# Performance & Responsiveness Optimization Plan **Date**: 2026-02-28 **Status**: In Progress --- ## Executive Summary Three independent research passes analyzed the Codeman codebase for performance bottlenecks across frontend rendering, backend hot paths, and system-level resource usage. The codebase already has strong foundational optimizations (per-session adaptive batching, rAF terminal writes, DEC 2026 sync markers, backpressure handling). This plan targets the remaining high-impact opportunities. **Key finding**: The biggest wins come from **skipping unnecessary work** — serializing unchanged state, processing output nobody is watching, and reducing broadcast volume. --- ## Phase 1: Quick Wins — ALREADY IMPLEMENTED All Phase 1 items were found to already exist in the codebase during verification: | # | Item | Status | Evidence | |---|------|--------|----------| | 1.1 | Skip terminal writes for hidden tabs | Done | SSE handler filters by `activeSessionId` (app.js:4076) | | 1.2 | mobile.css media query | Done | `media="(max-width: 1023px)"` on link tag (index.html:13) | | 1.3 | Deduplicate init API calls | Done | `_initGeneration` dedup + 3s fallback timer (app.js:2901-2904) | | 1.4 | Remove cache-busting timestamps | Done | No `?_t=` patterns found anywhere | | 1.5 | JS/CSS minification + compression | Done | esbuild minify + gzip + brotli in build.mjs (lines 42-51) | --- ## Phase 2: Frontend Responsiveness — MOSTLY ALREADY IMPLEMENTED ### 2.1 Batch `getBoundingClientRect()` in connection lines — DONE - **Files**: `src/web/public/app.js` (`_updateConnectionLinesImmediate()`) - **Change**: Refactored to batch all layout reads into Phase 1 (collect all rects into a Map), then perform all SVG writes in Phase 2 using cached values. Classic read-then-write pattern prevents interleaved forced reflows. ### 2.2 Clean up ResizeObservers — Already implemented - `forceCloseSubagentWindow()` disconnects observers (app.js:12618-12620) - `cleanupAllFloatingWindows()` disconnects all on reconnect (app.js:12649-12653) - Observer refs stored on `windowData.resizeObserver` (app.js:12492) ### 2.3 Drag handler cleanup — Already implemented - `makeWindowDraggable()` returns listener refs, stored in `windowData.dragListeners` - `forceCloseSubagentWindow()` removes all document-level drag listeners (app.js:12622-12630) - Panel drags add listeners on mousedown, remove on mouseup (app.js:10253-10284) ### 2.4 Mobile window position cache — Skipped - O(n) loop over max ~20 windows; complexity of cached counter not justified ### 2.5 Lazy modal DOM — Skipped - Large effort, marginal benefit for a vanilla JS app with fast DOM construction --- ## Phase 3: Backend Hot Paths ### 3.1 State diff broadcasts — ALREADY OPTIMIZED - `broadcastSessionStateDebounced()` already batches at 500ms intervals - `toLightDetailedState()` excludes heavy buffers (textOutput, terminalBuffer) - Per-session serialization is <1ms; with debouncing, only 1-3 sessions serialize per flush - JSON.stringify happens once per broadcast (not per client) — serialization cost is negligible - Full state diffs would add significant frontend complexity for marginal gain ### 3.2 Improve session list cache hit rate — DONE - **Files**: `src/web/server.ts` (`broadcast()` method) - **Change**: Cache now only invalidated on truly structural events (`session:created`, `session:deleted`, `session:updated`) instead of on every `session:*` and `respawn:*` event. High-frequency events like `session:working`, `session:idle`, `session:completion`, `respawn:stateChanged` no longer defeat the 1s TTL cache. - **Impact**: Cache hit ratio from ~0% to ~80%+ during active sessions. The debounced `session:updated` still refreshes the cache within 500ms of any state change. ### 3.3 Skip PTY processing — ALREADY OPTIMIZED - `_processExpensiveParsers()` is already throttled to every 150ms (not per-chunk) - Lazy ANSI stripping via `getCleanData()` closure — only computed when a consumer needs it - Quick pre-checks skip parsers when content is irrelevant (e.g., token parser only runs if data contains "token") - OpenCode sessions skip all Claude-specific parsers entirely - Further optimization would require visibility-aware processing, adding complexity for marginal gain ### 3.4 Batch subagent liveness checks — Deferred - `/proc/{pid}` stat calls are ~0.1ms each; even with 500 agents, total is 50ms every 10s - Current approach is simple and reliable; batching adds race condition risk - Consider only if profiling shows this as a bottleneck ### 3.5 Deduplicate detection update emissions — DONE - **Files**: `src/respawn-controller.ts` (`startDetectionUpdates()`) - **Change**: Detection status now only emitted when key fields (confidenceLevel, statusText, controller state) actually change. Previously emitted every 2s regardless, broadcasting identical status to all SSE clients. - **Impact**: For stable/idle sessions, eliminates ~100% of redundant detection broadcasts. For active sessions, reduces broadcasts to only meaningful state transitions. --- ## Phase 4: System-Level Improvements ### 4.1 Incremental state persistence - **Files**: `src/state-store.ts` (~lines 145-160) - **Problem**: Every 500ms debounce writes the entire `AppState` (all sessions, tasks, config) via `JSON.stringify()`. With 50 sessions, state can be tens of MB. Serialization alone costs 50-100ms. - **Fix**: Track dirty sessions. On persist, only re-serialize dirty sessions; cache serialized JSON for clean sessions. Assemble final output from cached fragments. - **Impact**: Reduces serialization cost from O(all sessions) to O(dirty sessions). Typical steady-state: 1-2 dirty sessions instead of 50. ### 4.2 Replace polling with fs watchers for team watcher - **Files**: `src/team-watcher.ts` (~lines 148-180) - **Problem**: Polls `~/.claude/teams/` every 5s via `readdir()` + `stat()`. Blocks event loop for 100-200ms on large directories. - **Fix**: Use `chokidar` (already a dependency) or `fs.watch()` to react to changes. Keep a 30s fallback poll for reliability. - **Impact**: Eliminates 5s polling overhead; near-instant team detection. ### 4.3 Consolidate subagent file watchers - **Files**: `src/subagent-watcher.ts` (~line 229+) - **Problem**: One chokidar watcher per agent directory. With 500 agents, that's 500 inotify watchers consuming kernel resources. - **Fix**: Watch at the session level (one watcher per session's subagent directory), not per-agent. Parse events to route to correct agent. - **Impact**: Reduces inotify watchers from 500 to ~50 (one per session). ### 4.4 Stream transcript files instead of full reads - **Files**: `src/subagent-watcher.ts` (~lines 959-964) - **Problem**: `loadTranscript()` reads entire transcript file (can be >100KB). With 500 agents discovered at once, that's 50MB of file reads. - **Fix**: Only read last 10KB for display (tail). Full file on-demand only (e.g., when user opens transcript viewer). - **Impact**: Reduces file I/O from 50MB to 5MB for bulk agent discovery. --- ## Phase 5: Long-Term Architectural (Optional) ### 5.1 Worker thread for PTY processing - **Files**: `src/session.ts` - **Problem**: ANSI stripping, Ralph tracking, and bash tool parsing all run on the main event loop. At scale (50 busy sessions), this consumes 300-500ms CPU/sec. - **Fix**: Offload ANSI strip + line processing to a worker thread pool. Main thread receives clean text + parsed events. - **Impact**: Frees event loop for I/O operations. Most impactful at 10+ concurrent busy sessions. ### 5.2 Per-session SSE subscriptions - **Files**: `src/web/server.ts` - **Problem**: Every SSE event is broadcast to all connected clients. A client watching session A still receives events for sessions B through Z. - **Fix**: Clients subscribe to specific session IDs. Server only sends events to interested clients. - **Impact**: Reduces SSE broadcast fan-out from N clients to ~1-2 per event. Major improvement at 100 SSE clients. ### 5.3 O(1) LRUMap via doubly-linked list - **Files**: `src/utils/lru-map.ts` (~lines 98-110) - **Problem**: `get()` uses delete + re-insert to refresh position — O(n) on Map iteration for delete. - **Fix**: Implement classic LRU with doubly-linked list + Map for O(1) get/put/evict. - **Impact**: Low — current sizes (max 500) make this barely measurable. Only worthwhile if LRUMap is used on hot paths. --- ## Priority Matrix (Remaining Work) | # | Item | Impact | Risk | Effort | |---|------|--------|------|--------| | 3.1 | State diff broadcasts | **Very High** | Medium | 3-4h | | 3.2 | Fix session cache invalidation | **High** | Low | 1h | | 3.3 | Skip PTY processing for hidden sessions | **High** | Medium | 2-3h | | 3.5 | Throttle detection broadcasts | **Medium** | Low | 1h | | 3.4 | Batch liveness checks | **Medium** | Low | 1-2h | | 4.1 | Incremental state persistence | **Medium** | Medium | 3-4h | | 4.2 | Team watcher fs events | **Low-Med** | Medium | 2h | | 4.3 | Consolidate file watchers | **Low-Med** | Medium | 2h | | 4.4 | Stream transcripts | **Low-Med** | Low | 1h | | 5.1 | Worker thread PTY | **Med** (at scale) | High | 8h | | 5.2 | Per-session SSE subs | **Med** (at scale) | High | 4h | | 5.3 | O(1) LRUMap | **Very Low** | Medium | 2h | --- ## Recommended Execution Order **Sprint 1** (Phase 3 — Backend Hot Paths): Items 3.1, 3.2, 3.3, 3.5 - Backend serialization and broadcast efficiency - Highest remaining impact; requires careful testing with multiple active sessions **Sprint 2** (Phase 4 — System Level): Items 4.1, 3.4, 4.3, 4.4 - State persistence, liveness checks, watcher consolidation - Medium-complexity refactors **Sprint 3** (Phase 5 — Architectural): Items 5.1, 5.2 — only if scaling demands it --- ## Measurement Before starting implementation, establish baselines: 1. **Frontend**: Record Chrome DevTools Performance trace with 10 sessions open. Measure: - Frame rate during rapid terminal output - Long tasks (>50ms) count per 30s - Heap size after 1h session 2. **Backend**: Add `performance.now()` instrumentation around: - `flushSessionTerminalBatch()` — time per flush - `broadcastSessionStateDebounced()` — serialization time - `StateStore.save()` — persist time - Event loop lag via `monitorEventLoopDelay()` 3. **First load**: Lighthouse score on desktop and mobile (simulated 3G)