Pinch any floating subagent or ultracode run/transcript window with the
camera hand-tracking overlay and move it anywhere. Adds a 'window' grab
kind to entry.ts, slotted into the pinch priority chain
(cg-float panel → agent window → session tab → toolbar button). It moves
the window via its own style.left/top (matching app.js's mouse drag,
incl. bottom:'auto') and calls window.app.updateConnectionLines() so the
glowing connector line to the session tab tracks live — app.js redraws
from fresh rects, so no reach into its internals.
Hardening: el.isConnected guard (ultracode windows tear down mid-grab on
SSE reconnect / auto-close), all window.app calls optional-chained +
try/caught so the standalone playground still works, bring-to-front via
app.js's own z-counters, rAF-coalesced redraws cleared on drop so the
final placement always redraws.
Rebuilt the committed gesture-codeman.js bundle.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
cmdPattern's empty-matchable unbounded arg group backtracked exponentially
on wrapped heredoc/table lines — hovering one froze the tab for minutes.
Non-empty tokens + bounded reps make it O(n); regression test extracts the
shipped patterns and pins timing on the real killer shapes.
worker-src 'self' blob: is now unconditional so terminal-ui's _safeYield
tick worker (throttling escape) isn't CSP-blocked on non-gesture installs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bring the Ark0N/codeman-gesture-control repo in-tree as the codeman-gesture-control
workspace package so the hand-tracking overlay can be developed in the Codeman repo.
New npm run build:gesture bundles src/codeman/entry.ts into the served
gesture-codeman.js; scripts/build.mjs reruns it on every production build.
Source formatted to Codeman's prettier style.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Covers all 7 test plan items: Chinese overlap prevention, double-width
spacing, Japanese/Korean input, cursor positioning, line wrapping at
column boundaries, ASCII regression, and teammate terminal panels.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add charCellWidth/stringCellWidth helpers for Unicode-aware width detection,
fix makeLine to use for...of iteration with visual column positioning, and
fix line splitting in _render to use visual column widths instead of string
length. CJK/fullwidth characters now correctly occupy 2 cell widths.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Overlay renderer (xterm-zerolag-input):
- Add charTop/charHeight to CellDimensions and RenderParams for precise
vertical text positioning matching xterm's canvas renderer
- Convert device.char dimensions to CSS pixels via devicePixelRatio
- Extend line div background 1px past cell boundary to cover compositing
seam between overlay layer (z-index:7) and canvas layer below
- Remove -webkit-font-smoothing/text-rendering overrides that made overlay
text thinner than canvas text
- Add per-span height/lineHeight for natural CSS vertical centering
- Add setPrompt() method for runtime prompt strategy switching (fixes tab
switching crash with "setPrompt is not a function")
app.js duplicate class members:
- Remove dead formatTokens duplicate (line ~5590 shadowed precise version)
- Remove fire-and-forget resetCircuitBreaker duplicate (shadowed notification version)
- Rename mux-panel killAllSessions to killAllMuxSessions (was shadowing
Codeman session killer, breaking Ctrl+K)
Other:
- Update index.html onclick to use killAllMuxSessions
- Add getTeamTasks mock to test route context
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix repository URL: nicobailon/claudeman → Ark0N/Claudeman
- Rewrite xterm-zerolag-input README with badges, origin story, architecture
diagrams, better API docs, integration patterns, and "Why This Is Hard"
- Add Published Packages section to Claudeman README with quick start example
- Add callout in Claudeman's local echo section linking to the npm package
- Publish as xterm-zerolag-input@0.1.2
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Pitfall 3 (REAL BUG): setFlushed() called _render() unconditionally.
During tab switch, rendering against a stale buffer found the old
session's prompt and locked the column position via the flushed-text
column lock. After the new buffer loaded, rerender() kept the stale
column. Fix: add render parameter (default true), pass false during
tab-switch restore to defer rendering until buffer is loaded.
Pitfall 2: Tab completion "undo" required calling clearFlushed() +
resetBufferDetection() separately — easy to get wrong. Add
undoDetection() convenience method that atomically clears flushed
state and re-enables detection.
Pitfall 1: Backspace Map sync is app-specific (can't be fixed in lib),
but removeChar() return value + getFlushed() make the pattern clean.
Updated tab-switch test to demonstrate the correct pattern.
Tests: 78 total (+4 new)
- setFlushed render=false prevents stale column lock
- setFlushed render=false keeps overlay hidden
- undoDetection clears flushed + re-enables detection
- undoDetection preserves pending text
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Second deep audit comparing all 43 integration points in Claudeman's
app.js against the library API found one critical gap:
- Add suppressBufferDetection() — needed when switching to sessions
with UI framework text (Ink) after the prompt that would be falsely
detected. Claudeman sets _bufferDetectDone=true externally; this
method provides the public equivalent.
Tests: 74 total (+13 new)
- Tab-switch save/restore pattern (flushed state roundtrip)
- suppressBufferDetection blocks explicit, implicit (addChar), and
cascade (removeChar) detection paths
- clear() resets suppression
- Methods safe before activate() and after dispose()
- addChar implicit buffer detection on first keystroke
- refreshFont with flushed-only text
README: rewritten from 207 to 459 lines with:
- removeChar cascade explanation with return value table
- Flushed text concept explained
- Integration patterns: buffered, char-at-a-time, tab switching,
tab completion, Ink/TUI frameworks, SSE reconnect, resize, font
- Architecture diagram (keypress → DOM overlay → PTY echo flow)
- Prompt column locking, text wrapping, render cache, scroll awareness
- All known limitations documented
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. Regex global flag safety — strip `g` flag before matching to prevent
lastIndex mutation and missing .index on match results
2. state.visible false before activate — null overlay no longer reports
visible: true
3. removeChar() returns 'pending' | 'flushed' | false instead of boolean
so consumers can distinguish whether to send backspace to PTY
4. removeChar() implements buffer detection cascade (step 3) — detects
existing prompt text when both pending and flushed are empty
5. RenderKey includes text content, not just length — prevents stale
renders when setFlushed() called with same count but different text
6. Remove dead `import type { Terminal }` from test file
7. Remove internal `FontStyle` from public exports
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Extract Claudeman's local echo overlay into a reusable xterm.js addon
at packages/xterm-zerolag-input/. Provides instant keystroke feedback
via a DOM overlay, eliminating perceived input latency over high-RTT
connections (SSH, mobile, cloud IDEs).
- Zero dependencies, compatible with xterm v5.x and @xterm/xterm v5.4+
- Configurable prompt detection (character, regex, or custom function)
- Flushed text tracking for tab-switch / deferred echo scenarios
- Per-character grid-aligned rendering matching xterm's canvas output
- 56 tests passing (prompt finder, overlay renderer, full addon lifecycle)
- Dual CJS/ESM build with full TypeScript declarations
Claudeman source is unchanged — migration to consume this lib is a
separate follow-up.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>