The Tiles toggle used to fill a remembered grid to the count picked in the
menu (refilling a hole the user made, or trimming tiles), removing the last
tile or "Open group as tiles" forgot it, and Ctrl/Cmd+click repacked it.
The owner asked for the opposite: "when I turn tiles off and on, always
keep what the last setting was".
Now the layout the user arranged (which session sits in which cell, holes
included, the tile count, the divider sizes, the focused tile and a zoom
they chose) is written to localStorage on every change and comes back
exactly from the toggle, Ctrl+Shift+G and a reload, however the grid was
closed (toggle, a non-tiled tab, leaveTiles or a #session= link, Home, the
width gate, the last tile, a group, closing or killing sessions). Nothing
of it reaches the server.
- The stored value stays v: 1 and gains `count`: how many tiles the user's
own last change left. A session that goes away by itself (deleted,
popped out, socket refused) does not lower it, so the next activation
fills that cell from the ranking; a hole the user made stays a hole.
- sanitizeTileGridState reports `freed` cells (sessions gone since) and
derives `count` for values written before it; restoreTileGridCells (pure)
puts a stored grid back, freed cells first, never trimmed to the window
(a too-small window shows the focused tile until it fits).
- Only when none of the stored sessions survive does activation rank from
scratch. A count picked in the menu still re-forms the grid to it.
- Nothing is persisted while a stored grid is being put back, and a
#session= link only flips `open`, keeping gone ids for the fill.
- The hover card no longer promises "a click opens N" when a stored grid
will open instead.
This supersedes decision 10's answer that the count wins over a
remembered grid's size; the affected tests say so.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Owner feedback 1: "so the empty tab doesnt always have to be the last
one! so I can move freely around and the empty tab can also be tab nr
4 or 3". This replaces the slot refusal of aecada8c.
grid.cells (a session id or null per cell) is now the one source of
truth; grid.ids is a getter deriving the tiles in reading order, so
everything that only wants the tiled sessions (focus neighbour,
cycling, the load queue's order, the picker, closeSession) is
unchanged. The shape still comes from the tile count and the cap
counts tiles, never empty cells.
- A tile dragged onto an empty cell moves there and leaves its own
cell empty, nothing else moving (_moveTileToCell, through
_reorderTiles: no remount, reconnect or reload; only a tile whose
cell size changed fits). A tiled session's tab does the same; a tab
of a session not tiled yet joins in the cell it is dropped on. Each
slot knows its cell and reads "Drop a tab or a tile here".
- Move Tile goes to the adjacent cell: into it when empty, a swap when
a tile is there (tileCellInDirection).
- Removing a tile leaves its cell empty; adding one takes the first
empty cell. A shape change goes through fitTileCells: each tile keeps
its row and column when all fit (2x2 growing to 3x2), else the tiles
pack in reading order.
- Focus never lands on an empty cell: Alt+Shift+Arrows run over the
cells, Ctrl+Tab and Alt+[ ] over the tiles.
- codeman:tile-grid stays ids only: its ids are the cells with null for
an empty one. A reload brings the holes back when the shape is the
same (a session gone since leaves its cell empty), another shape
packs, the old packed format reads unchanged, and a followed
#session= link keeps the holes.
Docs: the spec's as-built bullet (rewritten in place), the wiki's Tile
Grid page and Keyboard Shortcuts, the invariants and CLAUDE.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>