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Commits
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218b03ceb7 |
test(tiles): the load-queue test drives TerminalTile on the shared fakes
tile-grid-load-queue carried its own FakeSocket, FakeFit and FakeTerminal, near-copies of terminal-tile-input's. It now imports test/mocks/terminal-tile-fakes.ts, which gains what only it used: FakeSocket.drop(code), the terminal's scrollToLine / scrollToTop, and the replay-pace extension (an opt-in `holdParse` that keeps write callbacks from running, as on a disposed xterm, and empty writes left out of `writes`, since the replay queues one only to hear it was parsed). One definition serves both files with no per-file switch: terminal-tile-input passes unchanged with the extension in place, the shared fit resizes to the default 80x24 the tile already has, and FakeSocket.OPEN is the real value. Every assertion is unchanged. Mutation-checked through the shared fakes: dropping destroy()'s replay settle fails the destroy-while-parsing case, a queue that runs two loads at once fails eleven cases, and a tile that never registers its input socket fails six in terminal-tile-input. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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6d72b38db4 |
perf(capture): a grid tile's full capture reads no more history than it keeps
GET /api/sessions/:id/terminal?full=1 captured the whole tmux history (capture-pane -S -<history limit>, 100,000 lines by default) and cut it to `tail` only afterwards, all of it synchronous on the server's event loop. A grid tile keeps TILE_SCROLLBACK lines plus its screen, so the rest was captured to be thrown away, once per tile on every grid open, restore and deploy reconnect. The route now takes an optional `lines=<n>` (an integer of at least 1, clamped to the configured history limit) and passes it as the capture's history bound (the existing historyLimitLines, so -S -<n>); absent or malformed, the limit itself, so every existing caller gets the same capture as before. Only full captures read it: the visible-frame path (a shell tile's `tail=` load) reads no history and is untouched. The capture still ends with its RELATIVE cursor move back to the caret, still counts as a full capture (isFullCapture: the line-deleting transforms stay off) and still reports captureCols/captureRows. Grid tiles (boundedLoad) send lines=<scrollback + rows> on every full capture of theirs: a TUI load and a shell history pull. The split's Pane B asks for everything, as before. Measured: - A real haiku Claude pane on tileperf (about 3k lines of history): bounded captures (lines=50, 500, 2000, 100000) against the unbounded one, 4 PASS 0 FAIL: each a line-aligned suffix of it, ending in the same relative cursor move (ESC[4A CR ESC[2C), same source (mux-full-history) and capture geometry. Capture time there 72 ms both ways, that history being shorter than the tile's bound. As a grid tile (it sent lines=10047) its screen matched the pane row for row, 47 of 47 at the pane's own 77x47, caret on the composer. - Six tiles restoring with Claude-style loads (full=1&tail=1MiB forced on shells with about 19k lines of tmux history each, above the tile's bound; n=3+3 interleaved, load 4.2 to 7.2): capture per tile med 219 ms [194 to 294] -> 155 ms [127 to 211]; server event-loop delay in the capture window, max med 262 -> 201 ms; all painted 4.5 -> 3.6 s. At checkpoint 1 a 30k-line history cost 713 ms per capture (event loop blocked up to 765 ms each); the bound caps that at the tile's size. Tests: the route passes lines= through, clamps it, ignores every malformed form and leaves the visible-frame capture exactly as it was; a bounded capture keeps its rows and ends in the cursor restore; grid tiles send it on full captures and the split's Pane B does not. Mutation-checked six ways (lines ignored, no clamp, a lenient parse, lines on the visible path, the tile sending none, Pane B sending it). Documented in docs/api-reference.md (/api/v1 is public). Scope: PR 2 (the grid's loads; server route plus terminal-tile.js). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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5650be5200 |
perf(tiles): replay a capture at xterm's own pace, not one slice a frame
A tile's replay (writeChunked) wrote its capture 32 KB per animation frame, so a 1 MiB load took about a second of frames, and in the grid the load queue's slot was held across all of it: tile N+1's capture waited for tile N's last frame. xterm 6 already parses its write queue in 12 ms slices and yields between them, so the slices now all go in at once (up to a 1 MiB window, since xterm's queue throws past 50 MB and Pane B's unbounded full=1 capture can reach the server's 32 MB) and the replay resolves on the callback of an empty write queued behind them, i.e. once xterm has parsed the last slice. The single-flight flag is still held for the whole replay. A disposed xterm never runs that callback, so destroy() now settles a replay in progress: a removed tile can no longer hold its flag or the grid's one load queue. Queued up front, the capture also stays in one piece during a refresh: live output written meanwhile lands after it, not between two of its slices. Measured (tileperf, 6 printing shells with 1 MiB histories, headless, n=3 interleaved A/B against the starting file, load 8.6 to 11.8): - grid fresh open, 6 tiles, all painted: 5.10 s -> 2.57 s (-50%); restore after reload: 6.49 s -> 3.86 s (-41%); per-tile replay 669 to 734 ms -> 298 to 321 ms (median). - Same work in half the time: frames over 20 ms 26% -> 40% of the (shorter) load window, about 86 -> 62 slow frames in all; longest long task on restore 304 -> 227 ms; server event-loop delay unchanged (max 111 to 122 -> 122 to 134 ms, one capture in flight throughout). - Split Pane B (the other TerminalTile) with the main terminal on WebGL and its long-task guard armed: load 1.6 to 3.8 s -> 0.8 to 1.7 s over 15 loads each; 0 long tasks of 200 ms or more either way, the guard never tripped. With an unbounded full=1 capture (about 21k lines): 2.5 to 3.4 s -> 1.9 to 2.6 s, 0 long tasks of 200 ms or more. - At checkpoint 1 (equivalent patch, n=3 to 6): fresh 6.4 -> 2.7 s, restore 8.9 -> 4.2 s, TUI-style reconnect 11.2 to 11.8 -> 6.2 s. Tests: the replay queues every slice at once and holds the flag until xterm has parsed it; a replay larger than the window goes one window at a time; a pane destroyed mid-parse settles at once; in the grid, a tile destroyed while xterm still parses its replay releases the queue and the next tile loads (fake xterm whose callbacks never run). The rAF-driven tests now hold the parse callbacks instead. All mutation-checked (no settle in destroy, settle before the parse, no window). Browser split-pane-terminal: same 1 failed / 2 passed as at the starting HEAD (the failure is in the test's own setup, before connect). Scope: PR 1 (terminal-tile.js writeChunked and destroy(); Pane B replays the same way). Moving it onto PR 1 needs its two call sites adapted (PR 1 has no _runLoad yet) and leaves the tile-grid-load-queue.test.ts hunk with PR 2. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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fca7acd05f |
feat(tiles): one load queue for every capture a grid tile fetches
GET /api/sessions/:id/terminal runs synchronous tmux calls on the server, so
N tiles loading at once would stall every WebSocket and SSE stream back to
back (and after a deploy restart all N reopen within the same second).
TerminalTile takes the options PR 1 deferred to the grid:
- scheduleLoad(tile, kind, run): every capture the tile fetches (initial
load, reconnect refresh, server {t:'r'} refresh, shell history pull) runs
when its owner says so. Absent (the split's Pane B), a load runs at once.
- scrollback (the grid passes TILE_SCROLLBACK) and fontSize.
- boundedLoad: a TUI tile loads the bounded full=1&tail= window, never its
whole history.
TileLoadQueue (terminal-tile.js, DOM-free) is that one queue: concurrency 1,
a history pull ahead of background refreshes, then the owner's rank (the grid
ranks the focused tile first, then reading order). A destroyed tile's waiting
loads are dropped unrun, and destroy() aborts the running fetch so the queue
moves on.
Also, for Pane B as well: the load now has a deadline covering the body
(CodemanFetchDeadline), so a capture that never answers cannot hold the
single-flight flag (or the queue) forever; a refresh clears the screen at its
turn rather than when it is asked for; and a close while a load only waits in
the queue writes the disconnected marker at once.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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