Files
Codeman/src/web/public/constants.js
T
Ark0N ca5fe1ab3e Merge pull request #338 from Ark0N/feat/vertical-rail-detailed-rows
Vertical tab rail: detailed rows (created / working / status), plus a rename-cancel fix
2026-08-25 19:12:57 +02:00

1320 lines
59 KiB
JavaScript

/**
* @fileoverview Shared constants, utility functions, and SSE event type registry for all frontend modules.
*
* This is the first script loaded in index.html. Every other frontend module depends on the
* globals defined here: timing constants, Z-index layers, respawn
* preset definitions, the SSE_EVENTS registry, and shared utilities (escapeHtml,
* getEventCoords, scheduleBackground, urlBase64ToUint8Array).
*
* @globals {function} urlBase64ToUint8Array - VAPID key conversion for Web Push
* @globals {function} scheduleBackground - scheduler.postTask wrapper (background priority)
* @globals {function} getEventCoords - Unified mouse/touch coordinate extractor
* @globals {function} escapeHtml - XSS-safe HTML escaping
* @globals {object} SSE_EVENTS - Centralized SSE event type constants (156 event types; must match backend src/web/sse-events.ts)
* @globals {Array} BUILTIN_RESPAWN_PRESETS - Built-in respawn configuration presets
*
* @dependency None (first in load order)
* @loadorder 1 of 15 — constants.js → mobile-handlers.js → voice-input.js → notification-manager.js
* → keyboard-accessory.js → input-cjk.js → app.js → terminal-ui.js → respawn-ui.js
* → ralph-panel.js → settings-ui.js → panels-ui.js → session-ui.js → ralph-wizard.js
* → api-client.js → subagent-windows.js
*/
// Codeman — Shared constants and utility functions for frontend modules
// ═══════════════════════════════════════════════════════════════
// Web Push Utilities
// ═══════════════════════════════════════════════════════════════
/** Convert a base64-encoded VAPID key to Uint8Array for pushManager.subscribe() */
function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding).replace(/-/g, '+').replace(/_/g, '/');
const rawData = atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
// ═══════════════════════════════════════════════════════════════
// Constants
// ═══════════════════════════════════════════════════════════════
// Default terminal scrollback (can be changed via settings)
const DEFAULT_SCROLLBACK = 50000;
// Timing constants
const STUCK_THRESHOLD_DEFAULT_MS = 600000; // 10 minutes - default for stuck detection
const GROUPING_TIMEOUT_MS = 5000; // 5 seconds - notification grouping window
const NOTIFICATION_LIST_CAP = 100; // Max notifications in list
const TITLE_FLASH_INTERVAL_MS = 1500; // Title flash rate
const BROWSER_NOTIF_RATE_LIMIT_MS = 3000; // Rate limit for browser notifications
const MOBILE_RESIZE_RETRY_MS = 30000; // Small-viewport resize re-send while a desktop sizing claim is hot
const AUTO_CLOSE_NOTIFICATION_MS = 8000; // Auto-close browser notifications
const THROTTLE_DELAY_MS = 100; // General UI throttle delay
const TERMINAL_CHUNK_SIZE = 32 * 1024; // 32KB chunks for terminal buffer loading
const TERMINAL_TAIL_SIZE = 1024 * 1024; // 1MB tail for initial load (more scrollback on tab switch)
const SYNC_WAIT_TIMEOUT_MS = 50; // Wait timeout for terminal sync
const STATS_POLLING_INTERVAL_MS = 2000; // System stats polling
const TUI_REDRAW_SETTLE_MS = 400; // Grace for a TUI to redraw after a real resize, before fetching its buffer
// Z-index base values for layered floating windows
const ZINDEX_SUBAGENT_BASE = 1000;
const ZINDEX_PLAN_SUBAGENT_BASE = 1100;
const ZINDEX_LOG_VIEWER_BASE = 2000;
const ZINDEX_IMAGE_POPUP_BASE = 3000;
// Subagent/floating window layout
const WINDOW_INITIAL_TOP_PX = 120;
const WINDOW_CASCADE_OFFSET_PX = 30;
const WINDOW_MIN_WIDTH_PX = 200;
const WINDOW_MIN_HEIGHT_PX = 200;
const WINDOW_DEFAULT_WIDTH_PX = 300;
// WebGL renderer auto-fallback thresholds.
// _installWebGLLongTaskGuard() observes longtask entries and disables WebGL
// after LONGTASK_COUNT stalls of >= LONGTASK_MS within WINDOW_MS. GRACE_MS
// suppresses the noisy initial-load stalls. STICKY_EXPIRY_MS is how long
// localStorage's webgl-disabled marker survives before we retry WebGL on a
// fresh load (driver/Chrome may have been updated).
const WEBGL_FALLBACK = {
LONGTASK_MS: 200,
LONGTASK_COUNT: 3,
WINDOW_MS: 30000,
GRACE_MS: 5000,
STICKY_EXPIRY_MS: 7 * 24 * 60 * 60 * 1000,
};
/**
* Pure rolling-window trip evaluator for the WebGL longtask guard.
* Mutates `recent` in place (prunes entries older than `now - WINDOW_MS`)
* and appends each new duration's startTime that meets the threshold.
* Returns true when the count inside the window reaches `LONGTASK_COUNT`.
*
* Exposed on `window` for unit testing — the production guard in app.js
* inlines this same logic in its PerformanceObserver callback. Splitting it
* out keeps the threshold math testable without a real PerformanceObserver.
*
* @param {number[]} recent - mutable array of startTimes inside the window
* @param {{startTime: number, duration: number}[]} entries - new longtask entries
* @param {number} now - performance.now() at evaluation time
* @param {typeof WEBGL_FALLBACK} [config=WEBGL_FALLBACK] - thresholds
* @returns {boolean} true if the rolling window has reached the trip count
*/
function evaluateWebGLLongTaskTrip(recent, entries, now, config = WEBGL_FALLBACK) {
for (const entry of entries) {
if (entry.duration >= config.LONGTASK_MS) recent.push(entry.startTime);
}
while (recent.length && now - recent[0] > config.WINDOW_MS) recent.shift();
return recent.length >= config.LONGTASK_COUNT;
}
/**
* Pure decision for whether to skip the WebGL renderer at terminal init, and
* whether to clear the auto-fallback sticky marker. Keeps the interaction
* between device type, URL params, the sticky marker, and the user's settings
* toggle in one testable place (terminal-ui.js calls this).
*
* Precedence (desktop only — mobile always skips):
* 1. user toggle OFF -> skip (one-shot opt-out, sticky untouched)
* 2. ?nowebgl -> skip (one-shot opt-out, sticky untouched)
* 3. ?webgl=force -> enable + clear stale sticky marker
* 4. toggle ON / untouched -> respect the auto-fallback sticky marker
*
* A stored `true` is treated like the untouched default here: the checkbox
* ships checked on desktop, so any unrelated settings save stores `true` —
* letting it clear the marker would permanently defeat the GPU-stall
* auto-fallback safety net. The marker is only retired by ?webgl=force or by
* a real OFF->ON toggle flip, which saveAppSettings() detects at save time.
*
* @param {{deviceType?: string, noWebglParam?: boolean, forceParam?: boolean,
* stickyDisabled?: boolean, userPrefEnabled?: (boolean|undefined)}} [input]
* @returns {{skip: boolean, clearSticky: boolean}}
*/
function shouldSkipWebGL(input = {}) {
if (input.deviceType !== 'desktop') return { skip: true, clearSticky: false };
if (input.userPrefEnabled === false) return { skip: true, clearSticky: false };
if (input.noWebglParam) return { skip: true, clearSticky: false };
if (input.forceParam) return { skip: false, clearSticky: true };
return { skip: !!input.stickyDisabled, clearSticky: false };
}
// Expose for tests. `const` declarations at the top of a non-module script
// are global lexical bindings but not `window` properties, so explicit
// assignment is the test-visible API surface.
// Desktop tab-overflow policy: auto-wrap the session tabs to a second row when
// they overflow one row (and the user hasn't pinned the manual two-row layout).
function shouldAutoWrapTabs(input) {
if (!input || input.deviceType !== 'desktop') return false;
if (input.manualTwoRows) return false;
if ((input.tabCount || 0) < 2) return false;
const scrollWidth = Number(input.scrollWidth) || 0;
const clientWidth = Number(input.clientWidth) || 0;
return scrollWidth > clientWidth + 1;
}
function resolveTabOrientation(input) {
if (!input || input.setting !== 'vertical') return 'horizontal';
if (input.deviceType === 'mobile') return 'horizontal';
return 'vertical';
}
const TAB_RAIL_MIN_WIDTH = 208;
const TAB_RAIL_DEFAULT_WIDTH = 256;
/** Detailed rows carry a third line, and it ellipsizes at 256px — see the
rich sidebar's own 300px column. 320px is the existing Wide preset. */
const TAB_RAIL_RICH_DEFAULT_WIDTH = 320;
const TAB_RAIL_MAX_WIDTH = 360;
function resolveTabRailWidth(input = {}) {
const viewportWidth = Number(input.viewportWidth);
const mainWidth = Number(input.mainWidth);
const minTerminalWidth = Number(input.minTerminalWidth);
const limits = [TAB_RAIL_MAX_WIDTH];
if (Number.isFinite(viewportWidth) && viewportWidth > 0) limits.push(Math.floor(viewportWidth * 0.4));
if (Number.isFinite(mainWidth) && mainWidth > 0 && Number.isFinite(minTerminalWidth) && minTerminalWidth > 0) {
limits.push(Math.floor(mainWidth - minTerminalWidth));
}
const effectiveMax = Math.max(TAB_RAIL_MIN_WIDTH, Math.min(...limits));
const requested = Number(input.width);
const width = Number.isFinite(requested) ? requested : TAB_RAIL_DEFAULT_WIDTH;
return Math.round(Math.min(effectiveMax, Math.max(TAB_RAIL_MIN_WIDTH, width)));
}
function resolveTabRailKeyboardWidth(input = {}) {
let width;
if (input.key === 'Home') width = TAB_RAIL_MIN_WIDTH;
else if (input.key === 'End') width = TAB_RAIL_MAX_WIDTH;
// Enter resets to the caller's effective default (the rich rail's is the
// Wide preset, not 256 — see _defaultTabRailWidth); absent, the base default.
else if (input.key === 'Enter') width = Number(input.defaultWidth) || TAB_RAIL_DEFAULT_WIDTH;
else if (input.key === 'ArrowLeft' || input.key === 'ArrowRight') {
const direction = input.key === 'ArrowLeft' ? -1 : 1;
width = (Number(input.currentWidth) || TAB_RAIL_DEFAULT_WIDTH) + direction * (input.shiftKey ? 32 : 8);
} else return null;
return resolveTabRailWidth({ ...input, width });
}
// Sliver of the neighbouring tab left visible when the strip scrolls a tab into
// view. Landing a tab flush against the edge reads as "this is the last one";
// the gap is what tells the user there is more strip to swipe to.
const TAB_SCROLL_REVEAL_PX = 16;
// Phone/tablet tab-strip scroll policy (issue #257). Those breakpoints scroll
// the strip horizontally (desktop wraps to a second row instead and never
// scrolls), so the active tab can sit entirely outside the visible slice with
// no way back except a swipe the user may not know is possible.
//
// Returns the scrollLeft that puts the tab inside the window, clamped to the
// scrollable range, and returns the CURRENT scrollLeft when the tab is already
// visible: callers compare and skip the write, so an already-correct strip is
// never nudged. Pure: the caller measures, this decides.
function computeTabScrollLeft(input) {
const scrollWidth = Number(input?.scrollWidth) || 0;
const clientWidth = Number(input?.clientWidth) || 0;
const maxScroll = Math.max(0, scrollWidth - clientWidth);
if (maxScroll === 0 || clientWidth <= 0) return 0;
const pad = input?.padding == null ? TAB_SCROLL_REVEAL_PX : Number(input.padding) || 0;
const tabLeft = Number(input?.tabLeft) || 0;
const tabWidth = Number(input?.tabWidth) || 0;
const tabRight = tabLeft + tabWidth;
const viewLeft = Math.min(Math.max(Number(input?.scrollLeft) || 0, 0), maxScroll);
const viewRight = viewLeft + clientWidth;
let target = viewLeft;
if (tabWidth + pad >= clientWidth) {
// Tab is as wide as the window (long session name on a narrow phone):
// there is no position that shows all of it plus padding, so align its
// start, since the name matters more than the trailing badges.
target = tabLeft;
} else if (tabLeft - pad < viewLeft) {
target = tabLeft - pad;
} else if (tabRight + pad > viewRight) {
target = tabRight + pad - clientWidth;
}
return Math.min(Math.max(Math.round(target), 0), maxScroll);
}
// Session lineage lines — geometry for the arc drawn between a tab and a tab it
// spawned (a worker started through the codeman agent skill, which passes its own
// id as parentSessionId). Pure: the caller measures and appends, this decides.
//
// ONE shape, because both endpoints live in the same horizontal strip and the subagent
// shape (tab-bottom → window-top) has nothing to aim at: a U-bridge HANGING BELOW the
// strip, from the parent's bottom edge to the child's bottom edge, so it reads as a
// bracket joining two tabs rather than as a line crossing them. The dip grows with
// horizontal distance and with `depth` (the child's index among its siblings), so
// several children of one parent nest instead of overprinting.
//
// ⚠ A WRAPPED STRIP USED TO GET ITS OWN SHAPE, AND THAT SHAPE WAS THE BUG. When the
// desktop strip wraps (`tabs-two-rows` / `tabs-auto-wrap`) a parent on row 1 and its
// child on row 2 are ~4px apart vertically, so the old parent-bottom → child-TOP bezier
// had a 4px span to work with and drew a flat horizontal line inside the row gap
// (reported as "they connect already, but the lines are straight and not easy visible"),
// and three siblings drew three of them on top of each other. Aiming BOTH ends at the
// tab BOTTOMS and putting the control points below the LOWER row gives the wrapped case
// the same bracket as the flat case: it leaves the parent downward, crosses the lower
// row once, and comes back up under the child. Same formula, no branch.
//
// Returns null when the edge must not be drawn: a missing/degenerate rect, or an
// endpoint scrolled outside the strip. `.session-tabs` is `overflow-x: auto`, so a
// scrolled-out tab still HAS a rect — one lying over the logo or the header
// buttons. Skipping is honest; clamping would point at a tab that isn't there.
// ⚠ THE DIP IS WHAT MAKES THE ARC AN ARC, and it has now been mis-tuned in BOTH
// directions, so treat these numbers as a corridor rather than a dial to crank:
// - Too shallow (the first ship, 44px cap): a skill worker is appended to the END of
// the strip, so a lead-to-worker span is 800-1500px, and a 44px cap over 1300px is
// a 33px sag, a line that reads as STRAIGHT across the terminal (#285).
// - Too deep (the 104px cap that replaced it): in the wrapped-strip case the cap and
// the FULL row offset stacked, bowing the bracket ~106px into the terminal text
// (owner screenshot 2026-08-15, "die Linien machen einen grossen Bogen nach unten").
// The dip is measured from the STRIP'S BOTTOM EDGE (falling back to the lower tab
// bottom when the strip rect is missing or shorter than its tabs), which buys two
// things at once: the bow needs no per-row offsets stacked on top, and a same-row
// arc between ROW-1 tabs of a wrapped strip clears row 2's labels instead of being
// drawn through them (the retune's own first draft had exactly that regression).
const LINEAGE_DIP_BASE_PX = 14;
const LINEAGE_DIP_PER_PX = 0.06;
const LINEAGE_DIP_MIN_PX = 22;
const LINEAGE_DIP_MAX_PX = 64;
// Siblings nest by this much. Widened with the stroke: at 2.5px plus its glow, arcs 6px
// apart bled into one thick band instead of reading as three separate lines.
const LINEAGE_SIBLING_STEP_PX = 8;
const LINEAGE_STRIP_TOLERANCE_PX = 4;
const LINEAGE_VERTICAL_TRACK_INSET_PX = 6;
const LINEAGE_VERTICAL_SIBLING_STEP_PX = 3;
const LINEAGE_VERTICAL_ANCHOR_CLEARANCE_PX = 4;
// Lineage palette, assigned per SPAWNING TAB in first-seen order and cycled
// (session-lineage.js). Every arc leaving one tab shares its colour however many
// workers it spawns; a child that spawns in turn gets its own for the arcs below it.
// The empty FIRST entry means "no override": the CSS then falls back to --session-blue,
// which every skin block tunes for its own background, so a lone arc keeps the
// skin-aware blue that shipped in 1.18.2. The fixed entries are deliberately vivid
// (owner call 2026-08-15: matrix green, pinkish, violet, red, turquoise "and so on");
// they ride the same double glow as the blue, which is what keeps them legible over
// terminal text on every skin.
const LINEAGE_COLORS = ['', '#00ff66', '#ff5ea8', '#a78bfa', '#ff5252', '#2dd4bf', '#ffa940'];
function computeLineagePath(input) {
const parent = input?.parent;
const child = input?.child;
if (!parent || !child) return null;
const pw = Number(parent.width) || 0;
const ph = Number(parent.height) || 0;
const cw = Number(child.width) || 0;
const ch = Number(child.height) || 0;
if (pw <= 0 || ph <= 0 || cw <= 0 || ch <= 0) return null;
const orientation = input?.orientation === 'vertical' ? 'vertical' : 'horizontal';
const strip = input?.strip;
const depth = Math.max(0, Math.min(6, Number(input?.depth) || 0));
const pLeft = Number(parent.left);
const cLeft = Number(child.left);
const pTop = Number(parent.top);
const cTop = Number(child.top);
if (![pLeft, cLeft, pTop, cTop].every(Number.isFinite)) return null;
if (orientation === 'vertical') {
const py = pTop + ph / 2;
const cy = cTop + ch / 2;
if (strip && Number(strip.height) > 0) {
const min = Number(strip.top) - LINEAGE_STRIP_TOLERANCE_PX;
const max = Number(strip.top) + Number(strip.height) + LINEAGE_STRIP_TOLERANCE_PX;
if (py < min || py > max || cy < min || cy > max) return null;
}
const stripLeft =
strip && Number.isFinite(Number(strip.left))
? Number(strip.left)
: Math.min(pLeft, cLeft) - LINEAGE_VERTICAL_TRACK_INSET_PX * 2;
const requestedTrack =
stripLeft + LINEAGE_VERTICAL_TRACK_INSET_PX + depth * LINEAGE_VERTICAL_SIBLING_STEP_PX;
const trackX = Math.min(requestedTrack, Math.min(pLeft, cLeft) - LINEAGE_VERTICAL_ANCHOR_CLEARANCE_PX);
const d = `M ${r1(pLeft)} ${r1(py)} H ${r1(trackX)} V ${r1(cy)} H ${r1(cLeft)}`;
return { d, endX: cLeft, endY: cy, sameRow: false };
}
const px = pLeft + pw / 2;
const cx = cLeft + cw / 2;
if (strip && Number(strip.width) > 0) {
const min = Number(strip.left) - LINEAGE_STRIP_TOLERANCE_PX;
const max = Number(strip.left) + Number(strip.width) + LINEAGE_STRIP_TOLERANCE_PX;
if (px < min || px > max || cx < min || cx > max) return null;
}
const pBottom = pTop + ph;
const cBottom = cTop + ch;
const sameRow = Math.abs(pTop + ph / 2 - (cTop + ch / 2)) <= Math.min(ph, ch) / 2;
// Both ends anchor on the tab BOTTOM, and the control points hang below the WHOLE
// strip, so one formula covers a flat strip, a wrapped pair, and a same-row pair
// sitting above further rows (see the corridor note above the constants).
const span = Math.abs(cx - px);
const stripBottom =
strip && Number(strip.height) > 0 && Number.isFinite(Number(strip.top))
? Number(strip.top) + Number(strip.height)
: Number.NEGATIVE_INFINITY;
const baseline = Math.max(pBottom, cBottom, stripBottom);
const dip =
Math.min(LINEAGE_DIP_MAX_PX, Math.max(LINEAGE_DIP_MIN_PX, LINEAGE_DIP_BASE_PX + span * LINEAGE_DIP_PER_PX)) +
depth * LINEAGE_SIBLING_STEP_PX;
const yc = baseline + dip;
const d = `M ${r1(px)} ${r1(pBottom)} C ${r1(px)} ${r1(yc)}, ${r1(cx)} ${r1(yc)}, ${r1(cx)} ${r1(cBottom)}`;
return { d, endX: cx, endY: cBottom, sameRow };
}
// One decimal is plenty for a screen-space path and keeps the `d` string short.
function r1(n) {
return Math.round(n * 10) / 10;
}
// COD-134 — Terminal WebSocket reconnect policy.
//
// Decide what to do after a terminal WebSocket closes, given the close `code`
// and `attempt` (0-based count of consecutive reconnects already made):
// - transient closes (code < 4004: 1000/1001/1005/1006/etc.) → 'reconnect'
// with exponential backoff (0 on the first attempt; the caller adds jitter),
// 250ms → 500 → 1000 → ... capped at 10s.
// - 4004 (session not found) / 4009 (session terminated) → 'give-up': the
// session is gone, retrying only wastes connections.
// - 4008 (too many connections) and any other code >= 4004 → 'retry-fallback':
// show the HTTP fallback but keep retrying on a bounded 5s timer so the
// transport returns to WS once the transient condition clears (un-stick).
// Pure: no DOM, no side effects.
function planWsReconnect(code, attempt) {
if (code === 4004 || code === 4009) {
return { action: 'give-up', delayMs: 0 };
}
if (code >= 4004) {
return { action: 'retry-fallback', delayMs: 5000 };
}
const delayMs = attempt <= 0 ? 0 : Math.min(250 * Math.pow(2, attempt - 1), 10000);
return { action: 'reconnect', delayMs };
}
// Connection-loss UI policy.
//
// With the service worker serving the cached app shell, Codeman still *renders*
// when the server is unreachable (phone off the tailnet, VPN down, server
// stopped): a dashboard with no sessions and an 8px red dot in the header
// corner. That reads as "there are no sessions", not "you are not connected".
// This decides what the app surfaces instead:
//
// 'overlay': full-screen "can't reach Codeman". Used while the page has
// never loaded server state, where the UI behind it is empty
// anyway, so blocking it costs nothing and explains everything.
// 'banner': non-blocking bar under the header. Used once state HAS loaded,
// so the terminal scrollback stays readable while the link is down.
// 'hidden': connected, or still inside the grace window.
//
// Grace: a COM deploy restarts the server and SSE is back in ~200ms. Shouting
// on every deploy trains the user to ignore the warning, so a transport that is
// merely *not yet connected* gets CONNECTION_LOSS_GRACE_MS to recover.
// `navigator.onLine === false` skips the grace entirely: the device itself is
// saying there is no network, which is never a 200ms blip.
//
// Pure: no DOM, no timers, no side effects. `now` is passed in.
const CONNECTION_LOSS_GRACE_MS = 2500;
function computeConnectionLossUi(input) {
const {
isOnline = true,
status = 'connected',
everLoaded = false,
downSince = null,
now = 0,
nextRetryAt = null,
overlayDismissed = false,
retryPending = false,
} = input || {};
const hidden = { mode: 'hidden', kind: 'connected', title: '', detail: '', retryInSec: null };
// The browser's own offline flag outranks the transport state: no network
// means no reconnect is coming until it returns.
const hardOffline = !isOnline || status === 'offline';
if (!hardOffline) {
if (status === 'connected') return hidden;
const downMs = downSince == null ? 0 : Math.max(0, now - downSince);
if (downMs < CONNECTION_LOSS_GRACE_MS) return { ...hidden, kind: 'connecting' };
}
// Dismissing the overlay ("show cached view") demotes it to the banner for
// the rest of this outage, never back to invisible.
const mode = everLoaded || overlayDismissed ? 'banner' : 'overlay';
// A retry the user just triggered has no scheduled time; the caller renders
// an indeterminate "Retrying…" for null.
const retryInSec =
retryPending || nextRetryAt == null ? null : Math.max(0, Math.ceil((nextRetryAt - now) / 1000));
if (hardOffline) {
return {
mode,
kind: 'offline',
title: 'No network connection',
detail: 'This device is offline. Codeman is showing the last cached view.',
retryInSec,
};
}
return {
mode,
kind: 'unreachable',
title: "Can't reach the Codeman server",
detail:
'This device has a network, but the Codeman server is not answering. ' +
'If you reach Codeman over Tailscale or a VPN, check that it is connected.',
retryInSec,
};
}
// SSE staleness policy: is this stream a zombie?
//
// An EventSource that stops delivering does not always error. A proxy that
// idle-closed the connection, a laptop resumed from sleep, a tailnet
// reconnect: `onerror` never fires, the header dot stays green, and every
// SSE-driven surface (tab status dots, sessions created on another device,
// renames) freezes until the user reloads. The server writes a
// `sse:heartbeat` frame every 15s, so silence longer than three of them means
// the stream is dead even though the transport still claims otherwise.
//
// Stale ONLY when the transport believes it is 'connected': the other states
// already have the reconnect/backoff machinery running, and re-firing on top
// of them would stack reconnects. That guard is also the loop breaker: a
// forced reconnect leaves 'connected' immediately, so the watchdog cannot
// fire again while one is in flight. `navigator.onLine === false` is not
// staleness either; there is nothing to reconnect to yet.
//
// Pure: no DOM, no timers, no side effects. `now` is passed in.
const SSE_STALE_TIMEOUT_MS = 45000; // three missed 15s heartbeats
function computeSseStale(input) {
const {
lastMessageAt = null,
now = 0,
status = 'connected',
isOnline = true,
timeoutMs = SSE_STALE_TIMEOUT_MS,
} = input || {};
if (!isOnline || status !== 'connected') return false;
// No frame has ever arrived: `init` lands on connect, so this is a stream
// that has not opened yet rather than one that went quiet.
if (typeof lastMessageAt !== 'number' || !(lastMessageAt > 0)) return false;
return now - lastMessageAt >= timeoutMs;
}
// Home-screen session order: one comparator for both overviews.
//
// The phone overview (mobile-overview.js) and the desktop tab rail
// (home-sessions.js) list the same sessions, so they answer the same question
// and must answer it the same way: "which of these wants me next?".
//
// 1. Anything blocked on a human first (red question, then error, then a
// yellow idle prompt), longest-blocked at the top: a session that has been
// sitting on a permission dialog for 20 minutes is starving, one that
// raised it 5 seconds ago is not.
// 2. Then whatever is running, LONGEST-RUNNING first, since that is the turn most
// likely to be finished, or stuck, by the time you look.
// 3. Then everything quiet, MOST RECENTLY quiet first: when nothing is
// running, the session that just finished is the one you came back for,
// and the one you abandoned yesterday sinks.
//
// So the tiebreak flips direction halfway down the list, and that is the point:
// for a state something is still doing, longer = more urgent; for a state
// something has stopped in, more recent = more relevant.
//
// Pure: no DOM, no clock (every input is an epoch-ms stamp already on the
// session payload), no `this`. Unit-tested in test/session-overview-order.test.ts.
const SESSION_ACTIVITY_RANK = {
needs: 0,
error: 1,
waiting: 2,
working: 3,
idle: 4,
done: 5,
};
/** States still in progress, where the OLDEST stamp sorts first. */
const SESSION_ACTIVITY_OLDEST_FIRST = ['needs', 'error', 'waiting', 'working'];
/**
* When the row entered the state it is in.
*
* For everything quiet that is `lastActivityAt`, the last byte the pane printed:
* a Claude pane sitting at its composer prints nothing, so the end of the last
* turn is exactly when it went quiet.
*
* A WORKING pane is the opposite: it repaints about once a second, so its
* last-activity stamp is always "now" and would rank every running turn as
* freshly started. Its real start is the pane's last Enter (`lastSubmitAt`),
* persisted server-side and therefore stable across a Codeman restart. A
* working pane that has never submitted (spawned with its prompt on the command
* line, or an external CLI) falls back to last activity, which puts it at the
* short end of the running group rather than falsely at the head of it.
*/
function sessionActivityAnchor(row) {
const activeAt = Number(row && row.lastActivityAt) || 0;
if (row && row.state === 'working') return Number(row.lastSubmitAt) || activeAt;
return activeAt;
}
/**
* Sort comparator for one overview row against another.
* @param {{state: string, lastActivityAt?: number, lastSubmitAt?: number, orderIndex?: number}} a
* @param {{state: string, lastActivityAt?: number, lastSubmitAt?: number, orderIndex?: number}} b
*/
function compareSessionActivity(a, b) {
const rankA = SESSION_ACTIVITY_RANK[a.state];
const rankB = SESSION_ACTIVITY_RANK[b.state];
const rank = (rankA === undefined ? 99 : rankA) - (rankB === undefined ? 99 : rankB);
if (rank !== 0) return rank;
const atA = sessionActivityAnchor(a);
const atB = sessionActivityAnchor(b);
if (atA !== atB) {
// A row with no stamp at all gets no opinion: it sorts last either way
// rather than claiming to be the oldest (0) thing on the screen.
if (!atA) return 1;
if (!atB) return -1;
return SESSION_ACTIVITY_OLDEST_FIRST.includes(a.state) ? atA - atB : atB - atA;
}
// Equal stamps (or two unstamped rows): fall back to the user's tab order so
// the list is deterministic and cannot shuffle between renders.
const orderA = Number.isFinite(a.orderIndex) ? a.orderIndex : Number.MAX_SAFE_INTEGER;
const orderB = Number.isFinite(b.orderIndex) ? b.orderIndex : Number.MAX_SAFE_INTEGER;
return orderA - orderB;
}
/** Copy of `rows`, in overview order. Never sorts in place, so callers keep their array. */
function sortSessionsByActivity(rows) {
return (Array.isArray(rows) ? rows.slice() : []).sort(compareSessionActivity);
}
// Terminal font stack — the single source for every xterm surface (the main
// terminal in terminal-ui.js, the log-viewer terminal in panels-ui.js).
// "Symbols Nerd Font Mono" is a bundled icons-only webfont (fonts/ +
// @font-face in styles.css): browsers fall back PER GLYPH, so Nerd Font
// prompt icons (powerline segments, folder/git glyphs from p10k, starship,
// oh-my-posh) render even though the text fonts carry no private-use-area
// symbols — while all readable text keeps coming from the text fonts.
const TERMINAL_FONT_DEFAULT_STACK =
'"Fira Code", "Cascadia Code", "JetBrains Mono", "SF Mono", Monaco, "Symbols Nerd Font Mono", monospace';
/**
* Resolve the xterm fontFamily from the per-device `terminalFontFamily`
* setting. A user-set family (or comma-separated list) is PREPENDED to the
* built-in stack, never a replacement — the symbols fallback and a final
* `monospace` must survive whatever the user types. Blank input yields the
* default. Unquoted names that need quoting for CSS (spaces, digits leading,
* etc.) are quoted; embedded quotes are stripped rather than escaped, since
* a font name cannot contain them anyway.
*/
function resolveTerminalFontFamily(custom) {
const raw = typeof custom === 'string' ? custom.trim() : '';
if (!raw) return TERMINAL_FONT_DEFAULT_STACK;
const families = raw
.split(',')
.map((f) => f.trim().replace(/^["']|["']$/g, '').replace(/["']/g, '').trim())
.filter(Boolean)
// Drop generic families the user may append — the default stack already
// ends in `monospace`, and a duplicate earlier entry would shadow the
// symbols fallback behind it.
.filter((f) => !/^(monospace|serif|sans-serif|system-ui)$/i.test(f))
.map((f) => (/^[A-Za-z][A-Za-z0-9-]*$/.test(f) ? f : `"${f}"`));
if (!families.length) return TERMINAL_FONT_DEFAULT_STACK;
return `${families.join(', ')}, ${TERMINAL_FONT_DEFAULT_STACK}`;
}
// ---------------------------------------------------------------------------
// Auto Copy (copy-on-select). Pure decision, so every guard below is testable
// without a terminal, a clipboard, or a browser.
// ---------------------------------------------------------------------------
/**
* Upper bound on an AUTO-copied selection.
*
* A drag that runs off the top of the viewport autoscrolls, so one gesture can
* sweep the entire 50k-line scrollback (millions of characters), and writing
* that to the clipboard on every mouseup is a real hazard on a phone. Past the
* cap the copy is REFUSED rather than truncated (half a selection on the
* clipboard is worse than none) and the user is told to press Ctrl+C, which
* still copies the whole thing through the explicit path.
*/
const AUTO_COPY_MAX_CHARS = 1_000_000;
/**
* What an auto-copy attempt should do at the end of a selection gesture.
*
* `pending` is set by xterm's onSelectionChange and cleared on every flush;
* `lastCopied` is the text this surface auto-copied last. Either one alone is
* wrong, which is why both are here:
*
* - onSelectionChange does not reliably fire BEFORE the mouseup that ends the
* drag (xterm fires it from its own document-level mouseup handler, and
* listener order between the two is registration order, not something this
* code controls). Gating on `pending` alone would silently drop the first
* copy of a drag-selection.
* - Gating on `text !== lastCopied` alone drops a deliberate re-selection of
* the same text after the user copied something else in between, and it
* would let any unrelated mouseup on the page re-copy a stale selection.
*
* So: a genuine selection change (`pending`) always copies, and otherwise only
* text that differs from the last auto-copy does.
*
* @param {{enabled?: boolean, text?: string, lastCopied?: string, pending?: boolean}} params
* @returns {'copy'|'skip'|'too-large'}
*/
function decideAutoCopy({ enabled, text, lastCopied, pending } = {}) {
if (!enabled) return 'skip';
// Whitespace-only is what a drag across blank cells produces; putting a wall
// of spaces on the clipboard is never what the gesture meant.
if (typeof text !== 'string' || !text.trim()) return 'skip';
if (!pending && text === lastCopied) return 'skip';
if (text.length > AUTO_COPY_MAX_CHARS) return 'too-large';
return 'copy';
}
if (typeof window !== 'undefined') {
window.WEBGL_FALLBACK = WEBGL_FALLBACK;
window.evaluateWebGLLongTaskTrip = evaluateWebGLLongTaskTrip;
window.shouldSkipWebGL = shouldSkipWebGL;
window.CodemanTabOverflow = {
shouldAutoWrapTabs,
resolveTabOrientation,
computeTabScrollLeft,
TAB_SCROLL_REVEAL_PX,
};
window.CodemanTabRail = {
DEFAULT_WIDTH: TAB_RAIL_DEFAULT_WIDTH,
RICH_DEFAULT_WIDTH: TAB_RAIL_RICH_DEFAULT_WIDTH,
MIN_WIDTH: TAB_RAIL_MIN_WIDTH,
MAX_WIDTH: TAB_RAIL_MAX_WIDTH,
resolveWidth: resolveTabRailWidth,
resolveKeyboardWidth: resolveTabRailKeyboardWidth,
};
window.CodemanWsReconnect = {
plan: planWsReconnect,
};
window.CodemanLineage = {
computePath: computeLineagePath,
DIP_MIN_PX: LINEAGE_DIP_MIN_PX,
DIP_MAX_PX: LINEAGE_DIP_MAX_PX,
SIBLING_STEP_PX: LINEAGE_SIBLING_STEP_PX,
VERTICAL_TRACK_INSET_PX: LINEAGE_VERTICAL_TRACK_INSET_PX,
VERTICAL_SIBLING_STEP_PX: LINEAGE_VERTICAL_SIBLING_STEP_PX,
COLORS: LINEAGE_COLORS,
};
window.CodemanConnectionLoss = {
compute: computeConnectionLossUi,
GRACE_MS: CONNECTION_LOSS_GRACE_MS,
};
window.CodemanSseStale = {
compute: computeSseStale,
TIMEOUT_MS: SSE_STALE_TIMEOUT_MS,
};
window.CodemanSessionOrder = {
RANK: SESSION_ACTIVITY_RANK,
anchor: sessionActivityAnchor,
compare: compareSessionActivity,
sort: sortSessionsByActivity,
};
window.CodemanAutoCopy = {
decide: decideAutoCopy,
MAX_CHARS: AUTO_COPY_MAX_CHARS,
};
window.CodemanTerminalFont = {
DEFAULT_STACK: TERMINAL_FONT_DEFAULT_STACK,
resolve: resolveTerminalFontFamily,
};
}
// Scheduler API — prioritize terminal writes over background UI updates.
// scheduler.postTask('background') defers non-critical work (connection lines, panel renders)
// so the main thread stays free for terminal rendering at 60fps.
const _hasScheduler = typeof globalThis.scheduler?.postTask === 'function';
function scheduleBackground(fn) {
if (_hasScheduler) { scheduler.postTask(fn, { priority: 'background' }); }
else { requestAnimationFrame(fn); }
}
// DEC mode 2026 marker stripping — xterm.js 6.0 handles sync natively,
// but server-sent terminal buffers may still contain markers from Claude CLI.
const DEC_SYNC_STRIP_RE = /\x1b\[\?2026[hl]/g;
// Built-in respawn configuration presets
const BUILTIN_RESPAWN_PRESETS = [
{
id: 'solo-work',
name: 'Solo',
description: 'Claude working alone — fast respawn cycles with context reset',
config: {
idleTimeoutMs: 3000,
updatePrompt: 'summarize your progress so far before the context reset.',
interStepDelayMs: 2000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'continue working. Pick up where you left off based on the context above.',
autoAcceptPrompts: true,
},
durationMinutes: 60,
builtIn: true,
createdAt: 0,
},
{
id: 'subagent-workflow',
name: 'Subagents',
description: 'Lead session with Task tool subagents — longer idle tolerance',
config: {
idleTimeoutMs: 45000,
updatePrompt: 'check on your running subagents and summarize their results before the context reset. If all subagents have finished, note what was completed and what remains.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'check on your running subagents and continue coordinating their work. If all subagents have finished, summarize their results and proceed with the next step.',
autoAcceptPrompts: true,
},
durationMinutes: 240,
builtIn: true,
createdAt: 0,
},
{
id: 'team-lead',
name: 'Team',
description: 'Leading an agent team via TeamCreate — tolerates long silences',
config: {
idleTimeoutMs: 90000,
updatePrompt: 'review the task list and teammate progress. Summarize the current state before the context reset.',
interStepDelayMs: 5000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'check on your teammates by reviewing the task list and any messages in your inbox. Assign new tasks if teammates are idle, or continue coordinating the team effort.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
{
id: 'ralph-todo',
name: 'Ralph/Todo',
description: 'Ralph Loop task list — works through todos with progress tracking',
config: {
idleTimeoutMs: 8000,
updatePrompt: 'update CLAUDE.md with discoveries and progress notes, mark completed tasks in @fix_plan.md, write a brief summary so the next cycle can continue seamlessly.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'read @fix_plan.md for task status, continue on the next uncompleted task. When ALL tasks are complete, output <promise>COMPLETE</promise>.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
{
id: 'overnight-autonomous',
name: 'Overnight',
description: 'Unattended overnight runs with full context reset between cycles',
config: {
idleTimeoutMs: 10000,
updatePrompt: 'summarize what you accomplished so far and write key progress notes to CLAUDE.md so the next cycle can pick up where you left off.',
interStepDelayMs: 3000,
sendClear: true,
sendInit: true,
kickstartPrompt: 'continue working on the task. Pick up where you left off based on the context above.',
autoAcceptPrompts: true,
},
durationMinutes: 480,
builtIn: true,
createdAt: 0,
},
];
// ═══════════════════════════════════════════════════════════════
// SSE Event Types
// ═══════════════════════════════════════════════════════════════
/** @type {Record<string, string>} Centralized SSE event type constants */
const SSE_EVENTS = {
// Core
INIT: 'init',
// Transport
HEARTBEAT: 'sse:heartbeat',
// Session lifecycle
SESSION_CREATED: 'session:created',
SESSION_UPDATED: 'session:updated',
SESSION_DELETED: 'session:deleted',
SESSION_TERMINAL: 'session:terminal',
SESSION_NEEDS_REFRESH: 'session:needsRefresh',
SESSION_CLEAR_TERMINAL: 'session:clearTerminal',
SESSION_COMPLETION: 'session:completion',
SESSION_ERROR: 'session:error',
SESSION_EXIT: 'session:exit',
SESSION_IDLE: 'session:idle',
SESSION_WORKING: 'session:working',
SESSION_AUTO_CLEAR: 'session:autoClear',
SESSION_AUTO_COMPACT: 'session:autoCompact',
SESSION_LIMIT_PAUSE_SCHEDULED: 'session:limitPauseScheduled',
SESSION_LIMIT_RESUME: 'session:limitResume',
SESSION_LIMIT_RESUME_CANCELLED: 'session:limitResumeCancelled',
SESSION_RESPAWN_BREAKER_TRIPPED: 'session:respawnBreakerTripped',
SESSION_CLI_INFO: 'session:cliInfo',
SESSION_PINNED: 'session:pinned',
SESSION_MESSAGE: 'session:message',
SESSION_INTERACTIVE: 'session:interactive',
SESSION_RUNNING: 'session:running',
SESSION_STATUS_TELEMETRY: 'session:statusTelemetry',
// Scheduled runs
SCHEDULED_CREATED: 'scheduled:created',
SCHEDULED_UPDATED: 'scheduled:updated',
SCHEDULED_COMPLETED: 'scheduled:completed',
SCHEDULED_STOPPED: 'scheduled:stopped',
SCHEDULED_LOG: 'scheduled:log',
SCHEDULED_DELETED: 'scheduled:deleted',
// Cron jobs
CRON_JOBS_CHANGED: 'cron:jobsChanged',
CRON_JOB_DELETED: 'cron:jobDeleted',
CRON_RUN_CREATED: 'cron:runCreated',
CRON_RUN_UPDATED: 'cron:runUpdated',
// Respawn
RESPAWN_STARTED: 'respawn:started',
RESPAWN_STOPPED: 'respawn:stopped',
RESPAWN_STATE_CHANGED: 'respawn:stateChanged',
RESPAWN_CYCLE_STARTED: 'respawn:cycleStarted',
RESPAWN_CYCLE_COMPLETED: 'respawn:cycleCompleted',
RESPAWN_BLOCKED: 'respawn:blocked',
RESPAWN_STEP_SENT: 'respawn:stepSent',
RESPAWN_STEP_COMPLETED: 'respawn:stepCompleted',
RESPAWN_DETECTION_UPDATE: 'respawn:detectionUpdate',
RESPAWN_AUTO_ACCEPT_SENT: 'respawn:autoAcceptSent',
RESPAWN_AI_CHECK_STARTED: 'respawn:aiCheckStarted',
RESPAWN_AI_CHECK_COMPLETED: 'respawn:aiCheckCompleted',
RESPAWN_AI_CHECK_FAILED: 'respawn:aiCheckFailed',
RESPAWN_AI_CHECK_COOLDOWN: 'respawn:aiCheckCooldown',
RESPAWN_PLAN_CHECK_STARTED: 'respawn:planCheckStarted',
RESPAWN_PLAN_CHECK_COMPLETED: 'respawn:planCheckCompleted',
RESPAWN_PLAN_CHECK_FAILED: 'respawn:planCheckFailed',
RESPAWN_TIMER_STARTED: 'respawn:timerStarted',
RESPAWN_TIMER_CANCELLED: 'respawn:timerCancelled',
RESPAWN_TIMER_COMPLETED: 'respawn:timerCompleted',
RESPAWN_ACTION_LOG: 'respawn:actionLog',
RESPAWN_LOG: 'respawn:log',
RESPAWN_ERROR: 'respawn:error',
RESPAWN_CONFIG_UPDATED: 'respawn:configUpdated',
// Tasks
TASK_CREATED: 'task:created',
TASK_COMPLETED: 'task:completed',
TASK_FAILED: 'task:failed',
TASK_UPDATED: 'task:updated',
// Mux (tmux)
MUX_CREATED: 'mux:created',
MUX_KILLED: 'mux:killed',
MUX_DIED: 'mux:died',
MUX_STATS_UPDATED: 'mux:statsUpdated',
// Remote auto-reconnect (COD-108)
REMOTE_SESSION_DROPPED: 'remote:sessionDropped',
REMOTE_SESSION_RECONNECTED: 'remote:sessionReconnected',
REMOTE_RECONNECT_EXHAUSTED: 'remote:reconnectExhausted',
// Ralph
SESSION_RALPH_LOOP_UPDATE: 'session:ralphLoopUpdate',
SESSION_RALPH_TODO_UPDATE: 'session:ralphTodoUpdate',
SESSION_RALPH_COMPLETION_DETECTED: 'session:ralphCompletionDetected',
SESSION_RALPH_STATUS_UPDATE: 'session:ralphStatusUpdate',
SESSION_CIRCUIT_BREAKER_UPDATE: 'session:circuitBreakerUpdate',
SESSION_EXIT_GATE_MET: 'session:exitGateMet',
// Bash tools
SESSION_BASH_TOOL_START: 'session:bashToolStart',
SESSION_BASH_TOOL_END: 'session:bashToolEnd',
SESSION_BASH_TOOLS_UPDATE: 'session:bashToolsUpdate',
// Session: Plan
SESSION_PLAN_TASK_UPDATE: 'session:planTaskUpdate',
SESSION_PLAN_CHECKPOINT: 'session:planCheckpoint',
SESSION_PLAN_ROLLBACK: 'session:planRollback',
SESSION_PLAN_TASK_ADDED: 'session:planTaskAdded',
// Hooks (Claude Code hook events)
HOOK_IDLE_PROMPT: 'hook:idle_prompt',
HOOK_PERMISSION_PROMPT: 'hook:permission_prompt',
HOOK_ELICITATION_DIALOG: 'hook:elicitation_dialog',
HOOK_ELICITATION_COMPLETE: 'hook:elicitation_complete',
HOOK_ELICITATION_RESPONSE: 'hook:elicitation_response',
HOOK_STOP: 'hook:stop',
HOOK_AGENT_WORKING: 'hook:agent_working',
HOOK_TEAMMATE_IDLE: 'hook:teammate_idle',
HOOK_TASK_COMPLETED: 'hook:task_completed',
// Approvals Inbox
APPROVAL_PENDING: 'approval:pending',
APPROVAL_UPDATED: 'approval:updated',
APPROVAL_RESOLVED: 'approval:resolved',
// Subagents (Claude Code background agents)
SUBAGENT_DISCOVERED: 'subagent:discovered',
SUBAGENT_UPDATED: 'subagent:updated',
SUBAGENT_TOOL_CALL: 'subagent:tool_call',
SUBAGENT_PROGRESS: 'subagent:progress',
SUBAGENT_MESSAGE: 'subagent:message',
SUBAGENT_TOOL_RESULT: 'subagent:tool_result',
SUBAGENT_COMPLETED: 'subagent:completed',
// Workflow runs (ultracode / Workflow tool)
WORKFLOW_RUN_DISCOVERED: 'workflow:run_discovered',
WORKFLOW_RUN_UPDATED: 'workflow:run_updated',
WORKFLOW_RUN_REMOVED: 'workflow:run_removed',
// Images
IMAGE_DETECTED: 'image:detected',
ATTACHMENT_DETECTED: 'attachment:detected',
// Tunnel
TUNNEL_STARTED: 'tunnel:started',
TUNNEL_STOPPED: 'tunnel:stopped',
TUNNEL_PROGRESS: 'tunnel:progress',
TUNNEL_ERROR: 'tunnel:error',
TUNNEL_QR_ROTATED: 'tunnel:qrRotated',
TUNNEL_QR_REGENERATED: 'tunnel:qrRegenerated',
TUNNEL_QR_AUTH_USED: 'tunnel:qrAuthUsed',
// Plan orchestration
PLAN_SUBAGENT: 'plan:subagent',
PLAN_PROGRESS: 'plan:progress',
PLAN_STARTED: 'plan:started',
PLAN_CANCELLED: 'plan:cancelled',
PLAN_COMPLETED: 'plan:completed',
// Orchestrator Loop
ORCHESTRATOR_STATE_CHANGED: 'orchestrator:stateChanged',
ORCHESTRATOR_PLAN_PROGRESS: 'orchestrator:planProgress',
ORCHESTRATOR_PLAN_READY: 'orchestrator:planReady',
ORCHESTRATOR_PHASE_STARTED: 'orchestrator:phaseStarted',
ORCHESTRATOR_PHASE_COMPLETED: 'orchestrator:phaseCompleted',
ORCHESTRATOR_PHASE_FAILED: 'orchestrator:phaseFailed',
ORCHESTRATOR_VERIFICATION: 'orchestrator:verification',
ORCHESTRATOR_TASK_ASSIGNED: 'orchestrator:taskAssigned',
ORCHESTRATOR_TASK_COMPLETED: 'orchestrator:taskCompleted',
ORCHESTRATOR_TASK_FAILED: 'orchestrator:taskFailed',
ORCHESTRATOR_COMPLETED: 'orchestrator:completed',
ORCHESTRATOR_ERROR: 'orchestrator:error',
// Teams (agent teams)
TEAM_CREATED: 'team:created',
TEAM_UPDATED: 'team:updated',
TEAM_REMOVED: 'team:removed',
TEAM_TASK_UPDATED: 'team:taskUpdated',
// Transcript
TRANSCRIPT_COMPLETE: 'transcript:complete',
TRANSCRIPT_PLAN_MODE: 'transcript:plan_mode',
TRANSCRIPT_TOOL_START: 'transcript:tool_start',
TRANSCRIPT_TOOL_END: 'transcript:tool_end',
// Clipboard
CLIPBOARD_WRITE: 'clipboard:write',
// Cases
CASE_CREATED: 'case:created',
CASE_LINKED: 'case:linked',
CASE_DELETED: 'case:deleted',
CASE_ORDER_CHANGED: 'case:order-changed',
DOCKER_EXPORT_COMPLETE: 'docker:exportComplete',
DOCKER_EXPORT_FAILED: 'docker:exportFailed',
DOCKER_IMPORT_COMPLETE: 'docker:importComplete',
DOCKER_IMAGE_BUILD_STARTED: 'docker:imageBuildStarted',
DOCKER_IMAGE_BUILD_PROGRESS: 'docker:imageBuildProgress',
DOCKER_IMAGE_BUILD_COMPLETE: 'docker:imageBuildComplete',
DOCKER_IMAGE_BUILD_FAILED: 'docker:imageBuildFailed',
// Multi-user (admin-only / targeted)
ADMIN_USERS_CHANGED: 'admin:usersChanged',
AUTH_PASSWORD_CHANGE_REQUIRED: 'auth:passwordChangeRequired',
DOCKER_CONTAINER_RECREATED: 'docker:containerRecreated',
// Session order (global tab order sync)
SESSION_ORDER_CHANGED: 'session:orderChanged',
// Web tabs (dashboard URLs)
WEBVIEW_CHANGED: 'webview:changed',
TAB_LAYOUT_CHANGED: 'tab:layoutChanged',
};
// ═══════════════════════════════════════════════════════════════
// Utility Functions
// ═══════════════════════════════════════════════════════════════
/**
* Get unified coordinates from mouse or touch event.
* @param {MouseEvent|TouchEvent} e - The event
* @returns {{ clientX: number, clientY: number }} Coordinates
*/
function getEventCoords(e) {
if (e.touches && e.touches.length > 0) {
return { clientX: e.touches[0].clientX, clientY: e.touches[0].clientY };
}
if (e.changedTouches && e.changedTouches.length > 0) {
return { clientX: e.changedTouches[0].clientX, clientY: e.changedTouches[0].clientY };
}
return { clientX: e.clientX, clientY: e.clientY };
}
// HTML escape utility (shared by NotificationManager, CodemanApp, and ralph-wizard.js)
const _htmlEscapeMap = { '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' };
const _htmlEscapePattern = /[&<>"']/g;
function escapeHtml(text) {
if (typeof text !== 'string') return '';
return text.replace(_htmlEscapePattern, (ch) => _htmlEscapeMap[ch]);
}
/**
* Human-readable byte size for the partial-history banner (#258).
*
* Deliberately coarse: the banner is telling the user roughly how much of a
* transcript they are looking at, not accounting for bytes. Sub-KB amounts read
* as "less than 1 KB" rather than an exact count nobody can act on.
*
* @param {number} bytes
* @returns {string}
*/
function formatHistoryBytes(bytes) {
const n = typeof bytes === 'number' && isFinite(bytes) && bytes > 0 ? bytes : 0;
if (n < 1024) return 'less than 1 KB';
if (n < 1024 * 1024) return `${Math.round(n / 1024)} KB`;
return `${(n / (1024 * 1024)).toFixed(1)} MB`;
}
/**
* Decide what the partial-history banner should say (#258).
*
* PURE so the three states can be tested without a DOM. They exist because one
* `truncated` boolean could not distinguish messages the user acts on very
* differently:
* - recoverable: we tailed for speed and the rest is still retained
* - atCeiling: the FULL capture itself hit the byte ceiling
* - exhausted: a full pull was refused as a downgrade, so this is all there is
*
* @param {{truncated?: boolean, reason?: string|null, source?: string|null,
* fullSize?: number, retainedBytes?: number, exhausted?: boolean}} state
* @returns {{visible: boolean, message: string, canLoadMore: boolean}}
*/
function computeHistoryTruncationNotice(state = {}) {
if (!state.truncated) return { visible: false, message: '', canLoadMore: false };
const retained = Math.max(0, state.retainedBytes || 0);
const dropped = Math.max(0, (state.fullSize || 0) - retained);
const shown = formatHistoryBytes(retained);
// A full-history capture that was STILL capped is already everything tmux
// holds, so the remainder is out of reach rather than one request away.
const atCeiling = state.source === 'mux-full-history' && state.reason === 'capped';
if (state.exhausted) {
return {
visible: true,
message: `Showing all ${shown} of retained history. Earlier output is no longer kept for this session.`,
canLoadMore: false,
};
}
if (atCeiling) {
return {
visible: true,
message: `Showing the most recent ${shown}. Earlier output exceeds the retained history limit and cannot be recovered.`,
canLoadMore: false,
};
}
return {
visible: true,
message: `Showing the most recent ${shown} of this session. ${formatHistoryBytes(dropped)} more may still be retained.`,
canLoadMore: true,
};
}
/**
* Where to land after a rewrite that REPLACES the whole buffer (#259).
*
* The backpressure refresh clears the terminal and reloads it from a freshly
* fetched capture, so an absolute viewportY captured beforehand means nothing
* afterwards: the line it pointed at may not even exist. Distance from the
* BOTTOM is the anchor that survives a rewrite, so a reader stays roughly
* where they were reading.
*
* Returns null when the user was following live output, which the caller reads
* as "scroll to bottom" — the historical behavior, kept for that case.
*
* @param {{linesFromBottom?: number, baseY?: number}} input
* @returns {number|null}
*/
function computeRewriteScrollLine(input) {
const linesFromBottom = input?.linesFromBottom || 0;
if (!(linesFromBottom > 0)) return null;
return Math.max(0, (input?.baseY || 0) - linesFromBottom);
}
/**
* Absolute file paths in agent output, as ONE pattern with two consumers: the
* xterm link provider (terminal-ui.js) and the response viewer's markdown
* linkifier (app.js). They used to be able to drift, and a path that is
* clickable in the terminal but inert in the chat reads as a bug, not a policy.
*
* Anchored on a known absolute root (so an ordinary fraction or a date can
* never match) and terminated by a known extension (so the end of the path is
* unambiguous — a trailing `)` or `.` after the extension stays out). Longer
* extensions come first in each family (`tsx|ts`), so the trailing `\b` cannot
* be satisfied by the shorter branch mid-word. `/etc` is deliberately NOT a
* root: DEFAULT_BLOCKED_TREES (config/attachment-guard.ts) refuses the whole
* tree server-side, so every `/etc/...` link was a guaranteed 403 — a link
* that renders clickable and then dies is worse than plain text.
*
* ⚠ Consumers must never share one instance: `lastIndex` is per-object state on
* a `/g` regex, so {@link absoluteFilePathPattern} mints a fresh one per call.
*/
const FILE_PATH_LINK_PATTERN =
/(\/(?:home|Users|tmp|var|private|opt|mnt|srv|media|data|workspace)\/[^\s"'<>|;&\n\x00-\x1f]*\.(?:log|txt|json|md|ya?ml|csv|xml|sh|py|tsx|ts|jsx|js|mjs|cjs|css|html|toml|ini|sql|png|jpe?g|gif|webp|bmp|svg|pdf|docx|pptx|mp4|webm|mov|mp3|wav))\b/g;
/** A fresh, zero-state instance of {@link FILE_PATH_LINK_PATTERN}. */
function absoluteFilePathPattern() {
return new RegExp(FILE_PATH_LINK_PATTERN.source, 'g');
}
/**
* Extensions the file-preview overlay renders itself. Everything else a link
* points at goes to the tail/log viewer, which is the right home for a growing
* text file and the wrong one for bytes (tailing a PNG shows binary noise).
*
* The media entries mirror VIDEO_ATTACHMENT_EXTENSIONS/AUDIO_ATTACHMENT_EXTENSIONS
* (src/attachment-registry.ts, the single source) — they diverged once and an
* in-workspace `.m4a` opened as binary noise in the log viewer while the same
* file in /tmp played fine. test/media-extension-parity.test.ts pins the sync.
*/
const FILE_PREVIEW_EXTENSIONS = new Set(
('png jpg jpeg gif webp bmp svg pdf docx pptx mp4 webm mov m4v ogv mp3 wav ogg oga m4a aac flac opus').split(' ')
);
/** Whether a path's extension is one {@link FILE_PREVIEW_EXTENSIONS} covers. */
function previewsInFileViewer(filePath) {
const ext = String(filePath || '').split('.').pop().toLowerCase();
return FILE_PREVIEW_EXTENSIONS.has(ext);
}
/**
* The LOGICAL line a terminal row belongs to — the rows it spans, its text as one
* string, and a two-way map between that string and terminal cells.
*
* One definition, two consumers: the link provider matches its patterns over this
* text (`registerFilePathLinkProvider`) and touch selection measures words and
* whole lines with it (`_touchSelectionLogicalLine`). They MUST agree — a link that
* spans a wrap and a "Line" that stops at the screen edge is the same bug twice.
*
* Two kinds of continuation, and handling only the first is not enough:
*
* 1. **Soft wrap** — the emulator ran out of columns and flags the next row
* `isWrapped`. It inserts nothing, so the row's text is joined verbatim.
* 2. **Hard wrap** — the program wrapped the text itself and emitted a real
* newline, so nothing is flagged. A row that fills the last column is taken
* as continuing into the next; that is the only trace a hard wrap leaves.
*
* ⚠️ A hard-wrapped continuation may carry the program's own INDENT, and joining
* that verbatim puts whitespace in the middle of the token being stitched. That is
* why an agent's numbered list —
*
* 1. https://github.com/users/someone/packages/container/p
* ackage/thing
*
* — opened only `…/container/p`: the URL pattern stops at the space the indent
* contributed. So the leading whitespace of a HARD continuation is dropped, and
* `colStart` on that segment records how much, keeping the cell mapping exact. A
* soft continuation keeps its leading whitespace, since the terminal never adds
* any and it is therefore real content.
*
* ⚠️ Only the final row is trimmed. Continuation rows are read UNTRIMMED so each
* contributes exactly `cols` cells; trimming one would shift every later offset.
*
* The row span is bounded by `maxRows` (12 by default): this runs on every hover,
* and a screenful of full-width output would otherwise re-scan the viewport each
* time.
*
* @param {{getLine: (row: number) => any, length: number}} buffer xterm buffer.
* @param {number} row 0-based ABSOLUTE buffer row to expand around.
* @param {number} cols Terminal width.
* @param {number} [maxRows] Row-span bound.
* @returns {{startRow: number, endRow: number, text: string,
* offsetToCell: (offset: number) => {row: number, col: number},
* cellToOffset: (row: number, col: number) => number} | null}
* 0-based rows and columns throughout; null when the row does not exist.
*/
function terminalLogicalLine(buffer, row, cols, maxRows) {
if (!buffer || typeof buffer.getLine !== 'function') return null;
const width = Math.max(1, cols || 1);
const bound = Math.max(1, maxRows || 12);
const lineAt = (r) => (r >= 0 ? buffer.getLine(r) : undefined);
if (!lineAt(row)) return null;
const continuesPrevious = (r) => {
if (r <= 0) return false;
if (lineAt(r)?.isWrapped) return true;
const prev = lineAt(r - 1);
return !!prev && (prev.translateToString(true) || '').length >= width;
};
let startRow = row;
while (startRow > 0 && row - startRow < bound && continuesPrevious(startRow)) startRow--;
let endRow = row;
const length = Number.isFinite(buffer.length) ? buffer.length : endRow + 1;
while (endRow + 1 < length && endRow - startRow < bound && continuesPrevious(endRow + 1)) endRow++;
const segments = [];
let text = '';
for (let r = startRow; r <= endRow; r++) {
const line = lineAt(r);
if (!line) break;
let rowText = line.translateToString(r === endRow) || '';
let colStart = 0;
if (r > startRow && !line.isWrapped) {
const indent = rowText.length - rowText.replace(/^\s+/, '').length;
colStart = indent;
rowText = rowText.slice(indent);
}
segments.push({ row: r, textStart: text.length, colStart, length: rowText.length });
text += rowText;
}
const offsetToCell = (offset) => {
for (let i = segments.length - 1; i >= 0; i--) {
const seg = segments[i];
if (offset >= seg.textStart || i === 0) {
return { row: seg.row, col: seg.colStart + (offset - seg.textStart) };
}
}
return { row: startRow, col: offset };
};
const cellToOffset = (targetRow, targetCol) => {
for (const seg of segments) {
if (seg.row !== targetRow) continue;
return seg.textStart + Math.max(0, targetCol - seg.colStart);
}
return -1;
};
return { startRow, endRow, text, offsetToCell, cellToOffset };
}
if (typeof window !== 'undefined') {
window.CodemanHistoryFormat = { formatHistoryBytes, computeHistoryTruncationNotice, computeRewriteScrollLine };
window.CodemanFilePaths = { absoluteFilePathPattern, previewsInFileViewer, FILE_PREVIEW_EXTENSIONS };
window.CodemanTerminalLines = { terminalLogicalLine };
}