/** * Working/idle detection for an interactive agent pane, Claude's, Codex's, pi's, opencode's and omp's. * * The bug this pins: Claude redraws the composer (`❯`) about once a second all * the way through a turn, so the old "saw a ❯, wait 2s, call it idle" rule * flipped a busy session to idle two seconds into every turn. Measured on a live * worker: `GET /api/sessions` reported `idle` for a session that had been * running for 17 minutes and was mid-tool-call. * * A second bug this pins: work detection read Claude's glyph and Claude's status line * for every CLI, so a Codex session reported itself idle through an entire turn. Each CLI * now names its own pair in `capabilities.workDetect`, and a CLI that names none reports * work exactly as before. * * The status-line fixtures below are verbatim captures from live panes * (`tmux -L codeman capture-pane -p`) on Claude Code 2.1.220, Codex CLI 0.152.1, pi 1.1.0, * opencode 1.3.0 and omp 18.8.6 / 18.0.11. */ import { describe, expect, it, vi, afterEach } from 'vitest'; import { Session } from '../src/session.js'; import { getCli } from '../src/config/cli-registry/index.js'; import { CLAUDE_WORKING_LINE_PATTERN } from '../src/utils/regex-patterns.js'; import { stripAnsi } from '../src/utils/index.js'; import { promptStillInComposer } from '../src/session-submit-verifier.js'; import { trackActivityStreak, isSustainedActivity, isPaneQuiet, ACTIVITY_GAP_MS, WORKING_STREAK_MS, IDLE_SILENCE_MS, } from '../src/session-activity.js'; type SessionInternals = { _handleTerminalOutput(data: string): void; _detectInteractiveActivity(data: string): void; }; /** One PTY chunk: what the pane emitted, exactly as the interactive handler sees it. */ function feed(session: Session, data: string): void { const internals = session as unknown as SessionInternals; internals._handleTerminalOutput(data); internals._detectInteractiveActivity(data); } /** * A session whose mux reports a fixed (or scripted) screen, so the pane probe has * something to read. Only `capturePaneText` is exercised by these paths. */ function withFakePane( screen: string | (() => string), mode: 'claude' | 'codex' | 'pi' | 'opencode' | 'omp' = 'claude' ): Session { const read = typeof screen === 'function' ? screen : () => screen; const mux = { isAvailable: () => true, capturePaneText: () => read(), } as unknown as NonNullable[0]>['mux']; return new Session({ workingDir: '/tmp', mode, mux, muxSession: { muxName: 'codeman-test', sessionId: 'test', createdAt: Date.now() }, } as ConstructorParameters[0]); } /** * Codex's pane, verbatim, while a turn runs and once it has finished. Codex draws `›` on * its composer row through the whole turn, exactly as Claude draws `❯`, and prints * `esc to interrupt` only while the turn is live. */ const CODEX_WORKING = 'Working (2m 49s • esc to interrupt)\n› Ask Codex to do anything\n' + ' gpt-5.6-sol high · Context 59% left · ~/innovi/irisplus-ent-2 · main\n'; const CODEX_FINISHED = '─ Worked for 3m 47s ────────────────────\n› Ask Codex to do anything\n' + ' gpt-5.6-sol high · Context 57% left · ~/innovi/irisplus-ent-2 · main\n'; /** Codex's own composer repaint, the frame that arms the idle confirmation. */ const CODEX_COMPOSER_REPAINT = '\x1b[31;1H\x1b[38;5;246m›\xa0\x1b[39m\x1b[0m'; /** * pi's pane, verbatim from a live pi 1.1.0 capture (rules shortened): no composer glyph, * the composer sits between two `─` rules, and a running turn puts a braille spinner and * its status into the TOP rule. At rest both rules are plain. */ const PI_RULE = '─'.repeat(48); const PI_FOOTER = '~/codeman-cases/testcase\n0.8%/253k (auto) qwen3.8-27b-pi • xhigh\n'; const PI_WORKING = ` say ok\n── ⠏ Working ${PI_RULE}\n\n${PI_RULE}\n${PI_FOOTER}`; const PI_AT_REST = ` Error: Retry failed after 3 attempts: Connection error.\n${PI_RULE}\n\n${PI_RULE}\n${PI_FOOTER}`; /** One spinner frame on the wire: pi rewrites the whole top rule each time (~80 ms). */ const PI_SPINNER_FRAME = `\x1b[35;1H\x1b(B\x1b[m\x1b[A\x1b[K\x1b[95m── ⠼\x1b[39m \x1b[95mWorking ${PI_RULE}`; /** The turn's last repaint: the top rule drawn plain again. */ const PI_RULE_REPAINT = `\x1b[35;1H\x1b(B\x1b[m\x1b[A\x1b[K${PI_RULE}`; /** * opencode's pane, verbatim from live opencode 1.3.0 captures (rows shortened). Every * composer row starts with a `┃` bar; a running turn puts an 8-cell spinner at the head * of the footer row, which is plain key hints at rest. */ const OC_RULE = '▀'.repeat(48); const OC_COMPOSER = ` ┃\n ┃\n ┃\n ┃ Build qwen3.8-27b Qwen 5090\n ╹${OC_RULE}\n`; const OC_WORKING = ' ┃\n ┃ $ sleep 12; echo done\n ┃\n ▣ Build · qwen3.8-27b\n' + `${OC_COMPOSER} ■⬝⬝⬝⬝⬝⬝⬝ esc interrupt tab agents ctrl+p commands\n`; const OC_AT_REST = ' It is commonly used to insert deliberate delays between automated tasks.\n\n' + ` ▣ Build · qwen3.8-27b · 16.3s\n${OC_COMPOSER} tab agents ctrl+p commands\n`; /** The 200-column layout at rest: a right-hand sidebar with the todo list and version. */ const OC_AT_REST_WIDE = ' ┃ [✓] check disk ▼ Todo\n' + ' ┃ [✓] check memory [✓] check disk\n' + ' ┃ [•] summarize [✓] check memory\n' + ` ▣ Build · qwen3.8-27b · 11.9s [•] summarize\n${OC_COMPOSER}` + ' tab agents ctrl+p commands • OpenCode 1.3.0\n'; /** At 40 columns the footer wraps its own label; the spinner run stays whole. */ const OC_WORKING_PHONE = ` ┃ Build qwen3.8-27b Qwen 5090\n ╹${'▀'.repeat(35)}\n` + ' ⬝⬝⬝⬝⬝⬝⬝⬝ esc tab ctrl+p\n interragents commands\n upt\n'; /** A permission prompt replaces the composer, with its own bars, and stops the spinner. */ const OC_PERMISSION = ' ▣ Build · qwen3.8-27b\n ┃\n ┃ △ Permission required\n' + ' ┃ # Echo permission-check to test bash tool\n ┃\n ┃ $ echo permission-check\n ┃\n ┃\n' + ' ┃ Allow once Allow always Reject ctrl+f fullscreen ⇆ select enter confirm\n ┃\n'; /** One spinner frame on the wire (~40 ms apart through a turn), verbatim. */ const OC_SPINNER_FRAME = '\x1b[?2026h\x1b[39;4H\x1b[38;2;103;175;249m\x1b[48;2;10;10;10m■\x1b[38;2;92;156;245m■' + '\x1b[38;2;33;50;75m⬝⬝⬝⬝⬝⬝\x1b[35;6H\x1b(B\x1b[m\x1b[?2026l'; /** A running tool row: its braille spinner is what used to latch the session busy. */ const OC_TOOL_ROW = '\x1b[18;3H\x1b[38;2;10;10;10m┃\x1b[38;2;255;255;255m \x1b[38;2;128;128;128m⠋\x1b[38;2;255;255;255m ' + '\x1b[38;2;128;128;128mSleep for 12 seconds then print done'; /** The composer's agent/model row repainted, verbatim. */ const OC_COMPOSER_REPAINT = '\x1b[37;3H\x1b[38;2;92;156;245m\x1b[48;2;10;10;10m┃\x1b[38;2;255;255;255m\x1b[48;2;30;30;30m ' + '\x1b[38;2;92;156;245mBuild \x1b[38;2;255;255;255m \x1b[38;2;238;238;238mqwen3.8-27b\x1b[38;2;255;255;255m ' + '\x1b[38;2;128;128;128mQwen 5090'; /** The turn's last chunk, verbatim: it blanks the spinner and carries no `┃`. */ const OC_TURN_END = '\x1b[?2026h\x1b[32;28H\x1b[38;2;128;128;128m\x1b[48;2;10;10;10m · 16.3s\x1b[39;4H\x1b[38;2;255;255;255m ' + '\x1b[2C \x1b[35;6H\x1b(B\x1b[m\x1b[?2026l'; /** * omp's pane, verbatim from live omp 18.8.6 and 18.0.11 captures (rules shortened): the * input row is `╰─`, and a running turn swaps the status bar's leading `π` for a braille * spinner plus the elapsed time, with a `⎋ Working…` row above it. */ const OMP_BAR_TAIL = '⬢ hang > 📁 ~/work ▶─────────5%' + '─'.repeat(40); const OMP_WORKING = ` say ok\n\n ⎋ Working…\n ⠼ 14s > ${OMP_BAR_TAIL}\n╰─\n`; /** 18.0.11 pads the elapsed time with two spaces; past a minute it reads `1m`. */ const OMP_WORKING_OLD = ` say ok\n\n ⎋ Working…\n ⠼ 2s > ${OMP_BAR_TAIL}\n╰─\n`; const OMP_WORKING_LONG = ` ⠧ 1m > ${OMP_BAR_TAIL}\n╰─\n`; const OMP_AT_REST = ` say ok\n\n π > ${OMP_BAR_TAIL}\n╰─\n`; /** One spinner frame on the wire: the Working row and the bar, never the input row. */ const OMP_SPINNER_FRAME = '\x1b[19;1H\x1b[0m\x1b[K \x1b[38;5;248m ⎋\x1b[39m \x1b[38;5;243mWorki\x1b[39;38;5;248mng\x1b[39;1;38;5;39m…\x1b[22;39m\n' + `\x1b[20;1H\x1b[0m\x1b[K\x1b[48;5;233;39m \x1b[38;5;39m⠼ 5s\x1b[39m \x1b[38;5;236m>\x1b[39m ${OMP_BAR_TAIL}`; /** The input row omp redraws when a turn is submitted and when it ends. */ const OMP_INPUT_REPAINT = '\x1b[20;1H\x1b[0m\x1b[K\x1b[38;5;239m╰─ \x1b[39;38;5;254;39m \x1b[0m'; /** A composer repaint: the frame Claude ships roughly once a second while working. */ const COMPOSER_REPAINT = '\x1b[31;1H\x1b[38;5;246m❯\xa0\x1b[39m\x1b[0m\x1b[33;1H \x1b[38;5;246mOpus 5 in:143,699 out:669 ctx:14%\x1b[39m'; describe('CLAUDE_WORKING_LINE_PATTERN', () => { it('matches the live status line, whatever the glyph and gerund are', () => { // Captured from three different live panes: the glyph animates through // `· ✢ ✳ ∗ ✻ ✽` and the gerund is randomized per turn, so neither is matchable. expect(CLAUDE_WORKING_LINE_PATTERN.test('✻ Actualizing… (15m 17s · ↓ 47.5k tokens)')).toBe(true); expect(CLAUDE_WORKING_LINE_PATTERN.test('* Implementing the backend… (18m 59s · ↓ 69.9k tokens)')).toBe(true); expect(CLAUDE_WORKING_LINE_PATTERN.test('· Finagling… (4m 45s · ↓ 13.3k tokens)')).toBe(true); expect(CLAUDE_WORKING_LINE_PATTERN.test('✽ Herding… (3s · esc to interrupt)')).toBe(true); }); it('does not match the FINISHED line, which carries the same glyph', () => { // `✻ Cooked for 2m 49s` sits on screen for the whole idle period afterwards. // Matching the glyph alone would pin such a session at "working" forever. expect(CLAUDE_WORKING_LINE_PATTERN.test('✻ Cooked for 2m 49s')).toBe(false); expect(CLAUDE_WORKING_LINE_PATTERN.test('✻ Brewed for 18m 41s')).toBe(false); expect(CLAUDE_WORKING_LINE_PATTERN.test('✻ Worked for 2m 46s')).toBe(false); }); it('ignores ordinary prose and the idle footer', () => { expect(CLAUDE_WORKING_LINE_PATTERN.test(COMPOSER_REPAINT)).toBe(false); expect(CLAUDE_WORKING_LINE_PATTERN.test(' ⏵⏵ bypass permissions on (shift+tab to cycle) · ← for agents')).toBe( false ); expect(CLAUDE_WORKING_LINE_PATTERN.test('the build took 45s to finish')).toBe(false); }); }); describe('activity streak helpers', () => { it('extends a streak while chunks keep arriving', () => { let streak = trackActivityStreak(null, 1000); streak = trackActivityStreak(streak, 2000); streak = trackActivityStreak(streak, 3000); expect(streak).toEqual({ startedAt: 1000, lastAt: 3000 }); }); it('restarts the streak after a gap', () => { const first = trackActivityStreak(null, 1000); const after = trackActivityStreak(first, 1000 + ACTIVITY_GAP_MS + 1); expect(after.startedAt).toBe(1000 + ACTIVITY_GAP_MS + 1); }); it('calls it working only once the streak spans the threshold', () => { expect(isSustainedActivity(null)).toBe(false); expect(isSustainedActivity({ startedAt: 0, lastAt: WORKING_STREAK_MS - 1 })).toBe(false); expect(isSustainedActivity({ startedAt: 0, lastAt: WORKING_STREAK_MS })).toBe(true); }); it('measures the streak on its own span, so a stale streak cannot age into working', () => { // A single old chunk stays a single chunk no matter how much later we ask. const oneChunk = { startedAt: 0, lastAt: 0 }; expect(isSustainedActivity(oneChunk)).toBe(false); }); it('calls the pane quiet only after the silence window', () => { expect(isPaneQuiet(1000, 1000 + IDLE_SILENCE_MS - 1)).toBe(false); expect(isPaneQuiet(1000, 1000 + IDLE_SILENCE_MS)).toBe(true); }); }); describe('Session interactive idle detection', () => { afterEach(() => { vi.useRealTimers(); }); it('stays busy through a long turn of composer repaints', () => { vi.useFakeTimers(); const session = new Session({ workingDir: '/tmp', mode: 'claude' }); const events: string[] = []; session.on('idle', () => events.push('idle')); session.on('working', () => events.push('working')); // 30 seconds of the once-a-second repaint a working pane emits. Every one of // these carries a ❯; the old rule went idle after the first two seconds. for (let i = 0; i < 30; i++) { feed(session, COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } expect(events).toEqual(['working']); expect(session.status).toBe('busy'); }); it('goes idle once the pane falls silent', () => { vi.useFakeTimers(); const session = new Session({ workingDir: '/tmp', mode: 'claude' }); const events: string[] = []; session.on('idle', () => events.push('idle')); for (let i = 0; i < 5; i++) { feed(session, COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } expect(events).toEqual([]); // Turn over: nothing more is emitted. vi.advanceTimersByTime(IDLE_SILENCE_MS + 1000); expect(events).toEqual(['idle']); expect(session.status).toBe('idle'); }); it('emits idle once, not once per re-check', () => { vi.useFakeTimers(); const session = new Session({ workingDir: '/tmp', mode: 'claude' }); const events: string[] = []; session.on('idle', () => events.push('idle')); for (let i = 0; i < 4; i++) { feed(session, COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } vi.advanceTimersByTime(60_000); expect(events).toEqual(['idle']); }); it('refuses to go idle while the screen still shows the working line', () => { vi.useFakeTimers(); // A turn can go completely silent inside one tool call (measured at 20+ // seconds on a live worker) while `✻ Elucidating… (39s · ↓ 2.0k tokens)` // sits on screen the whole time. Silence alone must not end the turn. const session = withFakePane('✻ Elucidating… (39s · ↓ 2.0k tokens)\n❯ \n'); const events: string[] = []; session.on('idle', () => events.push('idle')); for (let i = 0; i < 3; i++) { feed(session, COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } vi.advanceTimersByTime(60_000); // silent for a minute expect(events).toEqual([]); expect(session.status).toBe('busy'); }); it('goes idle once the working line leaves the screen', () => { vi.useFakeTimers(); const pane = { text: '✻ Elucidating… (39s · ↓ 2.0k tokens)\n❯ \n' }; const session = withFakePane(() => pane.text); const events: string[] = []; session.on('idle', () => events.push('idle')); for (let i = 0; i < 3; i++) { feed(session, COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } vi.advanceTimersByTime(20_000); expect(events).toEqual([]); // Turn over: the same glyph remains, on the FINISHED line this time. pane.text = '✻ Cooked for 2m 49s\n❯ \n'; vi.advanceTimersByTime(20_000); expect(events).toEqual(['idle']); expect(session.status).toBe('idle'); }); it('does not call typing into the composer "working"', () => { vi.useFakeTimers(); // Keystroke echo is a steady stream of repaints too, so the streak alone // would call it work. The screen has no working line, which vetoes it. const session = withFakePane('❯ some prompt being typed\n'); const events: string[] = []; session.on('working', () => events.push('working')); for (let i = 0; i < 10; i++) { feed(session, '\x1b[31;3Hx'); vi.advanceTimersByTime(300); } expect(events).toEqual([]); expect(session.status).toBe('idle'); }); it('does not mark an uncharacterised CLI working off raw activity', () => { vi.useFakeTimers(); // Gemini and OpenCode render their own TUIs, and Codeman knows neither one's glyph, // so nothing would arm the idle confirmation and a session marked working here would // never recover. A CLI that names no glyph therefore reports no work at all. expect(getCli('gemini')?.capabilities.workDetect).toBeUndefined(); const session = new Session({ workingDir: '/tmp', mode: 'gemini' }); const events: string[] = []; session.on('working', () => events.push('working')); for (let i = 0; i < 10; i++) { feed(session, '\x1b[2K▌ Working (12s)'); vi.advanceTimersByTime(1000); } expect(events).toEqual([]); }); it('marks a Codex pane working, and lets the turn end', () => { vi.useFakeTimers(); let screen = CODEX_WORKING; const session = withFakePane(() => screen, 'codex'); const events: string[] = []; session.on('working', () => events.push('working')); session.on('idle', () => events.push('idle')); for (let i = 0; i < 3; i++) { feed(session, CODEX_COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } vi.advanceTimersByTime(20_000); // The old code reported this session idle for the whole turn. expect(events).toEqual(['working']); expect(session.status).toBe('busy'); // Turn over: the working footer gives way to the finished line, which must NOT // read as work — it sits on screen for the whole idle period afterwards. screen = CODEX_FINISHED; vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'idle']); expect(session.status).toBe('idle'); }); }); /** * The launch settle (`_armPaneSettle` / `_settlePaneStartup`, 3 s after `startInteractive()` * started a pane). The bug this pins: it set the status to idle WITHOUT an event, and when * the launch paint never marked the pane working, the later idle confirmation found the * status already idle and announced nothing either. The browser kept the `busy` the spawn * broadcast, so a fresh codex, pi or opencode tile spun "working" for as long as it sat at * its composer (measured on the 1.36.0 beta: `lastPromptTime: 0`, never an idle edge). * A RESTORED pane of a CLI without work detection never got the settle at all. */ describe('external CLI launch settle', () => { afterEach(() => { vi.useRealTimers(); }); type LaunchInternals = { _resetBuffers(): void; _armPaneSettle(isRestored: boolean): void }; /** Codex at its composer after launch, verbatim from the beta pane that showed the bug. */ const CODEX_READY = ' >_ OpenAI Codex (v0.162.0)\n ~/codeman-cases/testcase\n› Ask Codex to do anything\n' + ' GPT-6-Luna default · ~/codeman-cases/testcase\n ? for shortcuts\n'; /** A session as `startInteractive()` leaves it: spawn-time `busy`, settle armed if it applies. */ function launch(session: Session, isRestored = false): string[] { const internals = session as unknown as LaunchInternals; const events: string[] = []; session.on('idle', () => events.push('idle')); session.on('working', () => events.push('working')); session.on('needsRefresh', () => events.push('needsRefresh')); internals._resetBuffers(); internals._armPaneSettle(isRestored); return events; } it('announces a codex pane that paints its composer and goes quiet after the timer', () => { vi.useFakeTimers(); const session = withFakePane(CODEX_READY, 'codex'); const events = launch(session); // The composer arms the confirmation, but a second paint keeps the pane // from going quiet until after the 3 s timer has fired. feed(session, CODEX_COMPOSER_REPAINT); vi.advanceTimersByTime(600); feed(session, '\x1b[33;3H\x1b[2m? for shortcuts\x1b[0m'); vi.advanceTimersByTime(60_000); expect(events).toEqual(['idle', 'needsRefresh']); expect(session.status).toBe('idle'); expect(session.isWorking).toBe(false); }); it('announces a codex pane whose launch paint never arms the confirmation', () => { vi.useFakeTimers(); const session = withFakePane(CODEX_READY, 'codex'); const events = launch(session); feed(session, '\x1b[1;3H>_ OpenAI Codex (v0.162.0)'); vi.advanceTimersByTime(3000); expect(events).toEqual(['idle', 'needsRefresh']); expect(session.status).toBe('idle'); // A composer repaint later on (a tile resize) must not announce it twice. feed(session, CODEX_COMPOSER_REPAINT); vi.advanceTimersByTime(60_000); expect(events).toEqual(['idle', 'needsRefresh']); }); it('does not announce twice when the confirmation already concluded before the timer', () => { vi.useFakeTimers(); const session = withFakePane(CODEX_READY, 'codex'); const events = launch(session); feed(session, CODEX_COMPOSER_REPAINT); vi.advanceTimersByTime(60_000); expect(events).toEqual(['idle', 'needsRefresh']); expect(session.status).toBe('idle'); }); it('leaves a codex pane that is already working to its own confirmation', () => { vi.useFakeTimers(); let screen = CODEX_WORKING; const session = withFakePane(() => screen, 'codex'); const events = launch(session); for (let i = 0; i < 4; i++) { feed(session, CODEX_COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } vi.advanceTimersByTime(10_000); // The timer fired mid-turn and did not call the turn over. expect(events).toEqual(['working', 'needsRefresh']); expect(session.status).toBe('busy'); screen = CODEX_FINISHED; vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'needsRefresh', 'idle']); expect(session.status).toBe('idle'); }); it('settles a CLI without work detection even when a launch spinner latched it working', () => { vi.useFakeTimers(); // Nothing arms an idle confirmation for a CLI that names no composer glyph, so // the launch timer is the only thing that can ever settle this pane. expect(getCli('gemini')?.capabilities.workDetect).toBeUndefined(); const session = new Session({ workingDir: '/tmp', mode: 'gemini' }); const events = launch(session); feed(session, '\x1b[5;3H⠋ Loading'); expect(session.isWorking).toBe(true); vi.advanceTimersByTime(3000); expect(events).toEqual(['working', 'idle', 'needsRefresh']); expect(session.status).toBe('idle'); expect(session.isWorking).toBe(false); }); it('never announces idle for a codex pane prompted before the timer, so a send-and-wait is not ended early', () => { vi.useFakeTimers(); let screen = CODEX_READY; const session = withFakePane(() => screen, 'codex'); const events = launch(session); // A prompt 2 s in: its turn has not been marked working when the timer fires. vi.advanceTimersByTime(2000); session.markPromptSubmitted(); screen = CODEX_WORKING; vi.advanceTimersByTime(1000); expect(events).toEqual(['needsRefresh']); expect(session.status).toBe('busy'); for (let i = 0; i < 4; i++) { feed(session, CODEX_COMPOSER_REPAINT); vi.advanceTimersByTime(1000); } screen = CODEX_FINISHED; vi.advanceTimersByTime(30_000); // The turn's own end is the one idle edge. expect(events.filter((e) => e === 'idle')).toEqual(['idle']); expect(events[events.length - 1]).toBe('idle'); expect(session.status).toBe('idle'); }); it('still settles a prompted CLI without work detection, which has nothing else to settle it', () => { vi.useFakeTimers(); const session = new Session({ workingDir: '/tmp', mode: 'gemini' }); const events = launch(session); vi.advanceTimersByTime(2000); session.markPromptSubmitted(); vi.advanceTimersByTime(1000); expect(events).toEqual(['idle', 'needsRefresh']); }); it('settles a RESTORED pane of a CLI without work detection, without a refetch', () => { vi.useFakeTimers(); // A Codeman restart re-attaches every surviving pane through startInteractive(), // which leaves it busy; gemini and antigravity have no glyph that would ever clear that. for (const mode of ['gemini', 'antigravity', 'shell'] as const) { expect(getCli(mode)?.capabilities.workDetect).toBeUndefined(); const session = new Session({ workingDir: '/tmp', mode }); const events = launch(session, true); expect(session.status).toBe('busy'); vi.advanceTimersByTime(3000); expect(events).toEqual(['idle']); expect(session.status).toBe('idle'); } }); it('leaves a RESTORED claude or codex pane to its own glyph, so a restart mid-turn is not called idle', () => { vi.useFakeTimers(); for (const mode of ['claude', 'codex'] as const) { const session = new Session({ workingDir: '/tmp', mode }); const events = launch(session, true); vi.advanceTimersByTime(3000); expect(events).toEqual([]); expect(session.status).toBe('busy'); } }); it('arms nothing for a NEW claude pane, which waits for its ❯ instead', () => { vi.useFakeTimers(); const session = new Session({ workingDir: '/tmp', mode: 'claude' }); const events = launch(session); vi.advanceTimersByTime(3000); expect(events).toEqual([]); }); it('does nothing for a session stopped before the timer', () => { vi.useFakeTimers(); const session = withFakePane(CODEX_READY, 'codex'); const events = launch(session); (session as unknown as { _isStopped: boolean })._isStopped = true; vi.advanceTimersByTime(3000); expect(events).toEqual([]); }); }); describe("codex's work-detection descriptor", () => { const codex = getCli('codex')?.capabilities.workDetect; it('matches the footer Codex prints while a turn runs', () => { expect(new RegExp(codex!.workingLine).test(CODEX_WORKING)).toBe(true); }); it('does not match the finished line, nor the idle footer', () => { expect(new RegExp(codex!.workingLine).test(CODEX_FINISHED)).toBe(false); }); it('matches the footer case-insensitively on the E', () => { // Characterised on codex-cli 0.152.1, which prints a lowercase `esc`. A future // version capitalising it would otherwise make the whole fix silently inert: // the pane would simply never look like it was working. expect(new RegExp(codex!.workingLine).test(CODEX_WORKING.replace('esc to interrupt', 'Esc to interrupt'))).toBe( true ); }); it('names the glyph Codex actually draws on its composer row', () => { expect(CODEX_COMPOSER_REPAINT).toContain(codex!.promptGlyph); expect(CODEX_WORKING).toContain(codex!.promptGlyph); }); }); describe("pi's work-detection descriptor", () => { const pi = getCli('pi')?.capabilities.workDetect; it('matches the spinner pi embeds in its composer rule while a turn runs', () => { expect(new RegExp(pi!.workingLine).test(PI_WORKING)).toBe(true); // The stream detector reads the ANSI-stripped chunk. expect(new RegExp(pi!.workingLine).test(stripAnsi(PI_SPINNER_FRAME))).toBe(true); }); it('does not match the plain rules of a pane at rest', () => { expect(new RegExp(pi!.workingLine).test(PI_AT_REST)).toBe(false); }); it('names a glyph every pi repaint carries, so the idle check can arm', () => { expect(PI_SPINNER_FRAME).toContain(pi!.promptGlyph); expect(PI_RULE_REPAINT).toContain(pi!.promptGlyph); }); it('leaves the submit verifier unable to press Enter on a pi pane', () => { // The verifier reads the last row starting with the glyph, which for pi is a bare // rule with no prompt text in it: it must stand down, never report "unsubmitted". expect(promptStillInComposer(PI_AT_REST, 'say ok', pi!.promptGlyph)).toBe(false); expect(promptStillInComposer(PI_WORKING, 'say ok', pi!.promptGlyph)).toBe(false); }); }); describe('pi interactive idle detection', () => { afterEach(() => { vi.useRealTimers(); }); it('marks a pi turn working, and lets it end', () => { vi.useFakeTimers(); let screen = PI_WORKING; const session = withFakePane(() => screen, 'pi'); const events: string[] = []; session.on('working', () => events.push('working')); session.on('idle', () => events.push('idle')); // Eight seconds of spinner frames: every one carries the rule glyph, which must // not end the turn while the pane is still animating. for (let i = 0; i < 80; i++) { feed(session, PI_SPINNER_FRAME); vi.advanceTimersByTime(100); } expect(events).toEqual(['working']); expect(session.status).toBe('busy'); // Turn over. Before pi declared its rule and spinner, nothing ever armed the idle // check (pi never draws `❯`), so the session stayed busy for good. screen = PI_AT_REST; feed(session, PI_RULE_REPAINT); vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'idle']); expect(session.status).toBe('idle'); }); it('settles a reattached pi pane that is at rest', () => { vi.useFakeTimers(); // A restored pane starts in the `busy` that startInteractive() sets and gets no // launch timer; the reattach repaint is what has to bring it to idle. const session = withFakePane(PI_AT_REST, 'pi'); (session as unknown as { _status: string })._status = 'busy'; const events: string[] = []; session.on('idle', () => events.push('idle')); feed(session, PI_RULE_REPAINT); vi.advanceTimersByTime(20_000); expect(events).toEqual(['idle']); expect(session.status).toBe('idle'); }); }); describe("opencode's work-detection descriptor", () => { const oc = getCli('opencode')?.capabilities.workDetect; it('matches the spinner at the head of the footer while a turn runs, at any width', () => { expect(new RegExp(oc!.workingLine).test(OC_WORKING)).toBe(true); // Below ~45 columns the footer wraps `esc interrupt`, which is why the label is not the anchor. expect(new RegExp(oc!.workingLine).test(OC_WORKING_PHONE)).toBe(true); // The stream detector reads the ANSI-stripped chunk. expect(new RegExp(oc!.workingLine).test(stripAnsi(OC_SPINNER_FRAME))).toBe(true); }); it('does not match a pane at rest, the wide sidebar layout or a pending permission prompt', () => { expect(new RegExp(oc!.workingLine).test(OC_AT_REST)).toBe(false); expect(new RegExp(oc!.workingLine).test(OC_AT_REST_WIDE)).toBe(false); expect(new RegExp(oc!.workingLine).test(OC_PERMISSION)).toBe(false); }); it('names the bar the composer, the transcript and a running tool row are drawn with', () => { expect(OC_COMPOSER_REPAINT).toContain(oc!.promptGlyph); expect(OC_TOOL_ROW).toContain(oc!.promptGlyph); expect(OC_AT_REST).toContain(oc!.promptGlyph); }); it('leaves the submit verifier unable to press Enter on an opencode pane', () => { // The last `┃` row is the composer's agent/model row, or the permission box's closing // bar: never the prompt text, so the verifier stands down rather than re-pressing Enter. const typed = OC_COMPOSER.replace(' ┃\n ┃\n', ' ┃\n ┃ say ok\n'); expect(promptStillInComposer(typed, 'say ok', oc!.promptGlyph)).toBe(false); expect(promptStillInComposer(OC_AT_REST, 'say ok', oc!.promptGlyph)).toBe(false); expect(promptStillInComposer(OC_WORKING, 'sleep 12', oc!.promptGlyph)).toBe(false); expect(promptStillInComposer(OC_PERMISSION, 'Echo permission-check', oc!.promptGlyph)).toBe(false); }); }); describe('opencode interactive idle detection', () => { afterEach(() => { vi.useRealTimers(); }); /** A turn's worth of spinner frames, 40 ms apart, as opencode ships them. */ function spin(session: Session, ms: number): void { for (let t = 0; t < ms; t += 40) { feed(session, OC_SPINNER_FRAME); vi.advanceTimersByTime(40); } } it('lets a turn that ran a tool end, instead of latching busy', () => { vi.useFakeTimers(); let screen = OC_WORKING; const session = withFakePane(() => screen, 'opencode'); const events: string[] = []; session.on('working', () => events.push('working')); session.on('idle', () => events.push('idle')); // The tool row's braille marks the pane working; its bar arms the idle check, which // must not end the turn while the spinner still animates. feed(session, OC_TOOL_ROW); spin(session, 8000); expect(events).toEqual(['working']); expect(session.status).toBe('busy'); // Before opencode declared its bar and spinner, nothing ever armed the idle check // (opencode never draws `❯`), so this session stayed busy for good. screen = OC_AT_REST; feed(session, OC_TURN_END); vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'idle']); expect(session.status).toBe('idle'); }); it('marks a text-only turn working off the spinner, with no braille anywhere', () => { vi.useFakeTimers(); let screen = OC_WORKING; const session = withFakePane(() => screen, 'opencode'); const events: string[] = []; session.on('working', () => events.push('working')); session.on('idle', () => events.push('idle')); feed(session, OC_COMPOSER_REPAINT); spin(session, 4000); expect(events).toEqual(['working']); screen = OC_AT_REST; feed(session, OC_TURN_END); vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'idle']); }); it('reads a pending permission prompt as idle, and ends the resumed turn too', () => { vi.useFakeTimers(); let screen = OC_WORKING; const session = withFakePane(() => screen, 'opencode'); const events: string[] = []; session.on('working', () => events.push('working')); session.on('idle', () => events.push('idle')); feed(session, OC_TOOL_ROW); spin(session, 3000); // The prompt replaces the composer and the pane goes silent: waiting on the user. screen = OC_PERMISSION; feed(session, '\x1b[30;3H\x1b[38;2;250;178;131m┃\x1b[38;2;255;255;255m △ Permission required'); vi.advanceTimersByTime(10_000); expect(events).toEqual(['working', 'idle']); expect(session.status).toBe('idle'); // Allowed: the composer comes back (its bar re-arms the check) and the spinner resumes. screen = OC_WORKING; feed(session, OC_COMPOSER_REPAINT); spin(session, 4000); expect(events).toEqual(['working', 'idle', 'working']); screen = OC_AT_REST; feed(session, OC_TURN_END); vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'idle', 'working', 'idle']); expect(session.status).toBe('idle'); }); it('settles a reattached opencode pane that is at rest', () => { vi.useFakeTimers(); // A restored pane starts in the `busy` that startInteractive() sets and, now that // opencode declares work detection, gets no launch timer: tmux's reattach repaint // carries the composer's bar, and that is what has to bring it to idle. const session = withFakePane(OC_AT_REST, 'opencode'); (session as unknown as { _status: string })._status = 'busy'; const events: string[] = []; session.on('idle', () => events.push('idle')); feed(session, OC_COMPOSER_REPAINT); vi.advanceTimersByTime(20_000); expect(events).toEqual(['idle']); expect(session.status).toBe('idle'); }); }); describe('wire activity stamp across recovery', () => { // The stamp both home screens sort the quiet group on. Recovery restores the // previous run's value, and the settle window keeps the boot attach repaint // (ordinary PTY output, arriving within seconds of construction) from // restamping every session "now": measured live, a restart left 17 of 17 // sessions with an identical lastActivityAt, which flattens the ordering to // tab order after every deploy. const OLD = 1_700_000_000_000; const restored = () => new Session({ workingDir: '/tmp', mode: 'claude', lastActivityAt: OLD } as ConstructorParameters< typeof Session >[0]); it('restores the previous-run stamp and holds it through attach-repaint output', () => { const session = restored(); expect(session.lastActivityAt).toBe(OLD); (session as unknown as SessionInternals)._handleTerminalOutput('attach repaint bytes'); expect(session.lastActivityAt).toBe(OLD); expect(session.toState().lastActivityAt).toBe(OLD); }); it('a real action writes through the settle window', () => { const session = restored(); session.assignTask('t1'); expect(session.lastActivityAt).toBeGreaterThan(OLD); }); it('output after the window moves the stamp normally', () => { const session = restored(); (session as unknown as { _wireActivitySettleUntil: number })._wireActivitySettleUntil = Date.now() - 1; (session as unknown as SessionInternals)._handleTerminalOutput('real output'); expect(session.lastActivityAt).toBeGreaterThan(OLD); }); it('a fresh session has no window: first output stamps immediately', () => { const before = Date.now(); const session = new Session({ workingDir: '/tmp', mode: 'claude' }); (session as unknown as SessionInternals)._handleTerminalOutput('x'); expect(session.lastActivityAt).toBeGreaterThanOrEqual(before); }); }); describe("omp's work-detection descriptor", () => { const omp = getCli('omp')?.capabilities.workDetect; it('matches the status bar and Working row omp draws while a turn runs', () => { const re = new RegExp(omp!.workingLine); expect(re.test(OMP_WORKING)).toBe(true); expect(re.test(OMP_WORKING_OLD)).toBe(true); expect(re.test(OMP_WORKING_LONG)).toBe(true); // The stream detector reads the ANSI-stripped chunk. expect(re.test(stripAnsi(OMP_SPINNER_FRAME))).toBe(true); }); it('does not match a pane at rest', () => { expect(new RegExp(omp!.workingLine).test(OMP_AT_REST)).toBe(false); }); it('names the input row omp redraws, so the idle check can arm', () => { expect(OMP_INPUT_REPAINT).toContain(omp!.promptGlyph); }); it('lets the submit verifier tell a submitted prompt from a stranded one', () => { // Submitted (or queued for steering mid-turn): the input row is empty again. expect(promptStillInComposer(OMP_AT_REST, 'say ok', omp!.promptGlyph)).toBe(false); // Still sitting in the input row: the one case where pressing Enter again is right. expect(promptStillInComposer(OMP_AT_REST.replace('╰─\n', '╰─ say ok\n'), 'say ok', omp!.promptGlyph)).toBe(true); }); }); describe('omp interactive idle detection', () => { afterEach(() => { vi.useRealTimers(); }); it('marks an omp turn working, and lets it end', () => { vi.useFakeTimers(); let screen = OMP_WORKING; const session = withFakePane(() => screen, 'omp'); const events: string[] = []; session.on('working', () => events.push('working')); session.on('idle', () => events.push('idle')); // The submit redraws the input row, then eight seconds of spinner frames. feed(session, OMP_INPUT_REPAINT); for (let i = 0; i < 80; i++) { feed(session, OMP_SPINNER_FRAME); vi.advanceTimersByTime(100); } expect(events).toEqual(['working']); expect(session.status).toBe('busy'); // Turn over: omp redraws the input row with the bar back to `π`. screen = OMP_AT_REST; feed(session, OMP_INPUT_REPAINT); vi.advanceTimersByTime(20_000); expect(events).toEqual(['working', 'idle']); expect(session.status).toBe('idle'); }); it('settles a reattached omp pane that is at rest', () => { vi.useFakeTimers(); const session = withFakePane(OMP_AT_REST, 'omp'); (session as unknown as { _status: string })._status = 'busy'; const events: string[] = []; session.on('idle', () => events.push('idle')); feed(session, OMP_INPUT_REPAINT); vi.advanceTimersByTime(20_000); expect(events).toEqual(['idle']); expect(session.status).toBe('idle'); }); });