Files
Codeman/test/respawn-team-awareness.test.ts
arkonandClaude Opus 4.6 442cc19c3c test: add shared mock infrastructure and route tests (phase 7)
Consolidate duplicated MockSession/MockStateStore into test/mocks/,
migrate respawn tests to shared mocks, and add 58 route tests for
session, system, and respawn endpoints using Fastify app.inject().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 14:33:18 +01:00

193 lines
5.9 KiB
TypeScript

/**
* @fileoverview Tests for RespawnController team-awareness integration
*
* Verifies that the respawn controller correctly blocks respawn cycles
* when TeamWatcher reports active teammates working on tasks.
*
* Port: N/A (no server — unit tests only)
*/
import { describe, it, expect, beforeEach, afterEach, vi } from 'vitest';
import { RespawnController } from '../src/respawn-controller.js';
import { Session } from '../src/session.js';
import { TeamWatcher } from '../src/team-watcher.js';
import { MockSession } from './mocks/index.js';
// ========== Mock TeamWatcher ==========
class MockTeamWatcher extends TeamWatcher {
private _hasActive = false;
private _activeCount = 0;
constructor() {
// Pass dummy dirs that don't exist — we override the methods anyway
super('/tmp/nonexistent-teams', '/tmp/nonexistent-tasks');
}
setActiveTeammates(sessionId: string, hasActive: boolean, count: number = 1): void {
this._hasActive = hasActive;
this._activeCount = count;
}
override hasActiveTeammates(_sessionId: string): boolean {
return this._hasActive;
}
override getActiveTeammateCount(_sessionId: string): number {
return this._activeCount;
}
// Prevent actual filesystem polling
override start(): void { /* noop */ }
override stop(): void { /* noop */ }
}
// ========== Tests ==========
describe('RespawnController Team Awareness', () => {
let session: MockSession;
let controller: RespawnController;
let teamWatcher: MockTeamWatcher;
beforeEach(() => {
vi.useFakeTimers();
session = new MockSession();
teamWatcher = new MockTeamWatcher();
controller = new RespawnController(session as unknown as Session, {
idleTimeoutMs: 100,
interStepDelayMs: 50,
completionConfirmMs: 200,
noOutputTimeoutMs: 500,
aiIdleCheckEnabled: false,
sendClear: false,
sendInit: false,
});
});
afterEach(() => {
controller.stop();
vi.useRealTimers();
});
describe('without TeamWatcher (backwards compatibility)', () => {
it('should allow respawn when no TeamWatcher is set', async () => {
// Don't call setTeamWatcher — should work as before
const cycleStarted = vi.fn();
controller.on('respawnCycleStarted', cycleStarted);
controller.start();
expect(controller.state).toBe('watching');
// Trigger idle detection
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300); // Past completionConfirmMs
expect(cycleStarted).toHaveBeenCalled();
});
});
describe('with TeamWatcher and no active teammates', () => {
it('should allow respawn when no teammates are active', async () => {
controller.setTeamWatcher(teamWatcher as unknown as TeamWatcher);
teamWatcher.setActiveTeammates(session.id, false, 0);
const cycleStarted = vi.fn();
controller.on('respawnCycleStarted', cycleStarted);
controller.start();
// Trigger idle detection
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300);
expect(cycleStarted).toHaveBeenCalled();
});
});
describe('with TeamWatcher and active teammates', () => {
it('should block respawn when teammates are active', async () => {
controller.setTeamWatcher(teamWatcher as unknown as TeamWatcher);
teamWatcher.setActiveTeammates(session.id, true, 2);
const cycleStarted = vi.fn();
const respawnBlocked = vi.fn();
controller.on('respawnCycleStarted', cycleStarted);
controller.on('respawnBlocked', respawnBlocked);
controller.start();
// Trigger idle detection
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300);
expect(cycleStarted).not.toHaveBeenCalled();
expect(respawnBlocked).toHaveBeenCalledWith(
expect.objectContaining({
reason: 'active_teammates',
details: expect.stringContaining('2'),
})
);
});
it('should return to watching state after blocking', async () => {
controller.setTeamWatcher(teamWatcher as unknown as TeamWatcher);
teamWatcher.setActiveTeammates(session.id, true, 1);
controller.start();
// Trigger idle detection
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300);
expect(controller.state).toBe('watching');
});
it('should allow respawn after teammates finish', async () => {
controller.setTeamWatcher(teamWatcher as unknown as TeamWatcher);
const cycleStarted = vi.fn();
const respawnBlocked = vi.fn();
controller.on('respawnCycleStarted', cycleStarted);
controller.on('respawnBlocked', respawnBlocked);
controller.start();
// First attempt: teammates active → blocked
teamWatcher.setActiveTeammates(session.id, true, 1);
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300);
expect(cycleStarted).not.toHaveBeenCalled();
expect(respawnBlocked).toHaveBeenCalledTimes(1);
// Teammates finish
teamWatcher.setActiveTeammates(session.id, false, 0);
// Second attempt: no teammates → allowed
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300);
expect(cycleStarted).toHaveBeenCalledTimes(1);
});
});
describe('respawnBlocked event details', () => {
it('should include teammate count in details', async () => {
controller.setTeamWatcher(teamWatcher as unknown as TeamWatcher);
teamWatcher.setActiveTeammates(session.id, true, 3);
const respawnBlocked = vi.fn();
controller.on('respawnBlocked', respawnBlocked);
controller.start();
session.simulateCompletionMessage();
await vi.advanceTimersByTimeAsync(300);
expect(respawnBlocked).toHaveBeenCalledWith({
reason: 'active_teammates',
details: '3 teammate(s) still working',
});
});
});
});