activeWorkflowPhaseIndex = null;
// Clean up mobile/keyboard handlers and re-init (prevents listener accumulation on reconnect)
MobileDetection.cleanup();
KeyboardHandler.cleanup();
MobileDetection.init();
KeyboardHandler.init();
// Clear tab alerts
this.tabAlerts.clear();
this.attachmentHistoryCounts.clear();
// Clear shown completions (used for duplicate notification prevention)
if (this._shownCompletions) {
this._shownCompletions.clear();
}
// Clear notification manager title flash interval to prevent memory leak
if (this.notificationManager?.titleFlashInterval) {
clearInterval(this.notificationManager.titleFlashInterval);
this.notificationManager.titleFlashInterval = null;
}
// Clear notification manager grouping timeouts (prevents orphaned timers)
if (this.notificationManager?.groupingMap) {
for (const { timeout } of this.notificationManager.groupingMap.values()) {
clearTimeout(timeout);
}
this.notificationManager.groupingMap.clear();
}
// Disconnect terminal resize observer (prevents memory leak on reconnect)
if (this.terminalResizeObserver) {
this.terminalResizeObserver.disconnect();
this.terminalResizeObserver = null;
}
// Clear any other orphaned timers
if (this.planLoadingTimer) {
clearInterval(this.planLoadingTimer);
this.planLoadingTimer = null;
}
if (this.timerCountdownInterval) {
clearInterval(this.timerCountdownInterval);
this.timerCountdownInterval = null;
}
if (this.runSummaryAutoRefreshTimer) {
clearInterval(this.runSummaryAutoRefreshTimer);
this.runSummaryAutoRefreshTimer = null;
}
}
handleInit(data) {
// Clear the init fallback timer since we got data
this._clearTimer('_initFallbackTimer');
const gen = ++this._initGeneration;
// CJK input form: controlled by user setting (with server env as override)
this._serverCjkOverride = data.inputCjkForm || false;
this._updateCjkInputState();
// Plan-usage chip: server's last-known telemetry, so it shows immediately on
// a fresh load / reconnect (authoritative; wins over the localStorage restore).
if (data.planUsage) this.updatePlanUsageChip(data.planUsage);
// Update version displays (header and toolbar)
if (data.version) {
const versionEl = this.$('versionDisplay');
const headerVersionEl = this.$('headerVersion');
if (versionEl) {
versionEl.textContent = `v${data.version}`;
versionEl.title = `Codeman v${data.version}`;
}
if (headerVersionEl) {
headerVersionEl.textContent = `v${data.version}`;
headerVersionEl.title = `Codeman v${data.version}`;
}
}
// Stop any active voice recording on reconnect
VoiceInput.cleanup();
this._resetAllAppState();
data.sessions.forEach(s => {
this.sessions.set(s.id, s);
// Load ralph state from session data (only if not explicitly closed by user)
if ((s.ralphLoop || s.ralphTodos) && !this.ralphClosedSessions.has(s.id)) {
this.ralphStates.set(s.id, {
loop: s.ralphLoop || null,
todos: s.ralphTodos || []
});
}
});
// Server is source of truth for open sessions — don't resurrect stale tabs
// from localStorage (would show phantom "ended" tabs when a session was closed
// on another device).
try { localStorage.removeItem('codeman-tab-meta'); } catch {}
// COD-131: server is authoritative for global tab order. Seed localStorage
// from the server snapshot (if present) so syncSessionOrder() reconciles
// against the cross-device order rather than this device's stale local copy.
if (Array.isArray(data.sessionOrder) && data.sessionOrder.length) {
try { localStorage.setItem('codeman-session-order', JSON.stringify(data.sessionOrder)); } catch {}
}
// Sync sessionOrder with current sessions (preserve order, add new, remove stale)
this.syncSessionOrder();
if (data.respawnStatus) {
this.respawnStatus = data.respawnStatus;
} else {
// Clear respawn status on init if not provided (prevents stale data)
this.respawnStatus = {};
}
// Clean up respawn state for sessions that no longer exist
this.respawnTimers = {};
this.respawnCountdownTimers = {};
this.respawnActionLogs = {};
// Store global stats for aggregate tracking
if (data.globalStats) {
this.globalStats = data.globalStats;
}
this.totalCost = data.sessions.reduce((sum, s) => sum + (s.totalCost || 0), 0);
this.totalCost += data.scheduledRuns.reduce((sum, r) => sum + (r.totalCost || 0), 0);
const activeRun = data.scheduledRuns.find(r => r.status === 'running');
if (activeRun) {
this.currentRun = activeRun;
this.showTimer();
}
this.updateCost();
this.renderSessionTabs();
// Start/stop system stats polling based on session count
if (this.sessions.size > 0) {
this.startSystemStatsPolling();
} else {
this.stopSystemStatsPolling();
}
// CRITICAL: Clean up all floating windows before loading new subagents
// This prevents memory leaks from ResizeObservers, EventSources, and DOM elements
this.cleanupAllFloatingWindows();
// Load subagents - clear all related maps to prevent memory leaks on reconnect
if (data.subagents) {
this.subagents.clear();
this.subagentActivity.clear();
this.subagentToolResults.clear();
data.subagents.forEach(s => {
this.subagents.set(s.agentId, s);
});
this.renderSubagentPanel();
// Load PERSISTENT parent associations FIRST, before restoring windows
// This ensures connection lines are drawn to the correct tabs
// Clear the in-memory map first to ensure fresh state from storage
this.subagentParentMap.clear();
this.loadSubagentParentMap().then(() => {
// Apply stored parent associations to agents
for (const [agentId, sessionId] of this.subagentParentMap) {
const agent = this.subagents.get(agentId);
if (agent && this.sessions.has(sessionId)) {
agent.parentSessionId = sessionId;
const session = this.sessions.get(sessionId);
if (session) {
agent.parentSessionName = this.getSessionName(session);
}
this.subagents.set(agentId, agent);
}
}
// Now try to find parents for any agents that don't have one yet
for (const [agentId] of this.subagents) {
if (!this.subagentParentMap.has(agentId)) {
this.findParentSessionForSubagent(agentId);
}
}
// Finally, restore window states (this opens windows with correct parent info)
this.restoreSubagentWindowStates();
});
}
// Seed ultracode workflow runs (LEFT-pane summaries) from the snapshot
if (data.workflowRuns) {
this.seedWorkflowRuns(data.workflowRuns);
}
// Restore previously active session (survives page reload + SSE reconnect)
// Must always re-select because handleInit clears terminal state above.
// Reset activeSessionId so selectSession doesn't early-return.
// Guard: skip if a newer handleInit has already started (race between loadState + SSE init).
if (gen !== this._initGeneration) return;
// Solo (detached) window: always show exactly the target session, ignoring
// the dashboard's "restore last active" logic.
if (this.isSoloWindow) {
this._applySoloMode();
return;
}
const previousActiveId = this.activeSessionId;
this.activeSessionId = null;
if (this.sessionOrder.length > 0) {
// Priority: current active > localStorage > first session
let restoreId = previousActiveId;
if (!restoreId || !this.sessions.has(restoreId)) {
try { restoreId = localStorage.getItem('codeman-active-session'); } catch {}
}
if (restoreId && this.sessions.has(restoreId)) {
this.selectSession(restoreId);
} else {
this.selectSession(this.sessionOrder[0]);
}
}
}
async loadState() {
try {
const res = await fetch('/api/status');
const data = await res.json();
this.handleInit(data?.data ?? {});
} catch (err) {
console.error('Failed to load state:', err);
}
}
// ═══════════════════════════════════════════════════════════════
// Debounce Utility
// ═══════════════════════════════════════════════════════════════
/** Debounce a method call using a named timer key. */
_debouncedCall(timerKey, fn, delayMs = 100) {
if (this._debounceTimers[timerKey]) {
clearTimeout(this._debounceTimers[timerKey]);
}
this._debounceTimers[timerKey] = setTimeout(() => {
this._debounceTimers[timerKey] = null;
fn.call(this);
}, delayMs);
}
// ═══════════════════════════════════════════════════════════════
// Session Tabs
// ═══════════════════════════════════════════════════════════════
renderSessionTabs() {
// Don't re-render while user is typing in the inline rename input
if (this._inlineRenameActive) return;
this._debouncedCall('sessionTabs', this._renderSessionTabsImmediate);
}
/** Toggle .active class on tabs immediately (no debounce). Used by selectSession(). */
_updateActiveTabImmediate(sessionId) {
const container = this.$('sessionTabs');
if (!container) return;
const tabs = container.querySelectorAll('.session-tab[data-id]');
for (const tab of tabs) {
if (tab.dataset.id === sessionId) {
tab.classList.add('active');
} else {
tab.classList.remove('active');
}
}
}
_setTerminalLoadState(sessionId, selectGen, phase) {
this.terminalLoadStates.set(sessionId, { generation: selectGen, phase });
this._updateTerminalLoadTab(sessionId);
}
_clearTerminalLoadState(sessionId, selectGen) {
const state = this.terminalLoadStates.get(sessionId);
if (state && state.generation !== selectGen) return;
this.terminalLoadStates.delete(sessionId);
this._updateTerminalLoadTab(sessionId);
}
_updateTerminalLoadTab(sessionId) {
const tab = this.$('sessionTabs')?.querySelector(`.session-tab[data-id="${sessionId}"]`);
if (!tab) return;
const loadState = this.terminalLoadStates.get(sessionId);
tab.classList.toggle('tab-loading', !!loadState);
if (loadState) {
tab.setAttribute('aria-busy', 'true');
tab.dataset.loadPhase = loadState.phase;
if (!tab.querySelector('.tab-load-spinner')) {
const spinner = document.createElement('span');
spinner.className = 'tab-load-spinner';
spinner.setAttribute('aria-hidden', 'true');
const numberEl = tab.querySelector('.tab-number');
if (numberEl) {
numberEl.insertAdjacentElement('afterend', spinner);
} else {
tab.insertBefore(spinner, tab.firstChild);
}
}
} else {
tab.setAttribute('aria-busy', 'false');
delete tab.dataset.loadPhase;
tab.querySelector('.tab-load-spinner')?.remove();
}
}
_renderSessionTabsImmediate() {
const container = this.$('sessionTabs');
const existingTabs = container.querySelectorAll('.session-tab[data-id]');
const existingIds = new Set([...existingTabs].map(t => t.dataset.id));
const currentIds = new Set(this.sessions.keys());
// Web tabs live in the same strip but are not in this.sessions, so they need
// their own change check. Without it, the session-only comparison below is
// vacuously "unchanged" whenever session count is stable — most visibly with
// ZERO sessions (0 === 0), where opening a dashboard would never draw its tab.
const existingWebIds = [...container.querySelectorAll('.session-tab[data-webview-id]')].map(
t => t.dataset.webviewId
);
const wantedWebIds = (this.webviewOrder || []).filter(id => this.webviews?.has(id));
const webTabsUnchanged =
existingWebIds.length === wantedWebIds.length && existingWebIds.every((id, i) => id === wantedWebIds[i]);
// Check if we can do incremental update (same session IDs and same web tabs)
const canIncremental = existingIds.size === currentIds.size &&
[...existingIds].every(id => currentIds.has(id)) &&
webTabsUnchanged;
if (canIncremental) {
// Incremental update - only modify changed properties
for (const [id, session] of this.sessions) {
const tab = container.querySelector(`.session-tab[data-id="${id}"]`);
if (!tab) continue;
// A web tab owns the active state while one is open. activeSessionId stays
// set (the terminal keeps streaming underneath, and switching back is
// instant): only the highlight moves. Without this the debounced render
// re-marks the session tab active moments after a web tab was selected,
// leaving two tabs lit at once.
const isActive = id === this.activeSessionId && !this.activeWebviewId;
const status = session.status || 'idle';
const name = this.getSessionName(session);
const taskStats = session.taskStats || { running: 0, total: 0 };
const hasRunningTasks = taskStats.running > 0;
const loadState = this.terminalLoadStates.get(id);
// Update active class
if (isActive && !tab.classList.contains('active')) {
tab.classList.add('active');
} else if (!isActive && tab.classList.contains('active')) {
tab.classList.remove('active');
}
tab.classList.toggle('tab-loading', !!loadState);
if (loadState) {
tab.setAttribute('aria-busy', 'true');
tab.dataset.loadPhase = loadState.phase;
if (!tab.querySelector('.tab-load-spinner')) {
const spinner = document.createElement('span');
spinner.className = 'tab-load-spinner';
spinner.setAttribute('aria-hidden', 'true');
const numberEl = tab.querySelector('.tab-number');
if (numberEl) {
numberEl.insertAdjacentElement('afterend', spinner);
} else {
tab.insertBefore(spinner, tab.firstChild);
}
}
} else {
tab.setAttribute('aria-busy', 'false');
delete tab.dataset.loadPhase;
tab.querySelector('.tab-load-spinner')?.remove();
}
// Update alert class
const alertType = this.tabAlerts.get(id);
const wantAction = alertType === 'action';
const wantIdle = alertType === 'idle';
const hasAction = tab.classList.contains('tab-alert-action');
const hasIdle = tab.classList.contains('tab-alert-idle');
if (wantAction && !hasAction) { tab.classList.add('tab-alert-action'); tab.classList.remove('tab-alert-idle'); }
else if (wantIdle && !hasIdle) { tab.classList.add('tab-alert-idle'); tab.classList.remove('tab-alert-action'); }
else if (!alertType && (hasAction || hasIdle)) { tab.classList.remove('tab-alert-action', 'tab-alert-idle'); }
// Inject tab-number badge if missing (added after initial render)
if (!tab.querySelector('.tab-number')) {
const idx = this.sessionOrder.indexOf(id);
if (idx >= 0 && idx < 9) {
const numSpan = document.createElement('span');
numSpan.className = 'tab-number';
numSpan.textContent = String(idx + 1);
tab.insertBefore(numSpan, tab.firstChild);
}
}
// Update status indicator
const statusEl = tab.querySelector('.tab-status');
if (statusEl && !statusEl.classList.contains(status)) {
statusEl.className = `tab-status ${status}`;
}
// Update name if changed
const nameEl = tab.querySelector('.tab-name');
if (nameEl && nameEl.textContent !== name) {
const _p = parseSessionPrefix(name);
if (_p && _p.suffix) {
nameEl.innerHTML = '<span class="tab-prefix">' + escapeHtml(_p.prefix) + '</span><span class="tab-suffix">: ' + escapeHtml(_p.suffix) + '</span>';
} else {
nameEl.textContent = name;
}
}
// Update task badge
const badgeEl = tab.querySelector('.tab-badge');
if (hasRunningTasks) {
if (badgeEl) {
if (badgeEl.textContent !== String(taskStats.running)) {
badgeEl.textContent = taskStats.running;
}
} else {
// Need to add badge - do full rebuild
this._fullRenderSessionTabs();
return;
}
} else if (badgeEl) {
// Need to remove badge - do full rebuild
this._fullRenderSessionTabs();
return;
}
// Update subagent badge - targeted update without full rebuild
const subagentBadgeEl = tab.querySelector('.tab-subagent-badge');
const minimizedAgents = this.minimizedSubagents.get(id);
const minimizedCount = minimizedAgents?.size || 0;
if (minimizedCount > 0 && subagentBadgeEl) {
// Badge exists and still has agents - update label and dropdown in-place
const labelEl = subagentBadgeEl.querySelector('.subagent-label');
const newLabel = minimizedCount === 1 ? 'AGENT' : `AGENTS (${minimizedCount})`;
if (labelEl && labelEl.textContent !== newLabel) {
labelEl.textContent = newLabel;
}
// Rebuild dropdown items (agent list may have changed)
const dropdownEl = subagentBadgeEl.querySelector('.subagent-dropdown');
if (dropdownEl) {
const newBadgeHtml = this.renderSubagentTabBadge(id, minimizedAgents);
const temp = document.createElement('div');
temp.innerHTML = newBadgeHtml;
const newDropdown = temp.querySelector('.subagent-dropdown');
if (newDropdown) {
dropdownEl.innerHTML = newDropdown.innerHTML;
}
}
} else if (minimizedCount > 0 && !subagentBadgeEl) {
// Need to add badge - insert before gear icon
const badgeHtml = this.renderSubagentTabBadge(id, minimizedAgents);
const gearEl = tab.querySelector('.tab-gear');
if (gearEl) {
gearEl.insertAdjacentHTML('beforebegin', badgeHtml);
}
} else if (minimizedCount === 0 && subagentBadgeEl) {
// Count went to 0 - remove badge
subagentBadgeEl.remove();
}
}
} else {
// Full rebuild needed (sessions added/removed)
this._fullRenderSessionTabs();
}
this.updateTabOverflowMode();
}
// Auto-wrap desktop session tabs to a second row when they overflow one row,
// unless the user has pinned the manual two-row layout (tabTwoRows). Mobile/
// tablet keep horizontal scroll. Policy lives in constants.js for unit testing.
updateTabOverflowMode() {
const container = this.$('sessionTabs');
if (!container) return;
const deviceType = MobileDetection.getDeviceType();
const settings = this.loadAppSettingsFromStorage();
const defaults = this.getDefaultSettings();
const manualTwoRows = deviceType === 'desktop' ? (settings.tabTwoRows ?? defaults.tabTwoRows ?? false) : false;
if (manualTwoRows || deviceType !== 'desktop') {
container.classList.remove('tabs-auto-wrap');
return;
}
// Measure the natural one-row overflow, then enable wrapping only if needed.
container.classList.remove('tabs-auto-wrap');
const shouldWrap = window.CodemanTabOverflow?.shouldAutoWrapTabs
? window.CodemanTabOverflow.shouldAutoWrapTabs({
deviceType,
manualTwoRows,
tabCount: this.sessions.size,
scrollWidth: container.scrollWidth,
clientWidth: container.clientWidth,
})
: container.scrollWidth > container.clientWidth + 1;
container.classList.toggle('tabs-auto-wrap', shouldWrap);
}
_fullRenderSessionTabs() {
if (this._inlineRenameActive) return;
const container = this.$('sessionTabs');
// Clean up any orphaned dropdowns before re-rendering
document.querySelectorAll('body > .subagent-dropdown').forEach(d => d.remove());
this.cancelHideSubagentDropdown();
// Build tabs HTML using array for better string concatenation performance
// Iterate in sessionOrder to respect user's custom tab arrangement
// On mobile: put active session first (only one tab visible anyway)
const parts = [];
let tabOrder = this.sessionOrder;
if (MobileDetection.getDeviceType() === 'mobile' && this.activeSessionId) {
// Reorder to put active tab first
tabOrder = [this.activeSessionId, ...this.sessionOrder.filter(id => id !== this.activeSessionId)];
}
let _tabIdx = 0;
for (const id of tabOrder) {
const session = this.sessions.get(id);
if (!session) continue; // Skip if session was removed
// See the note in the incremental path: a web tab owns the active highlight
// while one is open, even though activeSessionId stays set.
const isActive = id === this.activeSessionId && !this.activeWebviewId;
const status = session.status || 'idle';
const name = this.getSessionName(session);
const mode = session.mode || 'claude';
const color = session.color || 'default';
const taskStats = session.taskStats || { running: 0, total: 0 };
const hasRunningTasks = taskStats.running > 0;
const alertType = this.tabAlerts.get(id);
const alertClass = alertType === 'action' ? ' tab-alert-action' : alertType === 'idle' ? ' tab-alert-idle' : '';
const loadState = this.terminalLoadStates.get(id);
// Get minimized subagents for this session
const minimizedAgents = this.minimizedSubagents.get(id);
const minimizedCount = minimizedAgents?.size || 0;
const subagentBadge = minimizedCount > 0 ? this.renderSubagentTabBadge(id, minimizedAgents) : '';
// Ultracode runs + agent transcripts minimized to this tab (ultracode-windows.js
// renders one merged ULTRA badge; returns '' when nothing is minimized).
const ultracodeBadge = this.renderUltracodeTabBadge ? this.renderUltracodeTabBadge(id) : '';
// Show folder name if session has a custom name AND tall tabs setting is enabled
const folderName = session.workingDir ? session.workingDir.split('/').pop() || '' : '';
const tallTabsEnabled = this._tallTabsEnabled ?? false;
const showFolder = tallTabsEnabled && session.name && folderName && folderName !== name;
parts.push(`<div class="session-tab ${isActive ? 'active' : ''}${alertClass}${loadState ? ' tab-loading' : ''}" data-id="${id}" data-color="${color}" ${loadState ? `data-load-phase="${escapeHtml(loadState.phase)}"` : ''} onclick="app.handleSessionTabClick(event, ${escapeHtml(JSON.stringify(id))})" oncontextmenu="event.preventDefault(); app.startInlineRename(${escapeHtml(JSON.stringify(id))})" tabindex="0" role="tab" aria-selected="${isActive ? 'true' : 'false'}" aria-busy="${loadState ? 'true' : 'false'}" aria-label="${escapeHtml(name)} session" ${session.workingDir ? `title="${escapeHtml(session.workingDir)}"` : ''}>
${_tabIdx < 9 ? '<span class="tab-number">' + (_tabIdx + 1) + '</span>' : ''}
${loadState ? '<span class="tab-load-spinner" aria-hidden="true"></span>' : ''}
<span class="tab-status ${status}" aria-hidden="true"></span>
<span class="tab-info">
<span class="tab-name-row">
${mode === 'shell' ? '<span class="tab-mode shell" aria-hidden="true">sh</span>' : mode === 'opencode' ? '<span class="tab-mode opencode" aria-hidden="true">oc</span>' : mode === 'codex' ? '<span class="tab-mode codex" aria-hidden="true">cx</span>' : mode === 'gemini' ? '<span class="tab-mode gemini" aria-hidden="true">gm</span>' : ''}
<span class="tab-name" data-session-id="${id}">${(() => { const p = parseSessionPrefix(name); return p && p.suffix ? '<span class="tab-prefix">' + escapeHtml(p.prefix) + '</span><span class="tab-suffix">: ' + escapeHtml(p.suffix) + '</span>' : escapeHtml(name); })()}</span>
<span class="tab-detached-badge" aria-hidden="true">detached</span>
</span>
${showFolder ? `<span class="tab-folder">\u{1F4C1} ${escapeHtml(folderName)}</span>` : ''}
</span>
${hasRunningTasks ? `<span class="tab-badge" onclick="event.stopPropagation(); app.toggleTaskPanel()" aria-label="${taskStats.running} running tasks">${taskStats.running}</span>` : ''}
${subagentBadge}
${ultracodeBadge}
<span class="tab-gear" onclick="event.stopPropagation(); app.openSessionOptions(${escapeHtml(JSON.stringify(id))})" title="Session options" aria-label="Session options" tabindex="0">&#x2699;</span>
<span class="tab-detach" onclick="event.stopPropagation(); app.detachSession(${escapeHtml(JSON.stringify(id))})" title="Open in a new window" aria-label="Open session in a new window" tabindex="0">&#x29C9;</span>
<span class="tab-close" onclick="event.stopPropagation(); app.requestCloseSession(${escapeHtml(JSON.stringify(id))})" title="Close session" aria-label="Close session" tabindex="0">&times;</span>
</div>`);
_tabIdx++;
}
// Web tabs (dashboard URLs) render after the session tabs, continuing the
// Alt+N numbering. They carry data-webview-id instead of data-id, so every
// session-tab code path above (drag-and-drop, alerts, badges) skips them.
parts.push(this.renderWebviewTabs ? this.renderWebviewTabs(_tabIdx) : '');
container.innerHTML = parts.join('');
// Set up drag-and-drop handlers for tab reordering
this.setupTabDragHandlers();
// Set up keyboard navigation for tabs
this.setupTabKeyboardNavigation(container);
// Update connection lines after tabs change (positions may have shifted)
this.updateConnectionLines();
// Re-evaluate desktop auto-wrap for every full rebuild, including the incremental
// branch's early `_fullRenderSessionTabs(); return;` paths and the manual two-rows
// toggle (applyTabWrapSettings calls this) which would otherwise leave a stale
// tabs-auto-wrap class until the next content render.
this.updateTabOverflowMode();
}
// Set up arrow key navigation for session tabs (accessibility)
setupTabKeyboardNavigation(container) {
// Remove existing listener if any to avoid duplicates
if (this._tabKeydownHandler) {
container.removeEventListener('keydown', this._tabKeydownHandler);
}
this._tabKeydownHandler = (e) => {
if (!['ArrowLeft', 'ArrowRight', 'Home', 'End', 'Enter', ' '].includes(e.key)) return;
const tabs = [...container.querySelectorAll('.session-tab')];
const currentIndex = tabs.indexOf(document.activeElement);
// Enter or Space activates the tab
if ((e.key === 'Enter' || e.key === ' ') && currentIndex >= 0) {
e.preventDefault();
const sessionId = tabs[currentIndex].dataset.id;
this.selectSession(sessionId, { forceReload: true });
return;
}
if (currentIndex < 0) return;
let newIndex;
switch (e.key) {
case 'ArrowLeft':
newIndex = currentIndex > 0 ? currentIndex - 1 : tabs.length - 1;
break;
case 'ArrowRight':
newIndex = currentIndex < tabs.length - 1 ? currentIndex + 1 : 0;
break;
case 'Home':
newIndex = 0;
break;
case 'End':
newIndex = tabs.length - 1;
break;
default:
return;
}
e.preventDefault();
tabs[newIndex]?.focus();
};
container.addEventListener('keydown', this._tabKeydownHandler);
}
handleSessionTabClick(event, sessionId) {
event?.preventDefault?.();
// On touch with the keyboard hidden, blur the tapped tab so switching
// sessions doesn't pop the on-screen keyboard. Focus policy itself lives
// in selectSession via _shouldFocusTerminalForTabSwitch().
const keyboardOpen = typeof KeyboardHandler !== 'undefined' && KeyboardHandler.keyboardVisible === true;
if (!keyboardOpen && MobileDetection.isTouchDevice()) {
document.activeElement?.blur?.();
}
return this.selectSession(sessionId, { forceReload: true });
}
// ═══════════════════════════════════════════════════════════════
// Tab Order and Drag-and-Drop
// ═══════════════════════════════════════════════════════════════
// Sync sessionOrder with current sessions (preserve order for existing, add new at end)
syncSessionOrder() {
const currentIds = new Set(this.sessions.keys());
// Load saved order from localStorage
const savedOrder = this.loadSessionOrder();
// Start with saved order, keeping only sessions that still exist
const preserved = savedOrder.filter(id => currentIds.has(id));
const preservedSet = new Set(preserved);
// Add any new sessions at the end
const newSessions = [...currentIds].filter(id => !preservedSet.has(id));
this.sessionOrder = [...preserved, ...newSessions];
}
// Load session order from localStorage
loadSessionOrder() {
try {
const saved = localStorage.getItem('codeman-session-order');
return saved ? JSON.parse(saved) : [];
} catch {
return [];
}
}
// Save session order to localStorage and (debounced) sync to the server so it
// follows the user across devices (COD-131). localStorage stays the offline
// fallback; the server is authoritative and echoes back via SSE.
saveSessionOrder() {
try {
localStorage.setItem('codeman-session-order', JSON.stringify(this.sessionOrder));
} catch {
// Ignore storage errors
}
const order = [...this.sessionOrder];
this._debouncedCall('saveSessionOrderServer', () => {
fetch('/api/session-order', {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ order }),
}).catch(() => {});
}, 400);
}
// COD-131: another device (or our own debounced push) reordered tabs. Adopt the
// server order as the new base and reconcile to our currently-open sessions.
// Guard against no-op churn so an echo of our own push doesn't flicker the tabs.
_onSessionOrderChanged(data) {
if (!data || !Array.isArray(data.order)) return;
try {
localStorage.setItem('codeman-session-order', JSON.stringify(data.order));
} catch {
// Ignore storage errors
}
const before = JSON.stringify(this.sessionOrder);
this.syncSessionOrder();
// Only re-render when the reconciled order actually changed (avoids flicker
// when the broadcast is just an echo of the order we already have).
if (JSON.stringify(this.sessionOrder) !== before) {
this._fullRenderSessionTabs();
}
}
// Set up drag-and-drop handlers on tab elements
setupTabDragHandlers() {
const container = this.$('sessionTabs');
const tabs = container.querySelectorAll('.session-tab[data-id]');
tabs.forEach(tab => {
tab.setAttribute('draggable', 'true');
tab.addEventListener('dragstart', (e) => {
this.draggedTabId = tab.dataset.id;
tab.classList.add('dragging');
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/plain', tab.dataset.id);
});
tab.addEventListener('dragend', () => {
tab.classList.remove('dragging');
this.draggedTabId = null;
// Remove all drag-over indicators
container.querySelectorAll('.session-tab').forEach(t => {
t.classList.remove('drag-over-left', 'drag-over-right');
});
});
tab.addEventListener('dragover', (e) => {
e.preventDefault();
if (!this.draggedTabId || this.draggedTabId === tab.dataset.id) return;
e.dataTransfer.dropEffect = 'move';
// Determine drop position based on mouse position
const rect = tab.getBoundingClientRect();
const midpoint = rect.left + rect.width / 2;
const isLeftHalf = e.clientX < midpoint;
// Update visual indicator
tab.classList.toggle('drag-over-left', isLeftHalf);
tab.classList.toggle('drag-over-right', !isLeftHalf);
});
tab.addEventListener('dragleave', () => {
tab.classList.remove('drag-over-left', 'drag-over-right');
});
tab.addEventListener('drop', (e) => {
e.preventDefault();
tab.classList.remove('drag-over-left', 'drag-over-right');
if (!this.draggedTabId || this.draggedTabId === tab.dataset.id) return;
const targetId = tab.dataset.id;
const draggedId = this.draggedTabId;
// Determine insertion position
const rect = tab.getBoundingClientRect();
const midpoint = rect.left + rect.width / 2;
const insertBefore = e.clientX < midpoint;
// Reorder sessionOrder array
const fromIndex = this.sessionOrder.indexOf(draggedId);
let toIndex = this.sessionOrder.indexOf(targetId);
if (fromIndex === -1 || toIndex === -1) return;
// Remove dragged item
this.sessionOrder.splice(fromIndex, 1);
// Recalculate target index after removal
toIndex = this.sessionOrder.indexOf(targetId);
if (toIndex === -1) return;
// Insert at correct position
if (insertBefore) {
this.sessionOrder.splice(toIndex, 0, draggedId);
} else {
this.sessionOrder.splice(toIndex + 1, 0, draggedId);
}
// Save and re-render
this.saveSessionOrder();
this._fullRenderSessionTabs();
});
});
}
moveActiveTabLeft() {
if (!this.activeSessionId) return;
const idx = this.sessionOrder.indexOf(this.activeSessionId);
if (idx <= 0) return;
[this.sessionOrder[idx - 1], this.sessionOrder[idx]] = [this.sessionOrder[idx], this.sessionOrder[idx - 1]];
this.saveSessionOrder();
this._fullRenderSessionTabs();
}
moveActiveTabRight() {
if (!this.activeSessionId) return;
const idx = this.sessionOrder.indexOf(this.activeSessionId);
if (idx === -1 || idx >= this.sessionOrder.length - 1) return;
[this.sessionOrder[idx], this.sessionOrder[idx + 1]] = [this.sessionOrder[idx + 1], this.sessionOrder[idx]];
this.saveSessionOrder();
this._fullRenderSessionTabs();
}
// ═══════════════════════════════════════════════════════════════
// Session Lifecycle — select, close, navigate
// ═══════════════════════════════════════════════════════════════
getShortId(id) {
if (!id) return '';
let short = this._shortIdCache.get(id);
if (!short) {
short = id.slice(0, 8);
this._shortIdCache.set(id, short);
}
return short;
}
getSessionName(session) {
// Use custom name if set
if (session.name) {
return session.name;
}
// Fall back to directory name
if (session.workingDir) {
return session.workingDir.split('/').pop() || session.workingDir;
}
return this.getShortId(session.id);
}
_notifySession(sessionId, urgency, category, title, message) {
const session = this.sessions.get(sessionId);
this.notificationManager?.notify({
urgency,
category,
sessionId,
sessionName: session?.name || this.getShortId(sessionId),
title,
message,
});
}
/**
* Clean up state from the previous session before switching tabs.
* Handles: WebSocket teardown, CJK clear, flicker filter, tab completion,
* terminal write queue, IME composition, and local echo flush.
* @param {string} newSessionId - The session being switched TO.
*/
_isUsableXtermSnapshot(snapshot) {
if (!snapshot || typeof snapshot !== 'string' || snapshot.length < 8) return false;
const visibleText = snapshot
.replace(/\x1b\][^\x07\x1b]*(?:\x07|\x1b\\)/g, '')
.replace(/\x1b\[[0-9;?]*[ -/]*[@-~]/g, '')
.replace(/\x1b[()][0-2A-Z]/g, '')
.replace(/[\x00-\x08\x0b\x0c\x0e-\x1f\x7f]/g, '')
.trim();
return visibleText.length >= 3;
}
/**
* Persist one xterm snapshot to localStorage, bounded to a fixed key budget
* regardless of how many sessions are live, and resilient to quota errors.
* The previous inline version only pruned snapshots for sessions that no
* longer existed AND pruned only after a successful setItem — so once the
* quota filled (e.g. >10 live sessions at the 20-session target) the write
* threw before the prune could run, permanently disabling persistence.
*/
_persistXtermSnapshot(key, snapshot) {
const PREFIX = 'codeman-xs-';
const MAX_KEYS = 10;
const others = () => Object.keys(localStorage).filter((k) => k.startsWith(PREFIX) && k !== key);
try {
// Evict down to the budget before writing a NEW key, dead sessions first
// then oldest. (Overwriting an existing key doesn't grow the key count.)
if (localStorage.getItem(key) === null) {
const live = new Set(Array.from(this.sessions?.keys?.() || []));
const pool = others().sort(
(a, b) =>
Number(live.has(a.slice(PREFIX.length))) - Number(live.has(b.slice(PREFIX.length)))
);
while (pool.length >= MAX_KEYS) localStorage.removeItem(pool.shift());
}
try {
localStorage.setItem(key, snapshot);
} catch (_quota) {
// Quota exceeded: drop other snapshots one at a time and retry so a full
// quota can't permanently disable persistence.
for (const victim of others()) {
localStorage.removeItem(victim);
try {
localStorage.setItem(key, snapshot);
return;
} catch (_again) {
/* keep evicting */
}
}
try { localStorage.removeItem(key); } catch {}
}
} catch (_unavailable) {
/* localStorage unavailable (Safari private mode / disabled) — in-memory only */
}
}
_cleanupPreviousSession(newSessionId) {
// Snapshot the OUTGOING session's xterm rendered state (viewport + scrollback +
// colors/attrs) before the terminal gets cleared/reset. Lets us restore the
// exact view on switch-back rather than replaying codex's byte stream, which
// drops earlier conversation from each TUI redraw and ends up showing only
// the latest (idle) frame.
// Shell sessions are never restored from a snapshot (restore is gated on
// mode !== 'shell'), so skip the serialize() + cache slot + localStorage
// quota for them. Unknown/undefined mode still snapshots, matching restore.
const outgoingSession = this.activeSessionId ? this.sessions?.get?.(this.activeSessionId) : null;
if (
this.activeSessionId &&
outgoingSession?.mode !== 'shell' &&
this._serializeAddon &&
this._xtermSnapshots
) {
try {
const snapshot = this._serializeAddon.serialize({ scrollback: 1000 });
if (this._isUsableXtermSnapshot(snapshot)) {
// Delete-before-set so re-touching a session moves it to the end of
// the Map's insertion order — otherwise eviction is FIFO and can drop
// the most-recently-used session instead of the least.
this._xtermSnapshots.delete(this.activeSessionId);
this._xtermSnapshots.set(this.activeSessionId, snapshot);
// Cap in-memory snapshot cache at 20 entries; evict oldest on overflow.
if (this._xtermSnapshots.size > 20) {
const oldest = this._xtermSnapshots.keys().next().value;
this._xtermSnapshots.delete(oldest);
}
// Persist to localStorage so the snapshot survives tab discard /
// browser reload (Chrome discards inactive tabs after idle periods,
// wiping in-memory state). Cap per-snapshot at 256KB; codex
// buffer-replay produces a visual mess of stacked banner redraws when
// no snapshot exists, so persistence matters more here than for claude.
if (snapshot.length < 256 * 1024) {
this._persistXtermSnapshot(`codeman-xs-${this.activeSessionId}`, snapshot);
}
} else {
this._xtermSnapshots.delete(this.activeSessionId);
try { localStorage.removeItem(`codeman-xs-${this.activeSessionId}`); } catch {}
}
} catch (_err) {
/* Serialize failed — fall back to server buffer replay */
}
}
// Close WebSocket for previous session (new one opens after buffer load)
this._disconnectWs();
// Clear CJK input to prevent sending stale text to the wrong session.
// Must go through CjkInput.clear() — a raw value wipe leaves the module's
// pending flush timers armed and drops the phantom char it relies on.
if (typeof CjkInput !== 'undefined') {
CjkInput.clear();
} else {
const cjkEl = document.getElementById('cjkInput');
if (cjkEl) cjkEl.value = '';
}
// Clean up flicker filter state when switching sessions
this._clearTimer('flickerFilterTimeout');
this.flickerFilterBuffer = '';
this.flickerFilterActive = false;
// Clear tab completion detection flag — don't carry across sessions
this._tabCompletionSessionId = null;
this._tabCompletionRetries = 0;
this._tabCompletionBaseText = null;
this._clearTimer('_tabCompletionFallback');
this._clearTimer('_clientDropRecoveryTimer');
// Clean up pending terminal writes to prevent old session data from appearing in new session
this._clearTimer('syncWaitTimeout');
this.pendingWrites = [];
this.writeFrameScheduled = false;
this._isLoadingBuffer = false;
this._loadBufferQueue = null;
this._bufferLoadOwner = null;
// Abort any in-flight chunkedTerminalWrite from the previous session.
// Without this, old rAF-scheduled chunks continue writing stale data
// into the terminal, interleaving with the new session's buffer.
this._chunkedWriteGen = (this._chunkedWriteGen || 0) + 1;
// End any in-flight IME composition.
// iOS Safari keeps autocorrect composing; switching tabs without ending it
// leaves xterm's _compositionHelper._isComposing stuck true, which blocks
// keyboard input when the user returns to this tab.
try {
const ch = this.terminal?._core?._compositionHelper;
if (ch?._isComposing) {
ch._isComposing = false;
// Also fire compositionend on the textarea so any other listeners reset
const ta = this.terminal?.element?.querySelector('.xterm-helper-textarea');
if (ta) ta.dispatchEvent(new CompositionEvent('compositionend', { data: '' }));
}
} catch {}
// Flush local echo text to PTY before switching tabs.
// Send as a single batch (no Enter) so it lands in the session's readline
// input buffer — avoids "old text resent on Enter" and overlay render bugs.
// Track flushed length so _render() offsets the overlay correctly even before
// the PTY echo arrives in the terminal buffer.
if (this.activeSessionId) {
const echoText = this._localEchoOverlay?.pendingText || '';
// Include buffer-detected flushed text (from Tab completion, etc.)
// so it's preserved across tab switches.
const existingFlushed = this._localEchoOverlay?.getFlushed()?.count || 0;
const existingFlushedText = this._localEchoOverlay?.getFlushed()?.text || '';
if (echoText) {
this._sendInputAsync(this.activeSessionId, echoText);
}
const totalOffset = existingFlushed + echoText.length;
if (totalOffset > 0) {
if (!this._flushedOffsets) this._flushedOffsets = new Map();
if (!this._flushedTexts) this._flushedTexts = new Map();
this._flushedOffsets.set(this.activeSessionId, totalOffset);
this._flushedTexts.set(this.activeSessionId, existingFlushedText + echoText);
}
}
this._localEchoOverlay?.clear();
// Prevent _detectBufferText() from picking up Claude's Ink UI text
// (status bar, model info, etc.) as "user input" on fresh sessions.
// Only sessions with prior flushed text (from tab-switch-away) need detection.
// After the user's first Enter, clear() resets _bufferDetectDone = false,
// re-enabling detection for tab completion and other legitimate cases.
if (this._localEchoOverlay && !this._flushedOffsets?.has(newSessionId)) {
this._localEchoOverlay.suppressBufferDetection();
}
}
_resetTerminalForReplay() {
this.terminal.reset();
this.terminal.write('\x1b[3J\x1b[H\x1b[2J');
}
_shouldFocusTerminalForTabSwitch() {
if (typeof MobileDetection === 'undefined' || !MobileDetection.isTouchDevice()) {
return true;
}
return typeof KeyboardHandler !== 'undefined' && KeyboardHandler.keyboardVisible;
}
async selectSession(sessionId, options = {}) {
// If this session is popped out into its own window, raise that window
// instead of showing it inline (focus-on-click for detached tabs). If we
// owned a now-closed window, _raiseDetached re-docks and returns false so
// we fall through and load it inline.
if (!this.isSoloWindow && this.detachedSessions.has(sessionId)) {
if (this._raiseDetached(sessionId)) return;
}
const forceReload = options?.forceReload === true;
if (this.activeSessionId === sessionId && !forceReload) return;
if (this.activeSessionId === sessionId && forceReload) {
this.terminalBufferCache?.delete(sessionId);
this._xtermSnapshots?.delete(sessionId);
try { localStorage.removeItem(`codeman-xs-${sessionId}`); } catch {}
this._clearTimer('syncWaitTimeout');
this.pendingWrites = [];
this.writeFrameScheduled = false;
this._isLoadingBuffer = false;
this._loadBufferQueue = null;
this._chunkedWriteGen = (this._chunkedWriteGen || 0) + 1;
this.activeSessionId = null;
}
// Focus terminal SYNCHRONOUSLY before any await — iOS Safari only honors
// programmatic focus() within the user-gesture call stack (e.g. tab click).
// After the first await the gesture context is lost and focus() is silently
// ignored, leaving the keyboard unable to send input to the terminal.
// Desktop always focuses; touch focuses only while the on-screen keyboard
// is already open (so a tab switch doesn't pop the keyboard).
const shouldFocusTerminal = this._shouldFocusTerminalForTabSwitch();
if (shouldFocusTerminal && this.terminal) this.terminal.focus();
const _selStart = performance.now();
const _selName = this.sessions.get(sessionId)?.name || sessionId.slice(0,8);
_crashDiag.log(`SELECT: ${_selName}`);
console.log(`[CRASH-DIAG] selectSession START: ${sessionId.slice(0,8)}`);
const selectGen = ++this._selectGeneration;
this._setTerminalLoadState(sessionId, selectGen, 'resizing');
if (selectGen !== this._selectGeneration) {
this._clearTerminalLoadState(sessionId, selectGen);
return; // newer tab switch won
}
// A session tab takes the stage back from any active web tab.
this._hideWebviewLayer?.();
this._cleanupPreviousSession(sessionId);
this.activeSessionId = sessionId;
try { localStorage.setItem('codeman-active-session', sessionId); } catch {}
// Narrow SSE filter to the active session — server stops streaming
// session:terminal events for other sessions to this client. Cuts
// SSE traffic ~Nx for N concurrent sessions. Fire-and-forget; on the
// rare race where server doesn't know our clientId yet, the next
// selectSession or reconnect catches up.
this._updateSseSubscription(sessionId);
this.hideWelcome();
// Clear idle hooks on view, but keep action hooks until user interacts
this.clearPendingHooks(sessionId, 'idle_prompt');
// Instant active-class toggle (no 100ms debounce), then schedule full render for badges/status
this._updateActiveTabImmediate(sessionId);
this.renderSessionTabs();
this.updateAttachmentHistoryBadge?.();
if (this.attachmentHistoryDrawerOpen) {
this.loadAttachmentHistory?.(sessionId);
}
this._updateLocalEchoState();
// Restore flushed offset AND text IMMEDIATELY so backspace/typing work during
// the async buffer load. Without this, the offset is 0 during the
// fetch() gap: backspace is swallowed, and typing a space covers the
// canvas text with an opaque overlay showing only the new char.
if (this._flushedOffsets?.has(sessionId) && this._localEchoOverlay) {
this._localEchoOverlay.setFlushed(
this._flushedOffsets.get(sessionId),
this._flushedTexts?.get(sessionId) || '',
false // render=false: buffer not loaded yet
);
}
// Glow the newly-active tab
const activeTab = document.querySelector(`.session-tab.active[data-id="${sessionId}"]`);
if (activeTab) {
activeTab.classList.add('tab-glow');
activeTab.addEventListener('animationend', () => activeTab.classList.remove('tab-glow'), { once: true });
}
// Check if this is a restored session that needs to be attached
const session = this.sessions.get(sessionId);
// Track working directory for path normalization in Project Insights
this.currentSessionWorkingDir = session?.workingDir || null;
if (session && session.pid === null) {
if (session.respawnBlocked) {
// COD-118: the PTY-exit circuit breaker tripped for this session — the
// automatic re-attach must NOT silently clear it (that would re-arm the
// crash loop on every tab click / page load). Restart only on explicit
// user confirmation; the confirmed request carries clearBreaker:true.
const label = session.name || 'Session';
if (window.confirm(`${label} was stopped after crashing repeatedly. Restart it?`)) {
try {
await fetch(`/api/sessions/${sessionId}/interactive`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ clearBreaker: true }),
});
session.respawnBlocked = false;
session.status = 'busy';
} catch (err) {
console.error('Failed to restart crash-looped session:', err);
}
}
} else {
// Session has no PTY attached — either restored after server restart
// or detached for some other reason. Re-attach regardless of status.
// Deliberately NO body: this automatic path must never clear a tripped
// PTY-exit breaker (COD-118).
try {
const endpoint = session.mode === 'shell'
? `/api/sessions/${sessionId}/shell`
: `/api/sessions/${sessionId}/interactive`;
await fetch(endpoint, { method: 'POST' });
// Update local session state
session.status = 'busy';
} catch (err) {
console.error('Failed to attach to restored session:', err);
}
}
}
// Load terminal buffer for this session
// Show cached content instantly while fetching fresh data in background.
// Use tail mode for faster initial load (128KB is enough for recent visible content).
//
// Protect flushed state during buffer load: terminal.write() can trigger
// xterm.js onData responses (DA, OSC, etc.) that would otherwise clear
// the flushed Maps via the control char handler. The multi-byte ESC
// filter catches most cases, but _restoringFlushedState provides a
// belt-and-suspenders guard for any edge cases.
this._restoringFlushedState = true;
// Gate live SSE terminal writes for the ENTIRE buffer load sequence.
// Without this, SSE events arriving during the fetch() gap compete with
// the buffer write, causing 70KB+ single-frame flushes that stall WebGL.
// chunkedTerminalWrite also sets this, but we need it before the fetch too.
const bufferLoadOwner = this._beginBufferLoad(selectGen);
// COD-144: track whether the load painted nothing (empty fetch + no cache).
// For that just-created-session case we flush (not discard) queued SSE events.
let bufferWasEmpty = false;
try {
// Fit terminal to container BEFORE writing any buffer data.
// If the browser was resized while viewing another session, the terminal
// canvas may be at stale dimensions — content would render at wrong width.
if (this.fitAddon) this.fitAddon.fit();
// Also push the new dimensions to the PTY. Without this, codex/codeman
// sees the size that was set the last time the throttled resize handler
// fired (often the size of a different session's container, or the
// initial tmux default). The visible symptom is codex rendering inside
// a small region with empty rows below the status bar.
// sendResize is a no-op on the server when dims haven't changed, so
// calling it every tab switch is cheap.
const dimsChanged = await this.sendResize(sessionId, { forceHttp: true }).catch(() => false);
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
}
// xterm snapshot restore: if we have a serialized xterm state from a
// previous visit to this session, restore the user's exact prior view
// (viewport + scrollback + colors) for an instant first paint. For codex
// this is also a correctness fix — its byte-stream replay shows only the
// latest TUI frame (the idle welcome banner) because codex doesn't include
// earlier conversation in its current redraw. For claude/opencode/gemini
// the replay is already complete, so the snapshot is purely a faster,
// scroll-preserving first paint before the canonical fetch reconciles.
//
// Try in-memory first (fast); fall back to localStorage so snapshots
// survive tab discards / browser reloads.
let snapshot = this._xtermSnapshots?.get(sessionId);
if (snapshot && !this._isUsableXtermSnapshot(snapshot)) {
this._xtermSnapshots?.delete(sessionId);
snapshot = null;
}
if (!snapshot) {
try {
const persisted = localStorage.getItem(`codeman-xs-${sessionId}`);
if (persisted && this._isUsableXtermSnapshot(persisted)) {
snapshot = persisted;
// Hoist into in-memory cache for next time (delete-before-set keeps
// the Map in LRU order so the just-used session isn't evicted first).
this._xtermSnapshots?.delete(sessionId);
this._xtermSnapshots?.set(sessionId, persisted);
} else if (persisted) {
localStorage.removeItem(`codeman-xs-${sessionId}`);
}
} catch (_e) {
/* localStorage unavailable — proceed without snapshot */
}
}
const sessionIsBusy = session && (session.status === 'busy' || session.status === 'working');
let restoredSnapshot = false;
if (snapshot && !sessionIsBusy && session?.mode !== 'shell') {
_crashDiag.log(`SNAPSHOT_RESTORE: ${(snapshot.length/1024).toFixed(0)}KB`);
this._setTerminalLoadState(sessionId, selectGen, 'replaying');
this._resetTerminalForReplay();
await new Promise((resolve) => this.terminal.write(snapshot, resolve));
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
}
this.scrollToLastNonEmptyLine();
_crashDiag.log('SNAPSHOT_RESTORE_DONE');
// Snapshot restore is only first paint. Inactive tabs intentionally
// unsubscribe from high-volume terminal output, so they can miss bytes
// emitted while away. Keep going and replace the snapshot with the
// canonical live tmux pane frame from /terminal.
restoredSnapshot = true;
}
// Instant cache restore for IDLE sessions only.
// For busy sessions, the cache is always stale — writing it first causes a
// jarring double-render: stale content appears, then the terminal flashes
// blank and rewrites with fresh data. Skip the cache and write the fresh
// buffer once for a single clean transition.
const cachedBuffer = this.terminalBufferCache.get(sessionId);
let clearedForBusy = false;
if (cachedBuffer && !sessionIsBusy && !restoredSnapshot) {
_crashDiag.log(`CACHE_WRITE: ${(cachedBuffer.length/1024).toFixed(0)}KB`);
this._setTerminalLoadState(sessionId, selectGen, 'replaying');
this._resetTerminalForReplay();
await this.chunkedTerminalWrite(cachedBuffer, TERMINAL_CHUNK_SIZE, bufferLoadOwner);
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
}
this.terminal.scrollToBottom();
_crashDiag.log('CACHE_DONE');
} else if (sessionIsBusy) {
// Clear stale content immediately — fresh buffer is being fetched
this._resetTerminalForReplay();
clearedForBusy = true;
_crashDiag.log('CACHE_SKIP_BUSY');
}
// Give TUI sessions a short chance to redraw after resize before the
// fresh buffer fetch. Only needed when the resize actually changed
// dimensions (a real SIGWINCH → Ink redraw); a same-size tab switch sent
// no resize, so waiting would just add latency. Shell sessions never need
// it, so terminal content can appear immediately when switching shells.
if (session?.mode !== 'shell' && dimsChanged) {
await new Promise((resolve) => setTimeout(resolve, TUI_REDRAW_SETTLE_MS));
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
}
}
this._setTerminalLoadState(sessionId, selectGen, 'fetching');
_crashDiag.log('FETCH_START');
// The FIRST buffer load after a page load requests the full tmux scrollback
// (?full=1, COD-47) so history that scrolled off the server's byte buffer
// comes back after a reload. Tab switches keep the fast ?tail= frame path.
const useFullHistory = this._initialFullBufferLoad === true;
this._initialFullBufferLoad = false;
const res = await fetch(
useFullHistory
? `/api/sessions/${sessionId}/terminal?full=1`
: `/api/sessions/${sessionId}/terminal?tail=${TERMINAL_TAIL_SIZE}`
);
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
}
const data = (await res.json())?.data ?? {};
_crashDiag.log(`FETCH_DONE: ${data.terminalBuffer ? (data.terminalBuffer.length/1024).toFixed(0) + 'KB' : 'empty'} truncated=${data.truncated}`);
if (data.terminalBuffer) {
// Skip rewrite if fresh buffer matches cache — avoids visible clear+rewrite flash.
// On slow connections (mobile 5G), the gap between clear() and chunkedWrite() is
// very visible, causing the terminal to flash blank then repaint.
// A snapshot restore or a busy-clear leaves the terminal showing
// something other than the cache, so the fetched buffer must be
// replayed even when it byte-matches the cache.
const needsRewrite =
restoredSnapshot || clearedForBusy || data.terminalBuffer !== cachedBuffer;
if (needsRewrite) {
_crashDiag.log(`REWRITE: ${(data.terminalBuffer.length/1024).toFixed(0)}KB`);
this._setTerminalLoadState(sessionId, selectGen, 'replaying');
this._resetTerminalForReplay();
// Show truncation indicator if buffer was cut
if (data.truncated) {
this.terminal.write('\x1b[90m... (earlier output truncated for performance) ...\x1b[0m\r\n\r\n');
}
// Use chunked write for large buffers to avoid UI jank
await this.chunkedTerminalWrite(data.terminalBuffer, TERMINAL_CHUNK_SIZE, bufferLoadOwner);
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
}
// Ensure terminal is scrolled to bottom after buffer load
this.terminal.scrollToBottom();
}
// Update cache (cap at 20 entries)
this.terminalBufferCache.set(sessionId, data.terminalBuffer);
if (this.terminalBufferCache.size > 20) {
// Evict oldest entry (first key in Map iteration order)
const oldest = this.terminalBufferCache.keys().next().value;
this.terminalBufferCache.delete(oldest);
}
} else if (!cachedBuffer) {
// No fresh buffer and no cache — clear any stale content
this._resetTerminalForReplay();
bufferWasEmpty = true;
}
// Buffer load complete — unblock live SSE writes. chunkedTerminalWrite calls
// _finishBufferLoad internally (discarding queued events to prevent duplicate
// content); if we skipped the write (cache hit or empty), call it here.
// COD-144: when the load painted nothing, FLUSH the queued events instead of
// discarding — a new session's prompt arrives only as a queued SSE event.
if (this._isLoadingBuffer) {
this._finishBufferLoad(bufferLoadOwner, { flushQueued: bufferWasEmpty });
}
// Drop the guard so user input clears state normally
this._restoringFlushedState = false;
// Restore flushed offset and text for this session so the overlay positions
// correctly even before the PTY echo arrives in the terminal buffer.
if (this._flushedOffsets?.has(sessionId) && this._localEchoOverlay) {
this._localEchoOverlay.setFlushed(
this._flushedOffsets.get(sessionId),
this._flushedTexts?.get(sessionId) || '',
false // render=false: buffer just loaded, defer to rerender
);
// Trigger render after xterm.js finishes processing the buffer data.
// terminal.write('', callback) fires the callback after ALL previously
// queued writes have been parsed — so findPrompt() can find ❯ in the buffer.
const zl = this._localEchoOverlay;
this.terminal.write('', () => {
if (zl.hasPending) zl.rerender();
});
}
// Fire-and-forget resize to nudge Ink via SIGWINCH on real size changes.
// Previously we also sent Ctrl+L (\x0c) here to force a full Ink redraw,
// but Claude Code 2.x treats Ctrl+L as a two-step "clear conversation"
// command — if a page refresh or SSE reconnect ran selectSession twice
// within Claude's confirmation window, the second \x0c silently wiped the
// conversation. Stale Ink frames in the tailed buffer are a cosmetic
// annoyance that disappear on the user's next keypress; data loss is not
// acceptable. Do NOT re-introduce Ctrl+L here.
this.sendResize(sessionId);
// Defer secondary panel updates so they don't block the main thread
// after terminal content is already visible.
const idleCb = typeof requestIdleCallback === 'function' ? requestIdleCallback : (cb) => setTimeout(cb, 16);
idleCb(() => {
// Guard against stale generation — user may have switched tabs again
if (selectGen !== this._selectGeneration) return;
// Update respawn banner
if (this.respawnStatus[sessionId]) {
this.showRespawnBanner();
this.updateRespawnBanner(this.respawnStatus[sessionId].state);
document.getElementById('respawnCycleCount').textContent = this.respawnStatus[sessionId].cycleCount || 0;
this.updateCountdownTimerDisplay();
this.updateActionLogDisplay();
if (Object.keys(this.respawnCountdownTimers[sessionId] || {}).length > 0) {
this.startCountdownInterval();
}
} else {
this.hideRespawnBanner();
this.stopCountdownInterval();
}
// Update task panel if open
const taskPanel = document.getElementById('taskPanel');
if (taskPanel && taskPanel.classList.contains('open')) {
this.renderTaskPanel();
}
// Update ralph state panel for this session
const curSession = this.sessions.get(sessionId);
if (curSession && (curSession.ralphLoop || curSession.ralphTodos)) {
this.updateRalphState(sessionId, {
loop: curSession.ralphLoop,
todos: curSession.ralphTodos
});
}
this.renderRalphStatePanel();
// Update CLI info bar (mobile - shows Claude version/model)
this.updateCliInfoDisplay();
// Update project insights panel for this session
this.renderProjectInsightsPanel();
// Update subagent window visibility for active session
this.updateSubagentWindowVisibility();
// Load file browser if enabled
const settings = this.loadAppSettingsFromStorage();
if (settings.showFileBrowser) {
const fileBrowserPanel = this.$('fileBrowserPanel');
if (fileBrowserPanel) {
fileBrowserPanel.classList.add('visible');
this.loadFileBrowser(sessionId);
// Attach drag listeners if not already attached
if (!this.fileBrowserDragListeners) {
const header = fileBrowserPanel.querySelector('.file-browser-header');
if (header) {
const onFirstDrag = () => {
if (!fileBrowserPanel.style.left) {
const rect = fileBrowserPanel.getBoundingClientRect();
fileBrowserPanel.style.left = `${rect.left}px`;
fileBrowserPanel.style.top = `${rect.top}px`;
fileBrowserPanel.style.right = 'auto';
}
};
header.addEventListener('mousedown', onFirstDrag);
header.addEventListener('touchstart', onFirstDrag, { passive: true });
this.fileBrowserDragListeners = this.makeWindowDraggable(fileBrowserPanel, header);
this.fileBrowserDragListeners._onFirstDrag = onFirstDrag;
}
}
}
}
});
// Open WebSocket for low-latency terminal I/O (after buffer load completes)
this._connectWs(sessionId);
_crashDiag.log('FOCUS');
if (shouldFocusTerminal && this.terminal) this.terminal.focus();
this.scrollToLastNonEmptyLine();
// If we switched INTO this tab while the soft keyboard is already up, no
// viewport-resize transition fires (handleViewportResize only runs
// onKeyboardShow on a hidden→visible change), so the newly-active
// session never gets that heal: fit() + scrollToBottom() + local-echo
// overlay rerender() + one-shot SIGWINCH. Without it the overlay renders
// against stale, off-bottom state and typed input stays INVISIBLE until
// the user manually toggles the keyboard. Replicate the heal here so
// local echo paints on the first keystroke after a keyboard-up tab switch.
if (typeof KeyboardHandler !== 'undefined' && KeyboardHandler.keyboardVisible) {
KeyboardHandler.onKeyboardShow();
}
this._clearTerminalLoadState(sessionId, selectGen);
_crashDiag.log(`SELECT_DONE: ${(performance.now() - _selStart).toFixed(0)}ms`);
console.log(`[CRASH-DIAG] selectSession DONE: ${sessionId.slice(0,8)} in ${(performance.now() - _selStart).toFixed(0)}ms`);
} catch (err) {
if (this._isLoadingBuffer) this._finishBufferLoad(bufferLoadOwner);
this._restoringFlushedState = false;
this._setTerminalLoadState(sessionId, selectGen, 'failed');
console.error('Failed to load session terminal:', err);
}
}
// Shared cleanup for all session data — called from both closeSession() and session:deleted handler
_cleanupSessionData(sessionId) {
// If the deleted session is currently being renamed, abort the rename
// so the inline <input> doesn't ghost as a stale tab on screen.
if (this._activeRename?.sessionId === sessionId) {
this._activeRename.cancel();
}
this.sessions.delete(sessionId);
// Remove from tab order
const orderIndex = this.sessionOrder.indexOf(sessionId);
if (orderIndex !== -1) {
this.sessionOrder.splice(orderIndex, 1);
this.saveSessionOrder();
}
this.terminalBuffers.delete(sessionId);
this.terminalBufferCache.delete(sessionId);
this._xtermSnapshots?.delete(sessionId);
try { localStorage.removeItem(`codeman-xs-${sessionId}`); } catch {}
this._flushedOffsets?.delete(sessionId);
this._flushedTexts?.delete(sessionId);
// Drop any durably-queued input for a session that's actually gone (deleted/
// exited). Not a lost prompt — the target no longer exists. Only reached on
// real session removal, never on a tab switch.
this._pendingDeliveries?.delete(sessionId);
this._seqCounters?.delete(sessionId);
this._postDraining?.delete(sessionId);
this._persistReliableState();
this.ralphStates.delete(sessionId);
this.ralphClosedSessions.delete(sessionId);
this.projectInsights.delete(sessionId);
this.pendingHooks.delete(sessionId);
this.tabAlerts.delete(sessionId);
this.attachmentHistoryCounts.delete(sessionId);
if (this.attachmentHistoryDrawerOpen && this.activeSessionId === sessionId) {
this.closeAttachmentHistory?.();
}
this.terminalLoadStates.delete(sessionId);
this.clearCountdownTimers(sessionId);
this.closeSessionLogViewerWindows(sessionId);
this.closeSessionImagePopups(sessionId);
this.closeSessionAttachmentCards(sessionId);
this.closeSessionSubagentWindows(sessionId, true);
// Clean up idle timer
const idleTimer = this.idleTimers.get(sessionId);
if (idleTimer) {
clearTimeout(idleTimer);
this.idleTimers.delete(sessionId);
}
// Clean up respawn state
delete this.respawnStatus[sessionId];
delete this.respawnTimers[sessionId];
delete this.respawnCountdownTimers[sessionId];
delete this.respawnActionLogs[sessionId];
}
async closeSession(sessionId, killMux = true) {
try {
await this._apiDelete(`/api/sessions/${sessionId}?killMux=${killMux}`);
this._cleanupSessionData(sessionId);
if (this.activeSessionId === sessionId) {
this.activeSessionId = null;
try { localStorage.removeItem('codeman-active-session'); } catch {}
// Select another session or show welcome (use sessionOrder for consistent ordering)
if (this.sessionOrder.length > 0 && this.sessions.size > 0) {
const nextSessionId = this.sessionOrder[0];
this.selectSession(nextSessionId);
} else {
this.terminal.clear();
this.showWelcome();
this.renderRalphStatePanel(); // Clear ralph panel when no sessions
}
}
this.renderSessionTabs();
if (killMux) {
this.showToast('Session closed and tmux killed', 'success');
} else {
this.showToast('Tab hidden, tmux still running', 'info');
}
} catch (err) {
this.showToast('Failed to close session', 'error');
}
}
// Request confirmation before closing a session
requestCloseSession(sessionId) {
const session = this.sessions.get(sessionId);
if (!session) return;
this.pendingCloseSessionId = sessionId;
// Show session name in confirmation dialog
const name = this.getSessionName(session);
const sessionNameEl = document.getElementById('closeConfirmSessionName');
sessionNameEl.textContent = name;
// Update kill button text based on session mode
const killTitle = document.getElementById('closeConfirmKillTitle');
if (killTitle) {
killTitle.textContent = session.mode === 'opencode'
? 'Kill Tmux & OpenCode'
: session.mode === 'codex'
? 'Kill Tmux & Codex'
: session.mode === 'gemini'
? 'Kill Tmux & Gemini'
: 'Kill Tmux & Claude Code';
}
document.getElementById('closeConfirmModal').classList.add('active');
}
cancelCloseSession() {
this.pendingCloseSessionId = null;
document.getElementById('closeConfirmModal').classList.remove('active');
}
async confirmCloseSession(killMux = true) {
const sessionId = this.pendingCloseSessionId;
this.cancelCloseSession();
if (sessionId) {
await this.closeSession(sessionId, killMux);
}
}
nextSession() {
if (this.sessionOrder.length <= 1) return;
const currentIndex = this.sessionOrder.indexOf(this.activeSessionId);
const nextIndex = (currentIndex + 1) % this.sessionOrder.length;
this.selectSession(this.sessionOrder[nextIndex]);
}
prevSession() {
if (this.sessionOrder.length <= 1) return;
const currentIndex = this.sessionOrder.indexOf(this.activeSessionId);
const prevIndex = (currentIndex - 1 + this.sessionOrder.length) % this.sessionOrder.length;
this.selectSession(this.sessionOrder[prevIndex]);
}
// ═══════════════════════════════════════════════════════════════
// Navigation
// ═══════════════════════════════════════════════════════════════
goHome() {
// Deselect active session and show welcome screen
this.activeSessionId = null;
try { localStorage.removeItem('codeman-active-session'); } catch {}
this.terminal.clear();
this.showWelcome();
this.renderSessionTabs();
this.renderRalphStatePanel();
}
// ═══════════════════════════════════════════════════════════════
// Ralph Loop Wizard (methods in ralph-wizard.js)
// ═══════════════════════════════════════════════════════════════
// Wizard state (initialized here, methods loaded from ralph-wizard.js)
ralphWizardStep = 1;
ralphWizardConfig = {
taskDescription: '',
completionPhrase: 'COMPLETE',
maxIterations: 10,
caseName: 'testcase',
enableRespawn: false,
generatedPlan: null,
planGenerated: false,
skipPlanGeneration: false,
planDetailLevel: 'detailed',
existingPlan: null,
useExistingPlan: false,
};
planLoadingTimer = null;
planLoadingStartTime = null;
// ═══════════════════════════════════════════════════════════════
// Kill Sessions
// ═══════════════════════════════════════════════════════════════
async killActiveSession() {
if (!this.activeSessionId) {
this.showToast('No active session', 'warning');
return;
}
await this.closeSession(this.activeSessionId);
}
async killAllSessions() {
if (this.sessions.size === 0) return;
if (!confirm(`Kill all ${this.sessions.size} session(s)?`)) return;
try {
await this._apiDelete('/api/sessions');
this.sessions.clear();
this.terminalBuffers.clear();
this.terminalBufferCache.clear();
this.terminalLoadStates.clear();
this._xtermSnapshots?.clear();
try {
for (const k of Object.keys(localStorage)) {
if (k.startsWith('codeman-xs-')) localStorage.removeItem(k);
}
} catch {}
this.activeSessionId = null;
try { localStorage.removeItem('codeman-active-session'); } catch {}
this.respawnStatus = {};
this.respawnCountdownTimers = {};
this.respawnActionLogs = {};
this.stopCountdownInterval();
this.hideRespawnBanner();
this.renderSessionTabs();
this.terminal.clear();
this.showWelcome();
this.showToast('All sessions killed', 'success');
} catch (err) {
this.showToast('Failed to kill sessions', 'error');
}
}
// ═══════════════════════════════════════════════════════════════
// Timer
// ═══════════════════════════════════════════════════════════════
showTimer() {
document.getElementById('timerBanner').style.display = 'flex';
this.updateTimer();
this.timerInterval = setInterval(() => this.updateTimer(), 1000);
}
hideTimer() {
document.getElementById('timerBanner').style.display = 'none';
if (this.timerInterval) {
clearInterval(this.timerInterval);
this.timerInterval = null;
}
}
updateTimer() {
if (!this.currentRun || this.currentRun.status !== 'running') return;
const now = Date.now();
const remaining = Math.max(0, this.currentRun.endAt - now);
const total = this.currentRun.endAt - this.currentRun.startedAt;
const elapsed = now - this.currentRun.startedAt;
const percent = Math.min(100, (elapsed / total) * 100);
document.getElementById('timerValue').textContent = this.formatTime(remaining);
document.getElementById('timerProgress').style.width = `${percent}%`;
document.getElementById('timerMeta').textContent =
`${this.currentRun.completedTasks} tasks | $${this.currentRun.totalCost.toFixed(2)}`;
}
async stopCurrentRun() {
if (!this.currentRun) return;
try {
await fetch(`/api/scheduled/${this.currentRun.id}`, { method: 'DELETE' });
} catch (err) {
this.showToast('Failed to stop run', 'error');
}
}
formatTime(ms) {
const s = Math.floor(ms / 1000);
const h = Math.floor(s / 3600);
const m = Math.floor((s % 3600) / 60);
const sec = s % 60;
return `${h.toString().padStart(2, '0')}:${m.toString().padStart(2, '0')}:${sec.toString().padStart(2, '0')}`;
}
// ═══════════════════════════════════════════════════════════════
// Tokens
// ═══════════════════════════════════════════════════════════════
updateCost() {
// Now updates tokens instead of cost
this.updateTokens();
}
updateTokens() {
// Debounce at 200ms — token display is non-critical and shouldn't
// compete with input handling on the main thread
this._clearTimer('_updateTokensTimeout');
this._updateTokensTimeout = setTimeout(() => {
this._updateTokensTimeout = null;
this._updateTokensImmediate();
}, 200);
}
_updateTokensImmediate() {
// Use global stats if available (includes deleted sessions)
let totalInput = 0;
let totalOutput = 0;
if (this.globalStats) {
totalInput = this.globalStats.totalInputTokens || 0;
totalOutput = this.globalStats.totalOutputTokens || 0;
} else {
// Fallback to active sessions only
this.sessions.forEach(s => {
if (s.tokens) {
totalInput += s.tokens.input || 0;
totalOutput += s.tokens.output || 0;
}
});
}
const total = totalInput + totalOutput;
this.totalTokens = total;
const display = this.formatTokens(total);
// Estimate cost from tokens (more accurate than stored cost in interactive mode)
const estimatedCost = this.estimateCost(totalInput, totalOutput);
const tokenEl = this.$('headerTokens');
if (tokenEl) {
const settings = this.loadAppSettingsFromStorage();
const showCost = settings.showCost ?? false;
tokenEl.textContent = total > 0
? (showCost ? `${display} tokens · $${estimatedCost.toFixed(2)}` : `${display} tokens`)
: '0 tokens';
tokenEl.title = this.globalStats
? `Lifetime: ${this.globalStats.totalSessionsCreated} sessions created${showCost ? '\nEstimated cost based on Claude Opus pricing' : ''}`
: `Token usage across active sessions${showCost ? '\nEstimated cost based on Claude Opus pricing' : ''}`;
}
}
// ─── Shortcut Registry ───────────────────────────────────────────────────────
// Returns the merged shortcut list: DEFAULT_SHORTCUTS with any per-shortcut
// overrides from settings.shortcutOverrides applied on top.
getShortcutRegistry() {
const settings = this.loadAppSettingsFromStorage();
const shortcutOverrides = settings.shortcutOverrides || {};
return DEFAULT_SHORTCUTS.map((shortcut) => {
const override = shortcutOverrides[shortcut.id];
if (!override) return shortcut;
// Only binding-shaped fields may come from storage — id/label/group/action
// stay trusted so persisted data can never redirect a shortcut's action or
// spoof another row in the settings/overlay renderers.
const merged = { ...shortcut };
if (Array.isArray(override.bindings)) {
merged.bindings = override.bindings;
delete merged.displayBindings; // show the override, not the stale default label
}
if (typeof override.disabled === 'boolean') merged.disabled = override.disabled;
return merged;
});
}
matchesShortcutEvent(e, shortcut) {
if (!shortcut || !Array.isArray(shortcut.bindings)) return false;
return shortcut.bindings.some((binding) => {
const mods = binding.modifiers || [];
// Ctrl and Cmd are interchangeable as the primary modifier (parity with
// the legacy shortcut table), but every OTHER pressed modifier must be
// declared by the binding — a plain Ctrl+K binding must not also swallow
// Ctrl+Shift+K (the Firefox devtools chord).
const wantsPrimary = mods.includes('ctrl') || mods.includes('meta');
if (wantsPrimary !== !!(e.ctrlKey || e.metaKey)) return false;
if (mods.includes('shift') !== !!e.shiftKey) return false;
if (mods.includes('alt') !== !!e.altKey) return false;
// Match the physical key when the binding pins one (layout-independent),
// or the produced character otherwise (layout-dependent keys like '+').
if (binding.code && e.code === binding.code) return true;
if (binding.key && typeof e.key === 'string' && e.key.toLowerCase() === binding.key.toLowerCase()) return true;
return false;
});
}
// ─── Shortcut Overlay Modal ───────────────────────────────────────────────────
// Ctrl/Alt+? opens a floating overlay listing all keyboard shortcuts, grouped
// by category. Uses the merged registry so user overrides are reflected.
showShortcutOverlay() {
const modal = document.getElementById('shortcutOverlayModal');
if (!modal) return;
this.renderShortcutOverlay();
modal.classList.add('active');
modal.focus?.();
}
renderShortcutOverlay() {
const list = document.getElementById('shortcutOverlayList');
if (!list) return;
const registry = this.getShortcutRegistry();
const groups = {};
for (const shortcut of registry) {
const g = shortcut.group || 'General';
if (!groups[g]) groups[g] = [];
groups[g].push(shortcut);
}
const fmtBindings = (s) => {
if (s.displayBindings) return s.displayBindings.map((b) => `<kbd>${escapeHtml(b)}</kbd>`).join(' / ');
if (!s.bindings) return '';
return s.bindings.map((b) => {
const parts = [...(b.modifiers || []).map((m) => m.charAt(0).toUpperCase() + m.slice(1)), b.key || b.code || ''];
return `<kbd>${escapeHtml(parts.join('+'))}</kbd>`;
}).join(' / ');
};
list.innerHTML = Object.entries(groups).map(([group, items]) =>
`<div class="shortcut-overlay-group"><div class="shortcut-overlay-group-label">${escapeHtml(group)}</div>` +
items.map((s) => `<div class="shortcut-overlay-row"><span class="shortcut-overlay-label">${escapeHtml(s.label)}</span><span class="shortcut-overlay-keys">${fmtBindings(s)}</span></div>`).join('') +
`</div>`
).join('');
}
closeShortcutOverlay() {
const modal = document.getElementById('shortcutOverlayModal');
if (modal) modal.classList.remove('active');
}
}
// ═══════════════════════════════════════════════════════════════
// Module Init — localStorage migration and app start
// ═══════════════════════════════════════════════════════════════
// Migrate legacy localStorage keys (claudeman-* → codeman-*)
try {
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key && (key.startsWith('claudeman-') || key.startsWith('claudeman_'))) {
const newKey = key.replace(/^claudeman[-_]/, (m) => 'codeman' + m.charAt(m.length - 1));
if (localStorage.getItem(newKey) === null) {
localStorage.setItem(newKey, localStorage.getItem(key));
}
}
}
} catch {}
// Initialize — use DOMContentLoaded to ensure all defer'd mixin modules
// (terminal-ui.js, settings-ui.js, etc.) have executed their Object.assign
// onto CodemanApp.prototype before we instantiate.
let app;
document.addEventListener('DOMContentLoaded', () => {
app = new CodemanApp();
window.app = app;
});
window.MobileDetection = MobileDetection;