Merge master into PR #153 (unified Session Manager)

Resolve the 4 conflicted files toward master's merged #146 work while
keeping PR #153's genuinely-new additions:

- app.js: keep the full Escape chain (closeSessionManager +
  closeCommandPalette + closeShortcutOverlay).
- index.html: keep master's Command Palette modal markup alongside the
  PR's Session Manager modal + header button.
- styles.css: keep master's Command Palette + COD-157 shortcut CSS AND
  the PR's COD-130 session-row kebab-menu CSS (both inserted at the same
  spot — reunited each with its own closing brace).
- terminal-ui.js: resolve _buildHistoryItem's main-row click handler to
  master's options.onActivate contract with a liveness + claudeSessionId
  -aware resume default, preserving the PR's two-shape/badges/kebab body.
- panels-ui.js: the PR's pre-#146 Session Manager block auto-merged as a
  duplicate AFTER master's fixed block (last-key-wins regression) — drop
  it, keep master's implementation plus the PR's new
  _onSessionListMaybeChanged.

Backend projectKey plumbing and the SSE live-refresh listeners in app.js
merge additively and are kept as-is.
This commit is contained in:
Codeman maintainer
2026-07-13 00:34:43 +02:00
87 changed files with 13392 additions and 661 deletions
+531 -82
View File
@@ -174,6 +174,7 @@ const _SSE_HANDLER_MAP = [
[SSE_EVENTS.SESSION_LIMIT_PAUSE_SCHEDULED, '_onSessionLimitPauseScheduled'],
[SSE_EVENTS.SESSION_LIMIT_RESUME, '_onSessionLimitResume'],
[SSE_EVENTS.SESSION_LIMIT_RESUME_CANCELLED, '_onSessionLimitResumeCancelled'],
[SSE_EVENTS.SESSION_RESPAWN_BREAKER_TRIPPED, '_onSessionRespawnBreakerTripped'],
[SSE_EVENTS.SESSION_CLI_INFO, '_onSessionCliInfo'],
[SSE_EVENTS.SESSION_STATUS_TELEMETRY, '_onSessionStatusTelemetry'],
@@ -183,6 +184,12 @@ const _SSE_HANDLER_MAP = [
[SSE_EVENTS.SCHEDULED_COMPLETED, '_onScheduledCompleted'],
[SSE_EVENTS.SCHEDULED_STOPPED, '_onScheduledStopped'],
// Scheduled jobs (cron-style scheduler)
[SSE_EVENTS.CRON_JOBS_CHANGED, '_onCronJobsChanged'],
[SSE_EVENTS.CRON_JOB_DELETED, '_onCronJobsChanged'],
[SSE_EVENTS.CRON_RUN_CREATED, '_onCronRunChanged'],
[SSE_EVENTS.CRON_RUN_UPDATED, '_onCronRunChanged'],
// Respawn
[SSE_EVENTS.RESPAWN_STARTED, '_onRespawnStarted'],
[SSE_EVENTS.RESPAWN_STOPPED, '_onRespawnStopped'],
@@ -299,6 +306,134 @@ function parseSessionPrefix(name) {
return null;
}
const DEFAULT_SHORTCUTS = [
{
id: 'show-shortcuts',
group: 'Panels',
label: 'Show Shortcuts',
bindings: [
{ modifiers: ['ctrl'], key: '?', code: 'Slash' },
{ modifiers: ['ctrl', 'shift'], key: '?' },
{ modifiers: ['alt'], key: '?', code: 'Slash' },
],
action: 'showShortcutOverlay',
},
{
id: 'close-session',
group: 'Session',
label: 'Close Session',
bindings: [{ modifiers: ['ctrl'], key: 'w' }],
action: 'killActiveSession',
},
{
id: 'next-session',
group: 'Session',
label: 'Next Session',
bindings: [{ modifiers: ['ctrl'], key: 'Tab' }],
action: 'nextSession',
},
{
id: 'clear-terminal',
group: 'Terminal',
label: 'Clear Terminal',
bindings: [{ modifiers: ['ctrl'], key: 'l' }],
action: 'clearTerminal',
},
{
id: 'increase-font',
group: 'Terminal',
label: 'Increase Font',
bindings: [
{ modifiers: ['ctrl'], key: '=', code: 'Equal' },
{ modifiers: ['ctrl'], key: '+', code: 'Equal' },
],
action: 'increaseFontSize',
},
{
id: 'decrease-font',
group: 'Terminal',
label: 'Decrease Font',
bindings: [{ modifiers: ['ctrl'], key: '-', code: 'Minus' }],
action: 'decreaseFontSize',
},
{
id: 'voice-input',
group: 'Terminal',
label: 'Voice Input',
bindings: [{ modifiers: ['ctrl', 'shift'], key: 'V' }],
action: 'toggleVoiceInput',
},
{
id: 'restore-terminal-size',
group: 'Terminal',
label: 'Restore Terminal Size',
bindings: [{ modifiers: ['ctrl', 'shift'], key: 'R' }],
action: 'restoreTerminalSize',
},
{
id: 'move-tab-left',
group: 'Tabs',
label: 'Move Active Tab Left',
bindings: [{ modifiers: ['ctrl', 'shift'], key: '{', code: 'BracketLeft' }],
action: 'moveActiveTabLeft',
},
{
id: 'move-tab-right',
group: 'Tabs',
label: 'Move Active Tab Right',
bindings: [{ modifiers: ['ctrl', 'shift'], key: '}', code: 'BracketRight' }],
action: 'moveActiveTabRight',
},
{
id: 'command-palette',
group: 'Session',
label: 'Find Open Session',
bindings: [
{ modifiers: ['ctrl'], key: 'k', code: 'KeyK' },
{ modifiers: ['meta'], key: 'k', code: 'KeyK' },
{ modifiers: ['alt'], key: 'k', code: 'KeyK' },
],
action: 'openCommandPalette',
},
{
id: 'previous-next-session',
group: 'Session',
label: 'Previous / Next Session',
displayBindings: ['Alt/Option+[', 'Alt/Option+]'],
},
{
id: 'switch-tab-n',
group: 'Session',
label: 'Switch to Tab N',
displayBindings: ['Alt/Option+1-9'],
},
{
id: 'focus-tabs',
group: 'Tabs',
label: 'Focus Tabs',
displayBindings: ['ArrowLeft', 'ArrowRight', 'Home', 'End'],
},
{
id: 'activate-focused-tab',
group: 'Tabs',
label: 'Activate Focused Tab',
displayBindings: ['Enter', 'Space'],
},
{
id: 'insert-newline',
group: 'Terminal',
label: 'Insert Newline',
displayBindings: ['Shift+Enter', 'Ctrl+Enter'],
},
{
id: 'close-panels',
group: 'Panels',
label: 'Close Panels',
displayBindings: ['Escape'],
},
];
// ═══════════════════════════════════════════════════════════════
// CodemanApp Class — constructor and global state
// ═══════════════════════════════════════════════════════════════
@@ -320,6 +455,14 @@ class CodemanApp {
this._clientId = (typeof crypto !== 'undefined' && crypto.randomUUID)
? crypto.randomUUID()
: 'c-' + Math.random().toString(36).slice(2) + Date.now().toString(36);
// Per-TAB nonce for the WS registry key (COD-137). _loadReliableState()
// later replaces _clientId with the browser-wide localStorage identity
// (shared by every tab/window of this profile), so the WS upgrade sends
// `clientId:nonce` instead — a same-tab reconnect still supersedes its own
// socket, but two tabs on one session coexist instead of evicting each
// other in a 4010 ping-pong. Input frames keep the bare clientId for seq
// dedup.
this._wsTabNonce = this._clientId;
this.terminal = null;
this.fitAddon = null;
this.activeSessionId = null;
@@ -342,6 +485,7 @@ class CodemanApp {
this._initGeneration = 0; // dedup concurrent handleInit calls
this._initFallbackTimer = null; // fallback timer if SSE init doesn't arrive
this._selectGeneration = 0; // cancel stale selectSession loads
this._initialFullBufferLoad = true; // first buffer load after a page load fetches full tmux scrollback (COD-47)
this.terminalLoadStates = new Map(); // Map<sessionId, { generation, phase }>
this.respawnStatus = {};
this.respawnTimers = {}; // Track timed respawn timers
@@ -453,6 +597,8 @@ class CodemanApp {
this._ws = null; // WebSocket instance for active session
this._wsSessionId = null; // Session ID the WS is connected to
this._wsReady = false; // True when WS is open and ready for I/O
this._wsState = 'disconnected'; // connecting | connected | reconnecting | fallback | disconnected
this._wsLastRecvAt = 0; // ms timestamp of the last frame received on the active WS
// Terminal write batching with DEC 2026 sync support
this.pendingWrites = [];
@@ -496,6 +642,9 @@ class CodemanApp {
this._clientId = '';
this._seqCounters = new Map(); // sessionId -> last issued seq
this._pendingDeliveries = new Map(); // sessionId -> [{seq,data,useMux,ts,tries,sentAt}]
// Last rendered connection-indicator tuple; the hot input path skips DOM
// writes when the freshly computed descriptor is identical (COD-136).
this._lastIndicatorDescriptor = null;
this._postDraining = new Set(); // sessionIds with an in-flight POST drainer
this._persistReliableTimer = null;
this._reliableAckTimeoutMs = 4000; // unacked WS frame older than this ⇒ socket likely dead
@@ -801,33 +950,43 @@ class CodemanApp {
// ═══════════════════════════════════════════════════════════════
setupEventListeners() {
// Keyboard shortcut lookup table — data-driven to avoid 12 separate if-blocks.
// Each entry: { key, altKey? (alternative key match), ctrl? (require Ctrl/Cmd),
// shift? (require Shift), action }.
const SHORTCUTS = [
{ key: '?', altKey: '/', ctrl: true, action: () => this.showHelp() },
{ key: 'w', ctrl: true, action: () => this.killActiveSession() },
{ key: 'Tab', ctrl: true, action: () => this.nextSession() },
{ key: 'l', ctrl: true, action: () => this.clearTerminal() },
{ key: 'R', ctrl: true, shift: true, action: () => this.restoreTerminalSize() },
{ key: '=', altKey: '+', ctrl: true, action: () => this.increaseFontSize() },
{ key: '-', ctrl: true, action: () => this.decreaseFontSize() },
{ key: 'V', ctrl: true, shift: true, action: () => VoiceInput.toggle() },
{ key: '{', ctrl: true, shift: true, action: () => this.moveActiveTabLeft() },
{ key: '}', ctrl: true, shift: true, action: () => this.moveActiveTabRight() },
];
// Action name → handler map for the shortcut registry (DEFAULT_SHORTCUTS +
// user overrides from settings.shortcutOverrides, merged by
// getShortcutRegistry()). The command palette chord is deliberately NOT in
// this map — shouldOpenCommandPaletteFromShortcut() dispatches it above with
// focus-target awareness (it must fire from the terminal but not from inputs).
const SHORTCUT_ACTIONS = {
showShortcutOverlay: () => this.showShortcutOverlay(),
killActiveSession: () => this.killActiveSession(),
nextSession: () => this.nextSession(),
clearTerminal: () => this.clearTerminal(),
restoreTerminalSize: () => this.restoreTerminalSize(),
increaseFontSize: () => this.increaseFontSize(),
decreaseFontSize: () => this.decreaseFontSize(),
toggleVoiceInput: () => VoiceInput.toggle(),
moveActiveTabLeft: () => this.moveActiveTabLeft(),
moveActiveTabRight: () => this.moveActiveTabRight(),
};
// Use capture to handle before terminal
document.addEventListener('keydown', (e) => {
// Don't intercept keys during CJK IME composition
if (e.isComposing || e.keyCode === 229) return;
if (this.shouldOpenCommandPaletteFromShortcut?.(e)) {
e.preventDefault();
this.openCommandPalette();
return;
}
// Escape - close panels and modals (different logic: no preventDefault, no return)
if (e.key === 'Escape') {
this.closeAllPanels();
this.closeHelp();
if (this.attachmentHistoryDrawerOpen) this.closeAttachmentHistory();
this.closeSessionManager();
this.closeCommandPalette?.();
this.closeShortcutOverlay?.();
}
// Option/Alt session navigation uses physical key CODES, not e.key, so macOS
@@ -857,14 +1016,18 @@ class CodemanApp {
}
}
// Match against shortcut table
for (const s of SHORTCUTS) {
const keyMatch = e.key === s.key || (s.altKey && e.key === s.altKey);
const ctrlMatch = s.ctrl ? (e.ctrlKey || e.metaKey) : true;
const shiftMatch = s.shift ? e.shiftKey : !e.shiftKey;
if (keyMatch && ctrlMatch && shiftMatch) {
// Match against the shortcut registry so user rebinds and per-shortcut
// disables (App Settings → Shortcuts) take effect. Every dispatchable
// binding requires Ctrl/Cmd/Alt (capture enforces the same), so plain
// typing exits early without touching the registry.
if (!e.ctrlKey && !e.metaKey && !e.altKey) return;
for (const shortcut of this.getShortcutRegistry()) {
if (shortcut.disabled || !shortcut.action) continue;
const action = SHORTCUT_ACTIONS[shortcut.action];
if (!action) continue;
if (this.matchesShortcutEvent(e, shortcut)) {
e.preventDefault();
s.action();
action();
return;
}
}
@@ -1640,8 +1803,13 @@ class CodemanApp {
const data = (await res.json())?.data ?? {};
let lastResponse = data.text || '';
// Source 2: Terminal buffer fallback — strip ANSI, drop Claude CLI chrome
if (!lastResponse) {
// Source 2: Terminal buffer fallback — strip ANSI, drop Claude CLI chrome.
// Claude + shell only: _cleanTerminalBuffer knows Claude CLI's output, and
// shell sessions have no transcript source at all; for TUI modes
// (codex/opencode/gemini) it yields repaint garbage, so a clear
// placeholder beats a messy screen dump there.
const sessionMode = this.sessions.get(this.activeSessionId)?.mode || 'claude';
if (!lastResponse && (sessionMode === 'claude' || sessionMode === 'shell')) {
const termRes = await fetch(`/api/sessions/${this.activeSessionId}/terminal`);
const termData = (await termRes.json())?.data ?? {};
if (termData.terminalBuffer) {
@@ -1650,8 +1818,12 @@ class CodemanApp {
}
const body = document.getElementById('responseViewerBody');
body.innerHTML = this._renderMarkdown(lastResponse);
this._bindResponseViewerInteractions(body);
if (lastResponse) {
body.innerHTML = this._renderMarkdown(lastResponse);
this._bindResponseViewerInteractions(body);
} else {
body.textContent = 'No response yet — send a message in this session first.';
}
// Reset state for fresh open
const title = document.getElementById('responseViewerTitle');
@@ -1685,6 +1857,9 @@ class CodemanApp {
}
// Render conversation thread
const mode = this.sessions.get(this.activeSessionId)?.mode;
const agentLabel =
mode === 'codex' ? 'Codex' : mode === 'gemini' ? 'Gemini' : mode === 'opencode' ? 'OpenCode' : 'Claude';
body.innerHTML = '';
for (const msg of messages) {
const div = document.createElement('div');
@@ -1693,7 +1868,7 @@ class CodemanApp {
const role = document.createElement('div');
role.className = 'rv-role ' + (isUser ? 'rv-role-user' : 'rv-role-assistant');
role.textContent = isUser ? 'You' : 'Claude';
role.textContent = isUser ? 'You' : agentLabel;
div.appendChild(role);
const text = document.createElement('div');
@@ -1880,6 +2055,15 @@ class CodemanApp {
this.updateAutoResumeStatus(data.sessionId);
}
// COD-118: the interactive PTY exit circuit breaker tripped (repeated non-zero exits).
// The errored status itself arrives via session:updated; this just surfaces a toast for
// diagnostic clarity so a silently-looping session is obvious. Restart clears the breaker.
_onSessionRespawnBreakerTripped(data) {
const session = this.sessions.get(data.sessionId);
const label = session?.name || 'Session';
this.showToast?.(`${label} stopped: repeated crashes detected. Restart to retry.`, 'error');
}
_onSessionCliInfo(data) {
const session = this.sessions.get(data.sessionId);
if (session) {
@@ -1992,9 +2176,21 @@ class CodemanApp {
*/
_connectWs(sessionId) {
this._disconnectWs();
this._wsState = 'connecting';
this._updateConnectionIndicator();
const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
const url = `${proto}//${location.host}/ws/sessions/${sessionId}/terminal`;
// Pass a per-TAB identity on the upgrade URL so the server's connection
// registry scopes the per-session limit by connection (COD-137): a same-tab
// reconnect supersedes its own socket instead of consuming a new slot and
// tripping a spurious 4008, while two tabs of the same browser (which share
// the localStorage clientId) each keep their own socket. The bare clientId
// still rides the input frames for seq dedup. Omitted if clientId is
// unavailable (server then treats the upgrade as anonymous — still admitted
// up to the limit).
const cid = this._clientId ? `${this._clientId}:${this._wsTabNonce}` : '';
const cidQuery = cid ? `?cid=${encodeURIComponent(cid)}` : '';
const url = `${proto}//${location.host}/ws/sessions/${sessionId}/terminal${cidQuery}`;
const ws = new WebSocket(url);
this._ws = ws;
this._wsSessionId = sessionId;
@@ -2003,7 +2199,9 @@ class CodemanApp {
// Only mark ready if this is still the intended session
if (this._ws === ws) {
this._wsReady = true;
this._wsState = 'connected';
this._wsReconnectAttempts = 0;
this._updateConnectionIndicator();
// Send a typed resize over the fresh socket: syncs PTY dims after
// (re)connects AND registers the desktop sizing claim server-side —
// selectSession's earlier resizes ran before this WS existed, so they
@@ -2018,6 +2216,9 @@ class CodemanApp {
ws.onmessage = (event) => {
if (this._ws !== ws) return;
// Mark the socket as alive on every received frame (output, ACK, etc.) so
// the redeliver sweep only force-closes a genuinely silent connection.
this._wsLastRecvAt = Date.now();
try {
const msg = JSON.parse(event.data);
if (msg.t === 'o') {
@@ -2044,18 +2245,53 @@ class CodemanApp {
this._wsReady = false;
this._stopMobileResizeRetry();
// Reconnect on unexpected close (server restart, network blip, ping timeout).
// Don't reconnect if we intentionally disconnected (_disconnectWs nulls onclose)
// or if the server rejected the session (4004=not found, 4008=too many, 4009=terminated).
if (event.code < 4004 && this.activeSessionId === sessionId) {
const delay = Math.min(1000 * Math.pow(2, this._wsReconnectAttempts || 0), 10000);
this._wsReconnectAttempts = (this._wsReconnectAttempts || 0) + 1;
this._wsReconnectTimer = setTimeout(() => {
this._wsReconnectTimer = null;
if (this.activeSessionId === sessionId) {
this._connectWs(sessionId);
}
}, delay);
// Decide what to do next from the close code + how many consecutive
// reconnects we've already made (pure policy in constants.js):
// reconnect → transient (server restart, network blip, ping timeout);
// schedule a backoff retry while this session stays active.
// retry-fallback → too-many-connections / unknown rejection; show the HTTP
// fallback but keep retrying so we return to WS when it clears.
// give-up → 4004 (not found) / 4009 (terminated); the session is gone.
// _disconnectWs() nulls onclose for intentional disconnects, so we never land here for those.
const plan = window.CodemanWsReconnect.plan(event.code, this._wsReconnectAttempts || 0);
_crashDiag.log(
`WS CLOSE code=${event.code} reason=${event.reason || ''} action=${plan.action} attempts=${this._wsReconnectAttempts || 0}`
);
const stillActive = this.activeSessionId === sessionId;
if (plan.action === 'give-up') {
this._wsState = stillActive ? 'fallback' : 'disconnected';
this._updateConnectionIndicator();
} else if (plan.action === 'reconnect') {
if (stillActive) {
this._wsState = 'reconnecting';
this._updateConnectionIndicator();
const delay = plan.delayMs + Math.floor(Math.random() * 250); // jitter to de-sync herds
this._wsReconnectAttempts = (this._wsReconnectAttempts || 0) + 1;
this._wsReconnectTimer = setTimeout(() => {
this._wsReconnectTimer = null;
if (this.activeSessionId === sessionId) {
this._connectWs(sessionId);
}
}, delay);
} else {
this._wsState = 'disconnected';
this._updateConnectionIndicator();
}
} else {
// retry-fallback: surface the HTTP fallback, but keep trying on a bounded
// timer so the transport returns to WS once the transient condition clears.
this._wsState = stillActive ? 'fallback' : 'disconnected';
this._updateConnectionIndicator();
if (stillActive) {
this._wsReconnectAttempts = (this._wsReconnectAttempts || 0) + 1;
this._wsReconnectTimer = setTimeout(() => {
this._wsReconnectTimer = null;
if (this.activeSessionId === sessionId) {
this._connectWs(sessionId);
}
}, plan.delayMs);
}
}
};
@@ -2067,7 +2303,11 @@ class CodemanApp {
/** Close the active WebSocket connection (if any). */
_disconnectWs() {
this._clearTimer('_wsReconnectTimer');
this._wsReconnectAttempts = 0;
// Deliberately do NOT reset _wsReconnectAttempts here: _connectWs() calls
// this first, so a reset would restart the exponential backoff ladder at
// attempt 0 on every retry (≈0ms tight reconnect loop during an outage).
// ws.onopen zeroes the counter once a connection actually succeeds.
this._wsState = 'disconnected';
this._stopMobileResizeRetry();
if (this._ws) {
this._ws.onclose = null; // Prevent re-entrant cleanup
@@ -2262,7 +2502,13 @@ class CodemanApp {
this._ws && this._ws.readyState === WebSocket.OPEN && this._wsSessionId === sessionId;
if (isActiveWs) {
const oldest = list[0];
if (oldest && oldest.sentAt && Date.now() - oldest.sentAt > this._reliableAckTimeoutMs) {
// Only tear the socket down when the oldest unacked frame is stale AND the
// socket has been silent for the timeout: a connection still delivering
// output/ACKs is alive (the ACK is just behind), so force-closing it would
// cause needless WS↔HTTP flapping. A truly half-open socket goes quiet.
const stale = oldest && oldest.sentAt && Date.now() - oldest.sentAt > this._reliableAckTimeoutMs;
const silent = Date.now() - this._wsLastRecvAt > this._reliableAckTimeoutMs;
if (stale && silent) {
try {
this._ws.close(); // half-open: never recovers on its own — force reconnect
} catch {
@@ -2270,6 +2516,18 @@ class CodemanApp {
}
continue;
}
if (stale) {
// Stale but the socket is still delivering output: the ACK was lost,
// not the connection. Force-closing isn't warranted (the link is fine),
// but the fast path skips anything with sentAt!==0, so the stranded
// frame would never re-send. Reset sentAt=0 on every stale unacked
// frame so the _drainSession below re-drives them over the live socket
// (server dedups by seq, so a re-sent lost-ACK frame is harmless).
// Frames sent recently (not yet stale) are left untouched.
for (const rec of list) {
if (rec.sentAt && Date.now() - rec.sentAt > this._reliableAckTimeoutMs) rec.sentAt = 0;
}
}
}
this._drainSession(sessionId);
}
@@ -2380,39 +2638,107 @@ class CodemanApp {
}
}
// Pure render of the header connection indicator: reads only `this.*` state,
// touches NO DOM. Returns the exact { display, dotClass, text, title } tuple the
// writer applies. When hidden (display:'none') the other three are normalized to
// '' so the cache compare in _updateConnectionIndicator() is well-defined.
// Every branch/string here must stay byte-identical to what's rendered today.
_computeConnectionDescriptor() {
const { bytes: totalBytes, count } = this._pendingBytes();
const hasQueue = count > 0;
// Only surface a backlog once it's more than a few bytes. A single keystroke
// (1B) ACKs in milliseconds, so without this the label flickered "sending 1B"
// on every key press. Above this threshold means input is genuinely backing up.
const BACKLOG_HINT_BYTES = 4;
const showBacklog = totalBytes > BACKLOG_HINT_BYTES;
const formatBytes = (b) => (b < 1024 ? `${b}B` : `${(b / 1024).toFixed(1)}KB`);
const queuedSuffix = showBacklog ? ` · ${formatBytes(totalBytes)} queued` : '';
// Hard offline (browser reports no network) dominates everything.
if (!this.isOnline || this._connectionStatus === 'offline') {
return {
display: 'flex',
dotClass: 'connection-dot offline',
text: showBacklog ? `Offline (${formatBytes(totalBytes)} queued)` : 'Offline',
title: 'No network connection',
};
}
// With an active terminal, show its transport (WebSocket vs HTTP fallback).
if (this.activeSessionId) {
let cls, label, detail;
switch (this._wsState) {
case 'connected':
cls = 'connected'; label = 'WS'; detail = 'Terminal connected over WebSocket';
break;
case 'fallback':
cls = 'fallback'; label = 'HTTP'; detail = 'WebSocket unavailable — input sent over HTTP';
break;
case 'reconnecting':
cls = 'reconnecting'; label = 'WS…'; detail = 'Reconnecting WebSocket';
break;
case 'connecting':
default:
cls = 'reconnecting'; label = 'WS…'; detail = 'Connecting WebSocket';
break;
}
return {
display: 'flex',
dotClass: `connection-dot ${cls}`,
text: `${label}${queuedSuffix}`,
title: detail,
};
}
// No active terminal — reflect the SSE event stream only when it needs attention.
if (this._connectionStatus === 'reconnecting' || this._connectionStatus === 'disconnected') {
return {
display: 'flex',
dotClass: 'connection-dot reconnecting',
text: showBacklog ? `Reconnecting (${formatBytes(totalBytes)} queued)` : 'Reconnecting...',
title: 'Reconnecting to server',
};
}
// Idle dashboard, healthy stream — hide unless input is genuinely queued.
if (!hasQueue) {
return { display: 'none', dotClass: '', text: '', title: '' };
}
return {
display: 'flex',
dotClass: 'connection-dot draining',
text: showBacklog ? `Sending ${formatBytes(totalBytes)}...` : 'Sending...',
title: 'Delivering queued input',
};
}
_updateConnectionIndicator() {
const indicator = this.$('connectionIndicator');
const dot = this.$('connectionDot');
const text = this.$('connectionText');
if (!indicator || !dot || !text) return;
const status = this._connectionStatus;
// While the connection is healthy, never surface the input queue. With the
// reliable-delivery layer every keystroke is briefly "pending" until its ACK
// lands a few ms later — showing that flashed "Sending 1B…" on every single
// character. The indicator is only meaningful for an actual connection
// problem (reconnecting / offline), where the queued byte count reassures
// the user their typing is safely buffered and will be sent.
if (status === 'connected' || status === 'connecting') {
indicator.style.display = 'none';
// Called on EVERY keystroke (_reliableSend) and EVERY ACK (_ackDelivery).
// During fast typing the rendered tuple is usually identical, so skip the DOM
// writes when nothing changed (COD-136) — the compute above is DOM-free.
const next = this._computeConnectionDescriptor();
const prev = this._lastIndicatorDescriptor;
if (
prev &&
prev.display === next.display &&
prev.dotClass === next.dotClass &&
prev.text === next.text &&
prev.title === next.title
) {
return;
}
this._lastIndicatorDescriptor = next;
const { bytes: totalBytes, count } = this._pendingBytes();
const hasQueue = count > 0;
indicator.style.display = 'flex';
dot.className = 'connection-dot';
const formatBytes = (b) => (b < 1024 ? `${b}B` : `${(b / 1024).toFixed(1)}KB`);
if (status === 'reconnecting') {
dot.classList.add('reconnecting');
text.textContent = hasQueue ? `Reconnecting (${formatBytes(totalBytes)} queued)` : 'Reconnecting...';
} else {
// Offline or disconnected
dot.classList.add('offline');
text.textContent = hasQueue ? `Offline (${formatBytes(totalBytes)} queued)` : 'Offline';
indicator.style.display = next.display;
if (next.display !== 'none') {
dot.className = next.dotClass;
text.textContent = next.text;
indicator.title = next.title;
}
}
@@ -3599,17 +3925,40 @@ class CodemanApp {
// Track working directory for path normalization in Project Insights
this.currentSessionWorkingDir = session?.workingDir || null;
if (session && session.pid === null) {
// Session has no PTY attached — either restored after server restart
// or detached for some other reason. Re-attach regardless of status.
try {
const endpoint = session.mode === 'shell'
? `/api/sessions/${sessionId}/shell`
: `/api/sessions/${sessionId}/interactive`;
await fetch(endpoint, { method: 'POST' });
// Update local session state
session.status = 'busy';
} catch (err) {
console.error('Failed to attach to restored session:', err);
if (session.respawnBlocked) {
// COD-118: the PTY-exit circuit breaker tripped for this session — the
// automatic re-attach must NOT silently clear it (that would re-arm the
// crash loop on every tab click / page load). Restart only on explicit
// user confirmation; the confirmed request carries clearBreaker:true.
const label = session.name || 'Session';
if (window.confirm(`${label} was stopped after crashing repeatedly. Restart it?`)) {
try {
await fetch(`/api/sessions/${sessionId}/interactive`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ clearBreaker: true }),
});
session.respawnBlocked = false;
session.status = 'busy';
} catch (err) {
console.error('Failed to restart crash-looped session:', err);
}
}
} else {
// Session has no PTY attached — either restored after server restart
// or detached for some other reason. Re-attach regardless of status.
// Deliberately NO body: this automatic path must never clear a tripped
// PTY-exit breaker (COD-118).
try {
const endpoint = session.mode === 'shell'
? `/api/sessions/${sessionId}/shell`
: `/api/sessions/${sessionId}/interactive`;
await fetch(endpoint, { method: 'POST' });
// Update local session state
session.status = 'busy';
} catch (err) {
console.error('Failed to attach to restored session:', err);
}
}
}
@@ -3628,6 +3977,9 @@ class CodemanApp {
// the buffer write, causing 70KB+ single-frame flushes that stall WebGL.
// chunkedTerminalWrite also sets this, but we need it before the fetch too.
const bufferLoadOwner = this._beginBufferLoad(selectGen);
// COD-144: track whether the load painted nothing (empty fetch + no cache).
// For that just-created-session case we flush (not discard) queued SSE events.
let bufferWasEmpty = false;
try {
// Fit terminal to container BEFORE writing any buffer data.
// If the browser was resized while viewing another session, the terminal
@@ -3739,7 +4091,16 @@ class CodemanApp {
this._setTerminalLoadState(sessionId, selectGen, 'fetching');
_crashDiag.log('FETCH_START');
const res = await fetch(`/api/sessions/${sessionId}/terminal?tail=${TERMINAL_TAIL_SIZE}`);
// The FIRST buffer load after a page load requests the full tmux scrollback
// (?full=1, COD-47) so history that scrolled off the server's byte buffer
// comes back after a reload. Tab switches keep the fast ?tail= frame path.
const useFullHistory = this._initialFullBufferLoad === true;
this._initialFullBufferLoad = false;
const res = await fetch(
useFullHistory
? `/api/sessions/${sessionId}/terminal?full=1`
: `/api/sessions/${sessionId}/terminal?tail=${TERMINAL_TAIL_SIZE}`
);
if (this._isStaleSelect(selectGen)) {
this._clearTerminalLoadState(sessionId, selectGen);
return;
@@ -3784,13 +4145,16 @@ class CodemanApp {
} else if (!cachedBuffer) {
// No fresh buffer and no cache — clear any stale content
this._resetTerminalForReplay();
bufferWasEmpty = true;
}
// Buffer load complete — unblock live SSE writes (queued events are discarded
// to prevent duplicate content). chunkedTerminalWrite calls _finishBufferLoad
// internally, but if we skipped the write (cache hit or empty), call it here.
// Buffer load complete — unblock live SSE writes. chunkedTerminalWrite calls
// _finishBufferLoad internally (discarding queued events to prevent duplicate
// content); if we skipped the write (cache hit or empty), call it here.
// COD-144: when the load painted nothing, FLUSH the queued events instead of
// discarding — a new session's prompt arrives only as a queued SSE event.
if (this._isLoadingBuffer) {
this._finishBufferLoad(bufferLoadOwner);
this._finishBufferLoad(bufferLoadOwner, { flushQueued: bufferWasEmpty });
}
// Drop the guard so user input clears state normally
this._restoringFlushedState = false;
@@ -4256,6 +4620,91 @@ class CodemanApp {
}
}
// ─── Shortcut Registry ───────────────────────────────────────────────────────
// Returns the merged shortcut list: DEFAULT_SHORTCUTS with any per-shortcut
// overrides from settings.shortcutOverrides applied on top.
getShortcutRegistry() {
const settings = this.loadAppSettingsFromStorage();
const shortcutOverrides = settings.shortcutOverrides || {};
return DEFAULT_SHORTCUTS.map((shortcut) => {
const override = shortcutOverrides[shortcut.id];
if (!override) return shortcut;
// Only binding-shaped fields may come from storage — id/label/group/action
// stay trusted so persisted data can never redirect a shortcut's action or
// spoof another row in the settings/overlay renderers.
const merged = { ...shortcut };
if (Array.isArray(override.bindings)) {
merged.bindings = override.bindings;
delete merged.displayBindings; // show the override, not the stale default label
}
if (typeof override.disabled === 'boolean') merged.disabled = override.disabled;
return merged;
});
}
matchesShortcutEvent(e, shortcut) {
if (!shortcut || !Array.isArray(shortcut.bindings)) return false;
return shortcut.bindings.some((binding) => {
const mods = binding.modifiers || [];
// Ctrl and Cmd are interchangeable as the primary modifier (parity with
// the legacy shortcut table), but every OTHER pressed modifier must be
// declared by the binding — a plain Ctrl+K binding must not also swallow
// Ctrl+Shift+K (the Firefox devtools chord).
const wantsPrimary = mods.includes('ctrl') || mods.includes('meta');
if (wantsPrimary !== !!(e.ctrlKey || e.metaKey)) return false;
if (mods.includes('shift') !== !!e.shiftKey) return false;
if (mods.includes('alt') !== !!e.altKey) return false;
// Match the physical key when the binding pins one (layout-independent),
// or the produced character otherwise (layout-dependent keys like '+').
if (binding.code && e.code === binding.code) return true;
if (binding.key && typeof e.key === 'string' && e.key.toLowerCase() === binding.key.toLowerCase()) return true;
return false;
});
}
// ─── Shortcut Overlay Modal ───────────────────────────────────────────────────
// Ctrl/Alt+? opens a floating overlay listing all keyboard shortcuts, grouped
// by category. Uses the merged registry so user overrides are reflected.
showShortcutOverlay() {
const modal = document.getElementById('shortcutOverlayModal');
if (!modal) return;
this.renderShortcutOverlay();
modal.classList.add('active');
modal.focus?.();
}
renderShortcutOverlay() {
const list = document.getElementById('shortcutOverlayList');
if (!list) return;
const registry = this.getShortcutRegistry();
const groups = {};
for (const shortcut of registry) {
const g = shortcut.group || 'General';
if (!groups[g]) groups[g] = [];
groups[g].push(shortcut);
}
const fmtBindings = (s) => {
if (s.displayBindings) return s.displayBindings.map((b) => `<kbd>${escapeHtml(b)}</kbd>`).join(' / ');
if (!s.bindings) return '';
return s.bindings.map((b) => {
const parts = [...(b.modifiers || []).map((m) => m.charAt(0).toUpperCase() + m.slice(1)), b.key || b.code || ''];
return `<kbd>${escapeHtml(parts.join('+'))}</kbd>`;
}).join(' / ');
};
list.innerHTML = Object.entries(groups).map(([group, items]) =>
`<div class="shortcut-overlay-group"><div class="shortcut-overlay-group-label">${escapeHtml(group)}</div>` +
items.map((s) => `<div class="shortcut-overlay-row"><span class="shortcut-overlay-label">${escapeHtml(s.label)}</span><span class="shortcut-overlay-keys">${fmtBindings(s)}</span></div>`).join('') +
`</div>`
).join('');
}
closeShortcutOverlay() {
const modal = document.getElementById('shortcutOverlayModal');
if (modal) modal.classList.remove('active');
}
}
// ═══════════════════════════════════════════════════════════════