docs: fresh Live Agent Visualization images (subagent windows + ultracode run)

Replaces the dated subagent-spawn.png with the recaptured floating-windows
still (clean header, three haiku Explore agents, connector lines) and adds
the live ultracode workflow-run window below the feature bullets, in both
READMEs. Dated filenames so caches never serve a stale render.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Codeman maintainer
2026-07-24 14:55:00 +02:00
parent 8e9f25482a
commit fc5294e7c2
4 changed files with 14 additions and 2 deletions
+7 -1
View File
@@ -274,7 +274,7 @@ codeman web --https
Watch background agents work in real-time. Codeman monitors agent activity and displays each agent in a draggable floating window with animated Matrix-style connection lines back to the parent session.
<p align="center">
<img src="docs/images/subagent-spawn.png" alt="Subagent Visualization" width="900">
<img src="docs/images/subagent-windows-20260724.png" alt="Subagent Visualization: three parallel Explore agents as floating windows with live tool-call feeds" width="900">
</p>
- **Floating terminal windows** — draggable, resizable panels for each agent with a live activity log showing every tool call, file read, and progress update as it happens
@@ -283,6 +283,12 @@ Watch background agents work in real-time. Codeman monitors agent activity and d
- **Auto-behavior** — windows auto-open on spawn, auto-minimize on completion, tab badge shows "AGENT" or "AGENTS (n)" count
- **Nested agents** — supports 3-level hierarchies (lead session -> teammate agents -> sub-subagents)
Multi-agent Workflow runs ("ultracode") get the same treatment: a floating run window tracks the whole workflow live, with phases, per-agent token counts, and the current tool of every agent:
<p align="center">
<img src="docs/images/ultracode-window-20260724.png" alt="Ultracode workflow visualization: a live run window with per-agent tokens and phases" width="900">
</p>
**Agent Teams** — first-class support for Claude Code's native multi-agent teams (`CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1`). `TeamWatcher` polls `~/.claude/teams/`, matches teammates to their lead session, and surfaces them as live subagent windows with **team-aware idle detection** — so the Respawn Controller won't fire while teammates are still working. See [`docs/agent-teams/`](docs/agent-teams/).
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