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Codeman/docs/reliable-input-delivery.md
Codeman maintainer d67da5c9d0 fix(input): an oversized paste no longer poisons the durable input queue (#484)
A single input over MAX_INPUT_LENGTH (64 KiB) was queued for reliable
delivery, refused by both transports (the WebSocket silently, POST with a
400), and never dropped: the client treated the 400 as transient, so the
frame was re-sent every 2 s forever, blocked every later input for that
session, and came back from localStorage on every reload.

- Client: a paste over the frame limit is split into in-limit frames
  (never cutting a surrogate pair) delivered in seq order; over 1 MiB, or
  an oversized mux write, it is refused with a toast and never queued.
- Client: the POST drain drops a frame answered 400/413; a WS error ACK
  drops it too; frames over the limit persisted by an older build are
  pruned on load.
- Server: the WebSocket answers an oversized sequenced frame with
  {t:'ia',seq,err:'too_large',max} instead of silence (an older client
  reads that as a plain ACK and drops it); the POST schema uses
  MAX_INPUT_LENGTH instead of a second 100000 limit.

Verified end to end on an isolated instance: a 110 KB paste reached the
PTY byte-identical over both the WebSocket and the POST path, a poisoned
120 KB persisted frame was pruned on load, and a 2 MB paste showed the
refusal toast with nothing queued.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 18:17:06 +02:00

6.1 KiB

Reliable input delivery (exactly-once, durable)

The bug this fixes

With local echo on, pressing Enter cleared the overlay and then sent the prompt over the WebSocket fire-and-forget (ws.send({t:'i',d})). On a flaky link (e.g. a moving train) the socket is frequently half-open: readyState === OPEN so ws.send() does not throw, but the underlying TCP is dead, so the frame is silently discarded. Nothing was enqueued (the send "succeeded"), the on-screen prompt was already wiped, and navigator.onLine stays true — so a long typed prompt vanished with no trace and no resend.

The guarantee

Every byte of user input is recorded durably before delivery and only dropped once the server ACKs it — so a half-open socket, a reconnect, or a page reload can never lose input. Redelivery is exactly-once: the server applies each (clientId, seq) at most once, so a resend can't type the prompt twice.

How it works

Client (app.js)

  • A stable clientId (localStorage['codeman:clientId']) identifies this browser to the server's dedup across reconnects and reloads.
  • Each input frame gets a monotonic per-session seq. Frame records ({seq,data,useMux,ts,tries,sentAt}) live in _pendingDeliveries (Map<sessionId, record[]>), persisted (debounced, + flushed on pagehide/ visibilitychange) to localStorage['codeman:pendingInput']. The seq counters persist too, so seqs stay monotonic across reloads (never reset — a reset would let the server treat fresh input as an already-applied duplicate).
  • Delivery (_drainSession):
    • WS path — when the socket is OPEN for the session, send each not-yet-sent record (sentAt === 0) in seq order over the single ordered stream. Records stay pending until the server's {t:'ia',seq} ACK removes them.
    • POST path — when no WS, POST records in order, awaiting each (the HTTP 2xx is the ACK). A 404/410 (session gone) drops the record rather than retry forever.
  • Half-open recovery (_redeliverSweep, every 2s): if the active WS session's oldest record is unacked past _reliableAckTimeoutMs (4s), the socket is assumed dead — ws.close() forces a fast reconnect; onopen (_onWsReady) resets sentAt = 0 and re-sends everything pending. Also re-drains background sessions over POST, and fires on SSE-reconnect / online.
  • The connection indicator shows pending count/bytes (_pendingBytes).

Server

  • Session.shouldApplyInput(clientId, seq) — returns true exactly once per (clientId, seq): the first time a seq strictly greater than that client's last-applied is seen. A replayed/lower seq returns false. Bounded MRU map (MAX_INPUT_DEDUP_CLIENTS = 256).
  • WS route (ws-routes.ts) — parses optional cid/seq on {t:'i'}; applies via shouldApplyInput. An applied frame is ACKed with {t:'ia',seq}; a duplicate is ACKed as {t:'ia',seq,dup:true,last:<watermark>}, where last is the server's highest applied seq for that clientId (Session.lastInputSeq). The client drops the record either way, and on dup it lifts its own counter to last first and re-sends a FIRST-attempt record (a retry being called a duplicate is the mechanism working: the original landed). Without last, a tab killed between a send and the persisted counter write came back counting BELOW the server's watermark, and every later keystroke was dropped-but-ACKed: a silently dead terminal a reload could not fix, since the stale counter was restored from localStorage too. The client now persists the counter synchronously on every send for the same reason. Untagged frames apply unconditionally (no behavior change).
  • POST route (/api/sessions/:id/input) — optional seq/clientId in SessionInputWithLimitSchema; a deduped duplicate returns 200 without writing (the 200 is the client's ACK). curl/legacy callers omit the fields and always apply.

Oversized input (issue #484)

Delivery has a third outcome besides "applied" and "retry": refused for good. Both transports refuse a frame longer than MAX_INPUT_LENGTH (64 KiB, src/config/terminal-limits.ts; the POST schema uses the same constant). Before #484 the client treated that like a transient failure, so an oversized paste sat at the head of the queue, was re-sent every 2 s forever, blocked every later input for the session, and came back from localStorage on each reload.

  • _sendInputAsync() splits a paste over the frame limit into in-limit frames (CodemanInputLimit.split, constants.js, never cutting a surrogate pair). They go out in seq order, so the PTY sees one contiguous stream. A paste over PASTE_MAX_CHARS (1 MiB), or an oversized useMux write (line-oriented, never split), is refused with a toast and never queued.
  • The WebSocket answers an oversized sequenced frame with {t:'ia', seq, err:'too_large', max}; the client drops it with a toast. A client that predates err reads it as a plain ACK and drops it too.
  • The POST drain drops a frame answered 400/413 (401/403 stay transient: an expired login delivers once the user signs in again).
  • _loadReliableState() prunes persisted frames over the limit, so a queue poisoned by an older build heals on the first load after upgrading.
  • ⚠️ The frontend limit (INPUT_FRAME_MAX_CHARS) and the composer's COMPOSER_INPUT_FRAME_LIMIT must equal MAX_INPUT_LENGTH; pinned by test/input-size-limit.test.ts.

Known limitation

Dedup state is in-memory on the server. A server restart between a write and the client's redelivery of that same seq could re-apply it (a rare duplicate). This is a deliberate trade-off: favor never losing input over a rare duplicate across the narrow restart window.

Tests

  • test/reliable-input-dedup.test.ts — Session.shouldApplyInput exactly-once semantics (monotonic, per-client, gap-tolerant, eviction-safe).
  • test/routes/session-routes.test.ts — POST /input applies a tagged (clientId, seq) once on redelivery; untagged input always applies.
  • test/input-size-limit.test.ts: one input limit on both sides, frame splitting, and dropping (never retrying) a frame refused for good (#484).