Three fixes from the WIP flicker branch that were lost during master merges:
1. Move viewport clear (\x1b[3J\x1b[H\x1b[2J) inside the dimension-change
guard so it only fires when cols/rows actually change. Previously every
resize event cleared the screen even at identical dimensions, causing
visible flicker with no subsequent Ink redraw to repaint.
2. Sync _lastResizeDims in sendResize() so restoreTerminalSize() doesn't
trigger a redundant viewport clear on the next throttledResize tick.
3. Add didScroll tracking to touch events — tap (no scroll) now refocuses
xterm's hidden textarea, fixing mobile keyboard input routing after
tapping the terminal area.
Terminal flicker:
- Skip buffer-recovered/clear-terminal events during active buffer load
to prevent competing clear+rewrite cycles (app.js)
- Move viewport+scrollback clear inside dimension-change guard so resize
without actual SIGWINCH doesn't blank the terminal (terminal-ui.js)
- Sync _lastResizeDims on explicit resize to prevent redundant clears
CJK input rewrite (input-cjk.js):
- Use InputEvent.inputType to distinguish insertText (final) from
insertCompositionText (tentative) — fixes Chinese punctuation and
English text being swallowed during Android IME composition
- Remove isComposing guard on Enter so it always sends
- Phantom character (U+200B) keeps textarea non-empty so Android
long-press backspace generates continuous deleteContentBackward
events at the keyboard's native repeat rate
CJK input settings:
- Add "CJK Input" toggle in Settings > Input (index.html, settings-ui.js)
- Store as device-specific setting (cjkInputEnabled), not synced to server
- Replace INPUT_CJK_FORM env var dependency with user-controlled setting
(env var still works as server override)
Mobile layout:
- Fix welcome screen overflow on phones by constraining .welcome-content
to calc(100vw - 1.5rem) (mobile.css)
- Move xterm helper textarea on-screen for touch devices to fix iOS
keyboard input (styles.css)
- Focus terminal synchronously in user-gesture context for iOS Safari
keyboard activation (session-ui.js, app.js)
- Refocus terminal on tap (not scroll) in touch handler (terminal-ui.js)
Two fixes for the tab-switching corruption bug:
1. _finishBufferLoad() now discards queued SSE events instead of flushing
them. The loaded API buffer is the source of truth — queued events
overlap with it, and flushing them writes duplicate Ink cursor-up
redraws that corrupt the terminal display (garbled text, wrong cursor
positions).
2. Skip stale cache write for busy sessions. When a session is actively
working, the cache is always outdated — writing it first and then
rewriting with the fresh API buffer caused a jarring double-render
flash. Now busy sessions get a single clean clear+write transition.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
chunkedTerminalWrite used requestAnimationFrame to write buffer chunks across
frames but had no cancellation. When switching tabs, old session's remaining
chunks continued writing stale data into the new session's terminal, causing
visual artifacts and garbled content.
- Add _chunkedWriteGen generation counter to abort in-flight chunked writes
- Bump gen early in selectSession() and SSE reconnect to immediately cancel
- Guard finish() so aborted writes don't flush SSE queue for wrong session
- Add fitAddon.fit() before buffer writes to sync terminal dimensions
- Add fitAddon.fit() in sendResize() to ensure local/server dim parity
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
xterm.js DOM renderer doesn't populate .xterm-viewport's scroll area (the div
is empty, scrollHeight === clientHeight), so native CSS scrolling via
touch-action:pan-y and overflow-y:scroll had nothing to scroll. Desktop worked
only because the wheel handler called terminal.scrollLines() directly.
- Replace split mobile/desktop touch handlers with unified JS-driven handler
that converts touch deltas to terminal.scrollLines() calls (with pixel
accumulation for slow swipes and momentum scrolling)
- Change touch-action from pan-y to none on terminal elements so browser
doesn't fight the JS handler
- Remove now-unnecessary xterm-viewport position/overflow/z-index overrides
and iOS -webkit-overflow-scrolling rules
- Fix _shrinkPaddingToFit() arithmetic (was adding gap instead of subtracting)
- Minor: add route-helpers.ts to CLAUDE.md, fix sse-events.ts comment count
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Split the monolithic app.js (~12.5K lines) into 6 focused mixin modules
that extend CodemanApp.prototype via Object.assign:
- terminal-ui.js — terminal setup, rendering pipeline, controls
- respawn-ui.js — respawn banner, countdown, presets, run summary
- ralph-panel.js — Ralph state panel, fix_plan, plan versioning
- settings-ui.js — app settings, visibility, web push, tunnel/QR, help
- panels-ui.js — subagent panel, teams, insights, file browser, log viewer
- session-ui.js — quick start, session options, case settings
Fix deferred script init ordering: wrap CodemanApp instantiation in
DOMContentLoaded so all defer'd mixin modules execute their
Object.assign before the constructor runs. Without this, init() calls
methods like applyHeaderVisibilitySettings() that don't exist yet.
Guard missing cleanupWizardDragging() call in subagent-windows.js.
Update build.mjs to minify/hash all new modules. Update CLAUDE.md
with new frontend architecture and load order.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>