The PR migrated the app.js tab-nav handler to physical e.code but left xterm's
pass-through gate (terminal-ui.js) matching ev.key digits. Consequences:
- Alt+[ / Alt+] (the new bindings) were never in the gate, so xterm sent ESC[ / ESC]
to the PTY on every platform AS WELL AS switching the session.
- Alt+digit on a remapped macOS Option layout (Option+1 -> "¡") didn't match the
ev.key '0'-'9' gate either, so xterm injected ESC<char> — on exactly the layouts
this PR exists to fix.
Update the xterm gate to mirror app.js exactly: suppress when
`ev.altKey && !ctrl && !shift && /^(Digit[1-9]|BracketLeft|BracketRight)$/.test(ev.code)`.
Returning false there tells xterm not to write to the PTY, so the shortcut switches
the tab with no stray escape sequence.
Also: relabel the docs Alt/Option (the mechanism is layout/OS-independent, so the
shortcut works for Linux/Windows Alt users too — "Option" alone was Mac-only wording),
and add a keyboard-shortcuts test asserting terminal-ui.js gates on the same physical
codes so this desync can't regress (a grep the original test missed).
Verified: keyboard-shortcuts test 4/4, check:frontend-syntax, check:public-assets,
format:check all clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a per-device skin switcher in App Settings → Display:
- Three skins via html[data-skin]: og (original Codeman look),
daylight-green, and daylight-blue (new default). Per-skin CSS-variable
token blocks; the v1.0 "Carbon Aurora" component polish is scoped to
non-og skins and parameterized so green/blue differ only by token values.
- Self-hosted Manrope (UI) + JetBrains Mono (terminal) variable fonts,
served from /fonts (no external CDN, CSP-safe via font-src 'self').
- Per-skin xterm terminal theme with live re-theming of open terminals on
skin change; skin-aware --term-bg so the terminal background fills cleanly
(fixes the variable-height gap above the toolbar).
- Pre-paint inline script applies the saved skin before first paint (no
flash); persisted per-device in localStorage + the settings blob, and
kept out of the server settings payload (device-local).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Guard `_updateCjkInputState()` with `activeSessionId` check so the
`position: fixed` CJK textarea doesn't float over the welcome overlay
- Call `_updateCjkInputState()` in `showWelcome()`/`hideWelcome()` to
sync CJK visibility on session enter/leave
- Add `padding: 12px 10px` to `.cjk-input-visible textarea` for proper
vertical centering of input text
Switching away from a session and back replayed only the server's byte
history. For TUI modes (codex especially) that shows just the latest
repaint — the idle banner — because the TUI drops earlier conversation
from its current frame. This restores the actual on-screen view.
Two complementary mechanisms:
- Client: load xterm's SerializeAddon and snapshot the rendered state
(viewport + scrollback + colors) per session on switch-away, restoring
it for an instant first paint on switch-back. The snapshot is only the
first paint — the canonical /terminal frame is still fetched and
reconciled (restoredSnapshot/clearedForBusy force the replay). Snapshots
are LRU-bounded in memory (<=20) and persisted to localStorage
(<=256KB each, <=10 sessions, stale-pruned) so they survive tab discard.
- Server: GET /api/sessions/:id/terminal prepends the live tmux pane
buffer (via the existing captureActivePaneBuffer) ahead of the byte
history, cleared between, so replay reflects the current frame.
Also fix formatPaneSnapshot dropping the rightmost column of every
captured row: it painted to cols - 1 out of caution about last-column
autowrap, but every row is followed by an absolute cursor-position CSI
that cancels xterm's pending-wrap, so painting the full width is safe.
The SerializeAddon is built from @xterm/addon-serialize (new dependency)
into the vendor bundle by postinstall.js (dev) and build.mjs (prod),
matching how the other xterm addons are vendored.
Two render-polish fixes for codex sessions in the terminal write pipeline:
- flushPendingWrites uses a 32KB first-frame budget for codex (vs 64KB for
other modes). Codex's TUI emits dense synchronized redraws during
thinking/high-effort phases; a smaller first frame keeps per-frame
xterm/WebGL stalls short and avoids multi-second main-thread blocks.
- Sticky-scroll now honours a short grace window after a manual scroll-up
gesture (USER_SCROLL_STICKY_SUPPRESS_MS = 1500ms). High-frequency codex
"Working (Ns)" status ticks were snapping the viewport back to the bottom
while the user tried to read earlier output. The wheel/touch scroll
handlers record the gesture (_noteTerminalUserScroll); flushPendingWrites
suppresses the auto-scroll-to-bottom and restores the preserved viewport
via scrollToLine while the grace window is active.
Adds test/terminal-flush-budget.test.ts (vm-sandbox harness over
terminal-ui.js): codex vs non-codex first-frame budget, buffer-load
ownership, and the scroll-up suppression / viewport restore.
Co-Authored-By: Saqeb Akhter <saqeb.akhter@gmail.com>
cmdPattern's empty-matchable unbounded arg group backtracked exponentially
on wrapped heredoc/table lines — hovering one froze the tab for minutes.
Non-empty tokens + bounded reps make it O(n); regression test extracts the
shipped patterns and pins timing on the real killer shapes.
worker-src 'self' blob: is now unconditional so terminal-ui's _safeYield
tick worker (throttling escape) isn't CSP-blocked on non-gesture installs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adversarial post-rebase audit (11 agents) confirmed four real issues;
all fixed:
- Desktop tab clicks stopped focusing the terminal: handleSessionTabClick
passed preserveKeyboard:false on desktop (KeyboardHandler.keyboardVisible
is mobile-only state) and selectSession's ternary mapped explicit false
to 'never focus', skipping the gesture-stack focus master relies on.
Focus policy now lives solely in _shouldFocusTerminalForTabSwitch()
(desktop: always; touch: only while the keyboard is open).
- Desktop sizing claims were almost never registered: selectSession's
resizes run before _connectWs, so they went over HTTP (which never
claims), leaving the arbitration inert in the canonical desktop+phone
scenario. ws.onopen now sends a typed resize over the fresh socket —
registering the claim and syncing PTY dims after (re)connects.
- throttledResize (the main window-resize path) sent untyped HTTP
resizes: a rotating phone bypassed a desktop claim, and a desktop
narrowing past the tablet breakpoint never released its stale claim.
It now sends typed resizes, WS-first, like sendResize.
- The cjkInputEnabled App Settings toggle was silently ignored on touch
phones/tablets (composer only reachable via the server inputCjkForm
override, while the checkbox stayed visible and saveable). The user
setting is honored everywhere again; mobile keeps native-input-by-
default via the cjkInputEnabled:false mobile default.
- _handleCjkInput appended multi-byte ESC sequences (hardware-keyboard
arrows/Home/End on the composer) to local-echo pending text, typing
raw ESC bytes into the prompt on Enter; they are now forwarded to the
PTY like the onData path. Its backspace path also syncs the
per-session flushed Maps the way onData does, so tab-switch restore
no longer resurrects deleted characters.
Defensive: Session.stop() clears desktop sizing claims (a hung client's
socket close can lag teardown by a ping cycle), and the claims docblock
documents the WS-only tradeoff explicitly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mobile-focused fixes for the web UI: keyboard-accessory layout and
overlap, native input visibility above the keyboard, CJK input handling,
terminal touch scrolling, tab-menu tap targets, mic-recording glow
containment, and mobile resize/keyboard-state handling on tab switch,
plus mobile visual-regression test coverage and snapshots.
Co-Authored-By: Saqeb Akhter <saqeb.akhter@gmail.com>
Conflict in src/web/public/app.js selectSession: combined #112's
_clearTerminalLoadState cleanup on stale select with #113's
{success,data} envelope unwrap of the terminal fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the PR #112 re-review (all six prior blockers were already
resolved; these are new issues the rework introduced):
- app.js: define the missing `_scheduleTerminalRepaint()` helper. It was
called from both WebGL-fallback paths (onContextLoss + long-task trip)
but defined nowhere, so each fallback threw `TypeError` and lost the
post-fallback repaint, leaving a stale/blank terminal. Implemented as an
rAF-debounced full refresh (matches the old inline `terminal.refresh`).
- app.js: clear terminal load-state on the two post-write stale-select
early-returns (cached-buffer + rewrite branches), matching the other
four checks. Switching away from a mid-loading tab no longer leaks a
permanent `.tab-loading` spinner / `aria-busy=true`.
- terminal-ui.js + app.js: gate the post-resize TUI-redraw settle on an
actual dimension change. `sendResize` now returns whether dims changed;
a same-size tab switch sends no SIGWINCH, so the wait is skipped instead
of charging a flat tax on every non-shell switch. Literal hoisted to
`TUI_REDRAW_SETTLE_MS`.
- tmux-manager.ts: `resizeWindow()` uses a non-blocking `exec` instead of
`execSync` so the interactive WS/HTTP resize path can't stall the
Fastify event loop on a slow/hung tmux. Sole caller already fire-and-
forgets the result; test updated to assert the async dispatch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Point 1 of the v1.0 lock-in: commit to a stable HTTP API (the cleanest, fullest form).
Core (centralized):
- Every JSON /api response now uses ONE envelope via a Fastify preSerialization hook (src/web/server.ts): success -> { success:true, data:<payload> }; error -> { success:false, error, errorCode } with a conventional HTTP status. Non-JSON routes (file-raw, tail-file SSE, download, screenshots, /q redirect, WS) are skipped.
- Error-code -> HTTP status is a single source of truth (httpStatusForErrorCode in src/types/api.ts): 400/401/404/409/422/429/500. Expanded ApiErrorCode (added UNAUTHORIZED, CONFLICT, RATE_LIMITED). Errors are no longer HTTP 200.
- Versioned alias: /api/v1/* rewrites to /api/* (rewriteApiV1Url), so external clients pin to a stable surface while the bundled UI keeps using /api/*.
- Handlers stripped of manual 'success:true' (50 across 14 route files) so they return bare payloads the hook wraps uniformly; fixed the mux DELETE {success:<bool>} envelope collision (-> {killed}).
Frontend (48 call sites across 10 files):
- _apiJson() auto-unwraps { success:true, data } -> data (null on error), so most bare-shape readers are transparent. Raw-fetch sites relocate payload reads under .data; success/res.ok/error checks unchanged.
Docs: new docs/api-reference.md (envelope, status table, error codes, /api/v1, SSE); versioning-policy.md flipped — the HTTP/SSE API is now part of the stable, SemVer-covered surface.
Verification: full unit/route suite green (2680 passed) incl. ~166 updated assertions across 24 test files; typecheck/lint/format/frontend-syntax clean; a headless-chromium smoke loaded the migrated UI and drove the panels with 0 console/page errors; /api/status and /api/v1/status confirmed returning the uniform envelope live.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mode-agnostic terminal foundation extracted from the downstream branch:
- formatPaneSnapshot: SGR/grapheme-aware tmux pane capture + active-pane
resolution, with OSC/CSI redraw suppression and the buffer-load owner-token
race fix on the terminal fetch path
- socket-correct tmux lifecycle: dedicated -L socket and /tmp launch cwd in
createSession (restores the FUSE/getcwd hardening from #110), and a
socket-aware re-attach window-size query (avoids the 120x40 flicker)
- inline-rename: commit/cancel state handling clears _activeRename and skips
the API call on cancel
- selectSession: restored detached-window raise short-circuit
The codex-specific xterm snapshot/replay, the vendored serialize addon, and
the synchronous live pane-capture on the request path are intentionally
excluded: they depend on a 'codex' SessionMode that doesn't exist on master
and are deferred to COD-34 (which introduces that mode). The capture
primitives remain exported for COD-34 to build on.
Co-Authored-By: Saqeb Akhter <saqeb.akhter@gmail.com>
CLAUDE_CODE_EFFORT_LEVEL hard-locks effort for the whole session and makes
Claude reject in-session /effort switching (incl. ultracode). Carry effort
as a dedicated payload field instead, injected at spawn as a soft default:
- regular levels (incl. max) -> claude --effort <level>
(the settings effortLevel key is enum([low,medium,high,xhigh]) with
.catch(undefined), so max would be silently dropped there)
- ultracode -> claude --settings '{"ultracode":true}'
(dedicated boolean settings key, rejected by the --effort flag)
Changes:
- add effort enum field to create/quick-start/ralph-loop schemas and thread
it through Session -> CreateSessionOptions/RespawnPaneOptions -> spawn
- buildEffortCliArgs() in session-cli-builder, shared by tmux spawn command
and direct-PTY fallback args
- frontend: buildEnvOverrides() no longer emits CLAUDE_CODE_EFFORT_LEVEL;
validated effort goes into payloads via getEffortSetting()
- settings UI: add Ultracode option to the Thinking Effort dropdown
- legacy migration: Session constructor extracts CLAUDE_CODE_EFFORT_LEVEL
from persisted envOverrides; applyEnvOverrides() unsets the stale tmux
session var so respawned panes are no longer locked
- tests: test/effort-injection.test.ts (13 cases)
Co-authored-by: Teigen <teigenzhang@gmail.com>
The prior wording claimed the no-op stub was kept so SSE idle/working
handlers could call it without guards, but there are no callers anywhere.
Reword to reflect that it's a vestigial, intentionally-retained guard
documenting why Ctrl+L must not be auto-sent. Comment-only; minified
build output is unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Claude Code 2.x treats Ctrl+L (\x0c) as a two-step "clear conversation"
command (first press shows the confirmation prompt, second press
clears). The frontend previously fired \x0c from three places to force
Ink to redraw stale CUP-positioned frames in the tailed buffer; if a
page refresh or SSE reconnect ran the same path twice within Claude's
confirmation window the second \x0c silently nuked the user's
conversation.
Removed the \x0c sends from:
- selectSession() — main offender, runs on every tab switch & page reload
- restoreTerminalSize() — manual "restore size" button
- sendPendingCtrlL() — dead code path (pendingCtrlL was never populated)
Trade-off: occasional stale Ink frames immediately after refresh; the
user's first keypress causes Ink to redraw and the artifact vanishes.
Losing the conversation silently is far worse than a brief cosmetic
glitch.
Co-authored-by: Teigen <teigen@TeigendeMac-mini.local>
Drill into a single project's complete history when the homepage's
3-per-project dedup hides older conversations.
- Backend: /api/history/sessions accepts projectKey/offset/limit;
single-folder mode bypasses the 50-cap and returns { sessions, total }.
projectKey is validated against ^[A-Za-z0-9_-]+$ to prevent traversal.
- Frontend: detail panel adds "View all in this folder" button that
opens a modal listing 20 sessions per page with Show more pagination.
- Modal items reuse _buildHistoryItem with showViewAll:false to avoid
recursive entry points.
Co-authored-by: Teigen <teigen@TeigendeMac-mini.local>
Previously the client cached open session tabs in localStorage and resurrected
any that the server no longer knew about as grayed-out "ended" stubs. On
multi-device use (close tab on mobile, open desktop) this left stale phantom
tabs the user had to manually dismiss.
Remove _restoreEndedTabs / _saveTabMetadata, the session._ended branch in
selectSession, the data-ended render attribute, and the matching CSS rule.
Clear the legacy localStorage key on init to purge stale entries.
Co-authored-by: Teigen <teigen@TeigendeMac-mini.local>
Closes#89.
- _disposeWebGLObserver() called from both trip path and onContextLoss (fixes the leak)
- Thresholds (200ms/3/30s/5s/7d) hoisted to WEBGL_FALLBACK in constants.js
- Pure evaluateWebGLLongTaskTrip() helper + 9 Playwright tests (test/webgl-fallback.test.ts, port 3166)
* feat: add image paste and drag-and-drop support
Clipboard paste (Ctrl+V) and drag-and-drop of image files into the
terminal. Images are saved to {workdir}/.claude-images/ and the
absolute path is inserted into the terminal input for Claude to read.
- POST /api/sessions/:id/paste-image endpoint (hand-parsed multipart)
- image-input.js mixin with paste trap technique (works on HTTP)
- Ctrl+V intercepted at xterm keyboard level, routes through hidden
contenteditable div to capture both image and text clipboard data
- Drag-and-drop on terminal container with visual overlay
- Session cleanup deletes .claude-images/ on destroy
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* security: remove SVG from paste-image allowlist
Drops .svg / image/svg+xml from the paste-image endpoint. SVGs are
served as image/svg+xml via /api/sessions/:id/file-raw, same-origin,
under a CSP that permits inline scripts — which would execute on view.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: arkon <arkon.85@hotmail.com>
The xterm WebGL renderer can stall the main thread for hundreds of ms
under GPU pressure (driver hiccup, integrated-GPU memory pressure,
hardware-accelerated browser layers contending for the GPU). Symptom:
the page becomes intermittently unresponsive and Chrome eventually
shows the "Page Unresponsive" dialog. Today the only mitigation is
?nowebgl, which the user has to remember and re-apply on every load.
This patch installs a PerformanceObserver after WebGL init that
watches for sustained main-thread stalls and falls back to the DOM
renderer automatically:
- Threshold: 3 long tasks of >=200ms each within a 30-second window.
- 5-second grace period after init skips the noisy initial-load
stalls so a slow first paint does not trip the guard.
- On trigger: dispose the WebGL addon, write a sticky disable to
localStorage with a reason and timestamp, and refresh the terminal
so the canvas renderer takes over without a page reload.
- Subsequent loads honor the sticky disable for 7 days, then auto-
expire so users retry after a driver/Chrome update.
- Force re-enable any time with ?webgl=force (also clears the
sticky entry).
- Existing ?nowebgl behaviour is unchanged.
- The same disable path is reused by the existing onContextLoss
callback so a hard context loss also persists across reloads.
Files:
- src/web/public/app.js: _initWebGL onContextLoss now persists +
schedules the watchdog; new _installWebGLLongTaskGuard and
_disableWebGLSticky helpers.
- src/web/public/terminal-ui.js: WebGL init checks the sticky entry
with 7-day expiry, honors ?webgl=force, threads sticky into
skipWebGL alongside the existing mobile + ?nowebgl gates.
PerformanceObserver longtask is widely supported (Chromium, Edge);
the try/catch around .observe() makes Firefox/Safari (which lack the
longtask entry type) silently no-op and just keep WebGL.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When the data-pacing path (chunkedTerminalWrite + deferred path of
flushPendingWrites) schedules its next chunk via requestAnimationFrame
alone, terminal output stalls indefinitely if rAF is starved. Three
real-world scenarios reproduce this in Chromium:
1. Window is occluded (fully covered by another window, or on a
monitor that has gone to sleep). rAF drops to ~0Hz.
2. Tab is idle-throttled (no user interaction for ~5 min). Chromium
intensive-throttling clamps setTimeout to 1Hz too.
3. Tab is in a background window. Both rAF and setTimeout slow to a
crawl.
Replace the rAF-only scheduling with a _safeYield helper that races
three primitives in parallel:
- requestAnimationFrame (primary, fires at compositor rate).
- setTimeout(50) (fallback for visible-but-occluded windows).
- Worker postMessage tick (fallback for idle-throttled and
background tabs; Workers are not subject to main-thread throttling
— this is the React Scheduler trick).
The first one to fire wins via a `done` guard; the others become
no-ops. The Worker is built lazily on first call (4 lines of inline
JS via Blob URL); if Worker construction throws we silently fall
back to the other two primitives.
Replaces 6 requestAnimationFrame callsites that participate in data
pacing:
- 3 flushPendingWrites scheduling sites (live + deferred paths).
- 3 chunkedTerminalWrite sites (initial chunk, next-chunk loop,
final finish-callback).
True animation use cases (scroll loop in scrollToBottom, fit-addon
reflow) stay on plain requestAnimationFrame — they are correctly
throttled when the user is not looking, by design.
File: src/web/public/terminal-ui.js (+70/-8).
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Default layout was a single nowrap row with path + date + size, which on
narrow screens truncated both the first prompt and the directory suffix
(where project names actually live). The /Users/ home shorthand was also
never applied on macOS.
Changes:
- Title now uses 2-line clamp so more of the first prompt is visible.
- Subtitle resolves workingDir against known cases: exact match shows
"#caseName", subpath shows "#caseName/sub", otherwise falls back to
basename. Case labels are styled distinctly.
- Normalize both /home/<user>/ and /Users/<user>/ prefixes to "~/".
- Each history item gets a "..." toggle that expands an in-place detail
panel with the full prompt, full path, timestamp, size, and short
session id. Collapses back on second click; clicking the card body
still triggers resume.
Co-authored-by: Teigen <teigen@TeigendeMac-mini.local>
CLAUDE_CODE_EFFORT_LEVEL (and any CLAUDE_CODE_* / OPENCODE_* key) now flows:
UI dropdown → POST /api/sessions { envOverrides }
→ new Session({ envOverrides })
→ this._envOverrides
→ tmux-manager.buildEnvExports appends `export KEY=<shellescape(VALUE)>`
Previously the API wrote envOverrides to <case>/.claude/settings.local.json, which
created stale state (UI dropdown disagreeing with disk) and polluted user project
directories. Now envOverrides are ephemeral spawn-time state, preserved across
respawnPane cycles via this._envOverrides and across server restart via
SessionState.envOverrides in state.json.
Also removes the now-unused updateCaseEnvVars import from session-routes.ts.
On Android tablets, pressing Shift+A produces "AA" because the input
event listener re-sends characters that xterm already processed via
its keydown handler. Track keydown timestamps and skip input events
that fire within 50ms of a handled keydown.
Only affects touch devices (listener gated by isTouchDevice()).
- Show Codeman logo on mobile as compact home button (was hidden)
- Add "Show More" button for history sessions (initial 4, expand all)
- Deduplicate by projectKey instead of workingDir (lossy decode fix)
- Fix project key decoding: handle '_' encoded as '-' with look-ahead
- Pre-validate resumeSessionId before passing to Claude CLI
- Apply content validation to all session files regardless of size
Three fixes from the WIP flicker branch that were lost during master merges:
1. Move viewport clear (\x1b[3J\x1b[H\x1b[2J) inside the dimension-change
guard so it only fires when cols/rows actually change. Previously every
resize event cleared the screen even at identical dimensions, causing
visible flicker with no subsequent Ink redraw to repaint.
2. Sync _lastResizeDims in sendResize() so restoreTerminalSize() doesn't
trigger a redundant viewport clear on the next throttledResize tick.
3. Add didScroll tracking to touch events — tap (no scroll) now refocuses
xterm's hidden textarea, fixing mobile keyboard input routing after
tapping the terminal area.
Terminal flicker:
- Skip buffer-recovered/clear-terminal events during active buffer load
to prevent competing clear+rewrite cycles (app.js)
- Move viewport+scrollback clear inside dimension-change guard so resize
without actual SIGWINCH doesn't blank the terminal (terminal-ui.js)
- Sync _lastResizeDims on explicit resize to prevent redundant clears
CJK input rewrite (input-cjk.js):
- Use InputEvent.inputType to distinguish insertText (final) from
insertCompositionText (tentative) — fixes Chinese punctuation and
English text being swallowed during Android IME composition
- Remove isComposing guard on Enter so it always sends
- Phantom character (U+200B) keeps textarea non-empty so Android
long-press backspace generates continuous deleteContentBackward
events at the keyboard's native repeat rate
CJK input settings:
- Add "CJK Input" toggle in Settings > Input (index.html, settings-ui.js)
- Store as device-specific setting (cjkInputEnabled), not synced to server
- Replace INPUT_CJK_FORM env var dependency with user-controlled setting
(env var still works as server override)
Mobile layout:
- Fix welcome screen overflow on phones by constraining .welcome-content
to calc(100vw - 1.5rem) (mobile.css)
- Move xterm helper textarea on-screen for touch devices to fix iOS
keyboard input (styles.css)
- Focus terminal synchronously in user-gesture context for iOS Safari
keyboard activation (session-ui.js, app.js)
- Refocus terminal on tap (not scroll) in touch handler (terminal-ui.js)
Two fixes for the tab-switching corruption bug:
1. _finishBufferLoad() now discards queued SSE events instead of flushing
them. The loaded API buffer is the source of truth — queued events
overlap with it, and flushing them writes duplicate Ink cursor-up
redraws that corrupt the terminal display (garbled text, wrong cursor
positions).
2. Skip stale cache write for busy sessions. When a session is actively
working, the cache is always outdated — writing it first and then
rewriting with the fresh API buffer caused a jarring double-render
flash. Now busy sessions get a single clean clear+write transition.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
chunkedTerminalWrite used requestAnimationFrame to write buffer chunks across
frames but had no cancellation. When switching tabs, old session's remaining
chunks continued writing stale data into the new session's terminal, causing
visual artifacts and garbled content.
- Add _chunkedWriteGen generation counter to abort in-flight chunked writes
- Bump gen early in selectSession() and SSE reconnect to immediately cancel
- Guard finish() so aborted writes don't flush SSE queue for wrong session
- Add fitAddon.fit() before buffer writes to sync terminal dimensions
- Add fitAddon.fit() in sendResize() to ensure local/server dim parity
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
xterm.js DOM renderer doesn't populate .xterm-viewport's scroll area (the div
is empty, scrollHeight === clientHeight), so native CSS scrolling via
touch-action:pan-y and overflow-y:scroll had nothing to scroll. Desktop worked
only because the wheel handler called terminal.scrollLines() directly.
- Replace split mobile/desktop touch handlers with unified JS-driven handler
that converts touch deltas to terminal.scrollLines() calls (with pixel
accumulation for slow swipes and momentum scrolling)
- Change touch-action from pan-y to none on terminal elements so browser
doesn't fight the JS handler
- Remove now-unnecessary xterm-viewport position/overflow/z-index overrides
and iOS -webkit-overflow-scrolling rules
- Fix _shrinkPaddingToFit() arithmetic (was adding gap instead of subtracting)
- Minor: add route-helpers.ts to CLAUDE.md, fix sse-events.ts comment count
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Split the monolithic app.js (~12.5K lines) into 6 focused mixin modules
that extend CodemanApp.prototype via Object.assign:
- terminal-ui.js — terminal setup, rendering pipeline, controls
- respawn-ui.js — respawn banner, countdown, presets, run summary
- ralph-panel.js — Ralph state panel, fix_plan, plan versioning
- settings-ui.js — app settings, visibility, web push, tunnel/QR, help
- panels-ui.js — subagent panel, teams, insights, file browser, log viewer
- session-ui.js — quick start, session options, case settings
Fix deferred script init ordering: wrap CodemanApp instantiation in
DOMContentLoaded so all defer'd mixin modules execute their
Object.assign before the constructor runs. Without this, init() calls
methods like applyHeaderVisibilitySettings() that don't exist yet.
Guard missing cleanupWizardDragging() call in subagent-windows.js.
Update build.mjs to minify/hash all new modules. Update CLAUDE.md
with new frontend architecture and load order.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>