Files
Codeman/src/web/sse-stream-manager.ts
T
arkonandClaude Opus 4.7 02e2f3e8b5 refactor: remove dead code and narrow internal exports (knip sweep)
Knip-driven cleanup. All changes verified with tsc --noEmit, lint, and
build.

Removed (zero consumers):
- VERIFICATION_PROMPT constant + its barrel re-export
- createInitialOrchestratorPersistState factory
- transcriptWatcher singleton export
- createAnsiPatternFull / createAnsiPatternSimple factories
- TimerInfo interface + unused AiCheckResult/AiPlanCheckResult imports
  in respawn-controller.ts
- 35 unused Zod z.infer \`*Input\` types in schemas.ts
- Dead re-exports: SessionMode from session.ts, AuthSessionRecord from
  web/ports/index.ts, EnhancedPlanTask/CheckpointReview from
  ralph-tracker.ts, 7 unused entries in utils/index.ts
- 14 event/config interfaces that lived only as JSDoc hints (no TS type
  position usage): Session/Respawn/RalphLoop/RalphTracker/
  SessionManager/SessionAutoOps/Subagent/TaskQueue/TaskTracker/
  TranscriptWatcher/Image/OrchestratorLoop Events + RespawnPreset +
  SessionOutput

Narrowed to module scope (kept but no longer exported):
- buildPermissionArgs in session-cli-builder.ts
- 28 type/interface declarations used only within their own file:
  Ai{Idle,Plan}Check{Config,State}, BashToolParser{Events,Config},
  FileStream/CreateStream{Options,Result}, PlanSubagentEvent,
  SubagentCallback, RalphLoopConfig, RalphLoop{Events,Options},
  ActiveTimerInfo, DetectionStatus, ActionLogEntry, AutoOpsCallbacks,
  TunnelStatus, Timer/LRUMap/StaleExpirationMap Options, AuthState,
  SessionListenerDeps, SseStreamManagerDeps, and 8 more

Docs: CLAUDE.md advice for global-regex `lastIndex` now points to the
remaining `execPattern()` helper instead of the deleted factories.

Knip delta: unused files 42→0, unused exports 161→16, unused types 92→0.
The 16 remaining exports are a mobile-test helper toolkit intentionally
kept for upcoming tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 11:57:00 +02:00

489 lines
19 KiB
TypeScript

/**
* @fileoverview SSE stream manager — owns all SSE client state, broadcasting, and event batching.
*
* Extracted from server.ts for modularity. Handles:
* - SSE client connection tracking with subscription filtering
* - Backpressure-aware message delivery
* - Terminal data batching with adaptive intervals (16-50ms for 60fps)
* - Task update and session state batching
* - Dead client cleanup and keepalive
* - Cloudflare tunnel padding for proxy buffer flushing
*
* @dependencies CleanupManager (managed timers), config/server-timing (constants)
* @consumedby web/server.ts (WebServer delegates all SSE operations here)
*
* @module web/sse-stream-manager
*/
import type { FastifyReply } from 'fastify';
import type { BackgroundTask } from '../session.js';
import { CleanupManager, StaleExpirationMap } from '../utils/index.js';
import { SseEvent } from './sse-events.js';
import {
TERMINAL_BATCH_INTERVAL,
TASK_UPDATE_BATCH_INTERVAL,
STATE_UPDATE_DEBOUNCE_INTERVAL,
BATCH_FLUSH_THRESHOLD,
SSE_PADDING_SIZE,
INACTIVITY_TIMEOUT_MS,
} from '../config/server-timing.js';
// SSE padding for Cloudflare tunnel buffer flushing.
// Cloudflare quick tunnels buffer small SSE responses, causing lag for real-time events.
// Appending SSE comment padding (ignored by EventSource) forces the proxy to flush.
// Pre-computed once at startup to avoid repeated string allocation.
const SSE_PADDING = ':' + 'p'.repeat(SSE_PADDING_SIZE) + '\n';
/** Dependencies injected by WebServer — keeps SseStreamManager decoupled from session/respawn state. */
interface SseStreamManagerDeps {
/** Get session state with respawn info for session:updated broadcasts */
getSessionStateWithRespawn(sessionId: string): unknown;
}
export class SseStreamManager {
// ─── SSE Client Tracking ────────────────────────────────
/**
* SSE clients mapped to their session subscription filter.
* Value is a Set of session IDs the client wants events for,
* or `null` meaning "receive all events" (backwards-compatible default).
*/
private sseClients: Map<FastifyReply, Set<string> | null> = new Map();
/** SSE clients connecting from non-localhost (i.e. through tunnel) */
private remoteSseClients: Set<FastifyReply> = new Set();
/** Clients with backpressure — skip writes until 'drain' fires */
private backpressuredClients: Set<FastifyReply> = new Set();
// ─── Tunnel State ───────────────────────────────────────
/** Cached tunnel active state — updated on TunnelStarted/TunnelStopped to avoid getUrl() on every broadcast */
private _isTunnelActive: boolean = false;
// ─── Terminal Batching ──────────────────────────────────
private terminalBatches: Map<string, string[]> = new Map();
private terminalBatchSizes: Map<string, number> = new Map(); // Running total avoids O(n) reduce per push
private terminalBatchTimers: Map<string, NodeJS.Timeout> = new Map(); // Per-session timers (staggered flushes)
// Adaptive batching: track rapid events to extend batch window (per-session)
// StaleExpirationMap auto-cleans entries for sessions that stop generating output
private lastTerminalEventTime: StaleExpirationMap<string, number>;
// ─── Event Batching ─────────────────────────────────────
private taskUpdateBatches: Map<string, { sessionId: string; task: BackgroundTask }> = new Map();
private taskUpdateBatchTimerId: string | null = null;
// State update batching (reduce expensive toDetailedState() serialization)
private stateUpdatePending: Set<string> = new Set();
private stateUpdateTimerId: string | null = null;
// ─── Lifecycle ──────────────────────────────────────────
private _isStopping: boolean = false;
constructor(
private deps: SseStreamManagerDeps,
private cleanup: CleanupManager
) {
this.lastTerminalEventTime = new StaleExpirationMap({
ttlMs: INACTIVITY_TIMEOUT_MS, // 5 minutes - auto-expire stale session timing data
refreshOnGet: false, // Don't refresh on reads, only on explicit sets
});
}
// ========== SSE Connection Management ==========
get clientCount(): number {
return this.sseClients.size;
}
get remoteClientCount(): number {
return this.remoteSseClients.size;
}
get isTunnelActive(): boolean {
return this._isTunnelActive;
}
setTunnelActive(active: boolean): void {
this._isTunnelActive = active;
}
addClient(reply: FastifyReply, sessionFilter: Set<string> | null, isRemote: boolean): void {
this.sseClients.set(reply, sessionFilter);
if (isRemote) {
this.remoteSseClients.add(reply);
}
}
removeClient(reply: FastifyReply): void {
this.sseClients.delete(reply);
this.remoteSseClients.delete(reply);
this.backpressuredClients.delete(reply);
}
/** Send a single SSE event to a specific client. */
sendSSE(reply: FastifyReply, event: string, data: unknown): void {
try {
reply.raw.write(`event: ${event}\ndata: ${JSON.stringify(data)}\n\n`);
} catch {
this.sseClients.delete(reply);
this.remoteSseClients.delete(reply);
}
}
/** Send pre-formatted tunnel padding to a specific client. */
sendPadding(reply: FastifyReply): void {
if (!this._isTunnelActive) return;
try {
reply.raw.write(SSE_PADDING);
} catch {
/* client gone */
}
}
// Optimized: send pre-formatted SSE message to a client
// Returns false if client is backpressured or dead
private sendSSEPreformatted(reply: FastifyReply, message: string): void {
// Skip backpressured clients to prevent unbounded memory growth.
// Terminal data dropped here is recovered via session:needsRefresh on drain.
if (this.backpressuredClients.has(reply)) return;
try {
const ok = reply.raw.write(message);
if (!ok) {
// Buffer is full — mark as backpressured, resume on drain
this.backpressuredClients.add(reply);
reply.raw.once('drain', () => {
this.backpressuredClients.delete(reply);
// Client may have missed terminal data during backpressure.
// Tell it to reload the active session's buffer to recover.
try {
const drainPadding = this._isTunnelActive ? SSE_PADDING : '';
reply.raw.write(`event: ${SseEvent.SessionNeedsRefresh}\ndata: {}\n\n${drainPadding}`);
} catch {
/* client gone */
}
});
}
} catch {
this.sseClients.delete(reply);
this.remoteSseClients.delete(reply);
this.backpressuredClients.delete(reply);
}
}
// ========== Broadcasting ==========
broadcast(event: string, data: unknown): void {
// Skip serialization entirely when no clients are listening
if (this.sseClients.size === 0) return;
// Performance optimization: serialize JSON once for all clients.
// Only append Cloudflare tunnel padding for latency-sensitive events —
// Recovery events need immediate proxy flush; low-frequency metadata events
// (session:created, ralph:*, respawn:*, etc.) don't need padding.
// Note: session:terminal has its own padding in flushSessionTerminalBatch().
const needsPadding = this._isTunnelActive && event === SseEvent.SessionNeedsRefresh;
const padding = needsPadding ? SSE_PADDING : '';
let message: string;
try {
message = `event: ${event}\ndata: ${JSON.stringify(data)}\n\n` + padding;
} catch (err) {
// Handle circular references or non-serializable values
console.error(`[Server] Failed to serialize SSE event "${event}":`, err);
return;
}
// Extract sessionId from event data for subscription filtering.
const eventSessionId = this.extractSessionId(event, data);
for (const [client, filter] of this.sseClients) {
// No filter (null) = receive everything. Otherwise, skip if event is
// session-scoped and the session isn't in the client's subscription set.
if (filter && eventSessionId && !filter.has(eventSessionId)) continue;
this.sendSSEPreformatted(client, message);
}
}
/**
* Extract the session ID from an event's data payload for subscription filtering.
* Returns the sessionId string if the event is session-scoped, or null for global events.
*/
private extractSessionId(event: string, data: unknown): string | null {
if (data == null || typeof data !== 'object') return null;
const record = data as Record<string, unknown>;
// Most session-scoped events use `sessionId`
if (typeof record.sessionId === 'string') return record.sessionId;
// Session lifecycle events (session:*) use `id` from the session state object
if (typeof record.id === 'string' && event.startsWith('session:')) return record.id;
// No session ID found — treat as global event (sent to all clients)
return null;
}
// ========== Terminal Data Batching ==========
// Batch terminal data for better performance (60fps)
// Uses per-session timers with adaptive intervals to prevent thundering herd:
// each session flushes independently rather than all sessions flushing in one burst.
batchTerminalData(sessionId: string, data: string): void {
// Skip if server is stopping
if (this._isStopping) return;
let chunks = this.terminalBatches.get(sessionId);
if (!chunks) {
chunks = [];
this.terminalBatches.set(sessionId, chunks);
}
chunks.push(data);
const prevSize = this.terminalBatchSizes.get(sessionId) ?? 0;
const totalLength = prevSize + data.length;
this.terminalBatchSizes.set(sessionId, totalLength);
// Adaptive batching: detect rapid events and extend batch window (per-session)
const now = Date.now();
const lastEvent = this.lastTerminalEventTime.get(sessionId) ?? 0;
const eventGap = now - lastEvent;
this.lastTerminalEventTime.set(sessionId, now);
// Adjust batch interval based on event frequency (per-session)
// Rapid events (<10ms gap) = 50ms batch, moderate (<20ms) = 32ms, else 16ms
let sessionInterval: number;
if (eventGap > 0 && eventGap < 10) {
sessionInterval = 50;
} else if (eventGap > 0 && eventGap < 20) {
sessionInterval = 32;
} else {
sessionInterval = TERMINAL_BATCH_INTERVAL;
}
// Flush immediately if batch is large for responsiveness
if (totalLength > BATCH_FLUSH_THRESHOLD) {
const existingTimer = this.terminalBatchTimers.get(sessionId);
if (existingTimer) {
clearTimeout(existingTimer);
this.terminalBatchTimers.delete(sessionId);
}
this.flushSessionTerminalBatch(sessionId);
return;
}
// Start per-session batch timer if not already running
// Each session flushes independently — prevents one busy session from
// forcing all sessions to flush at its rate (thundering herd)
if (!this.terminalBatchTimers.has(sessionId)) {
this.terminalBatchTimers.set(
sessionId,
setTimeout(() => {
this.terminalBatchTimers.delete(sessionId);
this.flushSessionTerminalBatch(sessionId);
}, sessionInterval)
);
}
}
/** Flush a single session's batched terminal data */
private flushSessionTerminalBatch(sessionId: string): void {
if (this._isStopping) {
this.terminalBatches.delete(sessionId);
this.terminalBatchSizes.delete(sessionId);
return;
}
const chunks = this.terminalBatches.get(sessionId);
if (chunks && chunks.length > 0) {
// Join chunks only at flush time (avoids O(n^2) string concatenation in batchTerminalData)
const data = chunks.join('');
// Wrap batched output in DEC 2026 synchronized output markers so xterm.js
// renders the entire batch atomically. Ink spinner frames (cursor-up + redraw)
// do NOT emit their own 2026 markers, so without this wrapper each partial
// cursor update renders individually, causing visible flicker.
// xterm.js 6.0+ handles DEC 2026 natively: it buffers everything between
// 2026h/2026l and renders in one pass.
const syncData = '\x1b[?2026h' + data + '\x1b[?2026l';
// Fast path: build SSE message directly without JSON.stringify on wrapper object.
// Only the terminal data string needs escaping; sessionId is a UUID (safe to template).
const escapedData = JSON.stringify(syncData);
// Append tunnel padding for immediate Cloudflare proxy flush —
// terminal data is high-frequency and latency-sensitive.
const padding = this._isTunnelActive ? SSE_PADDING : '';
const message = `event: session:terminal\ndata: {"id":"${sessionId}","data":${escapedData}}\n\n` + padding;
for (const [client, filter] of this.sseClients) {
// Skip clients that have a session filter and aren't subscribed to this session
if (filter && !filter.has(sessionId)) continue;
this.sendSSEPreformatted(client, message);
}
}
this.terminalBatches.delete(sessionId);
this.terminalBatchSizes.delete(sessionId);
}
// ========== Task Update Batching ==========
// Batch task:updated events at 100ms - only send latest update per task
// Key is sessionId:taskId to avoid collisions when multiple tasks update concurrently
batchTaskUpdate(sessionId: string, task: BackgroundTask): void {
// Skip if server is stopping
if (this._isStopping) return;
// Use composite key to avoid losing updates when multiple tasks update in same batch window
const key = `${sessionId}:${task.id}`;
this.taskUpdateBatches.set(key, { sessionId, task });
if (!this.taskUpdateBatchTimerId) {
this.taskUpdateBatchTimerId = this.cleanup.setTimeout(
() => {
this.taskUpdateBatchTimerId = null;
this.flushTaskUpdateBatches();
},
TASK_UPDATE_BATCH_INTERVAL,
{ description: 'task update batch flush' }
);
}
}
private flushTaskUpdateBatches(): void {
// Skip if server is stopping (timer may have been queued before stop() was called)
if (this._isStopping) {
this.taskUpdateBatches.clear();
return;
}
for (const [, { sessionId, task }] of this.taskUpdateBatches) {
this.broadcast(SseEvent.TaskUpdated, { sessionId, task });
}
this.taskUpdateBatches.clear();
}
// ========== Session State Batching ==========
/**
* Debounce expensive session:updated broadcasts.
* Instead of calling toDetailedState() on every event, batch requests
* and only serialize once per STATE_UPDATE_DEBOUNCE_INTERVAL.
*/
broadcastSessionStateDebounced(sessionId: string): void {
// Skip if server is stopping
if (this._isStopping) return;
this.stateUpdatePending.add(sessionId);
if (!this.stateUpdateTimerId) {
this.stateUpdateTimerId = this.cleanup.setTimeout(
() => {
this.stateUpdateTimerId = null;
this.flushStateUpdates();
},
STATE_UPDATE_DEBOUNCE_INTERVAL,
{ description: 'state update debounce flush' }
);
}
}
private flushStateUpdates(): void {
// Skip if server is stopping (timer may have been queued before stop() was called)
if (this._isStopping) {
this.stateUpdatePending.clear();
return;
}
for (const sessionId of this.stateUpdatePending) {
// Single expensive serialization per batch interval
const state = this.deps.getSessionStateWithRespawn(sessionId);
if (state) {
this.broadcast(SseEvent.SessionUpdated, state);
}
}
this.stateUpdatePending.clear();
}
// ========== Client Health ==========
/**
* Clean up dead SSE clients and send keep-alive comments.
* Keep-alive prevents proxy/load-balancer timeouts on idle connections.
* Dead client cleanup prevents memory leaks from abruptly terminated connections.
*/
cleanupDeadClients(): void {
const deadClients: FastifyReply[] = [];
for (const [client] of this.sseClients) {
try {
// Check if the underlying socket is still writable
const socket = client.raw.socket;
if (!socket || socket.destroyed || !socket.writable) {
deadClients.push(client);
} else {
// Send SSE comment as keep-alive. Only add padding when tunnel is
// active — it flushes Cloudflare proxy buffers but wastes bandwidth
// for direct/Tailscale connections.
const ka = this._isTunnelActive ? ':keepalive\n' + SSE_PADDING : ':keepalive\n\n';
client.raw.write(ka);
}
} catch {
// Error accessing socket means client is dead
deadClients.push(client);
}
}
// Remove dead clients
for (const client of deadClients) {
this.sseClients.delete(client);
this.remoteSseClients.delete(client);
this.backpressuredClients.delete(client);
}
if (deadClients.length > 0) {
console.log(`[Server] Cleaned up ${deadClients.length} dead SSE client(s)`);
}
}
// ========== Session Cleanup ==========
/** Clean up all batching state for a session (call on session exit or deletion). */
cleanupSessionBatches(sessionId: string): void {
this.terminalBatches.delete(sessionId);
this.terminalBatchSizes.delete(sessionId);
const batchTimer = this.terminalBatchTimers.get(sessionId);
if (batchTimer) {
clearTimeout(batchTimer);
this.terminalBatchTimers.delete(sessionId);
}
this.taskUpdateBatches.delete(sessionId);
this.stateUpdatePending.delete(sessionId);
this.lastTerminalEventTime.delete(sessionId);
}
// ========== Lifecycle ==========
setStopping(): void {
this._isStopping = true;
}
/** Graceful shutdown: notify clients, close connections, clear all state. */
stop(): void {
this._isStopping = true;
// Gracefully close all SSE connections before clearing
for (const [client] of this.sseClients) {
try {
// Send a final event to notify clients of shutdown
this.sendSSE(client, 'server:shutdown', { reason: 'Server stopping' });
client.raw.end();
} catch {
// Client may already be disconnected
}
}
this.sseClients.clear();
this.remoteSseClients.clear();
this.backpressuredClients.clear();
// Clear per-session batch timers
for (const timer of this.terminalBatchTimers.values()) {
clearTimeout(timer);
}
this.terminalBatchTimers.clear();
this.terminalBatches.clear();
this.terminalBatchSizes.clear();
this.taskUpdateBatches.clear();
this.stateUpdatePending.clear();
// Dispose StaleExpirationMap (stops internal cleanup timer)
this.lastTerminalEventTime.dispose();
}
}