Commit Graph
4 Commits
Author SHA1 Message Date
Codeman maintainer dbaf328c0a perf(tiles): opening paints the tiles first, one terminal per frame after
Owner answer: "paced connect: in". Measured on the checkpoint build: of
the 140 ms between the click on Tiles and its first frame, about 100 ms
was the six xterms being built inside the click, so nothing moved on
screen for that long and the entrance could not start.

openTileGrid now mounts every tile and lays the grid out as before, then
_connectTilesPaced builds one terminal per animation frame, the focused
tile's first, then reading order. The click paints its empty tiles in
about 20 ms and the entrance plays while the terminals are built. The
time until every tile has painted does not change: the load queue serves
one capture at a time, so only the focused tile's connect is on its path,
one frame later. Each tile still connects once, into its final cell (one
fit, one PTY resize).

- openTileGrid returns before the terminals exist, so a selection that
  focuses a tile whose terminal is not built yet hands the keyboard over
  in _connectTile (focusOnConnect), never when focus: false was asked,
  and to the newly focused tile when focus moved meanwhile.
- _connectTile connects a tile once (entry.connected; a remount after
  Attach resets it), so a re-form or a remount before a tile's turn is
  never connected twice.
- A grid closed or opened again meanwhile stops the old run (a run
  token), and asks for no further frames.

Tests: tile-grid-paced-connect.test.ts (the order, the final cells, the
keyboard, close and reopen, removed and remounted tiles); the tests that
read connect or the terminal's focus right after openTileGrid now run
the queued frames first (flushFrames in the vm harness), every
assertion kept.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 04:40:15 +02:00
Codeman maintainer a07c663ca9 test(tiles): the grid harness finds a tile's element, and serves the pure helpers
Five tile-grid tests defined the same `tileEl(id)` lookup and three more
inlined it; the harness (test/mocks/tile-grid-vm.ts) now exports it and
they import it. tile-grid-open-set built a second vm context just to read
constants.js, although the harness it already imports has loaded the same
file: it reads windowStub.CodemanTileGrid instead.

No assertion changed. Mutation-checked: tiles without their
data-session-id fail 34 tests across the seven files, and a broken
tileGridOpenSet fails the open-set cases.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-07 09:37:04 +02:00
Codeman maintainer e6eb3dd849 style(tiles): no CSS hides dividers and slots that a zoom never leaves
`.tile-grid--zoomed .tile-divider` and `.tile-grid--zoomed .tile-slot` hid
elements that do not exist while a tile is zoomed: _applyTileLayout toggles
the zoomed class in the same pass that syncs zero dividers and zero slots,
and it is the only place either is created. Both rules are gone.

The dividers test asserted the CSS rule; it now asserts what the user sees
(no divider elements while zoomed, two again on restore), and
tile-grid-entry-points gains the same check for the empty slot of three
tiles in a 2x2. Both fail if the zoom stops removing them.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-07 09:37:03 +02:00
Codeman maintainer 65e8271fbe feat(tiles): draggable column and row dividers
The grid now places every tile explicitly (grid-column / grid-row, reading
order) with a 6px divider track between columns and between rows, instead of
relying on DOM order and a gap. Track sizes are fractions (grid-template fr
values) that reset to equal whenever the column or row count changes.

Dragging a divider trades size between the two tracks either side, each kept
at the minimum tile size (the pure dragTrackFractions in constants.js, always
computed from the fractions the drag started with, so it cannot drift). The
affected tiles reflow locally at most once per animation frame, with no PTY
resize; each hears exactly one fit (one PTY resize) at pointer-up, and tiles
in other tracks hear nothing. Pointer capture keeps the drag on the divider,
the body locks the resize cursor and text selection for its duration, and
closing the grid or removing a tile mid-drag tears it down, as the split's
divider does. A zoomed grid shows no dividers.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-06 17:59:16 +02:00