- saveAppSettings no longer sends webglRendererEnabled on the settings PUT:
the key is absent from the .strict() SettingsUpdateSchema, so every save
400'd with INVALID_INPUT, silently killing all server-side settings
persistence. Stripped in the per-device destructure alongside
localEchoEnabled/skin/etc.
- shouldSkipWebGL now treats a stored true like the untouched default w.r.t.
the sticky marker: the checkbox defaults checked on desktop, so any
unrelated save stored true and every page load then cleared the
'codeman-webgl-disabled' marker, permanently defeating the GPU-stall
auto-fallback. Only ?webgl=force clears the marker at init.
- The marker is instead retired on a real OFF->ON toggle flip detected at
save time (mirrors the _prevGestureEnabled pattern in settings-ui.js).
- webglRendererEnabled added to the displayKeys per-device set in
loadAppSettingsFromServer (renderer choice is device/GPU-specific; syncing
would leak mobile's hidden-checkbox false onto desktop).
- Tests: stored true + sticky marker -> still skips WebGL; OFF->ON save
clears the marker and keeps the key off the wire; default-checked save
leaves the marker alone; ?webgl=force / ?nowebgl behavior unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds a 'WebGL Renderer' toggle to Settings > Appearance (desktop). WebGL
stays on by default; users can turn it off to force the DOM renderer when
they hit GPU glitches, without needing the ?nowebgl URL param. Explicit
opt-in (or ?webgl=force) clears a stale auto-fallback marker. Mobile skip
and the long-task auto-fallback safety net are unchanged.
The device/param/sticky/pref interaction is factored into a pure,
unit-tested shouldSkipWebGL() helper in constants.js.
Closes#89.
- _disposeWebGLObserver() called from both trip path and onContextLoss (fixes the leak)
- Thresholds (200ms/3/30s/5s/7d) hoisted to WEBGL_FALLBACK in constants.js
- Pure evaluateWebGLLongTaskTrip() helper + 9 Playwright tests (test/webgl-fallback.test.ts, port 3166)