`.tile-grid--zoomed .tile-divider` and `.tile-grid--zoomed .tile-slot` hid
elements that do not exist while a tile is zoomed: _applyTileLayout toggles
the zoomed class in the same pass that syncs zero dividers and zero slots,
and it is the only place either is created. Both rules are gone.
The dividers test asserted the CSS rule; it now asserts what the user sees
(no divider elements while zoomed, two again on restore), and
tile-grid-entry-points gains the same check for the empty slot of three
tiles in a 2x2. Both fail if the zoom stops removing them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The grid now places every tile explicitly (grid-column / grid-row, reading
order) with a 6px divider track between columns and between rows, instead of
relying on DOM order and a gap. Track sizes are fractions (grid-template fr
values) that reset to equal whenever the column or row count changes.
Dragging a divider trades size between the two tracks either side, each kept
at the minimum tile size (the pure dragTrackFractions in constants.js, always
computed from the fractions the drag started with, so it cannot drift). The
affected tiles reflow locally at most once per animation frame, with no PTY
resize; each hears exactly one fit (one PTY resize) at pointer-up, and tiles
in other tracks hear nothing. Pointer capture keeps the drag on the divider,
the body locks the resize cursor and text selection for its duration, and
closing the grid or removing a tile mid-drag tears it down, as the split's
divider does. A zoomed grid shows no dividers.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>